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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Plant Mutant Scientist
Graft 5, graft 5
This creature can't attack or block unless you control another creature with power 5 or greater.
0/0
 U 
Creature – Oyster Druid
When Bivalved Druid enters the battlefield, create a 1/1 Fish creature token that's all colors.
When Bivalved Druid dies, create a Treasure token.
1/3
 U 
Artifact Creature – Necron Wizard
Flying
{3}{b}, {t}, Pay 1 life, Sacrifice another creature: Mill four cards. Return up to one creature card and up to one Swamp card milled this way to your hand.
3/3
 U 
Creature – Bear Farmer
Cultivate 2 (At the beginning of your upkeep, if this creature has less than two +1/+1 counters on it, put a +1/+1 counter on it.)
0/1
 C 
Sorcery
Target creature can't be blocked this turn. Venture into the dungeon.
 C 
Sorcery
Put two +1/+1 counters on target creature. If you cast this spell from anywhere other than your hand, put four +1/+1 counters on it instead.
Madness {2}{g} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
 C 
Instant
Target creature gets +2/+2 until end of turn.
Coven — Then if you control three or more creatures with different powers, draw a card.
 C 
Creature – Pangolin Beast
Firebending 1 (Whenever this creature attacks, add {r}. This mana lasts until end of combat.)
{5}: This creature gets +3/+2 until end of turn. Activate only once each turn.
2/3
 C 
Instant – Thread
Weave. (If you have started and not completed a weave, complete it. Otherwise start a weave.)
Target creature gets +2/+2 until end of turn. If you have completed a weave this turn, that creature gains lifelink until end of turn.
 C 
Artifact Creature – Chimera
Modular—Flying (This creature enters with a flying counter on it. When it dies, you may put its flying counters on target artifact creature.)
2/2
 C 
Creature – Goblin Pirate
Cavewalk
3/3
 C 
Creature – Rat Detective
Whenever this creature enters, you lose 1 life and investigate.
2/2
 C 
Creature – Elemental Beast
Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Whenever you cast a noncreature spell, put a fade counter on this creature.
4/1
 C 
Creature – Ooze Boar
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Sticky Swine must block if able.
This sow wasn't covered in mud at all.
3/3
Mountain
 
 B 
Basic Land – Mountain
 T 
Token Artifact – Stone
Sacrifice Granite: Add {r} to your mana pool.

Awakened Hydropon (rare)
Bivalved Druid (uncommon)
Cryptic Plasmancer (uncommon)
Oasen Guardian (uncommon)
Sneak Past the Guard (common)
Concerning Mutation (common)
Blessing of the Old Ways (common)
Simmering Platebeast (common)
Yarn of Heroic Deeds (common)
Arcwing Chimera (common)
Goldtooth Spelunker (common)
Sewersneak (common)
Ashen Clysmax (common)
Sticky Swine (common)
Mountain (basic)
Granite (token)