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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery – Lesson
As an additional cost to cast this spell, sacrifice a creature.
Draw cards equal to the sacrificed creature's power.
 U 
Creature – Jellyfish Bird
Flying
When this creature enters, return up to one target land to its owner’s hand. If you return a land you control to hand this way, draw a card.
2/3
 U 
Creature – Merfolk Wizard
Waterbend {8}: Draw two cards.
1/3
 U 
Creature – Ogre Villain
{2}{b}, {t}, Sacrifice a creature: Destroy target creature.
2/2
 C 
Creature – Treefolk Druid
{t}: Add {r}.
"The rock is where stream springs clean, where the ivy clings. Honor the stone spirits and they'll provide."
—Tanner, Cragwalk elder
1/2
 C 
Creature – Sphinx Werewolf
Flying
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3/4
Shadowed Canopyhunter
 
 C 
Colour indicator G Creature – Werewolf
Reach
This creature can't be blocked except by creatures with flying.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4/6
 C 
Creature – Dinosaur
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
6/6
 C 
Creature – Human Artificer Nomad
If Fleet Artisan was cast from its owner’s hand, it enters the battlefield with a labor counter on it.
{u}: Return Fleet Artisan to its owner’s hand.
Craft (This permanent can help cast spells. Each labor counter you remove from this while casting an artifact spell pays for {1}.)
“Learn from where you go, and be fast enough to leave no matter where that is.”
1/2
 C 
Creature – Human Shaman
When Trainee Necromancer enters the battlefield, put the top card of your library into your graveyard. You may return a creature card from your graveyard to your hand.
1/1
 C 
Sorcery
Return target nonland permanent to its owner's hand. If that permanent was tapped, put it on top of its owner's library instead and that player may mill a card.
 C 
Creature – Azra Shaman
Whenever Gold-Eye Sorcerer deals combat damage to a player, you may pay 1 life. If you do, create a Treasure token. (It’s an artifact with “{t}, Sacrifice this artifact: Add one mana of any color.”)
2/2
 C 
Creature – Spike
Spike Invaders enters the battlefield with a +1/+1 counter on it.
When Spike Invaders enters the battlefield, proliferate.
0/0
 C 
Instant
Airbend up to two target attacking creatures.
5/4
 C 
Creature – Devil
Delirium — When this creature dies, if there are four or more card types among cards in your graveyard, it deals 2 damage to target opponent.
2/2
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Artifact – Wood
Sacrifice Wood: Add {g} to your mana pool.

Final Lesson (rare)
Anemacaw (uncommon)
Benthic Seer (uncommon)
Spine-Ripper Villain (uncommon)
Cragwalk Sprigg (common)
Effulgent Riddlehunter (common)
Bound Dreadmaw (common)
Fleet Artisan (common)
Trainee Necromancer (common)
Sink like a Stone (common)
Gold-Eye Sorcerer (common)
Spike Invaders (common)
Whirlwind Defense (common)
Sparkflinger Fiend (common)
Swamp (basic)
Wood (token)