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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
{1}{r}
 
 R 
Instant
Target creature gains haste and double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Cunning
{1}{g}
 
 R 
Instant
Target creature gains trample until end of turn. Whenever that creature deals combat damage to a player this turn, draw a card.
 U 
Creature – Cow Eldrazi
Vigilance
{3}{c}{c}: Put three +1/+1 counters on this creature. It gains annihilator 1. Activate only once.
3/3
 U 
Creature – Human Assassin
When Darkside Harvester enters the battlefield, you may discard a card. If you do, put a +1/+1 counter on Darkside Harvester.
Betrayer — At the beginning of your end step, if you discarded a card or sacrificed a permanent since your last turn, each opponent loses 2 life and you gain 2 life.
3/1
 U 
Artifact Creature – Servo
Fabricate 1 (When this creature enters the battlefield, put 1 +1/+1 counters on it or create one 1/1 colorless Servo artifact creature tokens.)
{w}, Remove a counter from this creature: Create a 1/1 colorless Thopter creature token with flying.
1/1
 C 
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Create two 2/2 black Zombie creature tokens with decayed.
 C 
Creature – Elmental Horror
Menace
Slayer (Damage dealt by this also adds a finality counter if there is none.)
Burns all evidence.
3/3
 C 
Artifact Creature – Construct
This creature is all colors.
Gatewalk
Tap two untapped Gates you control: This creature gets +3/+3 until end of turn. Activate only once each turn.
2/2
 C 
Creature – Giant Warrior
When this creature dies, create a 5/5 black Zombie Giant creature token with decayed. (It can’t block. When it attacks, sacrifice it at end of combat.)
5/5
 C 
Creature – Merfolk Wizard Ally
Cohort{t}, Tap an untapped Ally you control: Draw two cards, then discard two cards.
2/1
 C 
Creature – Kor Ninja
Ninjutsu {w} ({w}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1/2
 C 
Instant
Exile target creature, that isn't an Angel or Human, or enchantment.
{2/u}
 
 C 
Instant
Return target spell to its owner's hand.
 C 
Artifact – Fortification
When this artifact enters, draw a card.
Fortified land has "{t}: Add one mana of any color."
Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Creature – Badger
Morbid — Gravesite Badger enters the battlefield with a +1/+1 counter on it if a creature died this turn.
1/1
Island
 
 B 
Basic Land – Island
 T 
Token Artifact – Wood
Sacrifice Wood: Add {g} to your mana pool.

Speed // Cunning (rare)
Eyeless Livestock (uncommon)
Darkside Harvester (uncommon)
Gearbox Adaptor (uncommon)
Ghoul Caller's Covenant (common)
Magmaclaw Corruptor (common)
Maze Messenger (common)
Doomed Wrecker (common)
Roil Oracle (common)
Silversilk Dancer (common)
Bruna's Judgment (common)
Slur (common)
Paradise Garden (common)
Gravesite Badger (common)
Island (basic)
Wood (token)