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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Creatures you control get +1/+0 and have haste.
Miracle {b/g}{r} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
 U 
Sorcery
Kicker {1}{b} and/or {1}{r}
Return target creature card with mana value 3 or less from your graveyard to the battlefield. If Berserker's Return was kicked, that creature gains haste until end of turn and gets +3/+0 for each time it was kicked.
 U 
Sorcery
Choose one —
• Create a 5/3 green Elemental creature token.
• If you control a creature with power 5 or greater, draw five cards.
 U 
Creature – Metathran Detective
Whenever you sacrifice a permanent, create a 2/2 white and blue Detective creature token. Triggers only once each turn.
2/4
 C 
Artifact – Spacecraft
When this Spacecraft enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It’s an artifact creature at 5+.)
STATION 5+ — Vigilance [4/4]
 C 
Creature – Lizard
Menace (This creature can't be blocked except by two or more creatures.)
Metalcraft — Whenever this creature attacks, if you control three or more artifacts, this creature gets +2/+0 until end of turn.
3/4
 C 
Creature – Human Shaman
Resonance (When you cast this spell from your hand, you may cast a permanet card with the same mana cost from your graveyard. Pay its cost as well.)
3/2
 C 
Creature – Dauthi Soldier
When Hellval Lookout enters the battlefield, you may pay 1 life. If you do, the next creature spell you cast this turn costs {1} less to cast.
Fear can be paralyzing, but at times it encourages cooperation, where there was none expected.
2/1
 C 
Creature – Spirit Knight
When this creature dies, return it to the battlefield tapped and face-down.
2/2
 C 
Creature – Beaver
Vigilance
When this creature enters, put a +1/+1 counter on each creature with defender you control.
3/2
 C 
Sorcery
Gain 3 life.
Draw a card.
 C 
Creature – Human Cleric Settler
Settlement {w} ({w}: You may exile this card from your hand settling a land you control. It gains this card's abilities and “{t}: You may cast a card settling this land.”)
Whenever Village Caplan becomes tapped, you gain 1 life
1/1
 C 
Instant
Draw two cards, then discard a card.
Foretell {r} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
 C 
Creature – Spirit
Chilling (Whenever this creature attacks, exile the top card of each opponent's library.)
Ghastly Phantasm can't be blocked except by creatures that share a name with a card exiled by it.
1/1
Plains
 
 B 
Basic Land – Plains
 T 
Token Artifact – Stone
Sacrifice Marble: Add {w} to your mana pool.

Maelstrom's Intensity (rare)
Berserker's Return (uncommon)
Will of the Wild (uncommon)
Navur Counterintelligence (uncommon)
Bathri Colony-Gondula (common)
Hoard Creeper (common)
Devoted of Aro (common)
Hellval Lookout (common)
Formless Cavalry (common)
Log Stacker (common)
Vitalizing Balm (common)
Village Caplan (common)
Seconds Ahead (common)
Ghastly Phantasm (common)
Plains (basic)
Marble (token)