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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Graveborn Berserker
Menace
As long as this creature has a finality counter on it, it gets +2/+2 and has haste.
When this creature is exiled, if it had a finality counter on it, return it to your hand.
3/1
 U 
Creature – Elf Warlock
{1}{g/w}: Target creature with power 2 or less gains indestructible until end of turn.
2/1
 U 
Creature – Glimmer Illusion
Haunt (When this creature dies, exile it haunting target creature.)
Whenever a creature dies, if it was haunted by a card you own, you gain 2 life and scry 2.
When the creature this card haunts dies, return up to two other cards with haunt you own from exile to your hand.
2/3
 U 
Sorcery
Manifest dread.
Splice onto instant or sorcery {2}{g}
 C 
Creature – Human Cleric
Level up {w} ({w}: Put a level counter on this. Level up only as a sorcery.)
Whenever this creature or another Cleric you control enters, you gain life equal to the total level of Clerics you control.
2/2
 C 
Creature – Kangaroo
When this creature enters, roll a six-sided die. If the result is greater than the number of creatures you control, create a 2/2 white Kangaroo creature token. Otherwise, you gain life equal to the result and draw a card.
2/2
 C 
Creature – Frog Lizard
{2}{g}{g}: Crocophibian gets +2/+2 until end of turn. Adapt 2. Activate this ability only once each turn.
2/2
 C 
Creature – Goblin Warrior
Whenever this creature attacks, you may have it get +2/+0 and gain flying until end of turn. If you do, sacrifice it at the beginning of the next end step.
1/2
 C 
Creature – Platypus Bear
When this creature enters, you gain 1 life and draw a card.
3/4
 C 
Artifact Creature – Cat Construct
First strike (This creature deals combat damage before creatures without first strike.)
Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
1/0
 C 
Creature – Braniac
When Psychosid enters the battlefield, each opponent mills four cards.
{1}{b}: Exile target nonland, noncreature card from a graveyard. Its controller loses 2 life.
1/3
 C 
Artifact Creature – Cyborg Soldier
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{1}{u}: Switch this creature's power and toughness until end of turn.
1/4
 C 
Creature – Badger Beast
Loam Badger can't be blocked as long as defending player has a land card in their graveyard.
{g}, Exile a land card from a graveyard: You gain 3 life.
3/3
 C 
Instant
Surveil 1.
Investigate.
Mountain
 
 B 
Basic Land – Mountain
 T 
Token Artifact – Food
Sacrifice Meat: You gain 2 life.
Sacrifice Meat: Add {1} to your mana pool.

Everdead Assailant (rare)
Knit Witch (uncommon)
Dubious Awe-Kin (uncommon)
Behind Every Corner (uncommon)
Quane Healer (common)
Court Marroo (common)
Crocophibian (common)
Skycliff Patrol (common)
Domesticated Platypus-Bear (common)
Arcbound Slasher (common)
Psychosid (common)
Syringe-Wielding Vileblood (common)
Loam Badger (common)
Gitaxian Analysis (common)
Mountain (basic)
Meat (token)