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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Create a tapped 5/5 green Elephant creature token. Put three stun counters on it.
Renew{2}{g}{u}, Exile this card from your graveyard: Tap target creature. Any number of stun counters from another tapped creature onto it. Activate only as a sorcery.
Harmonize {4}{g}{u} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {x}, where X is its power. Then exile this spell.)
 U 
Creature – Demon Spirit
At the beginning of your upkeep, sacrifice an artifact. If you can't, Oni of the Roaring Forge deals 2 damage to you.
Whenever you sacrifice an artifact, you may pay {r}. When you do, Oni of the Roaring Forge deals 2 damage to any target.
5/4
 U 
Creature – Turtle Hydra
Ward {2}
Morph {4}{g/u}{g/u}
When you turn this creature face up, draw a card, then put a +1/+1 counter on it for each card in your hand.
0/5
 U 
Creature – Vampire Noble
Offspring — Sacrifice a creature.
Flying
Attacking creatures with flying you control get +1/+0.
2/2
 C 
Creature – Germ Ooze
When Slime Culture enters the battlefield, put a -1/-1 counter on a creature you control.
2/3
 C 
Creature – Dinosaur
They actually never aren't angry.
8/5
 C 
Sorcery
Kicker {1}{g} (You may pay an additional {1}{g} as you cast this spell.)
Scry 2. If Look Ahead was kicked, you may reveal the top card of your library. If it's a land card, put it onto the battlefield.
 C 
Sorcery
Target player sacrifices a creature. If you control a Demon, that player discards a card.
 C 
Creature – Fish
When this creature enters, put a +1/+1 counter on target creature.
Dash {2}{g}{u} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3/3
 C 
Creature – Turtle
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
1/3
 C 
Creature – Inuman Sorcerer
When this creature enters, create a 1/1 white Glimmer enchantment creature token.
Power-up — {5}{w}: Put a +1/+1 counter on this creature and each enchantment creature you control. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
2/2
 C 
Creature – Goblin Rogue
Channel{3}{r}, Discard this card: Create three 1/1 red Goblin creature tokens.
3/3
 C 
Creature – Human Cleric
{1}{g}: Regenerate another target Human.
2/2
 C 
Creature – Human Samurai Archer
Flash
Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.
When Takeno's Cavalry enters the battlefield, it deals 1 damage to target attacking or blocking Spirit.
1/1
Plains
 
 B 
Basic Land – Plains
 T 
Token Artifact – Stone
Sacrifice Marble: Add {w} to your mana pool.

Rest of the Mammoth (rare)
Oni of the Roaring Forge (uncommon)
Watchful Shellspawn (uncommon)
Nightsky Baron (uncommon)
Slime Culture (common)
Wroth Whiptail (common)
Look Ahead (common)
Call of the Abyss (common)
Serrated Salmon (common)
Shellcreeper (common)
Light Savant (common)
Three Goblins in a Trenchcoat (common)
Venerable Ibu Tor (common)
Takeno's Cavalry (common)
Plains (basic)
Marble (token)