[Assorted] Card Repository: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Intimidate
Squad ![]() (As an additional cost to cast this spell, you may pay ![]() any number of times. When this creature enters, create that many tokens that are copies of it.)2/2
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When Crawling-Bark Zubera dies, if 4 or more damage was dealt to it this turn, create three 1/1 colorless Spirit creature tokens.
Cut off from the kakuriyo by the destruction of their honden, the zubera sought out human battles to make their defeat complete.
3/3
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As an additional cost to cast Highstorm Shaman, sacrifice an enchantment.
4/4
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Reach
At the beginning of your first main phase, add to your mana pool. Spend this mana only to cast creature spells.Strands of sinew writhe between branches and roots, waiting for new prey to be added to the tapestry.
2/4
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Flying, vigilance
When Protector of Grain Gate enters the battlefield, you gain 3 life. 1/2
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Raid — This spell costs
less to cast if you attacked this turn.3/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Sorrowful Imp enters the battlefield, you gain 1 life for each white creature you control. 1/1
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This spell deals 3 damage to any target.
Create a Food token. |
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When this creature dies, create a Treasure token and a Food token.
2/3
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Fortitude (This enters the battlefield with an Aura token. If enchanted permanent would be destroyed, instead remove all damage from it and destroy the Aura.)
Serra left her devoted with more than just faith, but a supernatural protection that has proven far too real to their enemies time and time again.
2/1
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Chilling (Whenever this creature attacks, exile the top card of each opponent's library.)
Ghastly Phantasm can't be blocked except by creatures that share a name with a card exiled by it. 1/1
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Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat during your turn, target creature you control gains menace until end of turn. 3/2
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Whenever you cast a spell, phase out Silent Servitor.
3/3
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Vigilance (Attacking doesn't cause this creature to tap.)
1/1
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1/1
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Spectral Squad
(rare)
Crawling-Bark Zubera
(uncommon)
Highstorm Shaman
(uncommon)
Fleshweave Amalgon
(uncommon)
Protector of Grain Gate
(common)
Gnoll Raider
(common)
Sorrowful Imp
(common)
Barbecue
(common)
Delicious Oyster
(common)
Blessed Soldier
(common)
Ghastly Phantasm
(common)
Experienced Street-Rat
(common)
Silent Servitor
(common)
Moa Swarmling
(common)
Forest
(basic)
Worker
(token)




