[Assorted] Card Repository: Alternate Visual Spoiler (Blue)
BLUE
COMMON
creature | ||||
---|---|---|---|---|
[Joint offense]
0/3
|
Leaping Dolphin has flying as long as its attacking.
1/1
|
Flying
When Ominous Phelddagrif enters the battlefield, each opponent may scry 3. 3/3
|
, : Switch the power and toughness of target creature you control.
"Do you remember when snakes just tried to strangle us with their bodies or were lethally venomous? I miss those times."
—Zhamir, Treasure Hunter 1/3
|
Bumbling Beebles can't be blocked unless they attack a player.
2/2
|
When Relic Thief enters the battlefield, return up to one target artifact to its owner's hand.
1/1
|
When Blue Explorer enters the battlefield, explore. (Reveal the top card of your library and draw a card. Discard a card unless the revealed card was a land.)
1/1
|
Flash
Flying When Protective Ornithosaur enters the battlefield, target creature gets +0/+2 until end of turn. 2/2
|
Partner with Weird Specimen (When this creature enters the battlefield, target player may put Weird Specimen into their hand from their library, then shuffle.)
(Melds with Weird Specimen.) 2/2
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Gossiping Parrot enters the battlefield, each player draws a card. 1/1
|
Artifact spells you cast cost less to cast.
2/3
|
Resonance (When you cast this spell from your hand, you may cast a permanet card with the same mana cost from your graveyard. Pay its cost as well.)
Flying (This creature can't be blocked except by creatures with flying or reach.) 1/2
|
You may reveal Archetypal Aven as you draft it. If you do, add flying to your blue manifestation abilities. (Note your manifestation abilities.)
Manifest (This creature has all your manifestation abilities for each of its colors.) 2/2
|
3/4
|
Whenever you draw a card, if it isn't your draw step, you may gain 1 life.
1/1
|
Skulk (This creature can't be blocked by creatures with greater power.)
Whenever Sea Merchant produces labor at a Market, draw a card, then discard a card. 1/2
|
When Gearburg Engineer enters the battlefield, if you control an artifact, draw a card.
2/1
|
When Successful Alchemist enters the battlefield, you may exile an artifact card from your graveyard. If you do, create a colorless Gold artifact token with ", Sacrifice Gold: Add one mana of any color."
1/3
|
When Rummaging Homunculus enters the battlefield, bury the top three cards of your library.
2/1
|
Whenever you cast an instant or sorcery spell, Fizzle Skipper can't be blocked this turn.
2/1
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Haunting Nightingale enters the battlefield, if you control a Swamp, target opponent discards a card. 1/1
|
Kicker (You may pay an additional as you cast this spell.)
When Argivian Machinist enters the battlefield, if it was kicked, return target artifact card from your graveyard to the battlefield. 1/3
|
Kicker (You may pay an additional as you cast this spell.)
When Talas Saboteur enters the battlefield, if it was kicked, look at target player's hand. That player discards a card of your choice. 1/4
|
Elude Treefolk (This creature can't be blocked by Treefolk creatures.)
"You can't see the wood for the trees; the trees can't see me for the wood."
2/3
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
|
Chilling (Whenever this creature attacks, exile the top card of each opponent's library.)
Ghastly Phantasm can't be blocked except by creatures that share a name with a card exiled by it. 1/1
|
Infiltrate (Blocking this creature costs for each blocking creature.)
2/2
|
Kicker (You may pay an additional as you cast this spell.)
When Tolarian Historian enters the battlefield, if it was kicked, scry 3. Let us hope those who recall the past will not repeat its failures.
1/1
|
Psi 1 (Assign psi damage before other combat damage. If your psi damage on a creature is at least its mana cost, gain control of it by removing all psi damage.)
1/1
|
Islanddweller 2 (This creature gets +2/+2 as long as you control three or more Islands.)
2/2
|
When Scavenging Crustacean enters the battlefield, surveil 2, then return an instant or sorcery card from your graveyard to your hand.
2/4
|
Flying
When Djinn of Lessons enters the battlefield, draw a card. 3/2
|
Whenever Mystic Merchant attacks, you may put a currency counter on it.
, Remove a currency counter from a permanent you control: Return target permanent you control to its owner's hand. 1/1
|
Drillshark can't be blocked by artifact creatures.
Whenever a creature blocks Drillshark, unattach all Equipment from the blocking creature. 3/2
|
Whenever one or more creatures attack you, you may draw a card. If you do, discard a card.
2/2
|
Flying
Whenever Storm Harpy enters the battlefield or you cast your second spell this turn, tap target creature. 2/2
|
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
If Tidal Invader was surged, it enters the battlefield with a +1/+1 counters on it. Tidal Invader can't be blocked as long as it has a +1/+1 counter on it. The sea retreats from the land, but it left some nasty presents.
2/2
|
Defender
When Nettlewhip Anemone blocks a creature, return that creature to its owner's hand at end of combat. 0/4
|
: Target Vehicle gets +1/+0 until end of turn.
2/3
|
Whenever Airship Crew crews a Vehicle with flying, untap Airship Crew and it can't crew Vehicles until end of turn.
: Airship Crew gets +2/+2 until end of turn. Activate this ability only once each turn. 2/3
|
When you cast Ornithingy, add two flying counters and a +1/+1 counter to your gene pool.
Ornithingy enters the battlefield with two random counters from your gene pool on it. 1/1
|
, Discard a card, Sacrifice Kin-Sai Mesmerist: Tap up to two target creatures. They don't untap during their controllers' next untap step.
2/3
|
As an additional cost to cast Cerulean Cutthroat sacrifice an artifact or pay .
Whenever Cerulean Cutthroat attacks, you may draw a card. If you do, discard a card. 2/4
|
: Add one mana of a color of a permanent you control.
1/3
|
Flash (You may cast this spell any time you could cast an instant.)
When Ink-Slinger enters the battlefield, tap up to one target creature. It becomes black until end of turn. 1/3
|
Discard a card: Lone Mistscout can't be blocked this turn.
2/1
|
When Seeing Star enters the battlefield, scry 5.
1/5
|
Discard a card: Dreammist Explorer can't be blocked this turn.
Whenever Dreammist Explorer deals combat damage to a player, you may sacrifice it. If you do, draw two cards. 1/3
|
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/3
|
, Sacrifice Freezie: Tap target creature. It doesn’t untap during its controllers next untap step.
1/1
|
Fabricate 2
Unseen Gadgeteer can't be blocked unless each attacking artifact creature is blocked as well. 2/1
|
When Coveted Oyster dies, create a Treasure token. (It's an artifact with “, Sacrifice this artifact: Add one mana of any color.”)
2/4
|
You may have Impersonator enter the battlefield with the name, colors and creature types of any creature on the battlefield.
The first hint the visitor might not really be the famed giant Enor Mountaintall was that he fit through the inn's front door.
2/3
|
Whenever Portal Jockey crews a Vehicle, that Vehicle gains ": Return this Vehicle to its owner's hand." until end of turn.
: Return Portal Jockey to its owner's hand. 2/1
|
When Skyship Mechanic enters the battlefield, return target Vehicle card from your graveyard to your hand.
2/1
|
Patronage (You may pay the additional patronage cost. If you do this enters the battlefield paired with a 1/1 Spawn token.)
As long as Azure Caretaker is paired with a creature both creatures have flying. 2/3
|
Flying
Futuresight (Your future is an additional card. You may look at that many cards from the top of your library.) Some visions require a third eye, others just a good vantage point.
1/1
|
Battlebond (You may pair this creature with another unpaired creature as both attack. They remain paired this combat.)
Companion Drake and each creature paired with it has flying. 2/2
|
Futuresight (Your future is an additional card from the top of your library. You may look at your future at any time.)
2/4
|
Whenever Revoking Dreamseer deals combat damage to a player, you may sacrifice Revoking Dreamseer. If you do, return target nonland permanent that player controls to its owner's hand.
2/1
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
If Spectral Librarian is in your graveyard, effects from spells named Take Inventory count it as a card named Take Inventory. No volume is lost forever. Though some are returned only after centuries.
2/1
|
Whenever Playful Orca becomes the target of a spell, draw a card, then discard a card.
It seems to enjoy the attention.
3/3
|
Flash
Threshold — , Put two cards from your graveyard on the bottom of your library: Krosan Otter gets +2/+2 until end of turn. Activate this ability only once each turn and only if you have seven or more cards in your graveyard. 1/1
|
When Thopter Engineer enters the battlefield, create a gadget.
1/2
Flying
(This is a gadget you can create.) 1/1
|
Mistbluff Trickster can’t be blocked except by Rogues.
1/1
|
: Kukemssa Merfolk gets +1/-1 until end of turn.
0/3
|
Scholar Maceo has flying as long as you control an artifact.
