[Assorted] Card Repository: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Create a 0/1 red Wizard creature tokens with "Whenever you cast a noncreature spell, this token gets +2/+0 until end of turn."
Flashback ![]() (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Cumulative upkeep—Sacrifice a token.
When this creature dies, populate for each age counter on it. 6/5
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(Both halves leave battlefield together.)
Hunter Head must be blocked if able. ⚔ 3
⛨ 6 (Both halves share toughness.)
Hunter Head must be blocked if able. ⚔ 3
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As long as you control an Island, Tundra Protector gets +1/+1 and has flying.
![]() ![]() : Exile target attacking creature until end of combat.1/2
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![]() , : Choose target creature you control. You may return an Aura card with converted mana cost X or less that could enchant that creature from your graveyard to the battlefield attached to it.1/2
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Counter target creature spell.
You don't need to kill the enemy never born.
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Eternalize
![]() ![]() (![]() ![]() , Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a 4/4 black Zombie with no mana cost in addition to its types. Eternalize only as a sorcery.)8/8
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Target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
If this card is in a graveyard, effects from spells named Say Its Name count it as a card named Say Its Name. |
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When this creature enters, surveil 1.
When this creature leaves the battlefield without dying, draw a card. 3/3
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Whenever you attack, each attacking creature gains first strike until end of turn.
3/1
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When you cast Ornithingy, add two flying counters and a +1/+1 counter to your gene pool.
Ornithingy enters the battlefield with two random counters from your gene pool on it. 1/1
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2/6
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When this creature enters, it deals 1 damage to any target.
3/3
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Champion (When this creature enters the battlefield, you may exile another creature you control until this creature leaves the battlefield.)
Skewering Champion gets +2/+0 and has haste as long as it champions a creature. Two spears, two horns, and a whole lot of momentum.
3/3
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Sacrifice Wood: Add
to your mana pool. |
Spellblade Recruitment
(common, foil)
Compost Heavyfoot
(rare)
Hunter Head // Hunter Head
(uncommon)
Tundra Protector
(uncommon)
Kinsbaile Loreweaver
(uncommon)
Souldrain
(common)
Crumpling Titan
(common)
Powerful Utterance
(common)
Croaking Mycobian
(common)
Rushing Vendreex
(common)
Ornithingy
(common)
Fortress Pangolin
(common)
Scaled Archer
(common)
Skewering Champion
(common)
Plains
(basic)
Wood
(token)





: Exile target attacking creature until end of combat.
: Choose target creature you control. You may return an Aura card with converted mana cost X or less that could enchant that creature from your graveyard to the battlefield attached to it.
