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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental Vampire
Menace
Cycling {3}{g/w}
When you cycle this card, put two +1/+1 counters on target creature.
4/3
Elixir Conversion
{2}{u/r}
 
 R 
Sorcery – Adventure
As an additional cost to cast this spell, sacrifice a nonland permanent.
Draw two cards.
 U 
Sorcery
An opponent looks at the top two cards of your library and chooses one of them, then put the chosen card into your hand and the other card into your graveyard. Repeat this process for each other opponent.
 U 
Enchantment
Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Creatures you control get +2/+0.
Unearth {2}{w} ({2}{w}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
 U 
Instant
Converge — Create a 1/1 red and white Goblin Soldier creature token for each color of mana spent to cast this spell.
 C 
Artifact – Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +1/+0.
Equip {1}{b} ({1}{b}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Elemental Instant – Water
Each player returns a nonland permanent they control to its owner's hand. Each player that returned a Water permanent this way may draw a card.
 C 
Creature – Devil Villain
When this creature enters, discard a card, then draw a card.
2/2
 C 
Creature – Kor Scout
When this creature enters, you gain 1 life and surveil 1.
2/2
 C 
Creature – Fungal Hydra
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, each of those creatures has "Whenever a creature dies, put a +1/+1 counter on this creature. Triggers only once each turn."
3/3
 C 
Artifact Creature – Construct
Transfigure {w}{u}{b} ({w}{u}{b}, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card onto the battlefield. Then shuffle your library. Transfigure only as a sorcery.)
When this creature transfigures into an artifact creature, each opponent loses 1 life and you gain 1 life.
3/2
 C 
Sorcery
Target creature gets +3/+3 until end of turn. Cultivate. (Create a green Culture token. You may sacrifice two Cultures. If you do, draw a card.)
 C 
Creature – Bird
Haste
When this creature enters, creatures you control get +1/+0 until end of turn.
2/3
 C 
Instant – Charm
Choose one —
• Create a 1/1 white Human creature token.
• Target Spirit permanent becomes indestructible until end of turn.
• Prevent all combat damage that target creature would deal to players this turn.
 C 
Instant
Twin Darts deals 1 damage to each of two target creatures.
Not exactly seven in one stroke, but not a bad start either.
Island
 
 B 
Basic Land – Island
 T 
Token Artifact – Bile
Sacrifice Bile: Bury the top six cards of your library.
Sacrifice Bile: Add {1} to your mana pool.

Crystalic Nightfiend (rare)
Collect the Scraps (uncommon)
Unforgotten Stand (uncommon)
Recruit Bugbears (uncommon)
Moriok Sickle (common)
Tidewater Rush (common)
Wily Wrecker (common)
Bloomvale Explorer (common)
Munchmaw Pet (common)
Razorwire Incisor (common)
Power of the Plowhorse (common)
Cliff Moa (common)
Sanctuary Charm (common)
Twin Darts (common)
Island (basic)
Bile (token)