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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Land – Plains
({t}: Add {w}.)
This land enters tapped.
When this land enters, you gain 1 life.
Forest swap {3}, Island swap {3} ({3}: Exchange this land with a Forest and/or Island card in your hand.)
 
 R 
Sorcery
Each creature you control endures 3.
Harmonize {8}{g}{g}{g}{g} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {x}, where X is its power. Then exile this spell.)
 U 
Creature – Drake Elk
Graft–flying and vigilance (This creature enters the battlefield with those ability counters on it. Whenever a creature enters the battlefield, you may move an ability counter from this creature onto it.)
2/2
 U 
Creature – Gremlin
{u}, {t}: Tap target artifact.
{t}: Put a stun counter on target tapped artifact.
Driven by a hunger for knowledge, these gremlins hijack arcane tools for prolonged inspection in their hidden nooks.
1/3
{4}{b}
 
 U 
Creature – Elemental
Evoke {3}{g} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
3/1
 C 
Creature – Moogle Wizard
Whenever this creature enters, put a flying counter on target creature.
1/3
 C 
Creature – Goat
When this creature enters, create two 0/1 white Goat creature tokens.
2/3
 C 
Sorcery
Target player discards a card and loses 1 life.
 C 
Sorcery
Manifest dread. If you didn't cast this spell from your hand, that creature enters with a +1/+1 counter on it.
Madness {1}{g} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
 C 
Sorcery
You get an experience counter. Put X +1/+1 counters on a creature you control, where X is the number of experience counters you have. That creature gains haste and trample until end of turn.
 C 
Creature – Metathran Rigger
When Skyship Mechanic enters the battlefield, return target Vehicle card from your graveyard to your hand.
2/1
 C 
Creature – Dinosaur
Enrage — Whenever this creature is dealt damage, each opponent loses 1 life.
4/3
 C 
Sorcery
Target creature you control gets +3/+3 and gains bushido 3 until end of turn.
 C 
Kindred Sorcery – Kangaroo
Target creature you control gets +1/+0 and gains haste until end of turn. If you control a Kangaroo, draw a card.
Forest
 
 B 
Basic Land – Forest
 T 
Token Creature – Wolf Hound
First strike
1/1

Undeveloped Pastures (common, foil)
Song of the Kin-Trees (rare)
Antlered Drake (uncommon)
Soldevi Gremlin (uncommon)
Rotling (uncommon)
Blue Maggle (common)
Goatmother (common)
Funeral Wreath (common)
Rattling Encounter (common)
Barst's Growth (common)
Skyship Mechanic (common)
Noxious Osteoraptor (common)
Bushi's Revenge (common)
Leap into Action (common)
Forest (basic)
Wolf Hound (token)