[Assorted] Card Repository: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
As long as you control no creature land, Slumbering Troll is a Mountain Forest land. Awaken 4— ![]() ![]() (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
As Slumbering Troll awakens a land, it beomes a Troll in addition to its types and gains trample. 4/4
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As this creature enters, choose a card type. This creature enters with a +1/+1 counter on it for each permanent of that type you control and each card of that type in your graveyard.
0/0
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Whenever this creature enters, it deals 2 damage target creature. That creature gets +4/+0 and gains first strike until end of turn.
2/2
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Target creature without double strike gets +1/+0 and gains first strike until end of turn. If it had first strike already, it gains double strike until end of turn.
Replicate ![]() (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) |
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Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) |
Alliance — Whenever another creature enters under your control, you may discard a card. If you do, draw a card.
3/3
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Silent Shambler can't block.
Xenomorph ![]() (You may cast this card face down as a 2/2 creature for . If it dies face-down, exile it. You may cast it later from exile for its morph cost.)2/3
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Target creature you control fights target creature you don't control. If the second creature has flying, the first creature gains deathtouch and gets +0/+3 before fighting.
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: Emberwild Charmander gets +1/+0. Activate this ability no more than twice each turn.2/1
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Flying
Alliance — Whenever another creature enters the battlefield under your control, Kitesail Squad gets +1/+1 until end of turn. 2/2
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Bolster 2.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
Space sculptor (This permanent divides the battlefield into alpha, beta, and gamma sectors. If a creature isn’t assigned to a sector, its controller assigns it to one. Opponents assign first.)
As long as you control a creature in each sector, this creature gets +3/+3. 3/3
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2/6
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You gain 3 life. Put a number of +1/+1 counters equal to the amount of life you gained this turn on target creature.
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Sacrifice Steel: Add
to your mana pool. |
Slumbering Troll
(rare)
Aurora Guardian
(uncommon)
Firecrown Evoker
(uncommon)
Storm the Gate
(uncommon)
Solitary Tactics
(common)
Rumor Fence
(common)
Silent Shambler
(common)
Spider Bite
(common)
Emberwild Charmander
(common)
Kitesail Squad
(common)
Understated Valor
(common)
Expansionist Kav
(common)
Coastal Siosip
(common)
Feast of Vigor
(common)
Island
(basic)
Steel
(token)





(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)



