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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Draw a card for each different mana value among nonland permanents you control.
Suspend 3 – {1}{u} (Rather than cast this card from your hand, pay {1}{u} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{1}{r}
 
 U 
Creature – Elemental Insect
Flying, haste
At the beginning of the end step, sacrifice Firefly.
A spectacular sight to behold, they are known to blaze through life in a single season.
4/1
 U 
Instant
Creatures you control gain afterlife 1 until end of turn.
 U 
Sorcery
Create three tapped 2/2 red Spirit creature tokens with menace and three tapped Treasure tokens.
 C 
Creature – Cat Soldier
Flash (You may cast this spell any time you could cast an instant.)
It's not easy to ambush a beast with two heads, all the more impressive are the feats of their hunters.
1/3
 C 
Creature – Phyrexian Ouphe
When Oil-Drenched Ouphe enters the battlefield, choose one —
• Destroy target artifact.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2/2
 C 
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
As an additional cost to cast this spell, discard a card.
Draw two cards.
 C 
Creature – Halfling Mystic
This creature can't be blocked by players that control less than ten permanents.
When this creature enters, surveil 2. You gain life equal to the number of cards buried this way.
2/2
 C 
Sorcery
Look at the top five cards of your library. You may reveal a Skeleton, Vampire, Zombie or Swamp card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
 C 
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Defender (This creature can't attack.)
{1}{r}, Discard a card, Tap an untapped creature you control: Draw a card.
3/2
 C 
Creature – Coyote
Menace, lifelink
2/2
 C 
Artifact – Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +2/+2.
Equip {2}{g} ({2}{g}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Zombie Scout
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0/0
 C 
Artifact Creature – Thopter
Flying
When this creature enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
2/1
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Artifact – Bile
Sacrifice Bile: Bury the top six cards of your library.
Sacrifice Bile: Add {1} to your mana pool.

Chart the Tides (rare)
Firefly (uncommon)
Hollow Hymn (uncommon)
Haunted Hoard (uncommon)
Ashfur Hunter (common)
Oil-Drenched Ouphe (common)
Scramble for Solutions (common)
Seeker of Morrow's Breath (common)
Commune with the Dead (common)
Bonfire Barricade (common)
Crazed Coyote (common)
Copperplate Armor (common)
Risen Stalwart (common)
Noisy Wirewing (common)
Swamp (basic)
Bile (token)