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HYBRID


NONE

noncreature
Legendary Planeswalker – Venser
Prodigal ({{w/u}/{2}} can be paid with {w}, {u}, or {2}. If {2} was paid, this planeswalker enters with an additional loyalty counters.)
+1: Tap up to one target artifact or creature. It doesn’t untap during its controller’s next untap step.
−X: Exile target nonland permanent card with mana value X from your graveyard. Create a token that’s a copy of that card.
−7: Create Venser’s Notebook, a legendary colorless artifact token with “Spells you cast cost {2} less to cast” and “{t}: Draw a card.”
5

COMMON

creature
 C 
Creature – Goat
When Bezoar Ibex dies, you gain 2 life and lose a poison counter.
2/1
 C 
Creature – Plant
Sacrifice Infernospout: Target creature gets +3/+0 until end of turn.
0/3
 C 
Creature – Kor Soldier
{r/w}: Attach target Equipment you control to Armory Looter.
1/1
 C 
Creature – Human Shaman
Sacrifice Sower of Strength: Put a +1/+1 counter on target creature.
1/1
 C 
Creature – Elf Warrior
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
1/1
 C 
Creature – Weird
Whenever Gravitatter becomes blocked by a creature, return that creature to its owner's hand.
1/1
 C 
Creature – Insect
When Crypt Bug is put into your graveyard from anywhere, you gain 1 life.
1/1
 C 
Creature – Drone
Stoic Dungeoner gets +1/+1 as long as it is untapped.
2/3
 C 
Creature – Human Cleric Soldier
Whenever Defiant Martyr blocks a creature, Defiant Martyr deals 1 damage to that creature's controller.
1/1
 C 
Creature – Human Warrior
Bloodrush{r/g}, Discard Bloodrush Charger: Target attacking creature gets +1/+1 until end of turn.
1/1
 C 
Creature – Orc Shaman
When Ashstoker enters the battlefield, add one mana of a color of your choice to your mana pool.
When Ashstoker dies, draw a card.
"From a dead blaze springs new flame; from a life completed springs new wisdom"
1/1
 C 
Creature – Serpent
Defender (This creature can't attack.)
Sacrifice a land: River Serpent may attack this turn as though it didn't have defender.
No riverbanks can hold this beast in its rage.
6/6
 C 
Creature – Elf Berserker
Vigilance (Attacking doesn't cause this creature to tap.)
Tualim Struggler attacks and blocks each combat if able.
It's not a Tualim's nature to avoid an enemy.
2/4
 C 
Creature – Elemental Soldier
When Cold Walker enters the battlefield, you may tap target creature.
1/1
 C 
Creature – Devil Zombie
Unearth {0} ({0}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
1/1
 C 
Creature – Worm
Aura spells that target Syphopede cost {1} less to cast.
1/1
 C 
Creature – Spirit Rogue
As long as you have more cards in hand than an opponent, Shadowstalker can't be blocked.
1/1
 C 
Creature – Ape
3/1
 C 
Creature – Antelope
1/4
 C 
Creature – Zombie Archer
4/2
 C 
Creature – Centaur Wizard
Pair (Exactly two of these can be your commander.)
When Cantrip Courser enters the battlefield, draw a card.
2/4
 C 
Creature – Sand Warrior
{1}{r}: Sandstorm Trooper gets +2/-2 until end of turn.
{1}{w}: Sandstorm Trooper gets -2/+2 until end of turn.
2/4
 C 
Creature – Human Worker
{b/r}{b/r}: Foreman Hugo deals 4 damage to target creature that has been dealt combat damage by a creature you control this turn.
2/2
 C 
Creature – Human Worker
{b/g}, Sacrifice a nontoken creature: Create a 1/1 green Human creature token.
2/2
 C 
Creature – Crab Squirrel
"Now, where do I put this one?"
—Lio, specimen collector
1/3
 C 
Creature – Faerie Pirate
Flying
When Coin Snatcher enters the battlefield, create a Treasure token.
1/2
 C 
Creature – Human Scientist
Each Blood you control is a Clue in addition to its other types and has "{2}, Sacrifice this artifact: Draw a card."
1/3
 C 
Artifact Creature – Beast
Compleated ({{b/g}/P} can be paid with {b}, {g}, or 2 life. If life was paid, this creature enters with two fewer loyalty counters.)
Loyalty +4
-1: Lumbering Oilbeast gets +2/+2 until end of turn.
3/5
 C 
Creature – Human Shaman
Curse spells you cast cost {1} less to cast.
1/1
 C 
Creature – Bird
Flying, vigilance
{2}, Sacrifice Faewing Hawk: Draw a card.
1/1
 C 
Creature – Noggle Wizard
When Bridgebreak Witch enters the battlefield, each opponent puts a stun counter on a tapped land they control.
Better plan for an alternative route when journeying through noggle territory.
2/1
 C 
Creature – Crab
Whenever you mill one or more cards, scry 1.
3/2
 C 
Creature – Spirit
Whenever Sparkgeist attacks, it gains your choice of flying or first strike until end of turn.
3/1
 C 
Creature – Pest
When Harvest Specimen dies, you gain 3 life.
2/3
 C 
Creature – Salamander Weird
{1}: Ember Cryox gets +2/-2 until end of turn.
1/3
 C 
Creature – Hag
When Gravetender Gwyllion enters the battlefield, exile target card from a graveyard. Its owner gains 1 life.
1/2
 C 
Creature – Zombie
(Both halves leave battlefield together.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
⚔ 2
Wicked Soul
{1}{w/b}{w/b}
 
 C 
Creature – Spirit
⛨ 2 (Both halves share toughness.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
⚔ 1
 C 
Creature – Halfling Child
When Playtime Cousin enters the battlefield, if it was cast, you may put a card named Playtime Cousin from your hand onto the battlefield.
A deck can have any number of cards named Playtime Cousin.
1/1
 C 
Creature – Human Rogue
Menace
Usual Suspect can't block.
 C 
Creature – Fungus
At the beginning of your upkeep and whenever you sacrifice a Food, put a spore counter on Golden Thallid.
Decay (When this creature dies, cast it transformed without paying its mana cost. Keep the spore counters.)
2/3
Golden Compost
 
 C 
Colour indicator BG Tribal Enchantment – Fungus
When Golden Compost enters the battlefield and at the beginning of your upkeep, remove a spore counter from Golden Compost. If you do, create a Treasure token. Otherwise, sacrifice Golden Compost and draw a card.
 C 
Creature – Human Employee
When Cybus Employee dies, return it to the battlefield face down. It’s a 2/2 Cyberman artifact creature.
1/1
 C 
Creature – Tyranid
Reach
Hive Mind — Other Tyranids you control have reach.
1/3
 C 
Creature – Snail
Gemshell Snail enters the battlefield tapped.
{t}, Sacrifice Gemshell Snail: Add one mana of any color. Create a tapped Treasure token.
2/2

noncreature
 C 
Sorcery
As an additional cost to cast Perilous Raid discard a card.
Draw two cards. Perilous Raid deals 2 damage to you.
 C 
Sorcery
Target creature gets +4/+2 until end of turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature must be blocked by exactly one creature if able.
{1}{w/b}
 
