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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Demon Dog Mount
Whenever this creature attacks while saddled, it gains double strike until end of turn.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
3/5
 U 
Artifact Creature – Zombie Cyborg
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
When this creature persists, create a 1/1 colorless Servo artifact creature token.
2/2
 U 
Creature – Sphinx Advisor
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a creature with power 4 or greater dies, draw a card.
4/4
 U 
Creature – Crocodile Horror
{1}{b}: This creature gains deathtouch until end of turn.
Morph–Sacrifice two creatures.
2/5
 C 
Sorcery
Target creature gets +3/+3 until end of turn. Cultivate. (Create a green Culture token. You may sacrifice two Cultures. If you do, draw a card.)
 C 
Sorcery
Move any number of counters from target creature you control onto another target creature you control. Put an undying counter on the first creature.
{1}{u}
 
 C 
Instant
Phase out target creature.
Draw a card.
Dove
{1}{w}
 
 C 
Instant
Create a 1/1 white Bird creature token.
 C 
Creature – Human Samurai
Whenever another creature you control dies, put a +1/+1 counter on Indebted Veteran.
2/3
 C 
Sorcery
Phase out target creature an opponent controls until your next turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
 C 
Creature – Giant Nomad
Trample
When this creature enters, it explores.
4/4
 C 
Creature – Spirit Wraith
Menace
Dirtwater Apparition can't block.
3/1
 C 
Creature – Otter Orc Barbarian
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
This creature can't block.
2/2
 C 
Artifact Creature – Construct Warrior
Menace (This creature can't be blocked except by two or more creatures.)
Modular 1 (This enters the battlefield with one +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
2/0
 C 
Creature – Vampire Doctor
{t}: Each player creates a Blood token.
Plains
 
 B 
Basic Land – Plains
 T 
Token Artifact – Metal
Sacrifice Steel: Add {u} to your mana pool.

Grizzled Hellhound (rare)
Workshop Skaab (uncommon)
Pragmatic Sphinx (uncommon)
Pit Mangler (uncommon)
Power of the Plowhorse (common)
Ghastly Trade (common)
Dive // Dove (common)
Indebted Veteran (common)
Allure of the Mist (common)
Jungle Giant (common)
Dirtwater Apparition (common)
Bloodswimmer (common)
Arcbound Reaver (common)
Scarlet Puncturer (common)
Plains (basic)
Steel (token)