[Assorted] Card Repository

[Assorted] Card Repository by SecretInfiltrator

1140 cards in Multiverse

18 with no rarity, 367 commons, 411 uncommons,
284 rares, 60 mythics

12 colourless, 154 white, 122 blue, 174 black, 155 red, 129 green,
226 multicolour, 55 hybrid, 6 split, 45 artifact, 57 land, 5 plane

1613 comments total

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Cardset comments (13)

Recently active cards: (all recent activity)

 R 
Creature – Elf Wizard
At the beginning of your upkeep, amass X plus 1 an Ooze prefering green, where X is the number of Oozes you control. (Put that +1/+1 counters on an Ooze you control. If you control none, create a 0/0 green Ooze creature token first.)
{1}{g}: Remove a +1/+1 counter from an Ooze you control: Create a 0/0 green Ooze creature token with a +1/+1 counter on it.
2/2
1 comment
2019-04-01 08:25:30 by SecretInfiltrator
 U 
Sorcery
Amass 2 an Army preferring black Zombies. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army.)
Amass 2 a Swarm preferring black Spirits with flying. (Put two +1/+1 counters on a Swarm you control. If you don't control one, create a 0/0 black Spirit Swarm with flying.)
1 comment
2019-04-01 08:16:32 by SecretInfiltrator
 C 
Tribal Sorcery – Elf
Amass 3 an Army preferring green Elves. (Put three +1/+1 counters on an Army you control. If you don't control one, create a 0/0 green Elf Army)
1 comment
2019-04-01 08:10:18 by SecretInfiltrator
 M 
Legendary Planeswalker – Chandra
If an instant or sorcery source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
+1: Discard a card. If you do, draw a card and add {r}.
-1: Exile the top two cards of your library. You may cast an instant or sorcery card exiled this way this turn.
3
1 comment
2019-03-20 20:56:36 by SecretInfiltrator
 M 
Legendary Planeswalker – Jace
You may look at the top card of your library any time.
+1: Each player buries the top card of their library.
-1: Draw a card.
-6: You may cast the top card of your library. If you do and it's an instant or sorcery card, copy it up to three times.
4
1 comment
2019-03-20 20:37:36 by SecretInfiltrator

Recent comments: (all recent activity)
On Simic Plaxmaster:

See Urborg's Unrest.

Precedence for a flexible wording in custom sets. Amass defaults on two parameters:

  1. "Ooze" is the parameter describing what gets the +1/+1 counters. It defaults to "Army".
  2. "green" is the parameters describing what additional characteristics the token gets if it is created. It defaults to "black Zombie".
On Urborg's Unrest:

See Llanowar Contingent.

Precedence for a flexible wording in custom sets. Amass defaults on two parameters:

  1. "Army"/"Swarm" is the parameter describing what gets the +1/+1 counters. It defaults to "Army".
  2. "black Zombie"/"black Spirit with flying" is the parameters describing what additional characteristics the token gets if it is created. It defaults to "black Zombie".
On Llanowar Contingent:

Precedence for a flexible wording in custom sets. Amass defaults on two parameters:

  1. Army is the parameter describing what gets the +1/+1 counters.
  2. green Elf is the parameters describing what additional characteristics the token gets if it is created.
On Chandra of the Furnace:

Planeswalkers with static abilities.

­Teferi, Temporal Archmage is one already, but let's try for something that's most relevant on the battlefield.

On Jace, Visionary of Vryn:

Planeswalkers with static abilities.

­Teferi, Temporal Archmage is one already, but let's try for something that's most relevant on the battlefield.

On Liliana of the Gatewatch:

@dude1818: Loyalty abilities are activated abilities, so you can't put the static ability inside it like you do for the +1. It might be possible to word it like Deadly Designs, but for walkers. "+1: yada yada. You may activate this ability for any planeswalker you control." It would need to be written out in the comp rules, but that sensibly translates to "you can activate this ability using a different walkers one use per turn and the loyalty cost applies to that other one, but Liliana is the one causing the life loss." That last detail matters for targeted effects and protection.

So if I have to write new entries into the comp. rules, why couldn't I write them for the phrasing I use as well? I actually considered your wording, but rejected it because no matter the entry in the comp. rules, players would not unambiguously be able to tell the source of the ability and which planeswalker uses up their use of a loyalty ability. And really if I wanted the functionality you suggest (which only applies to the cost and no other aspect of the ability), then I have two easier alternatives from the top of my head:

"You may pay this ability's cost with any planeswalker." (Would remove any ambiguity about whether the ability affects anything but paying the cost) or

"[0]: Each opponent loses 2 life. Put a loyalty counter on a planeswalker you control." (For a minus ability I could even use "If you do" wording)

So I wouldn't even go for a special wording, but just do the second one. My goal though is to allow the ability to be activated multiple times - once for each planeswalker.


@jmgariepy: Alternate wording would be a sentence before the activated abilities. Something along the lines of "As long as Liliana of the Gatewatch is on the battlefield, all planeswalkers you control have all of her activated abilities."

Possible, but requires the use of a four ability frame and is functionally different - especially the second ability changes its Math considerably if it can be passed around like that, so I want to be more selective.


What would be wrong about a comprehensive rules entry like this:

Some activated abilities read "[Ability] Each [permanent] you control also has this ability." That phrase represents an additional static ability and means "Each other [permanent] has '[ability]'." The permanent itself has the activated ability as well.

?


BTW: If this solution wouldn't work it's entirely possible to type out "Each planeswalker you control has '[+1]: Each opponent loses 2 life.'" This wording tries to preserves aesthetics and text box real estate.

On Liliana of the Gatewatch:

Alternate wording would be a sentence before the activated abilities. Something along the lines of "As long as Liliana of the Gatewatch is on the battlefield, all planeswalkers you control have all of her activated abilities."

On Liliana of the Gatewatch:

Loyalty abilities are activated abilities, so you can't put the static ability inside it like you do for the +1. It might be possible to word it like Deadly Designs, but for walkers. "+1: yada yada. You may activate this ability for any planeswalker you control." It would need to be written out in the comp rules, but that sensibly translates to "you can activate this ability using a different walkers one use per turn and the loyalty cost applies to that other one, but Liliana is the one causing the life loss." That last detail matters for targeted effects and protection

On Liliana of the Gatewatch:

Putting a few "Go, Team Gatewatch!"-abilities on a planeswalker. This is a hypothetical future/alternate reality version of Liliana that returns to the Gatewatch over-eager to prove herself and get into their good graces.

The reformed bonds of the Gatewatch are based on sharing responsibilities and cooperation. A hard lesson to learn for her, but it's a distant very hypothetical future. ;)

Her ultimate represents her attempt to resurrect the trust/tolerance the other four members of the core five had to offer her.

To be cycled as " of the Gatewatch" in a team brawl similar to War of the Sparks.

On Planeswalker's Squire:

Loosely based on the "waning" planeswalkers here.

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