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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Beaver Horror
When this creature enters, you may sacrifice a permanent. When you do, target creature you control fights target creature you don't control.
1/3
 
 R 
Artifact Creature – Treasure Hydra
Value (Exile as sorcery to get . Return to hand during upkeep for additional .)
Gem-Eye Hydra enters the battlefield with three +1/+1 counters on it.
: Double the number of +1/+1 counters on Gem-Eye Hydra.
0/0
 U 
Sorcery
Exile the top card of your library. You may cast that card until the end of your next turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
 U 
Creature – Human Knight
Double strike (This creature deals both first-strike and regular combat damage.)
Disguise {1}{w}{w} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
2/2
 U 
Creature – Phyrexian Insect
Deathtouch, toxic 2
When this creature enters, you may sacrifice another creature. If you do, create a 1/1 colorless Phyrexian Mite creature token with toxic 1 and "This creature can't block."
Each other creature you control with deathtouch and/or toxic has deathtouch and an additional toxic 1.
3/3
 C 
Instant
Choose one or two —
• Return target artifact or enchantment you control to its owner's hand.
• Return target artifact or enchantment you don't control to its owner's hand.
• Return target artifact or enchantment card from a graveyard to its owner's hand.
3/3
 C 
Creature – Human Knight
Flash (You may cast this spell any time you could cast an instant.)
Champion (When this creature enters the battlefield, you may exile another creature you control until this creature leaves the battlefield.)
2/2
 C 
Creature – Human Artificer
Artifact spells you cast cost {1} less to cast.
2/3
 C 
Creature – Spike Soldier
Relentless Akida enters the battlefield with three +1/+1 counters
Escape—{5}{g}, exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Relentless Akida escapes with two additional +1/+1 counters on it.
0/0
 C 
Creature – Elmental Horror
Menace
Slayer (Damage dealt by this also adds a finality counter if there is none.)
Burns all evidence.
3/3
 C 
Creature – Siren
When Coercive Diva enters the battlefield, target opponent reveals a card from their hand and the top card of their library. Exile one of those cards and put the rest into its owner's hand.
2/1
 C 
Artifact – Lander Vehicle
{2}, {t}, Sacrifice this artifact: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
3/3
 C 
Sorcery
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Create two 1/1 red Warrior creature tokens.
 C 
Basic Creature – Zombie Warrior
2/2
Plains
 
 B 
Basic Land – Plains
 T 
Token Artifact – Bone
Sacrifice Bone: Add {b} to your mana pool.

Dim-Lake Stalker (common, foil)
Gem-Eye Hydra (rare)
Fume Dreams (uncommon)
Undefeated Mysteryknight (uncommon)
Spawn of Vishgraz (uncommon)
Gleanshire Alchemy (common)
Valiant Crusader (common)
Exodian Golemsmith (common)
Relentless Akida (common)
Magmaclaw Corruptor (common)
Coercive Diva (common)
Lunar Rover (common)
Surging Summons (common)
Zombie Warrior (common)
Plains (basic)
Bone (token)