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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Discard your hand, then draw cards equal to the greatest power among creatures you control.
 
 M 
Legendary Creature – Sphinx Bard
Flying
Whenever this creature enters or attacks, mill four cards, then return an instant or sorcery card milled this way to your hand.
Whenever you cast a noncreature spell, this creature gains indestructible and lifelink until end of turn.
3/5
 U 
Creature – Avatar
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.)
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
0/0
 U 
Creature – Beast
Blessed – Blessed Beast enters the battlefield with an Aura token attached to it. It has enchant creature and "When enchanted creature becomes the target of a spell or ability an opponent controls, counter it. If you do, sacrifice this Aura."
5/5
 U 
Sorcery
As an additional cost to cast this spell, discard your hand.
At the beginning of your next turn's upkeep, draw three cards.
Forecast — {r}, Reveal this card from your hand, Discard another card: Draw a card. (Activate only during your upkeep and only once each turn.)
 C 
Creature – Elf Druid
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
At the beginning of combat during your turn, you may remove a counter from this creature. If you do, this creature gets +3/+3 until end of turn.
2/2
 C 
Creature – Human Cleric
Level up {w} ({w}: Put a level counter on this. Level up only as a sorcery.)
Whenever this creature or another Cleric you control enters, you gain life equal to the total level of Clerics you control.
2/2
 C 
Creature – Spirit
When Crypt Whisperer enters the battlefield, draw 2 cards and you lose 2 life.
When Crypt Whisperer enters the battlefield, sacrifice it unless you discard a card.
2/2
 C 
Creature – Treefolk Samurai
Vigilance
As long as it's your turn, this creature has bushido 2.
2/5
 C 
Creature – Elf Zombie
{g}: Llanowar Undead gains indestructible until end of turn. Tap it.
1/1
 C 
Artifact Creature – Chimera
Modular—Lifelink (This creature enters with a flying counter on it. When it dies, you may put its flying counters on target artifact creature.)
2/1
 C 
Instant
Destroy up to one target artifact. Up to two target players each create a 1/1 black Faerie creature token with flying and "This creature can't block."
 C 
Artifact Creature – Phyrexian Drone
Compleated – +1/+1 ({pu} can be paid with {u}, or 2 life. Unless life was paid, this creature enters with a +1/+1 counter on it.)
When this creature dies, draw a card.
2/2
 C 
Sorcery
Create two 1/1 red Satyr Reveler creature tokens that can't block. Revelers you control gain haste until end of turn.
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Artifact – Herb
Sacrifice Herb: Remove a counter from yourself.
Sacrifice Herb: Add {1} to your mana pool.

Become Ferocity (rare, foil)
Cheano, Chanteuse of Winds (mythic)
Fading Faithform (uncommon)
Blessed Beast (uncommon)
Mental Instability (uncommon)
Beastheart Aspirant (common)
Quane Healer (common)
Crypt Whisperer (common)
Honored Edgewood (common)
Llanowar Undead (common)
Arcfang Chimera (common)
Break th Fae-Glass (common)
Panoptic Warwalker (common)
Raise the Roof (common)
Swamp (basic)
Herb (token)