[Assorted] Card Repository: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash, haste
This creature gets +2/+2 for each colorless creature you control. : Target creature's base power and toughness becomes equal to this creature's power and toughness.
Forecast — ![]() ![]() , Reveal this card from your hand: Manifest dread.4/6
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![]() ![]() , Sacrifice Hermit Head: Choose target creature card that was put into an opponent's graveyard from the battlefield this turn. Put it onto the battlefield under your control.2/4
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Put a number of +1/+1 counters equal to the amount of life you gained this turn on each of up to two target creatures.
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Whenever you cast an enchantment spell, you gain 2 life.
When a white Shrine enters the battlefield under your control, transform Shrine Maiden of Purity. 3/2
Whenever you cast an enchantment spell, you gain 4 life.
At the beginning of each end step, if you gained 4 or more life this turn, exile target nonland permanent. 4/3
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Flying
When Keeper of Solitude enters the battlefield, destroy all enchantments. Some that are lost only want to be left alone. Although most of them translate this in killing everything that gets near them.
1/3
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Convoke
Create two 1/1 blue Otter creature tokens with vigilance. |
Flying
Whenever this creature attacks, untap another target attacking creature. 2/1
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When this artifact enters, draw a card.
Fortified land has " : Add one mana of any color."
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
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Descend 4 — This creature gets +3/+0 as long as there are four or more permanent cards in your graveyard.
2/3
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Incubate (When this dies, create a 1/1 green Insect creature token.)
1/1
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Council's dilemma — Starting with you, each player votes for key or lock. For each key vote, choose a creature. It can't be blocked until your next turn. For each lock vote, choose a creature. Tap it and put a stun counter on it.
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Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) 2/1
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Spike Arachnid enters the battlefield with two green Aura tokens attached to it that enchant creatures and grant +1/+1 and reach.
: Attach an Aura enchanting Spike Arachnid to another creature you control.0/2
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Haste
If mana from a Treasure source was spent to cast this spell, it enters the battlefield with a +1/+1 counter on it. 1/2
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Sacrifice Marble: Add
to your mana pool. |
The Shrouded Host
(rare)
Hermit Head
(uncommon)
Feast of Vigor
(uncommon)
Shrine Maiden of Purity
(uncommon)
Keeper of Solitude
(common)
Jolly Frolicking
(common)
Pureblood Avenger
(common)
Paradise Garden
(common)
Ogre Delver
(common)
Gand Broodling
(common)
Visit the Dungeons
(common)
Ravenous Reaver
(common)
Spike Arachnid
(common)
Gildhorn Sailor
(common)
Island
(basic)
Marble
(token)



: Target creature's base power and toughness becomes equal to this creature's power and toughness.





Creature – Zubera Spirit
