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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Zombie Mercenary
When Fleshripper enters the battlefield, target creature you control gets -3/-3 until end of turn.
When Fleshripper dies, each player loses 3 life.
3/3
 
 R 
Creature – Efreet Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Flurry — Whenever you cast your second spell each turn, you may sacrifice a permanent. If you do, you gain 3 life and draw a card.
2/2
 U 
Creature – Monkey Beast
Reach
Morph–Discard a Monkey and/or Beast card.
4/2
 U 
Creature – Zombie Wizard
As a creature enters the battlefield under your control, if it was cast from a graveyard or entered the battlefield from a graveyard, put an additional +1/+1 counter on it.
2/2
 U 
Sorcery
For each opponent, create two 1/1 white Human creature tokens. Those creatures attack that player defends each combat. (Players defend planeswalkers they control and certain battles.)
 C 
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
This spell deals 2 damage to target player unless they exile the top six cards of their library. Repeat this process twice.
 C 
Creature – Vedalken Advisor
Tap an untapped creature with defender you control: Surveil 1. Activate only if this creature is tapped.
2/4
 C 
Sorcery
Up to three target creatures you control connive.
Madness {1}{w/b} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
 C 
Creature – Werewolf Ninja
Ninjutsu {1}{g} ({1}{g}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
{3}{g}: This creature gets +4/+3 until end of turn. Activate only once each turn.
2/3
 C 
Creature – Angel
Flying
When Keeper of Solitude enters the battlefield, destroy all enchantments.
Some that are lost only want to be left alone. Although most of them translate this in killing everything that gets near them.
1/3
 C 
Creature – Vampire Doctor
{t}: Each player creates a Blood token.
 C 
Creature – Jackal Varmint
Deathtouch
Whenever a creature another player controls dies, you gain 2 life.
2/2
 C 
Creature – Human Angel Hero
Flying
Whenever this creature attacks, untap another target attacking creature.
2/1
 C 
Sorcery
Choose one or more —
• Create a Monster Role token attached to target creature you control.
• Create a Sorcerer Role token attached to target creature you control.
• Create a Young Hero Role token attached to target creature you control.
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Wolf Hound
First strike
1/1

Fleshripper (common, foil)
Twinfire Adept (rare)
Branchbark Trickster (uncommon)
Necromancer's Aide (uncommon)
Adeline's Summons (uncommon)
Burn the Library (common)
Diligent Inspector (common)
Unsettling Scheme (common)
Moonthicket Ambusher (common)
Keeper of Solitude (common)
Scarlet Puncturer (common)
Goatripper (common)
Pureblood Avenger (common)
Assume Positions (common)
Plains (basic)
Wolf Hound (token)