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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Wurm
Double strike
6/8
 U 
Enchantment Creature – Elemental
Impending 4 — {1}{r} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this creature enters or attacks, target creature can't block this turn.
4/2
 U 
Artifact – Fortification
Whenever you cast a spell from your graveyard, you may pay 1 life. If you do, untap fortified land.
Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 U 
Creature – Dauthi Rogue
Flying
2/3
Obsessive Search
{u}
 
 U 
Instant – Adventure
Draw a card, then discard a card.
Madness {r}
 C 
Creature – Naga Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Frenzy 4 (Whenever this creature attacks and isn't blocked, it gets +4/+0 until end of turn.)
2/3
 C 
Instant
Scry 2, then draw a card.
If you control eight or more lands, instead scry 1, then draw two cards.
{w}
 
 C 
Instant
Kicker {w} (You may pay an additional {w} as you cast this spell.)
Tap target artifact, creature or land. If Hold was kicked, that permanent doesn't untap during its controller's next untap step.
 C 
Creature – Tentacle
Whenever you cast an Octopus spell, you may cast Octopodal Appendage from your graveyard.
A deck can have up to eight cards named Octopodal Appendage.
1/2
 C 
Creature – Wraith
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Spiteful Wraith deals combat damage to a player, you may pay {1}{b}. If you do, that player discards a card.
2/3
 C 
Creature – Sloth
When this creature dies, you gain 4 life and create two 1/1 green Saproling creature tokens.
Unearth {5}{g} ({5}{g}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
4/2
 C 
Sorcery
Exile the top card of your library. You may cast it until the end of your next turn.
Harmonize {4}{r} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {x}, where X is its power. Then exile this spell.)
 C 
Artifact Creature – Rhino Construct
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
2/0
 C 
Creature – Phyrexian Wolf
Compleated – +1/+1 ({?} can be paid with {g}, {w}, or 2 life. Unless life was paid, this creature enters with a +1/+1 counter on it.)
3/3
 C 
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Incubate X.
Island
 
 B 
Basic Land – Island
 T 
Token Artifact – Wood
Sacrifice Wood: Add {g} to your mana pool.

Peakrazer Wurm (rare)
Vent Wrangler (uncommon)
Blood Moat (uncommon)
Desperate Hunter (uncommon)
Fang of Lost Honor (common)
Tales from the Road (common)
Hold (common)
Octopodal Appendage (common)
Spiteful Wraith (common)
Spore-Pelt Grazer (common)
Improvised Verse (common)
Arcbound Charger (common)
Weirdwolf (common)
Sow Phyrexia's Seed (common)
Island (basic)
Wood (token)