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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Merfolk Warlock
Hidden agenda
When you cast a spell with the chosen name, you may pay {2} and discard two cards. If you do, copy that spell and put this card into your hand. You may choose new targets for the copy.
{2}{u}{u}, Sacrifice this creature: Return target instant or sorcery card from your graveyard to your hand.
3/2
 U 
Creature – Faerie Horror
Flying
When Famished Swarm enters the battlefield, distribute three -1/-1 counters among creatures you control, then draw a card for each creature you control with toughness 0 or less.
3/1
 U 
Creature – Human Assassin
Deathtouch
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
{1}{b}: Target creature with a counter on it gains deathtouch until end of turn.
3/2
 U 
Enchantment – Case
When this Case enters, put four +1/+1 counters on target creature.
To solve — You control two or more creatures with power 4 or greater. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever a creature with power 4 or greater you control enters, draw a card and create a Treasure. Triggers only once each turn.
 C 
Instant
As an additional cost to cast Hurl a Rock, tap an untapped creature you control.
Hurl a Rock deals 3 damage to target creature or player.
 C 
Creature – Thalakos Assassin
Freerunning {2}{u} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
When this creature enters, tap target creature an opponent controls. Put a stun counter on it.
3/2
 C 
Instant
Target creature you control fights target creature you don't control. If the second creature has flying, the first creature gains deathtouch and gets +0/+3 before fighting.
 C 
Creature – Elk
Vigilance
Whenever this creature attacks, untap a permanent you control.
2/3
 C 
Creature – Ooze Citizen
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
When this creature enters, if it was bargained, create a 3/3 green and blue Ooze Citizen creature token.
3/3
 C 
Kindred Instant – Lemur
This spell deals 4 damage to target tapped creature an opponent controls.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has base power and toughness 1/1.
Suspend 2 – {u} (Rather than cast this card from your hand, pay {u} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
 C 
Creature – Vampire Assassin
Lifelink, deathtouch
A shortcut, yes. But not the preferred route.
1/1
 C 
Artifact – Vehicle
When this Vehicle enters, it endures 1.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
2/3
 C 
Creature – Imp
Flying
When this creature enters, you create a 1/1 black Rat creature token with "This creature can't block."
1/1
Forest
 
 B 
Basic Land – Forest
 T 
Token Creature – Wolf Hound
First strike
1/1

Nixi Schemer (rare)
Famished Swarm (uncommon)
Deadly Instructor (uncommon)
Rumblings of the Old Gods (uncommon)
Hurl a Rock (common)
Seamist Cutthroat (common)
Spider Bite (common)
Everlife Elk (common)
Mitotic Miller (common)
Rambunctious Bump (common)
Echoes of Youth (common)
Winealley Stalker (common)
Honored Chariot (common)
Slum Dredger (common)
Forest (basic)
Wolf Hound (token)