Silmarillion: The War of the Jewels: Virtual Booster

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Mechanics | Skeleton | Archetypes | Flavor | 1st Playtest | 2nd Playtest | 3rd Playtest
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of your upkeep, create a 1/1 black Spirit creature token with flying, then you lose 1 life for each Spirit you control.
For as Melkor sent forth the evil that he conceived in creatures of wickedness, his might passed into them and was dispersed.
Illus. Nick Keller
 
 R 
Instant
Until end of turn, unused {b} isn't lost and all creatures get -1/-1 for each {b} you have.
In that hour was made a Darkness that seemed not lack but a thing with being of its own: for it was indeed made by malice out of Light, and it had the power to strangle the very will.
Illus. Zdzislaw Beksinsk
 U 
Sorcery
Proclaim {1}{u} (Pay {1}{u} and continue play with this revealed from hand. Proclaim this card only as a sorcery and once only.)
When you proclaim Alas, Fleeting Dreams, target player buries the top six cards of their library.
Return target instant card from a graveyard to its owner's hand.
Illus. Griselda Tello
 U 
Creature – Horse
Distinguished (This creature is legendary if no other permanent has the same name.)
When Silver Steed enters the battlefield, destroy target enchantment.
{2}{w}: Return target legendary creature you control to its owner’s hand.
Illus. Amir Salehi
3/3
 U 
Enchantment
{1}{r}: Target creature gets +2/+0 until end of turn.
{1}{u}: Target creature gets +0/+2 until end of turn.
Whatso is violent or excessive, sudden or cruel, is laid to Melkor’s charge.
Illus. Konstantinos Skenteridis
 C 
Enchantment – Aura
Enchant creature
{b}: Enchanted creature gets +1/+1 until end of turn.
A cloak of darkness she wove about them when Melkor and Ungoliant set forth; an Unlight, in which things seemed to be no more, and which eyes could not pierce.
Illus. Igor Mugerza
 C 
Instant
Target creature gets +2/+0 and gains haste until end of turn. It attacks this turn if able.
“We are threatened with many evils, and treason not least; but one thing is not said: that we shall suffer from cowardice, from cravens or the fear of cravens.”
—Fëanor, Spirit of Fire
Illus. Ted Nasmith
 C 
Creature – Elephant
Valinorian Mûmak costs {1} less to cast for each proclaimed card in your hand.
In the Elder Days of the Lamps the oldest living things had arisen; beasts of horn and ivory that dwelt in the woods that Yavanna brought forth.
Illus. unded (dedy) - DeviantArt.com
8/8
 C 
Sorcery
Proclaim {3}{w} (Pay {3}{w} and continue play with this revealed from hand. Proclaim this card only as a sorcery and once only.)
Return target Elf card from your graveyard to your hand. If Appointed Return was proclaimed, return up to three target Elf cards from your graveyard to your hand instead.
Illus. Francesca Politi
 C 
Creature – Giant
Distinguished (This creature is legendary if no other permanent has the same name.)
As long as Child of Melkor is legendary, it has "Whenever this is dealt damage, it deals that much damage to each player."
It loathed the Master whom it served, the maker only of its misery.
Illus. Anastasiya Sytnik
7/5
 C 
Sorcery
Each opponent discards a card. Create a 1/1 black Spirit creature token with flying for each card discarded this way.
The cry of Morgoth in that hour was the greatest and most dreadful that was ever heard in the northern world.
Illus. Billy Christian
 C 
Creature – Plant
Defender
Whenever a land enters the battlefield under your control, you gain 1 life.
There upon the Isle of Almaren was the first dwelling of the Valar when all things were young, and new-made green was yet a marvel in the eyes of the makers.
Illus. Marius Janusonis
0/3
 C 
Instant
Nonland permanents enter the battlefield tapped this turn. When they do, they don’t untap during their controllers’ next untap steps.
"They shall sleep now in the darkness under stone, and shall not come forth until the Firstborn have awakened upon Earth; and until that time thou and they shall wait, though long it seem."
—Eru Ilúvatar
Illus. Emanuella Kozas
 C 
Instant
Proclaim {2}{u} (Pay {2}{u} and continue play with this revealed from hand. Proclaim this card only as a sorcery and once only.)
When you proclaim Forgive and Forget, each player draws three cards.
You gain life equal to the number of cards in your hand.
Illus. Freydoon Rassouli
 
 B 
Basic Land – Plains
({t}: Produce {w}. Unused mana is lost.)
In the midst of the gold beneath the tall wheat of the gods, the Valar established their domain. There in their mansions and gardens they made anew the fairest things that were saved from ruin.
Illus. Stephen Hickman
 T 
Token Artifact – Treasure
{t}, Sacrifice this artifact: Produce one mana of any color.
Illus. Bruno Wagner

Dissolving Malevolence (rare, foil)
Drown in Darkness (rare)
Alas, Fleeting Dreams (uncommon)
Silver Steed (uncommon)
Fell Pyre (uncommon)
Gloomweaving (common)
Oathkeeping (common)
Valinorian Mûmak (common)
Appointed Return (common)
Child of Melkor (common)
Clamour of Torment (common)
Almaren Arbor (common)
Hallowed Dormancy (common)
Forgive and Forget (common)
Plains (basic)
Treasure (token)