Silmarillion: The War of the Jewels: Virtual Booster
Silmarillion: The War of the Jewels: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Archetypes | Flavor | 1st Playtest | 2nd Playtest | 3rd Playtest |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
When Veil of Sleep enters the battlefield, tap all creatures and they fall asleep.
Sleeping creatures don't untap during their controllers' untap steps. If a sleeping creature becomes untapped, it's no longer asleep.
Illus. Tor Søreide Design
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Draw two cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
For though the Maiar loved the Elves, they walked among them unseen, or in form as one of them, and they did not know whence came the fair visions that they put into their hearts.
Illus. Eva Soulu
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Whenever a creature card is put into an opponent's graveyard from anywhere, exile it, then scry 1.
She laboured at the distilling of salt humours whereof are tears; reading the hearts of those slain by evil ills.
Illus. Alexander Thümler
1/4
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![]() ![]() ![]() The nightingales sang as in the gardens of Lórien; and Elves and Dwarves together, each with their own skill, there wrought out the visions of Melian in living stone.
Illus. Niken Anindita
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Defender
![]() ![]() "Now let thy children beware! For there shall walk a power in the forests whose wrath they will arouse at their peril."
—Yavanna Kementári
Illus. Luke Mancini
6/6
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Nonland permanents enter the battlefield tapped this turn. When they do, they don’t untap during their controllers’ next untap steps.
"They shall sleep now in the darkness under stone, and shall not come forth until the Firstborn have awakened upon Earth; and until that time thou and they shall wait, though long it seem."
—Eru Ilúvatar
Illus. Emanuella Kozas
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At the beginning of your upkeep, you may discard a card. If you do, draw a card.
Aulë wrought many beautiful and shapely works; of him comes the lore of the Earth and of an things that it contains.
Illus. Alan Lee
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Target creature gets +2/+0 and gains haste until end of turn. It attacks this turn if able.
“We are threatened with many evils, and treason not least; but one thing is not said: that we shall suffer from cowardice, from cravens or the fear of cravens.”
—Fëanor, Spirit of Fire
Illus. Ted Nasmith
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Flying
When Eagles of Taniquetil enters the battlefield, look at target player's hand. Hawks and eagles flew ever to and from Manwë's halls; and their eyes could pierce the caverns beneath the world.
Illus. Emile Denis
2/2
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Tap target permanent, then put two -1/-1 counters on it.
The light of the eyes of Melkor was like a flame that withers with heat and pierces with a deadly cold.
Illus. John Picacio
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Enchant permanent
Whenever enchanted permanent becomes tapped, its controller loses 2 life. The blight of hatred flowed out thence. Green things fell sick and rotted, and rivers were choked with slime.
Illus. John Thacker
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Target creature gets +4/+4 until end of turn. You gain life equal to its power.
In the midst of the war a spirit of great strength and hardihood came to the aid of the Valar, hearing in the far heaven that there was battle in the Little Kingdom; and Arda was filled with the sound of his laughter.
Illus. Antonio Vinci
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Return target permanent to its owner’s hand.
Untap up to five Islands you control. It was that long ago there arose great tumults in the sea that wrought ruin to the lands; for the delight in violence has never wholly departed from every vassal of Ulmo.
Illus. Manuel Lagos González
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Whenever you draw one or more cards, up to one target creature gets +1/+1 until end of turn.
"We still remember, we who dwell
In this far land beneath the trees, Thy starlight on the Western Seas." —Elven hymn to Varda
Illus. Freydoon Rassouli
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![]() ![]() The eastern horn of the island, which was deep-grounded in the shoals off the mouths of Sirion, was broken asunder and remained behind and that, it is said, was the Isle of Balar, to which afterwards Ossë often came.
Illus. Ted Nasmith
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Flying
Illus. Jim Nasium
5/5
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Veil of Sleep
(rare)
Musings of Wisdom
(uncommon)
Mistress of Shadowy Seas
(uncommon)
Faery Halls
(uncommon)
Ancient Huorn
(common)
Hallowed Dormancy
(common)
Aulë's Craft
(common)
Oathkeeping
(common)
Eagles of Taniquetil
(common)
Bitter Cold
(common)
Taint
(common)
Resounding Delight
(common)
Sundering Storm
(common)
Glimmer of Hope
(common)
Island
(basic)
Demon
(token)