Silmarillion: The War of the Jewels: Card List

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Abide in Waiting White Common 3{2}{w} Sorcery CW09 Put target creature on the battlefield or creature card in a graveyard into its owner's library third from the top. 0
2 Appointed Return White Common 1{w} Sorcery CW07 Proclaim {3}{w} (Pay {3}{w} and continue play with this revealed from hand. Proclaim this card only as a sorcery and once only.)
Return target Elf card from your graveyard to your hand. If Appointed Return was proclaimed, return up to three target Elf cards from your graveyard to your hand instead.
1 1512067518 on 30 Nov 2017 by SoulofZendikar
3 Battle of the Powers White Rare 5{3}{w}{w} Instant Destroy all creatures that dealt damage this turn. 1 1490206947 on 22 Mar 2017 by Tahazzar
4 Beacon of Light White Rare 2{1}{w} Creature – Elf Druid 2 2 RW03 Proclaim {3}{w}{w}{w} (Pay {3}{w}{w}{w} and continue play with this revealed from hand. Proclaim this card only as a sorcery and once only.)
When Beacon of Light enters the battlefield, if it was proclaimed, your life total becomes equal to your starting life total.
0
5 Blessed Realm White Rare 6{5}{w} Enchantment Other permanents you control have indestructible. (Damage and effects that say “destroy” don’t destroy them.) 2 1501921978 on 05 Aug 2017 by Mal
6 Breaking Dawn White Rare 5{3}{w}{w} Sorcery RW07 Proclaim {1}{w} (Pay {1}{w} and continue play with this revealed from hand. Proclaim this card only as a sorcery and once only.)
When you proclaim Breaking Dawn, for each creature you control, the next time it dies this turn, return it to its owner’s hand.
Destroy all creatures.
2 1512067600 on 30 Nov 2017 by SoulofZendikar
7 Council of Judgement White Rare 4{2}{w}{w} Enchantment At the beginning of each opponent’s upkeep, if that player controls more permanents than you, that player sacrifices the permanent they controls with the highest converted mana cost. If two or more permanents are tied for highest cost, that player chooses one. 1 1512068046 on 30 Nov 2017 by SoulofZendikar
8 Disembodied Guest White Common 2{1}{w} Enchantment Creature – Spirit 3 3 CW05 Disembodied Guest can't attack or block unless you tap another untapped enchantment you control. 3 1504767746 on 07 Sep 2017 by Tahazzar
9 Divine Denouncement White Uncommon 3{2}{w} Enchantment – Aura Curse Enchant player
Activated abilities of permanents enchanted player controls cost {2} more to activate unless they’re mana abilities.
1 1491146690 on 02 Apr 2017 by Tahazzar
10 Eagles of Taniquetil White Common 3{2}{w} Creature – Bird 2 2 CW02 Flying
When Eagles of Taniquetil enters the battlefield, look at target player's hand.
4 1489321897 on 12 Mar 2017 by Tahazzar
11 Fair-One of Minyar White Common 1{w} Creature – Elf 1 2 CW04 Distinguished (This creature is legendary if no other permanent has the same name.)
As long as Fair-One of Minyar is legendary, it has "Whenever you cast an enchantment spell, you gain 2 life."
1 1499336206 on 06 Jul 2017 by Tahazzar
12 Fear No Evil White Common 5{4}{w} Instant CW06 Proclaim {1}{w} (Pay {1}{w} and continue play with this revealed from hand. Proclaim this card only as a sorcery and once only.)
When you proclaim Fear No Evil, tap up to two target creatures.
Exile target tapped nonland permanent.
0
13 Glimmer of Hope White Common 1{w} Enchantment CW11 Whenever you draw one or more cards, up to one target creature gets +1/+1 until end of turn. 7 1499024067 on 02 Jul 2017 by Tahazzar
14 Glorious Theme White Rare 5{3}{w}{w} Enchantment RW08 {t}: Creatures you control get +1/+1 until end of turn, then chant (Your enchantments can enhance this effect. Copy this effect for each enchantment you tap in response.). 2 1512068786 on 30 Nov 2017 by SoulofZendikar
15 Healer of Hurts White Uncommon 1{w} Enchantment Creature – Spirit 2 1 UW03 Whenever Healer of Hurts attacks, you gain life equal to the amount of
life you've lost this turn. (Damage causes loss of life.)
0
16 Heaven's Arc White Common 3{2}{w} Sorcery CW10 Reveal the top four cards of your library. You may put an enchantment card and/or a Plains card among them into your hand. Put the rest on the bottom of your library in any order. 2 1499426414 on 07 Jul 2017 by Tahazzar
17 Heavenly Host White Uncommon 6{4}{w}{w} Enchantment When Heavenly Host enters the battlefield, create two white 2/2 Knight creature tokens with vigilance.
Creature tokens you control have lifelink.
4 1490207083 on 22 Mar 2017 by Tahazzar
18 Ley of Lamentation White Uncommon 3{2}{w} Enchantment Whenever you gain life, if your life total is less than your starting life total, creatures you control get +1/+1 until end of turn. 2 1489325437 on 12 Mar 2017 by Tahazzar
19 Light Before Fall White Common 2{1}{w} Enchantment CW12 {t}: You gain 1 life, then chant (Your enchantments can enhance this effect. Copy this effect for each enchantment you tap in response.). 0
20 Lord of Breath White Rare 6{5}{w} Enchantment Creature – Spirit 5 1 RW01 Flying, lifelink
{0}: Return target nonartifact permanent you control to its owner's hand.
3 1517562946 on 02 Feb 2018 by Tahazzar
21 Midst Innumerable Stars White Uncommon 4{2}{w}{w} Instant Permanents you control gain protection from all colors until end of turn. 1 1489325362 on 12 Mar 2017 by Tahazzar
22 Moon Dew White Uncommon 6{5}{w} Enchantment UW09 {1}{w}, {t}: Create a 1/1 white Spirit creature token with flying, then chant (Your enchantments can enhance this effect. Copy this effect for each enchantment you tap in response.). 0
23 Opalescence White Uncommon 4{2}{w}{w} Enchantment UW10 Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost. 5 1499022787 on 02 Jul 2017 by Tahazzar
24 Pale Court White Uncommon 1{w} Enchantment Creature – Spirit 1 1 Flying
Whenever you lose life for the first time on each of your turns, Pale Court becomes a 3/3 black Horror creature with flying until end of turn. (Damage causes loss of life.)
3 1520607866 on 09 Mar 2018 by Tahazzar
25 Plead in Whispers White Uncommon 2{1}{w} Instant Draw a card, then proclaim up to two cards. (To proclaim a card, reveal it from hand and play with it revealed. Proclaim a card only once.) 2 1501922814 on 05 Aug 2017 by Mal
26 Pride Before Fall White Uncommon 2{1}{w} Sorcery UW07 Proclaim {w} (Pay {w} and continue play with this revealed from hand. Proclaim this card only as a sorcery and once only.)
