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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Qu
When this creature enters, each opponent sacrifices a creature. Then, each player creates a Food token for each creature that has died under their control this turn.
Whenever a player sacrifices a permanent, you gain 1 life.
Sacrifice a creature or Food: This creature can't attack you this turn. Any player may activate this ability.
5/7
 U 
Creature – Vampire Assassin Ally
Alliance — Whenever another creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
3/4
 U 
Creature – Thalakos
When this creature dies, manifest the top two cards of your library.
4/2
 U 
Creature – Demon Advisor
Ward {3}
At the beginning of your upkeep, sacrifice Covenant Keeper unless you exile the top three cards of your library and three cards from your graveyard.
6/6
 C 
Instant
Discard up to two cards, then draw a card for each card discarded this way.
 C 
Creature – Frog Bard
Reach
{4}: Target creature with flying attacks this turn if able.
2/4
 C 
Creature – Weird Warrior
First strike
Disturb {4}{w} (You may cast this card from your graveyard transformed for its disturb cost.)
2/1
Static Spirit
 
 C 
Colour indicator W Creature – Weird Spirit
Flying, first strike
Disturbed (If this would be put into a graveyard from anywhere, exile it instead.)
2/1
 C 
Kindred Instant – Shapeshifter
Changeling (This card is every creature type.)
Create three 1/1 colorless Shapeshifter creature tokens with changeling.
 C 
Creature – Drix Ranger
{2}{g}, Sacrifice this creature: Destroy target artifact or enchantment. Scry 1.
2/1
 C 
Instant
As an additional cost to cast this spell, discard a card.
Draw two cards, then you gain life equal to the number of cards you have discarded this turn.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
 C 
Creature – Horse
Whenever Knight's Courser attacks, target Knight you control gets +1/+1 until end of turn.
2/2
 C 
Creature – Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)
Skulk (This creature can't be blocked by creatures with greater power.)
1/1
 C 
Creature – Elemental Beast
Skulk (This creature can't be blocked by creatures with greater power.)
Discard a card: Switch this creature's power and toughness until end of turn.
1/4
 C 
Sorcery
Council's dilemma — Starting with you, each player votes for key or lock. For each key vote, choose a creature. It can't be blocked until your next turn. For each lock vote, choose a creature. Tap it and put a stun counter on it.
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Artifact – Scroll
Sacrifice Scroll: Add six cards to your library.
Sacrifice Scroll: Add {1} to your mana pool.

Qu Glutton (rare)
Blade of the People (uncommon)
Formless Victims (uncommon)
Covenant Keeper (uncommon)
Feel the Fire (common)
Humming Croakid (common)
Static Spearman (common)
Velis Vel Rises (common)
Stoic Harvester (common)
Get Ahead (common)
Knight's Courser (common)
Inconspicuous Fruitbat (common)
Hydromoeba (common)
Visit the Dungeons (common)
Swamp (basic)
Scroll (token)