[Assorted] Card Repository: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Haste (This creature can attack and
![]() As long as you control an Island and a Mountain, creatures you control are unblockable. 3/3
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Create two 1/1 white Bat creature tokens with flying and lifelink.
Flashbackâ ![]() ![]() |
Flying
As Ectoplasmic Orb enters the battlefield, exile a creature card from your graveyard with an orb counter on it. Ectoplasmic Orb's power and toughness are each equal to the number of orb counters on exiled cards you own. */*
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Look at a number of cards from the top of your library equal to the number of cards in your hand. You may bury the cards from your hand. If you do, draw that many cards, otherwise bury that many cards from the top of your library.
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Protection from instants
3/2
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Discard a card: Dreammist Explorer can't be blocked this turn.
Whenever Dreammist Explorer deals combat damage to a player, you may sacrifice it. If you do, draw two cards. 1/3
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When Dreamstuff Sniffer enters the battlefield, put up to one target enchantment card from your graveyard on top of your library.
3/4
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(This card is all colors.)
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) This creature can't attack or block. Graft 0 (Whenever a creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) 0/0
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Haste
If mana from a Treasure source was spent to cast this spell, it enters the battlefield with a +1/+1 counter on it. 1/2
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Haste
At the beginning of combat on your turn, another target creature you control gets +2/+0 and gains haste until end of turn. 2/2
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Mill two cards. Then draw two cards plus an additional card for each card named Archive Directive milled this way.
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This creature harmonizes using its toughness rather than its power.
0/6
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Equipped creature gets +2/+0.
As long as it's your turn, equipped creature has bushido 2. Equip ![]() ![]() |
Ninjutsu
![]() ![]() ![]() ![]() Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) 3/2
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1/1
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Subtlety
(rare)
Astral Attraction
(uncommon)
Ectoplasmic Orb
(uncommon)
Necrosavant's Offer
(uncommon)
Sabretooth Liger
(common)
Dreammist Explorer
(common)
Dreamstuff Sniffer
(common)
Prismax Constellation
(common)
Gildhorn Sailor
(common)
Guidance Coyote
(common)
Archive Directive
(common)
Sage Whisperer
(common)
Ronin's Blade
(common)
Crescent Wanderer
(common)
Plains
(basic)
Worker
(token)