[Assorted] Card Repository

[Assorted] Card Repository by SecretInfiltrator

1095 cards in Multiverse

18 with no rarity, 360 commons, 399 uncommons,
266 rares, 52 mythics

12 colourless, 150 white, 116 blue, 164 black, 154 red, 118 green,
221 multicolour, 54 hybrid, 4 split, 43 artifact, 54 land, 5 plane

1505 comments total

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Cardset comments (13)

Recently active cards: (all recent activity)

 U 
Sorcery
Discard all cards in your hand, then investigate twice that many times.
Inadmissable in court, but just good enough for some vigilante justice.
1 comment
2018-09-29 17:03:04 by SecretInfiltrator
{b/r}
 
 C 
Instant
Reveal the top card of your library, put it into your hand, then discard it.
Draw a card.
5 comments
last 2018-09-28 09:06:08 by Alex
 U 
Sorcery
Lightning Cascade deals 1 damage to any target and 2 damage to another target.
Upsurge (You may cast this card from your graveyard if you have cast another spell this turn. If you do, exile it.)
7 comments
last 2018-09-24 21:15:15 by SecretInfiltrator
 C 
Instant
Target creature gets -2/-0.
Maneuver (Then, exile this spell to your maneuver pile, or cast a card from your maneuver pile without paying its mana cost.)
2 comments
last 2018-09-24 10:29:09 by Jack V
 R 
Sorcery
Target creature you control fights target creature you don't control that your creatures has not yet fought this way. You may repeat this process for as long as the total power of creatures your creature has fought this way is less than your creature's toughness.
1 comment
2018-09-21 04:38:28 by SecretInfiltrator

Recent comments: (all recent activity)
On Illegal Search:

Additional thoughts on hellbent/madness. Variant of one-sided Wheel of Fortune/Shattered Perception.

No clue (heh) on appropriate cost/rarity.

On Madness:

Heh. Yes, this is entertainingly playable in Izzet, Golgari, and especially Time Spiral-style Rakdos.

On Madness:

Oh, it's "discard it" - I read it as "discard a card" when I glazed though the card text.

On Madness:

Effectively, it's self-mill, but the card takes a detour through the hand.

Looting allows you to discard other cards than the card you have drawn; if changing the order of card draw and discard is enough to re-define the color between "loting" and "rummaging", then why not a change that entirely removes any informed choice?

You might as well argue that this is a form of rummaging with front-loaded cantrip as vice versa.

The colors would follow the context of the set and a madness-like ability in black-red is an option. IIRC that's the colors the ability had in TS-block - and where it's currently traded for the next Ravnica-based set.

On Madness:

Shouldn't this be, uh, blue? Let's be honest here, the first ability is looting.

On Madness:

I don't know. Still inspired by Whisper Campaign, but a little further off.

On Lightning Cascade:

I think the ordering is what makes it more easily to be misinterpreted. Ie. if Oathsworn Vampire's rules text was "If you gained life this turn, you may cast ~ from your graveyard" instead then the same would apply to it as well. It would make it read out like a triggered ability or something.

Fortunately that's an easy fix; I moved the if-clause to the beginning because I felt I could get away starting the next sentence with a "Then" that way, while having a subclause between the casting and the next sentence felt more like I should use the longe "If you do". But clarity wins out in this case.


So, how I decided on the cost and why my line of thought wass wrong: At first I approximated the base effect at {1}{r} (Tahazzar pointed out Arc Trail, so I was correct, but I was too lazy to look it up) and I decided to consider the cost for the ability approximately a cantrip, so I put it at {3}{r} - at the last moment I decided to be rather save than sorry and add another mana symbol because removal is always a little more tricky.

Did everyone notice my mistake? I forgot to acknowledge the hoop you have to jump through and acknowledge that you shouldn't pay for the cantrip twice if you exile the card the second time.

Since I'm not trying to make this particular spell "sexy" it should still cost {3}{r}. I also could go for a simple single target variant at three mana, because the scariest part of this is probably the best case being so much better than the average case.

