[Assorted] Card Repository: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Menace
Cycling ![]()
When you cycle this card, put two +1/+1 counters on target creature. 4/3
As an additional cost to cast this spell, sacrifice a nonland permanent.
Draw two cards. |
An opponent looks at the top two cards of your library and chooses one of them, then put the chosen card into your hand and the other card into your graveyard. Repeat this process for each other opponent.
|
Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Creatures you control get +2/+0. Unearth ![]() (![]() : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) |
Converge — Create a 1/1 red and white Goblin Soldier creature token for each color of mana spent to cast this spell.
|
|
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +1/+0. Equip ![]() (![]() : Attach to target creature you control. Equip only as a sorcery.) |
Each player returns a nonland permanent they control to its owner's hand. Each player that returned a Water permanent this way may draw a card.
|
When this creature enters, discard a card, then draw a card.
2/2
|
When this creature enters, you gain 1 life and surveil 1.
2/2
|
|
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, each of those creatures has "Whenever a creature dies, put a +1/+1 counter on this creature. Triggers only once each turn." 3/3
|
Transfigure
![]() ![]() (![]() ![]() , Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card onto the battlefield. Then shuffle your library. Transfigure only as a sorcery.)
When this creature transfigures into an artifact creature, each opponent loses 1 life and you gain 1 life. 3/2
|
Target creature gets +3/+3 until end of turn. Cultivate. (Create a green Culture token. You may sacrifice two Cultures. If you do, draw a card.)
|
Haste
When this creature enters, creatures you control get +1/+0 until end of turn. 2/3
|
|
Choose one —
• Create a 1/1 white Human creature token. • Target Spirit permanent becomes indestructible until end of turn. • Prevent all combat damage that target creature would deal to players this turn. |
Twin Darts deals 1 damage to each of two target creatures.
Not exactly seven in one stroke, but not a bad start either.
|
|
Sacrifice Bile: Bury the top six cards of your library.
Sacrifice Bile: Add to your mana pool. |
Crystalic Nightfiend
(rare)
Collect the Scraps
(uncommon)
Unforgotten Stand
(uncommon)
Recruit Bugbears
(uncommon)
Moriok Sickle
(common)
Tidewater Rush
(common)
Wily Wrecker
(common)
Bloomvale Explorer
(common)
Munchmaw Pet
(common)
Razorwire Incisor
(common)
Power of the Plowhorse
(common)
Cliff Moa
(common)
Sanctuary Charm
(common)
Twin Darts
(common)
Island
(basic)
Bile
(token)



(

