[Assorted] Card Repository: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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This land enters tapped. When this land enters, you gain 1 life. Forest swap , Island swap ( : Exchange this land with a Forest and/or Island card in your hand.) |
Each creature you control endures 3.
Harmonize ![]() ![]() ![]() ![]() (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.) |
Graft–flying and vigilance (This creature enters the battlefield with those ability counters on it. Whenever a creature enters the battlefield, you may move an ability counter from this creature onto it.)
2/2
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, : Tap target artifact.
: Put a stun counter on target tapped artifact.Driven by a hunger for knowledge, these gremlins hijack arcane tools for prolonged inspection in their hidden nooks.
1/3
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Evoke
![]() (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 3/1
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Whenever this creature enters, put a flying counter on target creature.
1/3
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When this creature enters, create two 0/1 white Goat creature tokens.
2/3
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Target player discards a card and loses 1 life.
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Manifest dread. If you didn't cast this spell from your hand, that creature enters with a +1/+1 counter on it.
Madness ![]() (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
You get an experience counter. Put X +1/+1 counters on a creature you control, where X is the number of experience counters you have. That creature gains haste and trample until end of turn.
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When Skyship Mechanic enters the battlefield, return target Vehicle card from your graveyard to your hand.
2/1
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Enrage — Whenever this creature is dealt damage, each opponent loses 1 life.
4/3
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Target creature you control gets +3/+3 and gains bushido 3 until end of turn.
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Target creature you control gets +1/+0 and gains haste until end of turn. If you control a Kangaroo, draw a card.
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First strike
1/1
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Undeveloped Pastures
(common, foil)
Song of the Kin-Trees
(rare)
Antlered Drake
(uncommon)
Soldevi Gremlin
(uncommon)
Rotling
(uncommon)
Blue Maggle
(common)
Goatmother
(common)
Funeral Wreath
(common)
Rattling Encounter
(common)
Barst's Growth
(common)
Skyship Mechanic
(common)
Noxious Osteoraptor
(common)
Bushi's Revenge
(common)
Leap into Action
(common)
Forest
(basic)
Wolf Hound
(token)
: Add
.)
, Island swap 

, where X is its power. Then exile this spell.)


