[Assorted] Card Repository: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
When this creature enters, surveil 1.
This creature can't block and can't be blocked. 1/1
|
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Creatures you control get +1/+0 and have haste. Miracle ![]() (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) |
Boast —
![]() : Draw a card. (Activate only if this creature attacked this turn and only once each turn.)3/4
|
Deathtouch
Morph ![]() ![]()
When you turn this creature face up, creatures you control get +1/+1 and gain indestructible until end of turn. 3/1
|
|
Mobilize 2
Dash ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)2/2
|
When this Equipment enters, create a 1/1 white and black Inkling creature token with flying, then attach this Equipment to a creature you control.
Equipped creature gets +1/+1 and has lifelink. Equip ![]() (![]() : Attach to target creature you control. Equip only as a sorcery.) |
When this creature enters, each player draws a card.
3/2
|
Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control.
Build your power on a foundation of power.
|
|
Discard a card: Dreammist Explorer can't be blocked this turn.
Whenever Dreammist Explorer deals combat damage to a player, you may sacrifice it. If you do, draw two cards. 1/3
|
Pair (Exactly two of these can be your commander.)
Pact Brothers gets +1/+1 for each card named Pact Brothers you control. 3/2
|
Lifelink
Encore ![]() (![]() , Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)3/1
|
Spark deals 1 damage to target creature or player.
Add to your mana pool. |
|
Draw three cards, then discard a card
Eerie — If an enchantment you control entered or you fully unlocked a Room this turn, instead draw four cards, then discard two cards. |
Defender
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) As long as this creature has power 4 or greater, it may attack as though it didn't have defender. 3/3
|
|
1/1
|
Mistblood Avenger
(common, foil)
Maelstrom's Intensity
(rare)
Surtland Seer
(uncommon)
Untouchable Shale-Eye
(uncommon)
Zurgo's Strike Leader
(uncommon)
Autonomous Quill
(common)
Llanowar Emissary
(common)
Refuse
(common)
Dreammist Explorer
(common)
Pact Brothers
(common)
Waxing Sun Priest
(common)
Spark
(common)
Talk to Yourself
(common)
Damned Cerberos
(common)
Island
(basic)
Worker
(token)








