[Assorted] Card Repository: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player discards two cards. If that player is enchanted, they discard two cards at random instead.
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As an additional cost to cast Abandon Fate, discard a card.
Search your library for any number of cards with the same name as the discarded card and bury them. Then shuffle your library. |
When Apprentice Necromancer enters the battlefield, bury the top three cards of your library.
When a creature enters the battlefield under your control from a graveyard, transform Apprentice Necromancer. 2/2
Zombie creatures you control get +1/+1.
You may cast a Zombie card from your graveyard each turn. 2/2
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Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
When this creature enters or becomes renowned, draw a card. 3/3
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Converge — Create X 4/4 green Beast creature tokens, where X is the number of colors of mana spent to cast this spell.
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Choose one —
• Transform target Werewolf. • Target Human creature gets +2/+2 until end of turn. • Put target creature card from a graveyard on the bottom of its owner's library. |
Target player discards a card and loses 1 life.
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Flash
Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn. When Takeno's Cavalry enters the battlefield, it deals 1 damage to target attacking or blocking Spirit. 1/1
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Return target nonland permanent to its owner's hand.
Awaken 3 – ![]() (If you cast this spell for ![]() , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.)
1/1
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Harvest Fire deals 1 damage to target creature or player. Thrive 1. (Put a +1/+1 counter on up to one creature of your choice.)
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When this creature dies, incubate 1.
1/1
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(Both halves leave battlefield together.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) ⚔ 2
⛨ 2 (Both halves share toughness.)
Flying (This creature can't be blocked except by creatures with flying or reach.) ⚔ 1
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When this enchantment enters, earthbend 2.
![]() , Sacrifice this enchantment: Earthbend 4. |
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Sacrifice Granite: Add
to your mana pool. |
Screaming Shadows
(common, foil)
Abandon Fate
(rare)
Apprentice Necromancer
(uncommon)
Amphin Buccaneer
(uncommon)
Baloth Gathering
(uncommon)
Moon Charm
(common)
Funeral Wreath
(common)
Takeno's Cavalry
(common)
Overwhelming Undercurrent
(common)
Chain Swinger
(common)
Harvest Fire
(common)
Bone Servant
(common)
Martyred Corpse // Wicked Soul
(common)
Earthen Tides
(common)
Forest
(basic)
Granite
(token)


Creature – Human Shaman




