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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Horse
Whenever Knight's Courser attacks, target Knight you control gets +1/+1 until end of turn.
2/2
 
 R 
Creature – Human Knight
First strike
Brilliant creatures have double strike. (Anything that is an enchantment, enchanted or legendary is brilliant.)
2/2
 U 
Instant
Cleave {3}{w} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Exile target tapped [Vampire] creature.
 U 
Sorcery
Create two Food tokens and a 1/1 black and green Squirrel creature token with "As long as you sacrificed a permanent this turn, this creature gets +2/+2."
 U 
Sorcery
Casualty 3 (As you cast this spell, you may sacrifice a creature with power 4 or greater. When you do, copy this spell.)
Create three 1/1 white Soldier creature tokens.
 C 
Creature – Elephant
Trample
When Tremor Mammoth enters the battlefield, if you control a Plains, tap target creature.
3/3
 C 
Creature – Azra Pirate
When Cutlass Dancer enters the battlefield, return up to one target Equipment card or Treasure card from your graveyard to your hand.
2/3
 C 
Creature – Badger
When this creature dies, you gain 3 life and mill three cards.
Recover {2}{g} (When a creature is put into your graveyard from the battlefield, you may pay {2}{g}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
3/3
 C 
Sorcery
Choose one —
• Investigate twice.
• Sacrifice up to two artifacts, then draw that many card.
Entwine {r} (Choose both if you pay the entwine cost.)
 C 
Instant
Target player sacrifices a green, white and/or colorless creature.
 C 
Instant
Target creature gains lifelink and indestructible until end of turn.
 C 
Instant
Choose one —
• Tap two target creatures.
• Tap target creature. It doesn’t untap during its controller’s next untap step.
Draw a card.
 C 
Creature – Kithkin Wizard Soldier
Hivemind (When this creature enters, exile the top card of your library face-down. You may look at it and cast it if you control creatures at least equal to its mana value.)
1/1
 C 
Instant
Discard up to two cards, then draw a card for each card discarded this way.
Island
 
 B 
Basic Land – Island
 T 
Token Creature – Wolf Hound
First strike
1/1

Knight's Courser (common, foil)
Knight in Shining Armor (rare)
Cleansing Dawn (uncommon)
Stash and Munch (uncommon)
Avengers' Assembly (uncommon)
Tremor Mammoth (common)
Cutlass Dancer (common)
Den Digger (common)
On the Case (common)
Punish the Unworthy (common)
Offer Glory (common)
Dilate Time (common)
Frontier Thoughtcaster (common)
Feel the Fire (common)
Island (basic)
Wolf Hound (token)