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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Sliver
Sliver creatures you control have wanderlust. (Whenever one of them attacks, look at the top card of your library. You may put it on the bottom of your library. If it’s a land card, you may put it onto the battlefield tapped.)
2/2
 U 
Creature – Dinosaur Angel
Flying, haste
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. This ability triggers only once each turn.
4/4
 U 
Creature – Drake Elk
Graft–flying and vigilance (This creature enters the battlefield with those ability counters on it. Whenever a creature enters the battlefield, you may move an ability counter from this creature onto it.)
2/2
 U 
Enchantment Creature – Reflection Knight
Impending 3 — {2}{w} (If you cast this spell for its impending cost, it enters with three time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this creature enters or attacks, you gain 3 life.
3/2
 C 
Artifact Creature – Robot
Whenever this creature enters, create an Invader token. (It's an artifact with "{2}, {t}, Sacrifice this token: Create a 2/2 Robot artifact creature")
1/1
 C 
Creature – Crocodile
{1}{b/r}: Horned Alligator gains menace until end of turn.
4/2
 C 
Creature – Soltari Mystic
When this creature enters, you may sacrifice an enchantment. If you do, you gain 2 life and draw a card. If you don't, you may put an enchantment card from your graveyard on top of your library.
2/3
 C 
Artifact – Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +1/+0.
Equip {1}{b} ({1}{b}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Scorpion
Whenever Temple Scorpion blocks or becomes blocked by a creature, that creature's controller loses 3 life.
1/3
 C 
Sorcery
Target player sacrifices an tapped creature.
 C 
Sorcery
Proliferate.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
 C 
Creature – Snake Warrior
Reach (This creature can block creatures with flying.)
As long as you control a Spirit, Spiritsworn Orochi has vigilance.
2/3
{2}{r}
 
 C 
Instant
Destroy target artifact.
Flashback {1}{g} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Cleanse
{2}{w}
 
 C 
Instant
Destroy target enchantment.
Flashback {1}{g} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
 C 
Creature – Weird Warrior
First strike
Disturb {4}{w} (You may cast this card from your graveyard transformed for its disturb cost.)
2/1
Static Spirit
 
 C 
Colour indicator W Creature – Weird Spirit
Flying, first strike
Disturbed (If this would be put into a graveyard from anywhere, exile it instead.)
2/1
Plains
 
 B 
Basic Land – Plains
 T 
Token Artifact – Stone
Sacrifice Granite: Add {r} to your mana pool.

Foraging Sliver (rare)
Cherubisaur (uncommon)
Antlered Drake (uncommon)
Starsheen Honored (uncommon)
Synthetic Vanguard (common)
Horned Alligator (common)
Lightgarden Meditant (common)
Moriok Sickle (common)
Temple Scorpion (common)
Assassin's Edict (common)
Furthered Agenda (common)
Spiritsworn Orochi (common)
Crack // Cleanse (common)
Static Spearman (common)
Plains (basic)
Granite (token)