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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Giant Warlock
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
{2}{g}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
3/4
 U 
Creature – Thalakos Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Mistscaper attacks and isn't blocked, you may exile Mistscaper until target creature leave the battlefield. If you do, that creature gains flying.
1/1
 U 
Sorcery
Gain control of target creature. Untap it. It gets +3/+3 and gains haste until end of turn.
Plot {2}{r}{g} (You may pay {2}{r}{g} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
 U 
Creature – Goblin Warlock
Champion (When this creature enters the battlefield, you may exile another creature you control until this creature leaves the battlefield.)
{t}: Lifefire Supplicant deals 3 damage to any target. Activate this ability only if Lifefire Supplicant champions a Dragon or Phoenix.
3/3
 C 
Sorcery
You may discard a card. If you do, scry 1 and draw a card.
 C 
Creature – Centaur Druid
When Allwood Druid enters the battlefield, reveal the top four cards of your library. You may put a land card revealed this way onto the battlefield tapped. Bury the remaining cards.
3/3
 C 
Instant
Exile target creature with power 2 or less. Its controller gains 4 life.
 C 
Sorcery
Target creature gets +6/+3 and gains trample until end of turn.
 C 
Instant
Exile target creature, that isn't an Angel or Human, or enchantment.
 C 
Instant
Target creature gets +1/+1 until end of turn. You gain 1 life.
 C 
Sorcery
Freerunning {r} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
As an additional cost to cast this spell, discard a card.
Draw two cards.
 C 
Creature – Slug
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever one or more creatures you control evolve, they gain menace until end of turn.
0/3
 C 
Creature – Merfolk Soldier
Islanddweller 2 (This creature gets +2/+2 as long as you control three or more Islands.)
2/2
 C 
Creature – Squirrel
When Suspicious Squirrel enters the battlefield, surveil 1.
When Suspicious Squirrel dies, you may return a Forest card from your graveyard to your hand.
1/1
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Artifact – Bile
Sacrifice Bile: Bury the top six cards of your library.
Sacrifice Bile: Add {1} to your mana pool.

Elder of Hope's Bloom (rare)
Mistscaper (uncommon)
Set Loose the Cattle (uncommon)
Lifefire Supplicant (uncommon)
Heat Vision (common)
Allwood Druid (common)
Last Breath (common)
Thornhide Rush (common)
Bruna's Judgment (common)
Moment of Hope (common)
Leap to Conclusions (common)
Compost Creeper (common)
Rootwater Commando (common)
Suspicious Squirrel (common)
Swamp (basic)
Bile (token)