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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Create a tapped 5/5 green Elephant creature token. Put three stun counters on it.
Renew — {2}{g}{u}, Exile this card from your graveyard: Tap target creature. Any number of stun counters from another tapped creature onto it. Activate only as a sorcery.
Harmonize {4}{g}{u} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {x}, where X is its power. Then exile this spell.)
 U 
Sorcery
Create two 2/2 green Phyrexian Bear creature tokens. When you do, target creature you control fights target creature an opponent controls.
 U 
Sorcery
Spectacle {w} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Each player draws a card. You gain life equal to the number of creatures on the battlefield.
 U 
Instant
Target player sacrifices a creature.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Back from the Grave
{2}{b}{b}
 
 U 
Sorcery
Put target creature card from an opponent's graveyard onto the battlefield under your control.
 C 
Sorcery
Create a 3/1 red Dinosaur creature token.
Harmonize {5}{r}
 C 
Sorcery
Up to three target creatures you control connive.
Madness {1}{w/b} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
 C 
Creature – Faerie Mouse
As long as this creature is attacking, it has flying.
As long as you have created a token this turn, this creature gets +1/+1.
1/2
 C 
Creature – Zombie Wizard
When Scathe Necromancer enters the battlefield, create a 2/2 black Zombie creature token and you may return a card named Scathe Zombies from your graveyard to the battlefield.
2/2
 C 
Creature – Kor Pilot
Flying (This creature can't be blocked except by creatures with flying or reach.)
When a creature scavenges this card, that creature gains flying until end of turn.
Scavenge {2}{w} ({2}{w}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
1/1
 C 
Sorcery
Manifest dread. That creature gains haste until end of turn.
 C 
Creature – Drix Druid
Boast — {2}{g}: Put two +1/+1 counters on target creature. (Activate only if this creature attacked this turn and only once each turn.)
2/2
 C 
Artifact Creature – Zombie Horror
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
2/2
 C 
Sorcery
Put a +1/+1 counter on target creature. Creatures with power less than that creature’s power can’t block it this turn.
 C 
Creature – Beast
When Yelping Bogle enters the battlefield, you may untap a creature you control.
1/1
Mountain
 
 B 
Basic Land – Mountain
 T 
Token Artifact – Stone
Sacrifice Granite: Add {r} to your mana pool.

Rest of the Mammoth (rare)
Become the Hunted (uncommon)
Victor's Celebration (uncommon)
Knife in the Back // Back from the Grave (uncommon)
Raptor's Roar (common)
Unsettling Scheme (common)
Daring Dustwhisker (common)
Scathe Necromancer (common)
Rattlekite Glider (common)
Alarming Breakthrough (common)
Irdi Branchweaver (common)
Disgusting Skaab (common)
Embolden (common)
Yelping Bogle (common)
Mountain (basic)
Granite (token)