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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Incarnation
Haste (This creature can attack and {t} as soon as it comes under your control.)
As long as you control an Island and a Mountain, creatures you control are unblockable.
3/3
 U 
Sorcery
Create two 1/1 white Bat creature tokens with flying and lifelink.
Flashback—{2}{b}, Pay 3 life.
 U 
Creature – Spirit Orb
Flying
As Ectoplasmic Orb enters the battlefield, exile a creature card from your graveyard with an orb counter on it.
Ectoplasmic Orb's power and toughness are each equal to the number of orb counters on exiled cards you own.
*/*
 U 
Sorcery
Look at a number of cards from the top of your library equal to the number of cards in your hand. You may bury the cards from your hand. If you do, draw that many cards, otherwise bury that many cards from the top of your library.
 C 
Creature – Cat Beast
Protection from instants
3/2
 C 
Creature – Thalakos Soldier Scout
Discard a card: Dreammist Explorer can't be blocked this turn.
Whenever Dreammist Explorer deals combat damage to a player, you may sacrifice it. If you do, draw two cards.
1/3
 C 
Creature – Boar
When Dreamstuff Sniffer enters the battlefield, put up to one target enchantment card from your graveyard on top of your library.
3/4
 C 
Colour indicator MULTI Artifact Creature – Prism
(This card is all colors.)
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
This creature can't attack or block.
Graft 0 (Whenever a creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
0/0
 C 
Creature – Azra Pirate
Haste
If mana from a Treasure source was spent to cast this spell, it enters the battlefield with a +1/+1 counter on it.
1/2
 C 
Creature – Coyote Mount
Haste
At the beginning of combat on your turn, another target creature you control gets +2/+0 and gains haste until end of turn.
2/2
 C 
Sorcery
Mill two cards. Then draw two cards plus an additional card for each card named Archive Directive milled this way.
 C 
Creature – Human Druid
This creature harmonizes using its toughness rather than its power.
0/6
 C 
Artifact – Equipment
Equipped creature gets +2/+0.
As long as it's your turn, equipped creature has bushido 2.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Spirit Ninja
Ninjutsu {1}{w} ({1}{w}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
3/2
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Worker
1/1

Subtlety (rare)
Astral Attraction (uncommon)
Ectoplasmic Orb (uncommon)
Necrosavant's Offer (uncommon)
Sabretooth Liger (common)
Dreammist Explorer (common)
Dreamstuff Sniffer (common)
Prismax Constellation (common)
Gildhorn Sailor (common)
Guidance Coyote (common)
Archive Directive (common)
Sage Whisperer (common)
Ronin's Blade (common)
Crescent Wanderer (common)
Plains (basic)
Worker (token)