[Assorted] Card Repository: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever another creature you control enters, if it entered from a graveyard or was cast from a graveyard, put two +1/+1 counters on that creature and two +1/+1 counters on this creature.
2/4
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Affinity for Mountains (This cost
less to cast for each permanent of that type you control.)
Destroy target noncreature permanent. Toxic Mold deals damage to that permanent's controller equal to its converted mana cost. |
Squad
(As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Flying 2/2
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When Enigmatic Counsellor enters the battlefield, scry 1. Then, you may mill a card. If you do, you gain life equal to that cards mana value. Otherwise, draw a card.
1/3
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When this creature enters, exile the top two cards of each opponent's library.
![]() , Sacrifice this creature: You may play a card exiled with this creature.2/5
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Whenever another creature you control dies, put a +1/+1 counter on Indebted Veteran.
2/3
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Whenever this creature enters, create an Invader token. (It's an artifact with "
, , Sacrifice this token: Create a 2/2 Robot artifact creature")1/1
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Call the behemoth. (Add the top card of the behemoth deck to your behemoth traits. If you don't control your behemoth, create a 2/2 behemoth creature token.)
You may have your behemoth fight up to one target creature. |
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Choose one —
• Exile target artifact. • Target creature gains double strike until end of turn. Entwine ![]() |
Target spell's controller pays
or 3 life. If they don't pay the mana, counter that spell. |
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with one +1/+1 counters on it.)
When Moloran Brawler enters the battlefield, you may have it fight another target creature. 1/1
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Flying
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/4
Reach
This creature can't be blocked except by creatures with flying. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/6
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Reach (This creature can block creatures with flying.)
Tap another untapped prowler you control: Lodge Huntsman gains deathtouch until end of turn. (Archers, Assassins and Rogues are prowlers.) 1/3
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Target creature gets -1/-1 for each creature you control. You gain 1 life for each creature you control.
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First strike
1/1
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Undergrowth Shepherd
(rare)
Toxic Mold
(uncommon)
Drake Rider
(uncommon)
Enigmatic Counsellor
(uncommon)
Thieving Scuttler
(common)
Indebted Veteran
(common)
Synthetic Vanguard
(common)
Behemoth's Assault
(common)
Cleave Apart
(common)
Demanding Denial
(common)
Moloran Brawler
(common)
Effulgent Riddlehunter
(common)
Lodge Huntsman
(common)
Parasitic Grasp
(common)
Forest
(basic)
Wolf Hound
(token)



less to cast for each permanent of that type you control.)


, Sacrifice this token: Create a 2/2 Robot artifact creature")


Creature – Werewolf