1/1
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/1
|
Camouflage (Spells and abilities targeting this cost more to cast)
At the beginning of each other player’s upkeep that player buries the top card of his or her library. 0/1
|
Kicker (You may pay an additional as you cast this spell.)
Flying If Ghastwing Drake was kicked, it enters the battlefield with a lifelink counter on it. 2/2
|
Flash
When Metathran Standard Bearer enters the battlefield, you may change a target of target spell to a Flagbearer you control. 2/2
|
When Circle Seer enters the battlefield, if you control another mage, draw a card. (Clerics, Druids, Shamans and Wizards are mages.)
1/2
|
Whenever Harbinger of Frost or another creature named Harbinger of Flame enters the battlefield under your control, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
4/4
|
When Lich's Disciple enters the battlefield, draw a card. Then discard a card unless you control a Zombie.
2/1
|
Whenever Phantasmal Pike attacks, you may pay . If you do, draw a card, then discard a card.
As long as you've drawn two or more cards this turn, Phantasmal Pike gets +1/+0 and has flying. 2/2
|
Flying
Whenever Surveilance Thopter and at least one other artifact creature attack, draw a card, then discard a card. 1/1
|
When Tide Scuttler becomes the target of a spell an opponent controls, return it to its owner's hand.
4/2
|
0/3
|
As you draft Drakewing Chimera, note flying as an blue modification you have.
Modded 1 (This enters the battlefield with a counter for up to one blue modification you have.) 2/2
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
As long as you control a Spirit, Spiritsworn Soratami has hexproof. 2/1
|
Whenever Welcome Vocalist attacks, target creature with power 2 or greater can't block this turn.
1/2
|
Flying
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie in addition to its other creature types and has no mana cost. Embalm only as a sorcery.) When you embalm Tah-Crop Glyphcaster, search your library for a card named Tah-Crop Glyphcaster, reveal it, put it into your hand, then shuffle your library. 2/2
|
When you cast Philosophical Spectator, choose one —
• Tap target creature. It doesn’t untap during its controller’s next untap step. • Draw a card. Commonly summoned as guards, these beholderkin would rather be left alone to ponder questions of importance than fight.
3/3
|
Skulk (This creature can't be blocked by creatures with greater power.)
, Discard a card, Sacrifice another creature: Transform Skulking Homunculus. 2/2
Menace (This creature can't be blocked except by two or more creatures.)
When this creature transforms into Menacing Eye, each opponent discards a card and sacrifices a creature. 3/6
|
When Manipulative Kiren enters the battlefield, goad target creature. Until your next turn, that creature gets -3/-0 and can't be tapped to pay for costs.
1/3
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
Polymorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its polymorph cost and create a token copy of it.) 2/2
|
Offshore Trader can't be blocked.
When Offshore Trader enters the battlefield, look at the top three cards of your library. Exile any number of them. Put the rest back in any order. 1/1
|
When Librarian's Assistant enters the battlefield, archive 1. (Exile the top card of your library face-down. You may look at it and cast it if you reveal another archived card with the same mana value.)
1/1
|
When Runetusk Walrus enters the battlefield, scry 1, then draw a card, then discard a card.
2/2
|
When Venerable Walrus enters the battlefield, scry 2.
When Venerable Walrus dies, draw a card. 2/3
|
Whenever you cast an Octopus spell, you may cast Octopodal Appendage from your graveyard.
A deck can have up to eight cards named Octopodal Appendage. 1/2
|
When Library Lynx enters the battlefield, mill nine cards, then return two cards milled this way to the top of your library.
2/2
|
: Draw a card, then discard a card. Activate this ability only if you cast a creature spell this turn.
Blitz 0/4
|
When Kelp Stalker enters the battlefield, create a Kelp token. (It's a 0/1 blue Plant Wall creature token with defender named Kelp.)
Sacrifice a token: Kelp Stalker can't be blocked this turn. 2/1
|
Younger Spawn can't be blocked by black and/or red creatures.
Islandcycling 2/2
|
: Mill a card.
0/3
|
As long as you have four or more cards in hand, Cranial Crawler gets +2/+2.
2/2
|
: Target creature you control gets +1/-1 until end of turn.
1/5
|
Glistening Seal enters the battlefield with an oil counter on it.
, Remove an oil counter from Glistening Seal: Glistening Seal can't be blocked this turn. 2/1
|
Whenever you cast a spell, phase out Silent Servitor.
3/3
|
Flying
Drifting Zeppelon can't block creatures without flying. Whenever Drifting Zeppelon attacks, another target creature you control gains flying until end of turn. 2/3
|
, Collect evidence 3: Investigate.
2/1
|
When Strange Visiform enters the battlefield, scry 1.
Xenomorph (You may cast this card face down as a 2/2 creature for . If it dies face-down, exile it. You may cast it later from exile for its morph cost.) 3/3
|
noncreature | ||||
---|---|---|---|---|
Counter target spell unless its controller pays , where X is five minus the spells converted mana cost.
|
Draw a card.
Signature (If you cast this spell paying its additional signature cost, exile it as it resolves.) Whenever a spell is countered by a spell or ability you control, if Academy Contract is signed, you may cast Academy Contract without paying its mana cost. |
Look at the top five cards of your library. You may reveal a Kraken, Leviathan, Octopus, Serpent or Island card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
|
Enchant creature
Enchanted creature has flying. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
Look at he top card of target opponent's library. You may exchange that card with a card in its owner's graveyard.
|
Choose one —
• Return target Spirit permanent to its owner's hand. • Untap target Zombie. • Tap target creature without flying. |
Wizardry — You may tap two untapped Wizards you control rather than pay Antimagic Spell's mana cost.
Counter target spell. |
Kicker (You may pay an additional as you cast this spell.)
Draw a card. If Require was kicked, you may discard all the cards in your hand, then draw that many cards. |
Scry X, where X is equal to your devotion to blue. Then draw two cards.
|
Resonance (When you cast this spell from your hand, you may cast a permanet card with the same mana cost from your graveyard. Pay its cost as well.)
Draw a card. |
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
When Awareness enters the battlefield, untap enchanted creature. Enchanted creature has vigilance. |
Draw two cards. You may cast a card named Clockworking from your hand without paying its mana cost.
|
Draw two cards, then discard a card.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Counter target red, green and/or colorless spell.
|
Kicker (You may pay an additional as you cast this spell.)
Scry 2. If Look Ahead was kicked, you may reveal the top card of your library. If it's a land card, put it onto the battlefield. |
Target creature gets -2/-0 until end of turn.
Maneuver (Then, exile this spell to your maneuver pile, or cast a card from your maneuver pile without paying its mana cost.) |
Draw a card. Then draw a number of cards equal to the number of cards named Fundamental Research and/or Volatile Experiment in your graveyard.
Each piece of equipment molten on a trial run buys them another piece of valuable data.
|
Metamagic time — Tap a creature an opponent controls. It doesn't untap during its controller's next untap step. (If this is your face up chosen metamagic time outside the game, this text is "invoke time" for you.)
Invoke time. |
Scry 4. You may reveal an Equipment card scried this way and put it into your hand.
Draw two cards. |
Return two target unadorned creatures you don't control to their owners' hands. (Creatures with counters on or permanents attached are adorned.)
|
Choose one or both —
• Return target tapped creature to its owner’s hand. • Return target Vehicle to its owner’s hand. |
Put target attacking or blocking creature on top of its owner’s library.
|
As an additional cost to cast Long-Term Research exile a card named Long-Term Research from your graveyard or pay .
Draw three cards. Cycling |
Counter target creature spell. Create a tapped 2/2 black Zombie creature token.
|
Return target nonland permanent to its owner's hand. If that permanent was tapped, put it on top of its owner's library instead and that player may mill a card.
|
Mill two cards. Then draw two cards plus an additional card for each card named Archive Directive milled this way.
|
Mill two cards. You may put one of the milled cards into your hand. If you don't, create a 1/1 blue Faerie Wizard creature token with flying and ", Exile this creature: Draw a card.".
|
Create two 1/1 blue Faerie Wizard creature tokens flying and ", Exile this creature: Draw a card."
|
Each player returns a nonland permanent they control to its owner's hand. Each player that returned a Water permanent this way may draw a card.
|
Counter target spell with the same name as a card in a graveyard.
|
When Altar of Currents enters the battlefield, you draw a card for each Shrine you control, then discard that many cards.
, , Sacrifice Altar of Currents: Draw five cards, then discard five cards. |
Target creature can't be blocked this turn. Venture into the dungeon.
|
Counter target creature spell unless its controller pays . If they do, create a 1/1 blue Faerie Rogue creature token with flying.
|
Scry 2, then draw a card.
If you control eight or more lands, instead scry 1, then draw two cards. |
Creatures you control gain skulk until end of turn.
For a moment there were two circular golden reflections of lights in the mist. But by the time the hag had walked over to investigate they was nothing left.
|
Changeling (This card is every creature type.)
