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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental
When this creature enters, create two 1/1 green Saproling creature tokens.
This creature gets +1/+1 for each creature you control.
0/0
 U 
Sorcery
Draw cards equal to the greatest power among creatures you control.
 U 
Sorcery
Search your library for any number of creature cards that each share a name with a creature on the battlefield, reveal them, shuffle your library and put the revealed cards on top of it in any order.
 U 
Sorcery
Create two 1/1 blue Bird creature tokens with flying and vigilance and two 1/1 black Bat creature tokens with flying and lifelink.
 C 
Creature – Kor Cleric
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, both creatures have afterlife 1.
2/1
 C 
Creature – Tiefling Rogue
Extort (Whenever you cast a spell, you may pay {w/b}. If you do, each opponent loses 1 life and you gain that much life.)
When this creature enters, create a Treasure token.
2/2
 C 
Creature – Devil
When this creature enters, up to two target creatures you control get +1/+0 and gain haste until end of turn.
1/1
 C 
Sorcery
Create a 1/1 blue Rogue creature token with "Whenever this creature deals combat damage to a player, draw a card, then discard a card."
Flashback {1}{u} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
 C 
Creature – Unicorn
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Questing Unicorn enters the battlefield, create a 1/1 blue Wizard creature token with flying.
1/3
 C 
Creature – Rat Horror
When this creature dies, each opponent discards a card.
Disguise {b} (You may cast this face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Selfsimilarity (As enchanted creature dies, if it isn't a token, create a 0/0 green and blue Fractal creature token and attach this Aura to it.)
 C 
Creature – Monkey Monk
Faith-healing (This gains you life rather than deal damage.)
3/3
 C 
Creature – Mouse
When Rustcolored Tree-Mouse enters the battlefield, you may sacrifice a Forest. If you do, search your library for a Forest card and put it onto the battlefield tapped. Then shuffle your library.
1/1
 C 
Creature – Human Settler
Settlement {1} ({1}: You may exile this card from your hand settling a land you control. It gains this card's abilities and “{t}: You may cast a card settling this land.”)
{t}: Add {g} to your mana pool.
1/2
Island
 
 B 
Basic Land – Island
 T 
Token Artifact – Scroll
Sacrifice Scroll: Add six cards to your library.
Sacrifice Scroll: Add {1} to your mana pool.

Decorated Seedbringer (rare)
Ferocities Reward (uncommon)
Mating Call (uncommon)
Wings of Dusk (uncommon)
Abyssal Pilgrim (common)
Rizon Racketeer (common)
Accelerated Devil (common)
Thieves on the Prowl (common)
Questing Unicorn (common)
Repugnant Sewer-Spawn (common)
Cloudpattern (common)
Healing-Palms Monk (common)
Rustcolored Tree-Mouse (common)
Ivybranch Woodcutter (common)
Island (basic)
Scroll (token)