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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Instant
Multikicker {1}{u} — Draw a card.
Multikicker {1}{u} — Create a 1/1 blue Spirit creature token with flying.
You may cast a spell from your hand if its mana value is equal to or less than the number of creatures with flying you control.
 U 
Creature – Human Cleric
When this creature enters, you may search your library for an Angel card, a Demon card, or a Dragon card, reveal it, then shuffle and put that card on top.
Basic landcycling {4} ({4}, Discard this card: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library.)
3/3
 U 
Sorcery
Destroy up to one target enchantment.
Return up to one target enchantment card from your graveyard to your hand.
 U 
Creature – Fish Horse Mount
When this creature attacks while saddled, you gain 1 life and scry 1.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
3/4
 C 
Sorcery
Each opponent discards three cards.
Forecast — {1}{b}, Reveal this card from your hand: Each player discards a card. (Activate only during your upkeep and only once each turn.)
 C 
Creature – Human Performer
Flash (You may cast this spell any time you could cast an instant.)
Web-slinging {1}{u} (You may cast this spell for {1}{u} if you also return a tapped creature you control to its owner’s hand.)
3/2
 C 
Sorcery
Bolster 2.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
 C 
Creature – Horse
Whenever Knight's Courser attacks, target Knight you control gets +1/+1 until end of turn.
2/2
 C 
Sorcery
Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
Put a +1/+1 counter each of up to two Pests you control.
 C 
Artifact – Equipment
When this Equipment enters, create a 2/2 red and white Spirit creature token, then attach this Equipment to a creature you control.
Equipped creature gets +2/+0.
As long as it's attacking, enchanted creature has first strike.
Equip {2/r}{2/w} ({2/r}{2/w}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Raccoon
When you cycle this card or this creature enters, create a Junk token.
Cycling {1}{r} ({1}{r}, Discard this card: Draw a card.)
4/4
 C 
Creature – Coyote Mount
Haste
At the beginning of combat on your turn, another target creature you control gets +2/+0 and gains haste until end of turn.
2/2
 C 
Sorcery
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Draw a card.
 C 
Creature – Cat Monkey
Whenever a token you control is put into a graveyard, you gain 1 life.
Arjun shared some fruits with the critter each dinner and in return found himself supplied with small rodent corpses. Next time he'd make sure do the trade the other way around.
1/1
Forest
 
 B 
Basic Land – Forest
 T 
Token Artifact – Metal
Sacrifice Steel: Add {u} to your mana pool.

Sky Boon (mythic)
Kaalia's Harbinger (uncommon)
Change of Seasons (uncommon)
Holy Hippocampus (uncommon)
Night's Fall (common)
Practiced Acrobat (common)
Understated Valor (common)
Knight's Courser (common)
Munching Mudspawn (common)
Forebear's Blade (common)
Scrapyard Hoarder (common)
Guidance Coyote (common)
Surging Insight (common)
Begging Bandar (common)
Forest (basic)
Steel (token)