Exile target Insect. Its owner may return it to the battlefield. If they don't, they draw two cards. |
Whenever you cast a noncreature spell, replenish a creature to this squad.
3
1/2
|
Draw two cards.
You may put two cards from your hand on the bottom of your library. If you do, draw another card. |
Umara Hedron enters the battlefield tapped.
: Add . , , Sacrifice Umara Hedron: Scry 1. Draw a card. |
Target creature gets -5/+5 until end of turn.
|
Draw two cards. Discard a card unless you control a creature with first strike or reach.
|
Scry 3, then draw three cards.
|
Target creature can't be blocked this turn. Scry 1.
|
Investigate.
Replicate |
Counter target spell. Its controller taps two untapped permanents they control.
|
Counter target noncreature spell.
You may put a shield counter on a creature you control. |
Draw a card.
Each player may discard a card. Each player that does, draws a card. Mill a card. |
Phase out target creature.
Draw a card. Create a 1/1 white Bird creature token.
|
As an additional cost to cast this spell, sacrifice an artifact.
Return up to three target artifact cards from your graveyard to your hand. |
Cast this spell only during the declare blockers step.
For each creature attacking you or a planeswalker you control, create a 0/1 blue Starfish creature token that's blocking that creature. Draw a card. |
Scry 2. Draw two cards. Put two cards from your hand on the bottom of your library.
|
Counter target artifact or enchantment spell.
, Discard Not for You or exile it from your graveyard: Draw a card, then discard a card. |
Enchant artifact
When Rust Away enters the battlefield, tap enchanted artifact. Enchanted artifact doesn't untap during its controller's untap step. : Destroy enchanted artifact. |
Enchant creature
When On Trial enters the battlefield, tap enchanted creature and put a stun counter on it. , Sacrifice two Clues: Exile enchanted creature. |
Create two 1/1 blue Citizen creature tokens. They have "When this creature dies, investigate."
|
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When Monastery Siege enters the battlefield, draw two cards, then discard a card. 4
Mill three cards. Return up to two instant and/or sorcery cards with total mana value 4 or less from your graveyard to your hand.
|
Vigilance
As long as you have cast a spell this turn, Autonomous Mech is a creature. It's still an artifact. 3/6
|
Untap up to two target artifacts. Scry 1.
|
Return target battle to its owner's hand.
Draw a card. |
Tap target creature. Put two stun counters on it.
|
Precious Pearl enters the battlefield tapped.
When Precious Pearl enters the battlefield or leaves the battlefield, tap target creature. , Sacrifice Precious Pearl: Add . |
Each player mills a card. You draw a card for each land card milled this way.
|
Choose up to two target creatures. Put a +1/+1 counter on each of them that has flying. Put a flying counter on the others.
|
Return up to one target creature an opponent controls and up to one target noncreature, nonland permanent an opponent controls to their owners' hands.
|
Scry 3, then surveil 3.
|
Draw a card.
, Exile Little Tweet from your graveyard: Create a 1/1 blue Bird creature token with flying. |
Up to two target creatures each get -2/-0 until end of turn.
Scry 1. |
Target creature gets +1/+3 until end of turn.
Draw a card. |
Enchant creature
Enchanted creature has skulk. , Discard a card: Untap enchanted creature. |
Target creature gets -4/-0 until end of turn. Put a stun counter on it.
Draw a card. |
Target creature gets -1/-0 until end of turn. Another target creature gets -2/-0 until end of turn. Another target creature gets -3/-0 until end of turn.
|
As an additional cost to cast this spell, discard a card.
Tap target creature. Put four stun counters on it. |
Each player mills five cards.
Draw a card. |
Whenever Screeches from the Clouds or another Drake enters the battlefield under your control, draw a card, then discard a card.
, Sacrifice Screeches from the Clouds: Draw a card. |
Return target creature to its owner's hand.
Draw a card, then discard a card. |
Roll a d4. Scry X, where X is the result.
Draw a card. |
Up to two target creatures each get +1/+1 and gain flying until end of turn.
|
Target creature gains flying until end of turn. It can't block creatures without flying this turn.
|
Choose one —
• Target creature's base power becomes equal to its base toughness. • Target creature's base toughness becomes equal to its base power. |
Whenever you attack a battle, planeswalker or player with exactly two creatures, the defending player can't block both of them.
|
Artifacts you control gain hexproof and indestructible until end of turn. Untap them.
|
When Keep Watch enters the battlefield, surveil 2.
, Sacrifice Keep Watch: Untap all creatures you control. Activate this ability only during combat on an opponent's turn. |
Return target creature to its owner's hand. That player puts a card from their hand on the top or bottom of their library.
|
Goad up to two target creatures. They get -1/-0 until your next turn.
|
Enchant creature
When Psionic Crippling enters the battlefield, draw a card. Enchanted creature gets -2/-0. |
Target creature gets -2/-0 until end of turn.
Target creature gets +0/+2 until end of turn. |
Tap target artifact or creature, then but a stun counter on it. If it is an artifact, put two additional stun counters on it.
Draw a card. |
Up to two target creatures each get +1/+0 until end of turn.
Up to two target creatures can’t be blocked this turn. |
Up to two target creatures you control can't be blocked this turn. Return those creatures to their owners' hands at the beginning of the next end step.
|
You may put a card with a book counter on it you own from exile into your hand. If you don't, draw a card.
Mill four cards. You may exile one of those cards. If you do, put a book counter on it. |
Target creature gains flying until end of turn. If it isn't blue, draw a card.
|
If you have no cards in hand, draw two cards.
|
Draw two cards, then discard a card unless you control a creature with base power and/or base toughness equal to 0.
|
Draw two cards, then discard a card unless a player has already discarded a card this turn.
|
Investigate.
Draw a card. |
Scry 1.
Surveil 1. You may have a creature you control explore. Investigate. |
Draw two cards, then discard a card unless you control an enchanted creature.
|
Counter target spell that targets a permanent you control. If that permanent is a creature, it connives.
|
Choose target creature. Its controller mills three cards, then puts that creature into their library third from the top.
|
Counter target spell. Its controller returns a nonland permanent they control to its owner's hand.
|
Put a +1/+1 counter on target creature you control. You may switch its power and toughness.
|
Scry 2, then draw a card. Discard a card unless a creature you control has dealt combat damage this turn.
, Exile Hack the Moon-Circuit from your graveyard: Draw a card. |
Put a hexproof counter on target creature. It can't be blocked this turn.
|
Tap target permanent. Put a stun counter on it.
Untap target permanent. Put a +1/+1 counter on it. |
When Playful Swim enters the battlefield or you cast a noncreature spell, scry 1, then draw a card, then discard a card. Triggers only once each turn.
|
Target creature gains flying until end of turn.
Up to one target creature with a counter or sticker on it gains flying until end of turn. |
Return target artifact or creature to its owner's hand. If you controlled that permanent, draw a card.
|
Draw a card, then discard a card.
You may put an artifact card with mana value less than or equal to the number of cards named Build the Circuit in your graveyard plus 1 from your hand onto the battlefield. If you don't, investigate. |
Scry 1.
Surveil 1. Investigate. |
Draw a card if you control an artifact.
Draw a card if you control a creature. Draw a card, then discard a card. |
Choose one or both —
• Counter target creature spell unless its controller pays . • Target creature gets -4/-0 until end of turn. |
Counter target spell. Its controller puts a stun counter on two lands they control.
|
Choose one —
• Return target creature to its owner's hand. Scry 1. • Counter target creature spell. |
Target creature an opponent controls gets -2/-0 until end of turn. If it is tapped, put a stun counter on it. Otherwise, tap it.
Scry 2. |
Attacking creatures get -3/-0 until end of turn.
Scry X, where X is the number of creatures attacking you and permanents you defend. (You defend planeswalkers you control.) |
Each opponent exiles the top two cards of their library. Draw two cards.
|
Until end of turn, target creature becomes blue and can't be blocked.
Draw a card. |
Return target tapped creature to its owner's hand.
Draw a card, then discard a card. |
Put a stun counter on each of up to two target tapped creatures.
Draw a card. |
Put a +1/+1 counter on target creature you control. Tap target creature an opponent controls if its toughness is less that or equal to the power of the first creature.
|
If you control a creature with flying, surveil 2.
Draw two cards. |
X cant be 0.
Put target creature into its owner’s library Xth from the top unless that player puts it onto the bottom of their library. |
This spell costs less to cast if it targets a creature you control.
Return target creature to its owner’s hand. Surveil 2. |
When Runed Tusk enters the battlefield, tap up to one target creature you don't control and put a stun counter on it.
, , Sacrifice Runed Tusk: Scry 2, then draw a card. |
Enchant creature
Enchanted creature has absorb 2 and ward . |
This spell costs less to cast if it targets a creature you control.
Phase out target creature until end of turn. If it's your turn, draw a card, then discard a card. |
Tap up to three target creatures. Distribute two stun counters among them.
|
Replicate—Tap an untapped Dalek you control.
