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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Vehicle
Living metal (As long as it’s your turn, this Vehicle is also a creature.)
{1}{u}: This artifact becomes a copy of target artifact except it has living metal and "As long as this artifact is a creature, it gets +X/+X, where X is its mana value."
3/3
 U 
Artifact Creature – Necron Wizard
Flying
{3}{b}, {t}, Pay 1 life, Sacrifice another creature: Mill four cards. Return up to one creature card and up to one Swamp card milled this way to your hand.
3/3
 U 
Creature – Raccoon
Trample, menace
Fathomless expend – This creature gets +X/+0, where X is the amount of mana spent on casting spells this turn.
0/4
 U 
Creature – Drake Illusion
Flying (This creature can't be blocked except by creatures with flying or reach.)
{2}{u}: Draw a card, then discard a card.
Watching the clouds, what do you see? Life-spending rain? Devastating storms? Or figments of monsters that are not rally there?
2/2
 C 
Creature – Gnoll Warrior
Whenever Gnoll Raider attacks, it and up to one other attacking creature of your choice get +1/+0 until end of turn.
2/1
 C 
Creature – Faerie Mouse
As long as this creature is attacking, it has flying.
As long as you have created a token this turn, this creature gets +1/+1.
1/2
 C 
Creature – Human Warrior
Fifth dawn (If you control a different permanent of each color, you get universal attunement for the rest of the game.)
Lifelink
As long as you have universal attunement Moriok Sunscythe has vigilance.
2/3
 C 
Creature – Porcupine Beast
Menace
5/5
 C 
Creature – Drix Druid
When this creature enters, put a +1/+1 counter on target creature.
Boast — {1}{g}, Remove a counter from a creature you control: Draw a card. (Activate only if this creature attacked this turn and only once each turn.)
2/2
 C 
Land
As an additional cost to cast this spell, behold a land.
Search your library for two cards that share a land type with the land you beheld, reveal them and put them into your hand. Then shuffle.
 C 
Creature – Unicorn Wraith
{2/w}{2/w}, Sacrifice this creature: Exile target nonland permanent.
3/2
 C 
Creature – Aurochs
Trample
Mayhem {3}{r/g}{r/g} (You may cast this card from your graveyard for {3}{r/g}{r/g} if you discarded it this turn. Timing rules still apply.)
5/6
 C 
Creature – Vedalken Spy
When this creature enters, if you control a counterintelligence permanent, draw a card, then discard a card.
This creature can't be blocked except by counterintelligence creatures. (Plans, Rogues, Spies and permanents with defender, hexproof, shroud, vigilance or ward are counterintelligence.)
2/1
 C 
Creature – Spawn
Younger Spawn can't be blocked by black and/or red creatures.
Islandcycling {1}{u}
2/2
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Artifact – Herb
Sacrifice Herb: Remove a counter from yourself.
Sacrifice Herb: Add {1} to your mana pool.

Quicksilver Infiltrator (rare)
Cryptic Plasmancer (uncommon)
Bristling Churl (uncommon)
Vision Drake (uncommon)
Gnoll Raider (common)
Daring Dustwhisker (common)
Moriok Sunscythe (common)
Sabrequilled Beast (common)
Irdi Geomancer (common)
Visit the Colonies (common)
Void Unicorn (common)
Unruly Rimehorn (common)
Covert Courier (common)
Younger Spawn (common)
Swamp (basic)
Herb (token)