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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
You may cast target instant or sorcery card from your graveyard. Exile it as it resolves.
Fuse
Jump-Start
{r}
 
 R 
Instant
As an additional cost to cast this spell, discard a card.
You may cast target instant or sorcery card from your graveyard.
 U 
Sorcery
Undergrowth — Choose up to X target creatures, where X is the number of creature cards in your graveyard. This spell deals 2 damage to each of them.
 U 
Sorcery
Choose one —
• You draw three cards.
• Two target players each draw two cards.
 U 
Sorcery
Gift a tapped Horse (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 2/2 white Horse creature token before its other effects.)
Create two 2/2 white Horse creature tokens. If the gift was promised, creatures you control get +1/+0 and gain haste until end of turn.
 C 
Creature – Zombie Dog
Enduring (When this creature dies, return it to the battlefield with a finality counter on it.)
A dog's loyalty is legendary. There are many stories of dogs staying with their owner even if the owner dies. More rare are the stories of true loyalty.
2/1
 C 
Sorcery
Create three 0/1 blue Frog creature tokens.
{1}{g}, Exile this card from your graveyard: Put two +1/+1 counters on target Frog and one +1/+1 counter on up to one other target Frog. Activate only as a sorcery.
 C 
Creature – Elemental Spike
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with one +1/+1 counters on it.)
{r}, Sacrifice this creature: It deals damage equal to its power to any nonplayer target.
1/1
 C 
Creature – Turtle Warrior
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, each of those creatures gets +0/+3.
2/2
 C 
Creature – Aurochs Shapeshifter
Changeling (This card is every creature type.)
Trample
Whenever an Aurochs or Ox you control attacks, it gets +2/+0 until end of turn.
2/3
 C 
Creature – Mouse Soldier
Mouseketeer has first strike as long as you control another creature named Mouseketeer.
Mouseketeer has double strike as long as you control two other creatures named Mouseketeer.
1/1
 C 
Creature – Human Artificer Nomad
If Fleet Artisan was cast from its owner’s hand, it enters the battlefield with a labor counter on it.
{u}: Return Fleet Artisan to its owner’s hand.
Craft (This permanent can help cast spells. Each labor counter you remove from this while casting an artifact spell pays for {1}.)
“Learn from where you go, and be fast enough to leave no matter where that is.”
1/2
 C 
Creature – Beaver
When Handy Beaver enters, mill four cards. Put a Fortification card milled this way into your hand. If you can't, draw a card.
2/2
 C 
Creature – Dinosaur
Enrage — Whenever this creature is dealt damage, each opponent loses 1 life.
4/3
 C 
Sorcery
Manifest dread. That creature gains haste until end of turn.
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Wolf Hound
First strike
1/1

Flashback // Jump-Start (rare)
Haunted Brushfire (uncommon)
Council's Counsel (uncommon)
Thunder of Hooves (uncommon)
Cemetery Mongrel (common)
Pollywog Procession (common)
Piercing Emberling (common)
Kappa Escort (common)
Taurean Roamer (common)
Mouseketeer (common)
Fleet Artisan (common)
Handy Beaver (common)
Noxious Osteoraptor (common)
Alarming Breakthrough (common)
Plains (basic)
Wolf Hound (token)