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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Exile target nonland permanent and the top five cards of its controller's library.
 U 
Creature – Kor Mystic
When Stoneforge Elder enters the battlefield, scry 3, then you may reveal the top card of your library. If you reveal an Equipment card this way, draw a card.
2/2
 U 
Creature – Ooze
Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{b}, Remove two +1/+1 counters from among creatures you control: Target creature gets -2/-2 until end of turn. You gain 2 life.
0/0
 U 
Creature – Zombie
When Haunted Ghoul enters the battlefield, if you control a Plains, create a 1/1 white Spirit creature token with flying.
At times undeath gives rise to an unlikely courtship.
3/2
 C 
Creature – Ogre Samurai Shaman
At the beginning of combat during your turn, if you have four or more cards in hand, Renegade Spellblade gets +4/+0 until end of turn.
2/3
 C 
Creature – Human Knight
As long as this creature has attacked this turn, it has indestructible.
3/2
 C 
Creature – Mouse Spirit
Flying
Whenever Pantry Spook attacks, you gain 2 life.
0/3
 C 
Sorcery
Target creature you control gets +1/+0 and gains deathtouch until end of turn.
Replicate {1}{b} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
 C 
Creature – Otter
Flash
Threshold{g}, Put two cards from your graveyard on the bottom of your library: Krosan Otter gets +2/+2 until end of turn. Activate this ability only once each turn and only if you have seven or more cards in your graveyard.
1/1
 C 
Creature – Plant Zombie
Exile a creature card from your graveyard: Vinewreathed Puppet gains indestructible until end of turn.
3/2
 C 
Creature – Spawn Warlock
As Warlock of Azar enters the battlefield, roll three d3. Assign the results as Warlock of Azar's power, toughness and intensity.
When Warlock of Azar enters the battlefield, each opponent loses life equal to Warlock of Azar's intensity.
0/0
 C 
Creature – Badger
When this creature dies, you gain 3 life and mill three cards.
Recover {2}{g} (When a creature is put into your graveyard from the battlefield, you may pay {2}{g}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
3/3
 C 
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Return up to three target creature cards from your graveyard to your hand.
 C 
Sorcery
Each creature you control gets +2/+1 and gains intimidate until end of turn.
Island
 
 B 
Basic Land – Island
 T 
Token Artifact – Herb
Sacrifice Herb: Remove a counter from yourself.
Sacrifice Herb: Add {1} to your mana pool.

Lost to Gloom (rare)
Stoneforge Elder (uncommon)
Dissolving Sludge (uncommon)
Haunted Ghoul (uncommon)
Renegade Spellblade (common)
Eternal Grailseeker (common)
Pantry Spook (common)
Sharpen the Scythes (common)
Krosan Otter (common)
Vinewreathed Puppet (common)
Warlock of Azar (common)
Den Digger (common)
Bloodpool Revival (common)
Swordmaidens' Shriek (common)
Island (basic)
Herb (token)