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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Chroma — Each creature gets -1/-1 for each black mana symbol in another creature's mana cost.
 U 
Creature – Human Cleric
Whenever you cast an enchantment spell, draw a card, then discard a card.
When a blue Shrine enters the battlefield under your control, transform Shrine Maiden of Winds.
2/4
Faceless Visionary
 
 U 
Colour indicator U Creature – Zubera Spirit
Whenever you cast an enchantment spell, draw two cards, then discard two cards.
At the beginning of each end step, if you have drawn three or more cards this turn, exile the top sixteen cards of target library.
3/5
 U 
Creature – Serpent
When Tide Serpent enters the battlefield, you may have target player gain control of a land you control.
Tide Serpent can't attack unless the defending player controls an Island.
Harbors of the past are ocean today thanks to the scaled enforcers of the sea.
6/6
 U 
Creature – Clown Druid
When this creature enters, create two Food tokens.
{1}{g}, Sacrifice a Food: Mill four cards, then return a basic land card from your graveyard to your hand.
2/2
 C 
Creature – Cat
When this creature enters or dies, exile target card from a graveyard.
3/2
 C 
Creature – Shapeshifter Knight
Adamant — When this creature enters, if at least three white mana was spent to cast this spell, create a 1/1 white Human creature token.
Adamant — When this creature enters, if at least three black mana was spent to cast this spell, each player sacrifices a creature.
3/1
 C 
Creature – Dinosaur
Trample
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
6/1
 C 
Squad
Whenever you cast a noncreature spell, replenish a creature to this squad.
3
Umara Patrol
 
 C 
Creature – Merfolk Ally
1/2
 C 
Creature – Spawn Warlock
As Warlock of Azar enters the battlefield, roll three d3. Assign the results as Warlock of Azar's power, toughness and intensity.
When Warlock of Azar enters the battlefield, each opponent loses life equal to Warlock of Azar's intensity.
0/0
 C 
Creature – Spike
Spike Nurse enters the battlefield with a +1/+1 counter on it.
Cycling {2} ({2}, Discard this card: Draw a card.)
When you cycle Spike Nurse, you may pay {g}. When you do, put a +1/+1 counter on target creature.
0/0
 C 
Creature – Insect
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Fighter Fly attacks, it gains indestructible until end of turn.
2/2
 C 
Creature – Dog
When Alleywatch Companion enters, create a 1/1 white Mouse creature token.
3/3
{{c}/{g}}{{c}/{g}}
 
 C 
Instant
Two target creatures each get +2/+3 until end of turn.
{u}
 
 C 
Instant
Resonance (When you cast this spell from your hand, you may cast a permanet card with the same mana cost from your graveyard. Pay its cost as well.)
Draw a card.
Forest
 
 B 
Basic Land – Forest
 T 
Token Artifact – Scroll
Sacrifice Scroll: Add six cards to your library.
Sacrifice Scroll: Add {1} to your mana pool.

Malice of the Masses (rare)
Shrine Maiden of Winds (uncommon)
Tide Serpent (uncommon)
Jangling Gardener (uncommon)
Voidclaw Felidar (common)
Ruthless Hedgeknight (common)
Spiked Crateredon (common)
Umara Patrol // Umara Patrol (common)
Warlock of Azar (common)
Spike Nurse (common)
Fighter Fly (common)
Alleywatch Companion (common)
Crawling Carapace (common)
Remind (common)
Forest (basic)
Scroll (token)