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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Shapeshifter
Transfigure {1}{u}{u} ({1}{u}{u}, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card onto the battlefield. Then shuffle your library. Transfigure only as a sorcery.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1/1
 U 
Creature – Elemental
Whenever you remove one or more time counters from a permanent you control or card in exile you own, put a time counter on this creature. Triggers once each turn.
This creature gets +1/+1 for each time counter on it.
Suspend 4 – {u}
3/3
 U 
Sorcery
Look at the top card of your library. You may exile it. If you do, you gain life equal to its converted mana cost. Otherwise, draw a card.
Martial (Until end of turn, whenever a creature you control deals combat damage to an opponent, cast a copy of this spell.)
 U 
Creature – Viashino Warrior
[Casualty 2]
Haste, menace
4/3
 C 
Sorcery
Create two 2/2 green Gamma creature tokens with "Power up — {5}: Put two +1/+1 counters on this creature. Draw a card."
 C 
Legendary Creature – Giant Druid
Trample
When this creature enters, put four +1/+1 counters on target creature.
Grandeur — Discard another card named Pio of Twin Grove, Sacrifice two Forests: Put four +1/+1 counters on target creature.
4/4
 C 
Kindred Sorcery – Villain
Surveil 2, then draw a card.
If you committed a crime this turn, draw another card.
"Tell them everything! I want them to know what's coming for them."
 C 
Creature – Weird Serpent
{1}{r}: This creature gains trample until end of turn.
{1}{g}: This creature gains deathtouch until end of turn.
5/5
 C 
Creature – Elf Minion
Whenever Spyre Darkguard deals combat damage to a player, that player creates an Ailment token. (It's a black enchantment with "At the end of your turn, you lose 1 life." and "{2}: Sacrifice this enchantment.")
2/3
 C 
Creature – Turtle Warrior
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, each of those creatures gets +0/+3.
2/2
 C 
Creature – Wraith
Desertwalk
Desertcycling {3}
4/3
 C 
Artifact Creature – Illusion Scientist
When this creature enters, investigate.
{1}{u}, Discard a card: Return this creature to its owner's hand.
3/3
 C 
Creature – Elk
Surge {w} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
When this creature dies, you gain 3 life.
3/1
 C 
Creature – Orc Warrior
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Blitz {3}{r}
3/3
Island
 
 B 
Basic Land – Island
 T 
Token Artifact – Stone
Sacrifice Marble: Add {w} to your mana pool.

Mitotic Imitator (rare)
Chronomental (uncommon)
Supply Raid (uncommon)
Bloodjaw Thrash (uncommon)
Brute Burst (common)
Pio of Twin Grove (common)
Leave a Witness (common)
Acidscale Serpent (common)
Spyre Darkguard (common)
Kappa Escort (common)
Dune Drifter (common)
Self-Aware Hologram (common)
Blood-Antlered Stag (common)
Highway Lancer (common)
Island (basic)
Marble (token)