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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
{g}
 
 C 
Instant
Kicker {g} (You may pay an additional {g} as you cast this spell.)
Put a +1/+1 counter on target creature. If Bolster was kicked, it gains hexproof and trample until end of turn.
 
 M 
Creature – Demon
At the beginning of each upkeep, create a 1/1 black and red Devil creature token with flying and "When this token dies, it deals 1 damage to any target."
Unearth {3}{b}{b}{b}{r}
When this creature enters from the graveyard, create a token that's a copy of it except it's a nonreature enchantment.
4/4
 U 
Creature – Demon Elemental
This creature can't attack or block unless you control another creature with mana value 6 or greater.
Transmute {1}{b}{g} ({1}{b}{g}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
9/9
 U 
Sorcery
Return up to one target artifact card and up to one target creature card from your graveyard to your hand. If their total mana value is four or less, return them to the battlefield instead. Put a +1/+1 counter on each artifact creature put onto the battlefield this way.
 U 
Creature – Illusion Rogue
Haunt (When this creature dies, exile it haunting target creature.)
Whenever this creature or the creature it haunts deals combat damage to a player, draw a card.
2/3
 C 
Sorcery
Choose one —
Mourn the Lost — Mill four cards.
Enter the Crypt — Venture into the dungeon.
Face the Dead — You may cast a creature card from your graveyard.
 C 
Sorcery – Past
Target player sacrifices an artifact.
(Then exile this card. You may cast the creature later from exile.)
Mistakes, I made a few...
Reformed Craftsman
{4}{w}
 
 C 
Creature – Human Worker
When Reformed Craftsman enters the battlefield, return up to one target artifact card from your graveyard to your hand.
... but what was broken can yet be mended.
2/3
 C 
Snow Creature – Aurochs Beast
Trample, ward {2}
Whenever Lone Rimehorn attacks, it gets +1/+0 until end of turn for each Aurochs and/or Ox card in your graveyard.
3/2
 C 
Creature – Crab
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/3
 C 
Creature – Kor Pilot
Flying (This creature can't be blocked except by creatures with flying or reach.)
When a creature scavenges this card, that creature gains flying until end of turn.
Scavenge {2}{w} ({2}{w}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
1/1
 C 
Creature – Noggle Cleric
➊ ➁ ➂ ➃ ➎ ➅
Visit – Discard a card, then draw a card.
3/2
 C 
Sorcery
You may discard a card. If you do, draw a card.
Fathomless descent — This spell deals damage to target battle, creature or planeswalker equal to the number of permanent cards in your graveyard.
 C 
Creature – Zombie Wizard
When Scathe Necromancer enters the battlefield, create a 2/2 black Zombie creature token and you may return a card named Scathe Zombies from your graveyard to the battlefield.
2/2
 C 
Creature – Cat Soldier
Flash (You may cast this spell any time you could cast an instant.)
It's not easy to ambush a beast with two heads, all the more impressive are the feats of their hunters.
1/3
Mountain
 
 B 
Basic Land – Mountain
 T 
Token Artifact – Metal
Sacrifice Steel: Add {u} to your mana pool.

Bolster (common, foil)
Demon Pitmother (mythic)
Abyssoth (uncommon)
Rigorous Reinstitution (uncommon)
Pilfering Umbral (uncommon)
Graveyard Trespass (common)
Youthful Deliquency // Reformed Craftsman (common)
Lone Rimehorn (common)
Sidestepper (common)
Rattlekite Glider (common)
Gibbering Oracle (common)
Vent Eruption (common)
Scathe Necromancer (common)
Ashfur Hunter (common)
Mountain (basic)
Steel (token)