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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Council's dilemma — Starting with you, each player votes for crime or punishment. For each crime vote, the voter exiles a card from their hand. For as long as it remains exiled, you may play the card by paying an amount of life equal to its mana value rather than paying its mana cost. For each punishment vote, each opponent loses 3 life.
 U 
Creature – Wombat
When Unstable Wombat enters the battlefield, roll three six-sided dice.
Whenever you roll a 1, Unstable Wombat fights up to one target creature.
Whenever you roll a 2, create a 2/2 green Wombat creature token.
Whenever you roll a 3, put a +1/+1 counter on Unstable Wombat.
2/2
 U 
Snow Creature – Shapeshifter Rogue
When this creature enters, each player draws a card, then discards a card.
Whenever a player discards a card, if the number of cards in their graveyard is greater than this creature's power, put a +1/+1 counter on this creature.
1/3
 U 
Creature – Elf Warlock
Whenever a land or Elemental enters the battlefield under your control, you gain 1 life and Soilwitch becomes indestructible until end of turn.
3/1
 C 
Sorcery
Manifest dread, then put four +1/+1 counters and a trample counter on that creature.
 C 
Creature – Imp Spirit
When Boglight Imp enters the battlefield, target creature strays. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put the card back or put it into your graveyard, then you may put a -1/-1 counter on the creature.)
1/1
 C 
Creature – Weird Warrior
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, switch the power and toughness of each of those creatures.
2/5
 C 
Creature – Bird
Flying
Echo — Draw a card.
1/1
 C 
Sorcery
Choose one —
• Each player who doesn't control the fewest creatures and isn't tied for fewest sacrifices a creature.
• Each player who doesn't have the fewest number of cards in hand isn't tied for fewest discards a card.
Entwine {w} (Choose both if you pay the entwine cost.)
 C 
Sorcery
Target player discards two cards and loses 2 life. Surveil 2.
Enweb {3}{b} (You may cast this spell for {3}{b} if you also return a tapped creature you control to its owner’s hand.)
 C 
Sorcery
Kicker {1}{g} (You may pay an additional {1}{g} as you cast this spell.)
Scry 2. If Look Ahead was kicked, you may reveal the top card of your library. If it's a land card, put it onto the battlefield.
 C 
Creature – Insect
Flying
When this creature dies, create a Food token.
1/1
 C 
Creature – Raccoon
When this creature enters, create a Junk token.
Blitz {2}{r}
2/1
 C 
Creature – Cat Warrior
Jedit's Huntmate can't be blocked by creatures with power 2 or less.
2/2
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Worker
1/1

Unfettered Tyranny (rare)
Unstable Wombat (uncommon)
Unsettling Rimekin (uncommon)
Soilwitch (uncommon)
Manifest Dreadmaw (common)
Boglight Imp (common)
Chemoblade Artist (common)
Messenger Pigeon (common)
Hand on the Scales (common)
Waiting in Its Web (common)
Look Ahead (common)
Honey Bee (common)
Sneaky Retriever (common)
Jedit's Huntmate (common)
Plains (basic)
Worker (token)