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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Gift of the Sphinx — Scry 3. (You receive the gift if you control such a permanent.)
Name three cards, then reveal the top three cards of your library. Put any number of cards you named from among them into your hand and the remaining cards on the bottom of your library in any order.
 U 
Sorcery
Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)
You may sacrifice a creature. If you do, draw two cards.
 U 
Creature – Cat Dinosaur
Haste
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
2/5
False Sense
{1}{u}
 
 U 
Sorcery – Adventure
Up to two target creatures must block this turn if able.
 U 
Creature – Cat Citizen
Vigilance
Alliance — Whenever another creature enters the battlefield under your control, Event Organizer connives.
1/3
 C 
Instant
Kicker {1}{u} (You may pay an additional {1}{u} as you cast this spell.)
Target creature attacks this turn if able. If Drive Mad was kicked, that creature gets -4/-0 until end of turn.
 C 
Creature – Dauthi Warrior
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
This creature attacks each turn if able.
4/2
 C 
Creature – Bat Horse
Vigilance
Adamant — If at least three white mana was spent to cast this spell, this creature enters with a flying counter on it.
2/2
 C 
Sorcery
Create two 1/1 white Human creature tokens.
Coven — Then if you control three or more creatures with different powers, draw a card.
 C 
Instant
Unwieldy Missile deals 4 damage to target creature with toughness 3 or more.
The hard part is the aiming, so better go for a big target.
 C 
Creature – Beaver
Vigilance
When this creature enters, put a +1/+1 counter on each creature with defender you control.
3/2
 C 
Creature – Zombie Badger
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1/1
 C 
Instant
Scry 1. Draw a card, then discard a card. When you discard a card this way, Tactical Strike deals damage equal to its mana value to up to one target attacking or blocking creature.
 C 
Sorcery
This spell can't be countered.
This spell deals 6 damage to target creature without flying.
You cannot outrun the ground.
 C 
Creature – Spirit
Flying, vigilance
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
2/3
Forest
 
 B 
Basic Land – Forest
 T 
Token Artifact – Bone
Sacrifice Bone: Add {b} to your mana pool.

Riddle of the Sphinx (rare)
Demonic Oblation (uncommon)
Ambushing Primodon (uncommon)
Event Organizer (uncommon)
Drive Mad (common)
Duskmurk Slayer (common)
Valiant Chiron (common)
Gather for the Harvest (common)
Unwieldy Missile (common)
Log Stacker (common)
Burrow Ghoul (common)
Tactical Strike (common)
Swallowed by the Earth (common)
Chained Geist (common)
Forest (basic)
Bone (token)