[Assorted] Card Repository: Alternate Visual Spoiler (Blue)

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BLUE


COMMON

creature
 C 
Creature – Illusion
[Joint offense]
0/3
 C 
Creature – Whale
Leaping Dolphin has flying as long as its attacking.
1/1
 C 
Creature – Phelddagrif
Flying
When Ominous Phelddagrif enters the battlefield, each opponent may scry 3.
3/3
 C 
Creature – Naga Wizard
{u}, {t}: Switch the power and toughness of target creature you control.
"Do you remember when snakes just tried to strangle us with their bodies or were lethally venomous? I miss those times."
—Zhamir, Treasure Hunter
1/3
 C 
Creature – Beeble
Bumbling Beebles can't be blocked unless they attack a player.
2/2
 C 
Creature – Human Rogue
When Relic Thief enters the battlefield, return up to one target artifact to its owner's hand.
1/1
 C 
Creature – Bird Scout
When Blue Explorer enters the battlefield, explore. (Reveal the top card of your library and draw a card. Discard a card unless the revealed card was a land.)
1/1
 C 
Creature – Bird Dinosaur
Flash
Flying
When Protective Ornithosaur enters the battlefield, target creature gets +0/+2 until end of turn.
2/2
 C 
Creature – Human Wizard
Partner with Weird Specimen (When this creature enters the battlefield, target player may put Weird Specimen into their hand from their library, then shuffle.)
(Melds with Weird Specimen.)
2/2
 C 
Creature – Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Gossiping Parrot enters the battlefield, each player draws a card.
1/1
 C 
Creature – Human Artificer
Artifact spells you cast cost {1} less to cast.
2/3
 C 
Creature – Bird Wizard
Resonance (When you cast this spell from your hand, you may cast a permanet card with the same mana cost from your graveyard. Pay its cost as well.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/2
 C 
Creature – Aven Wizard
You may reveal Archetypal Aven as you draft it. If you do, add flying to your blue manifestation abilities. (Note your manifestation abilities.)
Manifest (This creature has all your manifestation abilities for each of its colors.)
2/2
 C 
Creature – Crab
3/4
 C 
Creature – Human Alchemist
Whenever you draw a card, if it isn't your draw step, you may gain 1 life.
1/1
 C 
Creature – Merfolk Merchant
Skulk (This creature can't be blocked by creatures with greater power.)
Whenever Sea Merchant produces labor at a Market, draw a card, then discard a card.
1/2
 C 
Creature – Gnome Artificer
When Gearburg Engineer enters the battlefield, if you control an artifact, draw a card.
2/1
 C 
Creature – Human Alchemist
When Successful Alchemist enters the battlefield, you may exile an artifact card from your graveyard. If you do, create a colorless Gold artifact token with "{t}, Sacrifice Gold: Add one mana of any color."
1/3
 C 
Creature – Homunculus
When Rummaging Homunculus enters the battlefield, bury the top three cards of your library.
2/1
 C 
Creature – Human Rogue
Whenever you cast an instant or sorcery spell, Fizzle Skipper can't be blocked this turn.
2/1
 C 
Creature – Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Haunting Nightingale enters the battlefield, if you control a Swamp, target opponent discards a card.
1/1
 C 
Creature – Human Artificer
Kicker {3}{w} (You may pay an additional {3}{w} as you cast this spell.)
When Argivian Machinist enters the battlefield, if it was kicked, return target artifact card from your graveyard to the battlefield.
1/3
 C 
Creature – Human Pirate
Kicker {2}{b} (You may pay an additional {2}{b} as you cast this spell.)
When Talas Saboteur enters the battlefield, if it was kicked, look at target player's hand. That player discards a card of your choice.
1/4
 C 
Creature – Illusion
Elude Treefolk (This creature can't be blocked by Treefolk creatures.)
"You can't see the wood for the trees; the trees can't see me for the wood."
2/3
 C 
Basic Creature – Faerie Rogue
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
 C 
Creature – Spirit
Chilling (Whenever this creature attacks, exile the top card of each opponent's library.)
Ghastly Phantasm can't be blocked except by creatures that share a name with a card exiled by it.
1/1
 C 
Creature – Merfolk Rogue
Infiltrate (Blocking this creature costs {1} for each blocking creature.)
2/2
 C 
Creature – Human Wizard
Kicker {u} (You may pay an additional {u} as you cast this spell.)
When Tolarian Historian enters the battlefield, if it was kicked, scry 3.
Let us hope those who recall the past will not repeat its failures.
1/1
 C 
Creature – Insect
Psi 1 (Assign psi damage before other combat damage. If your psi damage on a creature is at least its mana cost, gain control of it by removing all psi damage.)
1/1
 C 
Creature – Merfolk Soldier
Islanddweller 2 (This creature gets +2/+2 as long as you control three or more Islands.)
2/2
 C 
Creature – Crab
When Scavenging Crustacean enters the battlefield, surveil 2, then return an instant or sorcery card from your graveyard to your hand.
2/4
 C 
Creature – Djinn Advisor
Flying
When Djinn of Lessons enters the battlefield, draw a card.
3/2
 C 
Creature – Human Merchant
Whenever Mystic Merchant attacks, you may put a currency counter on it.
{u}, Remove a currency counter from a permanent you control: Return target permanent you control to its owner's hand.
1/1
 C 
Artifact Creature – Shark
Drillshark can't be blocked by artifact creatures.
Whenever a creature blocks Drillshark, unattach all Equipment from the blocking creature.
3/2
 C 
Creature – Frog Soldier
Whenever one or more creatures attack you, you may draw a card. If you do, discard a card.
2/2
 C 
Creature – Harpy
Flying
Whenever Storm Harpy enters the battlefield or you cast your second spell this turn, tap target creature.
2/2
 C 
Creature – Homarid
Surge {3}{u} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
If Tidal Invader was surged, it enters the battlefield with a +1/+1 counters on it.
Tidal Invader can't be blocked as long as it has a +1/+1 counter on it.
The sea retreats from the land, but it left some nasty presents.
2/2
 C 
Creature – Jellyfish
Defender
When Nettlewhip Anemone blocks a creature, return that creature to its owner's hand at end of combat.
0/4
 C 
Creature – Metathran Soldier
{1}{r}: Target Vehicle gets +1/+0 until end of turn.
2/3
 C 
Creature – Metathran Soldier
Whenever Airship Crew crews a Vehicle with flying, untap Airship Crew and it can't crew Vehicles until end of turn.
{1}{g}: Airship Crew gets +2/+2 until end of turn. Activate this ability only once each turn.
2/3
 C 
Creature – Bird Mutant
When you cast Ornithingy, add two flying counters and a +1/+1 counter to your gene pool.
Ornithingy enters the battlefield with two random counters from your gene pool on it.
1/1
 C 
Creature – Naga Mystic
{3}{u}, Discard a card, Sacrifice Kin-Sai Mesmerist: Tap up to two target creatures. They don't untap during their controllers' next untap step.
2/3
 C 
Creature – Merfolk Mercenary
As an additional cost to cast Cerulean Cutthroat sacrifice an artifact or pay {3}.
Whenever Cerulean Cutthroat attacks, you may draw a card. If you do, discard a card.
2/4
 C 
Creature – Sponge
{1}: Add one mana of a color of a permanent you control.
1/3
 C 
Creature – Squid
Flash (You may cast this spell any time you could cast an instant.)
When Ink-Slinger enters the battlefield, tap up to one target creature. It becomes black until end of turn.
1/3
 C 
Creature – Thalakos Scout
Discard a card: Lone Mistscout can't be blocked this turn.
2/1
 C 
Creature – Starfish
When Seeing Star enters the battlefield, scry 5.
1/5
 C 
Creature – Thalakos Soldier Scout
Discard a card: Dreammist Explorer can't be blocked this turn.
Whenever Dreammist Explorer deals combat damage to a player, you may sacrifice it. If you do, draw two cards.
1/3
 C 
Creature – Crab
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/3
{u}
 
 C 
Creature – Crab
{u}, Sacrifice Freezie: Tap target creature. It doesn’t untap during its controllers next untap step.
1/1
 C 
Creature – Vedalken Ninja Artificer
Fabricate 2
Unseen Gadgeteer can't be blocked unless each attacking artifact creature is blocked as well.
2/1
 C 
Creature – Oyster
When Coveted Oyster dies, create a Treasure token. (It's an artifact with “{t}, Sacrifice this artifact: Add one mana of any color.”)
2/4
 C 
Creature – Shapeshifter
You may have Impersonator enter the battlefield with the name, colors and creature types of any creature on the battlefield.
The first hint the visitor might not really be the famed giant Enor Mountaintall was that he fit through the inn's front door.
2/3
 C 
Creature – Metathran Pilot
Whenever Portal Jockey crews a Vehicle, that Vehicle gains "{u}: Return this Vehicle to its owner's hand." until end of turn.
{u}: Return Portal Jockey to its owner's hand.
2/1
 C 
Creature – Metathran Rigger
When Skyship Mechanic enters the battlefield, return target Vehicle card from your graveyard to your hand.
2/1
 C 
Enchantment Creature – Bird
Patronage {1}{u} (You may pay the additional patronage cost. If you do this enters the battlefield paired with a 1/1 Spawn token.)
As long as Azure Caretaker is paired with a creature both creatures have flying.
2/3
 C 
Creature – Elemental Bird
Flying
Futuresight (Your future is an additional card. You may look at that many cards from the top of your library.)
Some visions require a third eye, others just a good vantage point.
1/1
 C 
Creature – Drake
Battlebond (You may pair this creature with another unpaired creature as both attack. They remain paired this combat.)
Companion Drake and each creature paired with it has flying.
2/2
 C 
Creature – Turtle Shaman
Futuresight (Your future is an additional card from the top of your library. You may look at your future at any time.)
2/4
 C 
Creature – Thalakos Wizard
Whenever Revoking Dreamseer deals combat damage to a player, you may sacrifice Revoking Dreamseer. If you do, return target nonland permanent that player controls to its owner's hand.
2/1
 C 
Creature – Spirit Advisor
Flying (This creature can't be blocked except by creatures with flying or reach.)
If Spectral Librarian is in your graveyard, effects from spells named Take Inventory count it as a card named Take Inventory.
No volume is lost forever. Though some are returned only after centuries.
2/1
 C 
Creature – Whale
Whenever Playful Orca becomes the target of a spell, draw a card, then discard a card.
It seems to enjoy the attention.
3/3
 C 
Creature – Otter
Flash
Threshold{g}, Put two cards from your graveyard on the bottom of your library: Krosan Otter gets +2/+2 until end of turn. Activate this ability only once each turn and only if you have seven or more cards in your graveyard.
1/1
 C 
Creature – Human Artificer
When Thopter Engineer enters the battlefield, create a gadget.
1/2
×Blueprint×
 
