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CardName: Deeps of Time Cost: 2U Type: Enchantment Pow/Tgh: / Rules Text: Play with the top X cards of your library revealed, where X is the number of enchantments you control. {0}: Reorder the top cards of your library revealed by Deeps of Time. Flavour Text: Because of their memory of Ilúvatar’s words, the Ainur know much of what is to come. Set/Rarity: Silmarillion: The War of the Jewels Mythic

Deeps of Time
{2}{u}
 
 M 
Enchantment
Play with the top X cards of your library revealed, where X is the number of enchantments you control.
{0}: Reorder the top cards of your library revealed by Deeps of Time.
Because of their memory of Ilúvatar’s words, the Ainur know much of what is to come.
Illus. Sami Mattila
Updated on 05 Feb 2018 by Tahazzar

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History: [-]

2018-02-01 08:03:29: Tahazzar created and commented on the card Deeps of Time
2018-02-01 08:07:44: Tahazzar edited Deeps of Time:

+{2} to mana cost, idk

2018-02-01 08:19:52: Tahazzar edited Deeps of Time:

I did some mockup testing, -{2} to mana cost (back to the original)

2018-02-01 08:19:59: Tahazzar edited Deeps of Time
2018-02-02 09:11:19: Tahazzar edited Deeps of Time:

deactivated

Personally, I'd limit the reordering to once per turn (or give it a decently hefty mana cost that's greater than {1}) because of issues with play time. It's a little less annoying than Sensei's Divining Top because the top cards are revealed no matter what, but you'll run into play space issues and play time issues tied to players constantly reorganizing the top card of their library as more information is available to them.

As for costs, it seems about right. But since this seems fairly impossible to do in Cockatrice at a reasonable time frame, it's not something I'd want to really see played or played against me. It's a cool design, though.

I've kind opened the possibility for {t} in enchantments, but it really isn't what I'm going for with that 'twist' in this set, so that is probably a false choice. Upkeep trigger maybe?

The cost I find a bit disconcerting in that it's a pretty nice follow up to a Counterbalance, but I'm not sure whether that's something I specifically should even care about.

That aside, there's certainly issues of playtime with the design, among others, so I don't see myself reactivating this card in the foreseeable future.

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