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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Volver
Morph {2}{u} and/or {2}{r} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Temur Volver is unmorphed with its {2}{u} cost, put a flying counter on it.
When Temur Volver is unmorphed with its {2}{r} cost, put a first strike counter on it.
4/2
 U 
Creature – Dwarf Artficer
Whenever you cast a spell that is a Dwarf, Equipment and/or Vehicle, create a Treasure token.
You may sacrifice a Treasure rather than pay the equip cost or crew cost of an artifact you control.
3/2
 U 
Instant – Charm
Choose one —
• Tap all non-Pirate creatures.
• Look at target opponent's hand and choose a card from it. That player discards that card.
• Create two Treasures.
 U 
Creature – Goblin Warrior
When Savvy Cliffguide enters the battlefield, create a 1/1 blue Wizard creature token with flying.
{r}: Target creature gains haste until end of turn.
You don't need to be especially smart to realize the advantage of travelling in the company of a lullmage.
2/2
 C 
Tribal Instant – Cat
Untap all Creatures you control. They get +1/+0.
Put a first strike counter on a creature you control.
 C 
Creature – Trilobite
{r}: Scuttleclaw gains haste until end of turn. Activate only during your turn.
{r}: Scuttleclaw gains first strike until end of turn. Activate only during your turn.
3/1
{1}{r}
 
 C 
Tribal Instant – Pangolin
Choose one —
• Target creature gets +2/+2 until end of turn.
• Destroy target artifact.
 C 
Sorcery
Choose one or both —
• Return target artifact card from your graveyard to your hand.
• Return target enchantment card from your graveyard to your hand.
 C 
Creature – Homunculus
Camouflage {3} (Spells and abilities targeting this cost {3} more to cast)
At the beginning of each other player’s upkeep that player buries the top card of his or her library.
0/1
 C 
Sorcery
Target opponent discards two cards, then you draw two card.
 C 
Artifact Creature – Treasure Construct
Value (Exile as sorcery to get . Return to hand during upkeep for additional .)
When Porcelain Scribe dies, draw a card.
3/1
 C 
Tribal Sorcery – Scout
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Scry 2.
 C 
Creature – Human Horror
{b}, {t}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
2/2
 C 
Creature – Insect Soldier
At the beginning of combat each turn, if you have one or fewer cards in hand, Sewer Militia gets +1/+2 until end of turn.
2/4
Mountain
 
 B 
Basic Land – Mountain
 T 
Token Artifact – Wood
Sacrifice Wood: Add {g} to your mana pool.

Temur Volver (rare)
Seething Gildsmith (uncommon)
Brazen Charm (uncommon)
Savvy Cliffguide (uncommon)
Lion's Roar (common)
Scuttleclaw (common)
Bumble (common)
Mend the Broken (common)
Escaped Homunculus (common)
Take by Force (common)
Porcelain Scribe (common)
Smooth the Path (common)
Chosen of Erebos (common)
Sewer Militia (common)
Mountain (basic)
Wood (token)