 C 
Artifact Creature – Thopter
Flying
(This is a gadget you can create.)
1/1
 C 
Creature – Noggle Rogue
Mistbluff Trickster can’t be blocked except by Rogues.
1/1
 C 
Creature – Merfolk Warrior
{r}: Kukemssa Merfolk gets +1/-1 until end of turn.
0/3
 C 
Creature – Human Artificer
Scholar Maceo has flying as long as you control an artifact.
1/1
 C 
Creature – Bird Scout Monk
Flying (This creature can't be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2/1
 C 
Creature – Homunculus
Camouflage {3} (Spells and abilities targeting this cost {3} more to cast)
At the beginning of each other player’s upkeep that player buries the top card of his or her library.
0/1
 C 
Creature – Drake Spirit
Kicker {w/b} (You may pay an additional {w/b} as you cast this spell.)
Flying
If Ghastwing Drake was kicked, it enters the battlefield with a lifelink counter on it.
2/2
 C 
Creature – Metathran Flagbearer
Flash
When Metathran Standard Bearer enters the battlefield, you may change a target of target spell to a Flagbearer you control.
2/2
 C 
Creature – Human Wizard
When Circle Seer enters the battlefield, if you control another mage, draw a card. (Clerics, Druids, Shamans and Wizards are mages.)
1/2
 C 
Creature – Giant Wizard
Whenever Harbinger of Frost or another creature named Harbinger of Flame enters the battlefield under your control, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
4/4
 C 
Creature – Human Wizard
When Lich's Disciple enters the battlefield, draw a card. Then discard a card unless you control a Zombie.
2/1
 C 
Creature – Fish Spirit
Whenever Phantasmal Pike attacks, you may pay {1}{u}. If you do, draw a card, then discard a card.
As long as you've drawn two or more cards this turn, Phantasmal Pike gets +1/+0 and has flying.
2/2
 C 
Artifact Creature – Thopter
Flying
Whenever Surveilance Thopter and at least one other artifact creature attack, draw a card, then discard a card.
1/1
 C 
Creature – Homarid Coward
When Tide Scuttler becomes the target of a spell an opponent controls, return it to its owner's hand.
4/2
 C 
Artifact Creature – Phyrexian Minion
0/3
 C 
Artifact Creature – Drake Chimera
As you draft Drakewing Chimera, note flying as an blue modification you have.
Modded 1 (This enters the battlefield with a counter for up to one blue modification you have.)
2/2
 C 
Creature – Moonfolk Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
As long as you control a Spirit, Spiritsworn Soratami has hexproof.
2/1
 C 
Creature – Siren
Whenever Welcome Vocalist attacks, target creature with power 2 or greater can't block this turn.
1/2
 C 
Creature – Bird Wizard
Flying
Embalm {4}{u}{u} ({4}{u}{u}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie in addition to its other creature types and has no mana cost. Embalm only as a sorcery.)
When you embalm Tah-Crop Glyphcaster, search your library for a card named Tah-Crop Glyphcaster, reveal it, put it into your hand, then shuffle your library.
2/2
 C 
Creature – Beholder
When you cast Philosophical Spectator, choose one —
• Tap target creature. It doesn’t untap during its controller’s next untap step.
• Draw a card.
Commonly summoned as guards, these beholderkin would rather be left alone to ponder questions of importance than fight.
3/3
 C 
Creature – Homunculus
Skulk (This creature can't be blocked by creatures with greater power.)
{3}{b}, Discard a card, Sacrifice another creature: Transform Skulking Homunculus.
2/2
Menacing Eye
 
 C 
Colour indicator B Creature – Eye Horror
Menace (This creature can't be blocked except by two or more creatures.)
When this creature transforms into Menacing Eye, each opponent discards a card and sacrifices a creature.
3/6
 C 
Creature – Goblin Wizard
When Manipulative Kiren enters the battlefield, goad target creature. Until your next turn, that creature gets -3/-0 and can't be tapped to pay for costs.
1/3
 C 
Creature – Spirit Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
Polymorph {5}{u}{u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its polymorph cost and create a token copy of it.)
2/2
 C 
Creature – Merfolk Merchant
Offshore Trader can't be blocked.
When Offshore Trader enters the battlefield, look at the top three cards of your library. Exile any number of them. Put the rest back in any order.
1/1
 C 
Creature – Kithkin Advisor
When Librarian's Assistant enters the battlefield, archive 1. (Exile the top card of your library face-down. You may look at it and cast it if you reveal another archived card with the same mana value.)
1/1
 C 
Creature – Walrus
When Runetusk Walrus enters the battlefield, scry 1, then draw a card, then discard a card.
2/2
 C 
Creature – Walrus
When Venerable Walrus enters the battlefield, scry 2.
When Venerable Walrus dies, draw a card.
2/3
 C 
Creature – Tentacle
Whenever you cast an Octopus spell, you may cast Octopodal Appendage from your graveyard.
A deck can have up to eight cards named Octopodal Appendage.
1/2
 C 
Creature – Cat
When Library Lynx enters the battlefield, mill nine cards, then return two cards milled this way to the top of your library.
2/2
 C 
Creature – Fish
{t}: Draw a card, then discard a card. Activate this ability only if you cast a creature spell this turn.
Blitz {2}{u}
0/4
 C 
Creature – Homarid Rogue
When Kelp Stalker enters the battlefield, create a Kelp token. (It's a 0/1 blue Plant Wall creature token with defender named Kelp.)
Sacrifice a token: Kelp Stalker can't be blocked this turn.
2/1
 C 
Creature – Spawn
Younger Spawn can't be blocked by black and/or red creatures.
Islandcycling {1}{u}
2/2
 C 
Creature – Starfish
{t}: Mill a card.
0/3
 C 
Artifact Creature – Braniac
As long as you have four or more cards in hand, Cranial Crawler gets +2/+2.
2/2
 C 
Creature – Salamander Knight
{1}{u}: Target creature you control gets +1/-1 until end of turn.
1/5
 C 
Creature – Phyrexian Walrus
Glistening Seal enters the battlefield with an oil counter on it.
{1}, Remove an oil counter from Glistening Seal: Glistening Seal can't be blocked this turn.
2/1
 C 
Creature – Phyrexian Mime
Whenever you cast a spell, phase out Silent Servitor.
3/3
 C 
Creature – Alien Balloon
Flying
Drifting Zeppelon can't block creatures without flying.
Whenever Drifting Zeppelon attacks, another target creature you control gains flying until end of turn.
2/3
 C 
Creature – Human Detective Scientist
{t}, Collect evidence 3: Investigate.
2/1
 C 
Creature – Illusion
When Strange Visiform enters the battlefield, scry 1.
Xenomorph {5}{u} (You may cast this card face down as a 2/2 creature for {3}. If it dies face-down, exile it. You may cast it later from exile for its morph cost.)
3/3

noncreature
{1}{u}
 
 C 
Instant
Counter target spell unless its controller pays {x}, where X is five minus the spells converted mana cost.
 C 
Instant
Draw a card.
Signature {1}{u} (If you cast this spell paying its additional signature cost, exile it as it resolves.)
Whenever a spell is countered by a spell or ability you control, if Academy Contract is signed, you may cast Academy Contract without paying its mana cost.
 C 
Sorcery
Look at the top five cards of your library. You may reveal a Kraken, Leviathan, Octopus, Serpent or Island card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has flying.
Equip {u} ({u}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Sorcery
Look at he top card of target opponent's library. You may exchange that card with a card in its owner's graveyard.
 C 
Instant – Charm
Choose one —
• Return target Spirit permanent to its owner's hand.
• Untap target Zombie.
• Tap target creature without flying.
 C 
Instant
Wizardry — You may tap two untapped Wizards you control rather than pay Antimagic Spell's mana cost.
Counter target spell.
{u}
 
 C 
Instant
Kicker {u} (You may pay an additional {u} as you cast this spell.)
Draw a card. If Require was kicked, you may discard all the cards in your hand, then draw that many cards.
 C 
Sorcery
Scry X, where X is equal to your devotion to blue. Then draw two cards.
{u}
 
 C 
Instant
Resonance (When you cast this spell from your hand, you may cast a permanet card with the same mana cost from your graveyard. Pay its cost as well.)
Draw a card.
 C 
Enchantment – Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
When Awareness enters the battlefield, untap enchanted creature.
Enchanted creature has vigilance.
 C 
Sorcery
Draw two cards. You may cast a card named Clockworking from your hand without paying its mana cost.
 C 
Instant
Draw two cards, then discard a card.
Madness {r} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
 C 
Instant
Counter target red, green and/or colorless spell.
 C 
Sorcery
Kicker {1}{g} (You may pay an additional {1}{g} as you cast this spell.)
Scry 2. If Look Ahead was kicked, you may reveal the top card of your library. If it's a land card, put it onto the battlefield.
 C 
Instant
Target creature gets -2/-0 until end of turn.
Maneuver (Then, exile this spell to your maneuver pile, or cast a card from your maneuver pile without paying its mana cost.)
 C 
Instant
Draw a card. Then draw a number of cards equal to the number of cards named Fundamental Research and/or Volatile Experiment in your graveyard.
Each piece of equipment molten on a trial run buys them another piece of valuable data.
 C 
Instant
Metamagic time — Tap a creature an opponent controls. It doesn't untap during its controller's next untap step. (If this is your face up chosen metamagic time outside the game, this text is "invoke time" for you.)
Invoke time.
 C 
Sorcery
Scry 4. You may reveal an Equipment card scried this way and put it into your hand.
Draw two cards.
 C 
Sorcery
Return two target unadorned creatures you don't control to their owners' hands. (Creatures with counters on or permanents attached are adorned.)
 C 
Instant
Choose one or both —
• Return target tapped creature to its owner’s hand.
• Return target Vehicle to its owner’s hand.
 C 
Instant
Put target attacking or blocking creature on top of its owner’s library.
 C 
Sorcery
As an additional cost to cast Long-Term Research exile a card named Long-Term Research from your graveyard or pay {4}.
Draw three cards.
Cycling {u}
 C 
Instant
Counter target creature spell. Create a tapped 2/2 black Zombie creature token.
 C 
Sorcery
Return target nonland permanent to its owner's hand. If that permanent was tapped, put it on top of its owner's library instead and that player may mill a card.
 C 
Sorcery
Mill two cards. Then draw two cards plus an additional card for each card named Archive Directive milled this way.
 C 
Tribal Instant – Faerie
Mill two cards. You may put one of the milled cards into your hand. If you don't, create a 1/1 blue Faerie Wizard creature token with flying and "{2}, Exile this creature: Draw a card.".
 C 
Tribal Sorcery – Faerie
Create two 1/1 blue Faerie Wizard creature tokens flying and "{2}, Exile this creature: Draw a card."
 C 
Elemental Instant – Water
Each player returns a nonland permanent they control to its owner's hand. Each player that returned a Water permanent this way may draw a card.
 C 
Instant
Counter target spell with the same name as a card in a graveyard.
 C 
Artifact Enchantment – Shrine
When Altar of Currents enters the battlefield, you draw a card for each Shrine you control, then discard that many cards.
{3}{u}, {t}, Sacrifice Altar of Currents: Draw five cards, then discard five cards.
 C 
Sorcery
Target creature can't be blocked this turn. Venture into the dungeon.
 C 
Instant
Counter target creature spell unless its controller pays {1}. If they do, create a 1/1 blue Faerie Rogue creature token with flying.
 C 
Instant
Scry 2, then draw a card.
If you control eight or more lands, instead scry 1, then draw two cards.
 C 
Tribal Sorcery – Kithkin
Creatures you control gain skulk until end of turn.
For a moment there were two circular golden reflections of lights in the mist. But by the time the hag had walked over to investigate they was nothing left.
 C 
Tribal Instant – Shapeshifter
Changeling (This card is every creature type.)
Exile target Insect. Its owner may return it to the battlefield. If they don't, they draw two cards.
 C 
Squad
Whenever you cast a noncreature spell, replenish a creature to this squad.
3
Umara Patrol
 
 C 
Creature – Merfolk Ally
1/2
 C 
Tribal Sorcery – Advisor
Draw two cards.
You may put two cards from your hand on the bottom of your library. If you do, draw another card.
 C 
Artifact – Hedron
Umara Hedron enters the battlefield tapped.
{t}: Add {u}.
{u}, {t}, Sacrifice Umara Hedron: Scry 1. Draw a card.
 C 
Tribal Sorcery – Turtle
Target creature gets -5/+5 until end of turn.
 C 
Tribal Sorcery – Archer
Draw two cards. Discard a card unless you control a creature with first strike or reach.
 C 
Tribal Sorcery – Avatar
Scry 3, then draw three cards.
 C 
Tribal Instant – Assassin
Target creature can't be blocked this turn. Scry 1.
 C 
Instant
Investigate.
Replicate {u}
 C 
Instant
Counter target spell. Its controller taps two untapped permanents they control.
 C 
Instant
Counter target noncreature spell.
You may put a shield counter on a creature you control.
 C 
Instant
Draw a card.
Each player may discard a card. Each player that does, draws a card.
Mill a card.
{1}{u}
 