 C 
Sorcery
Each player that controls the most creatures sacrifices a creature.
 C 
Sorcery
Each player with the most cards in hand discards two cards.
 C 
Instant
Target player sacrifices an artifact.
{w/u}
 
 C 
Instant
Return target artifact or enchantment to its owner's hand.
 C 
Instant – Charm
Choose one —
• Target creature gains haste until end of turn.
• Remove a counter from target permanent.
• Discard your hand.
 C 
Instant – Charm
Choose one —
• Target creature gets +2/+0 until end of turn.
• Each player discards a card.
• Players can't gain life this turn.
 C 
Instant – Charm
Choose one —
• Target creature attacks you this turn if able.
• Switch target creature's power and toughness until end of turn.
• Put target instant card from your graveyard on top of your library.
 C 
Sorcery
Torchlight deals 1 damage to target creature. Tap that creature.
{1}{w/u}
 
 C 
Instant
Exile target nonland permanent unless its controller returns a land they control to its owner's hand.
 C 
Instant
Counter target spell unless its controller discards a card at random.
{1}{r/g}
 
 C 
Instant
Hurl deals 1 damage to target player. Create a 1/1 green Squirrel creature token.
{1}{g/u}
 
 C 
Instant
Create a token that's a copy of target token.
{1}{w/b}
 
 C 
Instant
If target creature would deal damage this turn, it deals that much damage to itself instead.
{1}{b/r}
 
 C 
Instant
Destroy target creature unless its controller has Roast deal 4 damage to them.
{w/b}
 
 C 
Sorcery
Each opponent loses 1 life and you gain life equal to the total life lost this way.
Javek had given all his posessions to the church, coin by coin, but realized well that they would soon ask for more.
 C 
Instant
Draw two cards, then discard two cards. You lose 2 life.
{b/r}
 
 C 
Instant
Reveal the top card of your library, put it into your hand, then discard it.
Draw a card.
 C 
Instant
Counter target spell unless its controller pays 5 life.
"You go what you wanted.
But you lost what you had."
 C 
Instant
As an additional cost to cast Brine Rite, sacrifice a creature.
Counter target creature spell.
The fresh water of the mountain spring and forest stream give rise to life. The brine though wilts even what is not yet born.
 C 
Tribal Instant – Treefolk
Choose one or both —
• Destroy target attacking creature with flying.
• Create two Food tokens.
 C 
Tribal Instant – Shapeshifter
Changeling (This card is every creature type.)
Until end of turn, target creature gets +1/+1 for each other creature you control that shares a creature type with it and each of those creatures gets +1/+1.
 C 
Tribal Enchantment – Antelope
When Glade's Tranquility enters the battlefield, you gain 3 life.
{g/w}, Sacrifice Glade's Tranquility: Destroy target non-Aura enchantment.
 C 
Tribal Instant – Archer
Return target creature you control to its owner's hand.
Scry 1.
 C 
Tribal Sorcery – Sable
Up to two target creatures each get +2/+1 until end of turn. You gain 2 life.
 C 
Tribal Instant – Centaur
Choose two —
• You gain 3 life
• Target creature gets +2/+2 until end of turn.
• Draw a card.
 C 
Tribal Enchantment – Halfling Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Heart of the True is put into a graveyard, you may cast it from your graveyard until the end of your next turn.
 C 
Tribal Sorcery – Hamster
Target creature gets +1/+1 and gains trample and haste until end of turn.
 C 
Tribal Instant – Hamster
Up to two target creatures you control each gains hexproof.
 C 
Tribal Instant – Hyena
You gain life equal to the greatest toughness among creatures that died this turn.
 C 
Tribal Instant – Illusion
Target permanent gains protection from instants and from sorceries.
Draw a card.
 C 
Tribal Instant – Mite
Untap target creature you control. It gets +X/+X until end of turn, where X is the number of tokens you control.
 C 
Tribal Instant – Mite
Attacking creatures you control get +1/+0 until end of turn.
Whenever a creature you control dies this turn, you gain 1 life.
 C 
Tribal Instant – Ninja
Put a deathtouch counter on target creature you control. At the beginning of the next end step, if you control that creature, draw a card.
{u/r}
 
 C 
Tribal Instant – Pirate
When you cast this spell from your hand, draw a card.
Draw a card, then discard a card.
Replicate {u/r}
 C 
Tribal Sorcery – Rabbit
Put a +1/+1 counter on target creature. it gains haste until end of turn.
 C 
Tribal Sorcery – Starfish
Mill five cards.
Surveil 5.
 C 
Tribal Sorcery – Troll
As an additional cost to cast this spell exile a creature card with mana value X or less from your graveyard.
Put a number of +1/+1 counters equal to the exiled card’s power on target creature.
 C 
Tribal Sorcery – Weird
Exile the top two cards of your library. Until the end of your next turn, you may play those cards. You may put a multicolored card exiled this way into your hand.
 C 
Instant
Scry 1. Draw a card, then discard a card. When you discard a card this way, Tactical Strike deals damage equal to its mana value to up to one target attacking or blocking creature.
 C 
Instant
Target creature has base power and toughness 4/4 until end of turn. When it dies this turn, you gain 4 life and draw a card.
 C 
Tribal Instant – Llama
When you cast this spell during your turn, create two Food tokens.
Choose up to one target creature you control. Its base power and toughness becomes 3/3 until end of turn.
Other creatures you control get +1/+1 until end of turn.
 C 
Tribal Instant – Llama
Target creature gets +1/+1 until end of turn.
Target creature gets +2/+2 until end of turn.
 C 
Tribal Sorcery – Cyberman
Put the top two cards of target player’s library onto the battlefield face down under your control. They’re 2/2 Cyberman artifact creatures.

