[Assorted] Card Repository: Alternate Visual Spoiler (Blue)
BLUE
COMMON
creature | ||||
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[Joint offense]
0/3
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Leaping Dolphin has flying as long as its attacking.
1/1
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Flying
When Ominous Phelddagrif enters the battlefield, each opponent may scry 3. 3/3
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![]() ![]() "Do you remember when snakes just tried to strangle us with their bodies or were lethally venomous? I miss those times."
—Zhamir, Treasure Hunter 1/3
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Bumbling Beebles can't be blocked unless they attack a player.
2/2
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When Relic Thief enters the battlefield, return up to one target artifact to its owner's hand.
1/1
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When Blue Explorer enters the battlefield, explore. (Reveal the top card of your library and draw a card. Discard a card unless the revealed card was a land.)
1/1
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Flash
Flying When Protective Ornithosaur enters the battlefield, target creature gets +0/+2 until end of turn. 2/2
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Partner with Weird Specimen (When this creature enters the battlefield, target player may put Weird Specimen into their hand from their library, then shuffle.)
(Melds with Weird Specimen.) 2/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Gossiping Parrot enters the battlefield, each player draws a card. 1/1
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Artifact spells you cast cost
![]() 2/3
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Resonance (When you cast this spell from your hand, you may cast a permanet card with the same mana cost from your graveyard. Pay its cost as well.)
Flying (This creature can't be blocked except by creatures with flying or reach.) 1/2
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You may reveal Archetypal Aven as you draft it. If you do, add flying to your blue manifestation abilities. (Note your manifestation abilities.)
Manifest (This creature has all your manifestation abilities for each of its colors.) 2/2
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3/4
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Whenever you draw a card, if it isn't your draw step, you may gain 1 life.
1/1
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Skulk (This creature can't be blocked by creatures with greater power.)
Whenever Sea Merchant produces labor at a Market, draw a card, then discard a card. 1/2
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When Gearburg Engineer enters the battlefield, if you control an artifact, draw a card.
2/1
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When Successful Alchemist enters the battlefield, you may exile an artifact card from your graveyard. If you do, create a colorless Gold artifact token with "
![]() 1/3
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When Rummaging Homunculus enters the battlefield, bury the top three cards of your library.
2/1
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Whenever you cast an instant or sorcery spell, Fizzle Skipper can't be blocked this turn.
2/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Haunting Nightingale enters the battlefield, if you control a Swamp, target opponent discards a card. 1/1
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Kicker
![]() ![]() ![]() ![]() When Argivian Machinist enters the battlefield, if it was kicked, return target artifact card from your graveyard to the battlefield. 1/3
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Kicker
![]() ![]() ![]() ![]() When Talas Saboteur enters the battlefield, if it was kicked, look at target player's hand. That player discards a card of your choice. 1/4
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Elude Treefolk (This creature can't be blocked by Treefolk creatures.)
"You can't see the wood for the trees; the trees can't see me for the wood."
2/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Chilling (Whenever this creature attacks, exile the top card of each opponent's library.)
Ghastly Phantasm can't be blocked except by creatures that share a name with a card exiled by it. 1/1
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Infiltrate (Blocking this creature costs
![]() 2/2
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Kicker
![]() ![]() When Tolarian Historian enters the battlefield, if it was kicked, scry 3. Let us hope those who recall the past will not repeat its failures.
1/1
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Psi 1 (Assign psi damage before other combat damage. If your psi damage on a creature is at least its mana cost, gain control of it by removing all psi damage.)
1/1
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Islanddweller 2 (This creature gets +2/+2 as long as you control three or more Islands.)
2/2
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When Scavenging Crustacean enters the battlefield, surveil 2, then return an instant or sorcery card from your graveyard to your hand.
2/4
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Flying
When Djinn of Lessons enters the battlefield, draw a card. 3/2
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Whenever Mystic Merchant attacks, you may put a currency counter on it.
![]() 1/1
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Drillshark can't be blocked by artifact creatures.
Whenever a creature blocks Drillshark, unattach all Equipment from the blocking creature. 3/2
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Whenever one or more creatures attack you, you may draw a card. If you do, discard a card.
2/2
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Flying
Whenever Storm Harpy enters the battlefield or you cast your second spell this turn, tap target creature. 2/2
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Surge
![]() ![]() If Tidal Invader was surged, it enters the battlefield with a +1/+1 counters on it. Tidal Invader can't be blocked as long as it has a +1/+1 counter on it. The sea retreats from the land, but it left some nasty presents.
2/2
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Defender
When Nettlewhip Anemone blocks a creature, return that creature to its owner's hand at end of combat. 0/4
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![]() ![]() 2/3
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Whenever Airship Crew crews a Vehicle with flying, untap Airship Crew and it can't crew Vehicles until end of turn.
![]() ![]() 2/3
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When you cast Ornithingy, add two flying counters and a +1/+1 counter to your gene pool.
Ornithingy enters the battlefield with two random counters from your gene pool on it. 1/1
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![]() ![]() 2/3
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As an additional cost to cast Cerulean Cutthroat sacrifice an artifact or pay
![]() Whenever Cerulean Cutthroat attacks, you may draw a card. If you do, discard a card. 2/4
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![]() 1/3
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Flash (You may cast this spell any time you could cast an instant.)
When Ink-Slinger enters the battlefield, tap up to one target creature. It becomes black until end of turn. 1/3
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Discard a card: Lone Mistscout can't be blocked this turn.
2/1
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When Seeing Star enters the battlefield, scry 5.
1/5
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Discard a card: Dreammist Explorer can't be blocked this turn.
Whenever Dreammist Explorer deals combat damage to a player, you may sacrifice it. If you do, draw two cards. 1/3
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Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/3
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![]() 1/1
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Fabricate 2
Unseen Gadgeteer can't be blocked unless each attacking artifact creature is blocked as well. 2/1
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When Coveted Oyster dies, create a Treasure token. (It's an artifact with “
![]() 2/4
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You may have Impersonator enter the battlefield with the name, colors and creature types of any creature on the battlefield.
The first hint the visitor might not really be the famed giant Enor Mountaintall was that he fit through the inn's front door.
2/3
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Whenever Portal Jockey crews a Vehicle, that Vehicle gains "
![]() ![]() 2/1
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When Skyship Mechanic enters the battlefield, return target Vehicle card from your graveyard to your hand.
2/1
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Patronage
![]() ![]() As long as Azure Caretaker is paired with a creature both creatures have flying. 2/3
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Flying
Futuresight (Your future is an additional card. You may look at that many cards from the top of your library.) Some visions require a third eye, others just a good vantage point.
1/1
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Battlebond (You may pair this creature with another unpaired creature as both attack. They remain paired this combat.)
Companion Drake and each creature paired with it has flying. 2/2
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Futuresight (Your future is an additional card from the top of your library. You may look at your future at any time.)
2/4
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Whenever Revoking Dreamseer deals combat damage to a player, you may sacrifice Revoking Dreamseer. If you do, return target nonland permanent that player controls to its owner's hand.
2/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
If Spectral Librarian is in your graveyard, effects from spells named Take Inventory count it as a card named Take Inventory. No volume is lost forever. Though some are returned only after centuries.
2/1
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Whenever Playful Orca becomes the target of a spell, draw a card, then discard a card.
It seems to enjoy the attention.
3/3
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Flash
Threshold — ![]() 1/1
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When Thopter Engineer enters the battlefield, create a gadget.
1/2
Flying
(This is a gadget you can create.) 1/1
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Mistbluff Trickster can’t be blocked except by Rogues.
1/1
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![]() 0/3
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Scholar Maceo has flying as long as you control an artifact.
1/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/1
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Camouflage
![]() ![]() At the beginning of each other player’s upkeep that player buries the top card of his or her library. 0/1
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Kicker
![]() ![]() Flying If Ghastwing Drake was kicked, it enters the battlefield with a lifelink counter on it. 2/2
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Flash
When Metathran Standard Bearer enters the battlefield, you may change a target of target spell to a Flagbearer you control. 2/2
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When Circle Seer enters the battlefield, if you control another mage, draw a card. (Clerics, Druids, Shamans and Wizards are mages.)
1/2
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Whenever Harbinger of Frost or another creature named Harbinger of Flame enters the battlefield under your control, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
4/4
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When Lich's Disciple enters the battlefield, draw a card. Then discard a card unless you control a Zombie.
2/1
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Whenever Phantasmal Pike attacks, you may pay
![]() ![]() As long as you've drawn two or more cards this turn, Phantasmal Pike gets +1/+0 and has flying. 2/2
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Flying
Whenever Surveilance Thopter and at least one other artifact creature attack, draw a card, then discard a card. 1/1
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When Tide Scuttler becomes the target of a spell an opponent controls, return it to its owner's hand.
4/2
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0/3
|
As you draft Drakewing Chimera, note flying as an blue modification you have.
Modded 1 (This enters the battlefield with a counter for up to one blue modification you have.) 2/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
As long as you control a Spirit, Spiritsworn Soratami has hexproof. 2/1
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Whenever Welcome Vocalist attacks, target creature with power 2 or greater can't block this turn.
1/2
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Flying
Embalm ![]() ![]() ![]() ![]() ![]() ![]() When you embalm Tah-Crop Glyphcaster, search your library for a card named Tah-Crop Glyphcaster, reveal it, put it into your hand, then shuffle your library. 2/2
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When you cast Philosophical Spectator, choose one —
• Tap target creature. It doesn’t untap during its controller’s next untap step. • Draw a card. Commonly summoned as guards, these beholderkin would rather be left alone to ponder questions of importance than fight.
3/3
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Skulk (This creature can't be blocked by creatures with greater power.)
![]() ![]() 2/2
Menace (This creature can't be blocked except by two or more creatures.)
When this creature transforms into Menacing Eye, each opponent discards a card and sacrifices a creature. 3/6
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When Manipulative Kiren enters the battlefield, goad target creature. Until your next turn, that creature gets -3/-0 and can't be tapped to pay for costs.
1/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Polymorph ![]() ![]() ![]() ![]() 2/2
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Offshore Trader can't be blocked.
When Offshore Trader enters the battlefield, look at the top three cards of your library. Exile any number of them. Put the rest back in any order. 1/1
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When Librarian's Assistant enters the battlefield, archive 1. (Exile the top card of your library face-down. You may look at it and cast it if you reveal another archived card with the same mana value.)
1/1
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When Runetusk Walrus enters the battlefield, scry 1, then draw a card, then discard a card.
2/2
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When Venerable Walrus enters the battlefield, scry 2.
When Venerable Walrus dies, draw a card. 2/3
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Whenever you cast an Octopus spell, you may cast Octopodal Appendage from your graveyard.
A deck can have up to eight cards named Octopodal Appendage. 1/2
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When Library Lynx enters the battlefield, mill nine cards, then return two cards milled this way to the top of your library.
2/2
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![]() Blitz ![]() ![]() 0/4
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When Kelp Stalker enters the battlefield, create a Kelp token. (It's a 0/1 blue Plant Wall creature token with defender named Kelp.)
Sacrifice a token: Kelp Stalker can't be blocked this turn. 2/1
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Younger Spawn can't be blocked by black and/or red creatures.
