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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Incubate X.
 
 R 
Creature – Insect
When Lithophage Hatchling enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Lithophage Hatchling and draw that many cards.
Feed it and it will grow.
2/2
 U 
Creature – Dragon
Flying
Firebending 6 (Whenever this creature attacks, add {r}{r}{r}{r}{r}{r}. This mana lasts until end of combat.)
4/3
 U 
Instant
Escalate {2} (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Put a -1/-1 counter on each creature your opponents control.
• Put a +1/+1 counter on each creature you control.
• Choose two creatures controlled by different players. They fight.
 U 
Creature – Human Advisor
Whenever another creature you control connives, Scheming Assistant connives. This ability triggers only once each turn.
{t}: Draw a card. Activate this ability only if Scheming Assistant's power is 4 or greater.
0/4
 C 
Creature – Spirit Cleric
When Eerie Bishop enters the battlefield, you gain life equal to the number of Spirits you control.
2/2
 C 
Creature – Halfling Peasant
When Greenfield Gardner enters the battlefield, mill four cards. You may put a land card milled this way onto the battlefield tapped. If you don't, you gain 1 life for each nonland card milled this way.
1/2
 C 
Creature – Kor Assassin Werewolf
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
1/2
Hookbone Howler
 
 C 
Colour indicator B Creature – Werewolf
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3/2
 C 
Creature – Vedalken Advisor
Vigilance
When this creature enters, you may search your library for a creature card with defender, reveal it, then shuffle and put that card on top.
2/2
 C 
Creature – Human Rogue Mercenary
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Ratkeep Lurker deals damage to a player, you may pay 2 life. If you do, draw a card.
1/2
 C 
Creature – Human Cleric Settler
Settlement {w} ({w}: You may exile this card from your hand settling a land you control. It gains this card's abilities and “{t}: You may cast a card settling this land.”)
Whenever Village Caplan becomes tapped, you gain 1 life
1/1
 C 
Creature – Serpent Dragon
Whenever Morass Screecher becomes the target of a spell or ability or is dealt damage, sacrifice it.
{b}, Pay 2 life: Morass Screecher gains flying until end of turn.
6/4
 C 
Sorcery
As an additional cost to cast Sell the Scrap, sacrifice an artifact and/or discard an artifact card.
Draw two cards. If you both sacrificed and discarded, draw three cards.
 C 
Instant
As an additional cost to cast Hurl a Rock, tap an untapped creature you control.
Hurl a Rock deals 3 damage to target creature or player.
Island
 
 B 
Basic Land – Island
 T 
Token Artifact – Bile
Sacrifice Bile: Bury the top six cards of your library.
Sacrifice Bile: Add {1} to your mana pool.

Sow Phyrexia's Seed (common, foil)
Lithophage Hatchling (rare)
Furious Ventmaw (uncommon)
Act of Savgery (uncommon)
Scheming Assistant (uncommon)
Eerie Bishop (common)
Greenfield Gardner (common)
Hookblade Prowler (common)
Stoic Architect (common)
Ratkeep Lurker (common)
Village Caplan (common)
Morass Screecher (common)
Sell the Scrap (common)
Hurl a Rock (common)
Island (basic)
Bile (token)