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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Exile target permanent. Them, exile cards from the top of your library until you exile a nonland peranent card with mana value X or less, where X is 3 plus the exiled permanent's mana value. Put it onto the battlefield.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
 U 
Sorcery
Target player mills two cards, then mills a card for each card they have milled this turn.
Replicate {1}{u}{b} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
 U 
Creature – Worm
Cerebral Tapeworm enters the battlefield with X +1/+1 counters on it.
When Cerebral Tapeworm enters the battlefield, draw a card.
0/0
 U 
Sorcery
Escalate {w}{w}{w} (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Create a 5/5 white Giant Warrior creature token.
• Create five 1/1 white Kithkin Soldier creature tokens.
 C 
Creature – Bird Wizard
Resonance (When you cast this spell from your hand, you may cast a permanet card with the same mana cost from your graveyard. Pay its cost as well.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/2
 C 
Creature – Walrus Human
2/6
 C 
Sorcery
You gain 6 life. If you control an Angel, draw a card. Otherwise, study the Angel. (You may reveal an Angel card you own from outside the game and put it into your hand, or discard a card to draw a card.)
 C 
Instant
Bring Down deals 5 damage to target creature [with flying].
Cleave {3}{r}
 C 
Creature – Turtle Beast
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
When this creature dies, you gain life equal to its toughness. If its power is 5 or greater, draw a card.
While the Houses fight over the identity of the heir to the crown, the voices grow that call to vacate the throne in favor for a people's rule.
3/4
 C 
Creature – Zombie Horror
Disguise {1}{b} (You may cast this face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When this creature is turned face up, it becomes indestructible until end of turn.
4/1
 C 
Creature – Tentacle
Defender (This creature can't attack.)
When Strangling Tentacle enters the battlefield, target creature gets -1/-3 until end of turn.
They were horrified witnessing it pulling down an Elephant, but true terror hit only when they realized that it was just a limb.
1/3
 C 
Creature – Kithkin Knight
First strike, vigilance
2/2
 C 
Creature – Spike
Flash (You may cast this spell any time you could cast an instant.)
Spike Ambusher enters the battlefield with two +1/+1 counters on it. If you cast it during your main phase, it enters with an additional +1/+1 counter on it.
0/0
 C 
Creature – Gamma Orgg
Menace
Whenever this creature attacks, you get {e}.
{e}{e}: Target creature can't block this turn except this creature. Activate only if this creature is attacking.
6/4
Island
 
 B 
Basic Land – Island
 T 
Token Artifact – Stone
Sacrifice Marble: Add {w} to your mana pool.

Invite the End Times (rare)
Sanity Cascade (uncommon)
Cerebral Tapeworm (uncommon)
Guard the Goldmeadow (uncommon)
Wonderplume Aven (common)
Coastal Siosip (common)
From Divine Scripture (common)
Bring Down (common)
Outback Ridgeshell (common)
Sinewed Invader (common)
Strangling Tentacle (common)
Ostrich Rider (common)
Spike Ambusher (common)
Lantern Hulk (common)
Island (basic)
Marble (token)