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CardName: Glimmer of Hope Cost: W Type: Enchantment Pow/Tgh: / Rules Text: Whenever you draw one or more cards, up to one target creature gets +1/+1 until end of turn. Flavour Text: "We still remember, we who dwell In this far land beneath the trees, Thy starlight on the Western Seas." —Elven hymn to Varda Set/Rarity: Silmarillion: The War of the Jewels Common

Glimmer of Hope
{w}
 
 C 
Enchantment
Whenever you draw one or more cards, up to one target creature gets +1/+1 until end of turn.
"We still remember, we who dwell
In this far land beneath the trees,
Thy starlight on the Western Seas."
—Elven hymn to Varda
Illus. Freydoon Rassouli
Updated on 02 Dec 2017 by Tahazzar

Code: CW11

Active?: true

History: [-]

2017-06-25 11:46:08: Tahazzar created the card Glimmer of Hope

Rules update for this card

> 120.X. An ability that states that it triggers whenever a player "draws one or more cards" triggers only once for an effect that causes that player to draw multiple cards even though the cards are drawn one at a time during that effect's resolution. (See rule 120.2.)

on 30 Nov 2017 by SoulofZendikar:

I think this is way stronger than you think. This would no-joke be a Rare at the current cost in a normal set. Within this set it doesn't have the same power ceiling, but a single W is still too low. Try 1W.

From what I can gather this has performed fairly poorly in limited decks. If I recall correctly, in two drafts now, the decks running these have been the low end decks with most loses.

So I find your assessment to be off base.

Maybe I should try to force a {w/u} deck in draft with this in mind... That shouldn't be too hard since these tend to rotate around the table.

I would generally judge this card to be rather tame outside an environment like we currently have with cycling from Amonkhet. If I were to improve the card I'd turn it into an Aura that pumps enchanted creature to cut down on decisions/board complexity with looters etc.

It's certainly a weird card to see in white.

Remember Radiance of Unsullied Light (currently deactivated)? This was specifically made as not an aura to replace that card, since auras don't play well with chant.

­Weary of the World still suffers from this as a common card, since it's also in a chant color, but also worse in that it's used to enchant a creature an opponent controls.

on 01 Dec 2017 by SoulofZendikar:

Ah, I see why we disagree. You're only concerned with how this card fits in the set. And in this set it's lower-powered.

I don't design for larger constructed formats, but I still try to pull a "WWWD" (What Would WotC Do?) on my card costs and rarities to make the set look more professional. I break that policy of mine myself, but only when I am looking for a card to do a specific function with a flavorful reason.

You need a very specific set up to get anything meaningful out of this. For example, turning your cyclable cards into something like Aggressive Urge is nice, but hardly game-breaking. I could see it being an uncommon there, but here there's no need for that. Mana cost seems fine to me regardless of environment.

Example of WWWD is that they would reprint Terror as a common in the original Mirrodin since there's an overabundance of artifact creature there.

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