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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Zombie Noble
Lifelink
Whenever a nontoken creature you control dies, if Graceful Pharaoh is in your graveyard, you may cast Graceful Pharaoh from your graveyard.
When you cast Graceful Pharaoh from your graveyard, exile target creature card from your graveyard. If you do, create a token that’s a copy of that card, except it’s a white Zombie.
4/5
 U 
Enchantment – Aura
Enchant permanent
As this Aura enters, choose non-Aura permanent.
Enchanted permanent is a copy of the chosen permanent.
 U 
Creature – Merfolk Rogue
Flash, haste
When Rushwater Swiftblade enters the battlefield, it gets +2/+2 until end of turn.
2/2
 U 
Creature – Demon Advisor
Ward {3}
At the beginning of your upkeep, sacrifice Covenant Keeper unless you exile the top three cards of your library and three cards from your graveyard.
6/6
 C 
Creature – Kavu
Haste
When Kavu Brute enters the battlefield, target creature you control can't attack this turn.
Coordinated military maneuvers don't go well with the single-mindedness of a beast that has the natural instincts of an avalanche.
4/3
 C 
Enchantment
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this enchantment enters, search your library for a basic land card and put it onto the battlefield tapped, then shuffle.
Max speed — Sacrifice this enchantment: Target creature gets +3/+3 until end of turn.
 C 
Sorcery
Tap target creature. Put a stun counter on it.
Splice onto instant or sorcery {2}{u}
 C 
Creature – Azra Assassin
As long as you discarded a card this turn, Flamelash Invader gets +2/+0 and has first strike.
2/3
 C 
Creature – Skunk Varmint
When this creature dies, each player loses 3 life unless they discard a card.
2/1
 C 
Sorcery
You gain 3 life. Put a number of +1/+1 counters equal to the amount of life you gained this turn on target creature.
 C 
Sorcery
Return target nonland permanent to its owner's hand.
Escape—{3}{u}{u}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
 C 
Artifact – Vehicle
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
2/4
 C 
Instant
Choose one —
• Target player creates two 1/1 white Soldier creature tokens.
• Creatures you control get +1/+1 until end of turn.
Entwine {2} (Choose both if you pay the entwine cost.)
 C 
Basic Creature – Centaur Warrior
2/3
Forest
 
 B 
Basic Land – Forest
 T 
Token Artifact – Bone
Sacrifice Bone: Add {b} to your mana pool.

Graceful Pharaoh (rare)
Alt Magic (uncommon)
Rushwater Swiftblade (uncommon)
Covenant Keeper (uncommon)
Kavu Brute (common)
Offroad Advantage (common)
Winter Is Coming (common)
Flamelash Invader (common)
Odorous Creeper (common)
Feast of Vigor (common)
Freed from Chains (common)
Akrasa Chariot (common)
Sound of Horns (common)
Centaur Warrior (common)
Forest (basic)
Bone (token)