[Assorted] Card Repository: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one —
• Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. • Put your commander into your hand from the command zone. If you would put a card with mana value less than or equal to the mana value of a legendary creature an opponent controls into your hand this way, you may put it onto the battlefield instead. |
Whenever you draw a card, you may discard a card. If you do, create a 2/3 white and blue Human Soldier creature token.
![]() ![]() : Draw a card. Activate only as a sorcery and if a creature has entered the battlefield under your control this turn.3/2
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Menace
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, target creature gets -1/-1 until end of turn. 3/3
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Settlement
![]() (![]() : You may exile this card from your hand settling a land you control. It gains this card's abilities and “ : You may cast a card settling this land.”)
Vigilance : Create a 1/1 white Soldier creature token.3/3
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 1/2
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/2
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Enchant creature
When you cast this spell, draw a card. Enchanted creature has bushido 7. When enchanted creature blocks, sacrifice this Aura. |
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
2/2
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Exhaust —
![]() : Put four +1/+1 counters and a trample counter on this creature. (Activate each exhaust ability only once.)3/4
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Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.) 3/4
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Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
As long as this creature has a counter on it, it has flying. "The Houses have chosen. Mine won't stand with the pretender. I pity those who will."
2/2
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Each opponent loses 1 life. You gain 1 life.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
When this creature enters or dies, exile target card from a graveyard.
3/2
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Flying
When this creature enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.) 2/1
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![]() ![]() : Crocophibian gets +2/+2 until end of turn. Adapt 2. Activate this ability only once each turn.2/2
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Sacrifice Marble: Add
to your mana pool. |
Worthy Opponent
(rare)
Enlighted Conqueror
(uncommon)
Razorwire Dreadknight
(uncommon)
Militia Recruiter
(uncommon)
Hookblade Prowler
(common)
Dance of Cherryblossoms
(common)
Enraged Echidna
(common)
Steelbranch Sorcerer
(common)
Towering Ronin
(common)
Highborne Fencer
(common)
Clandestine Erosion
(common)
Voidclaw Felidar
(common)
Noisy Wirewing
(common)
Crocophibian
(common)
Plains
(basic)
Marble
(token)




: You may cast a card settling this land.”)
Creature – Werewolf