Exile target creature with power greater than its toughness. If Pride Before Fall was proclaimed, you gain life equal to that creature’s power.
1 1516344522 on 19 Jan 2018 by Tahazzar
27 Radiance of Unsullied Light White Common 1{w} Enchantment – Aura Enchant creature
{t}: Enchanted creature gets +1/+2 until end of turn, then chant (Your enchantments can enhance this effect. Copy this effect for each enchantment you tap in response.).
7 1490984193 on 31 Mar 2017 by Tahazzar
28 Rest is Your Gift White Uncommon 3{2}{w} Instant UW08 Choose one —
• You gain 2 life for each enchantment you control.
• Until end of turn, target creature gets +1/+1 for each 1 life you gained this turn.
2 1512068397 on 30 Nov 2017 by SoulofZendikar
29 Revelation White Rare 7{5}{w}{w} Enchantment Creature – Incarnation 1 1 RW04 Flying, indestructible
Each card in your hand has proclaim {0}. (Pay {0} and continue play with it revealed from hand. Proclaim each card only as a sorcery and once only.)
Revelation gets +2/+2 for each proclaimed card in your hand.
5 1515832755 on 13 Jan 2018 by Tahazzar
30 Road without End White Rare 2{1}{w} Enchantment RW05 Whenever a legendary creature you control dies, you may search your library for up to three cards with the same name, reveal them, and put them into your hand. 0
31 Royal Messenger White Common 1{w} Creature – Elf Soldier 1 1 CW01 When Royal Messenger enters the battlefield, tap target creature.
Whenever you proclaim, you may return Royal Messenger to its owner’s hand.
1 1512069677 on 30 Nov 2017 by SoulofZendikar
32 Scion of Kings White Common 4{2}{w}{w} Creature – Elf Knight 2 4 CW03 Distinguished (This creature is legendary if no other permanent has the same name.)
Scion of Kings has double strike and lifelink as long as you control three or more legendary permanents. (Including itself if it’s legendary.)
7 1500667220 on 21 Jul 2017 by Tahazzar
33 Silver Steed White Uncommon 4{2}{w}{w} Creature – Horse 3 3 UW04 Distinguished (This creature is legendary if no other permanent has the same name.)
When Silver Steed enters the battlefield, destroy target enchantment.
{2}{w}: Return target legendary creature you control to its owner’s hand.
10 1499440004 on 07 Jul 2017 by Tahazzar
34 So It Is Doomed White Rare 1{w} Instant RW06 Proclaim {1}{w}{w} (Pay {1}{w}{w} and continue play with this revealed from hand. Proclaim this card only as a sorcery and once only.)
When you proclaim So It Is Doomed, choose a nonland card name.
If target spell or permanent has the same name as a card that has been chosen, exiled, named, or revealed this turn, exile it.
12 1498219993 on 23 Jun 2017 by Vitenka
35 Starkindler White Uncommon 5{3}{w}{w} Enchantment Creature – Spirit 4 3 UW01 Flash (You may cast this spell any time you could cast an instant.)
Flying
When Starkindler enters the battlefield, you may put an enchantment card with converted mana cost 4 or less from your hand onto the battlefield.
3 1501923608 on 05 Aug 2017 by Mal
36 Stirred by the Stars White Common 2{1}{w} Instant CW08 Untap all creatures you control. They get +1/+1 until end of turn. 0
37 Sublime Vessel White Uncommon 3{2}{w} Enchantment Creature – Spirit 1 1 UW06 Flying, vigilance
Sacrifice a Spirit: You gain 1 life.
Sublime Vessel gets +1/+1 for each 1 life you gained this turn. (Bonuses gained from lifelink apply before lethal damage is checked for.)
0
38 Transcendent Myth White Rare 4{2}{w}{w} Enchantment Creature – Incarnation * * RW02 Flying
At the beginning of your end step, untap all enchantments you control.
Transcendent Myth's power and toughness are each equal to the number of enchantments you control.
1 1512070108 on 30 Nov 2017 by SoulofZendikar
39 Varda Elentári White Mythic 4{3}{w} Legendary Planeswalker – Varda 4 MW01 Varda Elentári has protection from each color among cards exiled with her.
+2: Exile up to four cards from the top of your library. Put each Plains card exiled this way into your hand.
-3: Each player may choose a nonland permanent other than Varda Elentári. Exile the permanents chosen this way.
-12: Cast each white card exiled with Varda Elentári without paying its mana costs.
3 1501923805 on 05 Aug 2017 by Mal
40 Varda's Progeny White Uncommon 2{1}{w} Creature – Elf Lord 2 1 UW02 Distinguished (This creature is legendary if no other permanent has the same name.)
As long as Varda's Progeny is legendary, whenever it blocks a creature, untap that creature and remove it from combat.
5 1489322013 on 12 Mar 2017 by Tahazzar
41 War-High Victor White Uncommon 5{4}{w} Enchantment Creature – Spirit 4 5 UW05 Proclaim {2}{w} (Pay {2}{w} and continue play with this revealed from hand. Proclaim this card only as a sorcery and once only.)
As long as War-High Victor is on the battlefield or proclaimed in your hand, legendary creatures you control get +1/+0 and have vigilance.
2 1515933075 on 14 Jan 2018 by Tahazzar
42 Words of the Lords White Uncommon 1{w} Instant Return up to three target permanents you control to their owners’ hands. 0
43 Alas, Fleeting Dreams Blue Uncommon 3{2}{u} Sorcery UU10 Proclaim {1}{u} (Pay {1}{u} and continue play with this revealed from hand. Proclaim this card only as a sorcery and once only.)
When you proclaim Alas, Fleeting Dreams, target player buries the top six cards of their library.
Return target instant card from a graveyard to its owner's hand.
2 1492265216 on 15 Apr 2017 by Tahazzar
44 Awake and Dreaming Blue Uncommon 2{u}{u} Enchantment Creature – Spirit 2 1 Proclaim {4}{u} (Pay {4}{u} and continue play with this revealed from hand. Proclaim this card only as a sorcery and once only.)
As long as Awake and Dreaming is on the battlefield or proclaimed in your hand, you may cast enchantment spells as though they had flash.
3 1516347738 on 19 Jan 2018 by Tahazzar
45 Call of the Sea Blue Uncommon 4{3}{u} Sorcery UU07 Gain control of target creature with power less than or equal to the number of Islands you control. (This effect last indefinitely.) 0
46 Chthonic Pourer Blue Uncommon 6{4}{u}{u} Enchantment Creature – Spirit 4 4 UU03 Whenever a card is put into your hand, each opponent buries the top card of their library. (To bury a card, put it into its owner's graveyard.)
