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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Azra Pirate
When Cutlass Dancer enters the battlefield, return up to one target Equipment card or Treasure card from your graveyard to your hand.
2/3
 
 R 
Sorcery
Draw four cards. You lose 4 life. If it's your turn, end the turn.
 U 
Sorcery
Exile two cards from your hand, two cards from your graveyard and the top two cards of your library in a face-down pile. Shuffle that pile. Put two of those cards into your graveyard and the rest into your hand.
 U 
Creature – Vampire Illusion
Shadow
Creatures with shadow must block this creature if able.
2/3
Greet the Dark
{b}
 
 U 
Sorcery – Adventure
Put a shadow counter on target creature you don't control.
 U 
Sorcery
Create a 4/4 white Angel creature token with flying.
Buyback {2}{w} (You may pay an additional {2}{w} as you cast this spell. If you do, put this card into your hand as it resolves.)
{1}{w}
 
 C 
Instant
Put a +1/+1 on each of up to two target creatures.
Ignore
{3}{w}
 
 C 
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Creatures you control gain hexproof and indestructible until end of turn.
 C 
Creature – Human Rogue
Whenever you cast an instant or sorcery spell, Fizzle Skipper can't be blocked this turn.
2/1
 C 
Instant
Target creature you control fights target creature you don't control.
Forecast — {2}{g}, Reveal this card from your hand: Target creature you control gets +2/+2 until end of turn. (Activate only during your upkeep and only once each turn.)
{r}
 
 C 
Instant
Pierce deals 2 damage to target creature or planeswalker. If a permanent is dealt damage this way, it loses indestructible until end of turn.
 C 
Artifact Creature – Cat Construct
First strike (This creature deals combat damage before creatures without first strike.)
Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
1/0
 C 
Sorcery
Scry 2. Illuminate twice. (As you illuminate, you may exile the top card of your library. If you don't, you may play an illuminated card this turn.)
 C 
Creature – Human Cleric
Afterlife 1 (When this creature dies, create one 1/1 white and black Spirit creature tokens with flying.)
Disguise {w/b} (You may cast this face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
1/1
 C 
Artifact Creature – Phyrexian Myr
Compleated – +1/+1 ({?} can be paid with {w}, or 2 life. Unless life was paid, this creature enters with a +1/+1 counter on it.)
When this creature dies, create a 1/1 colorless Phyrexian Myr creature token.
2/1
 C 
Creature – Ogre Berserker
Delirium — As long as there are four or more card types among cards in your graveyard, this creature has haste and menace.
3/3
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Artifact – Metal
Sacrifice Steel: Add {u} to your mana pool.

Cutlass Dancer (common, foil)
Written in Blood (rare)
Goblin Ingenuity (uncommon)
Evermist Entrancer (uncommon)
Open the Heavens (uncommon)
Hard // Ignore (common)
Fizzle Skipper (common)
Threatening Snarl (common)
Pierce (common)
Arcbound Slasher (common)
Teach from the Folio (common)
Veiled Celebrant (common)
Multishell Myr (common)
Torch Whirler (common)
Swamp (basic)
Steel (token)