 C 
Instant
Phase out target creature.
Draw a card.
Dove
{1}{w}
 
 C 
Instant
Create a 1/1 white Bird creature token.
 C 
Sorcery
As an additional cost to cast this spell, sacrifice an artifact.
Return up to three target artifact cards from your graveyard to your hand.
 C 
Tribal Instant – Starfish
Cast this spell only during the declare blockers step.
For each creature attacking you or a planeswalker you control, create a 0/1 blue Starfish creature token that's blocking that creature.
Draw a card.
 C 
Tribal Instant – Braniac
Scry 2. Draw two cards. Put two cards from your hand on the bottom of your library.
 C 
Tribal Instant – Noggle
Counter target artifact or enchantment spell.
{u}, Discard Not for You or exile it from your graveyard: Draw a card, then discard a card.
 C 
Enchantment – Aura
Enchant artifact
When Rust Away enters the battlefield, tap enchanted artifact.
Enchanted artifact doesn't untap during its controller's untap step.
{r/g}: Destroy enchanted artifact.
 C 
Enchantment – Aura
Enchant creature
When On Trial enters the battlefield, tap enchanted creature and put a stun counter on it.
{w/b}, Sacrifice two Clues: Exile enchanted creature.
 C 
Sorcery
Create two 1/1 blue Citizen creature tokens. They have "When this creature dies, investigate."
 C 
Battle – Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When Monastery Siege enters the battlefield, draw two cards, then discard a card.
4
Ojutai's Triumph
 
 C 
Colour indicator WU Sorcery
Mill three cards. Return up to two instant and/or sorcery cards with total mana value 4 or less from your graveyard to your hand.
 C 
Tribal Artifact – Robot Vehicle
Vigilance
As long as you have cast a spell this turn, Autonomous Mech is a creature. It's still an artifact.
3/6
{u}
 
 C 
Tribal Instant – Robot
Untap up to two target artifacts. Scry 1.
 C 
Tribal Sorcery – Coward
Return target battle to its owner's hand.
Draw a card.
 C 
Tribal Sorcery – Oyster
Tap target creature. Put two stun counters on it.
 C 
Tribal Artifact – Oyster Treasure
Precious Pearl enters the battlefield tapped.
When Precious Pearl enters the battlefield or leaves the battlefield, tap target creature.
{t}, Sacrifice Precious Pearl: Add {c}.
 C 
Tribal Sorcery – Alien
Each player mills a card. You draw a card for each land card milled this way.
 C 
Tribal Sorcery – Balloon
Choose up to two target creatures. Put a +1/+1 counter on each of them that has flying. Put a flying counter on the others.
 C 
Tribal Instant – Beeble
Return up to one target creature an opponent controls and up to one target noncreature, nonland permanent an opponent controls to their owners' hands.
 C 
Tribal Instant – Bird
Scry 3, then surveil 3.
 C 
Tribal Instant – Bird
Draw a card.
{3}{u}, Exile Little Tweet from your graveyard: Create a 1/1 blue Bird creature token with flying.
 C 
Tribal Instant – Camarid
Up to two target creatures each get -2/-0 until end of turn.
Scry 1.
 C 
Tribal Instant – Crab
Target creature gets +1/+3 until end of turn.
Draw a card.
 C 
Tribal Enchantment – Crab Aura
Enchant creature
Enchanted creature has skulk.
{u}, Discard a card: Untap enchanted creature.
{1}{u}
 
 C 
Tribal Instant – Child
Target creature gets -4/-0 until end of turn. Put a stun counter on it.
Draw a card.
 C 
Tribal Instant – Clown
Target creature gets -1/-0 until end of turn. Another target creature gets -2/-0 until end of turn. Another target creature gets -3/-0 until end of turn.
 C 
Tribal Instant – Clown
As an additional cost to cast this spell, discard a card.
Tap target creature. Put four stun counters on it.
 C 
Tribal Sorcery – Cephalid
Each player mills five cards.
Draw a card.
 C 
Tribal Enchantment – Drake
Whenever Screeches from the Clouds or another Drake enters the battlefield under your control, draw a card, then discard a card.
{1}{u}, Sacrifice Screeches from the Clouds: Draw a card.
 C 
Tribal Sorcery – Drake
Return target creature to its owner's hand.
Draw a card, then discard a card.
 C 
Tribal Instant – Custodes
Roll a d4. Scry X, where X is the result.
Draw a card.
 C 
Tribal Instant – Drake
Up to two target creatures each get +1/+1 and gain flying until end of turn.
 C 
Tribal Instant – Elemental
Target creature gains flying until end of turn. It can't block creatures without flying this turn.
 C 
Tribal Instant – Elemental
Choose one —
• Target creature's base power becomes equal to its base toughness.
• Target creature's base toughness becomes equal to its base power.
 C 
Tribal Enchantment – Soldier
Whenever you attack a battle, planeswalker or player with exactly two creatures, the defending player can't block both of them.
 C 
Tribal Instant – Employee
Artifacts you control gain hexproof and indestructible until end of turn. Untap them.
 C 
Tribal Enchantment – Eye
When Keep Watch enters the battlefield, surveil 2.
{1}{u}, Sacrifice Keep Watch: Untap all creatures you control. Activate this ability only during combat on an opponent's turn.
 C 
Tribal Sorcery – Faerie
Return target creature to its owner's hand. That player puts a card from their hand on the top or bottom of their library.
 C 
Tribal Sorcery – Fish
Goad up to two target creatures. They get -1/-0 until your next turn.
 C 
Tribal Enchantment – Gith Aura
Enchant creature
When Psionic Crippling enters the battlefield, draw a card.
Enchanted creature gets -2/-0.
 C 
Tribal Instant – Brushwagg
Target creature gets -2/-0 until end of turn.
Target creature gets +0/+2 until end of turn.
 C 
Tribal Instant – Gremlin
Tap target artifact or creature, then but a stun counter on it. If it is an artifact, put two additional stun counters on it.
Draw a card.
 C 
Tribal Instant – Hag
Up to two target creatures each get +1/+0 until end of turn.
Up to two target creatures can’t be blocked this turn.
 C 
Tribal Sorcery – Halfling
Up to two target creatures you control can't be blocked this turn. Return those creatures to their owners' hands at the beginning of the next end step.
 C 
Tribal Instant – Homunculus
You may put a card with a book counter on it you own from exile into your hand. If you don't, draw a card.
Mill four cards. You may exile one of those cards. If you do, put a book counter on it.
 C 
Tribal Instant – Metathran
Target creature gains flying until end of turn. If it isn't blue, draw a card.
 C 
Tribal Sorcery – Human
If you have no cards in hand, draw two cards.
 C 
Tribal Sorcery – Illusion
Draw two cards, then discard a card unless you control a creature with base power and/or base toughness equal to 0.
 C 
Tribal Sorcery – Imp
Draw two cards, then discard a card unless a player has already discarded a card this turn.
 C 
Tribal Sorcery – Inkling
Investigate.
Draw a card.
 C 
Tribal Sorcery – Scout
Scry 1.
Surveil 1.
You may have a creature you control explore.
Investigate.
 C 
Tribal Instant – Metathran
Draw two cards, then discard a card unless you control an enchanted creature.
 C 
Tribal Instant – Metathran
Counter target spell that targets a permanent you control. If that permanent is a creature, it connives.
 C 
Tribal Sorcery – Monger
Choose target creature. Its controller mills three cards, then puts that creature into their library third from the top.
 C 
Tribal Instant – Moonfolk
Counter target spell. Its controller returns a nonland permanent they control to its owner's hand.
 C 
Tribal Instant – Mutant
Put a +1/+1 counter on target creature you control. You may switch its power and toughness.
 C 
Tribal Instant – Ninja
Scry 2, then draw a card. Discard a card unless a creature you control has dealt combat damage this turn.
{1}{u}{u}, Exile Hack the Moon-Circuit from your graveyard: Draw a card.
 C 
Tribal Instant – Octopus
Put a hexproof counter on target creature. It can't be blocked this turn.
 C 
Tribal Instant – Orb
Tap target permanent. Put a stun counter on it.
Untap target permanent. Put a +1/+1 counter on it.
 C 
Tribal Enchantment – Otter
When Playful Swim enters the battlefield or you cast a noncreature spell, scry 1, then draw a card, then discard a card. Triggers only once each turn.
 C 
Tribal Instant – Performer
Target creature gains flying until end of turn.
Up to one target creature with a counter or sticker on it gains flying until end of turn.
{1}{u}
 
 C 
Tribal Instant – Pilot
Return target artifact or creature to its owner's hand. If you controlled that permanent, draw a card.
 C 
Tribal Sorcery – Robot
Draw a card, then discard a card.
You may put an artifact card with mana value less than or equal to the number of cards named Build the Circuit in your graveyard plus 1 from your hand onto the battlefield. If you don't, investigate.
 C 
Tribal Instant – Inquisitor
Scry 1.
Surveil 1.
Investigate.
 C 
Tribal Sorcery – Servo
Draw a card if you control an artifact.
Draw a card if you control a creature.
Draw a card, then discard a card.
 C 
Tribal Instant – Sheep
Choose one or both —
• Counter target creature spell unless its controller pays {4}.
• Target creature gets -4/-0 until end of turn.
 C 
Tribal Instant – Siren
Counter target spell. Its controller puts a stun counter on two lands they control.
 C 
Tribal Instant – Spawn
Choose one —
• Return target creature to its owner's hand. Scry 1.
• Counter target creature spell.
 C 
Tribal Instant – Splinter
Target creature an opponent controls gets -2/-0 until end of turn. If it is tapped, put a stun counter on it. Otherwise, tap it.
Scry 2.
 C 
Tribal Instant – Sponge
Attacking creatures get -3/-0 until end of turn.
Scry X, where X is the number of creatures attacking you and permanents you defend. (You defend planeswalkers you control.)
 C 
Tribal Sorcery – Squid
Each opponent exiles the top two cards of their library. Draw two cards.
 C 
Tribal Sorcery – Squid
Until end of turn, target creature becomes blue and can't be blocked.
Draw a card.
 C 
Tribal Instant – Surrakar
Return target tapped creature to its owner's hand.
Draw a card, then discard a card.
 C 
Tribal Sorcery – Tentacle
Put a stun counter on each of up to two target tapped creatures.
Draw a card.
 C 
Tribal Instant – Tentacle
Put a +1/+1 counter on target creature you control. Tap target creature an opponent controls if its toughness is less that or equal to the power of the first creature.
 C 
Tribal Sorcery – Thopter
If you control a creature with flying, surveil 2.
Draw two cards.
 C 
Tribal Sorcery – Turtle
X cant be 0.
Put target creature into its owner’s library Xth from the top unless that player puts it onto the bottom of their library.
 C 
Tribal Instant – Vedalken
This spell costs {2} less to cast if it targets a creature you control.
Return target creature to its owner’s hand. Surveil 2.
 C 
Tribal Artifact – Walrus
When Runed Tusk enters the battlefield, tap up to one target creature you don't control and put a stun counter on it.
{3}{u}, {t}, Sacrifice Runed Tusk: Scry 2, then draw a card.
 C 
Tribal Enchantment – Walrus Aura
Enchant creature
Enchanted creature has absorb 2 and ward {2}.
 C 
Tribal Instant – Whale
This spell costs {2} less to cast if it targets a creature you control.
Phase out target creature until end of turn.
If it's your turn, draw a card, then discard a card.
 C 
Tribal Sorcery – Snail
Tap up to three target creatures. Distribute two stun counters among them.
 C 
Tribal Sorcery – Dalek
Replicate—Tap an untapped Dalek you control.
Target creature you control gets +2/+0 and gains flying.
 C 
Tribal Sorcery – Alien
Exile target artifact or creature until the end of its owner's next turn.
Draw a card.
 C 
Tribal Instant – Turtle
Switch target creature’s power and toughness until end of turn if its base toughness is greater than its base power. It gains hexproof until end of turn.
Scry 1.
 C 
Artifact – Clue
{2}, Collect evidence 2, Sacrifice Case File: Draw two cards.
 C 
Sorcery
If you control no Thopter, create a 1/1 colorless Thopter creature token with flying.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
 C 
Sorcery
Proliferate.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
 C 
Sorcery
Phase out target creature an opponent controls until your next turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
 C 
Sorcery
Surveil 2.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
 C 
Sorcery
Investigate.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

