[Assorted] Card Repository: Mechanics

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Frenzy: Whenever this creature attacks and isn't blocked, it gets +PARAM1/+0 until end of turn. Used on 1 cards: Chain Swinger
Incubate: When this dies, create a 1/1 green Insect creature token. Used on 1 cards: Gand Broodling
Psi \1: Assign psi damage before other combat damage. If your psi damage on a creature is at least its mana cost, gain control of it by removing all psi damage. Used on 1 cards: Cenoc Mindworm

[2017-12-09] added "your" to reminder text; "exceeds" >> "is at least"

Resonance: When you cast this spell from your hand, you may cast a permanet card with the same mana cost from your graveyard. Pay its cost as well. Used on 4 cards: Wonderplume Aven, Ignition Spark, Remind, Devoted of Aro

Changed from "When you cast this spell from your hand, you may cast an card with the same mana cost from your graveyard. Exile it as it resolves."

Eminent: This can't be removed or dealt damage by sources with lower converted mana cost. Used on 1 cards: Towering Armodon
Martial: Until end of turn, whenever a creature you control deals combat damage to an opponent, cast a copy of this spell. Used on 1 cards: Supply Raid
(A doomed permanent can't be doomed again. A doomed permanent is sacrificed at the beginning of its controller's end step.): Used on 3 cards: Doom, Legion of the Doomed, Reckless Charger
Merge: Exile this creature to pay for {1} or a mana of its color as you cast a creature spell. Put it into your hand at the beginning of the end step. Used on 1 cards: Surt Fleshdrone

[2017-12-09] Reminder text changed from (This creature may help cast your creature spells. Returning it to your hand pays for {1} or {r}.)

Immaterial: This creature can't block and can't be blocked. Used on 1 cards: Sewer Wraith
Deranged: This creature enters the battlefield with PARAM1ASWORDS +1/+1 counters on it if you discard a card as it enters the battlefield. Used on 1 cards: Unhinged Reaver
Sprout: When this creature enters the battlefied, put PARAM1ASWORDS +1/+1 counter on it or create PARAM1ASWORDS 1/1 green Saproling creature token. Used on 1 cards: Bloodshroom
Sift \1.: Look at the top PARAM1ASWORDS cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. Used on 0 cards:
Dig \1.: Look at the top card of your library. You may put it into your graveyard. Do this up to PARAM1ASWORDS times. Used on 0 cards:
Voyage.: Look at the top N cards of your library, then put any number of them on the bottom of your library and the rest on top in any order. Used on 0 cards:
{CHAOS}: Used on 0 cards:
Blackproof: This can't be the target of black spells or abilities your opponents control. Used on 1 cards: Bayou Chameleon

Hexproof variant.

Elude \1: This creature can't be blocked by PARAM1 creatures. Used on 1 cards: Barkdance Phantasm
Absorb \1: Prevent all damage this would be dealt by PARAM1 sources. Used on 1 cards: Emberwalker

Absorb variant. Source

Old reminder text: (If a PARAM1 source would deal damage to a this creature, prevent that damage.)

Settlement: PARAM1: You may exile this card from your hand settling a land you control. It gains this card's abilities and “{t}: You may cast a card settling this land.” Used on 3 cards: Village Caplan, Ivybranch Woodcutter, Militia Recruiter
Abandon: This can't have anything an opponent controls attached to it. Used on 1 cards: Wacky Hermit
\1stalk: This creature can't be blocked by a creature if you control more PARAM1s than its controller. Used on 1 cards: Dirt Wraith

Landwalk variant (discont.)

Backup: When this creature enters the battlefield, if you control another creature, put a +1/+1 counter on this. Used on 2 cards: Wolfrider Cavalry, Sureblade Veteran
Chilling: Whenever this creature attacks, exile the top card of each opponent's library. Used on 2 cards: Frozen Ghoul, Ghastly Phantasm
Thrive \1.: Put a +1/+1 counter on each of up to PARAM1 creatures. Used on 0 cards:
Deploy: You may play this card face down as an asset any time you could play a land. At end of turn, it gets a charge counter. You may cast it keeping the charge counters. Used on 1 cards: Mana Accumulator

Asset rules: See Mana Accumulator.

thrive \1.: Put a +1/+1 counter on each of up to PARAM1 creatures. Used on 0 cards:
Absorb \1: If a source would deal damage to a this creature, prevent PARAM1 of that damage. Used on 1 cards: Rabid Fox
Manifest: This creature has all your manifestation abilities for each of its colors. Used on 1 cards: Archetypal Aven

Manifestation abilities are determined pre-game either by draft matters cards or other rules... details to be thought up.

