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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Satyr Bard Rebel
Instant and sorcery spells you cast cost {1} less.
Modal spells you cast cost {1} less.
As you cast a spell with escalate, you may choose each mode an additional time.
3/2
 U 
Creature – Yet Mutant
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
When this creature becomes blocked, draw a card.
4/4
 U 
Instant
Affinity for Mountains (This cost {1} less to cast for each permanent of that type you control.)
Destroy target noncreature permanent. Toxic Mold deals damage to that permanent's controller equal to its converted mana cost.
 U 
Creature – Boar
{4}{w}, {t}, Sacrifice: Create five 1/1 white Wolf creature tokens with first strike.
{4}{r}, {t}, Sacrifice: Create a 5/5 red Dragon creature token with flying.
3/2
 C 
Creature – Phyrexian Sponge
When Soul Sponge enters the battlefield, move a counter from target creature an opponent controls onto Soul Sponge.
2/1
 C 
Artifact Creature – Construct
Modular 1 (This enters the battlefield with one +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Renew{3}{u}, Exile this card from your graveyard: Proliferate. Activate only as a sorcery.
0/0
 C 
Sorcery
Bolster 2.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
 C 
Creature – Bear Beast
When Dire Bear enters the battlefield, if you control a creature with power 4 or greater, put two +1/+1 counters on it.
2/2
 C 
Creature – Spike Spider
Spike Arachnid enters the battlefield with two green Aura tokens attached to it that enchant creatures and grant +1/+1 and reach.
{g}: Attach an Aura enchanting Spike Arachnid to another creature you control.
0/2
 C 
Creature – Human Merchant
Whenever Food Caravan attacks, you may put a currency counter on it.
{w}, Remove a currency counter from a permanent you control: Gain 3 life.
1/1
 C 
Creature – Shapeshifter Knight
Adamant — If at least three green mana was spent to cast this spell, this creature enters with two +1/+1 counters on it.
Adamant — When this creature enters, if at least three blue mana was spent to cast this spell, draw a card.
2/2
 C 
Creature – Platypus
This creature enters tapped with a stun counter on it.
Cycling {3}{u} ({3}{u}, Discard this card: Draw a card.)
When you cycle this card, tap up to one target creature. Put a stun counter on it.
2/2
 C 
Creature – Skunk Troll
When this creature enters, each opponent loses 2 life.
When this creature dies, if it doesn't have menace, return it to the battlefield under its owner’s control with a menace counter on it.
2/2
 C 
Creature – Devil Monkey
This creature enters with two +1/+1 counters on it.
At the beginning of your upkeep, you may choose target creature and remove a counter from this creature. If you do, this creature deals 1 damage to that creature.
0/0
Island
 
 B 
Basic Land – Island
 T 
Token Artifact – Metal
Sacrifice Steel: Add {u} to your mana pool.

Venerable Disharmonist (rare)
Refracted Drelnoch (uncommon)
Toxic Mold (uncommon)
Enticing Boar (uncommon)
Soul Sponge (common)
Nanogear Cybot (common)
Understated Valor (common)
Dire Bear (common)
Spike Arachnid (common)
Food Caravan (common)
Variate Hedgeknight (common)
Snoozing Platypus (common)
Stench Brewer (common)
Hellish Pest (common)
Island (basic)
Steel (token)