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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Wraith Dog
Defender
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
As long as this creature has power 4 or greater, it may attack as though it didn't have defender.
3/3
 
 R 
Creature – Human Monk
Whenever you cast a spell, you gain a ki counter. (You lose a ki counter during your untap step.)
As long as your ki is three or greater, Torroc of Rukh Clan gets +3/+3 and has flying and is a Bird creature.
3/3
 U 
Creature – Elf Warrior
{2}{g}: If you both own and control Runeclaw Rider and a creature named Runeclaw Bear, exile them, then meld them into Runeclaw Cavalry. It gains haste until end of turn. Activate only as a sorcery.
1/2
Runeclaw Cavalry
 
 U 
Creature – Elf Warrior
Vigilance
When Runeclaw Cavalry enters the battlefield, it fights up to one target creature.
When Runeclaw Cavalry dies, return the melded Runeclaw Bear to the battlefield.
3/4
 U 
Sorcery
Create two 1/1 blue Bird creature tokens with flying and vigilance and two 1/1 black Bat creature tokens with flying and lifelink.
 U 
Instant
Choose one —
• Fierce Hunt deals damage to target creature or planeswalker equal to the number of creatures you control.
• Target creature you control deals damage equal to its power to another target creature or planeswalker.
 C 
Creature – Dwarf Worker
Whenever Dwarven Coalminer produces labor at a Factory, add {r} to your mana pool at the beginning of your next main phase.
1/1
 C 
Creature – Elemental
Haste, trample
At the beginning of the end step, sacrifice Splitting Spark.
Bifurcate {1}{u} ({1}{u}: Create a token that is a copy of this permanent.)
3/1
 C 
Creature – Merfolk Soldier
Islanddweller 2 (This creature gets +2/+2 as long as you control three or more Islands.)
2/2
 C 
Creature – Insect
Swarm (When this attacks, another target attacking gets +1/+1 until end of turn.)
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Selfsimilarity (As enchanted creature dies, if it isn't a token, create a 0/0 green and blue Fractal creature token and attach this Aura to it.)
 C 
Creature – Graveborn Shaman
Whenever Rattler of Bones attacks, each player buries the top card of their library.
{b}, Sacrifice Rattler of Bones: Exile target card from a graveyard that was put there this turn.
2/1
 C 
Creature – Inuman Sorcerer
When this creature enters, you gain life equal to its power.
Power-up — {5}{g}: Put four +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
2/2
 C 
Creature – Kangaroo
Reach
When this creature enters, roll a d6. Put a +1/+1 counter on each of X creatures, where X is a number up to the result. You gain 6 minus X life.
2/4
 C 
Creature – Zombie Rogue
Kicker {3}{u} (You may pay an additional {3}{u} as you cast this spell.)
When Dakmor Hexghoul enters the battlefield, if it was kicked, draw two cards.
2/3
Forest
 
 B 
Basic Land – Forest
 T 
Token Artifact – Herb
Sacrifice Herb: Remove a counter from yourself.
Sacrifice Herb: Add {1} to your mana pool.

Damned Cerberos (common, foil)
Torroc of Rukh Clan (rare)
Runeclaw Rider (uncommon)
Wings of Dusk (uncommon)
Fierce Hunt (uncommon)
Dwarven Coalminer (common)
Splitting Spark (common)
Rootwater Commando (common)
Acoth Scythbrood (common)
Cloudpattern (common)
Rattler of Bones (common)
Life Savant (common)
Royal Kangaroo (common)
Dakmor Hexghoul (common)
Forest (basic)
Herb (token)