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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Discard any number of cards, then manifest dread for each card discarded this way, then manifest dread.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
 U 
Creature – Nautilus
Whenever a creature an opponent controls blocks Mesmerizing Nautilus, that player exiles the top ten cards of their library.
2/2
 U 
Creature – Cephalid Ninja
Ninjutsu {u}
Whenever Dusktide Sneak deals combat damage to a player, draw two cards, then discard two cards.
Tell a secret to the eventide to have it sold to you in the morning.
2/2
 U 
Sorcery
As an additional cost to cast Seismic Shift, sacrifice a land and discard a card.
Search your library for three basic land cards and reveal them. Put two of them onto the battlefield tapped and the rest into your hand. Then shuffle.
 C 
Creature – Phyrexian Walrus
Glistening Seal enters the battlefield with an oil counter on it.
{1}, Remove an oil counter from Glistening Seal: Glistening Seal can't be blocked this turn.
2/1
 C 
Creature – Vedalken Artificer
Whenever you activate an ability of an artifact you control other than a mana ability, scry 1. Triggers only once each turn.
2/3
 C 
Creature – Vampire Knight
Menace (This creature can't be blocked except by two or more creatures.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2/2
 C 
Creature – Wombat Beast
Vigilance
As long as Shaggy Vombax is enchanted or mutated, it gets +2/+2.
2/2
 C 
Creature – Devil
Haste
Whenever this creature attacks, you may discard a card. If you do, draw a card.
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+0.
2/1
 C 
Creature – Kangaroo
When this creature enters, roll a six-sided die. If the result is greater than the number of creatures you control, create a 2/2 white Kangaroo creature token. Otherwise, you gain life equal to the result and draw a card.
2/2
 C 
Creature – Mouse Cleric
Whenever you cast a spell that targets exactly one creature you control, that creature gains lifelink until end of turn.
2/3
 C 
Artifact Creature – Rhino Construct
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
2/0
 C 
Creature – Ogre Berserker
Kicker {3}{g} (You may pay an additional {3}{g} as you cast this spell.)
When Hurloon Hermit enters the battlefield, if it was kicked, create four 1/1 green Squirrel creature tokens.
4/2
 C 
Creature – Zombie
Vanishing 1 (This creature enters the battlefield with one time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a creature dies, put a time counter on Mass of Ghouls.
5/3
Island
 
 B 
Basic Land – Island
 T 
Token Artifact – Bone
Sacrifice Bone: Add {b} to your mana pool.

Crawl All Over (rare)
Mesmerizing Nautilus (uncommon)
Dusktide Sneak (uncommon)
Seismic Shift (uncommon)
Glistening Seal (common)
Zephal Attuner (common)
Imperious Bloodknight (common)
Shaggy Vombax (common)
Dashing Throatfinder (common)
Court Marroo (common)
Silkpaw Apothecary (common)
Arcbound Charger (common)
Hurloon Hermit (common)
Mass of Ghouls (common)
Island (basic)
Bone (token)