UNCOMMON

creature
 U 
Enchantment Creature – Octopus
Thassa's Favored enters the battlefield with five +1/+1 counters on it, if your devotion to blue was eight or greater as you cast it.
She feeds it only the most choice coastal cities.
3/3
 U 
Creature – Shapeshifter Peasant
{u}, {t}: Look at the top card of your library. If it's a Noble creature card, you may exile Ambitious Water Carrier and put that card onto the battlefield. Otherwise, draw a card, then discard a card.
"Yes, my lord. I live to serve, my lord.", Kuasi stammered, all the while dreaming of the day they'd be the lord.
1/2
 U 
Creature – Beeble Illusion
{2}{u}: Exile Blinking Beebles. Return it to the battlefield tapped and attacking. Activate this ability only if Blinking Beebles is blocked.
3/3
 U 
Creature – Merfolk Warrior
When you control three or more Merfolk, if Merfolk of the Pearl Trident is equipped, transform Merfolk of the Pearl Trident
1/1
Lord of Atlantis
 
 U 
Colour indicator U Creature – Merfolk Noble
Other Merfolk creatures you control get +1/+1.
{1}{u}: Target permanent you control gains hexproof until end of turn.
2/2
 U 
Creature – Camarid
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
When Cryptic Camarid dies, reveal a card exiled with Cryptic Camarid. If that card is a Homarid card, put it onto the battlefield.
1/2
 U 
Creature – Cephalid Citizen
If you would scry, surveil instead.
You don't share secrets with a cephalid, you pass them free information.
2/1
 U 
Creature – Djinn
Conjured Djinn costs {x} less to cast, where X is your Wizard tech level. (Your Wizard tech level is the total number of colored mana symbols among mana costs of Wizards you control.)
Flying, hexproof
Illus. Christos Karapanos
4/5
 U 
Creature – Illusion
Sacrifice Swapplefudd: Gain control of target token.
1/2
 U 
Creature – Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
1/2
 U 
Creature – Zombie Pirate
{b}: Zombie Pirate gains indestructible until end of turn.
1/1
 U 
Creature – Merfolk Wizard
Flash
Envoy — When Envoy of the Heralds enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.
1/3
 U 
Creature – Human Rogue
When Ingenious Trapfinder enters the battlefield, look at each opponent's hand.
{u}: Name a Trap card. The named card can't be cast this turn.
1/2
 U 
Creature – Homunculus
Morph {0} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
As an additional cost to cast face-down creature spells, you may pay {1}. If you do, that creature enters the battlefield with an additional +1/+1 counter on it.
1/1
 U 
Creature – Human Rogue
Whenever Blurred Spy attacks, discard a card. If you do, it can't be blocked this turn.
Whenever Blurred Spy deals combat damage to a player, draw a card.
1/1
 U 
Creature – Serpent
When Tide Serpent enters the battlefield, you may have target player gain control of a land you control.
Tide Serpent can't attack unless the defending player controls an Island.
Harbors of the past are ocean today thanks to the scaled enforcers of the sea.
6/6
 U 
Creature – Drake Illusion
Flying (This creature can't be blocked except by creatures with flying or reach.)
{2}{u}: Draw a card, then discard a card.
Watching the clouds, what do you see? Life-spending rain? Devastating storms? Or figments of monsters that are not rally there?
2/2
 U 
Creature – Zombie
As an additional cost to cast Recreated Skaab, exile two creature cards from your graveyard.
As Recreated Skaab enters the battlefield, choose a creature card exiled to cast Recreated Skaab. Recreated Skaab enters the battlefield as a copy of that card.
0/0
 U 
Creature – Spirit Zombie
When Haunted Skaab enters the battlefield, tap it and target creature an opponent controls. Each of those creatures doesn't untap during its controller's next untap step.
2/4
 U 
Creature – Homunculus
As an additional cost to cast Thaumaturgic Homunculus, exile an instant or sorcery card from your graveyard.
{3}{u}, {t}: Draw a card.
2/4
{u}
 
 U 
Creature – Homunculus
Each player plays with the top card of his or her library revealed.
1/1
 U 
Creature – Rat Rogue
Flash (You may cast this spell any time you could cast an instant.)
When Cunning Rodent enters the battlefield, target creature's base power becomes 0 until end of turn.
1/1
 U 
Creature – Human Merchant
{1}{g}, {t}: Create a Food token.
1/2
 U 
Enchantment Creature – Human Advisor
Inspire (--reminder text missing--)
{u}: Return Elusive Teacher to its owner's hand.
2/4
 U 
Sorcery – Past
You may put an instant or sorcery card from your graveyard on top of your library.
Draw two cards.
(Then exile this card. You may cast the creature later from exile.)
Accomplished Arcanist
{5}{u}
 
 U 
Creature – Human Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
Instant and sorcery spells you cast cost {2} less to cast.
3/4
 U 
Creature – Human Merchant
(<N> is the gold symbol. It can be paid with gold counters or the treasure value of permanents you control.)
Revenue – At the beginning of your upkeep, if you have four or more cards in hand, gain a gold counter.
<4>: Draw a card.
1/1
 U 
Creature – Elemental Fish
When Thunder Eel attacks, you may pay {r}. When you do, target creature can't block this turn.
2/1
 U 
Creature – Fish
{w}{w}, Sacrifice Ceremonial Carp: Create a 4/4 white Angel creature token with flying.
{b}{b}, Sacrifice a creature: Return Ceremonial Carp from your graveyard to your hand.
2/4
 U 
Creature – Fish
When Mythical Carp enters the battlefield, exile the top four cards of your library.
{u}, Sacrifice Mythical Carp: Put a card exiled with Mythical Carp into your hand. Dragon spells you cast this turn cost {1} less to cast.
1/3
 U 
Creature – Harpy Warlock
Flying
Cloud Witch can't block creatures without flying.
{1}{u}: Tap target creature with flying.
3/1
 U 
Creature – Jellyfish Beast
{1}{u}, Return a creature you control to its owner's hand: Jellybeast gets +3/+3 until end of turn. Activate this ability only once each turn.
3/4
 U 
Creature – Hippogriff
Flash
Flying
When Mist Gryff enters the battlefield, creatures you control gain hexproof until end of turn.
Untold horrors have lurched out of the nightly mists in previous, but for this once Franu and Nando where the once that where finding a place to hide.
2/2
 U 
Creature – Kirin
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Portent Kirin enters the battlefield, scry 1, then reveal the top card of your library and note its name.
Whenever you cast a spell with a name noted for Portent Kirin, draw a card.
1/3
 U 
Creature – Kraken
Kraken of the Shallows can't be blocked as long as your devotion to blue is greater than the number of cards in the hand of the defending player.
"I didn't imagine you could be caught unaware by a thing that size."
- Kolodia of Nebes
6/6
 U 
Enchantment Creature – Licid
Liquid Licid and enchanted creature have hexproof.
{1}{u}{u}: Attach Liquid Licid to target creature. Liquid Licid becomes a noncreature Aura with enchant creature for as long as it remains attached to that creature.
2/2
 U 
Creature – Metathran Monger
When Mysterymonger enters the battlefield, each player manifests the top card of their library.
3/3
 U 
Creature – Squid
When Confounding Squid becomes blocked, you may return a creature the defending player controls to its owner's hand
2/4
 U 
Creature – Thalakos Wizard Scout
When Volatile Dreamseer leaves the battlefield, scry 2.
Discard a card: Exile Volatile Dreamseer until your next turn.
2/2
 U 
Creature – Starfish
{3}{u}: When Bifurcating Starfish dies this turn, create two 1/3 blue Starfish creature tokens.
2/6
 U 
Creature – Nightmare Serpent
When Forgotten Coils enters the battlefield, exile all cards from your hand and the top card of your library. You may play each card exiled this way for as long as it remains exiled.
5/5
 U 
Creature – Nautilus
Patterned Nautilus has hexproof as long as it's the target of a spell you control.
2/2
 U 
Creature – Cephalid Ninja
Ninjutsu {u}
Whenever Dusktide Sneak deals combat damage to a player, draw two cards, then discard two cards.
Tell a secret to the eventide to have it sold to you in the morning.
2/2
 U 
Creature – Nautilus
Whenever a creature an opponent controls blocks Mesmerizing Nautilus, that player exiles the top ten cards of their library.
2/2
 U 
Creature – Orb
Flying
At the beginning of your upkeep, you may pay {1}. If you do, create a token that is a copy of Cosmic Gyre and has haste. Otherwise sacrifice all Orbs you control.
1/1
 U 
Creature – Octopus
Constellation — Whenever an enchantment enters the battlefield under your control, Thassa's Favored's base power and toughness become 8/8 until end of turn.
3/3
 U 
Sorcery – Adventure
Tap up to two target creatures. They doesn't untap during its controller's next untap step.
(Then exile this card. You may cast the creature later from exile.)
Strangling Octopus
{2}{u}{u}
 