There may be effects that alter the list of manifestation abilities during the game.

_Morbid_: Used on 6 cards: Prowling Dirtwolf, Leprous Hermit, Gravesite Badger, Howling Dirtwolf, Sinking Spirit, Necrosavants' Pyres

ability word

Modular: When this dies, you may put its +1/+1 counters on target artifact creature. Used on 1 cards: Restless Automaton

Shorthand for modular 0.

Infiltrate: Blocking this creature costs {1} for each blocking creature. Used on 1 cards: Rootwater Commando

replacement mechanic for landwalk

(If this creature isn't monstrous, put \1ASWORDS +1/+1 counters on it and it becomes monstrous.): Used on 4 cards: Nessian Hydra, Setessan Squirrel, Chosen of Erebos, Chantroused Chimera

Reminder text for canonical keyword action.

Joint offense: This creature may band with an unbanded creature as both attack togeher. The band is blocked together. You divide damage in a band. Used on 9 cards: Tracking Party, Benalish Vanguard, Distracting Shadow, Saddled Griffin, Breaching Baloth, Benalish Healer, Master Pilferer, Heavenly Protector, Avazan of Vesuva

Banding for attackers and no band larger than two creatures.

"Attack together" means both must attack the same player/planeswalker.

(Activate this ability only during your upkeep and only once each turn.): Used on 1 cards: Isperia's Quest
(Reveal the top card of your library and draw a card. Discard a card unless the revealed card was a land.): Used on 2 cards: Blue Explorer, Green Explorer

See source

Absorb non-Spirit: Prevent all damage this would be dealt by non-Spirit sources. Used on 1 cards: Spirit Wolf
<img src="https://i.imgur.com/dK7xNtF.png" />: Used on 6 cards: Treasury Gnome, Silvermane Pegasus, Hired Vandal, Ornate Wall, Porcelain Scribe, Gem-Eye Hydra
Territory: When this enters the battlefield, spawn a Territory land token with "{t}: Add PARAM1 to your mana pool". The land leaves if its liege does. Used on 2 cards: Red Guardian, Green Guardian

See source

Recruit: Tap another nonlegendary creature you control: It becomes a cohort of this creature as long as both remain on the battlefield. Recruit as a sorcery. Used on 1 cards: Captain Almirec

See source

Dustcast: You may play this card from your graveyard, if it's the third spell you cast this turn. Used on 1 cards: Dusk Eel
Feat: You may cast this spell by tapping PARAM1ASWORDS untapped creatures you control that share a creature type with this spell. Used on 16 cards: Fire Arrow, Quick Action, Suppressive Fire, Covered Advance, Hunter's Pride, Pinning Shot, Arrow Blanket, Call to Sermon, Burial Rite, Change of Fate, Shining Halo, Inquisitor's Mark, Spiritual Conclave, Miraculous Resurrection, Forceful Inquisition, Sacred Seal
Bifurcate: PARAM1: Create a token that is a copy of this permanent. Used on 4 cards: Splitting Spark, Splitting Spirit, Splitting Spark, Splitting Spirit

Straightforward. Created on a moment's notice as a tool to make a point.

_Wizardry_: Used on 6 cards: Antimagic Spell, Word of Friendship, Dark Prophecy, Acid Spray, Rune Purge, Flare Dancer

ability word

<img src="https://i.imgur.com/cfvsbj4.png" />: Used on 1 cards: Lantern Scout
Signature: If you cast this spell paying its additional signature cost, exile it as it resolves. Used on 3 cards: Academy Contract, Asylum Contract, Arena Contract

The spell can be cast in a way that it can be cast again later if a certain condition is triggered.

Mark of the : To mark this, control a PARAM1 or reveal one from your hand as you cast this. Used on 2 cards: Assassinate, Hunger of the Pit

Based on Draconic Roar and the co-developed faith mechanic as seen on Unshakeable Belief.

