[Assorted] Card Repository: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures you control gain mobilize 2 until end of turn.
Harmonize ![]() ![]() (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.) |
Flash
When this creature enters, choose one — • Return target artifact or creature you control to its owner's hand. • Draw a card. 1/3
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Metamagic time — Draw two cards. (If this is your face up chosen metamagic time outside the game, this text is "invoke time" for you.)
Scry 2, then invoke time. |
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
: Target player loses 3 life. Activate this ability only if you gained 3 or more life this turn.Ursula suddenly realized that there was no such thing as price negotiations tonight.
1/3
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Draw three cards, then discard a card.
Recover ![]() (When a creature is put into your graveyard from the battlefield, you may pay ![]() . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, it gains flying until end of turn and you gain 1 life.
3/5
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
As an additional cost to cast this spell, discard a card. Draw two cards. |
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Put a +1/+1 counter on target creature. |
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Phase out target creature.
Draw a card. Create a 1/1 white Bird creature token.
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Enchant creature
Enchanted creature has base power and toughness 1/1. Suspend 2 – (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) |
When this creature enters, put a +1/+1 counter on target creature.
Boast — ![]() , Remove a counter from a creature you control: Draw a card. (Activate only if this creature attacked this turn and only once each turn.)2/2
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Modular—Reach (This creature enters with a reach counter on it. When it dies, you may put its reach counters on target artifact creature.)
3/2
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Defender (This creature can't attack.)
Dule Tree enters the battlefield tapped. 0/5
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Islanddweller 2 (This creature gets +2/+2 as long as you control three or more Islands.)
2/2
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Sacrifice Herb: Remove a counter from yourself.
Sacrifice Herb: Add to your mana pool. |
Ride the Warstorm
(rare)
Ascended Project
(uncommon)
Invoke the Future
(uncommon)
Sardonic Hireblade
(uncommon)
Arcane Knowledge
(common)
Clustering Kangaroo
(common)
Scramble for Solutions
(common)
Strongman's Training
(common)
Dive // Dove
(common)
Echoes of Youth
(common)
Irdi Geomancer
(common)
Arcstalk Chimera
(common)
Dule Tree
(common)
Rootwater Commando
(common)
Plains
(basic)
Herb
(token)



, where X is its power. Then exile this spell.)

: Target player loses 3 life. Activate this ability only if you gained 3 or more life this turn.