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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Chroma — Each creature gets -1/-1 for each black mana symbol in another creature's mana cost.
 U 
Creature – Zombie
Squad {2}
Cascade
Unearth {1}{b}
When Worldscar Forgotten leaves the battlefield, each player loses 2 life.
2/2
 U 
Instant
Draw two cards. You may pay {r/w}{r/w}. When you do, target creature you control with power less than or equal to the number of cards in your hand gains double strike until end of turn.
 U 
Creature – Orc Ranger
When Tuskwolf Companion enters he battlefield, create a 3/2 red Boar Wolf creature token. It gets +1/+1 and gains trample and haste until end of turn.
2/3
 C 
Creature – Bird
Flying
When this creature enters, scry 1.
Dash {u}{r} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/2
 C 
Creature – Illusion Rogue
Haunt (When this creature dies, exile it haunting target creature.)
Creatures blocking this creature get -2/-0.
The creature this card haunts gets -2/-0.
3/2
 C 
Artifact Creature – Robot
Whenever this creature enters, create an Invader token. (It's an artifact with "{2}, {t}, Sacrifice this token: Create a 2/2 Robot artifact creature")
1/1
 C 
Creature – Minotaur Warrior
Champion (When this creature enters the battlefield, you may exile another creature you control until this creature leaves the battlefield.)
Skewering Champion gets +2/+0 and has haste as long as it champions a creature.
Two spears, two horns, and a whole lot of momentum.
3/3
 C 
Creature – Spirit
Sacrifice this creature: Destroy target artifact.
Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
2/2
 C 
Creature – Merfolk Warrior
{r}: Kukemssa Merfolk gets +1/-1 until end of turn.
0/3
 C 
Creature – Myr
1/2
 C 
Creature – Squirrel Wurm
Affinity for Food (This cost {1} less to cast for each permanent of that type you control.)
7/7
 C 
Creature – Zombie Horror
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
When this creature attacks, you lose life equal to its power.
2/2
 C 
Kindred Enchantment – Symbiote
When this creature enters, put a +1/+1 counter and a haste counter on target creature.
Tap an untapped creature you control: Move a counter from that creature onto another target creature you control.
Island
 
 B 
Basic Land – Island
 T 
Token Creature – Wolf Hound
First strike
1/1

Malice of the Masses (rare)
Worldscar Forgotten (uncommon)
Calculated Violence (uncommon)
Tuskwolf Companion (uncommon)
Storm Stryx (common)
Shackling Silhouette (common)
Synthetic Vanguard (common)
Skewering Champion (common)
Edge Ruster (common)
Kukemssa Merfolk (common)
Hexgold Myr (common)
Morselhoard Wurm (common)
Embalmed Creeper (common)
Zeal Infusion (common)
Island (basic)
Wolf Hound (token)