.: Your Wizard tech level is the total number of colored mana symbols among mana costs of Wizards you control. Used on 1 cards: Conjured Djinn
.: Your tech level is the total number of colored mana symbols among mana costs of permanents you control. Used on 1 cards: Archer Elite
(You may have this enter the battlefield fused with any number of fragments you control of any of this fragments compatible types.): Used on 2 cards: Doom-Spike Fragment, Seed-Blessing Fragment
tech level: Used on 2 cards: Archer Elite, Conjured Djinn

The tech level of a player is a numerical value equal to the total number of colored mana symbols in a mana cost of a permanent they control

~~~

A variant of tech level is $characteristic$ tech level which specifies a characteristic a permanent must have to add to this specific kind of tech level e. g. Intet, the Dreamer provides a blue tech level of 3 since it is a blue permanent with three colored mana symbols; a player controling both Intet and Ghastlord of Fugue has tech level 8, white tech level 0, blue tech level and black tech level 8, red tech level and green tech level 3 and creature tech level 8.


Affinity for: This cost {1} less to cast for each permanent of that type you control. Used on 4 cards: Toxic Mold, Thirst for Carnage, Ornithomancy, Recast Essence
Enchant: Used on 40 cards: (show) Transfusion, Song of Vodalia, Contractual Immortality, Thirst for Carnage, Cripple, Aggravation, Taint, Blackbanner Rites, Emberwilde Possession, Acquired Flight, Hope's Seed, Covered Advance, Hunter's Pride, Pinning Shot, Word of Friendship, Conversion, Magicophobia, Subjugate, Savage Allure, Easement Negotiation, Shining Halo, Inquisitor's Mark, Sacred Seal, Acidic Blood, Additional Head, Fire Arms, Awareness, Swallow the Hero Whole, Glimmer of Hope, Glow of Valor, Lasting Strength, Szadek's Cloak, Mark of Taboo, Tread on Bone and Ash, Vigor of the Undying, Fury of the Relic, Animate Bread, Words of Instinct, Curse of Obsession, Ooze Symbiosis

EVERGREEN, reminder text is never printed

Brutalize: You may cast this card from your graveyard by sacrificing an unblocked creature you control in addition to paying its brutalize cost. Used on 1 cards: Cripple

Originally designed as a black-red set mechanic.

Consult: Reveal the top PARAM1 cards of your library. You may play one of them. Put the unplayed cards into your gravyard. Used on 0 cards:

Originally designed as a blue-black set mechanic.

Endure: Prevent all damage that would be dealt to this creature during your turn. Used on 0 cards:

Originally designed as a gree-white set mechanic.

Stalwart: Whenever this attacks or blocks, you may have another attacking or blocking creature get +1/+1 until end of turn. Used on 0 cards:

Originally designed as a green-white set mechanic.

Joint attack: As this attacks you may join it with another unjoined creature until end of combat. (They are blocked together and you divide combat damage between them.) Used on 0 cards:

This is a mechanic to replace banding in a future set. The reminder text is tentative. The mechanic also is supposed to use a special frame.

(A <creature> fusion uses exactly one fragment with power.): Used on 4 cards: Sprite-Flare Fragment, Angel-Gaze Fragment, Vampire-Fang Fragment, Wurm-Coil Fragment
(A <creature> fusion uses exactly one fragment with toughness.): Used on 3 cards: Drake-Wing Fragment, Lightning-Chasis Fragment, Guardian-Armor Fragment
<img src="https://i.imgur.com/QnEmIJf.png" />: Used on 1 cards: Lantern Scout
(You may have this enter the battlefield fused with any number of **creature** fragments you control.): Used on 7 cards: Sprite-Flare Fragment, Angel-Gaze Fragment, Drake-Wing Fragment, Vampire-Fang Fragment, Lightning-Chasis Fragment, Wurm-Coil Fragment, Guardian-Armor Fragment
Bane: When you cast this, choose "land", "creature" or "neither". Each player may reveal a chosen card from hand. Used on 2 cards: Undercity Affliction, Terrible Missive

Alternate reminder: (When you cast this, choose "land", "creature" or "neither". Each player may reveal such a card from hand.)

Eternal: If this permanent would be buried, you may put it on top of its owner’s library instead. Used on 0 cards:

Custom keyword ability. Source

Diffusion \1: Whenever this permanent becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays PARAM1. Used on 0 cards:

Custom keyword ability. Evergreen. Source

confine: Exile it until this permanent leaves the battlefield. Used on 0 cards:

Custom keyword action. Evergreen. Source

DO suppress reminder text!

Avoid \1: This creature can't be blocked by PARAM1 permanents. Used on 0 cards:

Custom keyword ability. Quasi-evergreen. Source

Note: Legacy ability

Insight: Whenever this creature deals combat damage to a player, you may draw a card. Used on 0 cards:

Custom keyword ability. Evergreen. Source