UNCOMMON

creature
 U 
Creature – Brushwagg
Whenever Messenger Brushwagg attacks and isn't blocked, draw a card.
{g}{u}: Messenger Brushwagg gains hexproof and indestructible until end of turn.
0/5
 U 
Creature – Hag
Sacrifice a creature: You gain 2 life.
1/1
 U 
Creature – Lizard Zombie
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever a creature dealt damage by Mirewood Deathclaw this turn dies, draw a card.
2/3
 U 
Creature – Giant Nomad
Twilight Seeker can't be blocked by nonwhite, nonblack creatures.
4/4
 U 
Creature – Spirit
Despair Ghast can't attack players with more life than you.
They are drawn to the abandoned, the forlorn and feed on their desperation, deepening it, tending it like a gardener would a prized flower.
3/2
 U 
Creature – Human Warrior
When Crushfist Brawler enters the battlefield, it deals damage equal to its power to target creature.
3/3
 U 
Creature – Giant Nomad
Thornbrush Wanderer can't be blocked except by creatures with no abilities.
4/4
 U 
Creature – Centaur Spirit
Courser's Soul can't be blocked and attacks each turn if able.
The storytellers speak of a cunning centaur bandit, who had been sentenced to exile in the darkest realm. But its maimed spirit escaped and knew not constraint nor mercy for its judges.
3/3
 U 
Creature – Zombie Warrior
Haste (This creature can attack and {t} as soon as it comes under your control.)
At the beginning of your end step, sacrifice Scarab Host.
When Scarab Host dies, create two 1/1 green Insect creature tokens.
"If it falls apart, just feed the parts to the necrophages!"
- Tullen, carrion rigger
2/2
 U 
Creature – Ape Advisor
When Monkey Scribe enters the battlefield, draw two cards. Then sacrifice Monkey Scribe unless you discard a land card.
2/2
 U 
Creature – Hound Wraith
Ghastly Greyhound can't be blocked by nonwhite, nonblack creatures.
2/1
 U 
Creature – Squirrel Noble
Each other creature you control that is a Mouse, Rabbit, Rat and/or Squirrel gets +1/+1.
Whenever Royal Rodent or another creature you control that is a Mouse, Rabbit, Rat and/or Squirrel enters the battlefield or dies, you gain 1 life.
2/2
 U 
Creature – Human Mutant
Mutate {0} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
1/2
 U 
Creature – Hag Warlock
Deathtouch
When Bubblegloop Witch enters the battlefield, search the top four cards of your library for a black Cat or green Frog card, reveal it, then put it into your hand. Bury the remaining cards.
2/2
 U 
Enchantment Creature – Elk
When Hushgrove Guardian enters the battlefield, choose any number of creature and/or enchantment cards in your graveyard. You gain 1 life for each card chosen this way, then shuffle them into your library.
3/6
 U 
Creature – Zombie Wizard
Flash
Flying
When Transformed Chronicler enters the battlefield, return up to one target card that that was milled this turn from a graveyard to its owner's hand.
1/1
 U 
Creature – Wraith
Vengewraith can't block.
Vengewraith can't attack unless a player has attacked you or a permanent you control since your last turn.
4/3
 U 
Creature – Griffin
Flying
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
2/3
 U 
Creature – Kavu
Whenever you bury a land card from anywhere, put a +1/+1 counter on Earthripper Kavu.
4/4
 U 
Legendary Creature – Giant Rogue
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Brome Hightower is paired with another creature, each of these creatures can't be blocked by creatures with power 2 or less.
Partner (You can have two commanders if both have partner.)
7/7
 U 
Creature – Human Warrior Zombie
If you would create a token named Aven Initiate or Unwavering Initiate, create two of those tokens instead.
Whenever you attack with three or more token creatures, draw a card.
After the Hours some annointed not converted in the lazothep process remained. They gathered and formed a new crop like no one has seen before.
2/4
 U 
Creature – Human Cleric
{2}, Exile a card from each graveyard: Desperate Exorcist gets +2/+0 until end of turn.
3/2
 U 
Creature – Elf Knight
Players can't sacrifice lands.
3/3
 U 
Creature – Faerie Soldier
Flying, vigilance
4/4
 U 
Creature – Treefolk Pirate
{b}, Sacrifice a Treasure: Gemapple Treefolk gains deathtouch until end of turn.
{g}, Sacrifice a Treasure: Target creature blocks Gemapple Treefolk this combat if able.
2/5
 U 
Creature – Faerie Druid
Whenever Rustlesprite attacks, untap two lands you control.
{2}{g}{u}: Rustlesprite gets +2/+2 and gains flying until end of turn. Activate as a sorcery and only once each turn.
2/2
 U 
Creature – Shapeshifter Wraith
{u}{b}: Wechselwraith can't be blocked this turn.
{u}{b}: Switch Wechselwraith's power and toughness until end of turn.
2/5
 U 
Creature – Ogre Warrior
When Ogre Hermit enters the battlefield, if it is the only creature you control, choose an opponent. Ogre Hermit fights a creature that player controls of their choice.
"Get out of my swamp!"
3/3
 U 
Creature – Pest
Whenever another creature dies, you may pay {1}. If you do, put a +1/+1 counter on Hungry Pest.
When Hungry Pest dies, you gain life equal to its power.
1/1
 U 
Artifact Creature – Beast
Compleated – Double strike ({{r/w}/P} can be paid with {r}, {w}, or 2 life. Unless life was paid, this creature enters with a double strike counters.)
2/3
 U 
Artifact Creature – Homunculus Thopter
Flying (This creature can't be blocked except by creatures with flying or reach.)
Compleated – +1/+1 ({{w/u}/P} can be paid with {w}, {u}, or 2 life. Unless life was paid, this creature enters with a +1/+1 counter on it.)
2/3
 U 
Creature – Elf Warrior
Whenever Beastrider attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
1/1
 U 
Legendary Creature – Kithkin Rogue
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Evyn Unseen is paired with another creature, each of these creatures can't be blocked by creatures with power 3 or greater.
Partner (You can have two commanders if both have partner.)
2/3
 U 
Enchantment Creature – Spirit Soldier
Whenever a creature with mana value 2 or less enters the battlefield under your control, you may discard a card. If you do, draw a card.
3/2
 U 
Creature – Human Scout
Partner with any Wolf (When this creature enters the battlefield, target player may put any Wolf into their hand from their library, then shuffle.)
2/2
 U 
Creature – Dinosaur Skeleton
Ravenous
Unearth {x}{b}{g}
In the necromists of the cursed bayou, the remains of drowned predators reanimated with combined hunger, lethality and size.
2/2
 U 
Artifact Creature – Gorgon Golem
When Yavimaya Scavenger enters the battlefield, create a Kelp token and a Wood token. (Kelp is a 0/1 blue Plant Wall creature with defender. Wood is a 0/1 green Wall creature with defender.)
{g}, Sacrifice a permanent named Kelp: You gain 4 life.
{u}, Sacrifice a permanent named Wood: Draw a card.
2/4
 U 
Creature – Dinosaur Angel
Flying, haste
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. This ability triggers only once each turn.
4/4
 U 
Creature – Rhino Beast
Whenever a creature with trample dies, put a +1/+1 counter on target creature.
{r/g}{r/g}: Target creature with power 3 or greater gains trample until end of turn.
Would you prefer it impales you on the horn or crushes you underfoot?
3/4
 U 
Creature – Kithkin Child
Echo – Sacrifice a noncreature token. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When you pay Child in Need's echo cost, draw a card.
When Child in Need dies, create a Blood token.
1/1
 U 
Creature – Vampire Clown Detective
When Clown in a Trenchcoat deals combat damage to a player, investigate twice.
Discard a card, Sacrifice a Clue: Draw a card.
Disguise {u/b}{b/r} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
"Nobody is going to mention she's also a creature of the night? That's just normal?"
—Minni
1/1
 U 
Creature – Tyranid
Absorb 2
Hive Mind — Other Tyranids you control have absorb 2.
2/5

noncreature
 U 
Enchantment
Whenever a creature dies, you gain 1 life.
 U 
Sorcery
Target player discards two cards at random.
 U 
Sorcery
Draw a card unless any opponent discards a card. Repeat this process two more times.
Some find inspiration in the words of the Undying. Others find madness.
1/1
 U 
Sorcery
Each player with seven or more cards in their graveyard loses 5 life.
{1}{g/w}
 
 U 
Instant
Search your library for a creature card with converted mana cost 1 or less and put it onto the battlefield tapped, then shuffle your library.
{1}{u/r}
 
 U 
Instant
Search your library for an Instant card with converted mana cost 1 and cast it without paying its mana cost. Then shuffle your library.
Rot
{1}{b/g}
 
 U 
Instant
Choose a number. Exile all cards with the chosen converted mana cost from all graveyards.
{1}{r/w}
 