When Chthonic Pourer enters the battlefield, shuffle any number of cards from your hand into your library, then draw that many cards.
4 1502444737 on 11 Aug 2017 by Tahazzar
47 Consummate Serenader Blue Rare 1{u} Creature – Elf Bard 1 1 RU01 {u}: Choose a card name. Until end of turn, target creature has that name and the "legend rule" doesn't apply. 2 1501512039 on 31 Jul 2017 by Tahazzar
48 Deeps of Time Blue Uncommon 1{u} Enchantment Each player plays with the top card of their library revealed.
{1}{u}, Sacrifice an enchantment: Draw a card.
0
49 Deeps of Time Blue Mythic 3{2}{u} Enchantment Play with the top X cards of your library revealed, where X is the number of enchantments you control.
{0}: Reorder the top cards of your library revealed by Deeps of Time.
3 1517472210 on 01 Feb 2018 by Tahazzar
50 Drift Apart Blue Uncommon 2{1}{u} Sorcery UU05 Return target Island you control to its owner's hand. If you do, put target nonland permanent on top of its owner’s library. 19 1489321541 on 12 Mar 2017 by Tahazzar
51 Elf-Sage of Valinor Blue Uncommon 1{u} Creature – Elf Wizard 0 1 UU02 {t}: Produce {c}{u}. Spend this mana only to proclaim cards or cast proclaimed spells. 2 1502111452 on 07 Aug 2017 by Mal
52 Fashioned by Thought Blue Rare 2{1}{u} Sorcery RU07 You may cast a card from your hand with converted mana cost less than or equal to the number of cards you have drawn this turn without paying its mana cost. 3 1512070813 on 30 Nov 2017 by SoulofZendikar
53 Flood Draft Blue Uncommon 5{3}{u}{u} Enchantment Creature – Spirit 4 3 UU04 Proclaim {u} (Pay {u} and continue play with this revealed from hand. Proclaim this card only as a sorcery and once only.)
When you proclaim Flood Draft, return target permanent to its owner's hand. Then that player draws a card.
Flood Draft costs {2}{u} less to cast if you cast another spell this turn.
1 1520768625 on 11 Mar 2018 by Tahazzar
54 Forgive and Forget Blue Common 2{1}{u} Instant CU10 Proclaim {2}{u} (Pay {2}{u} and continue play with this revealed from hand. Proclaim this card only as a sorcery and once only.)
When you proclaim Forgive and Forget, each player draws three cards.
You gain life equal to the number of cards in your hand.
5 1506063498 on 22 Sep 2017 by Tahazzar
55 Hallowed Dormancy Blue Common 1{u} Instant CU08 Nonland permanents enter the battlefield tapped this turn. When they do, they don’t untap during their controllers’ next untap steps. 9 1489321459 on 12 Mar 2017 by Tahazzar
56 Lady of the Sea Blue Uncommon 2{1}{u} Enchantment Creature – Spirit 1 3 UU01 {t}: Target creature gets -1/-0 until end of turn, then chant (Your enchantments can enhance this effect. Copy this effect for each enchantment you tap in response.). 3 1512071373 on 30 Nov 2017 by SoulofZendikar
57 Musings of Wisdom Blue Uncommon 1{u} Instant UU06 Draw two cards, then put two cards from your hand both on top of your library or both on the bottom of your library. 2 1491067063 on 01 Apr 2017 by Tahazzar
58 Outer Sea Drifter Blue Rare 7{5}{u}{u} Enchantment Creature – Whale Spirit 7 7 RU04 Proclaim {3}{u} (Pay {3}{u} and continue play with this revealed from hand. Proclaim this card only as a sorcery and once only.)
Flying
When you proclaim Outer Sea Drifter or when it enters or leaves the battlefield, scry 2, then draw a card.
1 1516697673 on 23 Jan 2018 by Tahazzar
59 Pouring Melancholy Blue Common 2{1}{u} Enchantment CU11 {t}: Target player buries the top card of their library. Then, you chant. (Your enchantments can enhance this effect. Copy this effect for each enchantment you tap in response. To bury a card, put it into its owner’s graveyard.) 5 1497472869 on 14 Jun 2017 by Circeus
60 Sapphire-Winged Herald Blue Common 6{4}{u}{u} Enchantment Creature – Spirit 5 4 CU05 Flash
When Sapphire-Winged Herald enters the battlefield, each opponent chooses an untapped permanent they control and taps it. Then, you chant (Your enchantments can enhance this effect. Copy this effect for each enchantment you tap in response.).
7 1497211006 on 11 Jun 2017 by Tahazzar
61 Silences Yet Unmoved Blue Common 4{3}{u} Instant CU06 Proclaim {u} (Pay {u} and continue play with this revealed from hand. Proclaim this card only as a sorcery and once only.)
When you proclaim Silences Yet Unmoved, scry 3.
Counter target nonenchantment spell.
8 1491061596 on 01 Apr 2017 by Tahazzar
62 Singer of the Shore Blue Common 1{u} Creature – Elf Bard 1 2 CU02 {t}: Return target land you control to its owner's hand. 1 1512071793 on 30 Nov 2017 by SoulofZendikar
63 Sound of Silence Blue Rare 4{1}{u}{u}{u} Instant RU05 Counter up to one target spell.
Tap all lands target player controls. That player loses all mana.
2 1495256658 on 20 May 2017 by Circeus
64 Spin a Tale Blue Common 3{1}{u}{u} Sorcery CU07 At the beginning of the next end step, draw three cards, then discard a card. 8 1489321139 on 12 Mar 2017 by Tahazzar
65 Sundering Storm Blue Common 5{4}{u} Instant CU09 Return target permanent to its owner’s hand.
Untap up to five Islands you control.
4 1491657612 on 08 Apr 2017 by dude1818
66 Swanship of Alqualondë Blue Common 4{3}{u} Creature – Elf Soldier 2 4 CU03 Swanship of Alqualondë can’t be blocked by creatures with power 3 or greater. 2 1489321013 on 12 Mar 2017 by Tahazzar
67 Symphony of Designs Blue Uncommon 3{2}{u} Sorcery UU08 Draw a card, then chant (Your enchantments can enhance this effect. Copy this effect for each enchantment you tap in response.). 1 1512072187 on 30 Nov 2017 by SoulofZendikar
68 Tideling of Turmoil Blue Common 3{1}{u}{u} Creature – Elemental Serpent 4 3 CU04 Whenever Tideling of Turmoil deals combat damage, return it to its owner’s hand. (Return it only if it survived combat.) 4 1512072314 on 30 Nov 2017 by SoulofZendikar
69 Ulmo, Lord of Waters Blue Mythic 6{4}{u}{u} Legendary Planeswalker – Ulmo 3 MU01 Whenever a nontoken permanent is returned to its owner’s hand, create a colorless Island land token.
