[Assorted] Card Repository: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Menace
As long as this creature has a finality counter on it, it gets +2/+2 and has haste. When this creature is exiled, if it had a finality counter on it, return it to your hand. 3/1
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![]() : Target creature with power 2 or less gains indestructible until end of turn.2/1
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Haunt (When this creature dies, exile it haunting target creature.)
Whenever a creature dies, if it was haunted by a card you own, you gain 2 life and scry 2. When the creature this card haunts dies, return up to two other cards with haunt you own from exile to your hand. 2/3
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Manifest dread.
Splice onto instant or sorcery ![]() ![]() |
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Level up
( : Put a level counter on this. Level up only as a sorcery.)
Whenever this creature or another Cleric you control enters, you gain life equal to the total level of Clerics you control. 2/2
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When this creature enters, roll a six-sided die. If the result is greater than the number of creatures you control, create a 2/2 white Kangaroo creature token. Otherwise, you gain life equal to the result and draw a card.
2/2
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![]() ![]() : Crocophibian gets +2/+2 until end of turn. Adapt 2. Activate this ability only once each turn.2/2
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Whenever this creature attacks, you may have it get +2/+0 and gain flying until end of turn. If you do, sacrifice it at the beginning of the next end step.
1/2
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When this creature enters, you gain 1 life and draw a card.
3/4
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First strike (This creature deals combat damage before creatures without first strike.)
Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 1/0
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When Psychosid enters the battlefield, each opponent mills four cards.
![]() : Exile target nonland, noncreature card from a graveyard. Its controller loses 2 life.1/3
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Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
![]() : Switch this creature's power and toughness until end of turn.1/4
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Loam Badger can't be blocked as long as defending player has a land card in their graveyard.
, Exile a land card from a graveyard: You gain 3 life.3/3
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Surveil 1.
Investigate. |
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Sacrifice Meat: You gain 2 life.
Sacrifice Meat: Add to your mana pool. |
Everdead Assailant
(rare)
Knit Witch
(uncommon)
Dubious Awe-Kin
(uncommon)
Behind Every Corner
(uncommon)
Quane Healer
(common)
Court Marroo
(common)
Crocophibian
(common)
Skycliff Patrol
(common)
Domesticated Platypus-Bear
(common)
Arcbound Slasher
(common)
Psychosid
(common)
Syringe-Wielding Vileblood
(common)
Loam Badger
(common)
Gitaxian Analysis
(common)
Mountain
(basic)
Meat
(token)


: Target creature with power 2 or less gains indestructible until end of turn.