 U 
Creature – Octopus
When Strangling Octopus enters the battlefield, target tapped creature an opponent controls doesn't untap during its controller's untap step for as long as Strangling Octopus remains on the battelfield.
3/3
 U 
Creature – Ooze
Creatures without flying attacking you get -1/-0.
The moment the expedition entered the river they felt the weakness creep into their muscles.
2/3
 U 
Creature – Oyster
When Jailer's Oyster enters the battlefield, tap target creature an opponent controls. For as long as Jailer's Oyster remains on the battlefield, that other creature doesn't untap during it's controller's untap step and has "When Jailer's Oyster becomes the target of a spell, exile this creature and create a Treasure token."
1/3
 U 
Creature – Reflection
As Mirror Self enters the battlefield, you may choose a creature on the battlefield. If you do, Mirror Self's power becomes equal to that creature's toughness and vice versa.
0/0
 U 
Artifact Creature – Prism Golem
Whenever you cast a multicolored spell, tap up to one target creature.
{w}{u}{b}{r}{g}: Scry 3.
4/4
 U 
Creature – Human Rogue
Battlebond (You may pair this creature with another unpaired creature as both attack. They remain paired this combat.)
Espionage Veteran and each creature paired with it has "When this creature deals combat damage to a player, draw a card, then discard a card."
2/1
 U 
Enchantment Creature – Elemental
Patronage {1}{g} (You may pay the additional patronage cost. If you do this enters the battlefield paired with a 1/1 Spawn token.)
Flying
As long as Ancestral of Awareness is paired with a creature both creatures have "Whenever this creature deals combat damage to a player, draw a card."
2/4
 U 
Creature – Tentacle
As long as you control a Kraken, Octopus or Squid, you may cast Writhing Tentacle as though it had flash.
Defender (This creature can't attack.)
When Writhing Tentacle enters the battlefield, draw a card.
0/4
 U 
Creature – Human Serf
Whenever you discard a card, scry 1.
Cleaning up behind the master's many nightly meetings Ayno knew quite a lot more about the estate's dark secrets than he let on.
1/1
 U 
Creature – Tentacle
Defender (This creature can't attack.)
When Grasping Tentacle enters the battlefield, tap target creature an opponent controls. It doesn't untap for as long as you control Grasping Tentacle.
0/4
 U 
Creature – Surrakar Spellshaper
{b}, {t}, Discard a card: Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose one of them. That player discards that card.
If they don't find anything of value in the brine, surrakar just dive into the morass instead.
3/2
 U 
Creature – Thalakos Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Mistscaper attacks and isn't blocked, you may exile Mistscaper until target creature leave the battlefield. If you do, that creature gains flying.
1/1
 U 
Creature – Thalakos Soldier
Whenever you cast a noncreature spell, Dreammist Veteran gains flying until end of turn.
Discard a card: Dreammist Veteran gains hexproof until end of turn.
3/2
 U 
Creature – Squid
Black creatures you control have menace.
{b}: Target creature becomes black until end of turn.
2/4
 U 
Creature – Human Survivor
Stranded Survivor gets +2/+0 as long as you control a Vehicle.
0/1
 U 
Creature – Homarid
If you would place a tide counter onto a permanent you control, you may instead place two of those counters or no counter.
{2}{u}: Bury the top card of your library. You may return a card named Homarid or Tidal Influence from your graveyard to the battlefield.
They used to come with the flood and retreat as the sea waters recede. It seems both brine and homarid are here to stay.
1/2
 U 
Legendary Creature – Demigod
Etha, Vestige of Kefnet's power is equal to the number of cards in your hand.
Whenever you play a land, you may pay {1}. If you do, draw a card.
*/3
 U 
Creature – Vedalken Wizard
When Chronomantic Disciple enters the battlefield, you may exchange your active metamagic time card with a card from your hand or graveyard that has metamagic time.
When Chronomantic Disciple dies, you may invoke time.
2/2
 U 
Creature – Crab
{2}{u}, Exile two cards from your graveyard: Draw a card.
1/5
 U 
Creature – Crab
When Sea-Floor Scrounger enters the battlefield, target players mills 2.
When Sea-Floor Scrounger dies, you may return an artifact card from your graveyard to your hand.
1/4
 U 
Creature – Thalakos Shaman
Blue Aura spells you control cost {1} less to cast.
Whenever an Aura enters the battlefield attached to a creature you control, draw a card.
2/2
 U 
Creature – Merfolk Warrior
When Wave Hunter enters the battlefield, draw a card, then discard a card. If you discard an Island this way, you may repeat this process.
2/1
 U 
Creature – Human Cleric
Whenever you cast an enchantment spell, draw a card, then discard a card.
When a blue Shrine enters the battlefield under your control, transform Shrine Maiden of Winds.
2/4
Faceless Visionary
 
 U 
Colour indicator U Creature – Zubera Spirit
Whenever you cast an enchantment spell, draw two cards, then discard two cards.
At the beginning of each end step, if you have drawn three or more cards this turn, exile the top sixteen cards of target library.
3/5
 U 
Creature – Cephalid Wizard
Whenever Jevoshan, the Trickster becomes the target of a spell or ability, put the top three cards of your library into your graveyard.
{2}{u}, {t}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
 U 
Creature – Merfolk Wizard
When Attended Wardcaster enters the battlefield, create a 2/2 black Rogue creature token with menace.
Attended Wardcaster has hexproof and can't be blocked as long as you control a Rogue.
"He's far from a gentleman, but he tends to hold open doors for me."
1/1
 U 
Creature – Vedalken Wizard
◎▻◉▻◎▻◎
◉▻◎▻◎▻◎
Sorcerous – {1}{u}, 2◅: Draw a card, then discard a card.
Sorcerous – {1}{u}, 3◅: Draw a card.
1/4
 U 
Enchantment Creature – Illusion Avatar
Flying
As long as you have five or more cards in hand, Awakened Arch-Image is indestructible.
3/3
{1}{u}
 
 U 
Creature – Weird
Flash
When Chronox enters the battlefield, if it was cast from hand, return it to its owner's hand.
You may cast sorcery spells as though they had flash.
4/4
 U 
Creature – Homunculus
If you would scry, you may mill that many cards instead.
2/3
 U 
Creature – Human Cleric Wizard
{u}, {t}: Look at the third card from the top of your library.
{u}, {t}: Choose a card name. Reveal the top card of your library. If it has the chosen card name, draw a card.
2/2
 U 
Creature – Human Wizard
When Lamenting Scribe enters the battlefield, target player buries the top three cards of his or her library.
{u}, Sacrifice Lamenting Scribe: Return target instant card from your graveyard to your hand.
2/2
 U 
Creature – Otter
When Trinket Thief enters the battlefield, gain control of up to one target artifact with converted mana cost 1 or less.
2/1
 U 
Creature – Phyrexian Golem
At the beginning of your upkeep, put a -1/-1 counter on Dissolving Colossus.
Dissolving Colossus's power and toughness are unaffected by -1/-1 counters during your opponents' turns.
5/4
 U 
Creature – Cephalid Citizen
If you would draw a card, you may reveal the top two cards of your library instead. If you do, put each land card revealed this way into your hand. Put the rest on the bottom of your library in any order.
2/3
 U 
Creature – Elemental
2/7
Avalanche Fiend
{4}{u}{u}
 
 U 
Creature – Elemental
7/2
 U 
Creature – Elemental
2/7
Avalanche Fiend
{4}{u}{u}
 
 U 
Creature – Elemental
7/2
 U 
Creature – Human Wizard
Whenever you cast an Elemental spell, scry 1.
Elementals you control have ward {2}.
2/3
 U 
Creature – Kithkin Alchemist
Flying
When Barrenton Alchemist enters the battlefield, draw a card and create two Vial tokens. (They’re artifacts with “{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.”)
2/2
 U 
Creature – Faerie Pirate
Flying
When Key-Ring Faerie dies, create a Treasure token.
1/1
 U 
Creature – Merfolk Giant Wizard
Floodline Watcher costs {2} less to cast for each card you have drawn this turn.
5/5
 U 
Creature – Avatar
Oblivion's Vestige gets -X/-X, where X is the number of cards in your library.
13/13
 U 
Creature – Insect Horror
Flying
When Buzzing Butterfly is put into your graveyard from anywhere, each opponent exiles the top card of their library.
1/1
 U 
Creature – Elemental Fractal
Flying
As Soaring Side-Effect enters the battlefield, distribute four +1/+1 counters evenly among creatures you control.
0/0
 U 
Creature – Djinn Wizard
Whenever you discard a Djinn and/or Wizard card, draw a card. This ability triggers only once each turn.
Channel{u}, Discard Scroll Savant: Draw a card.
2/5
 U 
Creature – Demon Advisor
Ward {3}
At the beginning of your upkeep, sacrifice Covenant Keeper unless you exile the top three cards of your library and three cards from your graveyard.
6/6
 U 
Creature – Homarid Ranger
When Shorescuttle Ranger enters the battlefield, create a 0/3 blue Trilobite creature token.
{3}{u}: Untap a Homarid and a Trilobite you control.
2/3
 U 
Creature – Reflection
Whenever a creature enters the battlefield under your control, if it has the same name as another permanent you control, Evermirror Entity becomes a copy of that creature.
1/1
 U 
Creature – Merfolk Wizard Ally
Alliance — Whenever another creature enters the battlefield under your control, tap up target creature. If it was already tapped, it doesn't untap during its controller's next untap step.
3/5
 U 
Creature – Cat Wizard
When Felidomancer enters the battlefield, create a 3/1 white Cat Beast creature token.
When Felidomancer dies, create a 3/1 black Cat Spirit creature token.
1/3
 U 
Creature – Ooze
As an additional cost to cast this spell, discard X cards.
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
When Sapient Sludge enters the battlefield, draw X cards.
1/1
 U 
Creature – Human Advisor
Whenever another creature you control connives, Scheming Assistant connives. This ability triggers only once each turn.
{t}: Draw a card. Activate this ability only if Scheming Assistant's power is 4 or greater.
0/4
 U 
Creature – Illusion Dragon
Flying
Whenever Mist Hatchling enters the battelfield or phases in, scry 1.
Whenever an opponent casts a spell, you may phase out Mist Hatchling.
3/3
 U 
Creature – Horror Reflection
Flying (This creature can't be blocked except by creatures with flying or reach.)
As long as the number of cards in your library is less than the number of cards in your hand, Blank Manifestation's base power and toughness are each equal to four times the difference.
3/3
 U 
Artifact Creature – Head Rigger
Whenever you cast an artifact spell, surveil 1.
0/4
 U 
Artifact Creature – Dreadnought
As an additional cost to cast Fused Colossus, pay {3} or exile an artifact card from your graveyard.
As an additional cost to cast Fused Colossus, pay {3} or exile a creature card from your graveyard.
8/8
 U 
Creature – Homarid Scientist
Whenever you cast a noncreature spell, draw a card, then discard a card.
Whenever you cast a noncreature spell, untap target artifact or creature.
1/3
 U 
Creature – Aetherborn Otter
Whenever you cast a noncreature spell, you may return Aetherstream Otter to its owner's hand. When you do, draw a card.
2/1
 U 
Creature – Alicorn
Flying, vigilance
{w}: Another target creature with power 2 or less gains flying and vigilance until end of turn. Activate as a sorcery.
2/3
 U 
Snow Creature – Trilobite
{1}{s}: Untap Cryotryte.
1/4
 U 
Creature – Surrakar Scout
{2}{u}, Sacrifice an artifact: Draw a card. Scry 1.
{2}{b}, Sacrifice a creature: Create two Treasure tokens.
The longer their prey has lived and the larger it has grown, the more valuable trinkets it will have collected in its benthic home.
2/4
 U 
Creature – Clamfolk Bard
All creatures able to block Clamville Fiddler do so.
2/4
 U 
Creature – Clamfolk Wizard
{3}{u}: Investigate.
{2}, Sacrifice a Clue: Anticipate. (Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.)
2/1
 U 
Artifact Creature – Alicorn
Flying
When Modified Alicorn enters the battlefield, return target Equipment with total mana value and equip value 4 or less from your graveyard to the battlefield transplanted onto Modified Alicorn. (If the transplanted card becomes unattached, bury it.)
2/2
 U 
Creature – Djinn Monger
{2}: Target player draws a card. Any player may activate this ability.
3/3
 U 
Creature – Spirit
Whenever you cast an arcane spell, put a ki counter on Scroll Kami. (Enchantments, instants, sorceries and Spirits are arcane.)
{2}, Remove two ki counters from Scroll Kami: Scry 1, then draw a card.
2/2
 U 
Creature – Phyrexian Spawn
Ward {pu}{pu}{pu} (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays {pu}{pu}{pu}.)
Chrome Host Spawn can't be block by creatures whose power and toughness aren't equal.
6/6
 U 
Artifact Creature – Phyrexian Head
As an additional cost to cast Jar Capiton exile a creature card from an opponent's graveyard.
When Jar Capiton deals combat damage to an opponent, draw a card.
2/2
 U 
Creature – Reflection
When Walking Counterpart enters the battlefield, choose up to one other target creature you control. Walking Counterpart's power becomes equal to that creature's toughness and Walking Counterpart's toughness becomes equal to that creature's power.
2/2
 U 
Creature – Squid
Ward {2} (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When Darkshroud Diver dies, create two 1/1 black Inkling creature tokens. They have flying and "Ward—Pay 2 life."
2/1
 U 
Artifact Creature – Robot Mite
When Cybermite enters the battlefield, you may turn target nonartifact permanent you control face down. If you do, it’s a 2/2 Cyberman artifact creature.
{2}, Sacrifice two artifacts: Turn target creature face down. It’s a 2/2 Cyberman artifact creature.
0/1
 U 
Creature – Vedalken Advisor
When Archive Delver enters the battlefield, investigate.
{2}, Sacrifice a token: Archive Delver explores.
{2}, Remove two counters from Archive Delver: Surveil 3, then draw a card.
3/2
 U 
Artifact Creature – Phyrexian Doctor
{1}{u}, Discard a card: Exile target creature until end of turn. It enters the battlefield with an additional-1/-1 counter on it.
{1}{u}, Sacrifice a creature: Draw a card.
3/1
 U 
Creature – Kithkin Doctor
When Mistmeadow Anaesthetist enters the battlefield, tap target creature. Put a stun counter on it.
{u}, {t}: Put a stun counter on target tapped creature.
1/3
 U 
Creature – Human Scientist
{u}{u}, {t}, Discard a card: Counter target spell you control. Draw three cards.
1/1

noncreature
 U 
Instant
Put a +1/+1 counter on each of up to two target creatures, then untap them.
Flashback {2}{w}
Haunting Breeze
{2}{u}
 
