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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Ooze
Vital Slime can't be blocked by creatures with power 2 or less.
Whenever you gain life, if your life total is greater than Vital Slime's power, put two +1/+1 counters on Vital Slime.
2/2
 U 
Creature – Wolf Centaur
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
When this creature dies, you gain life equal to its power.
2/3
 U 
Creature – Orc Knight
Flanking, menace
Other creatures with flanking you control have menace.
2/3
Cavalry Training
{w}
 
 U 
Sorcery – Adventure
Put a flanking counter on target creature.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 for each land card in your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
 C 
Creature – Halfling Artificer
{1}, Sacrifice an artifact: Create a 1/1 colorless Servo artifact creature token. Activate as a sorcery.
2/1
 C 
Artifact Creature – Orc Cyborg
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{b/r}: Target modified creature gains menace until end of turn.
0/0
{1}{r}
 
 C 
Instant
Destroy target artifact.
Heart
{2}{r}
 
 C 
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)
As an additional cost to cast this spell, discard a card or sacrifice an artifact.
Draw two cards.
 C 
Sorcery
Add {r} to your mana pool for each Mountain you control.
 C 
Creature – Dauthi Warrior
Menace (This creature can't be blocked except by two or more creatures.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
2/1
 C 
Creature – Zombie Scout
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0/0
 C 
Artifact Creature – Construct
This creature is all colors.
Gatewalk
Tap two untapped Gates you control: This creature gets +3/+3 until end of turn. Activate only once each turn.
2/2
 C 
Creature – Human Detective Scientist
{t}, Collect evidence 3: Investigate.
2/1
 C 
Creature – Dragon
Flying
When this creature enters, create a 1/1 red Goblin creature token.
Her roar is heard across Tarkir, stirring the hearts of the wrathful.
3/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block. Its activated abilities can't be activated.
Whenever a creature enters, you may attach this Aura to it.
Island
 
 B 
Basic Land – Island
 T 
Token Artifact – Stone
Sacrifice Marble: Add {w} to your mana pool.

Vital Slime (rare)
Fierce Stridehunter (uncommon)
Bloodhill Ringleader (uncommon)
Vigor of the Realm (uncommon)
Gearshire Mechanic (common)
Shredder Cyborc (common)
Break // Heart (common)
Spire Ritual (common)
Bloodpit Veteran (common)
Risen Stalwart (common)
Maze Messenger (common)
Forensic Expert (common)
Voice of the Peaks (common)
Years in Isolation (common)
Island (basic)
Marble (token)