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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Umbra armor (If equipped creature would be destroyed, instead remove all damage marked on it and destroy this permanent.)
Equipped creature gets +2/+2 for each permanent attached to it. Those permanents have umbra armor.
Equip {3}
 U 
Creature – Kor Knight
{1}{w}: Target attacking Knight gains indestructible until end of turn.
3/3
 U 
Artifact – Treasure
This artifact enters tapped.
When this artifact enters, put two +1/+1 counters on target creature.
{t}, Sacrifice this artifact: Add two mana of any color.
Recover {3} (When a creature is put into your graveyard from the battlefield, you may pay {3}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
 U 
Sorcery
Discard your hand, then draw three cards.
"But will I still be myself?", the wizard asked anxious.
"You will be better", the demon promised.
 C 
Sorcery
Draw two cards.
Flashback — {1}{r}, Discard two cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
 C 
Instant
Destroy target artifact.
Add {r}{r} to your mana pool.
 C 
Creature – Mouse
When Lab Mouse dies, if it is enchanted or equipped, draw a card.
1/1
 C 
Creature – Rat
When this creature enters, create a 1/1 blue Rat creature token with "This creature can't be blocked."
This creature can't be blocked.
2/1
 C 
Creature – Azra Assassin
Whenever this creature attacks, it deals 1 damage to defending player, or a battle or planeswalker they control.
1/3
 C 
Sorcery
Gift a tapped Walker (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 2/2 black Zombie creature token named Walker before its other effects.)
Target creature you control fights target creature you don't control. If the gift was promised, put two +1/+1 counters on the creature you control first.
{pw}
 
 C 
Instant
Return target creature you own to your hand.
 C 
Creature – Insect
Squad {2}
When this creature dies, each opponent exiles three cards from the top of their library.
1/1
 C 
Creature – Elf Scout
Territory {g} (When this enters the battlefield, spawn a Territory land token with "{t}: Add {g} to your mana pool". The land leaves if its liege does.)
1/1
 C 
Creature – Wurm Elf Sorcerer
Exhaust — {5}{g}: Put four +1/+1 counters and a trample counter on this creature. (Activate each exhaust ability only once.)
3/4
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Worker
1/1

Dream's Vestment (rare)
Blessed Crusader (uncommon)
Mithril Stash (uncommon)
Personality Transplant (uncommon)
Craft Theories (common)
Kindled Goods (common)
Lab Mouse (common)
Soaked Slitherfur (common)
Copper-Blade Assassin (common)
Hansk's Trap (common)
Retract (common)
Earwig Squad (common)
Green Guardian (common)
Steelbranch Sorcerer (common)
Plains (basic)
Worker (token)