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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Exile X target cards from among all graveyards. Create X 2/2 white Spirit Knight creature tokens with vigilance.
 U 
Sorcery
Create two 1/1 black Bat creature token with flying and "When this creature dies, create a Blood token."
Flashback—{2}{b}{b}, Sacrifice three Blood.
 U 
Creature – Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
Ghost Ship can't block.
Whenever Ghost Ship attacks, discard a card.
4/4
 U 
Instant
Create a 2/3 black Vampire Warlock creature token with lifelink and a 3/2 red Vampire Warrior creature token with menace.
 C 
Creature – Elemental Kavu
Trample
8/5
{2}{g}
 
 C 
 
Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
3/3
 C 
Creature – Homunculus
Skulk (This creature can't be blocked by creatures with greater power.)
{3}{b}, Discard a card, Sacrifice another creature: Transform Skulking Homunculus.
2/2
Menacing Eye
 
 C 
Colour indicator B Creature – Eye Horror
Menace (This creature can't be blocked except by two or more creatures.)
When this creature transforms into Menacing Eye, each opponent discards a card and sacrifices a creature.
3/6
 C 
Creature – Insect Horror
When this creature dies, amass 2 a Swarm of black Insects with menace. (Put two +1/+1 counters on a Swarm you control. It’s also a black Insect and has menace. If you don’t control a Swarm, create a 0/0 black Insect Swarm creature token with menace first.)
3/2
 C 
Instant – Thread
Weave. (If you have started and not completed a weave, complete it. Otherwise start a weave.)
Target creature gets +2/+2 until end of turn. If you have completed a weave this turn, that creature gains lifelink until end of turn.
 C 
Instant
Surge {w} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
This spell deals damage to target creature equal to the number of creatures you control.
 C 
Sorcery
Target creature you control fights target creature you don't control. The creature you control gets +2/+2 before it fights if you control eight or more lands.
 C 
Creature – Horror
Menace (This creature can't be blocked except by two or more creatures.)
When a creature scavenges this card, that creature gains menace until end of turn.
Scavenge {4}{r} ({4}{r}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
2/3
 C 
Creature – Human Archer
Reach (This creature can block creatures with flying.)
Tap another untapped prowler you control: Lodge Huntsman gains deathtouch until end of turn. (Archers, Assassins and Rogues are prowlers.)
1/3
 C 
Creature – Elemental
Haste, trample
At the beginning of the end step, sacrifice Splitting Spark.
Bifurcate {1}{u} ({1}{u}: Create a token that is a copy of this permanent.)
3/1
 C 
Creature – Homarid Rogue
When Kelp Stalker enters the battlefield, create a Kelp token. (It's a 0/1 blue Plant Wall creature token with defender named Kelp.)
Sacrifice a token: Kelp Stalker can't be blocked this turn.
2/1
Plains
 
 B 
Basic Land – Plains
 T 
Token Artifact – Stone
Sacrifice Marble: Add {w} to your mana pool.

Return of the Holy Host (rare)
Sanguine Allure (uncommon)
Ghost Ship (uncommon)
Lord and Lady of the Vein (uncommon)
Horned Neokavu // Card181320 (common)
Skulking Homunculus (common)
Omen of the Devouring Ones (common)
Yarn of Heroic Deeds (common)
Break the Flank (common)
Experienced Tackle (common)
Cavern Husk (common)
Lodge Huntsman (common)
Splitting Spark (common)
Kelp Stalker (common)
Plains (basic)
Marble (token)