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CardName: Oromë’s Ranger (old) Cost: 1GG Type: Creature - Elf Archer Scout Pow/Tgh: 3/1 Rules Text: Whenever Oromë’s Ranger (old) attacks, you may have it fight target creature you don’t control. (Each deals damage equal to its power to the other.) Flavour Text: In the house of Oromë one may gather great knowledge of birds and beasts, and come to know all their tongues. Set/Rarity: Silmarillion: The War of the Jewels Common

Oromë’s Ranger (old)
{1}{g}{g}
 
 C 
Creature – Elf Archer Scout
Whenever Oromë’s Ranger (old) attacks, you may have it fight target creature you don’t control. (Each deals damage equal to its power to the other.)
In the house of Oromë one may gather great knowledge of birds and beasts, and come to know all their tongues.
Illus. annamare - DeviantArt.com
3/1
Updated on 19 Jul 2017 by Tahazzar

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2017-03-30 17:33:15: Tahazzar created and commented on the card Oromë’s Ranger (old)

Interested to hear what people have to say about this one. Similar to (but less powerful?) Krosan Vorine.

I feel suicidal (toughness 1) fighters should be red rather than green.

Firmly possible in green though; if there's sufficient flavour.

It's a pretty good ability; and since it has to attack to use it, it's not too unstoppable even if you can throw some extra toughness its way.

I think basically any color (maybe excluding {u}) can have a vanilla 3/1 Wicker Witch, eh eh? + stuff like Skywinder Drake are rather common. IMO it would be the 4/1s that would be pushing some kind of envelope - though Alpine Grizzly is pretty close. Also, Frost Walker exists, but I guess that's just an exception.

I'm not entirely certain if you place some special value on that "fighter" assertion. Soldier tokens are 1/1 by default for example :) (which is kinda stupid, but what can you do?)

Here's a gatherer search for modern legal vanilla creatures with power greater than 2 and toughness less than 3 (ordered by color).

The point of 1-toughness in this design is that as a standalone card it can only pick off 0/3 creatures or such without also killing itself.

And yes, I found out that the attacking trigger is a nifty way to reduce complexity. For example, if it tapped to fight instead, it would increase board complexity a lot. In this attacking way, much like {w}'s tappers, it can actually reduce the board/combat complexity when it charges.

2017-06-11 19:44:28: Tahazzar edited Oromë’s Ranger (old)
2017-07-19 10:09:37: Tahazzar edited Oromë’s Ranger (old)

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