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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Volver Beast
{4}{u}: If this creature isn't monstrous, put a flying counter on it, then monstrosity 2.
{3}{b}, Sacrifice a creature: Monstrosity 4.
3/3
 U 
Creature – Devil
First strike (This creature deals combat damage before creatures without first strike.)
When Dark Cackler dies, add {b}{b}{b} to your mana pool.
2/1
 U 
Creature – Basilisk
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
At the beginning of your end step, each opponent gets a poison counter.
"I'd recommend not to eat that."
--Thebp, the Obvious
2/4
 U 
Sorcery
Casualty 3 (As you cast this spell, you may sacrifice a creature with power 4 or greater. When you do, copy this spell.)
Create three 1/1 white Soldier creature tokens.
 C 
Creature – Halfling
More Than Meets the Eye {3}{b}{g} (You may cast this card converted for {3}{b}{g}.)
When this creature enters, mill three cards, then return a basic land card from your graveyard to your hand. If you can't, draw a card.
1/2
Shaen, Golden Boar Strangler
 
 C 
Colour indicator BG Legendary Creature – Halfling Assassin
When this creature enters, you may sacrifice another creature. If you do, each opponent sacrifices the creature with the greatest power they control.
3/4
 C 
Instant – Charm
Choose one —
• Target Vampire deals damage equal to its power to target player.
• Creatures you control that are Wolves and/or Werewolves gain haste until end of turn.
• Rage Charm deals 3 damage to target creature that entered the battlefield this turn.
 C 
Sorcery
Create two 1/1 blue Villain creature tokens with "Power up — {3}: Put a +1/+1 counter on this creature. It connives." When you do, tap up to two target creatures you don't control.
 C 
Artifact – Vehicle
When this Vehicle enters, it endures 1.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
2/3
 C 
Creature – Imp
Flying
{4}{r}: Feastwrecker Imps gets +4/+0 until end of turn. Activate this ability only if Feastwrecker Imps is attacking a player with no cards in their graveyard.
2/3
 C 
Sorcery
As an additional cost to cast this spell, reveal a creature card from your hand.
Target creature you control gets +X/+X until end of turn.
 C 
Creature – Weird Warrior
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, switch the power and toughness of each of those creatures.
2/5
 C 
Artifact Creature – Cat Construct
First strike (This creature deals combat damage before creatures without first strike.)
Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
1/0
 C 
Instant
Wizardry — You may tap two untapped Wizards you control rather than pay Antimagic Spell's mana cost.
Counter target spell.
 C 
Creature – Giant Wizard
Whenever Harbinger of Frost or another creature named Harbinger of Flame enters the battlefield under your control, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
4/4
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Artifact – Stone
Sacrifice Granite: Add {r} to your mana pool.

Canopy Predator (rare)
Dark Cackler (uncommon)
Sewer Basilisk (uncommon)
Avengers' Assembly (uncommon)
Guest at Golden Boar Inn (common)
Rage Charm (common)
Web of Lies (common)
Honored Chariot (common)
Feastwrecker Imps (common)
Seized by Ancestral Strength (common)
Chemoblade Artist (common)
Arcbound Slasher (common)
Antimagic Spell (common)
Harbinger of Frost (common)
Swamp (basic)
Granite (token)