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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Kangaroo Monk
Reach
When this creature enters, you may sacrifice an artifact. If you do, draw a card.
2/4
 
 R 
Creature – Plant Zombie
When Ancient Rotfarmer enters the battlefield or attacks, mill two cards. You gain 2 life for each land card milled this way.
Each battle card and planeswalker card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. Use loyalty or defense rather than power to determine the number of scavenged counters.
1/3
{4}{b}
 
 U 
Creature – Elemental
Evoke {3}{g} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
3/1
 U 
Creature – Mutant
When this creature dies, create two 2/2 green and blue Mutant creature tokens. They have "When this creature dies, create a Mutagen token."
4/4
 U 
Creature – Sphinx Wizard
Amplify 1
Flying
{1}{u}, Remove a +1/+1 counter from a creature you control: Draw a card.
3/4
{u}
 
 C 
Instant
Kicker {u} (You may pay an additional {u} as you cast this spell.)
Draw a card. If Require was kicked, you may discard all the cards in your hand, then draw that many cards.
 C 
Creature – Phyrexian Pest
When Phyrexian Plagueswarm dies, you gain life equal to its power.
{1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Plagueswarm.
No scraps of biomass is wasted in the Grand Scheme. Viona started to find appreciation for the resemblance of Phyrexia's ecology to that of her own home.
2/2
 C 
Creature – Spirit Cleric
When Eerie Bishop enters the battlefield, you gain life equal to the number of Spirits you control.
2/2
 C 
Sorcery
Draw three cards, then discard a card
Eerie — If an enchantment you control entered or you fully unlocked a Room this turn, instead draw four cards, then discard two cards.
 C 
Creature – Devil
Undergrowth — When this creature enters, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
3/4
 C 
Creature – Giant Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)
3/4
 C 
Creature – Spirit Warrior
Reach
Morph {1}{g} or {4}{w} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When you turn this face up for its {4}{w} morph cost, put a +1/+1 counter on each creature you control.
1/5
 C 
Sorcery
Target player creates a number of 1/1 white Rabbit creature tokens equal to the number of artifacts that entered the battlefield under that player's control this turn.
 C 
Creature – Graveborn Berserker
Undying
Blitz {5}{r}
3/1
Plains
 
 B 
Basic Land – Plains
 T 
Token Artifact – Herb
Sacrifice Herb: Remove a counter from yourself.
Sacrifice Herb: Add {1} to your mana pool.

Roobian Scrollkeeper (common, foil)
Ancient Rotfarmer (rare)
Rotling (uncommon)
Deviating Bunch (uncommon)
Driftcliff Scholar (uncommon)
Require (common)
Phyrexian Plagueswarm (common)
Eerie Bishop (common)
Talk to Yourself (common)
Deathroot Devil (common)
Towering Ronin (common)
Ancestral Warden (common)
Rabbits from Hats (common)
Ashrisen Champion (common)
Plains (basic)
Herb (token)