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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Create a tapped 1/1 black Rat creature token for each creature card in your graveyard.
Splice onto instant or sorcery {3}{b}{b}
 U 
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
Descend 4 — If there are four or more permanent cards in your graveyard, put a +1/+1 counter on each creature you control first.
 U 
Creature – Zombie Soldier
When this creature enters, amass Zombies 2.
Battalion — Whenever this creature and at least two other creatures attack, amass Zombies 2.
2/2
 U 
Creature – Lizard Wizard
Whenever you cast a noncreature spell, scry 1. If this is the third time this ability resolves this turn, copy that spell. You may choose new targets for the copy.
2/4
 C 
Creature – Walrus Human
2/6
 C 
Sorcery
Discover 2.
Flashback {3}{w} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
 C 
Creature – Goblin Rogue
Haste (This creature can attack and {t} as soon as it comes under your control.)
As long as you control a Spirit, Spiritsworn Akki has first strike.
1/1
 C 
Creature – Mouse
Protection from Traps
2/2
 C 
Instant
Unwieldy Missile deals 4 damage to target creature with toughness 3 or more.
The hard part is the aiming, so better go for a big target.
 C 
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
You gain 4 life and draw two cards.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has base power and toughness 1/1.
Vanishing 3 (This Aura enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
 C 
Creature – Snake Warrior
Reach (This creature can block creatures with flying.)
As long as you control a Spirit, Spiritsworn Orochi has vigilance.
2/3
 C 
Creature – Shade
When Encroaching Shade enters the battlefield, reveal the top four cards of your library. You may put a Swamp card from among them into your hand. Put the rest into your graveyard.
{2}{b}: Encroaching Shade gets +2/+2 until end of turn.
0/1
 C 
Creature – Horror
Menace (This creature can't be blocked except by two or more creatures.)
When a creature scavenges this card, that creature gains menace until end of turn.
Scavenge {4}{r} ({4}{r}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
2/3
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Artifact – Food
Sacrifice Bread: You gain 2 life.
Sacrifice Bread: Add {1} to your mana pool.

Piper's Talent (rare)
Borehole Assault (uncommon)
Tattered Lieutenant (uncommon)
Reptilian Magus (uncommon)
Coastal Siosip (common)
Uncover Ideals (common)
Spiritsworn Akki (common)
Cheese Swiper (common)
Unwieldy Missile (common)
Learn from the Defect (common)
Temporary Compression (common)
Spiritsworn Orochi (common)
Encroaching Shade (common)
Cavern Husk (common)
Swamp (basic)
Bread (token)