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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental Cat
Haste, trample
Multikicker {3}{r} — When this creature enters, create a token that's a copy of it. (Triggers for each time it was kicked.)
At the beginning of your end step, sacrifice this creature.
5/2
 U 
Creature – Kithkin Mystic
{x}{w}, {t}: Choose target creature you control. You may return an Aura card with converted mana cost X or less that could enchant that creature from your graveyard to the battlefield attached to it.
1/2
 U 
Creature – Kangaroo
When Greater Kangaroo dies, create three 1/2 green Kangaroo creature tokens.
3/6
 U 
Instant
Destroy target creature.
Addendum — If you cast this spell during your main phase, that creature's controller discards a card.
 C 
Creature – Human Cleric
Afterlife 1 (When this creature dies, create one 1/1 white and black Spirit creature tokens with flying.)
Disguise {w/b} (You may cast this face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
1/1
 C 
Creature – Azra Samurai
Reach (This creature can block creatures with flying.)
First strike (This creature deals combat damage before creatures without first strike.)
2/1
 C 
Kindred Sorcery – Hedgehog
Target creature gains haste until end of turn. If no creature you control has entered this turn, create a 1/1 blue Hedgehog creature token first.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
 C 
Creature – Human Rogue Mercenary
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Ratkeep Lurker deals damage to a player, you may pay 2 life. If you do, draw a card.
1/2
 C 
Creature – Qu
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Cycling {2} ({2}, Discard this card: Draw a card.)
2/3
 C 
Creature – Crab
Bloodrush{u}, Discard this card: Target attacking creature gets +0/+4 until end of turn.
0/4
 C 
Sorcery
Draw three cards, then discard a card
Eerie — If an enchantment you control entered or you fully unlocked a Room this turn, instead draw four cards, then discard two cards.
 C 
Snow Creature – Bison
When this creature enters, mill three cards, then return a basic land or snow land card milled this way to your hand. If you can't, draw a card.
3/4
 C 
Creature – Moogle Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, put a +1/+1 counter on target creature you control.
1/2
 C 
Sorcery
Create a 2/2 colorless Robot creature token.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Mountain
 
 B 
Basic Land – Mountain
 T 
Token Artifact – Herb
Sacrifice Herb: Remove a counter from yourself.
Sacrifice Herb: Add {1} to your mana pool.

Volcanic Pouncer (rare)
Kinsbaile Loreweaver (uncommon)
Greater Kangaroo (uncommon)
Outlaw's Punishment (uncommon)
Veiled Celebrant (common)
Smokeshot Ashigaru (common)
Gotta Go Fast (common)
Ratkeep Lurker (common)
Hungry Qu (common)
Bloodcoast Ripper (common)
Talk to Yourself (common)
Wooly Rivent (common)
White Maggle (common)
Fix the Scrap-Bots (common)
Mountain (basic)
Herb (token)