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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Bringer
You may pay {w}{u}{b}{r}{g} rather than pay this spell’s mana cost.
Trample
At the beginning of your upkeep, target player exiles the top seven cards of their library. Until your next turn, you may cast a card exiled this way.
5/5
 U 
Creature – Beast
Whenever Lumbering Sloth enters the battlefield or attacks, tap it and it doesn't untap during your next untap step.
5/5
 U 
Sorcery
Create two 1/1 blue Bird creature tokens with flying and vigilance and two 1/1 black Bat creature tokens with flying and lifelink.
 U 
Artifact – Equipment
Whenever equipped creature attacks, choose one —
• Create a Munitions token. (It's an artifact with "When this token leaves the battlefield, it deals 2 damage to any target.")
• You may sacrifice an artifact. If you do, this creature gets +2/+0 until end of turn.
Equip {2}{r} ({2}{r}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Demon Orc Sorcerer
Exhaust — {4}{b}: Put three +1/+1 counters and a menace counter on this creature. (Activate each exhaust ability only once.)
2/2
 C 
Creature – Human Alchemist
Flash
When Samite Alchemist enters the battlefield, prevent the next 4 damage that would be dealt to target creature.
0/2
 C 
Creature – Merfolk Rogue
Infiltrate (Blocking this creature costs {1} for each blocking creature.)
2/2
 C 
Instant
This spell deals 3 damage to target creature.
Addendum — If you cast this spell during your main phase, this spell deals 5 damage to that creature instead.
 C 
Sorcery
Create two 1/1 colorless Sliver creature tokens.
{r}{w}, Exile this card from your graveyard: Slivers you control gain first strike until end of turn. Activate only during your turn.
 C 
Sorcery
Draw two cards, then discard two cards.
 C 
Creature – Dwarf Berserker
Haste
Afterlife 1 (When this creature dies, create one 1/1 white and black Spirit creature tokens with flying.)
1/1
 C 
Sorcery
Choose one —
• Create a 2/2 white Knight creature token with vigilance.
• Populate.
Entwine {2} (Choose both if you pay the entwine cost.)
 C 
Creature – Kithkin Alchemist
When this creature enters, you may sacrifice a noncreature token. If you do, draw a card.
2/2
 C 
Sorcery
Mill two cards. Put up to one card from your graveyard on top of your library.
Forest
 
 B 
Basic Land – Forest
 T 
Token Artifact – Bile
Sacrifice Bile: Bury the top six cards of your library.
Sacrifice Bile: Add {1} to your mana pool.

Bringer of the Eldritch Dawn (mythic)
Lumbering Sloth (uncommon)
Wings of Dusk (uncommon)
Grenade Launcher (uncommon)
Doomtusk Sorcerer (common)
Samite Alchemist (common)
Rootwater Commando (common)
Consign to Flame (common)
Hivepool Escape (common)
Lobe Transplant (common)
Soulforge Berserker (common)
Call on Life's Order (common)
Essence Extractor (common)
Root Out (common)
Forest (basic)
Bile (token)