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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental
Haste
When this creature leaves the battlefield, return up to two target creature cards with total power and toughness 3 or less from your graveyard to the battlefield.
Evoke {4}{r} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
6/1
 U 
Creature – Dragon
Flying
When Nesting Dragon enters the battlefield, reveal the top four cards of your library. You may put a Dragon Egg card from among those cards or from your hand onto the battlefield. Put the remaining revealed cards on the bottom of your library in any order.
4/4
 U 
Creature – Faerie Warlock
Flying
{4}{b}, Exile Promised Fae from your graveyard: Create two 1/1 black Faerie creature tokens with flying that can't block.
To his horror he learnt that his child was offered to an even less forgiving power in exchange for the fae's own offspring.
2/1
 U 
Creature – Symbiote Wolf
This creature enters with three +1/+1 counters on it.
0/0
 C 
Creature – Treefolk Druid
{t}: Add {r}.
"The rock is where stream springs clean, where the ivy clings. Honor the stone spirits and they'll provide."
—Tanner, Cragwalk elder
1/2
 C 
Creature – Devil
Haste (This creature can attack and {t} as soon as it comes under your control.)
Menace (This creature can't be blocked except by two or more creatures.)
1/1
 C 
Basic Creature – Faerie Rogue
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
 C 
Instant
Remove target attacking creature and target blocking creature from combat. Those creatures fight each other.
 C 
Sorcery
Create two 2/2 green Insect Druid creature tokens with vigilance. Surveil 2.
 C 
Creature – Coyote Mount
Haste
At the beginning of combat on your turn, another target creature you control gets +2/+0 and gains haste until end of turn.
2/2
 C 
Sorcery
Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)
Untap target artifact or creature.
 C 
Creature – Kor Pilot
Flying (This creature can't be blocked except by creatures with flying or reach.)
When a creature scavenges this card, that creature gains flying until end of turn.
Scavenge {2}{w} ({2}{w}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
1/1
 C 
Creature – Llama Beast
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever Horned Vicunax attacks, another target creature you control gains lifelink until end of turn.
1/4
 C 
Instant – Charm
Choose one —
• When target Zombie creature dies this turn, return that card to the battlefield tapped.
• Target Vampire gains menace until end of turn.
• Remove a counter from target permanent.
Island
 
 B 
Basic Land – Island
 T 
Token Artifact – Stone
Sacrifice Granite: Add {r} to your mana pool.

Expellynx (rare)
Nesting Dragon (uncommon)
Promised Fae (uncommon)
Sy Orchard Wolf (uncommon)
Cragwalk Sprigg (common)
Spire Devil (common)
Faerie Rogue (common)
Battlefield Challenge (common)
Nantuko Teachings (common)
Guidance Coyote (common)
Uplifting Performance (common)
Rattlekite Glider (common)
Horned Vicunax (common)
Horror Charm (common)
Island (basic)
Granite (token)