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CardName: Spin a Tale Cost: 1uu Type: Sorcery Pow/Tgh: / Rules Text: At the beginning of the next end step, draw three cards, then discard a card. Flavour Text: Vairë the Weaver is his spouse, who weaves all things that have ever been in Time into her storied webs, and the halls of Mandos that ever widen as the ages pass are clothed with them. Set/Rarity: Silmarillion: The War of the Jewels Common

Spin a Tale
{1}{u}{u}
 
 C 
Sorcery
At the beginning of the next end step, draw three cards, then discard a card.
Vairë the Weaver is his spouse, who weaves all things that have ever been in Time into her storied webs, and the halls of Mandos that ever widen as the ages pass are clothed with them.
Illus. Erika Craig
Updated on 26 Jan 2018 by Tahazzar

Code: CU07

Active?: true

History: [-]

2017-03-12 12:18:59: Tahazzar created and commented on the card Spin a Tale
2017-04-08 12:02:01: Tahazzar edited Spin a Tale:

No longer a reprint of Weave Fate.

on 30 Nov 2017 by SoulofZendikar:

A sorcery that does nothing when it's cast shouldn't be at common.

Why? This doesn't seem particularly confusing to me.

I believe the main issue is that the sorcery does nothing immediately, which is a little confusing for players that have this general pattern of cast spell -> thing happens. Personally I enjoy cards that play with expectations, but it's an odd way to balance cards that would otherwise be a little too strong at common and might cause more than one mistake during a fresh draft.

It might, oddly, be a better feel if it was the weaker card that discards when you cast it (so it does do something immediately - something bad) and sets you up to draw later (Oh! That's why you'd cast it!).

Then later, they discover other things in set that make you want to discard, and they get to feel clever a second time.

Another strike against common: New/casual players won't know if they're supposed to discard down to seven cards after this spell's ability is done resolving. It's simple to us, but how's a new player supposed to know that you don't discard down to seven when the end step begins?

That said, I wouldn't say that this card must be uncommon. I would wonder why it must be common, though.

Actually, making your hand size be six this turn might be another good way to signal its effect. And maybe have interesting interactions with other things.

I doubt I'll ever have noobish enough players to test whether any of these theories hold water. Still, IMO they aren't grievous to warrant changes so I'll be marking these comments as addressed for now. :/

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