Target creature you control gets +2/+0 and gains flying. |
Exile target artifact or creature until the end of its owner's next turn.
Draw a card. |
Switch target creature’s power and toughness until end of turn if its base toughness is greater than its base power. It gains hexproof until end of turn.
Scry 1. |
, Collect evidence 2, Sacrifice Case File: Draw two cards.
|
If you control no Thopter, create a 1/1 colorless Thopter creature token with flying.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
Proliferate.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
Phase out target creature an opponent controls until your next turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
Surveil 2.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
Investigate.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
UNCOMMON
creature | ||||
---|---|---|---|---|
Thassa's Favored enters the battlefield with five +1/+1 counters on it, if your devotion to blue was eight or greater as you cast it.
She feeds it only the most choice coastal cities.
3/3
|
, : Look at the top card of your library. If it's a Noble creature card, you may exile Ambitious Water Carrier and put that card onto the battlefield. Otherwise, draw a card, then discard a card.
"Yes, my lord. I live to serve, my lord.", Kuasi stammered, all the while dreaming of the day they'd be the lord.
1/2
|
: Exile Blinking Beebles. Return it to the battlefield tapped and attacking. Activate this ability only if Blinking Beebles is blocked.
3/3
|
When you control three or more Merfolk, if Merfolk of the Pearl Trident is equipped, transform Merfolk of the Pearl Trident
1/1
Other Merfolk creatures you control get +1/+1.
: Target permanent you control gains hexproof until end of turn. 2/2
|
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
When Cryptic Camarid dies, reveal a card exiled with Cryptic Camarid. If that card is a Homarid card, put it onto the battlefield. 1/2
|
If you would scry, surveil instead.
You don't share secrets with a cephalid, you pass them free information.
2/1
|
Conjured Djinn costs less to cast, where X is your Wizard tech level. (Your Wizard tech level is the total number of colored mana symbols among mana costs of Wizards you control.)
Flying, hexproof
Illus. Christos Karapanos
4/5
|
Sacrifice Swapplefudd: Gain control of target token.
1/2
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) 1/2
|
: Zombie Pirate gains indestructible until end of turn.
1/1
|
Flash
Envoy — When Envoy of the Heralds enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order. 1/3
|
When Ingenious Trapfinder enters the battlefield, look at each opponent's hand.
: Name a Trap card. The named card can't be cast this turn. 1/2
|
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
As an additional cost to cast face-down creature spells, you may pay . If you do, that creature enters the battlefield with an additional +1/+1 counter on it. 1/1
|
Whenever Blurred Spy attacks, discard a card. If you do, it can't be blocked this turn.
Whenever Blurred Spy deals combat damage to a player, draw a card. 1/1
|
When Tide Serpent enters the battlefield, you may have target player gain control of a land you control.
Tide Serpent can't attack unless the defending player controls an Island. Harbors of the past are ocean today thanks to the scaled enforcers of the sea.
6/6
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Draw a card, then discard a card. Watching the clouds, what do you see? Life-spending rain? Devastating storms? Or figments of monsters that are not rally there?
2/2
|
As an additional cost to cast Recreated Skaab, exile two creature cards from your graveyard.
As Recreated Skaab enters the battlefield, choose a creature card exiled to cast Recreated Skaab. Recreated Skaab enters the battlefield as a copy of that card. 0/0
|
When Haunted Skaab enters the battlefield, tap it and target creature an opponent controls. Each of those creatures doesn't untap during its controller's next untap step.
2/4
|
As an additional cost to cast Thaumaturgic Homunculus, exile an instant or sorcery card from your graveyard.
, : Draw a card. 2/4
|
Each player plays with the top card of his or her library revealed.
1/1
|
Flash (You may cast this spell any time you could cast an instant.)
When Cunning Rodent enters the battlefield, target creature's base power becomes 0 until end of turn. 1/1
|
, : Create a Food token.
1/2
|
Inspire (--reminder text missing--)
: Return Elusive Teacher to its owner's hand. 2/4
|
You may put an instant or sorcery card from your graveyard on top of your library.
Draw two cards. (Then exile this card. You may cast the creature later from exile.) Flying (This creature can't be blocked except by creatures with flying or reach.)
Instant and sorcery spells you cast cost less to cast. 3/4
|
(<N> is the gold symbol. It can be paid with gold counters or the treasure value of permanents you control.)
Revenue – At the beginning of your upkeep, if you have four or more cards in hand, gain a gold counter. <4>: Draw a card. 1/1
|
When Thunder Eel attacks, you may pay . When you do, target creature can't block this turn.
2/1
|
, Sacrifice Ceremonial Carp: Create a 4/4 white Angel creature token with flying.
, Sacrifice a creature: Return Ceremonial Carp from your graveyard to your hand. 2/4
|
When Mythical Carp enters the battlefield, exile the top four cards of your library.
, Sacrifice Mythical Carp: Put a card exiled with Mythical Carp into your hand. Dragon spells you cast this turn cost less to cast. 1/3
|
Flying
Cloud Witch can't block creatures without flying. : Tap target creature with flying. 3/1
|
, Return a creature you control to its owner's hand: Jellybeast gets +3/+3 until end of turn. Activate this ability only once each turn.
3/4
|
Flash
Flying When Mist Gryff enters the battlefield, creatures you control gain hexproof until end of turn. Untold horrors have lurched out of the nightly mists in previous, but for this once Franu and Nando where the once that where finding a place to hide.
2/2
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Portent Kirin enters the battlefield, scry 1, then reveal the top card of your library and note its name. Whenever you cast a spell with a name noted for Portent Kirin, draw a card. 1/3
|
Kraken of the Shallows can't be blocked as long as your devotion to blue is greater than the number of cards in the hand of the defending player.
"I didn't imagine you could be caught unaware by a thing that size."
- Kolodia of Nebes 6/6
|
Liquid Licid and enchanted creature have hexproof.
: Attach Liquid Licid to target creature. Liquid Licid becomes a noncreature Aura with enchant creature for as long as it remains attached to that creature. 2/2
|
When Mysterymonger enters the battlefield, each player manifests the top card of their library.
3/3
|
When Confounding Squid becomes blocked, you may return a creature the defending player controls to its owner's hand
2/4
|
When Volatile Dreamseer leaves the battlefield, scry 2.
Discard a card: Exile Volatile Dreamseer until your next turn. 2/2
|
: When Bifurcating Starfish dies this turn, create two 1/3 blue Starfish creature tokens.
2/6
|
When Forgotten Coils enters the battlefield, exile all cards from your hand and the top card of your library. You may play each card exiled this way for as long as it remains exiled.
5/5
|
Patterned Nautilus has hexproof as long as it's the target of a spell you control.
2/2
|
Ninjutsu
Whenever Dusktide Sneak deals combat damage to a player, draw two cards, then discard two cards. Tell a secret to the eventide to have it sold to you in the morning.
2/2
|
Whenever a creature an opponent controls blocks Mesmerizing Nautilus, that player exiles the top ten cards of their library.
2/2
|
Flying
At the beginning of your upkeep, you may pay . If you do, create a token that is a copy of Cosmic Gyre and has haste. Otherwise sacrifice all Orbs you control. 1/1
|
Constellation — Whenever an enchantment enters the battlefield under your control, Thassa's Favored's base power and toughness become 8/8 until end of turn.
3/3
|
Tap up to two target creatures. They doesn't untap during its controller's next untap step.
(Then exile this card. You may cast the creature later from exile.) When Strangling Octopus enters the battlefield, target tapped creature an opponent controls doesn't untap during its controller's untap step for as long as Strangling Octopus remains on the battelfield.
3/3
|
Creatures without flying attacking you get -1/-0.
The moment the expedition entered the river they felt the weakness creep into their muscles.
2/3
|
When Jailer's Oyster enters the battlefield, tap target creature an opponent controls. For as long as Jailer's Oyster remains on the battlefield, that other creature doesn't untap during it's controller's untap step and has "When Jailer's Oyster becomes the target of a spell, exile this creature and create a Treasure token."
1/3
|
As Mirror Self enters the battlefield, you may choose a creature on the battlefield. If you do, Mirror Self's power becomes equal to that creature's toughness and vice versa.
0/0
|
Whenever you cast a multicolored spell, tap up to one target creature.
: Scry 3. 4/4
|
Battlebond (You may pair this creature with another unpaired creature as both attack. They remain paired this combat.)
Espionage Veteran and each creature paired with it has "When this creature deals combat damage to a player, draw a card, then discard a card." 2/1
|
Patronage (You may pay the additional patronage cost. If you do this enters the battlefield paired with a 1/1 Spawn token.)
Flying As long as Ancestral of Awareness is paired with a creature both creatures have "Whenever this creature deals combat damage to a player, draw a card." 2/4
|
As long as you control a Kraken, Octopus or Squid, you may cast Writhing Tentacle as though it had flash.
