[Assorted] Card Repository: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
3/3
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Flying
Whenever a creature you control with total power and toughness 3 or less dies, return it to the battlefield with a +1/+1 counter on it. 2/1
Flying
Whenever a creature you control with total power and toughness 3 or less dies, you lose 1 life and draw a card. Triggers only once each turn. 2/1
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Affinity for Blood (This cost
less to cast for each permanent of that type you control.)
Whenever you discard a card, this creature gets +1/+1 until end of turn. 2/2
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Sesquipedalian Gleeman gets +1/+0 for each lore counter on a Saga you control.
Whenever you sacrifice a Saga, scry X, where X is the number of lore counters on it. "I don't think half of these words they're using in these stories even exist."
— Grumpy Pete 1/3
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As long as you have cast one or more noncreature spells this turn, Steamvent Guerilla gets +1/+1 and has haste.
As long as you have cast two or more noncreature spells this turn, Steamvent Guerilla gets an additional +1/+1 and has flying. 2/3
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When Circle Seer enters the battlefield, if you control another mage, draw a card. (Clerics, Druids, Shamans and Wizards are mages.)
1/2
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When Boglight Imp enters the battlefield, target creature strays. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put the card back or put it into your graveyard, then you may put a -1/-1 counter on the creature.)
1/1
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When Zhiff enters the battlefield, you may discard a card. If you do, draw a card.
2/1
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When Devil Offshoot enters the battlefield, it deals 1 damage to target opponent.
, Exile Devil Offshoot and a card from your hand: Draw a card.1/1
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Prowl
(You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature. |
When this creature enters, target opponent loses 3 life. You create a Blood Food token. (It does all Blood does and all Food does.)
3/2
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When Hermit Machinist enters the battlefield, you gain 1 life for each artifact you control.
“People? What for?”
2/3
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Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
2/2
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Kicker
(You may pay an additional as you cast this spell.)
When Llanowar Forcemage enters the battlefield, if it was kicked, target creature gets +3/+3 until end of turn. The once lost forest grows again beyond its former glory.
1/1
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Sacrifice Herb: Remove a counter from yourself.
Sacrifice Herb: Add to your mana pool. |
Scaled Terrorlizard
(uncommon, foil)
Indix, Uplifting Verse
(rare)
Bloodprince of Irh
(uncommon)
Sesquipedalian Gleeman
(uncommon)
Steamvent Guerilla
(uncommon)
Circle Seer
(common)
Boglight Imp
(common)
Zhiff
(common)
Devil Offshoot
(common)
Swallow the Relic
(common)
Vile Brewer
(common)
Hermit Machinist
(common)
Disgusting Skaab
(common)
Llanowar Forcemage
(common)
Island
(basic)
Herb
(token)





less to cast for each permanent of that type you control.)