 U 
Instant
Target creature controlled by an attacking player is put into combat tapped and attacking.
 U 
Instant
Prevent all combat damage that would be dealt this turn. Tap all attacking creatures. Those creatures don't untap during their controller's next untap step.
 U 
Instant
Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
"If you want to win, someone else has to lose. It's that simple."
- Trallic Bouns, rag vampire
{b/r}
 
 U 
Instant
Destroy target artifact creature.
 U 
Sorcery
Create a 1/1 blue and black Zombie Wizard creature token, then draw a card and lose 1 life.
Morbid – At the beginning of your end step, if a creature died this turn, you may pay {u}{b}. If you do, return Study of Necromancy from your graveyard to your hand.
 U 
Sorcery
Draw a card, then discard a card, then draw a card, then discard a card, then draw a card.
 U 
Enchantment – Saga
[I] Create a 2/2 black Pirate creature token with menace.
[II] Raid of Pahr Harbor deals 3 damage to target opponent.
[III] Create two Treasure tokens.
 U 
Sorcery
Return target land card from your graveyard to the battlefield tapped with three +1/+1 counters on it. It's a creature in addition to its other types.
 U 
Sorcery – Adventure
Exile the top four cards of your library. Until the end of your next turn, you may cast artifact cards exiled this way.
 U 
Sorcery
Bury target creature and put a lock counter on it. As long as it remains in the graveyard, it has escape. The escape cost is equal to the card's mana cost plus exile six other cards from your graveyard.
 U 
Artifact
Artifact cards in your graveyard have jump-start. Whenever you cast a spell with that ability, copy it. (Copies of permanent spells enter the battlefield as tokens.)
{x}, {t}: If target Vehicle has a crew value of X or less, it becomes a creature until end of turn and gains haste until end of turn.
 U 
Sorcery
Create two tapped Treasure tokens.
{1}, Exile Forge Trinkets from your graveyard, Sacrifice a Treasure: Draw a card.
 U 
Sorcery
Return up to one target instant card with converted mana cost 5 or greater and up to one target sorcery card with mana value 5 or greater from your graveyard to your hand. Exile Prepare the Encore.
 U 
Tribal Instant – Giant
Exile target creature, then return it to the battlefield under your control. At the beginning of your next end step, its owner gains control of it.
 U 
Artifact – Signet
{w/b}, {t}: Add {w}{b}.
 U 
Tribal Artifact – Devil Equipment
Equipped creature gets +3/+0 and has menace.
Equip {1}{b/r} ({1}{b/r}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Sorcery
Choose one or both —
• Return target creature card with mana value 3 or less from a graveyard to its owner's hand.
• Return target instant or sorcery card with mana value 3 or less from a graveyard to its owner's hand.
 U 
Artifact
{t}: Target nonland permanent phases out until end of turn.
{t}: Ruler's Scepter deals 1 damage to any target.
 U 
Artifact – Clue
When Secured Documents enters the battlefield, look at the top card of target opponent's library, then exile it face down.
{2}, {t}, Sacrifice Secured Documents: Draw a card.
{2}, {t}, Sacrifice Secured Documents: You may reveal and play a card exiled with Secured Documents.
 U 
Tribal Sorcery – Halfling
You may have a player that controls two or less creatures create a 0/3 green Plant creature token.
You may put a +1/+1 counter on a creature with power 2 or less.
You may have a player with two or less cards in hand draw a card.
You may have a player with 10 or less life gain 6 life.
 U 
Sorcery
Multikicker {1}{w/u}
Tap target creature, then put a stun counter on a tapped creature for each time this spell was kicked.
 U 
Tribal Instant – Antelope
Up to X target creatures each get +Y/+Y until end of turn.
X is three if you control a Plains or Antelope, otherwise it is two.
Y is 3 if you control a Forest or Antelope, otherwise it is 2.
 U 
Tribal Artifact – Cat
Eye of the Tiger enters the battlefield tapped.
{t}, Sacrifice Eye of the Tiger: Add {c}{c}. Spend this mana only to cast creature spells. If you cast a creature spell this way, it gains haste.
 U 
Tribal Enchantment – Dog
{1}, Discard a card: Create a Food token. Activate only once each turn and only as a sorcery.
{g}{w}, Sacrifice Beg for Treats: Create two Food tokens.
 U 
Tribal Sorcery – Hippo
Draw a card for each creature you control with total power and toughness of 6 or greater.
 U 
Tribal Instant – Incarnation
You may exile a red card or a green card from your hand rather than pay this spell's mana cost.
Target creature you control fights target creature you don't control.
 U 
Tribal Sorcery – Kithkin
Mill four cards, then return a card milled this way to your hand of each mana value among creatures you control.
 U 
Tribal Instant – Monkey
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control.
If you spent {r}{g} to cast this spell, prevent all damage that would be dealt to the creature you control this way.
 U 
Tribal Sorcery – Noggle
Creatures with toughness greater than their power can't block this turn.
 U 
Tribal Instant – Ouphe
Put two +1/+1 counters on target creature you control.
Target player creates two Food tokens.
 U 
Tribal Enchantment – Slug
Pay 2 life: Target creature gains haste until end of turn.
{1}, Sacrifice a creature: Add {b}{r}.
 U 
Tribal Enchantment – Wall
Creatures with defender you control have vigilance and may attack as though they didn't have defender.
{2}{g}{u}, Sacrifice a creature with defender: Put a +1/+1 counter on each creature with defender you control. Scry 1.
 U 
Tribal Artifact – Wall
Trapped Hallway enters the battlefield tapped.
{1}, {t}: Put a -1/-1 counter on target attacking creature.
{b}{r}, Sacrifice Trapped Hallway: Destroy target creature with a counter on it.
 U 
Tribal Enchantment – Walrus
If you would scry, you may create a 2/2 colorless Walrus creature token instead. You may do this only once each turn.
 U 
Tribal Sorcery – Warrior
Exile the top four cards of your library. You may put a card exiled this way into your hand. Until the end of your next turn you may cast Equipment cards and Warrior cards exiled this way.
 U 
Tribal Enchantment – Weird
Whenever a creature you control becomes tapped, you may put a stun counter on it. If you do, it gets +2/+0 until end of turn.
 U 
Tribal Artifact – Weird
{1}, {t}: Exile target card from a graveyard. You gain 1 life.
{3}{w}{b}, {t}, Sacrifice Shadow Candle: Exile all graveyards. You gain 1 life for each card exiled this way.
 U 
Tribal Instant – Wizard
Exile cards from the top of your library until you exile two instant and/or sorcery cards with mana value 2 or less. Put them into your hand.
 U 
Sorcery
Draw two cards, you lose 2 life, then create a tapped 2/2 colorless Pincher creature token.
 U 
Sorcery
Each opponent mills ten cards. You may return a creature card with mana value 2 or less from an opponent's graveyard to the battlefield.
The war tax has brought communities to ruin. From impoverished neighborhoods now flows a steady stream of desperate conscripts. They send home the coin they are paid from coffers filled with appropriated wealth.
 U 
Instant
When you create one or more tokens the next time this turn, create one more of one off those tokens.
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
 U 
Enchantment – Case
When this Case enters the battlefield, create two Blood tokens.
To solve — You have discarded three or more cards this turn. (If unsolved, solve at the beginning of your end step.)
Solved — {b}{r}, Sacrifice this Case: Create three Blood tokens. They become 2/2 black and red Horror creatures with haste in addition to their other types.
 U 
Legendary Planeswalker – Daretti
Whenever you sacrifice a nontoken permanent, create a tapped Treasure token.
-2: Each player sacrifices a permanent.
5
 U 
Legendary Planeswalker – Sivitri
Creatures can’t attack you or planeswalkers you control unless their controller pays 2 life for each of those creatures.
-2: Surveil 2.
5
 U 
Legendary Planeswalker – Calix
Whenever you cast an enchanmtent spell, you gain 1 life and draw a card. Triggers only once each turn.
-2: Return target enchantment card from a graveyard to its owner's hand.
5
 U 
Legendary Planeswalker – Oko
Creatures you control can't be blocked by creatures with power 2 or less.
-2: Until end of turn, target creature has base power and toughness 4/4.
5
 U 
Legendary Planeswalker – Quintorius
Whenever one or more cards leave your graveyard, scry 1.
-2: Exile target creature card from your graveyard. Create a 3/2 red and white Spirit creature token.
5
 U 
Legendary Planeswalker – Sorin
Attacking creatures you control have lifelink.
-3: Return target creature card with mana value 2 or less from your graveyard to the battlefield.
6
 U 
Legendary Planeswalker – Dack
Whenever you attack, draw a card, then discard a card.
-2: Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
5