Defender (This creature can't attack.) When Writhing Tentacle enters the battlefield, draw a card. 0/4
|
Whenever you discard a card, scry 1.
Cleaning up behind the master's many nightly meetings Ayno knew quite a lot more about the estate's dark secrets than he let on.
1/1
|
Defender (This creature can't attack.)
When Grasping Tentacle enters the battlefield, tap target creature an opponent controls. It doesn't untap for as long as you control Grasping Tentacle. 0/4
|
, , Discard a card: Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose one of them. That player discards that card.
If they don't find anything of value in the brine, surrakar just dive into the morass instead.
3/2
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Mistscaper attacks and isn't blocked, you may exile Mistscaper until target creature leave the battlefield. If you do, that creature gains flying. 1/1
|
Whenever you cast a noncreature spell, Dreammist Veteran gains flying until end of turn.
Discard a card: Dreammist Veteran gains hexproof until end of turn. 3/2
|
Black creatures you control have menace.
: Target creature becomes black until end of turn. 2/4
|
Stranded Survivor gets +2/+0 as long as you control a Vehicle.
0/1
|
If you would place a tide counter onto a permanent you control, you may instead place two of those counters or no counter.
: Bury the top card of your library. You may return a card named Homarid or Tidal Influence from your graveyard to the battlefield. They used to come with the flood and retreat as the sea waters recede. It seems both brine and homarid are here to stay.
1/2
|
Etha, Vestige of Kefnet's power is equal to the number of cards in your hand.
Whenever you play a land, you may pay . If you do, draw a card. */3
|
When Chronomantic Disciple enters the battlefield, you may exchange your active metamagic time card with a card from your hand or graveyard that has metamagic time.
When Chronomantic Disciple dies, you may invoke time. 2/2
|
, Exile two cards from your graveyard: Draw a card.
1/5
|
When Sea-Floor Scrounger enters the battlefield, target players mills 2.
When Sea-Floor Scrounger dies, you may return an artifact card from your graveyard to your hand. 1/4
|
Blue Aura spells you control cost less to cast.
Whenever an Aura enters the battlefield attached to a creature you control, draw a card. 2/2
|
When Wave Hunter enters the battlefield, draw a card, then discard a card. If you discard an Island this way, you may repeat this process.
2/1
|
Whenever you cast an enchantment spell, draw a card, then discard a card.
When a blue Shrine enters the battlefield under your control, transform Shrine Maiden of Winds. 2/4
Whenever you cast an enchantment spell, draw two cards, then discard two cards.
At the beginning of each end step, if you have drawn three or more cards this turn, exile the top sixteen cards of target library. 3/5
|
Whenever Jevoshan, the Trickster becomes the target of a spell or ability, put the top three cards of your library into your graveyard.
, : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. |
When Attended Wardcaster enters the battlefield, create a 2/2 black Rogue creature token with menace.
Attended Wardcaster has hexproof and can't be blocked as long as you control a Rogue. "He's far from a gentleman, but he tends to hold open doors for me."
1/1
|
◎▻◉▻◎▻◎
◉▻◎▻◎▻◎ Sorcerous – , 2◅: Draw a card, then discard a card. Sorcerous – , 3◅: Draw a card. 1/4
|
Flying
As long as you have five or more cards in hand, Awakened Arch-Image is indestructible. 3/3
|
Flash
When Chronox enters the battlefield, if it was cast from hand, return it to its owner's hand. You may cast sorcery spells as though they had flash. 4/4
|
If you would scry, you may mill that many cards instead.
2/3
|
, : Look at the third card from the top of your library.
, : Choose a card name. Reveal the top card of your library. If it has the chosen card name, draw a card. 2/2
|
When Lamenting Scribe enters the battlefield, target player buries the top three cards of his or her library.
, Sacrifice Lamenting Scribe: Return target instant card from your graveyard to your hand. 2/2
|
When Trinket Thief enters the battlefield, gain control of up to one target artifact with converted mana cost 1 or less.
2/1
|
At the beginning of your upkeep, put a -1/-1 counter on Dissolving Colossus.
Dissolving Colossus's power and toughness are unaffected by -1/-1 counters during your opponents' turns. 5/4
|
If you would draw a card, you may reveal the top two cards of your library instead. If you do, put each land card revealed this way into your hand. Put the rest on the bottom of your library in any order.
2/3
|
2/7
7/2
|
2/7
7/2
|
Whenever you cast an Elemental spell, scry 1.
Elementals you control have ward . 2/3
|
Flying
When Barrenton Alchemist enters the battlefield, draw a card and create two Vial tokens. (They’re artifacts with “, , Discard a card, Sacrifice this artifact: Draw a card.”) 2/2
|
Flying
When Key-Ring Faerie dies, create a Treasure token. 1/1
|
Floodline Watcher costs less to cast for each card you have drawn this turn.
5/5
|
Oblivion's Vestige gets -X/-X, where X is the number of cards in your library.
13/13
|
Flying
When Buzzing Butterfly is put into your graveyard from anywhere, each opponent exiles the top card of their library. 1/1
|
Flying
As Soaring Side-Effect enters the battlefield, distribute four +1/+1 counters evenly among creatures you control. 0/0
|
Whenever you discard a Djinn and/or Wizard card, draw a card. This ability triggers only once each turn.
Channel – , Discard Scroll Savant: Draw a card. 2/5
|
Ward
At the beginning of your upkeep, sacrifice Covenant Keeper unless you exile the top three cards of your library and three cards from your graveyard. 6/6
|
When Shorescuttle Ranger enters the battlefield, create a 0/3 blue Trilobite creature token.
: Untap a Homarid and a Trilobite you control. 2/3
|
Whenever a creature enters the battlefield under your control, if it has the same name as another permanent you control, Evermirror Entity becomes a copy of that creature.
1/1
|
Alliance — Whenever another creature enters the battlefield under your control, tap up target creature. If it was already tapped, it doesn't untap during its controller's next untap step.
3/5
|
When Felidomancer enters the battlefield, create a 3/1 white Cat Beast creature token.
When Felidomancer dies, create a 3/1 black Cat Spirit creature token. 1/3
|
As an additional cost to cast this spell, discard X cards.
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) When Sapient Sludge enters the battlefield, draw X cards. 1/1
|
Whenever another creature you control connives, Scheming Assistant connives. This ability triggers only once each turn.
: Draw a card. Activate this ability only if Scheming Assistant's power is 4 or greater. 0/4
|
Flying
Whenever Mist Hatchling enters the battelfield or phases in, scry 1. Whenever an opponent casts a spell, you may phase out Mist Hatchling. 3/3
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
As long as the number of cards in your library is less than the number of cards in your hand, Blank Manifestation's base power and toughness are each equal to four times the difference. 3/3
|
Whenever you cast an artifact spell, surveil 1.
0/4
|
As an additional cost to cast Fused Colossus, pay or exile an artifact card from your graveyard.
As an additional cost to cast Fused Colossus, pay or exile a creature card from your graveyard. 8/8
|
Whenever you cast a noncreature spell, draw a card, then discard a card.
Whenever you cast a noncreature spell, untap target artifact or creature. 1/3
|
Whenever you cast a noncreature spell, you may return Aetherstream Otter to its owner's hand. When you do, draw a card.
2/1
|
Flying, vigilance
: Another target creature with power 2 or less gains flying and vigilance until end of turn. Activate as a sorcery. 2/3
|
: Untap Cryotryte.
1/4
|
, Sacrifice an artifact: Draw a card. Scry 1.
, Sacrifice a creature: Create two Treasure tokens. The longer their prey has lived and the larger it has grown, the more valuable trinkets it will have collected in its benthic home.
2/4
|
All creatures able to block Clamville Fiddler do so.
2/4
|
: Investigate.
, Sacrifice a Clue: Anticipate. (Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.) 2/1
|
Flying
When Modified Alicorn enters the battlefield, return target Equipment with total mana value and equip value 4 or less from your graveyard to the battlefield transplanted onto Modified Alicorn. (If the transplanted card becomes unattached, bury it.) 2/2
|
: Target player draws a card. Any player may activate this ability.
3/3
|
Whenever you cast an arcane spell, put a ki counter on Scroll Kami. (Enchantments, instants, sorceries and Spirits are arcane.)
, Remove two ki counters from Scroll Kami: Scry 1, then draw a card. 2/2
|
Ward (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Chrome Host Spawn can't be block by creatures whose power and toughness aren't equal. 6/6
|
As an additional cost to cast Jar Capiton exile a creature card from an opponent's graveyard.
When Jar Capiton deals combat damage to an opponent, draw a card. 2/2
|
When Walking Counterpart enters the battlefield, choose up to one other target creature you control. Walking Counterpart's power becomes equal to that creature's toughness and Walking Counterpart's toughness becomes equal to that creature's power.
