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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Octopus
When Stygian Octopus enters the battlefield or dies, each player buries the top four cards of their library.
Escape—{6}{u}{u}, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Stygian Octopus escapes with six +1/+1 counters on it.
2/2
 U 
Instant
Each player creates a 3/2 red Ogre Barbarian creature token.
 U 
Creature – Soltari Knight
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
At the beginning of combat during your turn, another target creature you control gains melee until end of turn.
2/2
 U 
Sorcery
Target player cycles two cards. (That player discards two cards, then draws a card for each discarded card.)
 C 
Artifact – Equipment
Equipped creature gets +2/+2.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Recover {2} (When a creature is put into your graveyard from the battlefield, you may pay {2}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
 C 
Behemoth
Your behemoth has reach.
When Grasping Claw becomes part of your behemoth, exile up to one target creature for as long as Grasping Claw is part of your behemoth.
"I'd advise against coming within arms length of them, but we got there about fifty steps ago."
—Mooro, behemoth breeder
+1/+1
 C 
Sorcery
Manifest dread, then put a flying counter on that creature.
 C 
Creature – Human Spy Soldier
As long as you control a Clue, this creature has exalted.
Whenever this creature attacks alone, investigate.
2/1
 C 
Creature – Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
When Ser Luther Tirel enters the battlefield, create a 1/1 white Soldier creature token.
2/2
 C 
Creature – Ogre Knight
Trample
This creature can't block.
Adamant — If at least three red mana was spent to cast this spell, this creature enters with a first strike counter on it.
4/3
 C 
Creature – Vampire Knight
Menace (This creature can't be blocked except by two or more creatures.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2/2
 C 
Sorcery
Target creature you control deals damage equal to its power to any non-player target.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
 C 
Instant
Surge {w} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
This spell deals damage to target creature equal to the number of creatures you control.
 C 
Artifact Creature – Cyborg Soldier
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{1}{u}: Switch this creature's power and toughness until end of turn.
1/4
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Worker
1/1

Stygian Octopus (rare)
Ogre Uprising (uncommon)
Squire of Warfare (uncommon)
Spinning Myths (uncommon)
Scavenged Weaponry (common)
Grasping Claw (common)
Breeze of Dread (common)
Sigiled Agent (common)
Ser Luther Tirel (common)
Bulwark Escort (common)
Imperious Bloodknight (common)
Quick Attack (common)
Break the Flank (common)
Syringe-Wielding Vileblood (common)
Plains (basic)
Worker (token)