[Assorted] Card Repository

[Assorted] Card Repository by SecretInfiltrator

1275 cards in Multiverse

18 with no rarity, 396 commons, 458 uncommons,
333 rares, 70 mythics

14 colourless, 159 white, 134 blue, 184 black, 157 red, 140 green,
309 multicolour, 58 hybrid, 6 split, 52 artifact, 57 land, 5 plane

1848 comments total

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Cardset comments (13)

Recently active cards: (all recent activity)

Choose target monocolored creature. For each color that creature isn't, create a token that is a copy of the creature except it's that color.
A time prism is much harder to create than a glass prism, but otherwise the same principles apply.
1 comment
2019-08-23 18:09:30 by SecretInfiltrator
Creature – Aetherborn Assassin
Volateen Starblade can't block.
When Volateen Starblade dies, up to one target creature gets -2/-2 until end of turn.
Each player sacrifices a permanent for each creature they control.
last 2019-08-23 14:16:37 by SecretInfiltrator
Each opponent may sacrifice a permanent and discard a card. Skip the next turn of each of those player's that doesn't.
How do you hold onto the memory of someone who never was?
last 2019-08-23 08:21:41 by Vitenka
Creature – Angel Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Drakewhisper Angel enters the battlefield, create a 2/2 blue Drake creature token with flying.
1 comment
2019-08-22 11:51:16 by SecretInfiltrator

Recent comments: (all recent activity)
On Time Refraction:

MTGNexus MCC 2019-08 Round 3 (E003) >

  • Fits between Thoughtlace and Twiddle into Alpha
  • No mana symbols in the rules text
  • Is not a sorcery
On Torrent of Violence:

Because cards like Misguided Rage and Crack the Earth are red. I feel the ability to avoid Damnation is somewhat in line with red's philosophy.

On Torrent of Violence:

Nonland isn't quite "Each player sacrifices a creature for each creature they control" but it comes pretty close :)

Also, apart from the name; why is this red?

On Torrent of Violence:

I'm pondering "nonland".

On Lost to Time:

Mmm, both of those are true.

It's just that this card is actually:
Hellbent opponents skips their next turn.

Because you will hold it in hand until it is. (And strictly speaking, it's better than that because you can use it to force a discard, if you really need that.)

On Lost to Time:

That has two issues

  • It violates the theme of choosing between the two tragedies and makes it more complex.
  • The two tragedies becomes imbalanced. I wanted to create two equally weighty options to choose between, but losing a trun vs. a permanent is just often too simple a choice. That's why I added discard in the first place.
On Lost to Time:

Make the discard unconditional; and skip a turn only if they don't sacrifice?

On Lost to Time:

I felt that discarding a card felt more natural as a parallel to sacrificing a permanent and worked well thematically, but I could change it to "pay 3 life". Yet that seems just by far not enough to justify the cost.

On Lost to Time:

I like it - but this is especially harsh, since they may already be hellbent. The other one they can at least always pay.

On Lost to Time:
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