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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Cleric
When this creature enters, create two 1/1 black Bat creature tokens.
Disturb {3}{w}{w} (You may cast this card from your graveyard transformed for its disturb cost.)
1/1
Belfry Haunt
 
 R 
Colour indicator W Creature – Spirit
Flying
When this creature enters, create two 1/1 black Bat creature tokens.
If this would be buried from anywhere, exile it instead.
1/1
 U 
Sorcery
As an additional cost to cast this spell, behold an outlaw or pay {2}.
Each opponent loses 2 life and discards a card. You gain 2 life and draw a card.
 U 
Creature – Cat Warrior
When Companionable Brawler enters the battlefield, put a shield counter on another target creature you control.
Blitz {2}{g}
2/1
 U 
Creature – Human Knight
Double strike
2/3
 C 
Instant
Scry 4. You gain 4 life.
 C 
Creature – Elemental Dog
Echo—Discard a card.
When you pay this creature's echo cost, draw a card.
2/2
 C 
Creature – Slug
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever one or more creatures you control evolve, they gain menace until end of turn.
0/3
 C 
Creature – Dinosaur Pest
Menace
When this creature dies, create two 1/1 red Dinosaur Pest creature tokens with menace.
2/2
 C 
Creature – Human Serf
Sacrifice Enthralled Servant: Target Vampire gains indestructible until end of turn.
They might not flee if left unattended, but neither do they stay of their own free will.
1/1
 C 
Instant
Enweb {1}{u} (You may cast this spell for {1}{u} if you also return a tapped creature you control to its owner’s hand.)
Return target nonland permanent to its owner's hand.
 C 
Creature – Human Rogue Ally
Flying
Alliance — Whenever another creature enters the battlefield under your control, Kitesail Squad gets +1/+1 until end of turn.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block. Its activated abilities can't be activated.
Whenever a creature enters, you may attach this Aura to it.
 C 
Creature – Squirrel
When Suspicious Squirrel enters the battlefield, surveil 1.
When Suspicious Squirrel dies, you may return a Forest card from your graveyard to your hand.
1/1
 C 
Artifact – Clue Mutagen
When this artifact enters, you gain 1 life and scry 1.
{2/g}, {t}, Sacrifice this artifact: Put a +1/+1 counter on up to one target creature. Draw a card. Activate only as a sorcery.
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Artifact – Stone
Sacrifice Granite: Add {r} to your mana pool.

Chilling Chimer (rare)
Empty the Vault (uncommon)
Companionable Brawler (uncommon)
Benalish Paladin (uncommon)
Prepare for the Storm (common)
Beloved Woofurn (common)
Compost Creeper (common)
Swarming Impies (common)
Enthralled Servant (common)
Drag into the Vortex (common)
Kitesail Squad (common)
Years in Isolation (common)
Suspicious Squirrel (common)
Genetic Code (common)
Swamp (basic)
Granite (token)