0: Return any number of nontoken lands you control to their owners’ hands, then put that many loyalty counters on Ulmo.
-2: Until your next turn, up to two target creatures each get -1/-0 for each card in your hand.
-9: You get three emblems with "Exile this emblem: Return target permanent to its owner’s hand."
3 1491735694 on 09 Apr 2017 by Tahazzar
70 Unfathomable Depths Blue Uncommon 3{2}{u} Enchantment UU09 {t}, Sacrifice Unfathomable Depths: Counter target spell unless its controller pays {2}. 1 1512072728 on 30 Nov 2017 by SoulofZendikar
71 Unmoved Mover Blue Rare 4{2}{u}{u} Instant RU06 Untap all permanents. (Including those your opponents control.) 0
72 Vairë the Weaver Blue Rare 3{1}{u}{u} Legendary Enchantment Creature – Spirit 1 4 RU03 If you would draw a card, instead draw two cards, then put a card from your hand on top of your library.
You may proclaim any time you could cast an instant.
9 1512590141 on 06 Dec 2017 by Vitenka
73 Veil of Sleep Blue Rare 5{2}{u}{u}{u} Enchantment RU08 When Veil of Sleep enters the battlefield, tap all creatures and they fall asleep.
Sleeping creatures don't untap during their controllers' untap steps.
If a sleeping creature becomes untapped, it's no longer asleep.
6 1491383454 on 05 Apr 2017 by Tahazzar
74 Watchtower Loremaster Blue Common 2{1}{u} Creature – Elf Advisor 1 1 CU01 When Watchtower Loremaster enters the battlefield, draw a card. 7 1490627056 on 27 Mar 2017 by Tahazzar
75 Weary of the World Blue Common 1{u} Enchantment – Aura CU12 Enchant creature
Enchanted creature gets -3/-0.
If enchanted creature is an Elf, it doesn’t untap during its controller’s untap step.
2 1512073214 on 30 Nov 2017 by SoulofZendikar
76 Wingild Foam-Maiden Blue Rare 5{3}{u}{u} Enchantment Creature – Spirit 3 3 RU02 Whenever Wingild Foam-Maiden or another enchantment enters the battlefield under your control, return up to one target nonland permanent to its owner’s hand. 0
77 Abhorrent Master Black Uncommon 4{3}{b} Enchantment Creature – Spirit 3 2 UB02 Deathtouch
Minion creatures and creature tokens you control have deathtouch.
3 1489323020 on 12 Mar 2017 by Tahazzar
78 Arise in Might Black Rare 7{5}{b}{b} Sorcery RB04 Destroy any number of target non-Demon creatures. For each creature that died this way, its controller creates a 5/5 black Demon creature token with flying. Return Arise in Might to its owner's hand. 0
79 Bitter Cold Black Common 2{1}{b} Instant CB07 Tap target permanent, then put two -1/-1 counters on it. 3 1490451223 on 25 Mar 2017 by Tahazzar
80 Blackhearted Nemesis Black Rare 6{5}{b} Creature – Giant Rebel 4 4 RB03 Whenever a Rebel you control attacks alone, it gains "Whenever this deals combat damage to a player, that player’s life total becomes 1" until end of turn. 3 1518119983 on 08 Feb 2018 by dude1818
81 Broken Vessel Black Uncommon 4{2}{b}{b} Enchantment – Aura UB07 Enchant creature
You control enchanted creature.
Enchanted creature is a Minion with base power and toughness 1/1 and loses all abilities.
1 1512073507 on 30 Nov 2017 by SoulofZendikar
82 Clamour of Torment Black Common 3{2}{b} Sorcery CB09 Each opponent discards a card. Create a 1/1 black Spirit creature token with flying for each card discarded this way. 2 1511868940 on 28 Nov 2017 by SecretInfiltrator
83 Contaminated Ground Black Common 2{1}{b} Enchantment – Aura Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
1 1490207253 on 22 Mar 2017 by Tahazzar
84 Dark-Folk Recusant Black Common 2{1}{b} Creature – Elf Rebel 3 1 CB03 Dark-Folk Recusant can't block unless you control another Elf. 2 1490365824 on 24 Mar 2017 by SecretInfiltrator
85 Dismal Devices Black Common 4{2}{b}{b} Instant CB06 Draw two cards. Each player loses 2 life. 11 1491600561 on 07 Apr 2017 by Tahazzar
86 Dissolving Malevolence Black Rare 1{b} Enchantment RB07 At the beginning of your upkeep, create a 1/1 black Spirit creature token with flying, then you lose 1 life for each Spirit you control. 1 1512073819 on 30 Nov 2017 by SoulofZendikar
87 Doom and Woe Black Common 5{3}{b}{b} Sorcery CB05 Put target creature on top of its owner’s library. Its controller buries the top five cards of their library. 6 1509810160 on 04 Nov 2017 by Mal
88 Drown in Darkness Black Rare 2{1}{b} Instant RB06 Until end of turn, unused {b} isn't lost and all creatures get -1/-1 for each {b} you have. 8 1501945844 on 05 Aug 2017 by Mal
89 False Counsel Black Uncommon 1{b} Sorcery UB09 Look at target player’s hand. You may choose a nonland card from it. If you do, that player discards the chosen card, then draws a card. 1 1512074224 on 30 Nov 2017 by SoulofZendikar
90 Feed the Emptiness Black Common 3{1}{b}{b} Sorcery CB08 Each player loses 5 life. This can’t reduce your life total to less than 1. 8 1502261004 on 09 Aug 2017 by Mal
91 Fell Pyre Black Uncommon 3{2}{b} Enchantment UB06 {1}{r}: Target creature gets +2/+0 until end of turn.
{1}{u}: Target creature gets +0/+2 until end of turn.
0
92 Final Flowering Black Uncommon 2{b}{b} Sorcery UB08 Destroy target land. Its controller creates a colorless Treasure artifact token with "{t}, Sacrifice this artifact: Produce one mana of any color." 7 1489485348 on 14 Mar 2017 by Tahazzar
93 Gloomweaving Black Common 1{b} Enchantment – Aura CB12 Enchant creature
{b}: Enchanted creature gets +1/+1 until end of turn.
1 1489319686 on 12 Mar 2017 by Tahazzar
94 Houseless Defector Black Common 3{2}{b} Creature – Elf Rebel Rogue 2 2 CB04 Lurk (As long as this creature is untapped, your opponents can’t target it.)
When Houseless Defector dies, create a 1/1 black Spirit creature token with flying.
