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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Vampire Mercenary
Menace
When this creature enters, you may invest. When you do, it fights target creature you don't control.
When this creature dies, you may transfuse. If you do, return it to the battlefield tapped.
4/3
 U 
Instant
Target creature without double strike gets +1/+0 and gains first strike until end of turn. If it had first strike already, it gains double strike until end of turn.
Replicate {r}{w} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
 U 
Creature – Elemental Hero
When this creature enters, it deals 3 damage divided as you choose among any number of target creatures, planeswalkers and/or players.
3/1
 U 
Sorcery
Return up to two target permanent cards from your graveyard to your hand.
Channel{3}{r}, Discard Channeler's Recollection: Return target instant or sorcery card from your graveyard to your hand.
 C 
Creature – Brushwagg
{3}{g}: Put a +1/+1 counter on this creature. Activate this ability only if this creature has attacked this turn.
3/2
 C 
Creature – Goblin Shaman
Abandon (This can't have anything an opponent controls attached to it.)
"Your rules do not bind me."
3/1
 C 
Sorcery
Choose one —
Mourn the Lost — Mill four cards.
Enter the Crypt — Venture into the dungeon.
Face the Dead — You may cast a creature card from your graveyard.
 C 
Creature – Kor Scout
Whenever one or more creatures attack you, if Kor Lookout is untapped, you may untap another creature you control.
1/3
 C 
Creature – Azra Pirate
Haste
If mana from a Treasure source was spent to cast this spell, it enters the battlefield with a +1/+1 counter on it.
1/2
 C 
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Return up to three target creature cards from your graveyard to your hand.
 C 
Creature – Horror
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.)
When this creature enters, draw a card for each creature it devoured.
3/3
 C 
Creature – Pincher Cleric
Whenever Pincered Priest or another creature with base power and toughness 2/2 enters the battlefield, you gain 2 life.
2/2
 C 
Instant
Draw a card. Then draw a number of cards equal to the number of cards named Fundamental Research and/or Volatile Experiment in your graveyard.
Each piece of equipment molten on a trial run buys them another piece of valuable data.
 C 
Sorcery
Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn.
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Artifact – Metal
Sacrifice Steel: Add {u} to your mana pool.

Fang of Fortune (rare)
Storm the Gate (uncommon)
Blazestrike Flarekin (uncommon)
Channeler's Recollection (uncommon)
Tumbling Scramblewagg (common)
Wacky Hermit (common)
Graveyard Trespass (common)
Kor Lookout (common)
Gildhorn Sailor (common)
Bloodpool Revival (common)
Skullmuncher (common)
Pincered Priest (common)
Fundamental Research (common)
Stuttering Hex (common)
Swamp (basic)
Steel (token)