[Assorted] Card Repository: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Double strike, trample
Whenever this creature deals combat damage to a player, you may unlock a locked door of a Room you control. 4/7
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Return target creature card from your graveyard to the battlefield.
Harmonize ![]() ![]() (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.) |
Haste, trample
At the beginning of the end step, sacrifice Splitting Spark. Bifurcate ![]() (![]() : Create a token that is a copy of this permanent.)3/1
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Target creature has base power and toughness 1/1 until end of turn.
Target creature has base power and toughness 4/4 until end of turn. 2/2
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When this creature dies, return it to the battlefield tapped and face-down.
2/2
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Partner with Sworn Conspirator (When this creature enters the battlefield, target player may put that card into their hand from their library, then shuffle.)
Other creatures named Sworn Conspirator you control get +1/+1. 1/1
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Descend 4 — This creature gets +3/+0 as long as there are four or more permanent cards in your graveyard.
2/3
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When this artifact enters, create a 3/2 black Skeleton Warrior creature token.
, Sacrifice this artifact: Add one mana of any color. |
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Look at the top five cards of your library. You may reveal a Kraken, Leviathan, Octopus, Serpent or Island card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever one or more creatures you control with +1/+1 counters on them attack, you gain that much life. 4/3
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Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Whenever this creature enters, return up to one target creature an opponent controls to its owner's hand. 2/2
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Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature attacks, target creature becomes a Coward in addition to its other types and becomes red until end of turn. 3/2
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When Flaring Flamekin enters the battlefield, put a trample counter or a vigilance counter on it. You may put the other type of counter onto another creature you control.
Hoodlums flee from its glorious light, but the righteous are inspired by it.
3/3
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Frenzy 3 (Whenever this creature attacks and isn't blocked, it gets +3/+0 until end of turn.)
This creature can't be blocked by creatures with power 3 or less. 4/7
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Sacrifice Scroll: Add six cards to your library.
Sacrifice Scroll: Add to your mana pool. |
Gatecrash Demon
(mythic)
Soundless March
(uncommon)
Splitting Spark
(uncommon)
Hunt's Inversion
(uncommon)
Formless Cavalry
(common)
Sworn Conspirator
(common)
Ogre Delver
(common)
Lost Crown of Bone
(common)
Commune with the Depths
(common)
Shining Gauntlet Champion
(common)
Wavecrash Knight
(common)
Terrifying Bloodwolf
(common)
Flaring Flamekin
(common)
Tuskmaw Wurm
(common)
Mountain
(basic)
Scroll
(token)





, where X is its power. Then exile this spell.)


, Sacrifice this artifact: Add one mana of any color.
