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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Spike
Spike Nurse enters the battlefield with a +1/+1 counter on it.
Cycling {2} ({2}, Discard this card: Draw a card.)
When you cycle Spike Nurse, you may pay {g}. When you do, put a +1/+1 counter on target creature.
0/0
 
{1}{r}
 
 R 
Instant
Target creature gains haste and double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Cunning
{1}{g}
 
 R 
Instant
Target creature gains trample until end of turn. Whenever that creature deals combat damage to a player this turn, draw a card.
 U 
Creature – Giant Pirate
{r}, {t}, Sacrifice a Vehicle: Wave Crasher deals damage to any target equal to that Vehicle's power.
5/5
 U 
Creature – Kithkin Cleric
{1}{w}: Exile target creature card from a graveyard. If you do, you gain 3 life.
A blessed grave will give rest to both the dead and the living.
1/1
 U 
Creature – Fish
When Mythical Carp enters the battlefield, exile the top four cards of your library.
{u}, Sacrifice Mythical Carp: Put a card exiled with Mythical Carp into your hand. Dragon spells you cast this turn cost {1} less to cast.
1/3
 C 
Creature – Unicorn Beast
Vigilance (Attacking doesn't cause this creature to tap.)
4/3
{pw}
 
 C 
Instant
Return target creature you own to your hand.
 C 
Creature – Angel
Flying
When Keeper of Solitude enters the battlefield, destroy all enchantments.
Some that are lost only want to be left alone. Although most of them translate this in killing everything that gets near them.
1/3
 C 
Creature – Human Settler
Settlement {1} ({1}: You may exile this card from your hand settling a land you control. It gains this card's abilities and “{t}: You may cast a card settling this land.”)
{t}: Add {g} to your mana pool.
1/2
 C 
Artifact Creature – Construct Warrior
Menace (This creature can't be blocked except by two or more creatures.)
Modular 1 (This enters the battlefield with one +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
2/0
 C 
Creature – Elemental Warlock
{1}: Exile the top card of your library.
{1}, Sacrifice Flamekin Warlock: You may cast a card exiled with Flamekin Warlock this turn.
1/1
 C 
Creature – Human Warrior
Vigilance
Renew{4}{u}, Exile this card from your graveyard: Put two +1/+1 counters and a vigilance counter on target creature. Activate only as a sorcery.
2/3
 C 
Creature – Zombie
Vanishing 1 (This creature enters the battlefield with one time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a creature dies, put a time counter on Mass of Ghouls.
5/3
 C 
Creature – Ouphe Squirrel
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, create a 3/3 green Beast creature token.
1/1
Island
 
 B 
Basic Land – Island
 T 
Token Artifact – Bile
Sacrifice Bile: Bury the top six cards of your library.
Sacrifice Bile: Add {1} to your mana pool.

Spike Nurse (common, foil)
Speed // Cunning (rare)
Wave Crasher (uncommon)
Burial Priest (uncommon)
Mythical Carp (uncommon)
Jewel-Tipped Feracorn (common)
Retract (common)
Keeper of Solitude (common)
Ivybranch Woodcutter (common)
Arcbound Reaver (common)
Flamekin Warlock (common)
Guardian of the Scale (common)
Mass of Ghouls (common)
Alluring Squeaker (common)
Island (basic)
Bile (token)