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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Giant Demigod
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Blitz {4}{b}{r} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card". Sacrifice it at the beginning of the next end step.)
7/9
 U 
Creature – Bat Homunculus
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature attacks, you may pay 3 life. If you do, this creature gets +2/+0.
1/3
 U 
Creature – Graveborn Warrior
When this creature enters, put a deathtouch counter or a trample counter on it.
3/4
 U 
Sorcery
Surveil 3. You may return a land card from a graveyard to its owner's hand.
Awaken 4 – {4}{g}{g} (If you cast this spell for {4}{g}{g}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Ferocious — If you control a creature with power 4 or greater, you may return that land card to the battlefield under that player's control instead.
 C 
Creature – Human Wizard
Miracle {3}{u} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
When this creature enters, if it was cast for its miracle cost, draw a card.
3/2
 C 
Creature – Fish Spirit
Whenever Phantasmal Pike attacks, you may pay {1}{u}. If you do, draw a card, then discard a card.
As long as you've drawn two or more cards this turn, Phantasmal Pike gets +1/+0 and has flying.
2/2
 C 
Creature – Lizard Nymph
When this creature enters, you may discard a card. If you do, draw a card and create a tapped Treasure token.
4/2
 C 
Sorcery
Create a 2/2 colorless Robot creature token.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
 C 
Creature – Caribou Spirit
When Tundra Guardian enters the battlefield, create two 0/1 Caribou creature tokens.
Sacrifice a Caribou: You gain 1 life.
1/1
 C 
Creature – Bear Farmer
Cultivate 3 (At the beginning of your upkeep, if this creature has less than three +1/+1 counters on it, put a +1/+1 counter on it.)
1/1
 C 
Sorcery
Each creature you control gets +2/+1 and gains intimidate until end of turn.
 C 
Sorcery
Each opponent discards three cards.
Forecast — {1}{b}, Reveal this card from your hand: Each player discards a card. (Activate only during your upkeep and only once each turn.)
 C 
Artifact – Equipment
Equipped creature gets +1/+1 and has frenzy 1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{g}
 
 C 
Instant
Kicker {g} (You may pay an additional {g} as you cast this spell.)
Put a +1/+1 counter on target creature. If Bolster was kicked, it gains hexproof and trample until end of turn.
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Wolf Hound
First strike
1/1

Godblood Ascendant (rare)
Battle Homunculus (uncommon)
Sudh Chainbreaker (uncommon)
Rumbling Growth (uncommon)
Star Pupil (common)
Phantasmal Pike (common)
Sizzling Revelscale (common)
Fix the Scrap-Bots (common)
Tundra Guardian (common)
Urson Farmer (common)
Swordmaidens' Shriek (common)
Night's Fall (common)
Ember-Wreath Club (common)
Bolster (common)
Plains (basic)
Wolf Hound (token)