I hope to make the equal first and second cost work through the restrictions the requirement puts on when you cast the spell.

But the other problem with not separating the cost from the Upsurge is that Upsurge cards do a poor job triggering other Upsurge cards. Upsurge needs cheap spells to trigger. It's a challenge to fire a Lightning Cascade into a Lightning Cascade as written. It's much more appealing to fire a Firebolt into an upsurged Lightning Cascade.

If I test this for a set, I'll obviously test all combinations of increasing, decreasing or stagnant cost. One thing I like about the idea of not altering the cost from first to second casting is that it keeps the combinatorics equal - at five mana you can cast your {r} spell into a {3}{r} upsurge or vice versa, and equally easy you can calculate casting your {r} spell into upsurging itself plus a {2}{r} from the graveyard. The ideal playstyle for this might be to just get the perfect curve with it, and I want that not to be complex.

I also note, at first I didn't notice this was any spell, not just instant and sorceries.

I started there and immediately followed your line of thinking: There's no point since Opt & co are the obvious enablers and upsurge.dec already is trying for instants and sorceries anyway...


Thanks everyone so far! A lot of food for thought.

Let's get to the edits I'm already positive on...

  • mana cost: {3}{r}{r} >> {3}{r}
  • reminder text: "If you have cast a spell this turn, you may cast this card from your graveyard. Then exile it" >> "You may cast this card from your graveyard if you have cast another spell this turn. If you do, exile it."

If I go over my spells and introduce the updated "ally"/"enemy" wording this might be turned on for any spell cast by your team.

Thoughts?

On Lightning Cascade:

I hadn't thought of this in advance, but I agree that "You may cast this from your graveyard if/as long as you have..." is clearer about needing to pay for it.

And likewise, I like the mechanic, but I'm worried about the cost of being able to use it. Maybe just a cheaper Upsurge cost and more expensive first casting would do enough to make the pay-off turn work. Although it might be nice if it was distinct from flashback in more ways, but I'm not sure how (is there any possibility of it having flashback, but getting a discount for the CMC of spell previously cast?)

I also note, at first I didn't notice this was any spell, not just instant and sorceries. That's probably reasonable, there's no point having it too restricted, and it may turn out that way anyway (there's probably more inst/sorc cheap cantrips than ones on permanents), but I wasn't sure.

On Whisper Campaign:

Oh cool, I like where you're going with this.

On Lightning Cascade:

On cost: That was my first thought, that this was too expensive. But I didn't want to jump on the "make it cheaper" bandwagon before someone had something to say about the mechanic. By the way, I like the mechanic. Good job.

I think something that should be kept in mind when costing these cards is to think of what it would cost to give the card flashback. Because if you presented this card as a spell that costs {3}{r}{r} and has flashback for {3}{r}{r}, it would become apparent to most people that the spell was too expensive. And you still have a hoop to jump through.

Most flashback cards are cheaper on their first pass. Upsurge, as written, has fixed costs. While I understand the simplicity argument, I think that might be a design mistake. The first reason is because it forces you to create unappealing cards. As printed, Lightning cascade probably does cost {3}{r}. But that's unsexy. If it cost {2}{r} with an Upsurge cost of {4}{r} it would be much more palatable. Alternatively, if it cost {4}{r} with an upsurge cost of {1}{r}, the opportunity to 'cheat' the card by discarding it then casting it for it's upsurge cost might be considered pretty damn hot (even if the player is only monkeying around to get an Arc Trail.)

But the other problem with not separating the cost from the Upsurge is that Upsurge cards do a poor job triggering other Upsurge cards. Upsurge needs cheap spells to trigger. It's a challenge to fire a Lightning Cascade into a Lightning Cascade as written. It's much more appealing to fire a Firebolt into an upsurged Lightning Cascade.

That's not to say you shouldn't design some upsurge cards that are expensive to cast and to upsurge. I like the tension inherit in forcing players to shove a few Opt like cards to fire off expensive Upsurge cards. But some people are going to want to just put a pile of Upsurge cards into a deck, add 24 land, and go to town. I wouldn't want to tell those people 'no'.

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