Islandcycling ![]() ![]() 2/2
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![]() 0/3
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As long as you have four or more cards in hand, Cranial Crawler gets +2/+2.
2/2
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![]() ![]() 1/5
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Glistening Seal enters the battlefield with an oil counter on it.
![]() 2/1
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Whenever you cast a spell, phase out Silent Servitor.
3/3
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Flying
Drifting Zeppelon can't block creatures without flying. Whenever Drifting Zeppelon attacks, another target creature you control gains flying until end of turn. 2/3
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![]() 2/1
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When Strange Visiform enters the battlefield, scry 1.
Xenomorph ![]() ![]() ![]() 3/3
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noncreature | ||||
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Counter target spell unless its controller pays
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Draw a card.
Signature ![]() ![]() Whenever a spell is countered by a spell or ability you control, if Academy Contract is signed, you may cast Academy Contract without paying its mana cost. |
Look at the top five cards of your library. You may reveal a Kraken, Leviathan, Octopus, Serpent or Island card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Enchant creature
Enchanted creature has flying. Equip ![]() ![]() |
Look at he top card of target opponent's library. You may exchange that card with a card in its owner's graveyard.
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Choose one —
• Return target Spirit permanent to its owner's hand. • Untap target Zombie. • Tap target creature without flying. |
Wizardry — You may tap two untapped Wizards you control rather than pay Antimagic Spell's mana cost.
Counter target spell. |
Kicker
![]() ![]() Draw a card. If Require was kicked, you may discard all the cards in your hand, then draw that many cards. |
Scry X, where X is equal to your devotion to blue. Then draw two cards.
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Resonance (When you cast this spell from your hand, you may cast a permanet card with the same mana cost from your graveyard. Pay its cost as well.)
Draw a card. |
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
When Awareness enters the battlefield, untap enchanted creature. Enchanted creature has vigilance. |
Draw two cards. You may cast a card named Clockworking from your hand without paying its mana cost.
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Draw two cards, then discard a card.
Madness ![]() |
Counter target red, green and/or colorless spell.
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Kicker
![]() ![]() ![]() ![]() Scry 2. If Look Ahead was kicked, you may reveal the top card of your library. If it's a land card, put it onto the battlefield. |
Target creature gets -2/-0 until end of turn.
Maneuver (Then, exile this spell to your maneuver pile, or cast a card from your maneuver pile without paying its mana cost.) |
Draw a card. Then draw a number of cards equal to the number of cards named Fundamental Research and/or Volatile Experiment in your graveyard.
Each piece of equipment molten on a trial run buys them another piece of valuable data.
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Metamagic time — Tap a creature an opponent controls. It doesn't untap during its controller's next untap step. (If this is your face up chosen metamagic time outside the game, this text is "invoke time" for you.)
Invoke time. |
Scry 4. You may reveal an Equipment card scried this way and put it into your hand.
Draw two cards. |
Return two target unadorned creatures you don't control to their owners' hands. (Creatures with counters on or permanents attached are adorned.)
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Choose one or both —
• Return target tapped creature to its owner’s hand. • Return target Vehicle to its owner’s hand. |
Put target attacking or blocking creature on top of its owner’s library.
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As an additional cost to cast Long-Term Research exile a card named Long-Term Research from your graveyard or pay
![]() Draw three cards. Cycling ![]() |
Counter target creature spell. Create a tapped 2/2 black Zombie creature token.
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Return target nonland permanent to its owner's hand. If that permanent was tapped, put it on top of its owner's library instead and that player may mill a card.
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Mill two cards. Then draw two cards plus an additional card for each card named Archive Directive milled this way.
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Mill two cards. You may put one of the milled cards into your hand. If you don't, create a 1/1 blue Faerie Wizard creature token with flying and "
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Create two 1/1 blue Faerie Wizard creature tokens flying and "
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Each player returns a nonland permanent they control to its owner's hand. Each player that returned a Water permanent this way may draw a card.
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Counter target spell with the same name as a card in a graveyard.
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When Altar of Currents enters the battlefield, you draw a card for each Shrine you control, then discard that many cards.
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Target creature can't be blocked this turn. Venture into the dungeon.
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Counter target creature spell unless its controller pays
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Scry 2, then draw a card.
If you control eight or more lands, instead scry 1, then draw two cards. |
Creatures you control gain skulk until end of turn.
For a moment there were two circular golden reflections of lights in the mist. But by the time the hag had walked over to investigate they was nothing left.
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Changeling (This card is every creature type.)
Exile target Insect. Its owner may return it to the battlefield. If they don't, they draw two cards. |
Whenever you cast a noncreature spell, replenish a creature to this squad.
3
1/2
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Draw two cards.
You may put two cards from your hand on the bottom of your library. If you do, draw another card. |
Umara Hedron enters the battlefield tapped.
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Target creature gets -5/+5 until end of turn.
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Draw two cards. Discard a card unless you control a creature with first strike or reach.
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Scry 3, then draw three cards.
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Target creature can't be blocked this turn. Scry 1.
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Investigate.
Replicate ![]() |
Counter target spell. Its controller taps two untapped permanents they control.
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Counter target noncreature spell.
You may put a shield counter on a creature you control. |
Draw a card.
Each player may discard a card. Each player that does, draws a card. Mill a card. |
Phase out target creature.
Draw a card. Create a 1/1 white Bird creature token.
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As an additional cost to cast this spell, sacrifice an artifact.
Return up to three target artifact cards from your graveyard to your hand. |
Cast this spell only during the declare blockers step.
For each creature attacking you or a planeswalker you control, create a 0/1 blue Starfish creature token that's blocking that creature. Draw a card. |
Scry 2. Draw two cards. Put two cards from your hand on the bottom of your library.
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Counter target artifact or enchantment spell.
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Enchant artifact
When Rust Away enters the battlefield, tap enchanted artifact. Enchanted artifact doesn't untap during its controller's untap step. ![]() |
Enchant creature
When On Trial enters the battlefield, tap enchanted creature and put a stun counter on it. ![]() |
Create two 1/1 blue Citizen creature tokens. They have "When this creature dies, investigate."
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(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When Monastery Siege enters the battlefield, draw two cards, then discard a card. 4
Mill three cards. Return up to two instant and/or sorcery cards with total mana value 4 or less from your graveyard to your hand.
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Vigilance
As long as you have cast a spell this turn, Autonomous Mech is a creature. It's still an artifact. 3/6
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Untap up to two target artifacts. Scry 1.
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Return target battle to its owner's hand.
Draw a card. |
Tap target creature. Put two stun counters on it.
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Precious Pearl enters the battlefield tapped.
When Precious Pearl enters the battlefield or leaves the battlefield, tap target creature. ![]() ![]() |
Each player mills a card. You draw a card for each land card milled this way.
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Choose up to two target creatures. Put a +1/+1 counter on each of them that has flying. Put a flying counter on the others.
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Return up to one target creature an opponent controls and up to one target noncreature, nonland permanent an opponent controls to their owners' hands.
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Scry 3, then surveil 3.
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Draw a card.
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Up to two target creatures each get -2/-0 until end of turn.
Scry 1. |
Target creature gets +1/+3 until end of turn.
Draw a card. |
Enchant creature
Enchanted creature has skulk. ![]() |
Target creature gets -4/-0 until end of turn. Put a stun counter on it.
Draw a card. |
Target creature gets -1/-0 until end of turn. Another target creature gets -2/-0 until end of turn. Another target creature gets -3/-0 until end of turn.
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As an additional cost to cast this spell, discard a card.
Tap target creature. Put four stun counters on it. |
Each player mills five cards.
Draw a card. |
Whenever Screeches from the Clouds or another Drake enters the battlefield under your control, draw a card, then discard a card.
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Return target creature to its owner's hand.
Draw a card, then discard a card. |
Roll a d4. Scry X, where X is the result.
Draw a card. |
Up to two target creatures each get +1/+1 and gain flying until end of turn.
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Target creature gains flying until end of turn. It can't block creatures without flying this turn.
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Choose one —
• Target creature's base power becomes equal to its base toughness. • Target creature's base toughness becomes equal to its base power. |
Whenever you attack a battle, planeswalker or player with exactly two creatures, the defending player can't block both of them.
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Artifacts you control gain hexproof and indestructible until end of turn. Untap them.
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When Keep Watch enters the battlefield, surveil 2.
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Return target creature to its owner's hand. That player puts a card from their hand on the top or bottom of their library.
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Goad up to two target creatures. They get -1/-0 until your next turn.
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Enchant creature
When Psionic Crippling enters the battlefield, draw a card. Enchanted creature gets -2/-0. |
Target creature gets -2/-0 until end of turn.
Target creature gets +0/+2 until end of turn. |
Tap target artifact or creature, then but a stun counter on it. If it is an artifact, put two additional stun counters on it.
Draw a card. |
Up to two target creatures each get +1/+0 until end of turn.
Up to two target creatures can’t be blocked this turn. |
Up to two target creatures you control can't be blocked this turn. Return those creatures to their owners' hands at the beginning of the next end step.
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You may put a card with a book counter on it you own from exile into your hand. If you don't, draw a card.
Mill four cards. You may exile one of those cards. If you do, put a book counter on it. |
Target creature gains flying until end of turn. If it isn't blue, draw a card.
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If you have no cards in hand, draw two cards.
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Draw two cards, then discard a card unless you control a creature with base power and/or base toughness equal to 0.
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Draw two cards, then discard a card unless a player has already discarded a card this turn.
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Investigate.
Draw a card. |
Scry 1.
Surveil 1. You may have a creature you control explore. Investigate. |
Draw two cards, then discard a card unless you control an enchanted creature.
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Counter target spell that targets a permanent you control. If that permanent is a creature, it connives.
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Choose target creature. Its controller mills three cards, then puts that creature into their library third from the top.
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Counter target spell. Its controller returns a nonland permanent they control to its owner's hand.
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Put a +1/+1 counter on target creature you control. You may switch its power and toughness.
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Scry 2, then draw a card. Discard a card unless a creature you control has dealt combat damage this turn.
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Put a hexproof counter on target creature. It can't be blocked this turn.
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Tap target permanent. Put a stun counter on it.
Untap target permanent. Put a +1/+1 counter on it. |
When Playful Swim enters the battlefield or you cast a noncreature spell, scry 1, then draw a card, then discard a card. Triggers only once each turn.
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Target creature gains flying until end of turn.
Up to one target creature with a counter or sticker on it gains flying until end of turn. |
Return target artifact or creature to its owner's hand. If you controlled that permanent, draw a card.
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Draw a card, then discard a card.
You may put an artifact card with mana value less than or equal to the number of cards named Build the Circuit in your graveyard plus 1 from your hand onto the battlefield. If you don't, investigate. |
Scry 1.
Surveil 1. Investigate. |
Draw a card if you control an artifact.
Draw a card if you control a creature. Draw a card, then discard a card. |
Choose one or both —
• Counter target creature spell unless its controller pays ![]() • Target creature gets -4/-0 until end of turn. |
Counter target spell. Its controller puts a stun counter on two lands they control.
