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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Shade
At the beginning of the first main phase during each of your turns, add an amount of {b} equal to the greatest power among creatures you control. Until end of turn, you don’t lose this mana as steps and phases end.
{b}{b}: Each Shade you control gets +1/+1 until end of turn.
2/2
 U 
Creature – Rabbit
At the beginning of your upkeep, if Ravenous Rabbits's power is less than the number of lands you control, put a +1/+1 counter on Ravenous Rabbits.
2/2
 U 
Creature – Demon Advisor
Ward {3}
At the beginning of your upkeep, sacrifice Covenant Keeper unless you exile the top three cards of your library and three cards from your graveyard.
6/6
 U 
Sorcery
Destroy up to one target enchantment.
Return up to one target enchantment card from your graveyard to your hand.
 C 
Creature – Tiefling Performer
Menace
When Torchdancer dies, it deals 1 damage to each of up to two target blocking creatures.
3/1
 C 
Sorcery
Add an amount of {r} to your mana pool equal to your devotion to red.
 C 
Sorcery
Gift a tapped Walker (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 2/2 black Zombie creature token named Walker before its other effects.)
Target creature you control fights target creature you don't control. If the gift was promised, put two +1/+1 counters on the creature you control first.
 C 
Creature – Goat Ogre
Morph {4}{r}
6/3
 C 
Creature – Beaver
When Stockpiling Beaver enters the battlefield, create a Wood token. (It's a 0/1 green Wall creature token with defender named Wood.)
1/1
 C 
Creature – Zombie Horror
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
When this creature attacks, you lose life equal to its power.
2/2
 C 
Instant
Draw two cards, then discard a card.
Foretell {r} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
 C 
Instant
Target creature gains lifelink and indestructible until end of turn.
 C 
Sorcery
Surveil 2, then manifest the top card of your library.
Flashback {5}{b} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
 C 
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
This spell deals damage equal to the number of creatures you control to target creature.
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Wolf Hound
First strike
1/1

Encroaching Shade (rare)
Ravenous Rabbits (uncommon)
Covenant Keeper (uncommon)
Change of Seasons (uncommon)
Torchdancer (common)
Ritual of Purphoros (common)
Hansk's Trap (common)
Craghorn Cannibal (common)
Stockpiling Beaver (common)
Embalmed Creeper (common)
Seconds Ahead (common)
Offer Glory (common)
Formless Visions (common)
Coordinated Strike (common)
Plains (basic)
Wolf Hound (token)