[Assorted] Card Repository: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Efficient Cultist exploits a creature, create three Blood tokens. Creatures you control may exploit Blood as though it was a creature. 3/2
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Shadow (This creature can block or be blocked by only creatures with shadow.)
When this creature enters, put a shadow counter on up to one target creature without shadow. 2/2
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When Walking Counterpart enters the battlefield, choose up to one other target creature you control. Walking Counterpart's power becomes equal to that creature's toughness and Walking Counterpart's toughness becomes equal to that creature's power.
2/2
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When this creature enters, search your library for a Room card, reveal it, and put it into your hand. Then shuffle.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, you gain 1 life. 2/2
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Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
![]() : This creature gets +2/+2 and becomes green until end of turn. Activate only once each turn.2/2
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Decayed (This creature can't block. When it attacks, sacrifice it at the end of combat.)
Disturb ![]() (You may cast this card from your graveyard transformed for its disturb cost.)4/2
Decayed (This creature can't block. When it attacks, sacrifice it at the end of combat.)
Disturbed (If this would be put into a graveyard from anywhere, exile it instead.) 5/1
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Flying
Whenever Storm Harpy enters the battlefield or you cast your second spell this turn, tap target creature. 2/2
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Counter target spell. Its controller taps two untapped permanents they control.
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Create two 1/1 white Human Soldier creature tokens.
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Whenever this creature attacks, defending player may pay 3 life. When they don't, tap target creature they control.
2/3
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When Skyspire Falconer enters the battlefield, create a 1/1 white Bird creature token with flying.
1/1
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Exhaust —
![]() : Put four +1/+1 counters and a trample counter on this creature. (Activate each exhaust ability only once.)3/4
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Affinity for Blood (This cost
less to cast for each permanent of that type you control.)3/2
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Target creature you control gets +3/+3 and gains bushido 3 until end of turn.
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Sacrifice Herb: Remove a counter from yourself.
Sacrifice Herb: Add to your mana pool. |
Efficient Cultist
(rare)
Hazepulse Appelant
(uncommon)
Walking Counterpart
(uncommon)
Old Man with the Keys
(uncommon)
Greathorn Kavu
(common)
Freshly Deceased
(common)
Storm Harpy
(common)
Captured Chill
(common)
Draft the Men
(common)
Shadowflame Inquisitor
(common)
Skyspire Falconer
(common)
Steelbranch Sorcerer
(common)
Red-Muzzled Bloodhound
(common)
Bushi's Revenge
(common)
Swamp
(basic)
Herb
(token)



: This creature gets +2/+2 and becomes green until end of turn. Activate only once each turn.
Creature – Zombie
Creature – Human Inquisitor