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Choose one —
• Return target creature to its owner's hand. Scry 1. • Counter target creature spell. |
Target creature an opponent controls gets -2/-0 until end of turn. If it is tapped, put a stun counter on it. Otherwise, tap it.
Scry 2. |
Attacking creatures get -3/-0 until end of turn.
Scry X, where X is the number of creatures attacking you and permanents you defend. (You defend planeswalkers you control.) |
Each opponent exiles the top two cards of their library. Draw two cards.
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Until end of turn, target creature becomes blue and can't be blocked.
Draw a card. |
Return target tapped creature to its owner's hand.
Draw a card, then discard a card. |
Put a stun counter on each of up to two target tapped creatures.
Draw a card. |
Put a +1/+1 counter on target creature you control. Tap target creature an opponent controls if its toughness is less that or equal to the power of the first creature.
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If you control a creature with flying, surveil 2.
Draw two cards. |
X cant be 0.
Put target creature into its owner’s library Xth from the top unless that player puts it onto the bottom of their library. |
This spell costs
![]() Return target creature to its owner’s hand. Surveil 2. |
When Runed Tusk enters the battlefield, tap up to one target creature you don't control and put a stun counter on it.
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Enchant creature
Enchanted creature has absorb 2 and ward ![]() |
This spell costs
![]() Phase out target creature until end of turn. If it's your turn, draw a card, then discard a card. |
Tap up to three target creatures. Distribute two stun counters among them.
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Replicate—Tap an untapped Dalek you control.
Target creature you control gets +2/+0 and gains flying. |
Exile target artifact or creature until the end of its owner's next turn.
Draw a card. |
Switch target creature’s power and toughness until end of turn if its base toughness is greater than its base power. It gains hexproof until end of turn.
Scry 1. |
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If you control no Thopter, create a 1/1 colorless Thopter creature token with flying.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
Proliferate.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
Phase out target creature an opponent controls until your next turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
Surveil 2.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
Investigate.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
UNCOMMON
creature | ||||
---|---|---|---|---|
Thassa's Favored enters the battlefield with five +1/+1 counters on it, if your devotion to blue was eight or greater as you cast it.
She feeds it only the most choice coastal cities.
3/3
|
![]() ![]() "Yes, my lord. I live to serve, my lord.", Kuasi stammered, all the while dreaming of the day they'd be the lord.
1/2
|
![]() ![]() 3/3
|
When you control three or more Merfolk, if Merfolk of the Pearl Trident is equipped, transform Merfolk of the Pearl Trident
1/1
Other Merfolk creatures you control get +1/+1.
![]() ![]() 2/2
|
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
When Cryptic Camarid dies, reveal a card exiled with Cryptic Camarid. If that card is a Homarid card, put it onto the battlefield. 1/2
|
If you would scry, surveil instead.
You don't share secrets with a cephalid, you pass them free information.
2/1
|
Conjured Djinn costs
![]() Flying, hexproof
Illus. Christos Karapanos
4/5
|
Sacrifice Swapplefudd: Gain control of target token.
1/2
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) 1/2
|
![]() 1/1
|
Flash
Envoy — When Envoy of the Heralds enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order. 1/3
|
When Ingenious Trapfinder enters the battlefield, look at each opponent's hand.
![]() 1/2
|
Morph
![]() ![]() As an additional cost to cast face-down creature spells, you may pay ![]() 1/1
|
Whenever Blurred Spy attacks, discard a card. If you do, it can't be blocked this turn.
Whenever Blurred Spy deals combat damage to a player, draw a card. 1/1
|
When Tide Serpent enters the battlefield, you may have target player gain control of a land you control.
Tide Serpent can't attack unless the defending player controls an Island. Harbors of the past are ocean today thanks to the scaled enforcers of the sea.
6/6
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
![]() ![]() Watching the clouds, what do you see? Life-spending rain? Devastating storms? Or figments of monsters that are not rally there?
2/2
|
As an additional cost to cast Recreated Skaab, exile two creature cards from your graveyard.
As Recreated Skaab enters the battlefield, choose a creature card exiled to cast Recreated Skaab. Recreated Skaab enters the battlefield as a copy of that card. 0/0
|
When Haunted Skaab enters the battlefield, tap it and target creature an opponent controls. Each of those creatures doesn't untap during its controller's next untap step.
2/4
|
As an additional cost to cast Thaumaturgic Homunculus, exile an instant or sorcery card from your graveyard.
![]() ![]() ![]() 2/4
|
Each player plays with the top card of his or her library revealed.
1/1
|
Flash (You may cast this spell any time you could cast an instant.)
When Cunning Rodent enters the battlefield, target creature's base power becomes 0 until end of turn. 1/1
|
![]() ![]() ![]() 1/2
|
Inspire (--reminder text missing--)
![]() 2/4
|
You may put an instant or sorcery card from your graveyard on top of your library.
Draw two cards. (Then exile this card. You may cast the creature later from exile.) Flying (This creature can't be blocked except by creatures with flying or reach.)
Instant and sorcery spells you cast cost ![]() 3/4
|
(<N> is the gold symbol. It can be paid with gold counters or the treasure value of permanents you control.)
Revenue – At the beginning of your upkeep, if you have four or more cards in hand, gain a gold counter. <4>: Draw a card. 1/1
|
When Thunder Eel attacks, you may pay
![]() 2/1
|
![]() ![]() ![]() ![]() 2/4
|
When Mythical Carp enters the battlefield, exile the top four cards of your library.
![]() ![]() 1/3
|
Flying
Cloud Witch can't block creatures without flying. ![]() ![]() 3/1
|
![]() ![]() 3/4
|
Flash
Flying When Mist Gryff enters the battlefield, creatures you control gain hexproof until end of turn. Untold horrors have lurched out of the nightly mists in previous, but for this once Franu and Nando where the once that where finding a place to hide.
2/2
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Portent Kirin enters the battlefield, scry 1, then reveal the top card of your library and note its name. Whenever you cast a spell with a name noted for Portent Kirin, draw a card. 1/3
|
Kraken of the Shallows can't be blocked as long as your devotion to blue is greater than the number of cards in the hand of the defending player.
"I didn't imagine you could be caught unaware by a thing that size."
- Kolodia of Nebes 6/6
|
Liquid Licid and enchanted creature have hexproof.
![]() ![]() ![]() 2/2
|
When Mysterymonger enters the battlefield, each player manifests the top card of their library.
3/3
|
When Confounding Squid becomes blocked, you may return a creature the defending player controls to its owner's hand
2/4
|
When Volatile Dreamseer leaves the battlefield, scry 2.
Discard a card: Exile Volatile Dreamseer until your next turn. 2/2
|
![]() ![]() 2/6
|
When Forgotten Coils enters the battlefield, exile all cards from your hand and the top card of your library. You may play each card exiled this way for as long as it remains exiled.
5/5
|
Patterned Nautilus has hexproof as long as it's the target of a spell you control.
2/2
|
Ninjutsu
![]() Whenever Dusktide Sneak deals combat damage to a player, draw two cards, then discard two cards. Tell a secret to the eventide to have it sold to you in the morning.
2/2
|
Whenever a creature an opponent controls blocks Mesmerizing Nautilus, that player exiles the top ten cards of their library.
2/2
|
Flying
At the beginning of your upkeep, you may pay ![]() 1/1
|
Constellation — Whenever an enchantment enters the battlefield under your control, Thassa's Favored's base power and toughness become 8/8 until end of turn.
3/3
|
Tap up to two target creatures. They doesn't untap during its controller's next untap step.
(Then exile this card. You may cast the creature later from exile.) When Strangling Octopus enters the battlefield, target tapped creature an opponent controls doesn't untap during its controller's untap step for as long as Strangling Octopus remains on the battelfield.
3/3
|
Creatures without flying attacking you get -1/-0.
The moment the expedition entered the river they felt the weakness creep into their muscles.
2/3
|
When Jailer's Oyster enters the battlefield, tap target creature an opponent controls. For as long as Jailer's Oyster remains on the battlefield, that other creature doesn't untap during it's controller's untap step and has "When Jailer's Oyster becomes the target of a spell, exile this creature and create a Treasure token."
1/3
|
As Mirror Self enters the battlefield, you may choose a creature on the battlefield. If you do, Mirror Self's power becomes equal to that creature's toughness and vice versa.
0/0
|
Whenever you cast a multicolored spell, tap up to one target creature.
![]() ![]() ![]() ![]() ![]() 4/4
|
Battlebond (You may pair this creature with another unpaired creature as both attack. They remain paired this combat.)
Espionage Veteran and each creature paired with it has "When this creature deals combat damage to a player, draw a card, then discard a card." 2/1
|
Patronage
![]() ![]() Flying As long as Ancestral of Awareness is paired with a creature both creatures have "Whenever this creature deals combat damage to a player, draw a card." 2/4
|
As long as you control a Kraken, Octopus or Squid, you may cast Writhing Tentacle as though it had flash.
Defender (This creature can't attack.) When Writhing Tentacle enters the battlefield, draw a card. 0/4
|
Whenever you discard a card, scry 1.
Cleaning up behind the master's many nightly meetings Ayno knew quite a lot more about the estate's dark secrets than he let on.
1/1
|
Defender (This creature can't attack.)
When Grasping Tentacle enters the battlefield, tap target creature an opponent controls. It doesn't untap for as long as you control Grasping Tentacle. 0/4
|
![]() ![]() If they don't find anything of value in the brine, surrakar just dive into the morass instead.
3/2
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Mistscaper attacks and isn't blocked, you may exile Mistscaper until target creature leave the battlefield. If you do, that creature gains flying. 1/1
|
Whenever you cast a noncreature spell, Dreammist Veteran gains flying until end of turn.
Discard a card: Dreammist Veteran gains hexproof until end of turn. 3/2
|
Black creatures you control have menace.
![]() 2/4
|
Stranded Survivor gets +2/+0 as long as you control a Vehicle.
0/1
|
If you would place a tide counter onto a permanent you control, you may instead place two of those counters or no counter.
![]() ![]() They used to come with the flood and retreat as the sea waters recede. It seems both brine and homarid are here to stay.
1/2
|
Etha, Vestige of Kefnet's power is equal to the number of cards in your hand.
Whenever you play a land, you may pay ![]() */3
|
When Chronomantic Disciple enters the battlefield, you may exchange your active metamagic time card with a card from your hand or graveyard that has metamagic time.
When Chronomantic Disciple dies, you may invoke time. 2/2
|
![]() ![]() 1/5
|
When Sea-Floor Scrounger enters the battlefield, target players mills 2.
When Sea-Floor Scrounger dies, you may return an artifact card from your graveyard to your hand. 1/4
|
Blue Aura spells you control cost
![]() Whenever an Aura enters the battlefield attached to a creature you control, draw a card. 2/2
|
When Wave Hunter enters the battlefield, draw a card, then discard a card. If you discard an Island this way, you may repeat this process.
2/1
|
Whenever you cast an enchantment spell, draw a card, then discard a card.
When a blue Shrine enters the battlefield under your control, transform Shrine Maiden of Winds. 2/4
Whenever you cast an enchantment spell, draw two cards, then discard two cards.
