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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dragon
Flying, Menace
Mobilize 4
{1}{r}{w}{b}: Creatures you control get +1/+0 until end of turn.
Forecast — {1}{r}, Reveal this card from your hand: Create a 1/1 red Warrior creature token. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
4/6
 U 
Creature – Ox
Majestic Bull can't be blocked by creatures with power 2 or less.
Majestic Bull must be blocked each combat if able.
3/4
 U 
Creature – Werewolf Spirit
Nightphasing (While it’s day, this is treated as though it doesn’t exist.)
When day becomes night, put a +1/+1 counter on target creature you control.
4/4
 U 
Snow Creature – Trilobite
{1}{s}: Untap Cryotryte.
1/4
 C 
Creature – Elephant
When Mammoth Herd enters the battlefield, create a 3/3 green Elephant creature token.
4/4
 C 
Creature – Kor Assassin Werewolf
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
[Daybound]
1/2
Hookbone Howler
 
 C 
Colour indicator B Creature – Werewolf
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
[Nightbound]
3/2
 C 
Creature – Ogre Samurai Shaman
At the beginning of combat during your turn, if you have four or more cards in hand, Renegade Spellblade gets +4/+0 until end of turn.
2/3
 C 
Creature – Weird Warrior
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, switch the power and toughness of each of those creatures.
2/5
 C 
Behemoth
Your behemoth has reach.
When Grasping Claw becomes part of your behemoth, exile up to one target creature for as long as Grasping Claw is part of your behemoth.
"I'd advise against coming within arms length of them, but we got there about fifty steps ago."
—Mooro, behemoth breeder
+1/+1
 C 
Creature – Crab
When Scavenging Crustacean enters the battlefield, surveil 2, then return an instant or sorcery card from your graveyard to your hand.
2/4
 C 
Creature – Hound
Defender (This creature can't attack.)
Keeps your threshold clear of unwelcome guests.
1/3
 C 
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
This spell deals X damage to target attacking or blocking creature.
 C 
Creature – Dwarf Worker
Whenever Dwarven Coalminer produces labor at a Factory, add {r} to your mana pool at the beginning of your next main phase.
1/1
 C 
Sorcery
Scry 4. You may reveal an Equipment card scried this way and put it into your hand.
Draw two cards.
Forest
 
 B 
Basic Land – Forest
 T 
Token Artifact – Food
Sacrifice Bread: You gain 2 life.
Sacrifice Bread: Add {1} to your mana pool.

Mardu Hellkite (rare)
Majestic Bull (uncommon)
Silvermane Spirit (uncommon)
Cryotryte (uncommon)
Mammoth Herd (common)
Hookblade Prowler (common)
Renegade Spellblade (common)
Chemoblade Artist (common)
Grasping Claw (common)
Scavenging Crustacean (common)
Chained Mastiff (common)
Pelt with Stones (common)
Dwarven Coalminer (common)
Invent a Solution (common)
Forest (basic)
Bread (token)