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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature
Flash, haste
This creature gets +2/+2 for each colorless creature you control.
{t}: Target creature's base power and toughness becomes equal to this creature's power and toughness.
Forecast — {3}{g}{u}, Reveal this card from your hand: Manifest dread.
4/6
 U 
Creature – Head Crab
{2}{b}{b}, Sacrifice Hermit Head: Choose target creature card that was put into an opponent's graveyard from the battlefield this turn. Put it onto the battlefield under your control.
2/4
 U 
Instant
Put a number of +1/+1 counters equal to the amount of life you gained this turn on each of up to two target creatures.
 U 
Creature – Human Cleric
Whenever you cast an enchantment spell, you gain 2 life.
When a white Shrine enters the battlefield under your control, transform Shrine Maiden of Purity.
3/2
Faceless Cleanser
 
 U 
Colour indicator W Creature – Zubera Spirit
Whenever you cast an enchantment spell, you gain 4 life.
At the beginning of each end step, if you gained 4 or more life this turn, exile target nonland permanent.
4/3
 C 
Creature – Angel
Flying
When Keeper of Solitude enters the battlefield, destroy all enchantments.
Some that are lost only want to be left alone. Although most of them translate this in killing everything that gets near them.
1/3
 C 
Sorcery
Convoke
Create two 1/1 blue Otter creature tokens with vigilance.
 C 
Creature – Human Angel Hero
Flying
Whenever this creature attacks, untap another target attacking creature.
2/1
 C 
Artifact – Fortification
When this artifact enters, draw a card.
Fortified land has "{t}: Add one mana of any color."
Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Creature – Ogre Warrior
Descend 4 — This creature gets +3/+0 as long as there are four or more permanent cards in your graveyard.
2/3
 C 
Creature – Insect
Incubate (When this dies, create a 1/1 green Insect creature token.)
1/1
 C 
Sorcery
Council's dilemma — Starting with you, each player votes for key or lock. For each key vote, choose a creature. It can't be blocked until your next turn. For each lock vote, choose a creature. Tap it and put a stun counter on it.
 C 
Creature – Vampire Berserker
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2/1
 C 
Creature – Spike Spider
Spike Arachnid enters the battlefield with two green Aura tokens attached to it that enchant creatures and grant +1/+1 and reach.
{g}: Attach an Aura enchanting Spike Arachnid to another creature you control.
0/2
 C 
Creature – Azra Pirate
Haste
If mana from a Treasure source was spent to cast this spell, it enters the battlefield with a +1/+1 counter on it.
1/2
Island
 
 B 
Basic Land – Island
 T 
Token Artifact – Stone
Sacrifice Marble: Add {w} to your mana pool.

The Shrouded Host (rare)
Hermit Head (uncommon)
Feast of Vigor (uncommon)
Shrine Maiden of Purity (uncommon)
Keeper of Solitude (common)
Jolly Frolicking (common)
Pureblood Avenger (common)
Paradise Garden (common)
Ogre Delver (common)
Gand Broodling (common)
Visit the Dungeons (common)
Ravenous Reaver (common)
Spike Arachnid (common)
Gildhorn Sailor (common)
Island (basic)
Marble (token)