At the beginning of each end step, if you have drawn three or more cards this turn, exile the top sixteen cards of target library. 3/5
|
Whenever Jevoshan, the Trickster becomes the target of a spell or ability, put the top three cards of your library into your graveyard.
![]() ![]() ![]() |
When Attended Wardcaster enters the battlefield, create a 2/2 black Rogue creature token with menace.
Attended Wardcaster has hexproof and can't be blocked as long as you control a Rogue. "He's far from a gentleman, but he tends to hold open doors for me."
1/1
|
◎▻◉▻◎▻◎
◉▻◎▻◎▻◎ Sorcerous – ![]() ![]() Sorcerous – ![]() ![]() 1/4
|
Flying
As long as you have five or more cards in hand, Awakened Arch-Image is indestructible. 3/3
|
Flash
When Chronox enters the battlefield, if it was cast from hand, return it to its owner's hand. You may cast sorcery spells as though they had flash. 4/4
|
If you would scry, you may mill that many cards instead.
2/3
|
![]() ![]() ![]() ![]() 2/2
|
When Lamenting Scribe enters the battlefield, target player buries the top three cards of his or her library.
![]() 2/2
|
When Trinket Thief enters the battlefield, gain control of up to one target artifact with converted mana cost 1 or less.
2/1
|
At the beginning of your upkeep, put a -1/-1 counter on Dissolving Colossus.
Dissolving Colossus's power and toughness are unaffected by -1/-1 counters during your opponents' turns. 5/4
|
If you would draw a card, you may reveal the top two cards of your library instead. If you do, put each land card revealed this way into your hand. Put the rest on the bottom of your library in any order.
2/3
|
2/7
7/2
|
2/7
7/2
|
Whenever you cast an Elemental spell, scry 1.
Elementals you control have ward ![]() 2/3
|
Flying
When Barrenton Alchemist enters the battlefield, draw a card and create two Vial tokens. (They’re artifacts with “ ![]() ![]() 2/2
|
Flying
When Key-Ring Faerie dies, create a Treasure token. 1/1
|
Floodline Watcher costs
![]() 5/5
|
Oblivion's Vestige gets -X/-X, where X is the number of cards in your library.
13/13
|
Flying
When Buzzing Butterfly is put into your graveyard from anywhere, each opponent exiles the top card of their library. 1/1
|
Flying
As Soaring Side-Effect enters the battlefield, distribute four +1/+1 counters evenly among creatures you control. 0/0
|
Whenever you discard a Djinn and/or Wizard card, draw a card. This ability triggers only once each turn.
Channel – ![]() 2/5
|
Ward
![]() At the beginning of your upkeep, sacrifice Covenant Keeper unless you exile the top three cards of your library and three cards from your graveyard. 6/6
|
When Shorescuttle Ranger enters the battlefield, create a 0/3 blue Trilobite creature token.
![]() ![]() 2/3
|
Whenever a creature enters the battlefield under your control, if it has the same name as another permanent you control, Evermirror Entity becomes a copy of that creature.
1/1
|
Alliance — Whenever another creature enters the battlefield under your control, tap up target creature. If it was already tapped, it doesn't untap during its controller's next untap step.
3/5
|
When Felidomancer enters the battlefield, create a 3/1 white Cat Beast creature token.
When Felidomancer dies, create a 3/1 black Cat Spirit creature token. 1/3
|
As an additional cost to cast this spell, discard X cards.
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) When Sapient Sludge enters the battlefield, draw X cards. 1/1
|
Whenever another creature you control connives, Scheming Assistant connives. This ability triggers only once each turn.
![]() 0/4
|
Flying
Whenever Mist Hatchling enters the battelfield or phases in, scry 1. Whenever an opponent casts a spell, you may phase out Mist Hatchling. 3/3
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
As long as the number of cards in your library is less than the number of cards in your hand, Blank Manifestation's base power and toughness are each equal to four times the difference. 3/3
|
Whenever you cast an artifact spell, surveil 1.
0/4
|
As an additional cost to cast Fused Colossus, pay
![]() As an additional cost to cast Fused Colossus, pay ![]() 8/8
|
Whenever you cast a noncreature spell, draw a card, then discard a card.
Whenever you cast a noncreature spell, untap target artifact or creature. 1/3
|
Whenever you cast a noncreature spell, you may return Aetherstream Otter to its owner's hand. When you do, draw a card.
2/1
|
Flying, vigilance
![]() 2/3
|
![]() ![]() 1/4
|
![]() ![]() ![]() ![]() The longer their prey has lived and the larger it has grown, the more valuable trinkets it will have collected in its benthic home.
2/4
|
All creatures able to block Clamville Fiddler do so.
2/4
|
![]() ![]() ![]() 2/1
|
Flying
When Modified Alicorn enters the battlefield, return target Equipment with total mana value and equip value 4 or less from your graveyard to the battlefield transplanted onto Modified Alicorn. (If the transplanted card becomes unattached, bury it.) 2/2
|
![]() 3/3
|
Whenever you cast an arcane spell, put a ki counter on Scroll Kami. (Enchantments, instants, sorceries and Spirits are arcane.)
![]() 2/2
|
Ward
![]() ![]() ![]() ![]() ![]() ![]() Chrome Host Spawn can't be block by creatures whose power and toughness aren't equal. 6/6
|
As an additional cost to cast Jar Capiton exile a creature card from an opponent's graveyard.
When Jar Capiton deals combat damage to an opponent, draw a card. 2/2
|
When Walking Counterpart enters the battlefield, choose up to one other target creature you control. Walking Counterpart's power becomes equal to that creature's toughness and Walking Counterpart's toughness becomes equal to that creature's power.
2/2
|
Ward
![]() ![]() When Darkshroud Diver dies, create two 1/1 black Inkling creature tokens. They have flying and "Ward—Pay 2 life." 2/1
|
When Cybermite enters the battlefield, you may turn target nonartifact permanent you control face down. If you do, it’s a 2/2 Cyberman artifact creature.
![]() 0/1
|
When Archive Delver enters the battlefield, investigate.
![]() ![]() 3/2
|
![]() ![]() ![]() ![]() 3/1
|
When Mistmeadow Anaesthetist enters the battlefield, tap target creature. Put a stun counter on it.
![]() ![]() 1/3
|
![]() ![]() ![]() 1/1
|
noncreature | ||||
---|---|---|---|---|
Put a +1/+1 counter on each of up to two target creatures, then untap them.
Flashback ![]() ![]() Tap up to two target creatures.
Flashback ![]() ![]() |
Choose target creature. Reveal the top four cards of your library. If you reveal one or more creature card's with converted mana cost equal to two plus that creature's converted mana cost, exile the targeted creature card and put that card onto the battlefield. Otherwise, put one of the revealed cards into your hand. Either way, put the remaining cards on the bottom of your library.
|
Return target blocking creature to its owner's hand. Each creature it was blocking that no other creature is blocking becomes unblocked.
|
Counter target spell if it shares a converted mana cost with an artifact you control.
|
Exile target creature until end of turn. You may have that card return face-down. (It becomes a 2/2 creature.)
|
Investigate three times.
If you want to uncover old secrets, you have to look into old texts.
|
Return target permanent to its owner's hand.
Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) |
Homunculi Study costs
![]() Draw four cards. |
Put target creature card from an opponent's graveyard onto the battlefield under your control.
Controlling a living mind is a head ache for everyone involved. Inserting a prepared will into a soulless body is much easier.
|
Return target creature card from your graveyard to the battlefield with a mirage counter on it. For as long as that creature has a mirage counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."
|
Return target artifact creature card from a graveyard to the battlefield under your control.
We can rebuild it... we have the technology.
|
(You may have this enter the battlefield fused with any number of creature fragments you control.)
Flash ![]() <Creature – Fairie> (A fusion uses exactly one fragment with power.) 2/_
|
(You may have this enter the battlefield fused with any number of creature fragments you control.)
<Creature – Drake> Flying (A fusion uses exactly one fragment with toughness.) _/3
|
Name a card. Target opponent reveals their hand. If the named card is revealed this way, draw two cards. Otherwise draw a card.
Fuse (You may cast one or both halves of this card from your hand.) Name a card. Target opponent reveals their hand and discards all cards with that name, then discards another card.
|
Draw a number of cards equal to the number of your opponents, then set a scheme in motion.
|
At the beginning of your upkeep, reveal any number of cards from your hand. Draw a card for each card named Meloku's Memoir revealed this way.
|
Reveal the top three cards of your library. Put one of the revealed cards into your hand and the remaining cards on the bottom of your library. If one of the revealed cards was named Perfect Plan, repeat this process.
|
Bane (When you cast this, choose "land", "creature" or "neither". Each player may reveal a chosen card from hand.)
Counter target spell unless a player revealed a bane card and that spell's controller pays ![]() |
Counter target spell with converted mana cost 3.
|
You may tap an untapped blue creature you control rather than pay Cancelation Incantation's mana cost.
Counter target noncreature spell unless its controller pays ![]() |
Counter target creature spell unless its controller pays
![]() Draw a card. |
As an additional cost to cast Cast Aside, tap an untapped creature you control.
Counter target spell with converted mana cost 3 or less. |
Counter target spell if its controller has three or less cards in hand.
|
Counter target spell unless its controller pays
![]() Scry 2. |
Choose one or both —
• Counter target spell. • Counter target activated or triggered ability. |
You may change your choice or choices for target conspiracy you own with hidden agenda. (Double agenda is a hidden agenda. Choose secretly for a face-down conspiracy, otherwise reveal your choice.)
|
Counter target spell unless its controller pays
![]() |
(If you control more than one world permanent, sacrifice one.)
When Age of Enlightenment enters the battlefield or leaves the battlefield, draw two cards. |
Tap target creature.
Tap another target creature. It doesn't untap during its controller's next untap step. Tap another target creature. It doesn't untap during its controller's next two untap steps. |
You may put an instant or sorcery card from your graveyard on top of your library.
Draw two cards. (Then exile this card. You may cast the creature later from exile.) Flying (This creature can't be blocked except by creatures with flying or reach.)
Instant and sorcery spells you cast cost ![]() 3/4
|
Each player gains a gold counter for each card in their hand.
Draw a card. |
Mind Games (As you cast this spell, keep it face-down until an opponent has chosen a permanent.)
Choose one — • Draw two cards, then the controller of the chosen permanent draws a card. • Return the chosen permanent to its owner's hand. |
Goal – When you counter a creature spell, complete this goal.
Goal – When you counter a noncreature spell, complete this goal. Whenever you complete a goal of this, draw a card. (A goal is completed only once.) When you complete the final goal of this, return this to your hand. |
Choose one —
• You draw three cards. • Two target players each draw two cards. |
Tap up to two target creatures. They doesn't untap during its controller's next untap step.
(Then exile this card. You may cast the creature later from exile.) When Strangling Octopus enters the battlefield, target tapped creature an opponent controls doesn't untap during its controller's untap step for as long as Strangling Octopus remains on the battelfield.
3/3
|
Fifth dawn (If you control a different permanent of each color, you get universal attunement for the rest of the game.)
