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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Destroy target creature with power 3 or less, artifact, or enchantment.
Replicate {2/b}{2/r}{2/g} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
 U 
Creature – Phyrexian Warrior
Toxic 2 (Players dealt combat damage by this creature also get two poison counters. A player with ten or more poison counters loses the game.)
Double strike (This creature deals both first-strike and regular combat damage.)
2/2
 U 
Creature – Kor Artificer
When this creature enters, create a 3/4 colorless Gargoyle artifact creature token with flying.
2/1
 U 
Creature – Salamander Pirate
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
When this creature enters or becomes renowned, draw a card.
3/3
 C 
Sorcery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target Equipment card from your graveyard to your hand.
 C 
Creature – Elemental Mystic
Flying
Landfall — Whenever a land enters under your control, this creature gets +2/+2 until end of turn.
3/4
 C 
Creature – Giant Wizard
Whenever Harbinger of Frost or another creature named Harbinger of Flame enters the battlefield under your control, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
4/4
 C 
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Return up to three target creature cards from your graveyard to your hand.
 C 
Sorcery
Mill two cards. Then draw two cards plus an additional card for each card named Archive Directive milled this way.
 C 
Creature – Kavu
Haste
When Kavu Brute enters the battlefield, target creature you control can't attack this turn.
Coordinated military maneuvers don't go well with the single-mindedness of a beast that has the natural instincts of an avalanche.
4/3
 C 
Sorcery
As an additional cost to cast this spell, reveal a creature card from your hand.
Target creature you control gets +X/+X until end of turn.
 C 
Sorcery
You gain 6 life. If you control an Angel, draw a card. Otherwise, study the Angel. (You may reveal an Angel card you own from outside the game and put it into your hand, or discard a card to draw a card.)
 C 
Instant
As an additional cost to cast this spell, discard a card.
Draw two cards, then you gain life equal to the number of cards you have discarded this turn.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
 C 
Creature – Elk
Vigilance
Whenever this creature attacks, untap a permanent you control.
2/3
Forest
 
 B 
Basic Land – Forest
 T 
Token Creature – Wolf Hound
First strike
1/1

Smash Their Utopia (rare)
Ichorclaw Slasher (uncommon)
Citadel Sculptor (uncommon)
Amphin Buccaneer (uncommon)
From the Barrows (common)
Waste-Wing Cinder (common)
Harbinger of Frost (common)
Bloodpool Revival (common)
Archive Directive (common)
Kavu Brute (common)
Seized by Ancestral Strength (common)
From Divine Scripture (common)
Get Ahead (common)
Everlife Elk (common)
Forest (basic)
Wolf Hound (token)