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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Wizard
{4}, Discard a creature card: Each player creates a token that's a copy of the discarded card.
2/5
 U 
Artifact Creature – Chimera
Modular—Indestructible (This creature enters with a flying counter on it. When it dies, you may put its flying counters on target artifact creature.)
3/3
 U 
Creature – Tiefling Warrior
As an additional cost to cast this spell, sacrifice a permanent.
Annihilator 1 (Whenever this creature attacks, defending player sacrifices one permanents.)
5/5
 U 
Creature – Squid Shark
Ward—{2}, Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2} and 2 life.)
Whenever Inkwater Predator enters the battlefield or dies, scry 2.
A nightmare of tentacles and teeth.
3/2
 C 
Creature – Kor Assassin Werewolf
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
1/2
Hookbone Howler
 
 C 
Colour indicator B Creature – Werewolf
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3/2
 C 
Creature – Human Warrior
First strike
1/1
 C 
Sorcery
Gift a tapped Walker (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 2/2 black Zombie creature token named Walker before its other effects.)
Target creature you control fights target creature you don't control. If the gift was promised, put two +1/+1 counters on the creature you control first.
 C 
Sorcery
Manifest dread, then put a flying counter on that creature.
 C 
Creature – Drix Warlock
When this creature dies, you gain 3 life.
{4}{b}, Sacrifice this creature: Each opponent loses 3 life.
3/3
 C 
Creature – Spider Horror
Reach, vigilance
Cavewalk
3/5
 C 
Sorcery
Create four Blood tokens and four Food tokens.
 C 
Creature – Ogre Knight
Trample
This creature can't block.
Adamant — If at least three red mana was spent to cast this spell, this creature enters with a first strike counter on it.
4/3
 C 
Enchantment
Affinity for Angels (This cost {1} less to cast for each permanent of that type you control.)
When this enchantment enters, exile target creature until this enchantment leaves the battlefield.
 C 
Sorcery
Create a 3/4 white Elephant Soldier creature token with battle cry.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Plains
 
 B 
Basic Land – Plains
 T 
Token Artifact – Bile
Sacrifice Bile: Bury the top six cards of your library.
Sacrifice Bile: Add {1} to your mana pool.

Mirror Master (rare)
Darksteel Chimera (uncommon)
Horned Felriders (uncommon)
Inkwater Predator (uncommon)
Hookblade Prowler (common)
Shivan Hotblood (common)
Hansk's Trap (common)
Breeze of Dread (common)
Deepwood Channeler (common)
Sleepless Caverncrawler (common)
Butcher's Waste (common)
Bulwark Escort (common)
Flames of Paradise (common)
Stalwart Partisans (common)
Plains (basic)
Bile (token)