CardName: Ungoliant, Spider of Night Cost: 2BB Type: Legendary Creature - Elder Spider Pow/Tgh: 0/2 Rules Text: Deathtouch, lurk, reach At the beginning of your upkeep, each player exiles a permanent they control or a card in their hand. Ungoliant gets +1/+1 for each card exiled with it. Flavour Text: Set/Rarity: Silmarillion: The War of the Jewels Mythic |
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(S)he -> they
No longer uses +1/+1 counters since (((Morgoth Bauglir))) and now Bitter Cold use -1/-1 counters.
I'll probably need to cut the flavor text from this card entirely. Perhaps I can place it on another card...
Removed the flavor text
Altered the name.
Upped from rare to mythic. Changed trigger from "When ~ ETBs or attacks" to "at beginning of your upkeep." Added stealth.
controls > control
This seems pretty weak at 6 mana, especially because I can just exile random lands or tokens (which also don't make it grow) I don't need when playing against it. This is compounded by the fact that Black doesn't have that much removal in this set, compared to Blue. By my counts so far:
White: 1 Hard Removal, 1 Soft Removal Blue: 3 Soft Removal, 1 Counterspell Black: 1 Hard Removal, 1 Soft Removal (((Ungoliant's Offspring)))
You also have 4 Aura cards in Common and Uncommon in Black that don't do a whole lot, which seems a bit much for a small set in a color that doesn't have Chant.
You can probably get away with the current version at 4 mana, especially because of the abundance of tokens in this set. But maybe I am underestimating its effect?
"controls" -> "control"



-> 


For whatever reason, I was pretty sure that this said "... beginning of each upkeep". Eh, I'll try out the

though I might later go back to "each upkeep" version.
Tolkien's spiders & MtG have an interesting problem to resolve:
Tolkien spiders want to be black. But MtG spiders always have reach. And MtG monoblack cards don't get reach.
As a mythic in a custom set, I think you can get away with breaking the rule.
The most notable thing to me for gameplay is how it compares to Braids. You're not going to see people climbing must past 4 lands after this is out. And I'm not a fan of that.
Land destruction? Good. Land restriction? Bad.
Upkeep effects needs to be softer. Ie. Descent into Madness / Torment of Hailfire.
EDIT notes:
deactivated
actually disabled