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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental
This creature’s power and toughness are each equal to the number of creatures you control.
Bloodrush{g}{w}, Discard this card: Target attacking creature gets +X/+X until end of turn, where X is the number of creatures you control.
*/*
 U 
Creature – Siren Assassin
Flying, deathtouch
The player whose turn it is attacks you each combat if able.
1/2
 U 
Creature – Sheep
{2}{g}, Sacrifice Wildform Sheep: You may put a Wolf card with converted mana cost 6 or less from your hand onto the battlefield.
1/2
 U 
Creature – Human Noble
Auras attached to this creature have umbra armor.
Whenever an enchantment you contol enters or leaves the battlefield, you gain 1 life.
3/3
 C 
Sorcery
Return target nonland permanent to its owner's hand. If that permanent was tapped, put it on top of its owner's library instead and that player may mill a card.
 C 
Creature – Dinosaur
Enrage — Whenever this creature is dealt damage, create a Blood token.
3/2
 C 
Creature – Insect Worker
When Myrmean Nurse dies, create a 1/1 white Insect creature token.
Each one looks after dozens of larvae, at all time carrying around a future worker or soldier to expand or defend the colony.
1/1
 C 
Artifact Creature – Treasure Gnome
Value (Exile as sorcery to get . Return to hand during upkee for additional .)
1/2
 C 
Sorcery
Up to two target creatures you control each explore.
Flashback {4}{g}{g} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
 C 
Instant
Metamagic time — Tap a creature an opponent controls. It doesn't untap during its controller's next untap step. (If this is your face up chosen metamagic time outside the game, this text is "invoke time" for you.)
Invoke time.
 C 
Creature – Cat
When Pouncing Jaguar enters the battlefield, you may have it assault target creature.(--reminder text missing--)
2/2
 C 
Creature – Shade
When Encroaching Shade enters the battlefield, reveal the top four cards of your library. You may put a Swamp card from among them into your hand. Put the rest into your graveyard.
{2}{b}: Encroaching Shade gets +2/+2 until end of turn.
0/1
 C 
Creature – Halfling Peasant
Other creatures with mana value 2 or less get +0/+1.
Transmute {1}{w}{w} ({1}{w}{w}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
1/1
 C 
Creature – Rat Shaman
As long as you control a Spirit, Spiritsworn Nezumi has menace.
3/1
Forest
 
 B 
Basic Land – Forest
 T 
Token Creature – Worker
1/1

Antlered Rubble-Kin (rare)
Singer of Doom (uncommon)
Wildform Sheep (uncommon)
Fates' Favored (uncommon)
Sink like a Stone (common)
Scarred Spineback (common)
Myrmean Nurse (common)
Treasury Gnome (common)
Deep into the Jungle (common)
Invoke Delay (common)
Pouncing Jaguar (common)
Encroaching Shade (common)
Hearth Defender (common)
Spiritsworn Nezumi (common)
Forest (basic)
Worker (token)