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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Graveborn Shaman
Whenever Rattler of Bones attacks, each player buries the top card of their library.
{b}, Sacrifice Rattler of Bones: Exile target card from a graveyard that was put there this turn.
2/1
 
 R 
Sorcery
Draw a card for each different mana value among nonland permanents you control.
Suspend 3 – {1}{u} (Rather than cast this card from your hand, pay {1}{u} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
 U 
Creature – Metathran Soldier
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Flying
2/2
 U 
Creature – Plant Turtle
If an opponent would gain life from lifelink, they gain that many poison counters instead.
2/2
 U 
Sorcery
You get {e}{e}{e}. Pay {e}{e} any number of times, then draw that many cards.
Suspend 3 – {2}{u} (Rather than cast this card from your hand, pay {2}{u} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Whenever a time counter is removed from this card while it’s exiled, you get {e}.
 C 
Sorcery
Scry 4. You may reveal an Equipment card scried this way and put it into your hand.
Draw two cards.
 C 
Creature – Skunk Hag
When this creature enters, target opponent loses 3 life. You create a Blood Food token. (It does all Blood does and all Food does.)
3/2
 C 
Creature – Sloth
When this creature dies, you gain 4 life and create two 1/1 green Saproling creature tokens.
Unearth {5}{g} ({5}{g}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
4/2
 C 
Creature – Otter
Haste
As long as you have cast a noncreature spell this turn, this creature gets +1/+0.
1/1
 C 
Creature – Bear Mutant
When this creature enters, create a Mutagen token.
4/3
 C 
Sorcery
Create two Treasure tokens and two 1/3 red Lizard creature tokens with "{2}: This creatures base power and toughness becomes 3/1 until end of turn."
 C 
Sorcery
Web-slinging {b}{b} (You may cast this spell for {b}{b} if you also return a tapped creature you control to its owner’s hand.)
Draw three cards, then you lose 3 life unless you discard a creature card.
 C 
Creature – Shapeshifter Knight
Adamant — If at least three green mana was spent to cast this spell, this creature enters with two +1/+1 counters on it.
Adamant — When this creature enters, if at least three blue mana was spent to cast this spell, draw a card.
2/2
 C 
Sorcery
Target creature gets +3/+0 until end of turn. Create a Food token.
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Artifact – Scroll
Sacrifice Scroll: Add six cards to your library.
Sacrifice Scroll: Add {1} to your mana pool.

Rattler of Bones (common, foil)
Chart the Tides (rare)
Drake Rider (uncommon)
Garlic Turtle (uncommon)
Study the Aetherflow (uncommon)
Invent a Solution (common)
Vile Brewer (common)
Spore-Pelt Grazer (common)
Spirestream Sprinter (common)
Ursine Deviant (common)
Hissing Hoard (common)
Fatal Acrobatics (common)
Variate Hedgeknight (common)
Morsel Raid (common)
Swamp (basic)
Scroll (token)