Draw three cards. If you have universal attunement, you may put a permanent card with converted mana cost 5 or less from your hand onto the battlefield. |
Metamagic time — Return an instant card or a card with flash from your graveyard to your hand. (If this is your face up chosen metamagic time outside the game, this text is "invoke time" for you.)
Invoke time. |
Metamagic time — Draw two cards. (If this is your face up chosen metamagic time outside the game, this text is "invoke time" for you.)
Scry 2, then invoke time. |
You may sacrifice two Clues. If you do, draw four cards. Otherwise, investigate three times. (To investigate, create a colorless Clue artifact token with “
![]() |
When Out of Bounds enters the battlefield, exile up to one target creature you control until Out of Bounds leaves the battlefield. If that creature enters the battlefield in combat during your turn, it enters tapped and attacking.
![]() ![]() |
Return target creature to its owner's hand. If Dralnu's Dominance was cast from a graveyard, destroy that creature instead.
Flashback ![]() ![]() |
Kicker – Return an Elemental you control to its owner's hand.
Draw two cards. If Flow of Imagination was kicked, draw three cards instead. |
Affinity for Plains
Draw two cards. Create a number of 1/1 white Bird creature tokens equal to the number of cards in your hand. |
Draw three cards.
Flashback — ![]() ![]() First there is a grand idea, then there is the maddening quest to make it work in practice.
|
When Habitual Overthinking enters the battlefield, create three Gunk token cards and put them on top of your library. (Gunk is a colorless sorcery card with no mana cost that has cycling
![]() Whenever you cycle a card, draw a card. |
Draw two cards, then discard a card unless a creature died this turn.
Flashback ![]() ![]() As an additional cost to cast Despair's Whispers, discard a card or sacrifice a creature.
Draw two cards. Flashback ![]() ![]() |
Scry 3.
At the beginning of next turn's upkeep, draw three cards. |
Scry 3. Draw six cards, then discard five cards.
|
Cards in your graveyard can't be the target of spells or abilities your opponents control.
![]() ![]() ![]() |
If target spell has only one target and that target is a permanent you control, copy that spell.
|
Draw two cards.
Investigate twice. |
Exile target permanent you control and each permanent you control with the same name as that permanent. At the beginning of the next end step, for each permanent exiled this way, create a token that is a copy of it.
|
Enchant artifact or creature
When Sink into Disrepair enters the battlefield, draw a card, then discard a card. Enchanted permanent doesn’t untap during its controller’s untap step. |
Whenever fortified land becomes tapped, each opponent mills 2.
Fortify ![]() ![]() ![]() ![]() |
Create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature tokens.
Dual flashback ![]() ![]() ![]() Create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the greatest toughness among creatures you control.
|
Draw two cards.
Discard two cards: Return Enduring Inspiration from your graveyard to your hand. Activate this ability only during your upkeep. |
![]() ![]() ![]() ![]() It undoes any mystery, no matter how obscure, except wherever it came from, or how it was procured.
|
When Lines of Inquiry enters the battlefield, exile the top seven cards of your library face down. You may look at those cards for as long as they remain exiled.
![]() ![]() |
Flash
Enchant creature Enchanted creature has flying and hexproof. It can't block creatures without flying. Abilities of enchanted creature can't target its controller's opponents or permanents controlled by them. |
Enchant land
At the beginning of enchanted land's controller's upkeep and whenever enchanted land becomes tapped, that player mills a card. ![]() ![]() |
Target player mills four cards. You may exile Talk over Them and a card from that player's graveyard. When you do, counter up to one target spell that shares a name with a card in exile.
|
Choose a different creature you control for each color. Draw a card for each creature chosen this way.
|
When From Veiled Passages enters the battlefield, create two 1/1 blue Ninja creature tokens with "This creature can't be blocked".
Whenever three or more creatures you control attack and aren't blocked, sacrifice From Veiled Passages. If you do, draw a card. |
Draw a card, then create a number of 1/1 white Spirit creature tokens with flying equal to the number of cards in your hand.
|
Two target lands you control become 2/2 Assembly-Worker artifact creatures. They're still land. They gain haste until end of turn.
![]() ![]() |
Choose three. You may choose the same mode more than once.
• You may tap or untap target creature. • Return target creature to its owner’s hand if it is tapped. • Target creature gains flying until end of turn. |
Tap target creature. Creatures controlled by that creature's controller don't untap during that player's next untap step.
|
Exchange control of two target lands.
Basic landcycling ![]() ![]() |
Enchant artifact or creature
You control enchanted permanent. The crafts-dwarf created a masterwork, but without an enchanter's touch it is just a fancy chair. And who not in the Enchanter's Guild can read the fine print in our runes?
|
Casualty 1
Put a shield counter on each of up to two target creatures. |
When Drift into Dormancy enters the battlefield or leaves the battlefield, tap target artifact, creature or planeswalker. Its activated abilities can't be activated for as long as it remains tapped.
![]() ![]() |
Target player draws two cards, then scries 2.
Target player discards two cards, then mills two cards.
|
Kicker
![]() ![]() Draw two cards. If this spell was kicked, each opponent discards a card. Flashback ![]() ![]() |
Casualty 2
Return up to two target creatures you don't control to their owners' hands. |
Return target instant or sorcery card that was buried this turn from a graveyard to its owner's hand.
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Each Arcane card in your graveyard has flashback. The flashback cost is equal to its mana cost.
Each Spirit creature card in your graveyard has unearth. The unearth cost is equal to its mana cost. ![]() |
Mill four cards.
Scry 4. |
Untap two target tapped creatures you control.
Tap two target untapped creatures you don't control. |
Whenever equipped creature becomes tapped, draw a card. This ability triggers only once each turn.
Equipped creature has " ![]() ![]() ![]() ![]() Equip ![]() ![]() ![]() ![]() |
Each player draws four cards. Each opponent discards two cards.
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Enchant artifact or creature
When Grind to a Halt enters the battlefield, tap enchanted permanent. ![]() ![]() |
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Choose an opponent. You and that each choose a nonland permanent. Return the chosen permanents to their owners' hands.
Choose an opponent. You and that player each draw a card. |
Choose an opponent. You and that player each draw a card.
Choose an opponent. You and that player each draw a card. Choose an opponent. You and that player each draw a card. |
Create a 1/1 blue Tentacle creature token.
Draw a card. ![]() ![]() |
Tap two target creatures. For each Kraken, Nautilus, Octopus, Squid, and/or Tentacle you control, put a stun counter on one of those creatures.
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Counter target creature spell. Its controller creates a Corpse token. (Its an artifact token with "
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Draw two cards. If you rolled three or more dice his turn, draw three cards instead.
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An opponent looks at the top two cards of your library and chooses one of them, then put the chosen card into your hand and the other card into your graveyard. Repeat this process for each other opponent.
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Target opponent looks at the top nine cards of your library and separates them into two face-down piles and a face-up pile. They reveal a card of their choice from one of the face-down piles. Put one pile into your hand, one into your graveyard, and one on top of your library in a random order.
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Enchant artifact
Enchanted artifact is a 3/3 Construct creature. It's still an artifact. When enchanted artifact leaves the battlefield, draw a card. |
When Information Leak enters the battlefield, target player mills four cards. Exile up to two cards from that player's graveyard. Draw a card.
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Whenever a creature an opponent controls becomes tapped, put a stun counter on it.
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Equipped creature has flying.
When equipped creature dies, if it isn't a token, create a token that's a copy of it except it's a Spirit in addition to its types. Equip ![]() ![]() |
Exile any number of cards from your hand and the same number of cards plus one from the top of your library in a face-down pile, then shuffle that pile. An opponent looks at that pile and separates it into a face-up pile and a face-down pile. Put one pile into your hand and the other into your graveyard.
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Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Mystery Van attacks, investigate. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) 4/6
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Create a 3/1 white Reflection creature token and a 1/3 black Reflection creature token.
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Tap two target creatures.
Put two stun counters on target creature if it is tapped. Target player draws two cards. |
Put two stun counters on each creature target player controls.
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Tap target creature. Tap another target creature and put a stun counter on it. Tap a third target creature and put two stun counters on it.
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As an additional cost to cast this spell, return a land you control to its owner's hand.
Draw four cards, then discard two cards. |
As an additional cost to cast this spell, return a land you control to its owner's hand.
Enchant creature Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to a player, draw a card, then discard a card." |
As an additional cost to cast this spell, return three lands you control to its owner's hand.
Draw three cards. Create three Treasure tokens. |
Draw two cards. Discard a card unless you control a creature with mana value 1 or less.
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As an additional cost to cast Aetherflow Sabotage, mill four cards.
Counter target spell. |
Draw four cards. Surveil 2. Put two cards from your hand on the bottom of your library.
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Tap all creatures your opponents control, then put two stun counters on each of them.
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You may discard an artifact card. If you do, draw four cards. Otherwise draw two cards.
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As Singular Focus enters the battlefield, name a nonland card.
At the beginning of your upkeep, mill a card. If you milled the named card, sacrifice Singular Focus, then return the milled card to your hand. |
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Look at target player's hand. When you do, target creature gains flying until end of turn.
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Whenever one or more creatures you control that are Drones and/or artifacts attack and aren't blocked, draw two cards, then discard a card.
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Creatures and enchantments you control have ward
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Draw a card unless an opponent discards a card, sacrifices a permanent or pays 3 life. Repeat this process.
Draw two cards. |
Enchant creature
You control enchanted creature. It can't attack or block. |
Choose two target creatures and/or creature spells. For each of them, its owner puts it into their library third from the top or on the bottom of their library.
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Draw three cards, then discard two cards.
At the beginning of your end step, discard a card unless you have cast another spell after casting this spell. |
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Choose one —
• Put a flying counter and a vigilance counter on target creature. • Until end of turn, target creature has base power and toughness 4/4 and loses all abilities not granted by counters. |
Roll two d4. Draw a number of cards equal to the total result, then discard a number of cards equal to the highest result.
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Until end of turn, creatures target opponent controls have base power and toughness 0/2.
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Draw two cards, then discard a card. You may cast an instant or sorcery card from your graveyard. Exile Dive through the Storm.
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As an additional cost to cast this spell, exile the top ten cards of your library.
Return up to two target nonland permanents to their owners' hands |
Tap up to two target creatures you don't control.
Untap up to two target creatures you control. |
As an additional cost to cast this spell, tap and exert two untapped creatures you control.
Draw four cards. |
Whenever you mill one or more cards, you may put an instant or sorcery card from among them into your hand. You may do this only once each turn.
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Exile target creature you control. At the beginning of the next combat damage step during your turn, return that creature to the battlefield tapped and attacking. (The combat damage step is skipped if there are no attackers during a combat.)
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Each creature you control with hexproof, shroud, skulk and/or ward gets +2/+3 until end of turn.
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As an additional cost to cast this spell, discard a sorcery card.
Draw three cards. |
Return target creature to its owner's hand.
Return up to one target creature that entered the battlefield this turn to its owner's hand. |
Damage that would be dealt this turn is dealt in the form of stun counters rather than any other form.
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If target creature would leave the battlefield this turn, exile it instead, then return it to the battlefield.
