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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Snake Warrior
Glory 2 (When this creature deals damage to a creature, if this creature isn't glorious, put two +1/+1 counters on it and it becomes glorious.)
Whenever Sechiro's Elite deals combat damage to a player, you may draw a card.
2/2
 
 M 
Creature – Hydra
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
When this creature attacks, proliferate for each +1/+1 counter on it.
0/0
 U 
Artifact – Treasure Fortification
Fortified land has "{1}, {t}: Tap target creature." and "{t}, Sacrifice Decorative Maze: Add two mana in any combination of colors."
Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 U 
Sorcery
Put a double strike counter on a creature you control.
Harmonize {5}{r/w}{r/w} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {x}, where X is its power. Then exile this spell.)
 U 
Artifact – Implement
{3}{r}, {t}: This artifact deals 2 damage to any target.
Channel{1}{r}, Discard this card: This card deals 2 damage to any target.
 C 
Creature – Faerie Mouse
As long as this creature is attacking, it has flying.
As long as you have created a token this turn, this creature gets +1/+1.
1/2
 C 
Creature – Homunculus
Skulk (This creature can't be blocked by creatures with greater power.)
{3}{b}, Discard a card, Sacrifice another creature: Transform Skulking Homunculus.
2/2
Menacing Eye
 
 C 
Colour indicator B Creature – Eye Horror
Menace (This creature can't be blocked except by two or more creatures.)
When this creature transforms into Menacing Eye, each opponent discards a card and sacrifices a creature.
3/6
 C 
Creature – Vampire Cleric
When this creature enters, you may transfuse. If you do, put a +1/+1 counter on each of up to two target creatures.
3/1
 C 
Sorcery
Cleave {3}{r} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
This spell deals 6 damage to target creature [with flying].
 C 
Sorcery
Call the behemoth. (Add the top card of the behemoth deck to your behemoth traits. If you don't control your behemoth, create a 2/2 behemoth creature token.)
You may have your behemoth fight up to one target creature.
 C 
Sorcery
Create four Blood tokens and four Food tokens.
 C 
Creature – Dragon Coward
Flying
This creature can't block.
When this creature enters, create a 1/1 black Rat creature token with "This creature can’t block."
3/3
 C 
Sorcery
Create three 1/1 white Scout creature tokens.
Void — If a nonland permanent left the battlefield this turn or a spell was warped this turn, instead you gain 2 life and create two 2/2 blue Robot artifact creature tokens.
 C 
Sorcery – Past
Target player sacrifices an artifact.
(Then exile this card. You may cast the creature later from exile.)
Mistakes, I made a few...
Reformed Craftsman
{4}{w}
 
 C 
Creature – Human Worker
When Reformed Craftsman enters the battlefield, return up to one target artifact card from your graveyard to your hand.
... but what was broken can yet be mended.
2/3
Forest
 
 B 
Basic Land – Forest
 T 
Token Artifact – Stone
Sacrifice Granite: Add {r} to your mana pool.

Sechiro's Elite (uncommon, foil)
Omnivirulent Hydra (mythic)
Decorative Maze (uncommon)
Dance to the Heartbeat (uncommon)
Gem of Ruin (uncommon)
Daring Dustwhisker (common)
Skulking Homunculus (common)
Sacrament Matron (common)
Pineneedle Blast (common)
Behemoth's Assault (common)
Butcher's Waste (common)
Lowborn Runewyrm (common)
Walk the Fargrounds (common)
Youthful Deliquency // Reformed Craftsman (common)
Forest (basic)
Granite (token)