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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Rabbit Unicorn
Whenever a land you control enters, you may tap this creature. If you do, it fights up to one target creature an opponent controls.
Tap an untapped Rabbit you control and an untapped Unicorn you control: Put a +1/+1 counter on this creature. You gain 2 life.
3/2
 U 
Sorcery
Kicker {1}{w}
For each counter on target creature, put one of those counters on another target creature. If this spell was kicked, put a +1/+1 counter on each of those creatures first.
Flashback {3}{u}
 U 
Creature – Crocodile Horror
{1}{b}: This creature gains deathtouch until end of turn.
Morph–Sacrifice two creatures.
2/5
 U 
Enchantment – Case
When this Case enters, create a 1/1 white and black Spirit creature token with flying. Each opponent sacrifices a creature.
To solve — Two or more creatures you control died this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast a spell, each opponent loses 1 life and you gain 1 life.
 C 
Creature – Bird
Flying
When this creature enters, scry 1.
Dash {u}{r} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/2
 C 
Creature – Azra Warrior
Tap an untapped artifact you control: Barricade Fanatic gains haste until end of turn.
2/2
 C 
Creature – Spirit
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
3/2
 C 
Creature – Raccoon
When this creature enters, create a Junk token.
Blitz {2}{r}
2/1
 C 
Creature – Human Soldier
When Lighthouse Guardian enters the battlefield, if you control an Island, draw a card.
0/3
 C 
Creature – Frog Bard
Reach
{4}: Target creature with flying attacks this turn if able.
2/4
 C 
Instant
Target creature gets +X/+X until end of turn, where X is equal to your devotion to green.
 C 
Creature – Kor Pilot
Flying (This creature can't be blocked except by creatures with flying or reach.)
When a creature scavenges this card, that creature gains flying until end of turn.
Scavenge {2}{w} ({2}{w}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
1/1
 C 
Creature – Fish Spirit
Whenever Phantasmal Pike attacks, you may pay {1}{u}. If you do, draw a card, then discard a card.
As long as you've drawn two or more cards this turn, Phantasmal Pike gets +1/+0 and has flying.
2/2
 C 
Sorcery
Kicker—{2}, Sacrifice a token.
Create a Blood token and a Food token. If this spell was kicked, each opponent sacrifices a creature.
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Artifact – Herb
Sacrifice Herb: Remove a counter from yourself.
Sacrifice Herb: Add {1} to your mana pool.

Oasis Guardian (rare)
Adaptive Mimicry (uncommon)
Pit Mangler (uncommon)
Haunting in Hill House (uncommon)
Storm Stryx (common)
Barricade Fanatic (common)
Pseudopod Mass (common)
Sneaky Retriever (common)
Lighthouse Guardian (common)
Humming Croakid (common)
Nylean Growth (common)
Rattlekite Glider (common)
Phantasmal Pike (common)
Blood and Cheese (common)
Swamp (basic)
Herb (token)