[Assorted] Card Repository: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance, prowess
Ward
When this creature enters or attacks, exile a card at random from each graveyard. During each of your turns, you may cast a noncreature, nonland card exiled with this creature. If you do, put it on the bottom of its owner's library as it resolves. 4/3
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Exile target creature until end of turn. It returns with a +1/+1 counter on it.
Fuse (You may cast one or both halves of this card from your hand.) Exile target sorcery card from your graveyard. Until the end of your next turn, you may cast it .
Fuse (You may cast one or both halves of this card from your hand.) |
When Splinterswarm enters the battlefield, distribute four -1/-1 counters among any number of target creatures with flying your opponents control.
4/4
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Whenever a Vehicle attacks, you gain 1 life.
Train-conducting ( : Activate crew abilities of up to two target Vehicles with a crew value reduced by this creature's power.)2/2
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Target creature gets +2/+2 and gains trample until end of turn.
If your creature tech level is three or greater, that creature instead gets +6/+6 and gains trample until end of turn. |
Choose one —
• Return an instant card from your graveyard to the top of your library. • Discard up to two cards, then draw that many cards plus one. Entwine (Choose both if you pay the entwine cost.) |
Create a Blood token or sacrifice a Blood token. When you sacrifice this way, creatures you control get +2/+0 until end of turn.
Splice onto instant or sorcery ![]() ![]() |
As an additional cost to cast this spell, discard a card.
Draw three cards, then discard a card unless you discarded a land card. |
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Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
When this creature enters, create a 2/2 black Zombie creature token with decayed. 3/4
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Squad
![]() ![]() 1/2
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As long as an opponent is cursed, Cursed Corpse has menace and haste.
2/2
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Proliferate.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
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Manifest dread twice.
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Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this enchantment enters, search your library for a basic land card and put it onto the battlefield tapped, then shuffle. Max speed — Sacrifice this enchantment: Target creature gets +3/+3 until end of turn. |
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Sacrifice Wood: Add
to your mana pool. |
River Umbra Fiend
(rare)
Recuperate // Recoup
(uncommon)
Splinterswarm
(uncommon)
Core Conductor
(uncommon)
Adrenaline Shot
(common)
Creative Writing
(common)
See Red
(common)
Rush to Conclusions
(common)
Redeemer of Ghet
(common)
Militia Trainee
(common)
Cursed Corpse
(common)
Furthered Agenda
(common)
Cornered by the Unknown
(common)
Offroad Advantage
(common)
Island
(basic)
Wood
(token)






: Activate crew abilities of up to two target Vehicles with a crew value reduced by this creature's power.)

