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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Put a +1/+1 counter on each of five target creatures. Put an additional +1/+1 counter on each of those creatures that is black.
 U 
Creature – Insect Advisor Villain
Whenever this creature attacks, create a Treasure token. It's a 1/1 Insect creature in addition to its types.
Sacrifice a token: This creature gains flying and vigilance until end of turn. Untap it.
1/3
 U 
Creature – Soltari Mercenary Villain
Menace
Whenever this creature becomes blocked, it gains double strike.
2/4
 U 
Sorcery
Bury target creature and the top three cards of its owner's library. (Put those cards into their owners' graveyards.)
 C 
Creature – Tiefling Performer
Menace
When Torchdancer dies, it deals 1 damage to each of up to two target blocking creatures.
3/1
 C 
Creature – Dryad Assassin
Freerunning {g} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2/1
 C 
Creature – Human Cleric
{1}{g}: Regenerate another target Human.
2/2
 C 
Instant
Put a +1/+1 counter on target creature you control. It fights target attacking creature you don't control.
 C 
Sorcery
Target creature gets -3/-3 until end of turn.
Awaken 3 – {5}{b} (If you cast this spell for {5}{b}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
 C 
Creature – Rabbit
Echo {w} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Grazing Jackalope enters the battlefield, you gain 3 life.
"'I am so fat, I cannot feed, so full of grass, I have no needs.'"
-The Magical Jackalope
1/3
 C 
Legendary Creature – Dinosaur
Grandeur — Discard another card named Mormar, Dreadmaw, Sacrifice two Forests: Put four +1/+1 counters on this creature.
8/8
 C 
Creature – Homunculus
Camouflage {3} (Spells and abilities targeting this cost {3} more to cast)
At the beginning of each other player’s upkeep that player buries the top card of his or her library.
0/1
 C 
Creature – Halfling Mystic
This creature can't be blocked by players that control less than ten permanents.
When this creature enters, surveil 2. You gain life equal to the number of cards buried this way.
2/2
 C 
Creature – Illusion
When Strange Visiform enters the battlefield, scry 1.
Xenomorph {5}{u} (You may cast this card face down as a 2/2 creature for {3}. If it dies face-down, exile it. You may cast it later from exile for its morph cost.)
3/3
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Artifact – Stone
Sacrifice Granite: Add {r} to your mana pool.

Nightpack's Feast (rare)
Goldshell Broker (uncommon)
Sunstrike Merc (uncommon)
Really Buried Alive (uncommon)
Torchdancer (common)
Bloodthorn Dryad (common)
Venerable Ibu Tor (common)
Defend the Domain (common)
Miasmic Rush (common)
Grazing Jackalope (common)
Mormar, Dreadmaw (common)
Escaped Homunculus (common)
Seeker of Morrow's Breath (common)
Strange Visiform (common)
Swamp (basic)
Granite (token)