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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Each creature you control connives.
 
 R 
Legendary Creature – Elemental
Flying
Exhaust — {x}: Draw X cards, then discard X cards. This creature's base power and toughness becomes X/X.
3/3
Opulux, Rhythmless Shape
{r}{r}{r}
 
 R 
Legendary Creature – Elemental
{x}, Discard X cards, Sacrifice this creature: Draw X cards. Exile the top X cards of your library. You may play them this turn.
4/4
 U 
Creature – Wombat
Starting intensity: 0
Whenever you cast an Aura spell, perpetually increase the intensity of all cards you own named Alchemic Wombat by 1.
Alchemic Wombat gets +X/+X, where X is its intensity.
2/2
 U 
Creature – Monkey Mystic
The first activated ability you activate each turn of each Food you control costs {2} less to activate.
3/4
 U 
Creature – Insect Berserker
Double strike
2/6
Chop Meat
{2}{b}
 
 U 
Sorcery – Adventure
Put a -1/-1 counter on target creature.
Create a Food token.
 C 
Creature – Human Warrior
At the beginning of combat, you may pay {1}{r}. If you do, Balduvian Dreadbeards gets +2/+0 and menace until end of turn.
3/3
 C 
Creature – Goblin Berserker
Doom Chained Fanatic: Chained Fanatic gets +2/+0 until end of turn. (You can’t doom a doomed creature. At the beginning of its controller’s end step, that player sacrifices it.)
“Calling them reckless is an understatement when you consider their average survival time once they are unshackled.”
—Miron, Painstalker
1/1
 C 
Creature – Eldrazi Wurm
Emerge {7}{c}{g} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast this spell, create two 3/2 colorless Eldrazi Horror creature tokens.
4/6
 C 
Creature – Merfolk Rogue
Infiltrate (Blocking this creature costs {1} for each blocking creature.)
2/2
 C 
Creature – Human Cleric
Level up {w} ({w}: Put a level counter on this. Level up only as a sorcery.)
Whenever this creature or another Cleric you control enters, you gain life equal to the total level of Clerics you control.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has base power and toughness 1/1.
Vanishing 3 (This Aura enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
 C 
Sorcery
Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
Put a +1/+1 counter each of up to two Pests you control.
 C 
Instant
Twisting Embers deals 1 damage to each of up to one target creature, up to one target planeswalker and up to one target player. Damage dealt this way cannot be prevented or redirected.
 C 
Instant
Scry 4. You gain 4 life.
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Artifact – Bile
Sacrifice Bile: Bury the top six cards of your library.
Sacrifice Bile: Add {1} to your mana pool.

It All Comes Together (common, foil)
Opulux, Shapeless Rhythm (rare)
Alchemic Wombat (uncommon)
Mystic Monkey (uncommon)
Bloodedge Kleavor (uncommon)
Balduvian Dreadbeards (common)
Chained Fanatic (common)
Broodbringer Vyrm (common)
Rootwater Commando (common)
Quane Healer (common)
Temporary Compression (common)
Munching Mudspawn (common)
Twisting Embers (common)
Prepare for the Storm (common)
Swamp (basic)
Bile (token)