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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Minotaur Artificer
Morph {4}{r/w}{r/w}
When you turn this creature face up, return up to one target artifact card with mana value 4 or less from your graveyard to the battlefield.
3/2
 
 M 
Legendary Creature – Insect Glimmer Ooze
Mutate {3}{g/u}{w}{w} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Vigilance
When this creature mutates or attacks, draw a card, then you may put a permanent card from your hand onto the battlefield.
7/5
 U 
Enchantment
Whenever one or more creatures you control deal combat damage to a player, draw two cards. Triggers only once each turn.
Warp {1}{u} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
 U 
Creature – Djinn Monk
Flying, vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
3/3
 U 
Creature – Eldrazi
Creature offering
Basic landcycling {3} ({3}, Discard this card: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library.)
7/9
 C 
Instant
Target creature gets +2/+2 and gains lifelink until end of turn.
"You have faith? So do I. Except mine is not misplaced."
 C 
Instant – Charm
Choose one —
• When target Zombie creature dies this turn, return that card to the battlefield tapped.
• Target Vampire gains menace until end of turn.
• Remove a counter from target permanent.
 C 
Sorcery
Illuminate three times. (As you illuminate, you may exile the top card of your library. If you don't, you may play an illuminated card this turn.)
 C 
Creature – Dwarf Berserker
Haste
Afterlife 1 (When this creature dies, create one 1/1 white and black Spirit creature tokens with flying.)
1/1
 C 
Creature – Homunculus
Skulk (This creature can't be blocked by creatures with greater power.)
{3}{b}, Discard a card, Sacrifice another creature: Transform Skulking Homunculus.
2/2
Menacing Eye
 
 C 
Colour indicator B Creature – Eye Horror
Menace (This creature can't be blocked except by two or more creatures.)
When this creature transforms into Menacing Eye, each opponent discards a card and sacrifices a creature.
3/6
 C 
Creature – Snake Soldier
Battalion — Whenever this creature and at least two other creatures attack, this creature gains deathtouch until end of turn.
2/3
 C 
Creature – Elk
Surge {w} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
When this creature dies, you gain 3 life.
3/1
 C 
Combo Creature – Beast
(This is not a creature as long as it's not your oldest combo permanent.)
Your combo creature gets +4/+4.
"Pick up your jaws already! You are looking at a hatchling."
—Mooro, behemoth breeder
0/0
 C 
Sorcery
Draw two cards. You may cast a card named Clockworking from your hand without paying its mana cost.
Mountain
 
 B 
Basic Land – Mountain
 T 
Token Creature – Wolf Hound
First strike
1/1

Hammerhorn Restorator (uncommon, foil)
Yadro, Apex of Glory (mythic)
Aetherweave Intuition (uncommon)
Falling-Cloud Disciple (uncommon)
Consumer of Wilds (uncommon)
Moment of Villainy (common)
Horror Charm (common)
Light the Beacon (common)
Soulforge Berserker (common)
Skulking Homunculus (common)
Venomous Striker (common)
Blood-Antlered Stag (common)
Ravenous Behemoth (common)
Clockworking (common)
Mountain (basic)
Wolf Hound (token)