CardName: Silver Steed Cost: 2WW Type: Creature - Horse Pow/Tgh: 3/3 Rules Text: Distinguished (This creature is legendary if no other permanent has the same name.) When Silver Steed enters the battlefield, destroy target enchantment. {2}{W}: Return target legendary creature you control to its owner’s hand. Flavour Text: Set/Rarity: Silmarillion: The War of the Jewels Uncommon |
Code: UW04 Active?: true History: [-] Add your comments: |
Pretty awkward at common. The text is comparable long, definitely over 3 lines, and the chant could be even more confusing than usually. I feel it "... then chant" is more grokkable if it's not connected to the same sentence that begins with "When ~ ETBs... " However, I think the "Your enchantments can enchance this effect" goes pretty far even if I haven't any proof of it yet. To cut out some text one could go with "When you cast ~, spells cost
more to cast until your next turn, then chant" but that might cause more weird scenarios than it's worth since it doesn't work with flickering ((((Morning Gate)))) and also affects yourself.
The reason why it's here is because this CW05 slot is the last common card for white and that card should chant - since the only other chanter for white at common is Light Before Fall. The basic idea that I've decided upon is to have at least 2 cards for each of the (so far) colors' archetypes at each rarity.
For most colors I've kept the redflagged levels reasonable low though I think for
, this card, Appointed Return, Heaven's Arc and Abide in Waiting are all possible candidates :(
I might move the card up to uncommon — it's a silver steed afterall ;)
At worst its a bear. At best its Silence bear. I think this design in general is something that shouldn't be in the set, just because it sounds unfun for the other player. At common, chaining like 2 or 3 of these with an enchantment or two out sounds pretty miserable if you have a 3 drop and were on the draw. If it must exist, it should be Uncommon or Rare. It's a card that I will play, but it's not a card that I would feel good about playing - not because its bad or boring, its just because it doesn't feel fun.
While I might also think so, a similar mechanic called "obstruct" was said to be underpowered in many cases:
> Obstruct X. (Spells your opponents cast cost
more to cast until your next turn.)
> Legend (mtg salvation): "Obstruct has already been through three successful real life tournaments. This is the third iteration of its mechanic suite. Believe it or not, Obstruct has actually been powered up a little bit because it was underwhelming. Of all the criticisms I was given, the one that surprised me the most was that Obstruct wasn't effective enough. I was convinced that it would be complained about more than anything."
http://www.mtgsalvation.com/forums/magic-fundamentals/custom-card-creation/777982-gdw-white-commons-revisited-and-revised
> "chaining like 2 or 3 of these with an enchantment or two out sounds pretty miserable"
This sounds a bit too much like a christmas land scenario. The double
also makes it so that you really have to be dedicated to that plan. Plus setting two enchantments makes it so that you could only do that at turns 3/4+ so it's hardly overwhelming IMO.
Thats true, I imagine the effect won't seem as strong most of the time. One major complaint that I have with the ability is that I can't tell if it did anything worthwhile about 50% of the time. Say it's turn 2 and I play this. Next turn, the opponent untaps, plays his 3rd land drop, and plays another 2 drop to his board. Did I force him to make a suboptimal play by delaying his 3 drop, or did he not have a 3 drop to begin with? I can't tell.
Granted that's an issue with a lot of cards I come up with too.
That's true. I designed this card for that reason once:
> Out in the Open

more to cast.
> Sorcery (uncommon)
> Target opponent reveals their hand. Until your next turn, spells they cast
> "Behold the sins of the infidel!"
Flavor/name was "something along those lines" - I can't remember it exactly. Anyway, that doesn't help with this card. Adding reveal would make it a tad more complex + it's already something that Eagles of Taniquetil does. I'm a fan of white causing stuff to be revealed btw.
CW05 -> UW04
Yeah... Silence is a Rare. Either this needs to be bumped up to rare, or it needs to remove chant.
I vote for the latter. I kind of like this card as a 2/2 for WW uncommon with simply "When ETB, spells your opponents cast cost 1 more to cast until your next turn." That's really good.
Eh, this has been pretty lackluster in the couple of drafts I've had. It might be another story for constructed though, so I ought to attempt to make a deck build around this.
White Weenies would play this all day every day. How much you want to count that in design is up to you. My recommendation is to just ditch the Chant on this card.
White weenies don't play much enchantments so I would rather take Thalia, Guardian of Thraben much of the time for those decks given the choice.
was
>
2/2
more to cast until your next turn, then chant.
> When ~ ETBs, spells your opponents cast cost
overhaul (see comment before)
+
to activated ability's cost
"exile" -> "destroy"