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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Bear Beast
When Dire Bear enters the battlefield, if you control a creature with power 4 or greater, put two +1/+1 counters on it.
2/2
 
 R 
Sorcery
The next time you cast an instant or sorcery spell this turn, copy that spell. You may choose new copies for the copy.
Ferocious — If you control a creature with power 4 or greater, copy that spell twice instead. You may choose new targets for each copy.
Harmonize {4}{u}{r}
 U 
Creature – Elephant Knight
Spectacle {2}{g}{w}{u} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
When this creature enters, if its spectacle cost was paid, draw a card for each creature you control.
3/4
 U 
Creature – Naga Rogue
Hideaway 5 (When this permanent enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom of your library.)
You may cast the exiled card if it is a Hydra, Naga, Serpent and/or Snake.
2/2
 U 
Creature – Illusion Dragon
Flying
Whenever Mist Hatchling enters the battelfield or phases in, scry 1.
Whenever an opponent casts a spell, you may phase out Mist Hatchling.
3/3
 C 
Creature – Kavu
Haste
When Kavu Brute enters the battlefield, target creature you control can't attack this turn.
Coordinated military maneuvers don't go well with the single-mindedness of a beast that has the natural instincts of an avalanche.
4/3
 C 
Sorcery
Create two 1/1 blue Citizen creature tokens. They have "When this creature dies, investigate."
 C 
Sorcery
Put a +1/+1 counter on target creature.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
 C 
Creature – Homarid Ninja
Ninjutsu {2}{u} ({2}{u}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
2/6
 C 
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Defender (This creature can't attack.)
{1}{r}, Discard a card, Tap an untapped creature you control: Draw a card.
3/2
 C 
Creature – Kangaroo
When this creature enters, roll a six-sided die. If the result is greater than the number of creatures you control, create a 2/2 white Kangaroo creature token. Otherwise, you gain life equal to the result and draw a card.
2/2
 C 
Sorcery
Choose one —
• Create a 2/2 white Knight creature token with vigilance.
• Populate.
Entwine {2} (Choose both if you pay the entwine cost.)
 C 
Creature – Halfling Detective
When this creature enters, surveil 1.
Renew — {u}, Exile this card from your graveyard: Investigate. Activate only as a sorcery.
1/2
 C 
Sorcery
Create three 1/1 green Saproling creature tokens. You gain 3 life.
Forest
 
 B 
Basic Land – Forest
 T 
Token Creature – Wolf Hound
First strike
1/1

Dire Bear (common, foil)
Walk all Paths (rare)
Gild-Tusk Champion (uncommon)
Viperia Smuggler (uncommon)
Mist Hatchling (uncommon)
Kavu Brute (common)
Very Important People (common)
Root Deep (common)
Crustacean Infiltrator (common)
Bonfire Barricade (common)
Court Marroo (common)
Call on Life's Order (common)
Rookie Sleuth (common)
Sweetpod Bloom (common)
Forest (basic)
Wolf Hound (token)