[Assorted] Card Repository: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, trample
At the beginning of your end step, if you control a creature with power 8 or greater, create a 4/4 red and green Elemental creature token. ![]() : Gaean Dragon gets +1/+0 until end of turn.6/6
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Copy target instant or sorcery spell. You may choose new targets for the copy. You gain 3 life.
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Kicker
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For each counter on target creature, put one of those counters on another target creature. If this spell was kicked, put a +1/+1 counter on each of those creatures first. Flashback ![]() ![]() |
Roll three six-sided dice. You lose life equal to the highest result. Choose another result. You draw that many cards.
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Defender
You and other creatures you control have hexproof. 1/5
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Create two Blood tokens and two Treasure tokens.
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When Bolstering Comrade enters the battlefield, up to two target creatures get +1/+1 each.
2/3
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Target player sacrifices an tapped creature.
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Draw a card. You lose 2 life.
Study the Arcane. (You may reveal an Arcane card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
Erratic Missile deals 3 damage to target creature. It deals 6 damage to that creature instead if it is tapped or has defender.
"You'll need to get a good aim to get the full potential. Best used against static targets."
— Eton, explosives vendor |
Enchant creature
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Enchanted creature gets +4/+4. |
When Handy Beaver enters, mill four cards. Put a Fortification card milled this way into your hand. If you can't, draw a card.
2/2
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Choose one —
• Create a 1/1 white Human creature token. • Target Spirit permanent becomes indestructible until end of turn. • Prevent all combat damage that target creature would deal to players this turn. |
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) |
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Sacrifice Wood: Add
to your mana pool. |
Gaean Dragon
(rare, foil)
Promote
(rare)
Adaptive Mimicry
(uncommon)
Dark Alley Meeting
(uncommon)
Bulwark of Banners
(uncommon)
Pay in Blood
(common)
Bolstering Comrade
(common)
Assassin's Edict
(common)
Read the Bloodglyphs
(common)
Erratic Missile
(common)
Cultivated Brawn
(common)
Handy Beaver
(common)
Sanctuary Charm
(common)
Solitary Tactics
(common)
Forest
(basic)
Wood
(token)





