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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Create a 1/1 black Pest creature token unless an opponent pays 2 life.
Draw a card unless an opponent discards a card or sacrifices a permanent.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
 U 
Creature – Cat Advisor
When Enigmatic Counsellor enters the battlefield, scry 1. Then, you may mill a card. If you do, you gain life equal to that cards mana value. Otherwise, draw a card.
1/3
 U 
Creature – Metathran Detective
Whenever you sacrifice a permanent, create a 2/2 white and blue Detective creature token. Triggers only once each turn.
2/4
 U 
Creature – Eye
(Both halves leave battlefield together.)
Flying
Whenever Eye of the Watcher deals combat damage to a player, surveil 1.
⚔ 1
Limb of the Watcher
{1}{u}{r}
 
 U 
Creature – Tentacle
⛨ 3 (Both halves share toughness.)
Menace
Whenever Limb of the Watcher deals combat damage to a player, create a tapped Treasure token.
⚔ 2
 C 
Creature – Efreet Monk
Prowess
When this creature enters, put a prowess counter on target creature you control without prowess.
"I witness myself becoming the teacher."
2/3
 C 
Sorcery
Return target creature card from your graveyard to your hand.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
 C 
Creature – Human Soldier
When Skyspire Falconer enters the battlefield, create a 1/1 white Bird creature token with flying.
1/1
 C 
Creature – Dog
When this creature enters, each player draws a card.
1/2
 C 
Sorcery
Add {r} to your mana pool for each Mountain you control.
 C 
Creature – Human Warrior
At the beginning of combat, you may pay {1}{r}. If you do, Balduvian Dreadbeards gets +2/+0 and menace until end of turn.
3/3
 C 
Creature – Elemental Beast
Skulk (This creature can't be blocked by creatures with greater power.)
Discard a card: Switch this creature's power and toughness until end of turn.
1/4
 C 
Artifact – Spacecraft
When this Spacecraft enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It’s an artifact creature at 5+.)
STATION 5+ — Vigilance [4/4]
 C 
Creature – Kor Assassin Werewolf
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
1/2
Hookbone Howler
 
 C 
Colour indicator B Creature – Werewolf
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3/2
 C 
Sorcery
Mill two cards. Put up to one card from your graveyard on top of your library.
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Worker
1/1

Pestbringer's Powerplay (rare)
Enigmatic Counsellor (uncommon)
Navur Counterintelligence (uncommon)
Eye of the Watcher // Limb of the Watcher (uncommon)
Swordsong Student (common)
Cardiac Reset (common)
Skyspire Falconer (common)
Fetching Companion (common)
Spire Ritual (common)
Balduvian Dreadbeards (common)
Hydromoeba (common)
Bathri Colony-Gondula (common)
Hookblade Prowler (common)
Root Out (common)
Plains (basic)
Worker (token)