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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Bear Farmer
Cultivate 2 (At the beginning of your upkeep, if this creature has less than two +1/+1 counters on it, put a +1/+1 counter on it.)
0/1
 
 R 
Creature – Crocodile
Whenever this creature or a creature an opponent controls dies, put a +1/+1 counter on target creature you control.
Blitz {2}{u}{b} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card". Sacrifice it at the beginning of the next end step.)
6/4
 U 
Instant
Counter target creature spell unless its controller pays {1}.
Draw a card.
 U 
Creature – Soltari Scout
Skulk (This creature can't be blocked by creatures with greater power.)
Whenever this creature deals combat damage to an opponent, create a 1/1 white Soltari Scout creature token.
1/2
{1}{u}
 
 U 
Sorcery
Investigate twice.
Lies
{5}{u}
 
 U 
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Create a token that's a copy of target artifact or creature.
 C 
Creature – Hamster Familiar
Whenever a spell you have cast causes you to gain life, create a Food token.
1/1
 C 
Creature – Halfling Detective
When this creature enters, surveil 1.
Renew{u}, Exile this card from your graveyard: Investigate. Activate only as a sorcery.
1/2
 C 
Creature – Elf Citizen
When this creature enters, search your library for two Gate cards. An opponent of your choice puts one of them onto the battlefield tapped under their control. Put the other onto the battlefield tapped. Then shuffle.
2/2
 C 
Kindred Sorcery – Symbiote
Target creature gets +1/+1 for each other creature you control and gains vigilance and trample until end of turn.
 C 
Creature – Cockatrice
Flying (This creature can't be blocked except by creatures with flying or reach.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Cockatrice Hatchling can't block.
1/1
 C 
Creature – Skunk Troll
When this creature enters, each opponent loses 2 life.
When this creature dies, if it doesn't have menace, return it to the battlefield under its owner’s control with a menace counter on it.
2/2
 C 
Sorcery – Past
Target player sacrifices an artifact.
(Then exile this card. You may cast the creature later from exile.)
Mistakes, I made a few...
Reformed Craftsman
{4}{w}
 
 C 
Creature – Human Worker
When Reformed Craftsman enters the battlefield, return up to one target artifact card from your graveyard to your hand.
... but what was broken can yet be mended.
2/3
 C 
Creature – Spirit
Sacrifice this creature: Destroy target artifact.
Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
2/2
 C 
Sorcery
Exile target nonland permanent with converted mana cost less than or equal to your devotion to white.
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Worker
1/1

Oasen Guardian (uncommon, foil)
Sewer Tyrant (rare)
Essence Pierce (uncommon)
Suncloud Vanguard (uncommon)
Truth // Lies (uncommon)
Foraging Familiar (common)
Rookie Sleuth (common)
Promenade Architect (common)
Empowered by the Crowd (common)
Cockatrice Hatchling (common)
Stench Brewer (common)
Youthful Deliquency // Reformed Craftsman (common)
Edge Ruster (common)
Smitten by Heliod (common)
Plains (basic)
Worker (token)