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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Merchant
Whenever Mystic Merchant attacks, you may put a currency counter on it.
{u}, Remove a currency counter from a permanent you control: Return target permanent you control to its owner's hand.
1/1
 
 R 
Creature – Bear Shaman
Whenever a green 2/2 creature without abilities enters the battlefield, draw a card. Then, if you control ten or more green 2/2 creatures without abilities with different names, you win the game.
Primal {1}{g} (You may cast this spell for its primal cost. If you do, it has no abilities.)
2/2
 U 
Instant
Counter target spell unless its controller pays {2}.
Scry 2.
 U 
Sorcery
As an additional cost to cast Landsculpt, sacrifice a land.
Search your library for up to four basic land cards, reveal them, put one of them onto the battlefield and the remaining cards into your hand. Then shuffle.
 U 
Creature – Gorgon Berserker
Deathtouch
Morph {4}{b/g}{b/g}
When you turn this creature face up, creatures you control get +1/+1 and gain indestructible until end of turn.
3/1
 C 
Creature – Aurochs Shapeshifter
Changeling (This card is every creature type.)
Trample
Whenever an Aurochs or Ox you control attacks, it gets +2/+0 until end of turn.
2/3
{1}{r}
 
 C 
Instant
Counter target spell that shares a name with a card in a graveyard.
Innovate or perish.
 C 
Creature – Azra Samurai
Reach (This creature can block creatures with flying.)
First strike (This creature deals combat damage before creatures without first strike.)
2/1
 C 
Creature – Human Druid
This creature harmonizes using its toughness rather than its power.
0/6
 C 
Creature – Human Rogue
Whenever Carl the Clubber becomes blocked, defending player discards a card.
2/2
 C 
Creature – Human Angel Hero
Flying
Whenever this creature attacks, untap another target attacking creature.
2/1
 C 
Creature – Elf Warrior
When Wurmskin Dissolver enters the battlefield, distribute three -1/-1 counters among one, two, or three target creatures.
2/2
 C 
Artifact – Fortification
When this artifact enters, draw a card.
Fortified land has "{t}: Add one mana of any color."
Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Instant
Exile target enchantment without subtype.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Mountain
 
 B 
Basic Land – Mountain
 T 
Token Artifact – Bone
Sacrifice Bone: Add {b} to your mana pool.

Mystic Merchant (common, foil)
Runeclaw Elder (rare)
Read the Æther (uncommon)
Landsculpt (uncommon)
Untouchable Shale-Eye (uncommon)
Taurean Roamer (common)
Scrap (common)
Smokeshot Ashigaru (common)
Sage Whisperer (common)
Carl the Clubber (common)
Pureblood Avenger (common)
Wurmskin Dissolver (common)
Paradise Garden (common)
Blurred Lines (common)
Mountain (basic)
Bone (token)