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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental Vampire
Menace
Cycling {3}{g/w}
When you cycle this card, put two +1/+1 counters on target creature.
4/3
Elixir Conversion
{2}{u/r}
 
 R 
Sorcery – Adventure
As an additional cost to cast this spell, sacrifice a nonland permanent.
Draw two cards.
 U 
Creature – Faerie Rogue
Flying
{1}{u}{r}, Discard a card: Draw a card for each time you have activated this ability this turn.
2/2
 U 
Sorcery
Choose one —
• You draw three cards.
• Two target players each draw two cards.
 U 
Sorcery
Target creature gets -1/-1 until end of turn and can't block this turn.
Replicate {b}{r} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
 C 
Creature – Giant Warrior
Champion (When this creature enters the battlefield, you may exile another creature you control until this creature leaves the battlefield.)
Mossbeard Champion gets +2/+2 as long as it champions a creature.
5/5
 C 
Sorcery
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Create two 1/1 red Warrior creature tokens.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and gains vigilance.
When this Aura is destroyed, draw a card.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
 C 
Sorcery
Choose one —
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life. You gain 2 life.
Entwine {w} (Choose both if you pay the entwine cost.)
 C 
Creature – Scorpion Rabbit
Whenever you attack, each attacking creature gains first strike until end of turn.
3/1
 C 
Creature – Human Soldier
When this creature dies, create a 2/2 black Zombie creature token with decayed. (It can’t block. When it attacks, sacrifice it at end of combat.)
2/2
 C 
Creature – Siren
When Coercive Diva enters the battlefield, target opponent reveals a card from their hand and the top card of their library. Exile one of those cards and put the rest into its owner's hand.
2/1
 C 
Creature – Ferret
When Hoarding Ferret dies, create a Food.
1/1
 C 
Creature – Minotaur Detective
Discard a card: Investigate. Activate as a sorcery and only once each turn.
3/2
 C 
Sorcery
Choose a color. Target player reveals the top card of their library and three cards from their hand at random. You gain 2 life for each card of the chosen color revealed this way.
Draw a card.
Plains
 
 B 
Basic Land – Plains
 T 
Token Artifact – Herb
Sacrifice Herb: Remove a counter from yourself.
Sacrifice Herb: Add {1} to your mana pool.

Crystalic Nightfiend (rare)
Snooping Pixie (uncommon)
Council's Counsel (uncommon)
Tar Shower (uncommon)
Mossbeard Champion (common)
Surging Summons (common)
Penguin Umbra (common)
Desiccate (common)
Rushing Vendreex (common)
Doomed Sentry (common)
Coercive Diva (common)
Hoarding Ferret (common)
Blackhorn Investigator (common)
Primata's Privilege (common)
Plains (basic)
Herb (token)