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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Dinosaur Lizard
Haste
3/3
 
 R 
Legendary Creature – Inkling
Flying
Whenever a creature you control with total power and toughness 3 or less dies, return it to the battlefield with a +1/+1 counter on it.
2/1
Indix, Taunting Chorus
{b}{b}{b}
 
 R 
Legendary Creature – Inkling
Flying
Whenever a creature you control with total power and toughness 3 or less dies, you lose 1 life and draw a card. Triggers only once each turn.
2/1
 U 
Creature – Vampire Noble Warrior
Affinity for Blood (This cost {1} less to cast for each permanent of that type you control.)
Whenever you discard a card, this creature gets +1/+1 until end of turn.
2/2
 U 
Creature – Human Bard
Sesquipedalian Gleeman gets +1/+0 for each lore counter on a Saga you control.
Whenever you sacrifice a Saga, scry X, where X is the number of lore counters on it.
"I don't think half of these words they're using in these stories even exist."
— Grumpy Pete
1/3
 U 
Creature – Ogre Warrior
As long as you have cast one or more noncreature spells this turn, Steamvent Guerilla gets +1/+1 and has haste.
As long as you have cast two or more noncreature spells this turn, Steamvent Guerilla gets an additional +1/+1 and has flying.
2/3
 C 
Creature – Human Wizard
When Circle Seer enters the battlefield, if you control another mage, draw a card. (Clerics, Druids, Shamans and Wizards are mages.)
1/2
 C 
Creature – Imp Spirit
When Boglight Imp enters the battlefield, target creature strays. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put the card back or put it into your graveyard, then you may put a -1/-1 counter on the creature.)
1/1
{2}{r}
 
 C 
Creature – Viashino Rogue
When Zhiff enters the battlefield, you may discard a card. If you do, draw a card.
2/1
 C 
Creature – Tiefling Child
When Devil Offshoot enters the battlefield, it deals 1 damage to target opponent.
{r}, Exile Devil Offshoot and a card from your hand: Draw a card.
1/1
 C 
Kindred Sorcery – Atog Beast
Prowl {r/g} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature.
 C 
Creature – Skunk Hag
When this creature enters, target opponent loses 3 life. You create a Blood Food token. (It does all Blood does and all Food does.)
3/2
 C 
Creature – Human Artificer Nomad
When Hermit Machinist enters the battlefield, you gain 1 life for each artifact you control.
“People? What for?”
2/3
 C 
Artifact Creature – Zombie Horror
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
2/2
 C 
Creature – Elf Shaman
Kicker {g} (You may pay an additional {g} as you cast this spell.)
When Llanowar Forcemage enters the battlefield, if it was kicked, target creature gets +3/+3 until end of turn.
The once lost forest grows again beyond its former glory.
1/1
Island
 
 B 
Basic Land – Island
 T 
Token Artifact – Herb
Sacrifice Herb: Remove a counter from yourself.
Sacrifice Herb: Add {1} to your mana pool.

Scaled Terrorlizard (uncommon, foil)
Indix, Uplifting Verse (rare)
Bloodprince of Irh (uncommon)
Sesquipedalian Gleeman (uncommon)
Steamvent Guerilla (uncommon)
Circle Seer (common)
Boglight Imp (common)
Zhiff (common)
Devil Offshoot (common)
Swallow the Relic (common)
Vile Brewer (common)
Hermit Machinist (common)
Disgusting Skaab (common)
Llanowar Forcemage (common)
Island (basic)
Herb (token)