Draw a card. |
Choose one or both —
• Return target spell you don’t control to its owner’s hand. • Return target nonland permanent to its owner’s hand. |
At the beginning of your upkeep, scry 1.
As you scry, you may reveal any number of cards with mana value 9. If you do, put them into your hand rather than anywhere else. |
You may return three Islands you control to their owners' hands rather than pay Return to the Deep's mana cost.
Return up to three target creatures you control to their owners' hands. |
You may sacrifice a Clue. If you do, draw a card. Otherwise investigate.
Draw two cards. |
When Personal Bubble enters the battlefield, draw a card, then discard a card.
You have ward ![]() ![]() ![]() |
When Push Downstream enters the battlefield, choose a nonland permanent controlled by each player. That player puts that permanent into their library third from the top.
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Return three permanents you control to your hand. Draw three cards.
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When Artisan's Jewelry enters the battlefield, draw a card.
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Until end of turn, up to two target creatures each get +4/+4 and "When this creature becomes the target of a spell, sacrifice it."
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Target opponent returns two nonland permanents they control to their hand.
Draw two cards. |
Choose one —
• Return target instant or sorcery card from your graveyard to your hand. • Return target creature you control to its owner's hand. Draw a card. Exile Saiba Reconfiguration. |
Distribute X stun counters among any number of target creatures. For each untapped creature with a stun counter on it, tap it and remove a stun counter from it. For each creature with two or more stun counters on it, you may return it to its owner's hand.
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Draw two cards, then discard a card. If you discard an Island card this way, draw another card.
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Tap up to eight target creatures.
Draw a card. |
Enchant permanent
When Sealock enters the battlefield, tap enchanted permanent and put two stun counters on it. When enchanted permanent untaps, sacrifice Sealock. If you do, draw two cards. |
You may cast spells this turn as though they had flash.
Each creature you control enters the battlefield this turn with an additional vigilance counter on it. Draw a card. |
At the beginning of your end step, put a devotion counter on Ponderous Observation. You may pay
![]() When Ponderous Observation is put into a graveyard from the battlefield, draw a card for each devotion counter on it. |
Enchant creature
You control enchanted creature. It can't be blocked by creatures its owner controls. |
You may choose not to untap Oyster Cage during your untap step.
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Equipped creature doesn’t untap during its controller’s untap step.
Equipped creature gets +2/+9 and ward ![]() Equip ![]() Unequip ![]() |
Plans of Magnus costs
![]() Draw three cards. |
When Relentless Search enters the battlefield, each opponent exiles the top card of their library.
At the beginning of your upkeep, you may put two cards your opponents own from exile into their owners’ graveyards. If you do, draw a card. |
Draw a number of cards equal to the number of cards in your hand, then discard that many card minus two.
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Counter target spell. You may cast a nonland card from your hand with mana value less than or equal to that spell's mana value without paying its mana cost.
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Gain control of target tapped nonland permanent with a mana ability.
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Choose any number of target spells. Counter each of them that targets a creature with power or toughness 1 or less.
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As an additional cost to cast this spell, sacrifice a land.
Draw two cards. ![]() ![]() ![]() |
Whenever an opponent plays a card, you get 🌊.
Deliberate (You may activate only one of the following abilities each turn and only as a sorcery.) Pay 🌊🌊: Draw a card, then discard a card. Pay 🌊🌊🌊🌊: Draw a card. |
This spell costs
![]() Counter target spell. Draw a card. |
Up to one target creature you control can't be blocked this turn.
Return up to one target creature an opponent controls to its owner's hand. |
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At the beginning of your upkeep, each player draws a card, then you draw an additional card, then each player discards a card.
5
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When Modular Design enters the battlefield, you fabricate. (Create a token that's a copy of an artifact token you control.)
Whenever an artifact you control is buried, you may pay ![]() |
Whenever Mind of the Hive and/or one or more other Slivers enter the battlefield, draw a card. This ability triggers only once each turn
The mind of the hive outweigh the mind of the sliver.
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Draw four cards, then discard two cards.
Mill two cards. |
Draw three cards, then discard a card unless another player has discarded a card already this turn.
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Each player mills six cards, then draws a number of cards equal to the number of card types among cards they milled this way.
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Target opponent draws a card. You draw three cards.
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When Endless Search enters the battlefield and at the beginning of your upkeep, draw a card then discard a card.
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Choose two target creatures controlled by the same player. That player returns one of them to its owner's hand. The other creature's owner puts it on the top or bottom of their library.
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Creatures you control gain skulk until end of turn.
Whenever a creature you control deals combat damage to an opponent this turn, draw a card, then discard a card. |
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Whenever you activate an ability with
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Target player draws four cards. They discard X cards, where X is four minus the number of cards they have drawn this turn.
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Whenever you discard one or more cards, you may tap target permanent. You may do this only once each turn.
Whenever you discard one or more cards, you may untap target permanent. You may do this only once each turn. |
When Benthic Song enters the battlefield or leaves the battlefield, draw two cards.
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Scry 3. Draw a card for each supertype among permanents you control.
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Draw three cards. Discard two cards unless you discard a creature card. Discard two cards unless you discard a land card. Discard two cards unless you discard a noncreature, nonland card. Then draw an additional three cards.
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Whenever equipped creature attacks or blocks, tap it and put a stun counter on it.
Eqipped creature gets +2/+4. Equip ![]() ![]() |
Put two +1/+1 counters on up to one target creature that is an artifact, colorless and/or face-down.
Up to two target creatures block this turn if able. |
Target opponent reveals their hand. You may choose a creature card from it. If you do, that player draws a card, then puts the chosen card either on the bottom of their library or into their library third from the top.
Draw a card. |
As an additional cost to cast this spell put X foretold cards you own into your graveyard.
Surveil X. Draw X plus three cards. Foretell ![]() ![]() ![]() |
Draw a card for each suspected creature you control. They are no longer suspected.
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RARE
creature | ||||
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[Joint offense]
Master Pilferer can't be blocked except by creatures with defender. Whenever Master Pilferer or banded creature deals combat damage to a player, draw a card. 1/3
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Whenever you shuffle your library, scry 4. (You scry after shuffling.)
1/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
As long as you control a Plains and a Swamp, creatures you control have lifelink. 3/3
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Flying
Djuami, Emperor's Folly enters the battlefield with three -1/-1 counters on it. Whenever an opponent casts a noncreature spell, remove a -1/-1 counter from Djuami. If you do, exile that spell. 6/7
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Flash
When you cast Twin, it becomes a copy of target creature spell. 0/0
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Slivers you control have "At the beginning of your upkeep, you may have this Sliver become a copy of another target creature except it's a Sliver in addition to its other types."
2/2
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You may have Resemblance Sliver enter the battlefield as a copy of any Sliver creature on the battlefield.
0/0
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Transfigure
![]() ![]() ![]() ![]() ![]() ![]() Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1/1
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![]() ![]() ![]() ![]() ![]() ![]() ![]() 1/3
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![]() ![]() 4/4
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Whenever Gravel Aquitect deals combat damage to a player, draw that many cards.
3/3
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Mental Taskmage can't be blocked.
Exile Mental Taskmage from your hand: The next time you would draw a card this turn, you may cast Mental Taskmage without paying its mana cost instead. 2/2
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Whenever you draw a card, you may create a 1/1 blue Bird creature token.
Whenever a blue creature you control deals combat damage to an opponent, you may draw a card. 2/2
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Sliver creatures you control have dreamwalk. (They can't be blocked by untapped creatures. Tapped creatures can block them.)
2/2
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Skulk (This creature can't be blocked by creatures with greater power.)
Whenever Schemer deals combat damage to an opponent, set a scheme in motion. 2/2
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Benthic Kraken can't be blocked except by Vehicles.
All of a sudden it became very apparent what caused the disappearance of multiple ships outside of storm season.
6/6
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Flying, trample
Castelia Leviathan gets +1/+1 for each Island you control. Castelia Leviathan gets +1/+1 for each blue permanent you control. 0/0
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When Duplicid enters the battlefield, create two 0/1 blue Tentacle creature tokens.
![]() ![]() 2/3
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Flying
Discard a card: Return Mistwing Rider to its owner's hand. When Mistwing Rider leaves the battlefield, draw a card. 3/3
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Flying
Ninjutsu – ![]() ![]() Whenever Lunar Infiltrator deals combat damage to a player, draw two cards. 1/3
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When Stygian Octopus enters the battlefield or dies, each player buries the top four cards of their library.
Escape— ![]() ![]() ![]() Stygian Octopus escapes with six +1/+1 counters on it. 2/2
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You may have Inverse Manifestation enter the battlefield as a copy of any creature on the battlefield except Inverse Manifestation's base power and toughness are switched.
0/0
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Futuresight (Your future is an additional card. You may look at that many cards from the top of your library.)
![]() ![]() 2/2
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Champion
Whenever Ancestral Djinn deals combat damage to a player, look at the top card of your library, then bury it or the card Ancestral Djinn champions. If you bury a Wizard card this way, draw three cards. In the mind of the sahir there was never doubt about who was the master of the lamp. The same held true for the djinn.
4/4
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![]() ![]() ![]() She makes up for the lack of refinement and versatility she has observed in other taskmages.
1/3
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Flying
![]() ![]() ![]() ![]() "Riddle? Sure. Riddled with holes."
–Naxto, crypto-zoologist 4/4
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![]() ![]() 4/4
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![]() ![]() 2/4
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When Attactopus enters the battlefield, if you cast it, search your library for up to eight Equipment cards with converted mana cost 1 or less each and put them onto the battlefield attached to Attactopus. Then shuffle your library.
3/5
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When Gotto the Whisperer enters the battlefield, draw a card.
1/1
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When Kamat of Tah Crop enters the battlefield or dies, draw a card, then discard a card.
Prevent all damage Kamat of Tah Crop would deal do Hydras. 2/4
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Worldstream Leviathan costs
![]() Flying ![]() ![]() 6/7
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When Usurping Afterimage enters the battlefield, return target creature to its owner’s hand. Usurping Afterimage becomes a copy of that creature.
2/2
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Partner with Khudal, Empowered Sibsig
Zombie spells you cast have delve. At the beginning of your upkeep, mill four cards. You may return an instant, sorcery or Zombie card milled this way to your hand. 2/3
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As an additional cost to cast Hull Usurper, discard an artifact card.
When Hull Usurper dies, exile it. When you do, return target artifact card from your graveyard to the battlefield. 2/3
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Augmented Surgeon can't be blocked by nonartifact creatures.
Whenever Augmented Surgeon deals combat damage to a player, look at that player's hand and choose up to two cards from it. That player discards the chosen cards, then draws that many cards. 2/2
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![]() ![]() ![]() ![]() 2/2
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Flying
At the beginning of your upkeep, exile the top card of your library. If it has the same converted mana cost as another card exiled with Gitaxian Archivist, sacrifice Gitaxian Archivist. When you do, until end of turn, you may play a card exiled with Gitaxian Archivist. 3/3
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Flying
When you cast Enigmatic Ephemeron, create a 2/2 blue Illusion creature token with flying. Cipher (You may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost. A copy of a creature card enters the battlefield as a token.) 2/2
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Flying, ward
![]() At the beginning of your upkeep, sacrifice an enchantment. If you sacrifice Paradoxical Djinn this way, exile the top twenty cards of your library. 4/4
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Reveal this card as you draft it. After you draft this card, open a booster pack. (You may look at the cards at any time.)
