[Assorted] Card Repository: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Domain — Migrating Mammoths gets +X/+X, where X is equal to the number of basic lands you control.
Rimewind — , : Migrating Mammoths fights target creature an opponent controls. Activate only if you control four or more snow permanents.3/3
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As long as Hobgoblin Tactician is attacking, attacking creatures have first strike.
3/2
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![]() ![]() , Discard a card: Return Chittering Bones and up to one other Rat card with converted mana card 2 or less from your graveyard to the battlefield tapped.2/1
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Menace (This creature can't be blocked except by two or more creatures.)
When Sheriff's Henchman enters the battlefield, destroy up to one target Cleric, Rogue or Warrior. 2/2
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When this creature dies, create a 4/4 black Zombie Beast creature token with decayed. (It can’t block. When it attacks, sacrifice it at end of combat.)
4/4
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Skulk (This creature can't be blocked by creatures with greater power.)
![]() , Discard a card, Sacrifice another creature: Transform Skulking Homunculus.2/2
Menace (This creature can't be blocked except by two or more creatures.)
When this creature transforms into Menacing Eye, each opponent discards a card and sacrifices a creature. 3/6
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Gatewalk
3/3
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Haste
Whenever Kavu Sprinter enters the battlefield, target creature can't block it this turn. 3/2
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As long as you control four or more snow permanents, Icewind Drifter gets +1/+1 and has flying.
1/3
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When this creature dies, you gain 4 life and create two 1/1 green Saproling creature tokens.
Unearth ![]() (![]() : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)4/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Sorrowful Imp enters the battlefield, you gain 1 life for each white creature you control. 1/1
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Pair (Exactly two of these can be your commander.)
, Sacrifice three Clerics you control: Create a 3/3 black Spirit Warrior creature token with flying and lifelink.1/2
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Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
When this creature enters, if it was bargained, creatures you control get +1/+0 until end of turn. 3/1
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Poisonous 1 (Whenever this creature deals combat damage to a player, that player gets a poison counter.)
Whenever this creature attacks a poisoned player, draws a card, then discard a card. 3/3
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Sacrifice Herb: Remove a counter from yourself.
Sacrifice Herb: Add to your mana pool. |
Migrating Mammoths
(rare)
Hobgoblin Tactician
(uncommon)
Chittering Bones
(uncommon)
Sheriff's Henchman
(uncommon)
Accursed Baloth
(common)
Skulking Homunculus
(common)
Respected Courier
(common)
Kavu Sprinter
(common)
Icewind Drifter
(common)
Spore-Pelt Grazer
(common)
Sorrowful Imp
(common)
Lost Cultist
(common)
Hobgoblin Courtier
(common)
Psychoactive Psion
(common)
Plains
(basic)
Herb
(token)

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: Migrating Mammoths fights target creature an opponent controls. Activate only if you control four or more snow permanents.

Creature – Eye Horror

