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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment Creature – Dinosaur Maunt
Whenever this creature attacks while it is saddled, exile target creature defending player controls until this creature leaves the battlefield.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
3/3
 U 
Enchantment – Case
When this Case enters, each player discards three cards.
To solve — Each player has one or less cards in hand. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever an opponent discards a card, they lose 2 life.
 U 
Artifact – Vehicle
When this Vehicle enters, create two colorless artifact token named Munitions with "When this token leaves the battlefield, it deals 2 damage to any target."
Whenever this Vehicle attacks, you may sacrifice an artifact. If you do, it gets +4/+0 and trample until end o turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
1/4
 U 
Snow Creature – Wolf
Your opponents can't cast nonsnow spells during your turn.
Snow spells you cast targeting creatures you control cost {1} less.
4/3
 C 
Creature – Merfolk Druid
When Jungle Sage enters the battlefield, if you control no untapped lands and have no unspent mana, draw a card.
3/2
 C 
Creature – Insect Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
The colony is always protected.
1/2
 C 
Instant
Choose one or both —
• Return target tapped creature to its owner’s hand.
• Return target Vehicle to its owner’s hand.
 C 
Creature – Otter
Haste
As long as you have cast a noncreature spell this turn, this creature gets +1/+0.
1/1
 C 
Sorcery
Web-slinging {b} (You may cast this spell for {b} if you also return a tapped creature you control to its owner’s hand.)
Target creature gets -3/-3 until end of turn.
 C 
Sorcery
Draw two cards, then discard a card.
Escape—{3}{u}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
 C 
Creature – Human Villain
When this creature enters, each opponent sacrifices a token.
2/2
 C 
Creature – Demon Orc Sorcerer
Exhaust — {4}{b}: Put three +1/+1 counters and a menace counter on this creature. (Activate each exhaust ability only once.)
2/2
 C 
Creature – Snake Warrior
Reach (This creature can block creatures with flying.)
As long as you control a Spirit, Spiritsworn Orochi has vigilance.
2/3
 C 
Basic Creature – Human Soldier
1/1
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Artifact – Food
Sacrifice Meat: You gain 2 life.
Sacrifice Meat: Add {1} to your mana pool.

Albine Obliosaur (rare)
Havoc in the Dungeons (uncommon)
Thunderblast Artillery (uncommon)
Winter Wolf (uncommon)
Jungle Sage (common)
Myrmean Soldier (common)
Rock the Boat (common)
Spirestream Sprinter (common)
Strangling Strands (common)
Visions from Beyond (common)
Merciless Wrecker (common)
Doomtusk Sorcerer (common)
Spiritsworn Orochi (common)
Human Soldier (common)
Swamp (basic)
Meat (token)