[Assorted] Card Repository: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
Whenever Moulting Wyrm attacks, defending player may put a shield counter on a creature they control. "Toss the shed wyrm skin over yourself. Better than any armour the men-kin will craft you."
—Reltho, shaper of scales 6/6
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Flying
When this creature enters, create two 1/1 white Glimmer enchantment creature tokens. 3/3
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When this Vehicle enters, create two colorless artifact token named Munitions with "When this token leaves the battlefield, it deals 2 damage to any target."
Whenever this Vehicle attacks, you may sacrifice an artifact. If you do, it gets +4/+0 and trample until end o turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 1/4
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Investigate X times. |
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4/3
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Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
![]() : Switch this creature's power and toughness until end of turn.1/4
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When this creature enters, destroy up to one target artifact.
, Sacrifice an artifact: This creature can't be blocked this turn.2/2
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Create two Clue tokens and two Food tokens.
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Metamagic time — Tap a creature an opponent controls. It doesn't untap during its controller's next untap step. (If this is your face up chosen metamagic time outside the game, this text is "invoke time" for you.)
Invoke time. |
Equipped creature gets +2/+0.
As long as it's your turn, equipped creature has bushido 2. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Vigilance
: Target creature you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery.2/2
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Alliance — Whenever another creature enters the battlefield under your control, you may exile an artifact card from a graveyard. If you do, create a Treasure token.
2/2
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Unwieldy Missile deals 4 damage to target creature with toughness 3 or more.
The hard part is the aiming, so better go for a big target.
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Target creature gets +2/+2 and gains trample until end of turn.
If your creature tech level is three or greater, that creature instead gets +6/+6 and gains trample until end of turn. |
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1/1
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Moulting Wyrm
(rare)
Celestial Shepherd
(uncommon)
Thunderblast Artillery
(uncommon)
Poll the Populace
(uncommon)
Hardhearted Viscount
(common)
Syringe-Wielding Vileblood
(common)
Devouring Lobster
(common)
Read the Tea Leaves
(common)
Invoke Delay
(common)
Ronin's Blade
(common)
Sundown Rider
(common)
Cache Raider
(common)
Unwieldy Missile
(common)
Adrenaline Shot
(common)
Plains
(basic)
Worker
(token)





or one mana of that creature's color.)

: Target creature you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery.