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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental Giant
At the beginning of each upkeep, create a Treasure token.
7/7
 U 
Creature – Demon Wurm
Ward—Sacrifice a token.
Trample, menace
6/3
 U 
Creature – Oyster
When Jailer's Oyster enters the battlefield, tap target creature an opponent controls. For as long as Jailer's Oyster remains on the battlefield, that other creature doesn't untap during it's controller's untap step and has "When Jailer's Oyster becomes the target of a spell, exile this creature and create a Treasure token."
1/3
 U 
Creature – Insect
Flying
Disguise {3}{w}{b} (You may cast this face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When this creature is turned face up, put three +1/+1 counters on it.
1/1
{1}{u}
 
 C 
Instant
Counter target spell unless its controller pays {x}, where X is five minus the spells converted mana cost.
 C 
Creature – Demon Ninja
Ninjutsu {3}{b} ({3}{b}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
4/7
 C 
Sorcery
Exile the top card of your library. You may play it this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
 C 
Creature – Wolf
When Gathering Pack enters the battlefield, create a 2/2 green Wolf creature token for each card named Sound the Call, Timberpack Wolf or Howling Wolf in your graveyard.
4/4
 C 
Creature – Vedalken Ninja Artificer
Fabricate 2
Unseen Gadgeteer can't be blocked unless each attacking artifact creature is blocked as well.
2/1
 C 
Creature – Monkey
You may pay {0} rather than pay the mana cost of spells named Monkey Crowd you cast.
3/3
 C 
Creature – Goblin Rogue
Menace
When this creature enters or dies, create a 1/1 blue Frog creature token.
{b}, Exile this card from your graveyard: Frogs you control gain flying and menace until end of turn.
2/2
{r}
 
 C 
Sorcery
Target creature gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Cunning
{g}
 
 C 
Sorcery
Whenever target creature deals combat damage to a player this turn, draw a card.
 C 
Creature – Human Warrior
When Trustworthy Initiate dies, search your library for a card named Trustworthy Initiate, reveal it and put it into your hand. Then shuffle your library.
Embalm {2}{w}{w} ({2}{w}{w}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie in addition to its other creature types and has no mana cost. Embalm only as a sorcery.)
2/2
 C 
Creature – Human Worker
Hit 1 (If this would be destroyed while it has hits left, it loses one hit and becomes indestructible until end of turn instead.)
Block Busting – When Big Mario enters the battlefield, destroy up to one target artifact.
3/2
Forest
 
 B 
Basic Land – Forest
 T 
Token Creature – Wolf Hound
First strike
1/1

Greedy Giant (rare)
Devastator Wyrm (uncommon)
Jailer's Oyster (uncommon)
False-Face Cicada (uncommon)
Inflate (common)
Nightwatch Soulstalker (common)
Leap of Logic (common)
Gathering Pack (common)
Unseen Gadgeteer (common)
Monkey Crowd (common)
Frogtosser Harrier (common)
Speed // Cunning (common)
Trustworthy Initiate (common)
Big Mario (common)
Forest (basic)
Wolf Hound (token)