[Assorted] Card Repository: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature deals damage to a player, that player sacrifices a creature. 7/7
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When this creature enters, each player sacrifices an artifact or enchantment. Put a +1/+1 counter on this creature for each permanent sacrificed this way.
2/2
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Menace (This creature can't be blocked except by two or more creatures.)
When Doomed Demigod dies, create a tapped 5/5 black Demigod Zombie creature token with menace. 5/5
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Defender (This creature can't attack.)
First strike (This creature deals combat damage before creatures without first strike.) The hive prospers after an attack, feasting on the war beasts their attackers hoped would break through their defenses.
3/2
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Vigilance (Attacking doesn't cause this creature to tap.)
When Drakestone Lookout enters, create a 2/2 blue Drake creature token with flying. 2/2
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Whenever Lowland Wolverine attacks alone, it gets +2/+1 until end of turn.
2/2
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Enchant creature
Enchanted creature can't attack or block. Its activated abilities can't be activated. Whenever a creature enters, you may attach this Aura to it. |
When Circle Seer enters the battlefield, if you control another mage, draw a card. (Clerics, Druids, Shamans and Wizards are mages.)
1/2
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Blackproof (This can't be the target of black spells or abilities your opponents control.)
Don't bother looking for it. At some point you'll step on it or it'll grow up and step on you.
2/2
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Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
This creature can't be blocked as long as defending player has lost life this turn. 2/2
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Reach
Chroma — When this creature enters, target creature gets +X/+X until end of turn, where X is the number of green mana symbols in the mana costs of permanents you control. 1/3
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When Sanguine Barmaid enters the battlefield, create a Blood Food token.
1/3
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Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Spiteful Wraith deals combat damage to a player, you may pay ![]() . If you do, that player discards a card.2/3
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Flying
When this creature enters, scry 1. Dash ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)2/2
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Sacrifice Marble: Add
to your mana pool. |
Abyssal Devourer
(mythic)
Devouring Grimekin
(uncommon)
Doomed Demigod
(uncommon)
Myrmean Holeguard
(uncommon)
Drakestone Lookout
(common)
Lowland Wolverine
(common)
Years in Isolation
(common)
Circle Seer
(common)
Bayou Chameleon
(common)
Shadowy Figure
(common)
Vigor-Web Mentor
(common)
Sanguine Barmaid
(common)
Spiteful Wraith
(common)
Storm Stryx
(common)
Forest
(basic)
Marble
(token)






. If you do, each opponent loses 1 life and you gain that much life.)