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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Phyrexian Sponge
When Soul Sponge enters the battlefield, move a counter from target creature an opponent controls onto Soul Sponge.
2/1
 
 M 
Sorcery
Exchange your hand and graveyard. You lose life equal to the number of cards in your hand.
Exile this spell.
 U 
Artifact – Fortification
Fortified land has "{t}: Add two mana in any combination of colors. Spend this mana only to cast instant or sorcery spells." and "{1}{u/r}, {t}: Draw a card, then discard a card."
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 U 
Sorcery
Create four 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {c}."
Threshold — If there are seven or more cards in your graveyard, you may instead create a 7/7 colorless Eldrazi creature token with annihilator 1.
 U 
Sorcery
Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.
 C 
Artifact Creature – Chimera
Modular—Vigilance (This creature enters with a flying counter on it. When it dies, you may put its flying counters on target artifact creature.)
5/4
 C 
Sorcery
Reveal the top five cards of your library. You may put a land card revealed this way onto the battlefield tapped and you may put a creature card revealed this way into your hand.
 C 
Sorcery – Arcane
This spell deals 5 damage to target creature. If this spell targets a creature with tougness 2 or less, it also deals 2 damage to that creature’s controller.
 C 
Creature – Human Wizard
Kicker {2}{u} (You may pay an additional {2}{u} as you cast this spell.)
When Benalish Frostmage enters the battlefield, if it was kicked, tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
2/1
 C 
Creature – Serpent Dragon
Whenever Morass Screecher becomes the target of a spell or ability or is dealt damage, sacrifice it.
{b}, Pay 2 life: Morass Screecher gains flying until end of turn.
6/4
 C 
Creature – Otter
When this creature enters, surveil 2.
As long as two or more cards have been buried from your library this turn, this creature gets +1/+0 and can't be blocked.
1/2
 C 
Instant – Charm
Choose one —
• Create a 1/1 white Human creature token.
• Target Spirit permanent becomes indestructible until end of turn.
• Prevent all combat damage that target creature would deal to players this turn.
 C 
Creature – Homarid Coward
When Tide Scuttler becomes the target of a spell an opponent controls, return it to its owner's hand.
4/2
 C 
Creature – Ooze Ox
Absorb 1 (If a source would deal damage to a this creature, prevent 1 of that damage.)
Menace (This creature can't be blocked except by two or more creatures.)
3/2
Plains
 
 B 
Basic Land – Plains
 T 
Token Artifact – Metal
Sacrifice Steel: Add {u} to your mana pool.

Soul Sponge (common, foil)
Through Death's Gate (mythic)
Arcane Workshop (uncommon)
Spawn from the Void (uncommon)
Rockslide (uncommon)
Arclamp Chimera (common)
Spring's Call (common)
Mystic Barrage (common)
Benalish Frostmage (common)
Morass Screecher (common)
Ridgeriver Diver (common)
Sanctuary Charm (common)
Tide Scuttler (common)
Molten Catoblepas (common)
Plains (basic)
Steel (token)