RARE

creature
 R 
Creature – Shapeshifter
{1}{g/u}: Reveal the top card of your library. If it's a creature card, exchange it with Protoplasm.
2/2
 R 
Creature – Avatar
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pay 1 life: Prevent the next 1 damage that would be dealt to Soul Servant.
When things get personal, make them very personal.
6/6
 R 
Creature – Human
Haste, trample
When Angry Crowd enters the battlefield, it gets +3/+3 until end of turn.
After a while the anger subsided and most people went on to forgive and forget. Most of them, but never all of them.
2/2
 R 
Creature – Merfolk Wizard
Sacrifice Selkie Watcher: Counter target spell. Activate this ability only during your turn.
2/2
 R 
Creature – Angel Shaman
Flash, flying
When Principa of Recreation enters the battlefield, if a creature died this turn, return target creature card from your graveyard to the battlefield.
"Genesis is an illusion, a power beyond mortal capability. As the clockwork returns to its initial configuration eventually, so does the world."
2/6
 R 
Creature – Djinn Cleric
Flying
{t}: Change a target of target spell that could target target creature to that creature.
"No one that carries a weapon does not thirst for struggle. I'll grant them their wish."
3/5
 R 
Creature – Demon Mutant
When Incubator Thrall enters the battlefield, each player exiles a nontoken creature they control.
{3}: Put a creature card exiled with Incubator Thrall onto the battlefield.
"I am the bringer of life and death. Your morals have lost all justification."
4/4
 R 
Creature – Spirit Hydra
Crypt Hydra enters the battlefield with X +1/+1 counters on it.
If Crypt Hydra would be destroyed, remove all damage and a +1/+1 counter from it instead.
It was hard enough to kill it the first time around.
0/0
 R 
Creature – Sliver
Whenever a Sliver enters the battlefield under your control, put a +1/+1 counter on each Sliver you control.
2/2
 R 
Artifact Creature – Sliver
Sliver creatures you control can't be blocked by nonartifact creatures.
2/2
 R 
Creature – Sliver Zombie
Unearth {3}
Each Sliver permanent cards in your graveyard has unearth {x}, where X is its converted mana cost.
3/3
 R 
Creature – Sliver
Sliver creatures you control get +3/+3.
2/2
 R 
Creature – Sliver
Slivers you control have devour 3.
4/4
 R 
Creature – Sliver
Slivers you control have exalted.
2/2
 R 
Creature – Shapeshifter
Whenever a creature enters the battlefield, you may have Imitator become a copy of that creature. If you do, Imitator gains this ability.
"It turned out they waited for our backup to arrive."
-Sembel, ebony warmage
3/3
 R 
Creature – Sliver
You may cast Rotskin Sliver from your graveyard.
You may cast Sliver cards from your graveyard.
3/3
 R 
Creature – Sliver
Sliver creatures you control have "{1}: This creature gets +1/-1 or -1/+1 until end of turn."
2/2
 R 
Creature – Sliver
Whenever a Sliver you control dies, you gain life equal to its power.
1/1
 R 
Creature – Sliver
Sliver creatures you control get +1/+0 for each attacking Sliver you control.
1/1
 R 
Enchantment Creature – Sable
{g/w}{g/w}{g/w}: Create a 2/1 colorless Sable artifact creature token.
{g/w}{g/w}{g/w}, Exile Karametra's Familiar: Target Sable becomes a copy of Karametra's Familiar. (This effect lasts indefinitely.)
5/6
 R 
Creature – Spike
Spike Enchanter enters the battlefield with two green and white Aura tokens attached to it. They have enchant creature and "Enchanted creature gets +1/+1 for each Aura you control."
{g}{w}: Attach an Aura attached to a creature you control to another creature you control.
0/0
 R 
Legendary Creature – Human Soldier
Double strike, renown 1
{5}: Put a +1/+1 counter on each renowned creature you control.
Team up (This can be an additional commander if you reduce your starting and maximum hand size by 1.)
1/2
 R 
Legendary Creature – Faerie Wizard
Flying
When Fizziv, Faerie Ringleader enters the battlefield, if you cast it, choose the name of a nonlegendary creature card. Create a token that's a copy of Fizziv except it's not legendary and has that name.
Team up (This can be an additional commander if you reduce your starting and maximum hand size by 1.)
1/1
 R 
Legendary Creature – Zombie Wizard
Flash
Auras you control have "When enchanted creature dies, if it was a nontoken creature, create a 2/2 black Zombie creature token and return this card to the battlefield attached to it."
Team up (This can be an additional commander if you reduce your starting and maximum hand size by 1.)
2/4
 R 
Legendary Creature – Human Artificer
Whenever an artifact or creature dies, scry 1 and Deena, Squadron Engineer deals 1 damage to each opponent.
{4}, Discard a card: Create two 1/1 colorless Thopter creature tokens with flying.
Team up (This can be an additional commander if you reduce your starting and maximum hand size by 1.)
2/2
 R 
Legendary Creature – Elf Shaman
{3}: Reveal the top three cards of your library. You may sacrifice an Elf. If you do, put a land card revealed this way onto the battlefield. You may sacrifice a land. If you do, put an Elf card revealed this way into your hand. Put the remaining cards on the bottom of your library in any order.
Team up (This can be an additional commander if you reduce your starting and maximum hand size by 1.)
3/2
 R 
Legendary Creature – Beast Wizard
{2}{r}, Sacrifice an artifact: Draw a card.
{2}{w}, Sacrifice an enchantment: Draw a card.
5/5
 R 
Artifact Creature – Orb
The first time each turn you activate an ability that isn't a mana ability of each artifact you control, that ability costs {2} less to activate.
{2}{u/r}: Tinker-Swirl Gyro gets +2/+0 until end of turn.
2/4
 R 
Creature – Frog
At the beginning of your end step, if a creature entered the battlefield this turn, create a 2/3 green and blue Frog creature token.
2/3
 R 
Creature – Vampire Noble
Flying, lifelink
When Sanguine Baron enters the battlefield, create two 1/1 black Bat creature tokens with flying.
Bats and other Vampires you control have lifelink.
2/4
 R 
Creature – Spirit
Flying, lifelink
When Phantasm of the Flock enters the battlefield, create two 1/1 white Bird creature tokens with flying.
Birds and other Spirits you control have lifelink.
2/4
 R 
Creature – Kithkin Spirit
Whenever a creature with mana value 2 or less enters the battlefield from your graveyard or you cast a creature spell with man value 2 or less from your graveyard, you may cast Mournmeadow Ghast from your graveyard.
2/1
 R 
Creature – Elemental Volver
{r}: Adapt menace or trample. (If this creature has neither counter on it, put a menace counter or a trample counter on it.)
{w}: Adapt flying or vigilance. (If this creature has neither counter on it, put a flying counter or a vigilance counter on it.)
3/3
 R 
Creature – Sphinx Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Sphinx Evoker attacks and isn't blocked, you may cast an instant or sorcery spell from your hand without paying its mana cost.
4/4
 R 
Enchantment Creature – Volver
Patronage {1}{r} and/or {1}{w} (You may pay the additional patronage cost. If you do this enters the battlefield paired with a 1/1 Spawn token.)
As long as Shardform Mentor is paired with a creature both creatures get +1/+1 and have double strike.
1/1
 R 
Legendary Creature – Insect Noble
Flying
{g/w}{g/w}{g/w}, {t}, Discard a card: Create four 1/1 white Insect Soldier creature tokens.
{u/b}{u/b}{u/b}, {t}, Sacrifice a creature: Draw three cards.
2/4
 R 
Legendary Creature – Chimera Rogue
Menace
{u/b}{u/b}{u/b}, Pay 3 life: Create two tapped Clue tokens.
{r/g}{r/g}{r/g}, Pay 3 life: Create two tapped Treasure tokens.
4/3
 R 
Legendary Creature – Elk Avatar
Whenever Lum, Barony's Might attacks, you may pay {r/g}{r/g}{r/g}. If you do, target creature's base power and toughness become 7/7 until end of turn.
Whenever Lum, Barony's Might attacks, you may pay {w/u}{w/u}{w/u}. If you do, target creature's base power and toughness become 1/1 until end of turn.
4/4
 R 
Legendary Creature – Salamander Warlock
{w/u}{w/u}{w/u}: Creatures you control get +1/+1 and gain flying until end of turn.
{b/r}{b/r}{b/r}: Target creature you control gets +3/+3 and gains haste until end of turn.
4/4
 R 
Creature – Weird Ooze
Magmaqua Sludge enters the battlefield with four +1/+1 counters on it.
Whenever you cast a spell from your hand, choose one —
• Create two 1/1 blue and red Weird creature tokens.
• Create a 0/0 green and blue Ooze creature token with two +1/+1 counters on it.
• Populate, then proliferate.
0/0
 R 
Creature – Graveborn Frog
Deathtouch, ward — {2}, Pay 2 life.
At the beginning of your upkeep, return a creature you control to your hand. If you do, return a creature card from your graveyard to your hand.
4/7
 R 
Creature – Sphinx Druid
Flying, vigilance
When Maze Majesty enters the battlefield, put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
{t}, Sacrifice a creature: Exile Maze Majesty until end of turn.
3/6

