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CardName: Veil of Sleep Cost: 2UUU Type: Enchantment Pow/Tgh: / Rules Text: When Veil of Sleep enters the battlefield, tap all creatures and they fall asleep. Sleeping creatures don't untap during their controllers' untap steps. If a sleeping creature becomes untapped, it's no longer asleep. Flavour Text: Set/Rarity: Silmarillion: The War of the Jewels Rare

Veil of Sleep
{2}{u}{u}{u}
 
 R 
Enchantment
When Veil of Sleep enters the battlefield, tap all creatures and they fall asleep.
Sleeping creatures don't untap during their controllers' untap steps.
If a sleeping creature becomes untapped, it's no longer asleep.
Illus. Tor Søreide Design
Updated on 11 Feb 2018 by Tahazzar

Code: RU08

Active?: true

History: [-]

2017-04-05 09:10:54: Tahazzar created and commented on the card Veil of Sleep
2017-04-24 19:11:09: Tahazzar edited Veil of Sleep:

Changed name, art, and added flavor text. Also, "tap all creatures" -> "tap all nonland permanents".

How come this has a typo?

The new illustration is inferior. I don't remember the old one, but I remember a better color palette to actually fit the mood.

2017-05-10 09:40:29: Tahazzar edited Veil of Sleep:

Lot of changes. Trying out a nifty wording that's a bit weird for a one-off rare. I'm unsure about the costing. See: http://forum.nogoblinsallowed.com/viewtopic.php?f=17&t=18579

I posted this design recently on No Goblins Allowed since something bugged me about it. The typo is indeed weird.

The previous art had grey-blue-green hues. There are multiple reasons as to why I changed it.

  • The last art seemed to be a rather clear throwback to "Dead Marshes" (The Mere of Dead Faces) - a place that isn't mentioned in Silmarillion at all as far as I know
  • It seemingly featured a female character sleeping under / in water which is IMO too similar to another card in the set: Weary of the World
  • The card references "Vale of Sleep" (Slumbrous Dale) which was a place where the humans slept for centuries before awakening. This art matches that better.
  • The current art, while a bit rough perhaps (or maybe because of it), has IMO more of this "ancient folklore" feeling or such that I'm hoping to evoke with some of the arts since this section of the story (as in the first part of Silmarillion that the set is focused on / limited to) features the creation myth

This design seems awkward, especially because Hallowed Dormancy exists at common, which has a similar effect (and even evokes a similar flavor due to the art and name), but doesn't make creatures go to bed. As much as I dislike counters specific to one card, I feel like this card can benefit from putting sleep counters on creatures, with a clause saying that sleepy creatures don't untap.

Throwing an idea for an alternate wording for this effect out there:

"When ~ enters the battlefield, tap all creatures. Those creatures don't untap during their controller's untap step until they're untapped. (They must be untapped by a spell or ability.)"

Same memory issues that this one has (keeping track of which creatures are sleeping), but worded differently so that you don't have to use sleepy/woke states. Wording might be a little confusing, though.

As for mana cost, this can probably be costed similar to a wrath at {3}{u}{u}. It is slightly weaker than one.

I posted this on NGA forums where it got some feedback.

http://forum.nogoblinsallowed.com/viewtopic.php?f=17&t=18579

This would likely be the wording I would go with if I choose not to have the "sleeping" state

> When ~ enters the battlefield, for each creature, tap it. It doesn't untap during its controller's untap step until its untapped or ~ leaves the battlefield.

While 5 is a reasonable CMC for a wrath, I'm extremely wary about giving such a card to blue. It's also worth of note that if you untap your own creatures, this becomes closer to an one-sided wrath.

I would argue that there are no memory issues with this card since you could just pile all the "sleeping" creature near or under this card until something affects them. They're pretty much "out of the picture" as far as the battlefield goes until this leaves or an effect untaps them.


There are couple of others cards as well in the set that also are doing what could be said to be "reusing the same flavor concept". I don't really find it that concerning when it only happens with a couple of cards. While the sleeping concept here may seem similar, this and Hallowed Dormancy still refer to two different moments in the story. In the next set there's likely to be a Sleep reprint :) Silmarillion features a lot of sleeping.

2017-08-09 06:52:34: Tahazzar edited Veil of Sleep:

­{4}{u}{u} -> {3}{u}{u}

on 30 Nov 2017 by SoulofZendikar:

I... I guess blue can have a boardwipe...

I feel it needs a triple-blue UUU in the mana cost.

2017-12-01 15:42:40: Tahazzar edited Veil of Sleep:

­{3}{u}{u} -> {2}{u}{u}{u}

2018-02-01 07:57:33: Tahazzar edited Veil of Sleep:

Removed the flavor text.

2018-02-11 18:04:54: Tahazzar edited Veil of Sleep:

"it is" -> "it's"

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