 U 
Instant
Tap up to two target creatures.
Flashback {2}{w}
 U 
Instant
Choose target creature. Reveal the top four cards of your library. If you reveal one or more creature card's with converted mana cost equal to two plus that creature's converted mana cost, exile the targeted creature card and put that card onto the battlefield. Otherwise, put one of the revealed cards into your hand. Either way, put the remaining cards on the bottom of your library.
 U 
Instant – Feat
Return target blocking creature to its owner's hand. Each creature it was blocking that no other creature is blocking becomes unblocked.
 U 
Instant
Counter target spell if it shares a converted mana cost with an artifact you control.
 U 
Instant
Exile target creature until end of turn. You may have that card return face-down. (It becomes a 2/2 creature.)
 U 
Instant
Investigate three times.
If you want to uncover old secrets, you have to look into old texts.
{2}{u}{u}
 
 U 
Sorcery
Return target permanent to its owner's hand.
Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
 U 
Sorcery
Homunculi Study costs {1} less to cast for each creature you control that is an Alchemist and/or Homunculus.
Draw four cards.
 U 
Sorcery
Put target creature card from an opponent's graveyard onto the battlefield under your control.
Controlling a living mind is a head ache for everyone involved. Inserting a prepared will into a soulless body is much easier.
 U 
Instant
Return target creature card from your graveyard to the battlefield with a mirage counter on it. For as long as that creature has a mirage counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."
 U 
Sorcery
Return target artifact creature card from a graveyard to the battlefield under your control.
We can rebuild it... we have the technology.
 U 
Fragment
(You may have this enter the battlefield fused with any number of creature fragments you control.)
Flash
{u}: Return Sprite-Flare Fragment to its owner's hand.
<Creature – Fairie>
(A fusion uses exactly one fragment with power.)
2/_
 U 
Fragment
(You may have this enter the battlefield fused with any number of creature fragments you control.)
<Creature – Drake>
Flying
(A fusion uses exactly one fragment with toughness.)
_/3
{2}{u}
 
 U 
Sorcery
Name a card. Target opponent reveals their hand. If the named card is revealed this way, draw two cards. Otherwise draw a card.
Fuse (You may cast one or both halves of this card from your hand.)
Lies
{2}{b}
 
 U 
Sorcery
Name a card. Target opponent reveals their hand and discards all cards with that name, then discards another card.
{3}{u}
 
 U 
Sorcery
Draw a number of cards equal to the number of your opponents, then set a scheme in motion.
 U 
Enchantment
At the beginning of your upkeep, reveal any number of cards from your hand. Draw a card for each card named Meloku's Memoir revealed this way.
 U 
Sorcery
Reveal the top three cards of your library. Put one of the revealed cards into your hand and the remaining cards on the bottom of your library. If one of the revealed cards was named Perfect Plan, repeat this process.
 U 
Instant
Bane (When you cast this, choose "land", "creature" or "neither". Each player may reveal a chosen card from hand.)
Counter target spell unless a player revealed a bane card and that spell's controller pays {1}.
 U 
Instant
Counter target spell with converted mana cost 3.
 U 
Instant
You may tap an untapped blue creature you control rather than pay Cancelation Incantation's mana cost.
Counter target noncreature spell unless its controller pays {1}.
 U 
Instant
Counter target creature spell unless its controller pays {1}.
Draw a card.
 U 
Instant
As an additional cost to cast Cast Aside, tap an untapped creature you control.
Counter target spell with converted mana cost 3 or less.
 U 
Instant
Counter target spell if its controller has three or less cards in hand.
 U 
Instant
Counter target spell unless its controller pays {2}.
Scry 2.
{2}{u}{u}
 
 U 
Instant
Choose one or both —
• Counter target spell.
• Counter target activated or triggered ability.
{u}
 
 U 
Instant
You may change your choice or choices for target conspiracy you own with hidden agenda. (Double agenda is a hidden agenda. Choose secretly for a face-down conspiracy, otherwise reveal your choice.)
{1}{u}
 
 U 
Instant
Counter target spell unless its controller pays {1} and buries the top card of their library. If the buried card is a land card, copy Refract.
 U 
World Enchantment – Era
(If you control more than one world permanent, sacrifice one.)
When Age of Enlightenment enters the battlefield or leaves the battlefield, draw two cards.
 U 
Sorcery
Tap target creature.
Tap another target creature. It doesn't untap during its controller's next untap step.
Tap another target creature. It doesn't untap during its controller's next two untap steps.
 U 
Sorcery – Past
You may put an instant or sorcery card from your graveyard on top of your library.
Draw two cards.
(Then exile this card. You may cast the creature later from exile.)
Accomplished Arcanist
{5}{u}
 
 U 
Creature – Human Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
Instant and sorcery spells you cast cost {2} less to cast.
3/4
 U 
Sorcery
Each player gains a gold counter for each card in their hand.
Draw a card.
{3}{u}
 
 U 
Sorcery
Mind Games (As you cast this spell, keep it face-down until an opponent has chosen a permanent.)
Choose one —
• Draw two cards, then the controller of the chosen permanent draws a card.
• Return the chosen permanent to its owner's hand.
 U 
Enchantment – Plot
Goal – When you counter a creature spell, complete this goal.
Goal – When you counter a noncreature spell, complete this goal.
Whenever you complete a goal of this, draw a card. (A goal is completed only once.)
When you complete the final goal of this, return this to your hand.
 U 
Sorcery
Choose one —
• You draw three cards.
• Two target players each draw two cards.
 U 
Sorcery – Adventure
Tap up to two target creatures. They doesn't untap during its controller's next untap step.
(Then exile this card. You may cast the creature later from exile.)
Strangling Octopus
{2}{u}{u}
 
 U 
Creature – Octopus
When Strangling Octopus enters the battlefield, target tapped creature an opponent controls doesn't untap during its controller's untap step for as long as Strangling Octopus remains on the battelfield.
3/3
 U 
Sorcery
Fifth dawn (If you control a different permanent of each color, you get universal attunement for the rest of the game.)
Draw three cards. If you have universal attunement, you may put a permanent card with converted mana cost 5 or less from your hand onto the battlefield.
 U 
Sorcery
Metamagic time — Return an instant card or a card with flash from your graveyard to your hand. (If this is your face up chosen metamagic time outside the game, this text is "invoke time" for you.)
Invoke time.
 U 
Instant
Metamagic time — Draw two cards. (If this is your face up chosen metamagic time outside the game, this text is "invoke time" for you.)
Scry 2, then invoke time.
 U 
Sorcery
You may sacrifice two Clues. If you do, draw four cards. Otherwise, investigate three times. (To investigate, create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
 U 
Enchantment
When Out of Bounds enters the battlefield, exile up to one target creature you control until Out of Bounds leaves the battlefield. If that creature enters the battlefield in combat during your turn, it enters tapped and attacking.
{2}{u}, Return Out of Bounds to its owner's hand: Scry 2.
 U 
Instant
Return target creature to its owner's hand. If Dralnu's Dominance was cast from a graveyard, destroy that creature instead.
Flashback {5}{b} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
 U 
Tribal Instant – Elemental
Kicker – Return an Elemental you control to its owner's hand.
Draw two cards. If Flow of Imagination was kicked, draw three cards instead.
 U 
Sorcery
Affinity for Plains
Draw two cards. Create a number of 1/1 white Bird creature tokens equal to the number of cards in your hand.
 U 
Sorcery
Draw three cards.
Flashback — {2}{r}, Discard three cards.
First there is a grand idea, then there is the maddening quest to make it work in practice.
 U 
Enchantment
When Habitual Overthinking enters the battlefield, create three Gunk token cards and put them on top of your library. (Gunk is a colorless sorcery card with no mana cost that has cycling {4}.)
Whenever you cycle a card, draw a card.
 U 
Instant
Draw two cards, then discard a card unless a creature died this turn.
Flashback {4}{b}
Despair's Whispers
{2}{r}
 
 U 
Instant
As an additional cost to cast Despair's Whispers, discard a card or sacrifice a creature.
Draw two cards.
Flashback {4}{b}
 U 
Sorcery
Scry 3.
At the beginning of next turn's upkeep, draw three cards.
 U 
Sorcery
Scry 3. Draw six cards, then discard five cards.
 U 
Artifact
Cards in your graveyard can't be the target of spells or abilities your opponents control.
{1}{u}, {t}: Copy target Zombie spell.
 U 
Instant
If target spell has only one target and that target is a permanent you control, copy that spell.
 U 
Instant
Draw two cards.
Investigate twice.
 U 
Instant
Exile target permanent you control and each permanent you control with the same name as that permanent. At the beginning of the next end step, for each permanent exiled this way, create a token that is a copy of it.
 U 
Enchantment – Aura
Enchant artifact or creature
When Sink into Disrepair enters the battlefield, draw a card, then discard a card.
Enchanted permanent doesn’t untap during its controller’s untap step.
 U 
Artifact – Fortification
Whenever fortified land becomes tapped, each opponent mills 2.
Fortify {2}{u} ({2}{u}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 U 
Sorcery
Create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature tokens.
Dual flashback {5}{g}{u} (You may cast this card and a copy of its other face from your graveyard for this cost. Then exile them.)
Arithmancer's Lost Theorem
{2}{g}
 