noncreature
 R 
Sorcery
Target player buries the top X cards of their library, where X is there starting life total minus their current life total.
{1}{w/b}{w/b}{w/b}
 
 R 
Sorcery
Each player chooses a creature he or she controls, then sacrifices each other creature they control.
{1}{r/g}
 
 R 
Instant
Choose new targets for target spell, if it targets a creature you control.
 R 
Sorcery
Each opponent chooses a permanent you don't control that was not yet chosen this way. Gain control of each permanent chosen this way.
 R 
Instant
Cinder Vengeance deals damage to each opponent equal to the total amount of damage that sources under that player's control dealt this turn.
 R 
Sorcery
Choose up to one target instant card, up to one target creature card, up to one target enchantment card and up to one target artifact in your graveyard. Return those cards to your hand. You lose 4 life.
Exile Grasp for Past Glory.
The exiled prince remembered the days when there was but one king.
 R 
Enchantment
When you cast Familiar Bond, you may release your companion. If you do, you may reveal a card with companion you own from outside the game as your new companion. (You still apply companion conditions. Released companions in the game remain in game.)
Creatures you control with the same name as your chosen companion get +1/+1 and have hexproof from spells.
 R 
Sorcery
Exile target nonland permanent. You gain 2 life.
Whatever wounds you have inflicted in your attempts to prove yourself will be forgiven, if you find the strength in yourself to walk away from your wicked quest.
 R 
Sorcery
Each player chooses three nonland permanents they control. Choose two pairs of permanents among the chosen permanents. For each pair exchange control of the paired permanents
 R 
Sorcery – Lesson
Turn target nonland permanent face down. (It's a 2/2 colorless creature with no abilities while face-down.)
 R 
Enchantment
When Rise of the Noggles enters the battlefield, pay {x}{x}. When you do, create X 2/2 blue and red Noggle Rogue creature tokens.
{u/r}: Target creature can't block blue and/or red creatures this turn.
 R 
Enchantment
Whenever you cast an instant or sorcery spell, put a number of charge counters on Aether Resonance eual to that spells mana value.
At the beginning of your upkeep, you may remove thirty charge counters from Aether Resonance. If you do, you win the game.
 R 
Tribal Sorcery – Assembly-Worker
Search your library for an artifact card, reveal it and put it on top of your library.
You may sacrifice an artifact. If you do, draw a card.
You may sacrifice an artifact. If you do, you may put an artifact card with mana value 4 or less from your hand onto the battlefield.
 R 
Sorcery
Multikicker {1}{r/w}
Create a 1/1 red and white Goblin Soldier creature token for each time Hobgoblin Assault was kicked. Then Hobgoblin Assault deals damage equal to the number of creatures you control to target creature or planeswalker.
 R 
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
 R 
Tribal Instant – Fractal
Exile target creature you control whose power and toughness aren’t equal. Create two tokens that are copies of it except one of them has base power and toughness equal to the original creature's power and one has base power and toughness equal to the original creature's toughness.
 R 
Tribal Instant – Monk
Change the target of target spell with a single target that targets you.
 R 
Sorcery – Lesson
As an additional cost to cast this spell, sacrifice a creature.
Draw cards equal to the sacrificed creature's power.
 R 
Enchantment
When Propaganda Campaign enters the battlefield, investigate. When you do, detain any number of target suspected creatures.
{2}{w}{b}, Sacrifice Propaganda Campaign: Exile all detained creatures.
Forecast — {1}{b/r}, Reveal Propaganda Campaign from your hand: Suspect target creature.
 R 
Tribal Sorcery – Cyberman
Put the target creature card from a graveyard onto the battlefield face down under your control. It's a 2/2 Cyberman artifact creature. Exile up to one target noncreature artifact card from a graveyard. The face-down creature gains its activated and triggered abilities.

