Tesla Card Dump: Mechanics

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Mechanics

Full Crew: If you control exactly PARAM1 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn. Used on 6 cards: Highland Wagon, Corong Airship, Goblin Tank, Redline Coupe, Mooring Steamboat, Stratus Zeppelin
advancement: Your advancement is the largest amount of generic mana in the cost of a permanent you control. Used on 15 cards: Elixir Developer, Guardian of Kaladesh, Networked Sage, Fusion Experiment, Advanced Blade, Progressive Scholar, Celestial Student, Mecha-Halberdier, Toxic Experimenter, Sylvan Progressive, Vapour Researcher, Repurpose, Archfiend of Ambition, Frontedge Fighter, Artillery Volley

Advancement is meant to represent the flavorful theme of progress, and works well with artifacts and a potential colorless theme.

Currently we're discussing the 'trackability' of advancement, and how to differentiate it from devotion, if at all.

Essence: Used on 4 cards: Essentials Tutor, Essential Warrior, Essential Druid, Essential Boar

Whenever you cast a spell or activate an ability, if four or more mana was spent to cast it or activate it, [EFFECT]

Is design to act as the "nature mage" ability. Works in similar design space to advancement by encouraging large spells.

Combine: Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste. Used on 8 cards: Hunting Chassis, Seeking Chassis, Raiding Chassis, Leeching Chassis, Thundering Chassis, Stealth Chassis, Guardian Chassis, Juggernaut Chassis

DFC mechanic with multiples parts designed to represent assembling giant mechas out of smaller pieces to give a sense of progress.

Historically troublesome and a competitor with assembling contraptions. Let's see if we can improve this, or even combine them..

Current discussion is about whether combining mecha make sense for Kaladesh.

Access: {7}: Grant access to the Machine to each permanent you control. Used on 2 cards: Information Dias, Alatian Phasemancer
Connection: Whenever you activate a nonland activated ability with {t} in its cost, this creature gets +1/+1 until end of turn. Used on 4 cards: Canister Channeler, Druidic Companion, Numari Channeler, Leylink Feeder
Operate: PARAM1: Target creature you control operates this vehicle and no other vehicle. Operate only as a sorcery. Used on 3 cards: Horseless Buggy, Sky Sloop, Road Hopper
Swell: Used on 1 cards: Pyrotechnician

Another Surge ability word variant: Swell — Whenever you activate a nonland activated ability with {t} in its cost, EFFECT.

This uses activated abilities to represent nature mages while comboing with the untap effect of Aether canisters and the tap ability to Revolution.

Natural: Used on 4 cards: Outlands Sympathizer, Outlands Harper, Outlands Collector, Outlands Leader

Another nature based ability word in the same camp as Surge, this one is designed to play with explosive growth in a similar way to Firekin in Lorwyn. Natural — COST: EFFECT. If this is the third time you activated a nonland ability this turn, COOL EFFECT.

(Your advancement is the largest amount of generic mana in the cost of a permanent you control.): Used on 8 cards: Progressive Scholar, Celestial Student, Mecha-Halberdier, Toxic Experimenter, Sylvan Progressive, Vapour Researcher, Repurpose, Archfiend of Ambition

Reminder text for advancement.

Battle-Forged: At end of combat, if this creature attacked this turn and has fewer than PARAM1 +1/+1 counters on it, put a +1/+1 counter on it. Used on 17 cards: Evasive Knifehand, Battle Horse, Battle Aven, Battle Ghost, Battle Vulture, Battle Brat, Battle Scamp, Canister Hauler, Battle Rat, Battle Ogre, Battle Viashino, Battle Wurm, Battle Rhox, Battle Ox, Ainok Ambusher, Consul Veteran, Adaptive Thrummer

Battle-Forged is meant to represent progress and continual improvement in an interactive way, and nothing is more meaningfully interactive than combat.

Currently we're discussing whether Battle-Forged should have a name change or not, and whether it flavorfully fits Tesla.

Note that this can be combined with the "Fully Forged" state for additional design space.

Advance: When you untap with ten or more permanents, you become advanced Used on 0 cards:
tinker.: You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Used on 2 cards: Emergency Deployment, Tinker Knight
Board: PARAM1: Target creature you control boards this vehicle for as long as you control both. Board only as a sorcery. Used on 5 cards: Reconnaissance Vessel, Stockade Runner, Scrappy Dogfighter, Noble Phalanx, Drill Rig
Quintessence: Used on 0 cards:

An ability word that promotes large splashy effects. Quintessence — Whenever you spend five or more mana to cast a spell or activate an ability, EFFECT.

Meant to flavorfully represent 'natural magic', the magic-users of Kaladesh that do not rely on artifice or machinery to use magic.




In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".