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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Spirit Monk
Lifelink
Flurry — Whenever you cast your second spell each turn, this creature endures 1.
Other Spirits you control have flying.
2/2
 U 
Creature – Spirit Orb
Flying
As Ectoplasmic Orb enters the battlefield, exile a creature card from your graveyard with an orb counter on it.
Ectoplasmic Orb's power and toughness are each equal to the number of orb counters on exiled cards you own.
*/*
 U 
Creature – Kor Rogue
{1}{w}{w}, Sacrifice a Plains: Destroy target attacking creature.
2/3
 U 
Sorcery
Fifth dawn (If you control a different permanent of each color, you get universal attunement for the rest of the game.)
You may play an additional land this turn.
Search the top five cards for a land card, reveal it and put it into your hand. If you have universal attunement, you may search for any card instead. Put the remaining cards on the bottom of your library in any order.
 C 
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
This spell deals damage equal to the number of creatures you control to target creature.
 C 
Creature – Ogre Minion
Squad {2}{r} (As an additional cost to cast this spell, you may pay {2}{r} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
3/2
 C 
Creature – Metathran Pilot
Whenever Portal Jockey crews a Vehicle, that Vehicle gains "{u}: Return this Vehicle to its owner's hand." until end of turn.
{u}: Return Portal Jockey to its owner's hand.
2/1
 C 
Creature – Dauthi Minion
Hideaway 2 (When this enters the battlefield, look at the top two cards of your library, exile one face down, then put the other on the bottom of your library.)
When Fierce Acquisitioner dies, you may pay 2 life. If you do, put the hidden card into its owner's hand.
2/2
 C 
Creature – Treefolk Soldier
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
Vigilance (Attacking doesn't cause this creature to tap.)
2/5
 C 
Creature – Tiefling Barbarian
Flamebrand of Axeblade attacks each turn if able.
At the beginning of combat during your turn, clash with an opponent. If you win, Flamebrand of Axeblade gets +2/+2 until end of turn.
2/2
 C 
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Return up to three target creature cards from your graveyard to your hand.
 C 
Creature – Elemental Wizard
{1}{w}: Exile Shifting Lumiant until end of turn.
1/3
 C 
Creature – Giant Warrior
Champion (When this creature enters the battlefield, you may exile another creature you control until this creature leaves the battlefield.)
Mossbeard Champion gets +2/+2 as long as it champions a creature.
5/5
 C 
Creature – Lizard
Blackproof (This can't be the target of black spells or abilities your opponents control.)
Don't bother looking for it. At some point you'll step on it or it'll grow up and step on you.
2/2
Forest
 
 B 
Basic Land – Forest
 T 
Token Creature – Wolf Hound
First strike
1/1

Revered Master (rare)
Ectoplasmic Orb (uncommon)
Kor Trapper (uncommon)
Dawn's Gift (uncommon)
Coordinated Strike (common)
Ogre Underling (common)
Portal Jockey (common)
Fierce Acquisitioner (common)
Rootgrappler (common)
Flamebrand of Axeblade (common)
Bloodpool Revival (common)
Shifting Lumiant (common)
Mossbeard Champion (common)
Bayou Chameleon (common)
Forest (basic)
Wolf Hound (token)