2/2
|
Ward (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When Darkshroud Diver dies, create two 1/1 black Inkling creature tokens. They have flying and "Ward—Pay 2 life." 2/1
|
When Cybermite enters the battlefield, you may turn target nonartifact permanent you control face down. If you do, it’s a 2/2 Cyberman artifact creature.
, Sacrifice two artifacts: Turn target creature face down. It’s a 2/2 Cyberman artifact creature. 0/1
|
When Archive Delver enters the battlefield, investigate.
, Sacrifice a token: Archive Delver explores. , Remove two counters from Archive Delver: Surveil 3, then draw a card. 3/2
|
, Discard a card: Exile target creature until end of turn. It enters the battlefield with an additional-1/-1 counter on it.
, Sacrifice a creature: Draw a card. 3/1
|
When Mistmeadow Anaesthetist enters the battlefield, tap target creature. Put a stun counter on it.
, : Put a stun counter on target tapped creature. 1/3
|
, , Discard a card: Counter target spell you control. Draw three cards.
1/1
|
noncreature | ||||
---|---|---|---|---|
Put a +1/+1 counter on each of up to two target creatures, then untap them.
Flashback Tap up to two target creatures.
Flashback |
Choose target creature. Reveal the top four cards of your library. If you reveal one or more creature card's with converted mana cost equal to two plus that creature's converted mana cost, exile the targeted creature card and put that card onto the battlefield. Otherwise, put one of the revealed cards into your hand. Either way, put the remaining cards on the bottom of your library.
|
Return target blocking creature to its owner's hand. Each creature it was blocking that no other creature is blocking becomes unblocked.
|
Counter target spell if it shares a converted mana cost with an artifact you control.
|
Exile target creature until end of turn. You may have that card return face-down. (It becomes a 2/2 creature.)
|
Investigate three times.
If you want to uncover old secrets, you have to look into old texts.
|
Return target permanent to its owner's hand.
Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) |
Homunculi Study costs less to cast for each creature you control that is an Alchemist and/or Homunculus.
Draw four cards. |
Put target creature card from an opponent's graveyard onto the battlefield under your control.
Controlling a living mind is a head ache for everyone involved. Inserting a prepared will into a soulless body is much easier.
|
Return target creature card from your graveyard to the battlefield with a mirage counter on it. For as long as that creature has a mirage counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."
|
Return target artifact creature card from a graveyard to the battlefield under your control.
We can rebuild it... we have the technology.
|
(You may have this enter the battlefield fused with any number of creature fragments you control.)
Flash : Return Sprite-Flare Fragment to its owner's hand. <Creature – Fairie> (A fusion uses exactly one fragment with power.) 2/_
|
(You may have this enter the battlefield fused with any number of creature fragments you control.)
<Creature – Drake> Flying (A fusion uses exactly one fragment with toughness.) _/3
|
Name a card. Target opponent reveals their hand. If the named card is revealed this way, draw two cards. Otherwise draw a card.
Fuse (You may cast one or both halves of this card from your hand.) Name a card. Target opponent reveals their hand and discards all cards with that name, then discards another card.
|
Draw a number of cards equal to the number of your opponents, then set a scheme in motion.
|
At the beginning of your upkeep, reveal any number of cards from your hand. Draw a card for each card named Meloku's Memoir revealed this way.
|
Reveal the top three cards of your library. Put one of the revealed cards into your hand and the remaining cards on the bottom of your library. If one of the revealed cards was named Perfect Plan, repeat this process.
|
Bane (When you cast this, choose "land", "creature" or "neither". Each player may reveal a chosen card from hand.)
Counter target spell unless a player revealed a bane card and that spell's controller pays . |
Counter target spell with converted mana cost 3.
|
You may tap an untapped blue creature you control rather than pay Cancelation Incantation's mana cost.
Counter target noncreature spell unless its controller pays . |
Counter target creature spell unless its controller pays .
Draw a card. |
As an additional cost to cast Cast Aside, tap an untapped creature you control.
Counter target spell with converted mana cost 3 or less. |
Counter target spell if its controller has three or less cards in hand.
|
Counter target spell unless its controller pays .
Scry 2. |
Choose one or both —
• Counter target spell. • Counter target activated or triggered ability. |
You may change your choice or choices for target conspiracy you own with hidden agenda. (Double agenda is a hidden agenda. Choose secretly for a face-down conspiracy, otherwise reveal your choice.)
|
Counter target spell unless its controller pays and buries the top card of their library. If the buried card is a land card, copy Refract.
|
(If you control more than one world permanent, sacrifice one.)
When Age of Enlightenment enters the battlefield or leaves the battlefield, draw two cards. |
Tap target creature.
Tap another target creature. It doesn't untap during its controller's next untap step. Tap another target creature. It doesn't untap during its controller's next two untap steps. |
You may put an instant or sorcery card from your graveyard on top of your library.
Draw two cards. (Then exile this card. You may cast the creature later from exile.) Flying (This creature can't be blocked except by creatures with flying or reach.)
Instant and sorcery spells you cast cost less to cast. 3/4
|
Each player gains a gold counter for each card in their hand.
Draw a card. |
Mind Games (As you cast this spell, keep it face-down until an opponent has chosen a permanent.)
Choose one — • Draw two cards, then the controller of the chosen permanent draws a card. • Return the chosen permanent to its owner's hand. |
Goal – When you counter a creature spell, complete this goal.
Goal – When you counter a noncreature spell, complete this goal. Whenever you complete a goal of this, draw a card. (A goal is completed only once.) When you complete the final goal of this, return this to your hand. |
Choose one —
• You draw three cards. • Two target players each draw two cards. |
Tap up to two target creatures. They doesn't untap during its controller's next untap step.
(Then exile this card. You may cast the creature later from exile.) When Strangling Octopus enters the battlefield, target tapped creature an opponent controls doesn't untap during its controller's untap step for as long as Strangling Octopus remains on the battelfield.
3/3
|
Fifth dawn (If you control a different permanent of each color, you get universal attunement for the rest of the game.)
Draw three cards. If you have universal attunement, you may put a permanent card with converted mana cost 5 or less from your hand onto the battlefield. |
Metamagic time — Return an instant card or a card with flash from your graveyard to your hand. (If this is your face up chosen metamagic time outside the game, this text is "invoke time" for you.)
Invoke time. |
Metamagic time — Draw two cards. (If this is your face up chosen metamagic time outside the game, this text is "invoke time" for you.)
Scry 2, then invoke time. |
You may sacrifice two Clues. If you do, draw four cards. Otherwise, investigate three times. (To investigate, create a colorless Clue artifact token with “, Sacrifice this artifact: Draw a card.”)
|
When Out of Bounds enters the battlefield, exile up to one target creature you control until Out of Bounds leaves the battlefield. If that creature enters the battlefield in combat during your turn, it enters tapped and attacking.
, Return Out of Bounds to its owner's hand: Scry 2. |
Return target creature to its owner's hand. If Dralnu's Dominance was cast from a graveyard, destroy that creature instead.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Kicker – Return an Elemental you control to its owner's hand.
Draw two cards. If Flow of Imagination was kicked, draw three cards instead. |
Affinity for Plains
Draw two cards. Create a number of 1/1 white Bird creature tokens equal to the number of cards in your hand. |
Draw three cards.
Flashback — , Discard three cards. First there is a grand idea, then there is the maddening quest to make it work in practice.
|
When Habitual Overthinking enters the battlefield, create three Gunk token cards and put them on top of your library. (Gunk is a colorless sorcery card with no mana cost that has cycling .)
Whenever you cycle a card, draw a card. |
Draw two cards, then discard a card unless a creature died this turn.
Flashback As an additional cost to cast Despair's Whispers, discard a card or sacrifice a creature.
Draw two cards. Flashback |
Scry 3.
At the beginning of next turn's upkeep, draw three cards. |
Scry 3. Draw six cards, then discard five cards.
|
Cards in your graveyard can't be the target of spells or abilities your opponents control.
, : Copy target Zombie spell. |
If target spell has only one target and that target is a permanent you control, copy that spell.
|
Draw two cards.
Investigate twice. |
Exile target permanent you control and each permanent you control with the same name as that permanent. At the beginning of the next end step, for each permanent exiled this way, create a token that is a copy of it.
|
Enchant artifact or creature
When Sink into Disrepair enters the battlefield, draw a card, then discard a card. Enchanted permanent doesn’t untap during its controller’s untap step. |
Whenever fortified land becomes tapped, each opponent mills 2.
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
Create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature tokens.
Dual flashback (You may cast this card and a copy of its other face from your graveyard for this cost. Then exile them.) Create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the greatest toughness among creatures you control.
|
Draw two cards.
Discard two cards: Return Enduring Inspiration from your graveyard to your hand. Activate this ability only during your upkeep. |
, : Investigate.
