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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Council's dilemma — Starting with you, each player votes for crime or punishment. For each crime vote, the voter exiles a card from their hand. For as long as it remains exiled, you may play the card by paying an amount of life equal to its mana value rather than paying its mana cost. For each punishment vote, each opponent loses 3 life.
 U 
Creature – Raccoon Inquisitor
Flash
When Delver of Sins enters the battlefield, exile up to three target cards from a single graveyard until Delver of Sins leaves the battlefield.
3/1
 U 
Creature – Inkling Warrior
Paradox — Whenever you cast a spell from anywhere other than your hand, tap target creature.
When this creature dies, you may pay {1}{b}. When you do, destroy target tapped creature.
3/2
 U 
Creature – Beeble Illusion
{2}{u}: Exile Blinking Beebles. Return it to the battlefield tapped and attacking. Activate this ability only if Blinking Beebles is blocked.
3/3
 C 
Creature – Spider Performer
Reach (This creature can block creatures with flying.)
Whenever Acrobatic Arach attacks, if you control a Plains or Island, it gains flying until end of combat.
2/3
 C 
Sorcery
Each creature you control gets +2/+1 and gains intimidate until end of turn.
 C 
Squad
Whenever you cast a noncreature spell, replenish a creature to this squad.
3
Umara Patrol
 
 C 
Creature – Merfolk Ally
1/2
 C 
Creature – Cat Warrior
◉▻◎▻◎
2◅: Double-Axe Veteran gains double strike until end of turn.
2/3
 C 
Creature – Jackal Horror
Menace
This creature can't be blocked by creature tokens.
2/2
 C 
Creature – Tentacle
Defender (This creature can't attack.)
When Strangling Tentacle enters the battlefield, target creature gets -1/-3 until end of turn.
They were horrified witnessing it pulling down an Elephant, but true terror hit only when they realized that it was just a limb.
1/3
 C 
Sorcery
Stunning Salvo deals 1 damage to each of up to two target creatures. If you control a Plains, tap those creatures.
 C 
Sorcery
Mill two cards. Put up to one card from your graveyard on top of your library.
 C 
Kindred Instant – Lemur
This spell deals 4 damage to target tapped creature an opponent controls.
 C 
Instant
Enweb {1}{u} (You may cast this spell for {1}{u} if you also return a tapped creature you control to its owner’s hand.)
Return target nonland permanent to its owner's hand.
Plains
 
 B 
Basic Land – Plains
 T 
Token Artifact – Wood
Sacrifice Wood: Add {g} to your mana pool.

Unfettered Tyranny (rare)
Delver of Sins (uncommon)
Poetic Justiciar (uncommon)
Blinking Beebles (uncommon)
Acrobatic Arach (common)
Swordmaidens' Shriek (common)
Umara Patrol // Umara Patrol (common)
Double-Axe Veteran (common)
Husid Tent-Creeper (common)
Strangling Tentacle (common)
Stunning Salvo (common)
Root Out (common)
Rambunctious Bump (common)
Drag into the Vortex (common)
Plains (basic)
Wood (token)