[Assorted] Card Repository: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you discard a card, this creature gets +2/+0 until end of turn.
Whenever you discard a card, if this creature's power is 4 or greater, draw a card. Triggers only once each turn. 2/4
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If you would place a tide counter onto a permanent you control, you may instead place two of those counters or no counter.
![]() : Bury the top card of your library. You may return a card named Homarid or Tidal Influence from your graveyard to the battlefield.They used to come with the flood and retreat as the sea waters recede. It seems both brine and homarid are here to stay.
1/2
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Discard your hand. Search your library for a card and put it into your hand.
Or maybe rather optimistic?
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![]() : Target untapped Plains you control becomes a 1/1 white Nymph creature with with indestructible, lifelink and haste until end of turn. It's still a land. Activate this ability only any time you could cast a sorcery.1/1
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Echo—Discard a card.
When you pay this creature's echo cost, draw a card. 2/2
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When this creature enters, if you control a counterintelligence permanent, draw a card, then discard a card.
This creature can't be blocked except by counterintelligence creatures. (Plans, Rogues, Spies and permanents with defender, hexproof, shroud, vigilance or ward are counterintelligence.) 2/1
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Target creature you control deals damage equal to its power to any non-player target.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
Ward
![]() 3/1
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Compleated – +1/+1 (
can be paid with , , or 2 life. Unless life was paid, this creature enters with a +1/+1 counter on it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 5/4
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Whenever Foraging Ferraloth attacks and isn't blocked, create a Food token.
0/4
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Flash (You may cast this spell any time you could cast an instant.)
Spike Ambusher enters the battlefield with two +1/+1 counters on it. If you cast it during your main phase, it enters with an additional +1/+1 counter on it. 0/0
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Vigilance (Attacking doesn't cause this creature to tap.)
Boast — : Remove another target creature you control from combat.3/2
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Menace (This creature can't be blocked except by two or more creatures.)
Whenever Ratkeep Lurker deals damage to a player, you may pay 2 life. If you do, draw a card. 1/2
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Emerge
![]() (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When this creature enters, each player sacrifices a creature that didn't enter this turn. 3/1
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Sacrifice Meat: You gain 2 life.
Sacrifice Meat: Add to your mana pool. |
Ruin Strider
(rare)
Tidemaster Homarid
(uncommon)
Fatalistic Tutor
(uncommon)
Grainwaker
(uncommon)
Beloved Woofurn
(common)
Covert Courier
(common)
Quick Attack
(common)
Dustwhirl Rider
(common)
Rustblood Rhox
(common)
Foraging Ferraloth
(common)
Spike Ambusher
(common)
Sandveil Paladin
(common)
Ratkeep Lurker
(common)
Abyssal Larva
(common)
Swamp
(basic)
Meat
(token)





: Remove another target creature you control from combat.