[Assorted] Card Repository: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one —
• Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. • Put your commander into your hand from the command zone. If you would put a card with mana value less than or equal to the mana value of a legendary creature an opponent controls into your hand this way, you may put it onto the battlefield instead. |
As an additional cost to cast Returned Prophet, exile a Cleric card from your graveyard or pay
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Lifelink 2/3
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Haste, flying, menace
Lionheart Griffin can't attack unless you control only Griffin creatures. 3/2
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Whenever Immersturm Skull-Drinker attacks, add
![]() and Immersturm Skull-Drinker deals 2 damage to you.3/2
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As Envoy of the Stars enters the battlefield, choose a color.
Envoy of the Stars has protection from the chosen color. “I did not know how to reach him, how to catch up with him... The land of tears is so mysterious.”
—Antoine de Saint-Exupéry, The Little Prince 1/1
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Doom target creature.
The infestation with the eggs is barely noticeable at first. You won’t feel a thing until the larvae hatch and start to feast their way through your entrails. Of course then you will feel agonizing pain.
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Modular—Menace (This creature enters with a flying counter on it. When it dies, you may put its flying counters on target artifact creature.)
3/3
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Blackproof (This can't be the target of black spells or abilities your opponents control.)
Don't bother looking for it. At some point you'll step on it or it'll grow up and step on you.
2/2
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Spike Aggressor enters the battlefield with two +1/+1 counter on it.
: Move a counter from Spike Aggressor onto another creature you control.2/0
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Cohort —
, Tap an untapped Ally you control: Draw two cards, then discard two cards.2/1
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When Whisperer of Doom enters the battlefield or dies, each player loses 2 life.
2/2
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Vigilance
During your turn, this creature has first strike. 2/1
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When this creature dies, put two +1/+1 counters on target creature you control.
2/2
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Fifth dawn (If you control a different permanent of each color, you get universal attunement for the rest of the game.)
You may discard a card. If you do or have universal attunement, draw two cards. |
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First strike
1/1
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Worthy Opponent
(rare)
Returned Prophet
(uncommon)
Lionheart Griffin
(uncommon)
Immersturm Skull-Drinker
(uncommon)
Envoy of the Stars
(common)
Doom
(common)
Arcquill Chimera
(common)
Bayou Chameleon
(common)
Spike Aggressor
(common)
Roil Oracle
(common)
Whisperer of Doom
(common)
Spirit Dog
(common)
Soulless Wrecker
(common)
Solar Insight
(common)
Forest
(basic)
Wolf Hound
(token)


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, Tap an untapped Ally you control: Draw two cards, then discard two cards.