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CardName: Harvest of Slumber Cost: 3G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant artifact, enchantment, or land Enchanted permanent can't be untapped and can't have counters put on it. Flavour Text: Yavanna set a sleep upon many things that had arisen in the Spring, so that they should not age, but should wait for a time of awakening that yet should be. Set/Rarity: Silmarillion: The War of the Jewels Common

Harvest of Slumber
{3}{g}
 
 C 
Enchantment – Aura
Enchant artifact, enchantment, or land
Enchanted permanent can't be untapped and can't have counters put on it.
Yavanna set a sleep upon many things that had arisen in the Spring, so that they should not age, but should wait for a time of awakening that yet should be.
Illus. Jimmy Ling
Updated on 19 Jan 2018 by Tahazzar

Code: CG12

Active?: true

History: [-]

2017-04-01 16:31:37: Tahazzar created the card Harvest of Slumber

I think this Keyword really wants to be an Ability word:

"Proclaim - You may pay {g} and reveal this card as you draw it. If you do, tap target noncreature permanent."

Naah, can't say I agree with you. IMO this mechanic is really asking for some super-evocation names such as:

> "When you proclaim The End is Near"

or

> "When you proclaim Imminent Victory"

Your templating would lose all those moments of pure flavor win. And for what?

EDIT: On further inspection, yes, it would save a crap ton of text space. I'll have to mull over this one...

Actually it doesn't save that much text, so I don't really think it's worth it (at least from that perspective). Plus, I'm not 100 % that it's worded correctly in that case (reminder texts are given much more leeway). I guess it ties better the cause and the effect, but eh.

See image with original & image as ability word

A.) The reminder text can lose "If you do, proclaim it." That's implicit.

Compare: You don't have "if you do, cycle it." on cards with cycling or "This creature exploits the sacrificed creature." on cards with exploit.

B.) Like miracle and similar "alternate use" mechanics, proclaim and its linked ability belong below the "on battlefield" abilities - enchant and "this happens to enchanted creature".

Order:

  1. Enchant foo
  2. Enchanted foo bars.
  3. Proclaim cost
  4. When you proclaim ~, snafu.

@SecretInfiltrator:

A.) Got it and updated it. Thx.

B.) Where are you getting this? So why are Containment Membrane and Aether Meltdown the way they are?

Flash is not an "alternate use" it just alters the timing but not the effect. I suppose surge is similar. The effect is not altered.

That would make surge different from evoke, dash, overload, awaken etc. Surge is more like the alternate costs on Trap cards.

Miracle is almost like surge, but is actually two linked abilities - one of which is triggered. Which means it is not like surge and the Trap ability which are just static abilities defining a conditional alternate cost.

Proclaim is like a mix between miracle and forecast - both of which belong after the main part of the ability, but for different reasons.

I really don't want to write a whole scholarly article about this. The only thing belonging in front of enchant should be stuff that as well alters the casting of the card.

Does any of this have backing from a source of WotC or are you just postulating all of this?

In the case of keyword order WotC did state that the order was arbitrary in that they were ordered in a way that made for sense for the card in question. If this would also follow that logic I would say that proclaim comes first since it's the first thing the player has to care about (much like flash) wayy before any enchanting can take place.

2017-04-15 13:38:31: Tahazzar edited Harvest of Slumber:

Proclaim cost from {g} to "pay 1 life."

2017-06-11 19:49:21: Tahazzar edited Harvest of Slumber:

deactivated

2017-06-30 09:32:15: Tahazzar edited Harvest of Slumber:

No longer has proclaim. Trying out a different/shorter text for "doesn't untap" which also stops untapping through effects. The counters thing is purely flavor: prevents + and - counters in addition to age, fade, and time counters - cumulative upkeep, fading, and vanishing respectively.

Actually this doesn't do anything for fading and such since it doesn't prevent adding counters, but whatever.

Oddly, my sleepy planeswalkers can still activate any 0 abilities and - abilities it has. Non-tap abilities can also be activated. Seems a bit weak in terms of being an Arrest-esque effect for noncreatures.

on 30 Nov 2017 by SoulofZendikar:

There's a lot of land destruction in this set.

2018-01-19 08:02:39: Tahazzar edited Harvest of Slumber:

Enchant noncreature permanent to ...

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