, Sacrifice a Clue: Draw a card. It undoes any mystery, no matter how obscure, except wherever it came from, or how it was procured.
|
When Lines of Inquiry enters the battlefield, exile the top seven cards of your library face down. You may look at those cards for as long as they remain exiled.
: Put a card exiled with Lines of Inquiry into your library third from the top. |
Flash
Enchant creature Enchanted creature has flying and hexproof. It can't block creatures without flying. Abilities of enchanted creature can't target its controller's opponents or permanents controlled by them. |
Enchant land
At the beginning of enchanted land's controller's upkeep and whenever enchanted land becomes tapped, that player mills a card. , Sacrifice Voices from the Well: Exile target player's graveyard. |
Target player mills four cards. You may exile Talk over Them and a card from that player's graveyard. When you do, counter up to one target spell that shares a name with a card in exile.
|
Choose a different creature you control for each color. Draw a card for each creature chosen this way.
|
When From Veiled Passages enters the battlefield, create two 1/1 blue Ninja creature tokens with "This creature can't be blocked".
Whenever three or more creatures you control attack and aren't blocked, sacrifice From Veiled Passages. If you do, draw a card. |
Draw a card, then create a number of 1/1 white Spirit creature tokens with flying equal to the number of cards in your hand.
|
Two target lands you control become 2/2 Assembly-Worker artifact creatures. They're still land. They gain haste until end of turn.
, Exile Workers to Arms from your graveyard: Land creatures you control get +1/+1 until end of turn. |
Choose three. You may choose the same mode more than once.
• You may tap or untap target creature. • Return target creature to its owner’s hand if it is tapped. • Target creature gains flying until end of turn. |
Tap target creature. Creatures controlled by that creature's controller don't untap during that player's next untap step.
|
Exchange control of two target lands.
Basic landcycling |
Enchant artifact or creature
You control enchanted permanent. The crafts-dwarf created a masterwork, but without an enchanter's touch it is just a fancy chair. And who not in the Enchanter's Guild can read the fine print in our runes?
|
Casualty 1
Put a shield counter on each of up to two target creatures. |
When Drift into Dormancy enters the battlefield or leaves the battlefield, tap target artifact, creature or planeswalker. Its activated abilities can't be activated for as long as it remains tapped.
, Exile Drift into Dormancy: Target artifact, creature or planeswalker doesn't untap during its controller's next untap step. |
Target player draws two cards, then scries 2.
Target player discards two cards, then mills two cards.
|
Kicker
Draw two cards. If this spell was kicked, each opponent discards a card. Flashback , Discard a card. |
Casualty 2
Return up to two target creatures you don't control to their owners' hands. |
Return target instant or sorcery card that was buried this turn from a graveyard to its owner's hand.
|
Each Arcane card in your graveyard has flashback. The flashback cost is equal to its mana cost.
Each Spirit creature card in your graveyard has unearth. The unearth cost is equal to its mana cost. : Mill two cards. |
Mill four cards.
Scry 4. |
Untap two target tapped creatures you control.
Tap two target untapped creatures you don't control. |
Whenever equipped creature becomes tapped, draw a card. This ability triggers only once each turn.
Equipped creature has ", : Draw a card." Equip (: Attach to target creature you control. Equip only as a sorcery.) |
Each player draws four cards. Each opponent discards two cards.
|
Enchant artifact or creature
When Grind to a Halt enters the battlefield, tap enchanted permanent. : Put a stun counter on enchanted permanent. |
, : Draw a card, then discard a card.
, , Sacrifice Looking Glass: Draw two cards. |
Choose an opponent. You and that each choose a nonland permanent. Return the chosen permanents to their owners' hands.
Choose an opponent. You and that player each draw a card. |
Choose an opponent. You and that player each draw a card.
Choose an opponent. You and that player each draw a card. Choose an opponent. You and that player each draw a card. |
Create a 1/1 blue Tentacle creature token.
Draw a card. : If you have seven or more cards in hand, return this card from your graveyard to your hand. You can't cast spells this turn. Activate as a sorcery. |
Tap two target creatures. For each Kraken, Nautilus, Octopus, Squid, and/or Tentacle you control, put a stun counter on one of those creatures.
|
Counter target creature spell. Its controller creates a Corpse token. (Its an artifact token with ", : This Corpse becomes a 2/2 black Zombie creature.")
|
Draw two cards. If you rolled three or more dice his turn, draw three cards instead.
|
An opponent looks at the top two cards of your library and chooses one of them, then put the chosen card into your hand and the other card into your graveyard. Repeat this process for each other opponent.
|
Target opponent looks at the top nine cards of your library and separates them into two face-down piles and a face-up pile. They reveal a card of their choice from one of the face-down piles. Put one pile into your hand, one into your graveyard, and one on top of your library in a random order.
|
Enchant artifact
Enchanted artifact is a 3/3 Construct creature. It's still an artifact. When enchanted artifact leaves the battlefield, draw a card. |
When Information Leak enters the battlefield, target player mills four cards. Exile up to two cards from that player's graveyard. Draw a card.
, Sacrifice two permanents named Information Leak: Each opponent mills a card for each card in their graveyard, then exiles their graveyard. Draw a card. |
Whenever a creature an opponent controls becomes tapped, put a stun counter on it.
, : Tap target creature. |
Equipped creature has flying.
When equipped creature dies, if it isn't a token, create a token that's a copy of it except it's a Spirit in addition to its types. Equip |
Exile any number of cards from your hand and the same number of cards plus one from the top of your library in a face-down pile, then shuffle that pile. An opponent looks at that pile and separates it into a face-up pile and a face-down pile. Put one pile into your hand and the other into your graveyard.
|
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Mystery Van attacks, investigate. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) 4/6
|
Create a 3/1 white Reflection creature token and a 1/3 black Reflection creature token.
|
Tap two target creatures.
Put two stun counters on target creature if it is tapped. Target player draws two cards. |
Put two stun counters on each creature target player controls.
|
Tap target creature. Tap another target creature and put a stun counter on it. Tap a third target creature and put two stun counters on it.
|
As an additional cost to cast this spell, return a land you control to its owner's hand.
Draw four cards, then discard two cards. |
As an additional cost to cast this spell, return a land you control to its owner's hand.
Enchant creature Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to a player, draw a card, then discard a card." |
As an additional cost to cast this spell, return three lands you control to its owner's hand.
Draw three cards. Create three Treasure tokens. |
Draw two cards. Discard a card unless you control a creature with mana value 1 or less.
|
As an additional cost to cast Aetherflow Sabotage, mill four cards.
Counter target spell. |
Draw four cards. Surveil 2. Put two cards from your hand on the bottom of your library.
|
, Sacrifice Alternate Designs and an artifact you control: Return target artifact card from your graveyard to the battlefield.
|
Tap all creatures your opponents control, then put two stun counters on each of them.
|
, : Untap target artifact or creature.
|
You may discard an artifact card. If you do, draw four cards. Otherwise draw two cards.
|
As Singular Focus enters the battlefield, name a nonland card.
At the beginning of your upkeep, mill a card. If you milled the named card, sacrifice Singular Focus, then return the milled card to your hand. |
, : Scry 1.
, Sacrifice Blue Box: Scry 1. Draw a card. , , Sacrifice Blue Box: Scry 2. Draw two cards. |
Look at target player's hand. When you do, target creature gains flying until end of turn.
|
Whenever one or more creatures you control that are Drones and/or artifacts attack and aren't blocked, draw two cards, then discard a card.
|
Creatures and enchantments you control have ward .
, Sacrifice Sea's Love: Draw a card. |
Draw a card unless an opponent discards a card, sacrifices a permanent or pays 3 life. Repeat this process.
Draw two cards. |
Enchant creature
You control enchanted creature. It can't attack or block. |
Choose two target creatures and/or creature spells. For each of them, its owner puts it into their library third from the top or on the bottom of their library.
|
Draw three cards, then discard two cards.
At the beginning of your end step, discard a card unless you have cast another spell after casting this spell. |
, , Sacrifice Crystal Egg: Create a token that's a copy of target creature you control that entered the battlefield this turn.
|
Choose one —
• Put a flying counter and a vigilance counter on target creature. • Until end of turn, target creature has base power and toughness 4/4 and loses all abilities not granted by counters. |
Roll two d4. Draw a number of cards equal to the total result, then discard a number of cards equal to the highest result.
|
Until end of turn, creatures target opponent controls have base power and toughness 0/2.
|
Draw two cards, then discard a card. You may cast an instant or sorcery card from your graveyard. Exile Dive through the Storm.
|
As an additional cost to cast this spell, exile the top ten cards of your library.
Return up to two target nonland permanents to their owners' hands |
Tap up to two target creatures you don't control.
Untap up to two target creatures you control. |
As an additional cost to cast this spell, tap and exert two untapped creatures you control.
