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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Incubate X twice, where X is the number of cards in your hand.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
 U 
Enchantment
Whenever a nontoken creature dies, create a 1/1 black Spirit creature token with flying.
Warp {1}{b} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
 U 
Sorcery
Target player discards two cards and loses 2 life.
Delirium — If there are four or more card types among cards in your graveyard, that player draws two cards and loses 2 life instead.
 U 
Sorcery
Create three 1/1 white Mouse creature tokens.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
 C 
Creature – Dryad Soldier
Undergrowth — This spell costs {1} less to cast for each creature card in your graveyard.
2/2
 C 
Creature – Azra Warrior
Tap an untapped artifact you control: Barricade Fanatic gains haste until end of turn.
2/2
 C 
Instant
Target spell's controller pays {3} or 3 life. If they don't pay the mana, counter that spell.
 C 
Creature – Spirit Wraith
Menace
Whenever Dirtwater Apparition attacks, Dirtwater Apparition gets +1/+0 until end of turn for each other attacking Spirit and/or Wraith you control.
3/2
 C 
Sorcery
Choose a color. Target player reveals the top card of their library and three cards from their hand at random. You gain 2 life for each card of the chosen color revealed this way.
Draw a card.
 C 
Creature – Minotaur Warrior
Champion (When this creature enters the battlefield, you may exile another creature you control until this creature leaves the battlefield.)
Skewering Champion gets +2/+0 and has haste as long as it champions a creature.
Two spears, two horns, and a whole lot of momentum.
3/3
{1}{g}
 
 C 
Instant
Counter target spell if you control more creatures than that spell's controller.
The people have spoken.
 C 
Creature – Turtle Warrior
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, each of those creatures gets +0/+3.
2/2
 C 
Creature – Elemental Knight
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Whenever this creature enters, return up to one target creature an opponent controls to its owner's hand.
2/2
 C 
Sorcery
Draw two cards, then discard a card.
Void — If a nonland permanent left the battlefield this turn or a spell was warped this turn, instead draw three cards, then discard a card.
Plains
 
 B 
Basic Land – Plains
 T 
Token Artifact – Scroll
Sacrifice Scroll: Add six cards to your library.
Sacrifice Scroll: Add {1} to your mana pool.

Break from the Core (rare)
Threshold Distortion (uncommon)
Unfathomable Descent (uncommon)
Harvester's Demise (uncommon)
Brush Militant (common)
Barricade Fanatic (common)
Demanding Denial (common)
Dirtwater Apparition (common)
Primata's Privilege (common)
Skewering Champion (common)
Defy (common)
Kappa Escort (common)
Wavecrash Knight (common)
Gaze into the Expanse (common)
Plains (basic)
Scroll (token)