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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Exile target nonland permanent or spell.
 U 
Creature – Skeleton Archer
Absorb 1 (If a source would deal damage to a this creature, prevent 1 of that damage.)
Whenever this creature enters or damage to it is prevented, it deals 1 damage to any target. Triggers only once each turn.
2/1
 U 
Sorcery
Each player sacrifices a creature.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
 U 
Creature – Minotaur Mercenary
Invest: This creature gets +1/+1 until end of turn.
2/3
 C 
Creature – Human Shade Hero
This creature can't block.
{1}{b}: This creature gets +1/+1 until end of turn.
2/1
 C 
Instant
This spell deals 7 damage to target creature you control and 7 damage to target creature you don't control.
 C 
Sorcery
Kicker {r} (You may pay an additional {r} as you cast this spell.)
Ring of Ashes deals 2 damage to target creature. If Ring of Ashes was kicked, it deals 2 damage to each other creature instead.
 C 
Creature – Werewolf Ninja
Ninjutsu {1}{g} ({1}{g}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
{3}{g}: This creature gets +4/+3 until end of turn. Activate only once each turn.
2/3
 C 
Creature – Turtle Warrior
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, each of those creatures gets +0/+3.
2/2
 C 
Sorcery
Return target nonland permanent to its owner's hand.
Escape—{3}{u}{u}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
 C 
Instant
Create a white +1/+1 Aura token attached to target creature.
Aggrandize. (Create a token that's a copy of an Aura you control. It's attached to the same object.)
 C 
Sorcery
Target creature you control fights target creature you don't control. The creature you control gets +2/+2 before it fights if you control eight or more lands.
 C 
Creature – Imp
Flying
When this creature enters, you create a 1/1 black Rat creature token with "This creature can't block."
1/1
 C 
Creature – Human Mercenary
<1>: Prevent the next 3 damage that would be dealt to Indentured Troops. (<N> is the gold symbol. It can be paid with gold counters or the treasure value of permanents you control.)
4/1
Forest
 
 B 
Basic Land – Forest
 T 
Token Creature – Wolf Hound
First strike
1/1

Containment Protocol (rare)
Crimson Death Archer (uncommon)
Unseen Epidemic (uncommon)
Gilded-Horn Brute (uncommon)
Darkblood Avenger (common)
Hellbound Drop (common)
Ring of Ashes (common)
Moonthicket Ambusher (common)
Kappa Escort (common)
Freed from Chains (common)
Splendid Empowerment (common)
Experienced Tackle (common)
Slum Dredger (common)
Indentured Troops (common)
Forest (basic)
Wolf Hound (token)