[Assorted] Card Repository: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Create a tapped 5/5 green Elephant creature token. Put three stun counters on it.
Renew — ![]() ![]() , Exile this card from your graveyard: Tap target creature. Any number of stun counters from another tapped creature onto it. Activate only as a sorcery.
Harmonize ![]() ![]() (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.) |
Flash
Flying When Stuttering Sprite enters the battlefield, copy target instant or sorcery spell with converted mana cost 3 or less you control. 2/1
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Lifelink
When this creature enters, you may search your library for an Angel card, reveal it, then shuffle and put that card on top. 2/2
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Mill seven cards, then return up to two cards with deathtouch, infect, poisonous, toxic and/or wither from your graveyard to your hand.
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Put a +1/+1 counter on target creature. Creatures with power less than that creature’s power can’t block it this turn.
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Tap target creature. Put two stun counters on it.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
As an additional cost to cast this spell, discard a card. Draw two cards. |
Morph
![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, tap target creature an opponent controls. 3/1
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When Antlertrail Chitterer enters, create a 3/3 green Elk creature token.
1/1
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Target opponent discards a card.
Signature ![]() (If you cast this spell paying its additional signature cost, exile it as it resolves.)
Whenever a spell or ability you control causes an opponent to sacrifice a creature, if Asylum Contract is signed, you may cast Asylum Contract without paying its mana cost. |
Flying
Landfall — Whenever a land enters under your control, this creature gets +2/+2 until end of turn. 3/4
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Put a +1/+1 on each of up to two target creatures.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Creatures you control gain hexproof and indestructible until end of turn. |
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When Scathe Necromancer enters the battlefield, create a 2/2 black Zombie creature token and you may return a card named Scathe Zombies from your graveyard to the battlefield.
2/2
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Jedit's Huntmate can't be blocked by creatures with power 2 or less.
2/2
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Sacrifice Bile: Bury the top six cards of your library.
Sacrifice Bile: Add to your mana pool. |
Rest of the Mammoth
(rare)
Stuttering Sprite
(uncommon)
Celestial Harbinger
(uncommon)
Ixhel's Summons
(uncommon)
Embolden
(common)
Icy Grasp
(common)
Leap to Conclusions
(common)
Wardmeadow Scythesneak
(common)
Antlertrail Chitterer
(common)
Asylum Contract
(common)
Waste-Wing Cinder
(common)
Hard // Ignore
(common)
Scathe Necromancer
(common)
Jedit's Huntmate
(common)
Island
(basic)
Bile
(token)



, where X is its power. Then exile this spell.)



(During your turn, you may pay
