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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental
When this creature enters, create two 1/1 green Saproling creature tokens.
This creature gets +1/+1 for each creature you control.
0/0
 U 
Creature – Angel Clown
Flying
Creatures your opponents control enter tapped.
Whenever a creature you control enters, you gain 1 life.
3/3
 U 
Artifact – Equipment
When this Equipment enters, you may sacrifice a creature. If you do, create a 4/4 black Demon creature token and attach this Equipment to it.
Equipped creature gets +3/+0 and has menace.
Equip {2}{b} ({2}{b}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Sorcery
Target player [discards four cards. Each opponent] draws two cards.
Cleave {2}{u}
 C 
Creature – Human Cleric
As Envoy of the Stars enters the battlefield, choose a color.
Envoy of the Stars has protection from the chosen color.
“I did not know how to reach him, how to catch up with him... The land of tears is so mysterious.”
—Antoine de Saint-Exupéry, The Little Prince
1/1
 C 
Creature – Human Alchemist
When Successful Alchemist enters the battlefield, you may exile an artifact card from your graveyard. If you do, create a colorless Gold artifact token with "{t}, Sacrifice Gold: Add one mana of any color."
1/3
 C 
Creature – Spirit Wraith
Menace
Whenever Dirtwater Apparition attacks, Dirtwater Apparition gets +1/+0 until end of turn for each other attacking Spirit and/or Wraith you control.
3/2
 C 
Artifact – Equipment
When this Equipment enters, create a 1/1 white and black Inkling creature token with flying, then attach this Equipment to a creature you control.
Equipped creature gets +1/+1 and has lifelink.
Equip {2/w}{2/b} ({2/w}{2/b}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Cat Warrior
Jedit's Huntmate can't be blocked by creatures with power 2 or less.
2/2
 C 
Sorcery
Put a shield counter on each of up to two target creatures.
Put a +1/+1 counter on each of up to two other target creatures.
 C 
Creature – Lizard
Menace (This creature can't be blocked except by two or more creatures.)
Metalcraft — Whenever this creature attacks, if you control three or more artifacts, this creature gets +2/+0 until end of turn.
3/4
 C 
Instant
Target creature gets +3/+3 until end of turn. You gain 3 life.
 C 
Sorcery
Kicker {1}{w} (You may pay an additional {1}{w} as you cast this spell.)
Target player loses 3 life. If Vein Puncture was kicked, you gain 3 life.
 C 
Creature – Human Wizard
When Circle Seer enters the battlefield, if you control another mage, draw a card. (Clerics, Druids, Shamans and Wizards are mages.)
1/2
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Wolf Hound
First strike
1/1

Decorated Seedbringer (rare)
Celestial Jester (uncommon)
Demon Lance (uncommon)
Abyssal Chants (uncommon)
Envoy of the Stars (common)
Successful Alchemist (common)
Dirtwater Apparition (common)
Autonomous Quill (common)
Jedit's Huntmate (common)
Prepare for Trouble (common)
Hoard Creeper (common)
Moment of Might (common)
Vein Puncture (common)
Circle Seer (common)
Plains (basic)
Wolf Hound (token)