 U 
Sorcery
Create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the greatest toughness among creatures you control.
 U 
Sorcery
Draw two cards.
Discard two cards: Return Enduring Inspiration from your graveyard to your hand. Activate this ability only during your upkeep.
 U 
Artifact
{2}{u}, {t}: Investigate.
{t}, Sacrifice a Clue: Draw a card.
It undoes any mystery, no matter how obscure, except wherever it came from, or how it was procured.
 U 
Tribal Enchantment – Advisor
When Lines of Inquiry enters the battlefield, exile the top seven cards of your library face down. You may look at those cards for as long as they remain exiled.
{1}{u}: Put a card exiled with Lines of Inquiry into your library third from the top.
 U 
Tribal Enchantment – Faerie Aura
Flash
Enchant creature
Enchanted creature has flying and hexproof. It can't block creatures without flying. Abilities of enchanted creature can't target its controller's opponents or permanents controlled by them.
 U 
Enchantment – Aura
Enchant land
At the beginning of enchanted land's controller's upkeep and whenever enchanted land becomes tapped, that player mills a card.
{2}{b}, Sacrifice Voices from the Well: Exile target player's graveyard.
 U 
Tribal Instant – Advisor
Target player mills four cards. You may exile Talk over Them and a card from that player's graveyard. When you do, counter up to one target spell that shares a name with a card in exile.
 U 
Tribal Sorcery – Ally
Choose a different creature you control for each color. Draw a card for each creature chosen this way.
 U 
Enchantment
When From Veiled Passages enters the battlefield, create two 1/1 blue Ninja creature tokens with "This creature can't be blocked".
Whenever three or more creatures you control attack and aren't blocked, sacrifice From Veiled Passages. If you do, draw a card.
 U 
Tribal Sorcery – Spirit
Draw a card, then create a number of 1/1 white Spirit creature tokens with flying equal to the number of cards in your hand.
 U 
Tribal Sorcery – Assembly-Worker
Two target lands you control become 2/2 Assembly-Worker artifact creatures. They're still land. They gain haste until end of turn.
{1}{u}, Exile Workers to Arms from your graveyard: Land creatures you control get +1/+1 until end of turn.
 U 
Tribal Sorcery – Avatar
Choose three. You may choose the same mode more than once.
• You may tap or untap target creature.
• Return target creature to its owner’s hand if it is tapped.
• Target creature gains flying until end of turn.
 U 
Tribal Sorcery – Bard
Tap target creature. Creatures controlled by that creature's controller don't untap during that player's next untap step.
 U 
Sorcery
Exchange control of two target lands.
Basic landcycling {1}{u}
 U 
Tribal Enchantment – Wizard
Enchant artifact or creature
You control enchanted permanent.
The crafts-dwarf created a masterwork, but without an enchanter's touch it is just a fancy chair. And who not in the Enchanter's Guild can read the fine print in our runes?
 U 
Instant
Casualty 1
Put a shield counter on each of up to two target creatures.
 U 
Tribal Enchantment – Trilobite
When Drift into Dormancy enters the battlefield or leaves the battlefield, tap target artifact, creature or planeswalker. Its activated abilities can't be activated for as long as it remains tapped.
{1}{u}, Exile Drift into Dormancy: Target artifact, creature or planeswalker doesn't untap during its controller's next untap step.
 U 
Tribal Sorcery – Wizard
Target player draws two cards, then scries 2.
Power
{2}{b}{b}
 
 U 
Tribal Sorcery – Warlock
Target player discards two cards, then mills two cards.
 U 
Sorcery
Kicker {1}{b}
Draw two cards. If this spell was kicked, each opponent discards a card.
Flashback {2}{r}, Discard a card.
 U 
Sorcery
Casualty 2
Return up to two target creatures you don't control to their owners' hands.
 U 
Instant
Return target instant or sorcery card that was buried this turn from a graveyard to its owner's hand.
 U 
Enchantment
Each Arcane card in your graveyard has flashback. The flashback cost is equal to its mana cost.
Each Spirit creature card in your graveyard has unearth. The unearth cost is equal to its mana cost.
{3}: Mill two cards.
 U 
Tribal Sorcery – Spirit
Mill four cards.
Scry 4.
 U 
Tribal Instant – Homarid
Untap two target tapped creatures you control.
Tap two target untapped creatures you don't control.
 U 
Artifact – Equipment
Whenever equipped creature becomes tapped, draw a card. This ability triggers only once each turn.
Equipped creature has "{4}{u}{u}, {t}: Draw a card."
Equip {2}{u} ({2}{u}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Sorcery
Each player draws four cards. Each opponent discards two cards.
 U 
Enchantment – Aura
Enchant artifact or creature
When Grind to a Halt enters the battlefield, tap enchanted permanent.
{1}{u}: Put a stun counter on enchanted permanent.
 U 
Artifact
{u}, {t}: Draw a card, then discard a card.
{4}{u}, {t}, Sacrifice Looking Glass: Draw two cards.
 U 
Tribal Sorcery – Phelddagrif
Choose an opponent. You and that each choose a nonland permanent. Return the chosen permanents to their owners' hands.
Choose an opponent. You and that player each draw a card.
 U 
Tribal Sorcery – Phelddagrif
Choose an opponent. You and that player each draw a card.
Choose an opponent. You and that player each draw a card.
Choose an opponent. You and that player each draw a card.
 U 
Tribal Sorcery – Nautilus
Create a 1/1 blue Tentacle creature token.
Draw a card.
{3}{u}: If you have seven or more cards in hand, return this card from your graveyard to your hand. You can't cast spells this turn. Activate as a sorcery.
{2}{u}
 
 U 
Sorcery
Tap two target creatures. For each Kraken, Nautilus, Octopus, Squid, and/or Tentacle you control, put a stun counter on one of those creatures.
 U 
Instant
Counter target creature spell. Its controller creates a Corpse token. (Its an artifact token with "{2/b}, {t}: This Corpse becomes a 2/2 black Zombie creature.")
 U 
Tribal Instant – Brainiac Beeble
Draw two cards. If you rolled three or more dice his turn, draw three cards instead.
 U 
Sorcery
An opponent looks at the top two cards of your library and chooses one of them, then put the chosen card into your hand and the other card into your graveyard. Repeat this process for each other opponent.
 U 
Instant
Target opponent looks at the top nine cards of your library and separates them into two face-down piles and a face-up pile. They reveal a card of their choice from one of the face-down piles. Put one pile into your hand, one into your graveyard, and one on top of your library in a random order.
 U 
Enchantment – Aura
Enchant artifact
Enchanted artifact is a 3/3 Construct creature. It's still an artifact.
When enchanted artifact leaves the battlefield, draw a card.
 U 
Enchantment
When Information Leak enters the battlefield, target player mills four cards. Exile up to two cards from that player's graveyard. Draw a card.
{2}{u}{u}{u}, Sacrifice two permanents named Information Leak: Each opponent mills a card for each card in their graveyard, then exiles their graveyard. Draw a card.
 U 
Enchantment Artifact
Whenever a creature an opponent controls becomes tapped, put a stun counter on it.
{3}{w}, {t}: Tap target creature.
 U 
Artifact – Equipment
Equipped creature has flying.
When equipped creature dies, if it isn't a token, create a token that's a copy of it except it's a Spirit in addition to its types.
Equip {2/w}{2/b}
 U 
Instant
Exile any number of cards from your hand and the same number of cards plus one from the top of your library in a face-down pile, then shuffle that pile. An opponent looks at that pile and separates it into a face-up pile and a face-down pile. Put one pile into your hand and the other into your graveyard.
 U 
Artifact – Vehicle
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Mystery Van attacks, investigate.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
4/6
 U 
Tribal Sorcery – Reflection
Create a 3/1 white Reflection creature token and a 1/3 black Reflection creature token.
 U 
Tribal Sorcery – Nautilus
Tap two target creatures.
Put two stun counters on target creature if it is tapped.
Target player draws two cards.
 U 
Tribal Sorcery – Basilisk
Put two stun counters on each creature target player controls.
 U 
Tribal Sorcery – Beholder
Tap target creature. Tap another target creature and put a stun counter on it. Tap a third target creature and put two stun counters on it.
 U 
Tribal Sorcery – Moonfolk
As an additional cost to cast this spell, return a land you control to its owner's hand.
Draw four cards, then discard two cards.
 U 
Tribal Enchantment – Moonfolk Aura
As an additional cost to cast this spell, return a land you control to its owner's hand.
Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to a player, draw a card, then discard a card."
 U 
Tribal Sorcery – Moonfolk
As an additional cost to cast this spell, return three lands you control to its owner's hand.
Draw three cards. Create three Treasure tokens.
{1}{u}
 
 U 
Tribal Sorcery – Child
Draw two cards. Discard a card unless you control a creature with mana value 1 or less.
 U 
Tribal Instant – Cephalid
As an additional cost to cast Aetherflow Sabotage, mill four cards.
Counter target spell.
 U 
Tribal Sorcery – Cephalid
Draw four cards. Surveil 2. Put two cards from your hand on the bottom of your library.
 U 
Tribal Enchantment – Construct
{2}{u}, Sacrifice Alternate Designs and an artifact you control: Return target artifact card from your graveyard to the battlefield.
 U 
Tribal Sorcery – Dreadnought
Tap all creatures your opponents control, then put two stun counters on each of them.
 U 
Tribal Artifact – Drone
{4}, {t}: Untap target artifact or creature.
 U 
Tribal Sorcery – Drone
You may discard an artifact card. If you do, draw four cards. Otherwise draw two cards.
 U 
Tribal Enchantment – Cyclops
As Singular Focus enters the battlefield, name a nonland card.
At the beginning of your upkeep, mill a card. If you milled the named card, sacrifice Singular Focus, then return the milled card to your hand.
 U 
Tribal Artifact – Drone
{1}, {t}: Scry 1.
{t}, Sacrifice Blue Box: Scry 1. Draw a card.
{6}{u}, {t}, Sacrifice Blue Box: Scry 2. Draw two cards.
 U 
Tribal Sorcery – Drone
Look at target player's hand. When you do, target creature gains flying until end of turn.
 U 
Tribal Enchantment – Drone
Whenever one or more creatures you control that are Drones and/or artifacts attack and aren't blocked, draw two cards, then discard a card.
 U 
Tribal Enchantment – Demigod
Creatures and enchantments you control have ward {1}.
{u}, Sacrifice Sea's Love: Draw a card.
 U 
Tribal Sorcery – Demon
Draw a card unless an opponent discards a card, sacrifices a permanent or pays 3 life. Repeat this process.
Draw two cards.
 U 
Tribal Enchantment – Deserter
Enchant creature
You control enchanted creature. It can't attack or block.
 U 
Tribal Instant – Deserter
Choose two target creatures and/or creature spells. For each of them, its owner puts it into their library third from the top or on the bottom of their library.
 U 
Tribal Sorcery – Djinn
Draw three cards, then discard two cards.
At the beginning of your end step, discard a card unless you have cast another spell after casting this spell.
 U 
Tribal Artifact – Egg
{u}, {t}, Sacrifice Crystal Egg: Create a token that's a copy of target creature you control that entered the battlefield this turn.
 U 
Tribal Instant – Fractal
Choose one —
• Put a flying counter and a vigilance counter on target creature.
• Until end of turn, target creature has base power and toughness 4/4 and loses all abilities not granted by counters.
 U 
Tribal Sorcery – Guest
Roll two d4. Draw a number of cards equal to the total result, then discard a number of cards equal to the highest result.
 U 
Tribal Sorcery – Hag
Until end of turn, creatures target opponent controls have base power and toughness 0/2.
 U 
Tribal Sorcery – Hippogriff
Draw two cards, then discard a card. You may cast an instant or sorcery card from your graveyard. Exile Dive through the Storm.
 U 
Tribal Instant – Homarid
As an additional cost to cast this spell, exile the top ten cards of your library.
Return up to two target nonland permanents to their owners' hands
 U 
Tribal Instant – Homarid
Tap up to two target creatures you don't control.
Untap up to two target creatures you control.
 U 
Tribal Sorcery – Homarid
As an additional cost to cast this spell, tap and exert two untapped creatures you control.
Draw four cards.
 U 
Tribal Enchantment – Homunculus
Whenever you mill one or more cards, you may put an instant or sorcery card from among them into your hand. You may do this only once each turn.
 U 
Tribal Enchantment – Homunculus
{u}, Tap and exert an untapped creature you control: Mill a card, then surveil 2.
 U 
Tribal Sorcery – Horse
Exile target creature you control. At the beginning of the next combat damage step during your turn, return that creature to the battlefield tapped and attacking. (The combat damage step is skipped if there are no attackers during a combat.)
 U 
Tribal Instant – Illusion
Each creature you control with hexproof, shroud, skulk and/or ward gets +2/+3 until end of turn.
 U 
Tribal Instant – Inquisitor
As an additional cost to cast this spell, discard a sorcery card.
Draw three cards.
 U 
Tribal Instant – Jellyfish
Return target creature to its owner's hand.
Return up to one target creature that entered the battlefield this turn to its owner's hand.
 U 
Tribal Instant – Jellyfish
Damage that would be dealt this turn is dealt in the form of stun counters rather than any other form.
 U 
Tribal Instant – Jellyfish
If target creature would leave the battlefield this turn, exile it instead, then return it to the battlefield.
Draw a card.
 U 
Tribal Instant – Kraken
Choose one or both —
• Return target spell you don’t control to its owner’s hand.
• Return target nonland permanent to its owner’s hand.
 U 
Tribal Enchantment – Leviathan
At the beginning of your upkeep, scry 1.
As you scry, you may reveal any number of cards with mana value 9. If you do, put them into your hand rather than anywhere else.
 U 
Tribal Instant – Leviathan
You may return three Islands you control to their owners' hands rather than pay Return to the Deep's mana cost.
Return up to three target creatures you control to their owners' hands.
 U 
Tribal Sorcery – Merfolk
You may sacrifice a Clue. If you do, draw a card. Otherwise investigate.
Draw two cards.
 U 
Tribal Enchantment – Merfolk
When Personal Bubble enters the battlefield, draw a card, then discard a card.
You have ward {1}.
{1}{u}, Sacrifice Personal Bubble: Draw a card, then discard a card.
 U 
Tribal Enchantment – Merfolk
When Push Downstream enters the battlefield, choose a nonland permanent controlled by each player. That player puts that permanent into their library third from the top.
{u}: Choose a card name, then reveal the top card of your library. If it has the chosen name, sacrifice Push Downstream and draw two cards.
 U 
Tribal Instant – Moonfolk
Return three permanents you control to your hand. Draw three cards.
 U 
Tribal Artifact – Nautilus
When Artisan's Jewelry enters the battlefield, draw a card.
{3}{u}, {t}, Sacrifice Artisan's Jewelry: Draw two cards.
 U 
Tribal Sorcery – Nautilus
Until end of turn, up to two target creatures each get +4/+4 and "When this creature becomes the target of a spell, sacrifice it."
 U 
Tribal Sorcery – Nautilus
Target opponent returns two nonland permanents they control to their hand.
Draw two cards.
 U 
Tribal Instant – Ninja
Choose one —
• Return target instant or sorcery card from your graveyard to your hand.
• Return target creature you control to its owner's hand. Draw a card.
Exile Saiba Reconfiguration.
 U 
Tribal Sorcery – Noggle
Distribute X stun counters among any number of target creatures. For each untapped creature with a stun counter on it, tap it and remove a stun counter from it. For each creature with two or more stun counters on it, you may return it to its owner's hand.
 U 
Tribal Sorcery – Nymph
Draw two cards, then discard a card. If you discard an Island card this way, draw another card.
 U 
Tribal Sorcery – Octopus
Tap up to eight target creatures.
Draw a card.
{3}{u}{u}
 