Draw four cards. |
Whenever you mill one or more cards, you may put an instant or sorcery card from among them into your hand. You may do this only once each turn.
|
, Tap and exert an untapped creature you control: Mill a card, then surveil 2.
|
Exile target creature you control. At the beginning of the next combat damage step during your turn, return that creature to the battlefield tapped and attacking. (The combat damage step is skipped if there are no attackers during a combat.)
|
Each creature you control with hexproof, shroud, skulk and/or ward gets +2/+3 until end of turn.
|
As an additional cost to cast this spell, discard a sorcery card.
Draw three cards. |
Return target creature to its owner's hand.
Return up to one target creature that entered the battlefield this turn to its owner's hand. |
Damage that would be dealt this turn is dealt in the form of stun counters rather than any other form.
|
If target creature would leave the battlefield this turn, exile it instead, then return it to the battlefield.
Draw a card. |
Choose one or both —
• Return target spell you don’t control to its owner’s hand. • Return target nonland permanent to its owner’s hand. |
At the beginning of your upkeep, scry 1.
As you scry, you may reveal any number of cards with mana value 9. If you do, put them into your hand rather than anywhere else. |
You may return three Islands you control to their owners' hands rather than pay Return to the Deep's mana cost.
Return up to three target creatures you control to their owners' hands. |
You may sacrifice a Clue. If you do, draw a card. Otherwise investigate.
Draw two cards. |
When Personal Bubble enters the battlefield, draw a card, then discard a card.
You have ward . , Sacrifice Personal Bubble: Draw a card, then discard a card. |
When Push Downstream enters the battlefield, choose a nonland permanent controlled by each player. That player puts that permanent into their library third from the top.
: Choose a card name, then reveal the top card of your library. If it has the chosen name, sacrifice Push Downstream and draw two cards. |
Return three permanents you control to your hand. Draw three cards.
|
When Artisan's Jewelry enters the battlefield, draw a card.
, , Sacrifice Artisan's Jewelry: Draw two cards. |
Until end of turn, up to two target creatures each get +4/+4 and "When this creature becomes the target of a spell, sacrifice it."
|
Target opponent returns two nonland permanents they control to their hand.
Draw two cards. |
Choose one —
• Return target instant or sorcery card from your graveyard to your hand. • Return target creature you control to its owner's hand. Draw a card. Exile Saiba Reconfiguration. |
Distribute X stun counters among any number of target creatures. For each untapped creature with a stun counter on it, tap it and remove a stun counter from it. For each creature with two or more stun counters on it, you may return it to its owner's hand.
|
Draw two cards, then discard a card. If you discard an Island card this way, draw another card.
|
Tap up to eight target creatures.
Draw a card. |
Enchant permanent
When Sealock enters the battlefield, tap enchanted permanent and put two stun counters on it. When enchanted permanent untaps, sacrifice Sealock. If you do, draw two cards. |
You may cast spells this turn as though they had flash.
Each creature you control enters the battlefield this turn with an additional vigilance counter on it. Draw a card. |
At the beginning of your end step, put a devotion counter on Ponderous Observation. You may pay . If you do, draw a card. Otherwise, sacrifice Ponderous Observation.
When Ponderous Observation is put into a graveyard from the battlefield, draw a card for each devotion counter on it. |
Enchant creature
You control enchanted creature. It can't be blocked by creatures its owner controls. |
You may choose not to untap Oyster Cage during your untap step.
: Tap target creature. For as long as Oyster Cage remains tapped, that creature doesn’t untap during its controller’s untap step. |
Equipped creature doesn’t untap during its controller’s untap step.
Equipped creature gets +2/+9 and ward . Equip Unequip |
Plans of Magnus costs less for each creature token you control.
Draw three cards. |
When Relentless Search enters the battlefield, each opponent exiles the top card of their library.
At the beginning of your upkeep, you may put two cards your opponents own from exile into their owners’ graveyards. If you do, draw a card. |
Draw a number of cards equal to the number of cards in your hand, then discard that many card minus two.
|
Counter target spell. You may cast a nonland card from your hand with mana value less than or equal to that spell's mana value without paying its mana cost.
|
Gain control of target tapped nonland permanent with a mana ability.
|
, : You may tap or untap target artifact.
, , Tap two untapped artifacts you control: Draw a card. |
Choose any number of target spells. Counter each of them that targets a creature with power or toughness 1 or less.
|
As an additional cost to cast this spell, sacrifice a land.
Draw two cards. , Exile four cards from your graveyard, Sacrifice Wormfang News: Draw two card. |
Whenever an opponent plays a card, you get 🌊.
Deliberate (You may activate only one of the following abilities each turn and only as a sorcery.) Pay 🌊🌊: Draw a card, then discard a card. Pay 🌊🌊🌊🌊: Draw a card. |
This spell costs less to cast for each instant and sorcery card in your graveyard.
Counter target spell. Draw a card. |
Up to one target creature you control can't be blocked this turn.
Return up to one target creature an opponent controls to its owner's hand. |
: Draw a card, then discard a card unless you reveal the card you have drawn from your hand and its mana value is 5 or greater.
|
At the beginning of your upkeep, each player draws a card, then you draw an additional card, then each player discards a card.
5
|
When Modular Design enters the battlefield, you fabricate. (Create a token that's a copy of an artifact token you control.)
Whenever an artifact you control is buried, you may pay . When you do, put a +1/+1 counter on target creature you control. |
Whenever Mind of the Hive and/or one or more other Slivers enter the battlefield, draw a card. This ability triggers only once each turn
The mind of the hive outweigh the mind of the sliver.
|
Draw four cards, then discard two cards.
Mill two cards. |
Draw three cards, then discard a card unless another player has discarded a card already this turn.
|
Each player mills six cards, then draws a number of cards equal to the number of card types among cards they milled this way.
|
Target opponent draws a card. You draw three cards.
|
When Endless Search enters the battlefield and at the beginning of your upkeep, draw a card then discard a card.
, Sacrifice Endless Search, Exile seven other cards from your graveyard: Draw seven cards, then exile seven cards from your hand. |
, : Tap target creature. If it's your turn, put a stun counter on it.
, : Put a stun counter on target tapped creature. If it's your turn, draw a card, then discard a card. |
Choose two target creatures controlled by the same player. That player returns one of them to its owner's hand. The other creature's owner puts it on the top or bottom of their library.
|
Creatures you control gain skulk until end of turn.
Whenever a creature you control deals combat damage to an opponent this turn, draw a card, then discard a card. |
, : Untap target creature that has an activated ability with in its cost.
, , Sacrifice Cryptic Fossil: Draw three cards. |
Whenever you activate an ability with in its cost of a creature you control, if it isn't a mana ability, you may copy that ability. You may choose new targets for the copy.
|
Target player draws four cards. They discard X cards, where X is four minus the number of cards they have drawn this turn.
|
Whenever you discard one or more cards, you may tap target permanent. You may do this only once each turn.
Whenever you discard one or more cards, you may untap target permanent. You may do this only once each turn. |
When Benthic Song enters the battlefield or leaves the battlefield, draw two cards.
|
Scry 3. Draw a card for each supertype among permanents you control.
|
Draw three cards. Discard two cards unless you discard a creature card. Discard two cards unless you discard a land card. Discard two cards unless you discard a noncreature, nonland card. Then draw an additional three cards.
|
Whenever equipped creature attacks or blocks, tap it and put a stun counter on it.
Eqipped creature gets +2/+4. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
Put two +1/+1 counters on up to one target creature that is an artifact, colorless and/or face-down.
Up to two target creatures block this turn if able. |
Target opponent reveals their hand. You may choose a creature card from it. If you do, that player draws a card, then puts the chosen card either on the bottom of their library or into their library third from the top.
Draw a card. |
As an additional cost to cast this spell put X foretold cards you own into your graveyard.
Surveil X. Draw X plus three cards. Foretell |
Draw a card for each suspected creature you control. They are no longer suspected.
|
RARE
creature | ||||
---|---|---|---|---|
[Joint offense]
Master Pilferer can't be blocked except by creatures with defender. Whenever Master Pilferer or banded creature deals combat damage to a player, draw a card. 1/3
|
Whenever you shuffle your library, scry 4. (You scry after shuffling.)
1/2
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
As long as you control a Plains and a Swamp, creatures you control have lifelink. 3/3
|
Flying
Djuami, Emperor's Folly enters the battlefield with three -1/-1 counters on it. Whenever an opponent casts a noncreature spell, remove a -1/-1 counter from Djuami. If you do, exile that spell. 6/7
|
Flash
When you cast Twin, it becomes a copy of target creature spell. 0/0
|
Slivers you control have "At the beginning of your upkeep, you may have this Sliver become a copy of another target creature except it's a Sliver in addition to its other types."
2/2
|
You may have Resemblance Sliver enter the battlefield as a copy of any Sliver creature on the battlefield.
0/0
|
Transfigure (, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card onto the battlefield. Then shuffle your library. Transfigure only as a sorcery.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1/1
|