[Assorted] Card Repository: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast this spell, exile a card from your hand and a permanent you control.
Create four 1/1 blue Spirit creature tokens with flying. Surveil 4. |
When Lord of Decay enters the battlefield, all counters on your opponents become poison counters and all counters on creatures your opponents control become -1/-1 counters.
If an opponent would get one or more counters they gain that many poison counters instead. If one or more counters would be placed onto a creature an opponent controls, that many poison counters instead are placed. 3/5
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Create a 1/1 white Glimmer enchantment creature token for each enchantment card in your graveyard.
Flashback ![]() ![]() (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Learn twice. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card. Then choose again.)
You lose 1 life for each card put into your hand from outside the game this way. You gain 1 life for each card discarded this way. |
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Choose one -
• Return an artifact card from your graveyard to your hand. • Put a Contraption from your scrapyard onto one of your sprockets. (This is not called reassembling a Contraption.) • Assemble a Contraption. |
Whenever Temple Scorpion blocks or becomes blocked by a creature, that creature's controller loses 3 life.
1/3
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Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)
Target creature gets +1/+0 until end of turn. |
Put a +1/+1 counter on target creature.
Splice onto instant or sorcery ![]() ![]() |
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When this creature dies, create a 2/2 black Zombie creature token with decayed. (It can’t block. When it attacks, sacrifice it at end of combat.)
2/2
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a creature spell, scry 1. 1/1
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This spell deals 3 damage to target creature.
Addendum — If you cast this spell during your main phase, this spell deals 5 damage to that creature instead. |
Enchant creature
Enchanted creature has base power and toughness 1/1. Suspend 2 – (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) |
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When Sly Imitator enters the battlefield, choose a counter on a permanent you control. Put a counter of that kind on Sly Imitator.
2/2
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Exhaust —
![]() : Put three +1/+1 counters and a reach counter on this creature. (Activate each exhaust ability only once.)3/1
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Sacrifice Herb: Remove a counter from yourself.
Sacrifice Herb: Add to your mana pool. |
Everlasting Watch
(uncommon, foil)
Lord of Decay
(rare)
Spreading Light
(uncommon)
Silverquill Notes
(uncommon)
Reassemble
(uncommon)
Temple Scorpion
(common)
Dark Frenzy
(common)
Growing Strong
(common)
Doomed Sentry
(common)
Silver-Tail Fynx
(common)
Consign to Flame
(common)
Echoes of Youth
(common)
Sly Imitator
(common)
Searhoove Sorcerer
(common)
Mountain
(basic)
Herb
(token)