1 1512074740 on 30 Nov 2017 by SoulofZendikar
95 Ill-Tongued Host Black Rare 5{4}{b} Creature – Horror 3 7 RB02 Whenever Ill-Tongued Host enters the battlefield or attacks, put up to one target creature card from a graveyard onto the battlefield under your control, then sacrifice that creature. 0
96 Lifeless Recreant Black Uncommon 2{1}{b} Enchantment Creature – Spirit Rebel 2 1 UB01 Whenever Lifeless Recreant or another Rebel you own dies, return that card to your hand unless target opponent pays 2 life. 4 1512074960 on 30 Nov 2017 by SoulofZendikar
97 Looming Uncertainty Black Rare 1{b} Enchantment RB08 If an opponent would search their library, that player loses 1 life and searches the top seven cards of that library instead. 2 1502261156 on 09 Aug 2017 by Mal
98 Mistress of Shadowy Seas Black Uncommon 3{2}{b} Enchantment Creature – Spirit 1 4 UB04 Whenever a creature card is put into an opponent's graveyard from anywhere, exile it, then scry 1. 4 1500674615 on 21 Jul 2017 by Tahazzar
99 Out of the Pit Black Common 4{3}{b} Sorcery CB10 Create two tapped 2/2 black Orc creature tokens. 6 1489320178 on 12 Mar 2017 by Tahazzar
100 Reaperwraith Black Uncommon 6{4}{b}{b} Creature – Wraith 5 4 UB05 Lurk (As long as this creature is untapped, your opponents can’t target it.)
Deathtouch, menace
2 1490206301 on 22 Mar 2017 by Tahazzar
101 Riders of the Starlit Dusk Black Uncommon 4{2}{b}{b} Creature – Specter 3 3 UB03 Menace (This creature can’t be blocked except by two or more creatures.)
When Riders of the Starlit Dusk enters the battlefield, each opponent discards a card.
5 1511793063 on 27 Nov 2017 by SecretInfiltrator
102 Seek in Vein Black Rare 2{1}{b} Enchantment RB05 As Seek in Vein enters the battlefield, search your library for a card, and put it into your hand. Then an opponent chooses a nonland card name.
You can't cast spells with the chosen name.
2 1516966570 on 26 Jan 2018 by Tahazzar
103 Shed Innocence Black Uncommon 1{b} Enchantment – Aura UB10 Enchant creature
Enchanted creature has hidden and can't be blocked. (As long as it's untapped, your opponents can’t target it.)
4 1491050976 on 01 Apr 2017 by Tahazzar
104 Sin-Begotten Horde Black Common 4{3}{b} Creature – Orc Minion 3 4 CB02 1 1489319549 on 12 Mar 2017 by Tahazzar
105 Taint Black Common 2{1}{b} Enchantment – Aura CB11 Enchant permanent
Whenever enchanted permanent becomes tapped, its controller loses 2 life.
2 1500667881 on 21 Jul 2017 by Tahazzar
106 True Deceiver Black Rare 5{3}{b}{b} Creature – Minion Rebel 3 3 RB01 {t}, Exile True Deceiver: Gain control of target legendary creature. It becomes black. (This effect lasts indefinitely.) 0
107 Ungoliant Insatiable Black Mythic 5{2}{b}{b}{b} Legendary Creature – Spider 18 20 MB01 Ungoliant Insatiable enters the battlefield with thirteen -1/-1 counters on it.
At the beginning of each player's upkeep, put a -1/-1 counter on Ungoliant.
Whenever an opponent loses life, remove that many -1/-1 counters from Ungoliant.
Deathtouch, lurk, reach
1 1518089225 on 08 Feb 2018 by Tahazzar
108 Ungoliant's Offpsring Black Common 1{b} Creature – Spider 1 1 CB01 Deathtouch 1 1489416989 on 13 Mar 2017 by Tahazzar
109 Ungoliant, Spider of Night Black Mythic 4{2}{b}{b} Legendary Creature – Elder Spider 0 2 Deathtouch, lurk, reach
At the beginning of your upkeep, each player exiles a permanent they control or a card in their hand.
Ungoliant gets +1/+1 for each card exiled with it.
6 1490626002 on 27 Mar 2017 by Tahazzar
110 A First-Begotten Red Uncommon 4{3}{r} Creature – Incarnation 6 5 UR05 At the beginning of your upkeep, put a -1/-1 counter on A First-Begotten unless you control a Spirit. 11 1521047316 on 14 Mar 2018 by dude1818
111 Arisen Liberator Red Uncommon 3{2}{r} Creature – Elf Rebel 2 2 UR03 Uprise (Whenever this attacks, produce {r} at the beginning of your next main phase.)
Whenever Arisen Liberator attacks, it and other Rebels you control get +1/+0 and gain first strike until end of turn.
5 1493060933 on 24 Apr 2017 by Tahazzar
112 Aulë's Craft Red Common 2{1}{r} Enchantment CR11 At the beginning of your upkeep, you may discard a card. If you do, draw a card. 5 1502281819 on 09 Aug 2017 by Mal
113 Caranthir the Dark Exile Red Rare 6{4}{r}{r} Legendary Creature – Elf Rebel 3 3 RR03 Uprise (Whenever this attacks, produce {r} at the beginning of your next main phase.)
After the first postcombat main phase on each of your turns, untap all creatures that attacked this turn, then there’s an additional combat phase followed by an additional main phase. Until end of turn, your unused {r} isn't lost.
7 1518372463 on 11 Feb 2018 by Tahazzar
114 Child of Melkor Red Common 7{5}{r}{r} Creature – Giant 7 5 CR02 Distinguished (This creature is legendary if no other permanent has the same name.)
As long as Child of Melkor is legendary, it has "Whenever this is dealt damage, it deals that much damage to each player."
9 1502282023 on 09 Aug 2017 by Mal
115 Create and Destroy Red Rare 1{x}{r} Instant RR05 Exile the top seven cards of your library. You may put a permanent card with converted mana cost X or less among them onto the battlefield. It gains haste. Destroy it at the beginning of the next end step. 1 1489323626 on 12 Mar 2017 by Tahazzar
116 Curufin the Crafty Red Rare 4{2}{r}{r} Legendary Creature – Elf Rebel 2 2 Uprise, uprise (Whenever this attacks, it produces {r}{r} at the beginning of your next main phase.)
As long as it's your turn, your unused {r} isn't lost.
1 1518821392 on 16 Feb 2018 by Tahazzar
117 Curufin the Crafty Red Rare 4{2}{r}{r} Legendary Creature – Elf Rebel 2 2 RR04 Haste; uprise (Whenever this attacks, produce {r} at the beginning of your next main phase.)
Other rebels you control have haste.
Whenever Curufin the Crafty attacks, exile target permanent you don't control until end of turn. (That permanent returns under its owner's control.)
