[Assorted] Card Repository: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you attack, choose one —
• Tap target creature controlled by the protector this creature attacks against. Put a stun counter on it. • Mill two cards. You may return a noncreature, nonland card milled this way to your hand. Encore ![]() ![]() ![]() (![]() ![]() ![]() , Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)3/5
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Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hotblooded Farmhand enters the battlefield, draw a card. 2/1
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When Archeoloth enters the battlefield, you gain 2 life.
Creatures dying also cause abilities to trigger that would trigger on them entering the battlefield. 4/3
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Discard a card.
Splice onto sorcery ![]() ![]() |
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Escalate
(Pay this cost for each mode chosen beyond the first.)
Choose one or more — • Return target creature you control to your hand. • Return target creature another player controls to its owner's hand. |
Create a Blood token or sacrifice a Blood token. When you sacrifice this way, creatures you control get +2/+0 until end of turn.
Splice onto instant or sorcery ![]() ![]() |
Fifth dawn (If you control a different permanent of each color, you get universal attunement for the rest of the game.)
Lifelink As long as you have universal attunement Moriok Sunscythe has vigilance. 2/3
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Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, both of those creatures get +1/+0. 1/2
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Whenever Carl the Clubber becomes blocked, defending player discards a card.
2/2
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Vigilance (Attacking doesn't cause this creature to tap.)
3/3
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Flying
Alliance — Whenever another creature enters the battlefield under your control, Kitesail Squad gets +1/+1 until end of turn. 2/2
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Discover 2.
Flashback ![]() (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
: Exile the top card of your library.
, Sacrifice Flamekin Warlock: You may cast a card exiled with Flamekin Warlock this turn.1/1
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Twin Darts deals 1 damage to each of two target creatures.
Not exactly seven in one stroke, but not a bad start either.
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Sacrifice Scroll: Add six cards to your library.
Sacrifice Scroll: Add to your mana pool. |
Kadena's Diviner
(mythic)
Hotblooded Farmhand
(uncommon)
Archeoloth
(uncommon)
Nevermind
(uncommon)
Borrowed Wit
(common)
See Red
(common)
Moriok Sunscythe
(common)
Glass-Shard Vanguard
(common)
Carl the Clubber
(common)
War Elephant
(common)
Kitesail Squad
(common)
Uncover Ideals
(common)
Flamekin Warlock
(common)
Twin Darts
(common)
Plains
(basic)
Scroll
(token)




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Sorcery
(Pay this cost for each mode chosen beyond the first.)