CardName: Oromë's Ranger Cost: 3GG Type: Creature - Elf Archer Scout Pow/Tgh: 1/1 Rules Text: When Oromë's Ranger enters the battlefield, create two 2/2 green Hound creature tokens. {T}: Target creature token you control fights target creature you don’t control. (Each deals damage equal to its power to the other.) Flavour Text: Set/Rarity: Silmarillion: The War of the Jewels Uncommon |
Code: UG04 Active?: true History: [-] Add your comments: |
Repeatable removal at uncommon is strong, but that restriction seems like it should make this okay. Another one of those "might get out of hand too quickly" cards.
White seems like it has its fair share of tokens too, and this definitely wants to be played with one of the bazonkers white anthems in the set. One thing I want to mention is that in a set with a reduced amount of commons, its probably fine to not have ten distinct archetypes. For example, GW/GB Tokens seems fine to have.
This is good without a change at rare.
At uncommon it's too much. Above the curve P/T, lots of creatures (3!), and a removal ability. This isn't far off from Master of the Wild Hunt, a mythic.
-1/-1 to p/t