1 1518859597 on 17 Feb 2018 by Tahazzar
118 Dejection Red Common 1{r} Sorcery CR07 Return target untapped creature to its owner's hand. Its controller loses 2 life. 18 1500456747 on 19 Jul 2017 by Tahazzar
119 Descend Upon Red Common 3{2}{r} Enchantment CR12 At the beginning of combat on your turn, target creature you control gains menace and haste until end of turn. 1 1512077044 on 30 Nov 2017 by SoulofZendikar
120 Disaster's Wake Red Uncommon 4{2}{r}{r} Instant UR06 Destroy target land, then Disaster's Wake deals 2 damage to each creature. 2 1512077378 on 30 Nov 2017 by SoulofZendikar
121 Discord of Melkor Red Rare 2{r}{r} Sorcery RR07 Each player discards two cards at random. 6 1489323778 on 12 Mar 2017 by Tahazzar
122 Drawn by the Flame Red Uncommon 4{3}{r} Sorcery Exile the top three cards of your library. Until end of turn, you may play nonland cards exiled this way.
Produce {r}{r}{r}.
0
123 Estranged Bride Red Common 3{1}{r}{r} Creature – Elf Rebel 3 2 CR05 Distinguished (This creature is legendary if no other permanent has the same name.)
As long as Estranged Bride is legendary, it can't be enchanted and players can't gain life.
9 1510591117 on 13 Nov 2017 by Mal
124 Fierce Fëanorian Red Common 2{1}{r} Creature – Elf Rebel 2 1 CR03 Uprise (Whenever this attacks, produce {r} at the beginning of your next main phase.) 9 1490894469 on 30 Mar 2017 by kauefr
125 Fire-Ridden End Red Common 5{4}{r} Enchantment – Aura CR10 Enchant creature
When enchanted creature dies, exile it. It deals damage equal to twice its power to target creature or player.
11 1498332922 on 24 Jun 2017 by Tahazzar
126 Fëanor, Spirit of Fire Red Mythic 6{3}{r}{r}{r} Legendary Creature – Elf Rebel 5 5 MR01 Whenever you cast a spell from your hand, produce {r}{r}{r} and exile the top three cards of your library. Until end of turn, you may play cards exiled this way. 9 1489323465 on 12 Mar 2017 by Tahazzar
127 High-Gold Godhand Red Rare 2{r}{r} Enchantment Creature – Spirit 1 3 RR02 Permanents you control have distinguished. (They have "This is legendary if no other permanent has the same name.")
{5}{r}: Create a token that's a copy of target permanent except it has the name of your choice. It gains haste. Exile it at the beginning of the next end step.
0
128 Incite Rebellion Red Rare 6{4}{r}{r} Sorcery RR06 For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures they control. 1 1490983767 on 31 Mar 2017 by Tahazzar
129 Kinslaying Red Uncommon 3{1}{r}{r} Sorcery UR08 Choose two target creatures that share a creature type. Those creatures fight each other. (Each deals damage equal to its power to the other.) 3 1502285537 on 09 Aug 2017 by Mal
130 Let Them Burn Red Common 3{2}{r} Instant CR06 Let Them Burn deals an amount of damage of your choice to you and target creature you don’t control. 2 1489323714 on 12 Mar 2017 by Tahazzar
131 Leveling Destruction Red Rare 5{3}{r}{r} Sorcery RR08 Each player chooses a number of lands they controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. 3 1489323831 on 12 Mar 2017 by Tahazzar
132 Maiden of the Day-Star Red Uncommon 5{3}{r}{r} Enchantment Creature – Spirit 3 3 UR01 Distinguished (This creature is legendary if no other permanent has the same name.)
Legendary red creatures you control have "{t}: This creature deals 1 damage to target creature or player."
6 1502285204 on 09 Aug 2017 by Mal
133 Oathkeeping Red Common 1{r} Instant CR08 Target creature gets +2/+0 and gains haste until end of turn. It attacks this turn if able. 1 1512078542 on 30 Nov 2017 by SoulofZendikar
134 Overflowing Zeal Red Uncommon 3{1}{r}{r} Enchantment – Aura UR09 Enchant creature
Enchanted creature has haste and attacks each turn if able.
When Overflowing Zeal enters the battlefield, untap enchanted creature and gain control of it until end of turn.
1 1489325105 on 12 Mar 2017 by Tahazzar
135 Reckless Oath Red Uncommon 1{r} Enchantment UR10 Creatures you control get +1/-1. If this would reduce the toughness of a creature to 0, it reduces it to 1 instead. 3 1502285736 on 09 Aug 2017 by Mal
136 Red-Handed Kinslayer Red Uncommon 1{r} Creature – Elf Rebel 0 2 UR04 Distinguished (This creature is legendary if no other permanent has the same name.)
Red-Handed Kinslayer gets +1/+0 for each legendary creature you control. (Including itself if it’s legendary.)
7 1489324740 on 12 Mar 2017 by Tahazzar
137 Rise to Occasion Red Uncommon 2{1}{r} Enchantment – Aura UR07 Enchant creature
Enchanted creature gets +2/+2.
You may cast Rise to Occasion from your graveyard if it targets a legendary creature.
9 1510938290 on 17 Nov 2017 by Tahazzar
138 Secret Fire Red Common 1{r} Instant CR09 Produce {c} and one mana of any color. (Unused mana is lost.) 3 1502283460 on 09 Aug 2017 by Mal
139 Son of Anarchy Red Common 1{r} Creature – Elf Rebel 1 1 CR01 Uprise (Whenever this attacks, produce {r} at the beginning of your next main phase.)
Son of Anarchy attacks each combat if able.
0
140 Spiteful Heir Red Common 4{3}{r} Creature – Elf Rebel Lord 2 4 CR04 Distinguished (This creature is legendary if no other permanent has the same name.)
As long as Spiteful Heir is legendary, it gets +2/-2 and has haste.
5 1497392521 on 13 Jun 2017 by SecretInfiltrator
141 Unbridled War-Wager Red Rare 5{4}{r} Enchantment Creature – Spirit 5 3 RR01 Distinguished (This creature is legendary if no other permanent has the same name.)
As long as Unbridled War-Wager is legendary, creatures you control have first strike and attack each combat if able.
1 1512079411 on 30 Nov 2017 by SoulofZendikar
142 Ñoldorian Jewel-Wright Red Uncommon 2{1}{r} Creature – Elf 1 2 UR02 When Ñoldorian Jewel-Wright enters the battlefield, create a colorless Treasure artifact token with "{t}, Sacrifice this artifact: Produce one mana of any color." 0
143 Almaren Arbor Green Common 1{g} Creature – Plant 0 3 CG02 Defender
Whenever a land enters the battlefield under your control, you gain 1 life.
1 1489417065 on 13 Mar 2017 by Tahazzar
144 Ancient Huorn Green Common 5{3}{g}{g} Creature – Plant 6 6 CG06 Defender
{1}{g}: Ancient Huorn can attack this turn as though it didn’t have defender.
