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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Squirrel Beast
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
{4}{g}{g}: Monstrosity 7. (If this creature isn't monstrous, put seven +1/+1 counters on it and it becomes monstrous.)
1/1
 U 
Creature – Merfolk Zombie
Flash
When Mud Surger enters the battlefield, creatures your opponents control get -1/-0 until end of turn.
2/3
 U 
Creature – Orc Assassin
Skulk (This creature can't be blocked by creatures with greater power.)
Double strike (This creature deals both first-strike and regular combat damage.)
1/3
 U 
Instant
Return target instant or sorcery card that was buried this turn from a graveyard to its owner's hand.
 C 
Combo Creature – Beast
(This is not a creature as long as it's not your oldest combo permanent.)
Your combo creature gets +4/+4.
"Pick up your jaws already! You are looking at a hatchling."
—Mooro, behemoth breeder
0/0
 C 
Creature – Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
When Ser Luther Tirel enters the battlefield, create a 1/1 white Soldier creature token.
2/2
 C 
Creature – Cockatrice
Flying (This creature can't be blocked except by creatures with flying or reach.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Cockatrice Hatchling can't block.
1/1
 C 
Creature – Human Serf
Tap an untapped creature you control: Whipped Slave gets +2 work effort until end of turn. Activate this ability only once each turn. (Add a creature's work effort to the labor it produces at a structure.)
1/1
 C 
Creature – Spider
Reach
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, you gain 2 life.
2/4
 C 
Sorcery
Choose one —
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life. You gain 2 life.
Entwine {w} (Choose both if you pay the entwine cost.)
 C 
Land – Plains
({t}: Add {w}.)
This land enters tapped.
When this land enters, you gain 1 life.
Forest swap {3}, Island swap {3} ({3}: Exchange this land with a Forest and/or Island card in your hand.)
 C 
Creature – Homunculus
Camouflage {3} (Spells and abilities targeting this cost {3} more to cast)
At the beginning of each other player’s upkeep that player buries the top card of his or her library.
0/1
 C 
Creature – Human Cleric
Absorb red (Prevent all damage this would be dealt by red sources.)
A disciplined mind overcomes the pain.
2/1
 C 
Instant
Discard all the cards in your hand, then draw that many cards.
Add {r}{r} to your mana pool.
Plains
 
 B 
Basic Land – Plains
 T 
Token Artifact – Metal
Sacrifice Steel: Add {u} to your mana pool.

Setessan Squirrel (rare)
Mud Surger (uncommon)
Ironfist Eliminator (uncommon)
Log Entry (uncommon)
Ravenous Behemoth (common)
Ser Luther Tirel (common)
Cockatrice Hatchling (common)
Whipped Slave (common)
Attic Arachnid (common)
Desiccate (common)
Undeveloped Pastures (common)
Escaped Homunculus (common)
Emberwalker (common)
Smoke Vision (common)
Plains (basic)
Steel (token)