 U 
Tribal Enchantment – Octopus Aura
Enchant permanent
When Sealock enters the battlefield, tap enchanted permanent and put two stun counters on it.
When enchanted permanent untaps, sacrifice Sealock. If you do, draw two cards.
 U 
Tribal Instant – Octopus
You may cast spells this turn as though they had flash.
Each creature you control enters the battlefield this turn with an additional vigilance counter on it.
Draw a card.
 U 
Tribal Enchantment – Orb
At the beginning of your end step, put a devotion counter on Ponderous Observation. You may pay {2}. If you do, draw a card. Otherwise, sacrifice Ponderous Observation.
When Ponderous Observation is put into a graveyard from the battlefield, draw a card for each devotion counter on it.
 U 
Tribal Enchantment – Thalakos Aura
Enchant creature
You control enchanted creature. It can't be blocked by creatures its owner controls.
 U 
Tribal Artifact – Oyster
You may choose not to untap Oyster Cage during your untap step.
{t}: Tap target creature. For as long as Oyster Cage remains tapped, that creature doesn’t untap during its controller’s untap step.
 U 
Tribal Artifact – Oyster Equipment
Equipped creature doesn’t untap during its controller’s untap step.
Equipped creature gets +2/+9 and ward {9}.
Equip {2}
Unequip {u}
 U 
Tribal Sorcery – Primarch
Plans of Magnus costs {1} less for each creature token you control.
Draw three cards.
 U 
Tribal Enchantment – Processor
When Relentless Search enters the battlefield, each opponent exiles the top card of their library.
At the beginning of your upkeep, you may put two cards your opponents own from exile into their owners’ graveyards. If you do, draw a card.
 U 
Tribal Sorcery – Reflection
Draw a number of cards equal to the number of cards in your hand, then discard that many card minus two.
 U 
Tribal Instant – Reflection
Counter target spell. You may cast a nonland card from your hand with mana value less than or equal to that spell's mana value without paying its mana cost.
 U 
Tribal Sorcery – Pirate
Gain control of target tapped nonland permanent with a mana ability.
 U 
Tribal Artifact – Robot
{u}, {t}: You may tap or untap target artifact.
{1}{u}, {t}, Tap two untapped artifacts you control: Draw a card.
 U 
Tribal Instant – Rogue
Choose any number of target spells. Counter each of them that targets a creature with power or toughness 1 or less.
 U 
Tribal Enchantment – Salamander
As an additional cost to cast this spell, sacrifice a land.
Draw two cards.
{2}{u}{u}, Exile four cards from your graveyard, Sacrifice Wormfang News: Draw two card.
 U 
Tribal Enchantment – Salamander
Whenever an opponent plays a card, you get 🌊.
Deliberate (You may activate only one of the following abilities each turn and only as a sorcery.)
Pay 🌊🌊: Draw a card, then discard a card.
Pay 🌊🌊🌊🌊: Draw a card.
 U 
Tribal Instant – Serpent
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
Counter target spell. Draw a card.
 U 
Tribal Sorcery – Serpent
Up to one target creature you control can't be blocked this turn.
Return up to one target creature an opponent controls to its owner's hand.
 U 
Tribal Enchantment – Serpent
{4}: Draw a card, then discard a card unless you reveal the card you have drawn from your hand and its mana value is 5 or greater.
 U 
Battle
At the beginning of your upkeep, each player draws a card, then you draw an additional card, then each player discards a card.
5
 U 
Tribal Enchantment – Servo
When Modular Design enters the battlefield, you fabricate. (Create a token that's a copy of an artifact token you control.)
Whenever an artifact you control is buried, you may pay {1}. When you do, put a +1/+1 counter on target creature you control.
 U 
Tribal Enchantment – Sliver
Whenever Mind of the Hive and/or one or more other Slivers enter the battlefield, draw a card. This ability triggers only once each turn
The mind of the hive outweigh the mind of the sliver.
 U 
Tribal Sorcery – Thalakos
Draw four cards, then discard two cards.
Mill two cards.
 U 
Tribal Sorcery – Specter
Draw three cards, then discard a card unless another player has discarded a card already this turn.
 U 
Tribal Sorcery – Sphinx
Each player mills six cards, then draws a number of cards equal to the number of card types among cards they milled this way.
 U 
Tribal Sorcery – Sphinx
Target opponent draws a card. You draw three cards.
 U 
Tribal Enchantment – Spirit
When Endless Search enters the battlefield and at the beginning of your upkeep, draw a card then discard a card.
{3}{u}, Sacrifice Endless Search, Exile seven other cards from your graveyard: Draw seven cards, then exile seven cards from your hand.
 U 
Tribal Artifact – Spirit
{2}{u}, {t}: Tap target creature. If it's your turn, put a stun counter on it.
{2}{u}, {t}: Put a stun counter on target tapped creature. If it's your turn, draw a card, then discard a card.
 U 
Tribal Sorcery – Thalakos
Choose two target creatures controlled by the same player. That player returns one of them to its owner's hand. The other creature's owner puts it on the top or bottom of their library.
 U 
Tribal Sorcery – Squid
Creatures you control gain skulk until end of turn.
Whenever a creature you control deals combat damage to an opponent this turn, draw a card, then discard a card.
 U 
Tribal Artifact – Trilobite
{1}, {t}: Untap target creature that has an activated ability with {t} in its cost.
{7}{u}, {t}, Sacrifice Cryptic Fossil: Draw three cards.
 U 
Tribal Enchantment – Trilobite
Whenever you activate an ability with {t} in its cost of a creature you control, if it isn't a mana ability, you may copy that ability. You may choose new targets for the copy.
 U 
Tribal Instant – Vedalken
Target player draws four cards. They discard X cards, where X is four minus the number of cards they have drawn this turn.
 U 
Tribal Enchantment – Vedalken
Whenever you discard one or more cards, you may tap target permanent. You may do this only once each turn.
Whenever you discard one or more cards, you may untap target permanent. You may do this only once each turn.
 U 
Tribal Enchantment – Whale
When Benthic Song enters the battlefield or leaves the battlefield, draw two cards.
 U 
Tribal Sorcery – Yeti
Scry 3. Draw a card for each supertype among permanents you control.
 U 
Tribal Sorcery – Zubera
Draw three cards. Discard two cards unless you discard a creature card. Discard two cards unless you discard a land card. Discard two cards unless you discard a noncreature, nonland card. Then draw an additional three cards.
 U 
Tribal Artifact – Snail Equipment
Whenever equipped creature attacks or blocks, tap it and put a stun counter on it.
Eqipped creature gets +2/+4.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Tribal Sorcery – Cyberman
Put two +1/+1 counters on up to one target creature that is an artifact, colorless and/or face-down.
Up to two target creatures block this turn if able.
 U 
Tribal Sorcery – Detective
Target opponent reveals their hand. You may choose a creature card from it. If you do, that player draws a card, then puts the chosen card either on the bottom of their library or into their library third from the top.
Draw a card.
 U 
Sorcery
As an additional cost to cast this spell put X foretold cards you own into your graveyard.
Surveil X. Draw X plus three cards.
Foretell {2}{u}{u}
 U 
Sorcery
Draw a card for each suspected creature you control. They are no longer suspected.

RARE

creature
 R 
Creature – Human Rogue
[Joint offense]
Master Pilferer can't be blocked except by creatures with defender.
Whenever Master Pilferer or banded creature deals combat damage to a player, draw a card.
1/3
 R 
Creature – Advisor
Whenever you shuffle your library, scry 4. (You scry after shuffling.)
1/2
 R 
Creature – Incarnation
Flying (This creature can't be blocked except by creatures with flying or reach.)
As long as you control a Plains and a Swamp, creatures you control have lifelink.
3/3
 R 
Legendary Creature – Djinn
Flying
Djuami, Emperor's Folly enters the battlefield with three -1/-1 counters on it.
Whenever an opponent casts a noncreature spell, remove a -1/-1 counter from Djuami. If you do, exile that spell.
6/7
{2}{u}
 
 R 
Creature – Shapeshifter
Flash
When you cast Twin, it becomes a copy of target creature spell.
0/0
 R 
Creature – Sliver
Slivers you control have "At the beginning of your upkeep, you may have this Sliver become a copy of another target creature except it's a Sliver in addition to its other types."
2/2
 R 
Creature – Sliver
You may have Resemblance Sliver enter the battlefield as a copy of any Sliver creature on the battlefield.
0/0
 R 
Creature – Shapeshifter
Transfigure {1}{u}{u} ({1}{u}{u}, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card onto the battlefield. Then shuffle your library. Transfigure only as a sorcery.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1/1