1 1512079545 on 30 Nov 2017 by SoulofZendikar
145 Bloom and Fall Green Rare 1{g} Instant RG08 Until end of turn, whenever you tap a land for mana, you lose 1 life and produce one mana of any type that land produced (in addition to the mana the land produces). 7 1499023149 on 02 Jul 2017 by Tahazzar
146 Celestial Horizon Green Common 1{g} Sorcery CG08 Reveal cards from the top of your library until a basic land card or six cards are revealed, whichever comes first. If a basic land card is revealed this way, put it onto the battlefield tapped. Put the rest of the revealed cards on the bottom of your library in any order. 10 1489324568 on 12 Mar 2017 by Tahazzar
147 Coming of the Firstborn Green Common 3{2}{g} Instant CG11 Proclaim {1}{g} (Pay {1}{g} and continue play with this revealed from hand. Proclaim this card only as a sorcery and once only.)
Create two 1/1 white and green Elf creature tokens. If Coming of the Firstborn was proclaimed, create three of those tokens instead.
4 1512080039 on 30 Nov 2017 by SoulofZendikar
148 Dancing Deer Green Common 1{g} Creature – Elk 1 1 CG03 Haste, vigilance 4 1489320390 on 12 Mar 2017 by Tahazzar
149 Elvish Harbinger Green Uncommon 3{2}{g} Creature – Elf Druid 1 2 UG01 When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, and put that card on top of your library after shuffling it. (Shuffle your library after a player searches it.)
{t}: Produce one mana of any color.
1 1489324309 on 12 Mar 2017 by Tahazzar
150 Elvish Lyrist Green Uncommon 1{g} Creature – Elf Bard 1 1 UG02 {g}, {t}, Sacrifice Elvish Lyrist: Destroy target enchantment. 1 1491146293 on 02 Apr 2017 by Tahazzar
151 Essence of Being Green Uncommon 1{g} Instant UG09 Proclaim {3}{g} (Pay {3}{g} and continue play with this revealed from hand. Proclaim this card only as a sorcery and once only.)
Target creature gains indestructible until end of turn turn. If Essence of Being was proclaimed, that creature gets +6/+0 until end of turn.
9 1499024977 on 02 Jul 2017 by Tahazzar
152 Evanescent Eminence Green Rare 2{1}{g} Creature – Elf 2 1 RG04 {2}, Sacrifice Evanescent Eminence: For each color among the Elves you control and/or among the Elf cards in your graveyard, draw a card. 1 1512080723 on 30 Nov 2017 by SoulofZendikar
153 Giver of Fruits Green Common 2{1}{g} Creature – Elf Druid 2 2 CG01 When Giver of Fruits enters the battlefield, you may play an additional land this turn. 5 1489319921 on 12 Mar 2017 by Tahazzar
154 Green-Elf Wanderer Green Common 3{2}{g} Creature – Elf Scout 2 1 CG05 Lurk (As long as this creature is untapped, your opponents can’t target it.)
{t}: Produce {g}{g}. (Unused mana is lost.)
1 1509886159 on 05 Nov 2017 by Tahazzar
155 Harvest of Slumber Green Common 4{3}{g} Enchantment – Aura CG12 Enchant artifact, enchantment, or land
Enchanted permanent can't be untapped and can't have counters put on it.
9 1491065962 on 01 Apr 2017 by kauefr
156 Heed the Call Green Rare 3{2}{g} Sorcery RG06 Search your library for a creature card, reveal it, and put it into your hand. 0
157 Host of the Eldar Green Uncommon 4{3}{g} Creature – Elf * * UG05 Lurk (As long as this creature is untapped, your opponents can’t target it.)
Host of the Eldar's power and toughness are each equal to the number of Elves you control
3 1489324471 on 12 Mar 2017 by Tahazzar
158 Hunter and the Tamer Green Common 3{1}{g}{g} Creature – Elf Warrior 1 1 CG04 Flash
When Hunter and the Tamer enters the battlefield, create a 2/2 green Hound creature token.
3 1502378998 on 10 Aug 2017 by Mal
159 Keeper of Ezellohar Green Rare 4{3}{g} Enchantment Creature – Spirit 3 4 RG03 Permanents can't be sacrificed. 3 1517943311 on 06 Feb 2018 by Tahazzar
160 Lunar Lunacy Green Rare 7{5}{g}{g} Enchantment Creature – Incarnation 7 7 RG01 Proclaim {2}{g}{g} (Pay {2}{g}{g} and continue play with this revealed from hand. Proclaim this card only as a sorcery and once only.)
As long as Lunar Lunacy is on the battlefield or proclaimed in your hand, players can cast spells and activate abilities only during their own turns.
0
161 Moon Guide Green Rare 3{2}{g} Creature – Elf Scout 2 2 RG02 Reach, hidden
Cards you proclaim cost {w}{u}{b}{r}{g} less to proclaim. This effect reduces only the amount of colored mana you pay. (For example, a card with proclaim {2}{r}{g} now costs {2} to proclaim.)
3 1502379097 on 10 Aug 2017 by Mal
162 Natural Affinity Green Rare 3{2}{g} Instant All lands become 2/2 creatures until end of turn. They’re still lands. 1 1499023005 on 02 Jul 2017 by Tahazzar
163 Natural Plea Green Rare 1{g} Instant RG07 Proclaim {2}{g} (Pay {2}{g} and continue play with this revealed from hand. Proclaim this card only as a sorcery and once only.)
When you proclaim Natural Plea, exchange control of two target enchantments.
Gain control of all permanents you own. (This effect lasts indefinitely.)
1 1516893798 on 25 Jan 2018 by Tahazzar
164 Oromë's Ranger Green Uncommon 5{3}{g}{g} Creature – Elf Archer Scout 1 1 UG04 When Oromë's Ranger enters the battlefield, create two 2/2 green Hound creature tokens.
{t}: Target creature token you control fights target creature you don’t control. (Each deals damage equal to its power to the other.)
2 1502379386 on 10 Aug 2017 by Mal
165 Oromë’s Ranger (old) Green Common 3{1}{g}{g} Creature – Elf Archer Scout 3 1 Whenever Oromë’s Ranger (old) attacks, you may have it fight target creature you don’t control. (Each deals damage equal to its power to the other.) 4 1490895195 on 30 Mar 2017 by Tahazzar
166 Prepare the Feast Green Common 2{1}{g} Instant CG10 Proclaim {g} (Pay {g} and continue play with this revealed from hand. Proclaim this card only as a sorcery and once only.)
When you proclaim Prepare the Feast, creatures attack next turn if able.
Prevent all combat damage that would be dealt to players or planeswalkers this turn.
