[Assorted] Card Repository: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, haste
Warlocks you control have haste. Whenever a creature you control deals damage to an opponent during the turn it entered, exile two cards from the top of your library. You may cast one of those cards until the end of your next turn. 4/4
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When Leonin Expeller enters the battlefield, exile target creature an opponent controls until Leonin Expeller leaves the battlefield.
2/2
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Double strike
Renew — ![]() ![]() , Exile this card from your graveyard: Put a double strike counter on target creature. Activate only as a sorcery.1/3
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Discard all cards in your hand, then investigate twice that many times.
Inadmissable in court, but just good enough for some vigilante justice.
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When this creature attacks, untap it and it gains flying until end of turn.
3/3
Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
1/1
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Bloodrush — ![]() , Discard this card: Target attacking creature gets +1/+3 and gains lifelink until end of turn.1/3
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Reach (This creature can block creatures with flying.)
Whenever Acrobatic Arach attacks, if you control a Plains or Island, it gains flying until end of combat. 2/3
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Trample
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) 3/3
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Return two target unadorned creatures you don't control to their owners' hands. (Creatures with counters on or permanents attached are adorned.)
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Bloodrush —
, Discard this card: Target attacking creature gets +0/+4 until end of turn.0/4
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Pair (Exactly two of these can be your commander.)
When Sworn Sword enters the battlefield, put a +1/+1 counter on each creature named Sworn Sword you control. 2/2
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Level up
( : Put a level counter on this. Level up only as a sorcery.)
Whenever this creature or another Warrior you control enters, target creature you control gets +X/+0 and gains menace until end of turn, where X is equal to the total level of Warriors you control. 3/3
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Absorb red (Prevent all damage this would be dealt by red sources.)
A disciplined mind overcomes the pain.
2/1
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Discard up to two cards, then draw a card for each card discarded this way.
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Sacrifice Marble: Add
to your mana pool. |
Draconic Patron
(rare)
Leonin Expeller
(uncommon)
Searing Lancer
(uncommon)
Illegal Search
(uncommon)
Celestial Reef Halfbeak // Card181318
(common)
Ravenous Revenant
(common)
Acrobatic Arach
(common)
Surging Predators
(common)
Unravelling Stormwind
(common)
Bloodcoast Ripper
(common)
Sworn Sword
(common)
Phosforun Rager
(common)
Emberwalker
(common)
Feel the Fire
(common)
Island
(basic)
Marble
(token)







