[Assorted] Card Repository: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever this creature attacks while saddled, it gains double strike until end of turn.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 3/5
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Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
When this creature persists, create a 1/1 colorless Servo artifact creature token. 2/2
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Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a creature with power 4 or greater dies, draw a card. 4/4
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![]() : This creature gains deathtouch until end of turn.
Morph–Sacrifice two creatures. 2/5
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Target creature gets +3/+3 until end of turn. Cultivate. (Create a green Culture token. You may sacrifice two Cultures. If you do, draw a card.)
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Move any number of counters from target creature you control onto another target creature you control. Put an undying counter on the first creature.
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Phase out target creature.
Draw a card. Create a 1/1 white Bird creature token.
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Whenever another creature you control dies, put a +1/+1 counter on Indebted Veteran.
2/3
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Phase out target creature an opponent controls until your next turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
Trample
When this creature enters, it explores. 4/4
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Menace
Dirtwater Apparition can't block. 3/1
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
This creature can't block. 2/2
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Menace (This creature can't be blocked except by two or more creatures.)
Modular 1 (This enters the battlefield with one +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 2/0
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: Each player creates a Blood token. |
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Sacrifice Steel: Add
to your mana pool. |
Grizzled Hellhound
(rare)
Workshop Skaab
(uncommon)
Pragmatic Sphinx
(uncommon)
Pit Mangler
(uncommon)
Power of the Plowhorse
(common)
Ghastly Trade
(common)
Dive // Dove
(common)
Indebted Veteran
(common)
Allure of the Mist
(common)
Jungle Giant
(common)
Dirtwater Apparition
(common)
Bloodswimmer
(common)
Arcbound Reaver
(common)
Scarlet Puncturer
(common)
Plains
(basic)
Steel
(token)






: Each player creates a Blood token.