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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Sliver
Slivers you control have "Whenever this creature attacks, target creature can't block this turn."
2/2
 U 
Creature – Crocodile Citizen
Whenever you give a gift, create a Food token.
3/2
 U 
Sorcery
Draw a card. Create two tapped Clue tokens. Put a stun counter on each of them.
5/2
 U 
Sorcery
Choose one —
• Create a 5/3 green Elemental creature token.
• If you control a creature with power 5 or greater, draw five cards.
 C 
Creature – Phyrexian Rhino
Compleated – +1/+1 ({?} can be paid with {r}, {g}, or 2 life. Unless life was paid, this creature enters with a +1/+1 counter on it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
5/4
 C 
Sorcery
If you control no Thopter, create a 1/1 colorless Thopter creature token with flying.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
 C 
Creature – Spawn Warlock
As Warlock of Azar enters the battlefield, roll three d3. Assign the results as Warlock of Azar's power, toughness and intensity.
When Warlock of Azar enters the battlefield, each opponent loses life equal to Warlock of Azar's intensity.
0/0
 C 
Creature – Kor Merchant
Protection from Clerics, from Rogues, from Warriors, and from Wizards
When this creature enters, create a Food token, then you gain 1 life for each Food you control.
2/3
 C 
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Target creature gets -X/-X until end of turn.
 C 
Creature – Dinosaur
Vigilance
When Suburban Daggertooth enters the battlefield or dies, half-proliferate. (Choose up to half of permanents and/or players with counters on them, rounded down, then give each another counter of each kind already there.)
2/1
 C 
Creature – Salamander Knight
{1}{u}: Target creature you control gets +1/-1 until end of turn.
1/5
 C 
Sorcery
Creatures you control get +2/+0 and gain haste until end of turn.
Forecast — {r}, Reveal this card from your hand: Target creature gets +1/+0 and gains haste until end of turn. (Activate only during your upkeep and only once each turn.)
 C 
Artifact – Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 and has vigilance.
Equip {1}{u} ({1}{u}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Wolf
Morbid — Whent Howling Dirtwolf enters the battlefield, if a creature died this turn, draw a card.
2/2
Island
 
 B 
Basic Land – Island
 T 
Token Artifact – Wood
Sacrifice Wood: Add {g} to your mana pool.

Shrieking Sliver (rare)
Affable Aligator (uncommon)
Learn the Shape of Things (uncommon)
Will of the Wild (uncommon)
Rustblood Rhox (common)
Whirring Machination (common)
Warlock of Azar (common)
Beloved Innkeeper (common)
Lost to the Pit (common)
Suburban Daggertooth (common)
Amphin Tiderider (common)
Murmurs of Discontent (common)
Ocular Frame (common)
Howling Dirtwolf (common)
Island (basic)
Wood (token)