[Assorted] Card Repository: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
When this creature enters, you gain 4 life and draw two cards. While voting, you may vote an additional time. 2/4
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
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Return target creature card and up to one target Equipment card with total mana value 6 or less from your graveyard to the battlefield. If an Equipment is returned this way, attach it to that creature.
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Amplify 1
Flying When this creature enters, you gain life equal to twice its power. 3/5
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
: Target player loses 3 life. Activate this ability only if you gained 3 or more life this turn.Ursula suddenly realized that there was no such thing as price negotiations tonight.
1/3
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Menace
Dirtwater Apparition can't block. 3/1
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Whenever you activate an ability of an artifact you control other than a mana ability, scry 1. Triggers only once each turn.
2/3
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When this creature dies, create a 2/2 black Zombie creature token with decayed. (It can’t block. When it attacks, sacrifice it at end of combat.)
2/2
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Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, switch the power and toughness of each of those creatures. 2/5
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Shroud (This creature can't be the target of spells or abilities.)
This creature attacks and blocks each combat if able. 3/1
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When Mesean Seer enters the battlefield, scry 2.
2/2
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![]() : This creature gains trample until end of turn.
![]() : This creature gains deathtouch until end of turn.5/5
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Whip deals 1 damage to target creature. That creature gains haste and attacks during its controller's next combat if able.
"Ouch."
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Escalate
(Pay this cost for each mode chosen beyond the first.)
Choose one or more — • Return target creature you control to your hand. • Return target creature another player controls to its owner's hand. |
Erratic Missile deals 3 damage to target creature. It deals 6 damage to that creature instead if it is tapped or has defender.
"You'll need to get a good aim to get the full potential. Best used against static targets."
— Eton, explosives vendor |
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Sacrifice Wood: Add
to your mana pool. |
Pathfinder of the Analyst
(rare)
Dark Knight Returns
(uncommon)
Sacred Lightbringer
(uncommon)
Sardonic Hireblade
(uncommon)
Dirtwater Apparition
(common)
Zephal Attuner
(common)
Doomed Sentry
(common)
Chemoblade Artist
(common)
Spiked Carnageon
(common)
Mesean Seer
(common)
Acidscale Serpent
(common)
Whip
(common)
Borrowed Wit
(common)
Erratic Missile
(common)
Island
(basic)
Wood
(token)


: Target player loses 3 life. Activate this ability only if you gained 3 or more life this turn.