When Elise the Trailblazer enters the battlefield, choose a card from a booster pack you opened for a card named Elise the Trailblazer and put it into your hand. (Remove that card from your deck before beginning a new game.) 2/3
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Flying
Whenever Psychic Butterfly attacks, exile the top three cards of the defending players library and remove a counter from a permanent that player controls. 0/1
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Sorcerous—
![]() ![]() ![]() 1/5
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Flying
Whenever Kingfish Dragon attacks, draw a card. ![]() ![]() 3/6
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Kicker
![]() ![]() ![]() ![]() ![]() ![]() If Stormscape Volver was kicked with its ![]() If Stormscape Volver was kicked with its ![]() ![]() 1/1
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Squad
![]() Cascade Ravenous X is the number of other spells you have cast this turn as this enters the battlefield. 2/2
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 6/6
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Vigilance
Opylo of the Maelstrom enters the battlefield tapped with two stun counters on it. ![]() 4/4
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Gitaxian Nemesis's power and toughness are each equal to the mana value of the most recent spell an opponent cast.
*/*
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When Metamind Visitor becomes the target of a spell, sacrifice it.
Metamind Visitor enters the battlefield with a +1/+1 counter on it for each card in your hand. 2/2
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When Unseen Scholar enters the battlefield or is turned face up, draw two cards.
Xenomorph – ![]() ![]() ![]() Morph – ![]() ![]() 2/2
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noncreature | ||||
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Counter target spell unless its controller skips his or her next turn.
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Gift of the Sphinx — Scry 3. (You receive the gift if you control such a permanent.)
Name three cards, then reveal the top three cards of your library. Put any number of cards you named from among them into your hand and the remaining cards on the bottom of your library in any order. |
Search target player's library for a card with the same name as a permanent on the battlefield and put it onto the battlefield. That player shuffles his or her library.
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Each player may search their library for a card and put it into his or her hand. Each player that does shuffles their library.
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For each other spell, counter that spell unless its controller pays
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Choose target permanent an opponent controls and exile a card from your hand. If you exiled a permanent card this way, exile the permanent and put the exiled card onto the battlefield under that opponent's control.
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Copy each of three target spells.
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Draw three cards.
Rythm – If this is the third spell you have cast this turn, draw seven cards instead. |
Draw six cards.
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Discard your hand. If you discarded four or more cards this way, draw seven cards. Otherwise, draw three cards.
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[2}: Return target creature you control to its owner's hand.
[4} : Return target creature you don't control to its owner's hand. [8} : Put Tolarian Laboratory on the bottom of your library. Take an extra turn after this one. ##
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Enchant permanent
Whenever enchanted permanent's controller casts a spell, gain control of enchanted permanent. When you cast a spell, sacrifice Easement Negotiation. |
Discard any number of cards. At the beginning of your next upkeep, draw twice that many cards.
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Search your library for a permanent card with the same name as target permanent and put it onto the battlefield. Then shuffle your library.
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Each player takes an extra turn after
their next turn. |
Draw two cards, then discard a card.
Forecast — ![]() |
When target player casts a spell the next time this turn, counter that spell.
Draw a card. |
Counter three target spells.
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Discard your hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Draw three cards.
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When Create Options enters the battlefield, search your library for three split cards and exile them, then shuffle your library.
Whenever you cast a spell, if it shares a mana cost with one or more cards exiled with Create Options, you may put one of those cards into your hand. |
Search your library for a split card, reveal it and put it into your hand, then shuffle your library.
You lose 4 life. Draw three cards, then discard a card.
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Each player chooses friend or foe.
You may draw a card for each friend. If you don't, gain control of a creature controlled by a foe. |
At the beginning of your upkeep, put a verse counter on "My Freeze Ray".
![]() ![]() ![]() ![]() "With my freeze ray I will stop the world"
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Choose target triggered ability you control and any number of target triggered abilities that triggered of the same event. Copy each of those abilities. You may choose new targets for the copies.
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When Moment of Inspiration is on the battlefield, sacrifice each permanent you control named Moment of Inspiration.
Whenever you cast a spell, draw a card. Whenever a permanent enters the battlefield, if you cast it, Moment of Inspiration becomes a copy of it. |
Metamagic time — You may copy an instant or sorcery spell you control and may choose new targets for the copy. (If this is your face up chosen metamagic time outside the game, this text is "invoke time" for you.)
Invoke time twice. Exile Invoke the Present. |
Choose target nontoken creature. Return all cards and tokens representing it to their owners' hands and replace them with a single token.
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Choose target player. You gain control of a creature that player controls of their choice.
Threshold – You choose the creature instead if seven or more cards are in your graveyard. Flashback ![]() ![]() ![]() |
The next time you cast an instant or sorcery spell from your hand this turn, it gains rebound.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
At the beginning of your end step, scry 1.
Whenever you draw a card for the first time during your turn, you may discard a card. If you do, put an insight counter on Statistical Analysis. ![]() |
Surveil 1. Draw a card.
Flashback – ![]() ![]() |
You may cast spells as though they had flash.
Whenever you cast a spell, counter any number of target spells that share a name with it. |
Enchant creature you control
When Cartouche of Experimentation enters the battlefield, return up to two target creatures to their owners' hands. Enchanted creature gets +1/+1 and has hexproof. |
Lands are Islands in addition to their other types.
Each creature that isn't a Crab, Fish, Merfolk, Shark, Kraken, Octopus, Serpent and/or Squid gets -1/-0. ![]() ![]() |
Enchant permanent
You control enchanted permanent. Enchanted permanent is a 3/3 blue Fish creature. |
Gain control of target creature unless its controller puts a creature card from their hand onto the battlefield under your control. If they do, they draw a card.
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Whenever you cast a spell, scry 1. If the spell is an Advisor spell, draw a card instead.
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Draw a card for each artifact you control.
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[I] Draw two cards, then discard two cards.
[II] Draw a card. [III] Exile this Saga, then return it to the battlefield transformed under your control. Exile two cards from your graveyard: Vicuous Scavenger gets +1/+1 until end of turn.
Whenever you discard a card, you may pay ![]() ![]() Careful sutdy turned into obsessive research. Though eventually they reached their goal, soon they paid for their arrogance.
2/2
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Extraplanar Probe is a 2/2 Construct creature as long as it has a counter on it. It's still an artifact.
![]() ![]() ![]() ![]() ![]() ![]() |
[I][II][III] Each player returns a nonland permanent they control other than Storm of the Century to their owners' hands for each lore counter on Storm of the Century.
[IV] Exile this Saga, then return it to the battlefield transformed under your control. Discard a card: Silent Scavenger gets +1/+1 until end of turn.
Exile two cards from your graveyard: Silent Scavenger gets +1/+1 until end of turn. But the calm after the storm was uneasy with their soundless feast.
1/2
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You may cast target instant or sorcery card from your graveyard. Exile it as it resolves.
Fuse As an additional cost to cast this spell, discard a card.
You may cast target instant or sorcery card from your graveyard. |
Create three 3/3 blue Fish creature token with "When this creature dies, create a 6/6 blue Whale creature token with 'When this creature dies, create a 9/9 blue Kraken creature token.'"
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
When you gain control of Samiam Tradestone from another player, if you own Samiam Tradestone, draw a card.
![]() ![]() ![]() |
Whenever you roll a dice, if the result is 1, 2 or 3, draw that many cards, then discard two cards.
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Whenever you cast an instant or sorcery spell, you may put a charge counter on Spellblade Salvage. If you don't, remove all charge counters from Spellblade Salvage and draw that many cards.
Magic crystallizes around the fallen hedrons in the area. The natives have found weapons crated fro these shards to be highly effective.
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Kicker – Exile a spell you control.
Copy target spell. If Arcane Transfiguration was kicked, copy it twice instead. |
Whenever a creature attacks you, put a loyality counter on each planeswalker you control.
Whenever a creature attacks a planeswalker you control, draw a card. |
(Others can attack the battle. You are its protector.)
When Custody Battle enters the battlefield gain control of target creature until Custody Battle leaves the battlefield. 3
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Create two tokens that are copies of target creature you control with mana value 5 or less except they have "Whenever this creature becomes the target of a spell, sacrifice it."
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Choose X. X is the number of other spells you've cast this turn.
• Surveil 3. • Draw two cards, then discard a card. • Create a 1/3 blue Chimera creature token. • Put a flying counter on a creature you control. |
As an additional cost to cast Build a Future, tap four untapped creatures you control.
Take an extra turn after this one. Exile Build a Future. |
You take an extra turn after this turn. At the beginning of combat during that turn, creatures you control gain flying until end of turn.
Exile Leap Day. |
You may cast target card you own in exile. Exile this spell.
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Draw three cards. Take two extra turns after your next one. Skip your next two turns.
Exile Eat the Days. |
Whenever you attack the player with the most life or tied for most life, draw a card.
Whenever you attack the monarch, draw a card. |
Each opponent may choose a nonland nontoken permanent they control. You gain control of all permanents chosen this way. For each player that didn't choose a permanent this way, draw two cards.
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You may reveal up to three Wish cards you own from outside the game and put them into your hand. Exile Three Wishes.
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Reveal any number of cards from your hand. Draw a card for each card type among cards revealed this way. You have no maximum hand size until your next turn.
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An opponent chooses untap step, draw step, main phase or combat phase. Take an extra turn after this one. Skip the chosen parts of the turn.
Exile Snatch an Eon. |
This spell can't be cast from exile.
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Heed Yesterday. This spell can't be cast from hand.
Scry 4. Draw four cards. Foretell ![]() ![]() ![]() |
Choose six target creatures and/or creature spells. Return them to their owners' hands.
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If one or more artifact tokens would be created under your control, those tokens plus an additional token of any kind created this way are created instead.
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Enchant creature an opponent controls
When enchanted creature dies, you create a token that’s a copy of that creature, except it’s a Tyranid in addition to its other types. |
Draw two cards, then exile two cards from your hand. You may cast a card you own from exile.
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If you would draw a card except during your end step, skip that draw instead. If you do, draw a card at the beginning of your next end step.
Permanents you control enter the battlefield tapped. ![]() |
Burden of Proof enters the battlefield with two burden counters on it.
When Burden of Proof enters the battlefield and at the beginning of your upkeep, you may collect evidence X, where X is the number of burden counters on Burden of Proof. If you do, draw a card. Then, if you have collected evidence 10 or more, you win the game. |
MYTHIC
creature | ||||
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Flying
When Octitan enters the battlefield, each player exiles the top eight cards of their library. Choose a number of nonland cards with total converted mana cost eight or less exiled this way and cast them without paying their mana cost. 8/8
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Pest of Time can't attack or block except during extra turns.
5/5
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Spells you cast cost
![]() Whenever you cast you first spell each turn, draw a card. 4/5
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Jace, Mind-Mage can't be blocked.
