CardName: Forgive and Forget Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Proclaim {2}{U} (Pay {2}{U} and continue play with this revealed from hand. Proclaim this card only as a sorcery and once only.) When you proclaim Forgive and Forget, each player draws three cards. You gain life equal to the number of cards in your hand. Flavour Text: Set/Rarity: Silmarillion: The War of the Jewels Common |
Code: CU10 Active?: true History: [-] Add your comments: |
This is pretty much at concept level still.
See: Blue: Lifegain == #cards in hand
Well, color pie aside, there's a lot of "big" (i.e. Feed the Emptiness, Appointed Return ) effects at common this set, which I'm sure is a design choice, but it makes it difficult to evaluate cards. Pretty much uncounterable and bigger Vision Skeins on top of a lifegain spell seems like a really strong upgrade to it. Not that Vision Skeins was that strong to begin with, but it makes the card feel like it's too powerful for common.
That being said, for a hand size archetype that I see in
due to proclaim, I'd much rather have something that isn't lifegain as a common payoff, like a "mill equal to the number of cards in your hand". Flavorwise, I don't see how "wayward tears" transforms into two beneficial effects, but I assume there's a passage of text behind it that gives it a bit more context.
I guess they are the result of me being convinced that commons can be "exciting" as well as fit into the NWO. The physical playtesting didn't show problems, but on the other hand, no one was familiar with the set so they weren't aiming for anything particular.
One dude said that his deck was either gonna "be broken or suck" but it ended up being quite balanced IMO (
).
All things considered, this is "okay" at best in lifegain and is card disadvantage if I'm correct. That +3 for everyone is CA neutral since it applies to opponents as well and since you lose this card your net loss is -1. You would have to have a very specific set up to make this card powerful. The Prosperity effect even needs to played at sorcery speed... Maybe some kind of izzet tempo/burn deck? The card's non-proclaim effect wouldn't really fit into that playstyle though.
To be honest, I wasn't even thinking about that hand size archetype idea when making this card. I haven't really tied this into anything solid as far as flavor goes and there's at least a dozen names I'm considering for this. Currently I'm thinking of changing this card's name into "Forgive and Forget" - though that might be better reserved for a fuse/split card or whatever.
Another idea would be turn this into a "story moment" card about how the "star goddess" created the stars - art would fit really well into that as well.
Basically, I saw this art in my reserves and thought up the card while I was trying to sleep. So nothing fancy here really. I didn't spend time scouring the source material book for this one as I did with many of the other cards.
The card ended up being quite simple so it felt like an appropriate card to replace Alas, Fleeting Dreams at common and push that card to uncommon. Likely would still be redflagged but at least the text isn't as lengthy as in Fleeting Dreams.
In any case, this card is likely to be changed multiple times...
"Wayward Tears" -> "Forgive and Forget"
The last time WotC experimented with a draw 3 at common again (((Treasure Cruise))) they had to ban it.
And gain life just isn't a blue ability.
I agree with everything Mal said.
The difference between each player drawing vs you drawing is huge. For example, Vision Skeins costs half of what Inspiration costs in mana yet in most scenarios it's the worse of the two.
Anyway, after seeing this being played, I think this can be an essential, great card for
in this set.