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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
Walk the Walk
{1}{r}{w}
 
 R 
Instant
Put a double strike counter on target creature.
 U 
Creature – Human Noble
When this creature enters, create three 1/1 white Human creature tokens.
2/2
Inherit Wealth
{4}{r}
 
 U 
Sorcery – Legacy
Create three Treasure tokens.
(Cast only from the graveyard. Then exile it.)
 U 
Creature – Human Soldier
Benevolent Bodyguard may block an additional creature each combat.
When Benevolent Bodyguard dies, if it was blocking two or more creatures, return it to the battlefield transformed.
1/3
Veteran Bodyguard
 
 U 
Colour indicator W Creature – Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
Veteran Bodyguard may block any number of creatures each combat.
2/5
 U 
Instant
Escalate {2} (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Each player draws three cards, then discards three cards.
• Return up to two creature cards from your graveyard to your hand.
• Exile an instant or sorcery card from each graveyard. Until your the end of your next turn, you may cast cards exiled this way.
 C 
Creature – Insect
Flying
When this creature dies, create a Food token.
1/1
 C 
Creature – Human Performer
Flash (You may cast this spell any time you could cast an instant.)
Web-slinging {1}{u} (You may cast this spell for {1}{u} if you also return a tapped creature you control to its owner’s hand.)
3/2
 C 
Sorcery
This spell deals 3 damage to target creature. Creatures its controller controls can't block this turn.
Forecast — {1}{r}, Reveal this card from your hand: Target creature can't block this turn. (Activate only during your upkeep and only once each turn.)
 C 
Creature – Human
Obstinate Weakling can't be blocked by creatures with power 2 or less.
He sure talks big.
1/1
 C 
Creature – Human Nomad
Vigilance (Attacking doesn't cause this creature to tap.)
If Nomad Sentry is in a graveyard, effects from spells named Life Burst count it as a card named Life Burst.
1/4
 C 
Instant
This spell does 5 damage to target creature without flying.
 C 
Instant
Put two +1/+1 counters on target creature you control. If you do, that creatures fights target blue, black and/or colorless creature you don't control.
 C 
Artifact – Fortification
When this artifact enters, draw a card.
Fortified land has "{t}: Add one mana of any color."
Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Creature – Vampire Warrior Ally
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
When this creature enters, create a 2/2 black Zombie creature token with decayed.
3/4
 C 
Sorcery
Target creature can't be blocked this turn. Venture into the dungeon.
Plains
 
 B 
Basic Land – Plains
 T 
Token Artifact – Food
Sacrifice Meat: You gain 2 life.
Sacrifice Meat: Add {1} to your mana pool.

Talk the Talk // Walk the Walk (rare)
Wealthy Patriarch (uncommon)
Benevolent Bodyguard (uncommon)
Act of Tyranny (uncommon)
Honey Bee (common)
Practiced Acrobat (common)
Rumbling of Thunder (common)
Obstinate Weakling (common)
Nomad Sentry (common)
Defenestrate (common)
Hunt the Corrupt (common)
Paradise Garden (common)
Redeemer of Ghet (common)
Sneak Past the Guard (common)
Plains (basic)
Meat (token)