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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Choose one or more —
• Each player draws three cards.
• Each player discards three cards.
• Each player sacrifices two nonland permanents
• Each player exiles their graveyard.
 U 
Creature – Djinn Monger
{2}: Target player draws a card. Any player may activate this ability.
3/3
 U 
Creature – Human
Echo {r} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hotblooded Farmhand enters the battlefield, draw a card.
2/1
 U 
Creature – Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Shadowveil Bat attacks and isn't blocked, you may pay {3}{b} and return Shadowveil Bat to its owner's hand. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking.
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2.
Recover {1}{w} (When a creature is put into your graveyard from the battlefield, you may pay {1}{w}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
 C 
Creature – Gorgon Assassin
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever a creature dealt damage by this creature this turn dies, create a Treasure token
2/3
 C 
Sorcery
Put a +1/+1 counter on target creature.
Splice onto instant or sorcery {1}{g}
 C 
Sorcery
Choose one —
• Return target artifact or enchantment card with mana value 4 or less from a graveyard to its owner's hand.
• Return target creature card with mana value 4 or less from a graveyard to its owner's hand.
Entwine {b} (Choose both if you pay the entwine cost.)
 C 
Creature – Wolf
Flash (You may cast this spell any time you could cast an instant.)
Morbid — Prowling Dirtwolf enters the battlefield with a +1/+1 counter on it if a creature died this turn.
2/1
 C 
Creature – Naga Wizard
{u}, {t}: Switch the power and toughness of target creature you control.
"Do you remember when snakes just tried to strangle us with their bodies or were lethally venomous? I miss those times."
—Zhamir, Treasure Hunter
1/3
 C 
Creature – Spirit
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
3/2
 C 
Creature – Zombie
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, mill three cards. You gain 1 life for each creature card milled this way.
3/2
 C 
Sorcery
Manifest dread. Put an intimidate counter on that creature.
 C 
Sorcery
You get an experience counter. Put X +1/+1 counters on a creature you control, where X is the number of experience counters you have. That creature gains haste and trample until end of turn.
Island
 
 B 
Basic Land – Island
 T 
Token Creature – Wolf Hound
First strike
1/1

Leap into Disaster (rare)
Informationmonger (uncommon)
Hotblooded Farmhand (uncommon)
Shadowveil Bat (uncommon)
Lost Grace (common)
Trophy Chaser (common)
Growing Strong (common)
Miraculous Breath (common)
Prowling Dirtwolf (common)
Naga Illusionist (common)
Pseudopod Mass (common)
Swarming Ghoul (common)
Crawling from Caskets (common)
Barst's Growth (common)
Island (basic)
Wolf Hound (token)