3 1492264762 on 15 Apr 2017 by Tahazzar
167 Resounding Delight Green Common 3{2}{g} Instant CG09 Target creature gets +4/+4 until end of turn. You gain life equal to its power. 1 1512081935 on 30 Nov 2017 by SoulofZendikar
168 Second Spring Green Rare 4{2}{g}{g} Enchantment RG05 Whenever you create one or more tokens, draw a card.
When Second Spring enters the battlefield, create a 1/1 green Elf creature token.
3 1518286670 on 10 Feb 2018 by Tahazzar
169 Shepherd of the Trees Green Uncommon 6{5}{g} Creature – Treefolk 4 7 UG06 Vigilance
When Shepherd of the Trees enters the battlefield, you may search your library for up to two Forest cards and put them onto the battlefield tapped. (Shuffle your library after a player searches it.)
3 1490450875 on 25 Mar 2017 by Tahazzar
170 Sound of Horns Green Uncommon 6{4}{g}{g} Sorcery UG08 Untap all creatures you control. Each of them gets +3/+3 until end of turn and must be blocked this turn if able. 3 1490207160 on 22 Mar 2017 by Tahazzar
171 Spring Unmarred Green Uncommon 3{2}{g} Sorcery UG07 Proclaim {g} (Pay {g} and continue play with this revealed from hand. Proclaim this card only as a sorcery and once only.)
When you proclaim Spring Unmarred, you may play an additional land this turn.
Search your library for a land card, reveal it, and put it into your hand.
5 1492264572 on 15 Apr 2017 by Tahazzar
172 Twilight of the Hunt Green Uncommon 2{1}{g} Enchantment UG10 Creature tokens you control get +1/+1 and can’t be blocked by more than one creature. 0
173 Utopia Ambassador Green Uncommon 3{1}{g}{g} Creature – Elf Shaman 2 2 UG03 When Utopia Ambassador dies, you may put it on the bottom of its owner’s library. If you do, return a card from your graveyard to your hand. 1 1502379947 on 10 Aug 2017 by Mal
174 Valinorian Mûmak Green Common 8{6}{g}{g} Creature – Elephant 8 8 CG07 Valinorian Mûmak costs {1} less to cast for each proclaimed card in your hand. 3 1499024288 on 02 Jul 2017 by Tahazzar
175 Yavanna Kementári Green Mythic 2{1}{g} Legendary Planeswalker – Yavanna 2 MG01 +1: Target permanent is a green 0/4 Treefolk creature with no abilities until your next turn.
-1: Return target enchantment or land card from a graveyard to its owner's hand.
-6: All lands you control become 2/2 creatures until end of turn. They're still lands.
8 1502380481 on 10 Aug 2017 by Mal
176 Music of the Ainur Multicolour Mythic 3{g}{w}{u} Legendary Enchantment Indestructible
At the beginning of each end step, untap all enchantments you control.
1 1489322820 on 12 Mar 2017 by Tahazzar
177 Crystal Ball Artifact Uncommon 3{3} Artifact UC01 {1}, {t}: Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1 1490894878 on 30 Mar 2017 by Tahazzar
178 Outcast’s Refuge Artifact Uncommon 2{2} Artifact – Equipment UC03 Equipped creature gets +2/+2, has no name, loses all abilities, and can’t have or gain abilities.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
1 1519809834 on 28 Feb 2018 by Tahazzar
179 Silmarils, Jewels of Fëanor Artifact Mythic 6{6} Legendary Artifact Enchantment MC01 {t}: Copy another target activated or triggered ability, then chant. You may choose new targets for the copies. (Your enchantments can enhance this effect. Copy this effect for each enchantment you tap in response. Mana abilities can’t be targeted.) 9 1490895040 on 30 Mar 2017 by Tahazzar
180 Faery Halls Land Uncommon 0 Land UL05 {t}: Produce {r} or {g}. Activate this ability only during your main phase. (Unused mana is lost.) 7 1511657434 on 26 Nov 2017 by Mal
181 Forest Land Basic 0 Basic Land – Forest ({t}: Produce {g}. Unused mana is lost.) 1 1502367551 on 10 Aug 2017 by Mal
182 Grinding Brink Land Uncommon 0 Land UL03 {t}: Produce {u} or {b}. Activate this ability only during your main phase. (Unused mana is lost.) 0
183 Haven of Bliss Betwixt Land Uncommon 0 Land UL02 {t}: Produce {w} or {g}. Activate this ability only during your main phase. (Unused mana is lost.) 0
184 Island Land Basic 0 Basic Land – Island ({t}: Produce {u}. Unused mana is lost.) 0
185 Mountain Land Basic 0 Basic Land – Mountain ({t}: Produce {r}. Unused mana is lost.) 0
186 Oppressive Peaks Land Uncommon 0 Land UL04 {t}: Produce {b} or {r}. Activate this ability only during your main phase. (Unused mana is lost.) 0
187 Path of Dreams Land Uncommon 0 Land UL01 {t}: Produce {w} or {u}. Activate this ability only during your main phase. (Unused mana is lost.) 0
188 Plains Land Basic 0 Basic Land – Plains ({t}: Produce {w}. Unused mana is lost.) 3 1495298358 on 20 May 2017 by SecretInfiltrator
189 Plains Land Basic 0 Basic Land – Plains ({t}: Produce {w}. Unused mana is lost.) 4 1504865888 on 08 Sep 2017 by Tahazzar
190 Swamp Land Basic 0 Basic Land – Swamp ({t}: Produce {b}. Unused mana is lost.) 1 1519809923 on 28 Feb 2018 by Tahazzar
191 Undying Lands Land Uncommon 0 Enchantment Land UC02 Indestructible (Effects that say "destroy" don't destroy this artifact.)
{t}: Produce {c}. (Unused mana is lost.)
0
192 Elf token Green Token 0 Token Creature – Elf 1 1 1 1518819860 on 16 Feb 2018 by Tahazzar
193 Orc token Black Token 0 Token Creature – Orc 2 2 1 1518819962 on 16 Feb 2018 by Tahazzar
194 Spirit token Black Token 0 Token Creature – Spirit 1 1 Flying 1 1518819987 on 16 Feb 2018 by Tahazzar
195 Spirit token White Token 0 Token Creature – Spirit 1 1 Flying 1 1518820061 on 16 Feb 2018 by Tahazzar
196 Treasure token Colourless Token 0 Token Artifact – Treasure {t}, Sacrifice this artifact: Produce one mana of any color. 1 1518819915 on 16 Feb 2018 by Tahazzar
197 Hound token Green Token 0 Token Creature – Hound 1 1518820123 on 16 Feb 2018 by Tahazzar
198 Demon token Black Token 0 Token Creature – Demon 5 5 Flying 1 1518820340 on 16 Feb 2018 by Tahazzar
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