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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Synth Warrior Cleric
At the beginning of your upkeep, you gain 1 life.
Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
2/2
 U 
Creature – Human Soldier Ally
Other Allies you team controls get +1/+1.
{1}{w}{u}: Return target Ally your team controls to its owner's hand.
2/2
 U 
Creature – Ferret
Whenever Thief's Familiar deals combat damage to a player, if you control an Archer, Rogue or Scout, draw a card.
1/1
 U 
Creature – Lizard
Krosan Chameleon is all colors. This ability doesn’t affect its color identity.
Whenever you cast a noncreature spell, each creature you control that shares a color with it gets +1/+1 until end of turn.
2/2
 C 
Sorcery
Each creature you control gets +2/+1 and gains intimidate until end of turn.
 C 
Creature – Elephant
When Mammoth Herd enters the battlefield, create a 3/3 green Elephant creature token.
4/4
 C 
Creature – Kor Mercenary
{t}: Target creature gets +3/+0 until end of turn. Activate as a sorcery.
3/3
 C 
Instant
Choose one —
• Return up to one target artifact card and up to one target sorcery card from your graveyard to your hand.
• Draw two cards.
Exile this spell.
 C 
Sorcery
Proliferate.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
 C 
Behemoth
Your behemoth has reach.
When Grasping Claw becomes part of your behemoth, exile up to one target creature for as long as Grasping Claw is part of your behemoth.
"I'd advise against coming within arms length of them, but we got there about fifty steps ago."
—Mooro, behemoth breeder
+1/+1
 C 
Sorcery
Target player discards a card and sacrifices a creature. You gain 3 life.
Enweb {2}{b} (You may cast this spell for {2}{b} if you also return a tapped creature you control to its owner’s hand.)
 C 
Creature – Human Mercenary
Ettara Raider can't attack unless you pay <1>. (<N> is the gold symbol. It can be paid with gold counters or the treasure value of permanents you control.)
3/2
 C 
Creature – Wolf Horror
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature attacks, target creature becomes a Coward in addition to its other types and becomes red until end of turn.
3/2
 C 
Creature – Elk
Surge {w} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
When this creature dies, you gain 3 life.
3/1
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Artifact – Herb
Sacrifice Herb: Remove a counter from yourself.
Sacrifice Herb: Add {1} to your mana pool.

Vatborn Battlepriest (rare)
Coalition Lieutenant (uncommon)
Thief's Familiar (uncommon)
Krosan Chameleon (uncommon)
Swordmaidens' Shriek (common)
Mammoth Herd (common)
Silverhand Sellsword (common)
Take Either Path (common)
Furthered Agenda (common)
Grasping Claw (common)
Feast on the Intruder (common)
Ettara Raider (common)
Terrifying Bloodwolf (common)
Blood-Antlered Stag (common)
Swamp (basic)
Herb (token)