Memoir \1: PARAM1, Sacrifice this permanent: Draw a card. Used on 0 cards:

Custom keyword ability. Evergreen? Source

Steadfast \1: Whenever this creature blocks or becomes blocked, it gets +PARAM1/+PARAM1 until end of turn. Used on 0 cards:
_Defiant_: Used on 0 cards:

Whenever this becomes the target of a spell an opponent controls, .

Uncounterable: This spell can't be countered by spells or abilities. Used on 0 cards:

Custom keyword ability. Evergreen. Source

Shorter reminder text variant for nontargeted spells: (This spell can't be countered.)

\1dweller \2: This creature gets +PARAM2/+PARAM2 as long as you control three or more PARAM1s. Used on 1 cards: Rootwater Commando

Custom keyword ability. Evergreen. Source

Variant of: Source

Parasitic: Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature. Used on 0 cards:

Custom keyword ability. Evergreen. Source

Debase: Whenever this creature attacks, each opponent loses 1 life. Used on 0 cards:

Custom keyword ability. Evergreen. Source

Bushido: Whenever this creature blocks or becomes blocked, it gets +PARAM1/+PARAM1 until end of turn. Used on 3 cards: Spiritsworn Kitsune, Scarred-Eye Ronin, Jork of the Kennels

Samurai signature mechanic; canon.

Alternate name suggestion for evergreen: Steadfast.

Vicious \1: Whenever this creature attacks, it gets +PARAM1/+0 until end of turn. Used on 0 cards:
Stout \1: Whenever this creature attacks, it gets +0/+PARAM1 until end of turn. Used on 0 cards:
Infest: When this deals damage to a creature, if that creature dies this turn, create a 1/1 black Insect creature token. Used on 1 cards: Ygr Infestor

[2017-12-09] Reminder text changed from (When a creature is dealt damage by this and dies during the same turn, put a 1/1 black Insect creature token onto the battlefield.)

Swarm: When this attacks, another target attacking gets +1/+1 until end of turn. Used on 1 cards: Acoth Scythbrood

[2017-12-09] Reminder text changed from: (When this attacks, it and another target attacking creature that shares a subtype with it get +1/+1 until end of turn.)

Fortitude: This enters the battlefield with an Aura token. If enchanted permanent would be destroyed, instead remove all damage from it and destroy the Aura. Used on 1 cards: Blessed Soldier

Full rules text:

> As this permanent enters the battlefield, create an Aura token attached to it. It has enchant permanent and "If enchanted permanent would be destroyed, instead remove all damage marked on it and destroy this Aura."

Vestige: If this becomes attached to nothing or resolves without target, return it to its owner's hand. Used on 1 cards: Lasting Strength
\1cycling \2: PARAM2, Discard this card: Search your library for a PARAM1 card, reveal it and put it into your hand. Then shuffle your library. Used on 0 cards:

Canonical typecycling. With all the searching and shuffling that comes with it...

Basic landcycling: PARAM1, Discard this card: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Used on 1 cards: Temporary Lake

Basic landcycling. Needed due to capitalization issues.

Gift of the \1: Used on 2 cards: Cull of the Battle, Riddle of the Sphinx
(You receive the gift if you control such a permanent.): Used on 2 cards: Cull of the Battle, Riddle of the Sphinx
universal attunement: Used on 6 cards: Solar Insight, Auriok Sunblade, Moriok Sunscythe, Solar Surge, Sunbound Tyrranax, Dawn's Gift

See mechanic "fifth dawn".

Champion: When this creature enters the battlefield, you may exile another creature you control until this creature leaves the battlefield. Used on 7 cards: Skewering Champion, Faithful Champion, Lifefire Supplicant, Mossbeard Champion, Ancestral Djinn, Valiant Crusader, Champion of Open Graves
Fifth dawn: If you control a different permanent of each color, you get universal attunement for the rest of the game. Used on 6 cards: Solar Insight, Auriok Sunblade, Moriok Sunscythe, Solar Surge, Sunbound Tyrranax, Dawn's Gift

The condition is to control a permanent that is white, a different permanent permanent that is blue, a different permanent permanent that is black, a different permanent permanent that is red and a different permanent permanent that is green.

Team up: This can be an additional commander if you reduce your starting and maximum hand size by 1. Used on 5 cards: Oris, Celebrated Duelist, Fizziv, Faerie Ringleader, Theodus, Ghoul Savant, Deena, Squadron Engineer, Ossa, the Burnt Seer

Balancing attempt for partner.

(If this is your face up chosen metamagic \1 outside the game, this text is "invoke \1" for you.): Used on 4 cards: Invoke the Past, Invoke the Future, Invoke the Present, Invoke Delay
Horrify: This deals damage in the form of horror counters. A player that got horrified during a turn, mills cards for their horror counters during the end step. Used on 1 cards: Horrible Wraith



In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".