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CardName: Fierce Fëanorian Cost: 1R Type: Creature - Elf Rebel Pow/Tgh: 2/1 Rules Text: Uprise (Whenever this attacks, produce {R} at the beginning of your next main phase.) Flavour Text: Fëanor now began openly to speak words of rebellion against the Valar, crying aloud that he would depart from Valinor back to the world without. Set/Rarity: Silmarillion: The War of the Jewels Common

Fierce Fëanorian
{1}{r}
 
 C 
Creature – Elf Rebel
Uprise (Whenever this attacks, produce {r} at the beginning of your next main phase.)
Fëanor now began openly to speak words of rebellion against the Valar, crying aloud that he would depart from Valinor back to the world without.
Illus. Tuuliky on deviantART.com
2/1
Updated on 30 Nov 2017 by Tahazzar

Code: CR03

Active?: true

History: [-]

2017-03-12 12:11:40: Tahazzar created the card Fierce Fëanorian
2017-03-12 12:22:14: Tahazzar edited Fierce Fëanorian
2017-03-30 17:19:47: Tahazzar edited Fierce Fëanorian:

Shortened the flavor text

See Conduit of Storms. What's your point?

Sorry, didn't mean to say your card is wrong, it's just another way to have the "same" effect.

I didn't mean to come off as defensive - it just raised a lot of questions.

Like:

Did you mean I should use that template for this mechanic instead? If so, why? Did you find the mention of a "main phase" too complex? Do you think Conduit's solution is more elegant and/or less complex? Did you think the card was too aggressively costed compared to Conduit? Do you think the "main phase" wording can't work for some reason?

So I was like, "What does this mean?!"

If you had went with:

> "Reminds me of / Similar to Hardened Berserker."

then I would've just gone "Yup, it sure is."

I feel like "see this" suggested there was something I should have noticed or something I should react to somehow.


Yeah, my mind can start bouncing off from minor things pretty fast.

k, let's try again.

That's a nice ability and I feel it fits red's flavor perfectly. I might even use it (maybe not keyworded) in Brasilia.

However, I think Hardened Berserker's version is both clearer/more elegant and less narrow, allowing you to cast combat tricks. Although I do admit it doesn't allows you to cast things that cost {r} or activate abilities, I feel it's a good tradeoff.

2017-03-31 18:05:54: Tahazzar edited Fierce Fëanorian:

Changed the flavor text.

2017-04-02 18:43:19: Tahazzar edited Fierce Fëanorian
2017-06-13 19:55:48: Tahazzar edited Fierce Fëanorian:

Name from "Fëanor’s Follower" to "Fierce Fëanorian"

The card itself is fine, but Red's only 2-drop at common being {r}{r} concerns me about mana fixing. Maybe change to {1}{r} and swapped this and Son of Anarchy's text around?

­Son of Anarchy as a 1/1 with just uprise sounds really strong, like Llanowar Elves strong. It's true though that {r}{r} can be hard to come by optimally in limited.

­{1}{r} 2/1 could be a thing, but seems very close to Ñoldorian Jewel-Wright... or maybe I could make the Jewel-Wright into a 2/2 {r}{r}. On the other hand, mana fixer that wants an upfront payment of {r}{r} gives mixed messages.

Personally, I am of the opinion that Uprise is significantly worse than a simple tap ability for mana, since it forces you to commit your card and risk having it get blocked (and get blocked it will be) by opposing creatures. A 1/1 with Uprise will be useful on Turn 1, Turn 2 on the play, and Turn whenever you decide to cash it in for that last extra mana; almost everything in this set eats it with no issue. If you're not playing it Turn 1 or 2, the Uprise clause is the equivalent of the card being a 1 mana Ritual. There aren't many strong midrange creatures in Red right now, so I am not overly concerned about my opponent landing a big dude that's hard to deal with. The only concern is when my opponent goes Son of Anarchy turn 1, then Fierce Fëanorian and another Son of Anarchy turn 2. The clause of attacking every turn is irrelevant since that's what I want to be doing anyway to power out my 3 and 4 drop dudes ASAP. On Fierce Feanorian, however, the opponent has had a chance to get

A more significant drawback would be something like "Can't attack alone" or "Deals 1 damage to you on combat damage.", but the latter is probably something you don't want any more given the suicidal tendencies of the current Red suite.

2017-11-12 11:25:37: Tahazzar edited Fierce Fëanorian:

­{r}{r} 2/2 -> {1}{r} 2/1

on 30 Nov 2017 by SoulofZendikar:

I love this card. A+ common.

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