MYTHIC

noncreature
 M 
Legendary Planeswalker – Kiatha
+1: Reveal the top card of your library. If it’s a white card, you gain 3 life. If it’s a blue card, you may draw a card.
-1: Until the beginning of your next turn you may cast nonland cards from your hand as thought they had flash.
-6: Draw a number of cards equal to your life total, then your life total becomes equal to the number of cards in your hand.
2
 M 
Legendary Planeswalker – Jace
Flash
When Jace, Godhead's Vassal enters the battlefield, you may activate an additional loyalty ability of a planeswalker you control.
+1: Tap up to one target creature. Scry 1.
-2: Target creature's base power and toughness becomes 1/1 until end of turn.
-7: Untap all permanents you control. They gain hexproof and indestructible until end of turn.
4
 M 
Legendary Planeswalker – Chandra
Instant and sorcery spells you control and planeswalkers you control have wither.
+1: Chandra, Bonfire of Revenge deals 1 damage to any target.
-2: Exile an instant or sorcery card from your graveyard. Add {b/r} for each black or red mana symbol in its mana cost.
-7: Chandra deals 7 damage to each opponent and each planeswalker and creature controlled by an opponent.
4
 M 
Legendary Planeswalker – Ajani
At the beginning of your upkeep, remove a -1/-1 counter from a permanent you control. If you do, put a loyalty counter on Ajani, Dusk Wanderer.
-1: Untap target permanent.
-3: Create three 0/1 white Goat creature tokens. You gain 3 life.
-6: Any number of players of your choice gain an emblem with "Creatures you control get +2/+2."
4
 M 
Legendary Planeswalker – Liliana
Whenever a creature with -1/-1 counter on it dies, draw a card.
+1: Move a counter from target permanent onto another permanent that shares a card type with it.
-2: Put a -1/-1 counter on a creature you control with toughness 2 or greater. If you do, draw a card.
-7: Create a 2/2 black Zombie creature token for each card in your hand.
5
 M 
Legendary Planeswalker – Garruk
When Garruk, Bringer of Calamity dies, create a 4/4 red and green Giant creature token with haste.
-1: Target creature gets +2/+2 and gains wither until your next turn.
-2: Creatures you control get +1/+1 and trample until end of turn.
-4: Destroy target land.
5
 M 
Legendary Planeswalker – Chandra
Whenever you cast a blue spell, scry 1.
Whenever you cast a red spell, it deals 1 damage to any target.
+1: Draw two cards, then discard two cards.
-1: Target instant or sorcery card in a graveyard gains retrace until end of turn.
-6: Gain control of up to one permanent each other player controls.
4
 M 
Legendary Planeswalker – Ajani
When Ajani Belligerent enters the battlefield, create two 1/1 red and white Goblin Soldier creature tokens.
+1: Creatures you control gain first strike until end of turn.
-1: Sacrifice a land. If you do, draw two cards.
-3: Ajani Belligerent deals damage to target creature or planeswalker equal to the number of creatures you control.
4
 M 
Legendary Planeswalker – Liliana
Whenever a creature dies, you gain 2 life.
+2: You lose 2 life. Create a 1/1 white and black Spirit creature token with flying.
-2: Target creature card in a graveyard gains retrace until end of turn.
-10: Each opponent loses 10 life. You gain 10 life.
6
 M 
Legendary Planeswalker – Garruk
Each creature you control with a -1/-1 counter on it gets +2/+2.
+1: Up to one target creature gets +3/+0 and gains persist until end of turn.
-1: Create a 2/2 green Wolf creature token. Put a -1/-1 counter on it.
-5: For each counter on a creature you control, create a 2/2 green Wolf creature token and move that counter onto that token.
4
 M 
Legendary Planeswalker – Jace
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
+1: Creatures you control can't be blocked this turn by creatures with power 2 or less.
-2: Create a 2/2 green and blue Illusion creature token with hexproof.
4
 M 
Legendary Planeswalker – Aminatou
Cascade
As you cascade, you may put a card from among the exiled cards into your hand.
+2: Draw two cards, then put two cards from your hand on top of your library.
-6: Exile up to six target nonland permanents until the beginning of your next turn.
5
 M 
Legendary Planeswalker – Gideon
Domain – During your turn Gideon, Paragon of Valor is a 0/0 Human Knight creature and gets +1/+1 for each basic land type among lands you control.
Prevent all damage that would be dealt to Gideon during your turn.
+1: Target creature blocks Gideon this turn if able.
-1: Untap Gideon. After this main phase, there is an additional combat phase followed by an additional main phase.
4
 M 
Legendary Planeswalker – Sifa
+1: Each player discards a card. Draw a card.
-2: Gain control of target creature until end of turn. Untap it. It gains haste end of turn.
Cycling {2}{u}{b}{b}{r}
When you cycle Sifa, the Vile, destroy all creatures.
4
 M 
Legendary Planeswalker – Windgrace
Domain – Windgrace Unleashed enters the battlefield with a number of loyalty counters on it equal to the number of basic land types among lands you control.
+1: Windgrace Unleashed deals 3 damage to target creature. That creature deals damage equal to its power to him.
-2: Sacrifice a creature. Put a number of +1/+1 counters equal to twice its power onto another creature you control.
-4: Create two 3/3 black, red, and green Cat Dragon creature tokens with flying.
*
 M 
Legendary Planeswalker – Huatli
At the beginning of your upkeep, put a +1/+1 counter on a creature you control.
+1: Create a 2/2 green Lizard creature token
-3: You draw a card for each different power among creatures you control.
-6: Search your library for a two cards that are Dinosaurs and/or Beasts and put them onto the battlefield. Then shuffle.
4
 M 
Legendary Planeswalker – Huatli
If a source would deal 4 or less damage to a creature with power 5 or greater you control, prevent that damage.
+1: Create a 2/2 green Lizard creature token
-3: Put three +1/+1 counters on each of two target creatures.
-8: Create a 8/8 red, green, and white Beast creature token. When it enters the battlefield, it fights target creature an opponent controls.
4
 M 
Legendary Planeswalker – Gideon
Chorma – As long as it is your turn, Gideon, Siegebreaker is a creature with power equal to the number of red mana symbols and toughness equal to the number of white mana symbols in mana costs of permanents you control and prevent all damage that would be dealt to it. He's still a planeswalker.
+1: Tap target creature.
-2: Target creature gains double strike until end of turn.
3
 M 
Legendary Planeswalker – Tamiyo
Whenever a permanent stops being detained, you may pay {1}. If you do, detain that permanent.
+1: Detain target creature or planeswalker.
-2: Create two 1/1 white bird creature tokens with flying. Scry 2.
-4: Detain each nonland permanent your opponents control.
4
 M 
Legendary Planeswalker – Sarkhan
Creature tokens you control have unleash.
+1 Add {b} or {r}. If that mana is spent on a creature spell, it gains unleash.
+1: Create a 1/1 black Rat creature token.
-8: Create three 6/6 red Dragon creature tokens with flying.
4
 M 
Legendary Planeswalker – Gideon
Battalion — Whenever Gideon, Sunhome Sentinel and at least two other creatures attack, put three loyalty counters on Gideon.
Prevent all damage that would be dealt to Gideon by blocking creatures.
0: Until end of turn, Gideon becomes a Human Soldier creature with "Gideon's power and toughness are each equal to the number of loyalty counters on it."
