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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Choose one —
• Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
• Put your commander into your hand from the command zone.
If you would put a card with mana value less than or equal to the mana value of a legendary creature an opponent controls into your hand this way, you may put it onto the battlefield instead.
 U 
Creature – Human Survivor
Stranded Survivor gets +2/+0 as long as you control a Vehicle.
0/1
 U 
Creature – Plant
Defender
At the beginning of your end step, create a Food token.
{g}, Sacrifice an untapped Food: Banana Tree gets +1/+1 until end of turn.
0/6
 U 
Creature – Ox
When it's your turn, double this creature's power and toughness. Triggers only once each turn.
3/2
 C 
Instant
Bring Down deals 5 damage to target creature [with flying].
Cleave {3}{r}
 C 
Artifact – Vehicle
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
4/3
 C 
Creature – Rabbit
Echo {w} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Grazing Jackalope enters the battlefield, you gain 3 life.
"'I am so fat, I cannot feed, so full of grass, I have no needs.'"
-The Magical Jackalope
1/3
 C 
Creature – Human Settler
Settlement {1} ({1}: You may exile this card from your hand settling a land you control. It gains this card's abilities and “{t}: You may cast a card settling this land.”)
{t}: Add {g} to your mana pool.
1/2
 C 
Creature – Kithkin Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When this creature enters, put a flanking counter on target creature without flanking you control.
2/2
 C 
Creature – Otter
Haste
As long as you have cast a noncreature spell this turn, this creature gets +1/+0.
1/1
 C 
Sorcery
Target player exiles an artifact and an enchantment they control.
 C 
Artifact – Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +1/+0.
Equip {1}{b} ({1}{b}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Graveborn Berserker
Undying
Blitz {5}{r}
3/1
 C 
Sorcery
As an additional cost to cast this spell, sacrifice an artifact.
Return up to three target artifact cards from your graveyard to your hand.
Plains
 
 B 
Basic Land – Plains
 T 
Token Artifact – Bone
Sacrifice Bone: Add {b} to your mana pool.

Worthy Opponent (rare)
Stranded Survivor (uncommon)
Banana Tree (uncommon)
Grandious Bull (uncommon)
Bring Down (common)
Charnel Chariot (common)
Grazing Jackalope (common)
Ivybranch Woodcutter (common)
Pincer-Move Mentor (common)
Spirestream Sprinter (common)
Burn through Impurities (common)
Moriok Sickle (common)
Ashrisen Champion (common)
Gearwork Restoration (common)
Plains (basic)
Bone (token)