Whenever you draw one or more cards except the first card you draw during your draw step, draw a card. This ability triggers only one each turn. Jace prefers not to get physical. Luckily his mental magic aids him well in avoiding confrontation.
2/2
Creatures and planeswalkers you control have ward
![]() +1: Draw a card. -6: Each player draws five cards. Each opponent puts seven cards from their hand on the bottom of their library in a random order. 3
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[Joint offense]
Hexproof When Avazan of Vesuva becomes banded, it and banded creature gain " ![]() ![]() 1/1
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At the beginning of your upkeep, if this card is exiled and has a study counter on it, put a study counter on it and draw a card. When you do, if the number of study counters on this card is greater than the greatest power noted for a permanent named Kojiro Sasaki, put Kojiro Sasaki onto the battlefield.
1/1
Whenever Kojiro Sasaki blocks a creature, he fights it.
If Kojiro Sasaki would fight a creature, instead exile him. Put a number of study counters on him equal to his power, then note the other creature's power. Kojiro Sasaki gets +X/+X, where X is the greatest power noted for a card named Kojiro Sasaki. 1/1
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noncreature | ||||
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+2: You may tap or untap target permanent.
-3: Gain control of target creature. -9: Choose up to nine target artifacts and/or creatures. For each of those permanents, gain control of it, then create a token that is a copy of it. 4
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If you control an Island you may cast Force of Time without paying its mana cost. If you do, skip your next turn.
Counter target spell. How much value is there in extending a life unlived?
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You may look at the top card of your library any time.
+1: Each player buries the top card of their library. -1: Draw a card. -6: You may cast the top card of your library. If you do and it's an instant or sorcery card, copy it up to three times. 4
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+1: Put a card from your graveyard on the top or bottom of your library.
-2: Put target permanent on the top of its owner's library. -5: Each player shuffles their hand and graveyard into their library. You draw seven cards. 3
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If you would take a turn, you may skip that turn. If you do, put an eon counter on Life's Savings.
Remove three eon counters from Life's Savings, Exile Life's Savings: Take three extra turns after this one. |
At the beginning of each opponent's end step, take an extra turn after this one.
If you would take a turn, skip that turn unless it is an extra turn. |
Choose target monocolored creature. For each color that creature isn't, create a token that is a copy of the creature except it's that color.
A time prism is much harder to create than a glass prism, but otherwise the same principles apply.
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Open a sealed Magic booster pack and put all cards from it into your hand. (Remove those cards from your deck before beginning a new game.)
If it's your turn, end the turn. (Exile all spells and abilities on the stack, including this card. Discard down to your maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.) |
+1: Draw a card, then discard a card.
+1: Draw a card, then remove a loyalty counter from Sachimir, Sage of Memories for each card in your hand. -6: You get an emblem with “At the beginning of your draw step, draw an additional card for each opponent.” and “Each opponent’s maximum hand size is zero.” 3
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When Fblthp, Lost not Wandering has exactly one loyalty counter on it, put it into its owner's library third from the top.
-1: Scry 2, then shuffle the top two cards of your library. -1: Name a card, then mill a card. If the named card is milled this way, put it into your hand instead of your graveyard. 5
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If you have dealt combat damage with an Illusion or Rogue to an opponent this turn, loyalty abilities of Jace in the Shadows cost +1 more.
0: Create a 1/1 blue Illusion Rogue creature token. Scry 1. -3: Draw two cards, then discard a card. 4
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Metalcraft – As long as you control three or more artifacts, you may activate the loyalty abilities of planeswalkers you control an additional time each turn.
+1:Up to one target creature can't be blocked this turn. -3: Create a 3/3 colorless Golem creature token. 5
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Jace, Mind-Mage can't be blocked.
Whenever you draw one or more cards except the first card you draw during your draw step, draw a card. This ability triggers only one each turn. Jace prefers not to get physical. Luckily his mental magic aids him well in avoiding confrontation.
2/2
Creatures and planeswalkers you control have ward
![]() +1: Draw a card. -6: Each player draws five cards. Each opponent puts seven cards from their hand on the bottom of their library in a random order. 3
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When History Repeats Itself enters the battlefield, exile all instant and sorcery cards from your graveyard in a face-down pile, and shuffle that pile.
At the beginning of your end step, reveal the top card of the exiled pile. Cast it without paying its mana cost. If you can't cast that card, bury it. |
Jace, Sly Deceiver costs
![]() +2: Choose an activated ability of another planeswalker that has been activated since your last turn. Activate a copy of it without paying any cost. -7: Create a token that's a copy of each planeswalker, except the tokens aren't legendary. 4
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Each player takes an extra turn after their next turn that isn't an extra turn.
Take an extra turn after this turn. |
Whenever you cast a spell form your hand, copy it. (A copy of a permanent spell becomes a token.)
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You may cast Misthollow Whim from exile.
Exile an instant or sorcery card from your graveyard, then copy it. You may cast the copy. Draw a card. |
As an additional cost to activate loyalty abilities of planeswalkers you control you may exile a creature card from your graveyard and pay +1.
+1: Mill two cards. Scry 2. -1: Create a tapped 2/2 black Zombie creature token. -7: Return up to three target instant and/or sorcery cards from your graveyard to your hand. 4
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Whenever a creature you control deals combat damage to a player, you may draw a card.
+1: Target creature you control can’t be blocked this turn. -2: Creatures your opponents control attack this turn if able. -5: Create a 9/9 blue Kraken creature token. 3
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+1: Put a +1/+1 counter on up to one two target face-down creatures.
0: Shuffle Jace, Unseen Illusionist into the top two cards of your library, then manifest all three cards. -7: Draw seven cards. Turn any number of face-down permanents face up. 5
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Whenever you sacrifice a permanent, scry 1.
+1: Investigate. -2: Create two 1/1 blue Human Wizard creature tokens. 0: If you both own and control Jace, Pursuer of Secrets and a permanent named Liliana, Master of Ghouls, exile them, then meld them into Liliana and Jace, Veiled Champions. 4
You may activate the loyalty abilities of Liliana and Jace, Veiled Champions twice each turn rather than only once.
+2: Each opponent loses 2 life and mills 2 cards, you gain 2 life and scry 2. +1: Each opponent discards a card. Each other player draws a card. 0: Create a 2/2 black Zombie creature token. Investigate. -2: Exile a creature, instant or sorcery card from your graveyard. You may copy it and cast the copy. -11: For each creature, create a token that's a copy of it, then put all creature cards from all graveyards onto the battlefield. 8
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+2: Each player mills two cards. You surveil 2 instead.
-X: Exile X target cards from among graveyards. Create two X/X black Zombie creature tokens. -10: Mill thirteen cards. Return all artifact cards from among them to the battlefield. 5
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When Jace, Ascended Mentalist enters the battlefield, exile the top seven cards of your library.
+1: Draw a card, then exile a card from your hand. -2: Exile the top two cards of your library. Each opponent chooses a card you own exiled with Jace. Put them into your hand. -7: Put all cards you own exiled by Jace into your hand. You get an emblem with "You have no maximum hand size." 4
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Whenever a creature attacks you or a permanent you control, tap it. It doesn't untap during its controller's next untap step.
+1: Tap target creature. It doesn't untap during its controller's next untap step. -3: Draw a card for each tapped creature target opponent controls. -8: Gain control of all tapped nonland permanents. 5
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Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
![]() +2: Draw two cards, then discard two cards. -1: Return up to one target permanent you control and up to one target permanent you don't control to their owners' hands. -X: Draw X cards, where X is the number of cards in your hand. 5
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Whenever you cycle or discard a card, you may pay
![]() +1: Up to two target creatures don't untap during their controllers' next untap steps. -2: Draw two cards,then discard a card. -7: Draw seven cards. 3
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Whenever you cast an instant or sorcery spell from your graveyard, exile it as it resolves, then put a history counter on it.
+1: Surveil 2. -2: You may cast target instant or sorcery card from your graveyard. If you do, it costs ![]() -3: Put a card you own in exile on the bottom of your library. If it has a history counter on it, put it into your hand instead. 4
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At the beginning of combat during your turn, target creature you control that has a +1/+1 counter on it gains flying until end of turn.
+1: Draw a card if you control a creature that has dealt damage to a player or planeswalker this turn. -2: Put a +1/+1 counter on each of up to two target creatures without counters on them. -6: Gain control of target creature. Put a +1/+1 counter on it for each card n your hand. 4
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Whenever a creature you control leaves the battlefield, each opponent exiles the top two cards of their library.
+1: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it." -2: Return target creature to its owner's hand. If you controlled it, draw two cards, then discard a card. -8: You get an emblem with "Illusions you control get +2/+2 and have hexproof." 5
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Kicker
![]() ![]() When Kasmina, Archwizard enters the battlefield, if it was kicked, it deals damage to any target equal to X plus the number of Wizards you control. +1: Creatures you control gain hexproof and vigilance until end of turn. Wizards you control also gin flying until end of turn. -6: Draw a card for each creature you control, then discard a card for each non-Wizard creature you control. 3
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Kicker
![]() ![]() When Teferi, Temporal Deliberator enters the battlefield, if it was kicked, tap up to two target creatures. +1: Put a stun counter on each of up to two target tapped nonland permanents. -3: Mill three cards. Put up to one historic card and another card from among them into your hand. 5
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Flash
Kicker ![]() ![]() When Kasmina, Superior Mage enters the battlefield, counter up to one target spell. If Kasmina was kicked, that spell deals damage to its controller equal to it mana value. +1: Scry 1. -5: Draw two cards, then discard a card unless you control a Wizard. 3
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Kicker
![]() ![]() When Kiora, Beastmaster of Atlantis enters the battlefield, if it was kicked, put two +1/+1 counters on target creature or land. +1: Put two +1/+1 counters on target land you control. It becomes a 0/0 blue Serpent creature until the end of your next turn. It's still a land. -4: Draw a card for each creature you control with power 4 or greater. 4
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Kicker
![]() ![]() When Tezzeret, Relic Corrupter enters the battlefield, if Tezzeret is kicked, put target artifact card from a graveyard onto the battlefield under your control. +1: Put a +1/+1 counter on up to one target artifact. You may have it become a 3/3 creature that's still an artifact until end of turn. -3: Surveil 2. You may return an artifact card from your graveyard to your hand. 4
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Kicker
![]() As long as you haven't activated any of Venser, Aether Shaper loyalty abilities since your most recent turn began, you may activate his loyalty abilities any time you could cast an instant. +1: Exile target artifact, creature or enchantment until end of turn. -4: Return target spell or other permanent to its owner’s hand. 5
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Kicker
![]() When Venser, Aether Shaper enters the battlefield, if it was kicked, phase it out at the beginning of the next end step. +1: Phase out target artifact or enchantment. -1: Target creature can't be blocked this turn. 4
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You and planeswalkers you control have hexproof as long as you control an Illusion.
+1: You may exile an Illusion you control. If you do, draw a card and each opponent exiles the top card of their library. -2: Create a 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn’t untap during its controller’s next untap step." -X: Put up to X cards your opponents own from exile into their owners' graveyards. Draw that many cards. 5
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