-4: Creatures block this turn if able, and you choose how those creatures block.
5
 M 
Legendary Planeswalker – Liliana
Whenever a creature or planeswalker card leaves your graveyard, put a loyalty counter on Liliana, Queen of Rot.
+2: Mill two cards. You gain 2 life.
-2: Create a 2/2 black and green Plant Zombie creature token. You lose 2 life.
-8: Creatures you control and creature cards in your graveyard get +4/+4 until end of turn.
3
 M 
Legendary Planeswalker – Nissa
Whenever a creature enters the battlefield under your control, if it has greater power or toughness than Nissa, Steward of Evolution's loyalty, put a loyalty counter on Nissa.
0: You may return a creature you control to its owner's hand. If you do, draw a card.
-3: Create a 3/3 green Frog Lizard creature token.
-6: Draw a card for each +1/+1 counter on a creature you control.
3
 M 
Legendary Planeswalker – Jace
Whenever a creature dies, put each card that was encoded on it into its owner's hand.
+1: You may exile an instant or sorcery card from your graveyard. If you do, create a 1/1 blue and black Horror creature token with flying.
-2: Return target instant or sorcery card from your graveyard to your hand.
-4: Mill ten cards. Shuffle any number of cards from your graveyard into your library.
3
 M 
Legendary Planeswalker – Elspeth
Whenever an opponent casts a spell during your turn or Elspeth, Tender of Unity dies, draw a card.
+1: Create a 1/1 white Soldier creature token. You gain 1 life.
-2: Populate twice.
-6: Create three green and white Elemental creature tokens with "This creature’s power and toughness are each equal to the number of creatures you control."
4
 M 
Legendary Planeswalker – Chandra
Whenever you overload a spell, exile it as it resolves. At the beginning of your next upkeep, cast it without paying its mana cost.
+1: Scry 1. Draw a card, then discard a card.
-2: Create two 1/1 red Goblin creature tokens.
-7: Exile your graveyard. You get an emblem with "At the beginning of your upkeep, you may cast an instant or sorcery card exiled with Chandra, Boilerwork Revolutionary."
4
 M 
Legendary Planeswalker – Garruk
Whenever you discard a card, attacking creatures you control get +1/+1 until end of turn.
+1: Put a +1/+1 counter on each of two target creatures.
-2: Target creature you control deals damage equal to its power to target creature you don't control.
-8: Create six 4/4 green Rhino creature tokens with trample.
5
 M 
Legendary Planeswalker – Sorin
+1: Create a 1/1 white and black Cleric creature token. It has "{3}{w}{b}{b}, {t}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."
-2: You may sacrifice a creature. If you do, create a 4/4 white Angel creature token with flying.
-8: Choose up to one target Angel, up to one target Cleric and up to one target Vampire. Exile each other creature.
5
 M 
Legendary Planeswalker – Estrid
Constellation — Whenever an enchantment enters the battlefield under your control, put a loyalty counter on Estrid, Veiled Enchantress.
+1: Put a +1/+1 counter on target creature.
-3: Create a 1/3 green Spider enchantment creature token with reach.
-7: Draw a card for each enchantment creature and each Aura you control.
5
 M 
Legendary Planeswalker – Dovin
+1: Create a 0/3 white Wall creature token with defender.
+1: If target creature is tapped, put a stun counter on it. Otherwise, tap it.
-7: Each opponent gets an emblem with "Spells you cast and nonmana abilities you acitvate cost {2} more to cast or activate."
4
 M 
Legendary Planeswalker – Estrid
+1: Exile the top two cards of your library face down. Look at them. For as long as each of them remains exiled, you may cast it by sacrificing a creature that has attacked this turn and wasn't blocked in addition to its other costs.
-2: Create two 1/1 blue Bird Illusion creature tokens with flying.
-7: Each opponent exiles two cards from the top of their library for each card you own in exile that was exiled with an Estrid permanent.
4
 M 
Legendary Planeswalker – Daretti
As long as an opponent has lost life this turn, spells you control cost {1} less to cast.
+1: Create two 1/1 red Goblin creature tokens. They gain haste until end of turn.
-2: You may cast target artifact card from your graveyard. It enters the battlefield with a finality counter on it.
-3: You may cast target instant or sorcery card from your graveyard. Exile it as it resolves.
-10: Destroy all lands you don't control.
6
 M 
Legendary Planeswalker – Arlinn
At the beginning of each end step, if no player cast a spell this turn, put a loyalty counter on Arlinn, Howl of the Old Gods.
0: Create a 2/2 green Wolf creature token.
-3: Target creature you control deals damage equal to its power to target creature you don't control.
-7: You get an emblem with "Whenever you attack with a creature, create a tapped and attacking token that's a copy of that creature. Exile it at the beginning of the next end step."
4
 M 
Legendary Planeswalker – Huatli
+1: Up to two target creatures each get +3/+3 until end of turn.
+1: Create a 3/3 green Centaur creature token.
-9: You get an emblem with "Each creature you control gets +1/+1 for each other creature you control."
6
 M 
Legendary Planeswalker – Oko
Tokens you control and permanents you control with counters on them have ward {3}.
+1: Mill a card. If it's a land card, put it into your hand. Otherwise, put a +1/+1 counter on a creature you control.
-3: Exile target noncreature permanent. Its controller creates a 3/3 green Frog Lizard creature token.
-8: Exile any number of permanents you control, then draw that many cards and put up to that many permanent cards from your hand onto the battlefield.
4
 M 
Legendary Planeswalker – Serra
Whenever Serra the Fervent is dealt damage, it deals that much damage to any target.
+1: Up to two target creatures can't block this turn.
-3: Create a 4/4 white Angel creature token with flying and vigilance.
-3: Untap target creature that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
5
 M 
Legendary Planeswalker – Ramaz
If you would create a token, you may exile a number of cards equal to its power from your graveyard. If you do, create two of those tokens instead.
+1: Put a +1/+1 counter on each Ooze you control.
-2: Create a 2/2 green Ooze creature token.
-7: You get an emblem with "Each Ooze you control has all activated abilities of all creature cards in all graveyards."
4
 M 
Legendary Planeswalker – Wanderer
At the beginning of each end step, if you have gained 3 or more life this turn, put a loyalty counter on The Wandering Soul.
+1: You gain 3 life. If you have gained 3 or more life already this turn, you may draw a card instead.
-2: Create two 1/1 white Soldier creature tokens with lifelink.
-10: Exile up to for target creatures and/or planeswalkers.
4
 M 
Legendary Planeswalker – Ral
At the beginning of each end step, if you have cast two or more noncreature spells this turn, create a 2/2 blue Wizard creature token and a Treasure token.
+1: Draw a card, then discard a card unless you sacrifice a permanent.
-2: The next time you cast an instant or sorcery spell this turn, copy it, then return it to its owner's hand.
-2: Exile two cards from your graveyard and the top two cards of your library. Until the end of your next turn, you may cast a instant or sorcery card exiled this way.
3

Created on 20 Feb 2024 by SecretInfiltrator