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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental Rogue
Dethrone
Unearth {2}{b}, Pay 3 life.
3/1
Conspire
{1}{u}
 
 R 
Sorcery – Adventure
Surveil 1. Draw a card.
Flashback – {1}{b}, Pay 2 life.
 U 
Instant
Creatures you control gain hexproof from blue and from black until end of turn.
Cycling {2}
 U 
Sorcery
Create four 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {c}."
Threshold — If there are seven or more cards in your graveyard, you may instead create a 7/7 colorless Eldrazi creature token with annihilator 1.
 U 
Creature – Vampire Druid
When Cavern Matron enters the battlefield, create two 1/1 black Bat creature tokens with flying.
Whenever a Bat you control attacks a permanent or player, it deals 1 damage to that permanent or player.
0/4
 C 
Sorcery
Manifest dread, then put a flying counter on that creature.
 C 
Creature – Rabbit
Echo {w} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Grazing Jackalope enters the battlefield, you gain 3 life.
"'I am so fat, I cannot feed, so full of grass, I have no needs.'"
-The Magical Jackalope
1/3
 C 
Sorcery
Tap up to two target artifacts and/or creatures. Put two stun counters on each of them.
Mayhem {1}{w/u} (You may cast this card from your graveyard for {1}{w/u} if you discarded it this turn. Timing rules still apply.)
 C 
Creature – Goblin Berserker
Doom Chained Fanatic: Chained Fanatic gets +2/+0 until end of turn. (You can’t doom a doomed creature. At the beginning of its controller’s end step, that player sacrifices it.)
“Calling them reckless is an understatement when you consider their average survival time once they are unshackled.”
—Miron, Painstalker
1/1
 C 
Creature – Cat Monkey
Morph–Remove a counter from a creature you control.
3/2
 C 
Creature – Cat
When this creature enters or dies, exile target card from a graveyard.
3/2
 C 
Creature – Frog Squirrel
Whenever this creature attacks, it gains flying, lifelink, or +0/+4 until end of turn.
2/2
 C 
Creature – Shark Beast
Islandwalk
When this creature attacks, create a Blood token.
Cycling {3} ({3}, Discard this card: Draw a card.)
When you cycle this card, create a Blood token.
4/6
 C 
Instant – Charm
Choose one —
• When target Zombie creature dies this turn, return that card to the battlefield tapped.
• Target Vampire gains menace until end of turn.
• Remove a counter from target permanent.
 C 
Creature – Vedalken Scientist
When this creature enters, draw a card.
Delirium — {1}{u}, {t}, Sacrifice this creature: Draw a card. Activate only if there are four or more card types among cards in your graveyard.
2/2
Forest
 
 B 
Basic Land – Forest
 T 
Token Artifact – Scroll
Sacrifice Scroll: Add six cards to your library.
Sacrifice Scroll: Add {1} to your mana pool.

Cinder Rabble (rare)
Almost Drowned (uncommon)
Spawn from the Void (uncommon)
Cavern Matron (uncommon)
Breeze of Dread (common)
Grazing Jackalope (common)
Lock Behind Rubble (common)
Chained Fanatic (common)
Feisty Bandar (common)
Voidclaw Felidar (common)
Acornhunt Toadle (common)
Sanguine Megalodon (common)
Horror Charm (common)
Transfixed Stargazer (common)
Forest (basic)
Scroll (token)