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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Skunk Hag
When this creature enters, target opponent loses 3 life. You create a Blood Food token. (It does all Blood does and all Food does.)
3/2
 
 R 
Sorcery
Kicker {u}— If Highstorm was kicked with this cost, you may have target creature gain or lose flying until end of turn.
Destroy all creatures with flying.
Kicker {u}— If Highstorm was kicked with this cost, you may have target creature gain or lose flying until end of turn.
Some winds raise you up, some tear you down.
 U 
Creature – Spirit Dog
Vigilance
{t}: This creature gets +1/+1 until end of turn.
2/2
 U 
Creature – Fungus Processor
{t}, Sacrifice a creature and a Plains: Exile target attacking creature.
{t}, Sacrifice a creature and a snow Plains: Exile target attacking or blocking creature.
1/2
 U 
Creature – Human Shaman
{1}{r}, Discard a card: Target creature gains haste until end of turn. Draw a card.
2/1
 C 
Creature – Goblin Wizard
As long as you have cast a noncreature spell this turn, Boltcharger gets +1/+1 and has haste.
2/1
 C 
Artifact – Equipment
Equipped creature gets +1/+1 and has bushido 1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Crocodile
Echo—Put a -1/-1 counter on each of two creatures you control.
Trample
5/4
 C 
Creature – Sloth
When this creature dies, you gain 4 life and create two 1/1 green Saproling creature tokens.
Unearth {5}{g} ({5}{g}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
4/2
 C 
Sorcery
Return target nonland permanent to its owner's hand.
Escape—{3}{u}{u}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
 C 
Creature – Wraith
This creature can't block.
Delirium — As long as there are four or more card types among cards in your graveyard, this creature can't be blocked.
2/2
 C 
Creature – Human Horror
{b}, {t}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
2/2
 C 
Creature – Fungus Druid
When this creature enters, if your devotion to black is three or greater, create a 1/1 black Fungus creature token with "This token can’t block."
When this creature enters, if your devotion to green is three or greater, create a 1/1 black Fungus creature token with "This token can’t block."
2/3
 C 
Creature – Devil
Haste (This creature can attack and {t} as soon as it comes under your control.)
Menace (This creature can't be blocked except by two or more creatures.)
1/1
Forest
 
 B 
Basic Land – Forest
 T 
Token Artifact – Metal
Sacrifice Steel: Add {u} to your mana pool.

Vile Brewer (common, foil)
Highstorm (rare)
Ghastly Mongrel (uncommon)
Thallid Processor (uncommon)
Urge Channeler (uncommon)
Boltcharger (common)
Bushi's Blade (common)
Snapping Dreadjaw (common)
Spore-Pelt Grazer (common)
Freed from Chains (common)
Rattled Wraith (common)
Chosen of Erebos (common)
Mycotic Summoner (common)
Spire Devil (common)
Forest (basic)
Steel (token)