[Assorted] Card Repository

[Assorted] Card Repository by SecretInfiltrator

3274 cards in Multiverse

6 with no rarity, 1230 commons, 1388 uncommons,
586 rares, 52 mythics, 12 tokens

11 colourless, 2 token red, 10 token artifact, 519 white, 497 blue, 565 black, 551 red,
541 green, 514 multicolour, 21 hybrid, 30 split, 11 artifact, 2 land

4550 comments total

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Mechanics | Card Cycles | Related Cards | Tribes | Factions | Planeswalker Profiles | Color Combinations | Cardset Overview | Fragmented Permanents | Planeswalker's Guide | Three Changes | [Vision] Subtypes | Horde Notes | Assorted Notes | Checklist | Statistical Analysis | Retroactive Archetypes | Supplemental Card Type Cards vs Other Cards | On Color Combinations | Planeswalker Type Watch | Order of Mana Symbols | Attraction Notes | Alternate Visual Spoiler (White) | Alternate Visual Spoiler (Blue) | Alternate Visual Spoiler (Black) | Alternate Visual Spoiler (Red) | Alternate Visual Spoiler (Green) | Alternate Visual Spoiler (Colorless) | Alternate Visual Spoiler (Hybrid) | Alternate Visual Spoiler (Gold) | Alternate Visual Spoiler (Land) | Alternate Visual Spoiler (Token) | War of the Spark | Mechanic: Fealty | Enchantment Types

Cardset comments (18)

Recently active cards: (all recent activity)

 U 
Enchantment
Shroud (This creature can't be the target of spells or abilities.)
When this enchantment enters, each player sacrifices a creature.
{3}{b}, Sacrifice this enchantment: Each player discards two cards and loses 2 life.
2 comments
last 2025-01-16 08:04:35 by Tahazzar
 C 
Artifact Creature – Robot Wizard
Shroud (This creature can't be the target of spells or abilities.)
{2}: This creature gains flying until end of turn.
2/2
1 comment
2025-01-16 07:56:13 by SecretInfiltrator
 C 
Artifact Creature – Devil Berserker
Shroud (This creature can't be the target of spells or abilities.)
This creature attacks and blocks each combat if able.
3/1
1 comment
2025-01-16 07:38:01 by SecretInfiltrator
 U 
Elemental Creature – Divine Water
Protection from Vampires
5/4
6 comments
last 2025-01-14 07:05:12 by Tahazzar
 C 
Artifact Creature – Chimera
Modular—Reach (This creature enters with a reach counter on it. When it dies, you may put its reach counters on target artifact creature.)
3/2
1 comment
2024-11-26 07:11:40 by SecretInfiltrator

Recent comments: (all recent activity)
On Ruin of Realms:

I don't really understand usage of shroud here. I would have expected this to be some sort of a drawback enchantment given that keyword but rather it even has a self-sac ability to get rid of it supposing it were targeted by removal (given you have the mana up, but still).

Seems to me the design would just be cleaner if it didn't have shroud.

On Arcane Wardbot:
On Spiked Carnageon:
On Ruin of Realms:
On Holy Water Elemental:

If by "a modern set" you mean the digital-only 'Masters Edition IV', I think that's a bit of a stretch considering it only consists of super retro cards from like 1994.

On Holy Water Elemental:

Even Water Elemental itself was uncommon in a modern set. I have no reason to touch that particular thing right here.

On Holy Water Elemental:

With more than 4 power in blue at common without a drawback? Those are quite numerous - almost expected these days.

Some examples: Beluna's Gatekeeper, Brine Giant, Cryptic Serpent, Daggermaw Megalodon, Dreadlight Monstrosity, Gearseeker Serpent, Kiora's Dambreaker, Marauding Brinefang, Scrapdiver Serpent, Striped Riverwinder, Spined Megalodon, Tidal Terror, Tolarian Terror, ...

Maybe your memory banks on this haven't been updated for a while? Or perhaps you misthought this particular question (like forgetting to include some sort of a mana value clause). Regardless, these big bois started appearing around 2016 in blue, seemingly becoming quite commonplace at 2020+ era.

For your defence, those sort of designs tend to cost 6+ although do quite often have some sort of cost reduction or alternative mode (cycling, adventure, etc) or self-protection / evasion (hexproof/ward and gaining unblockability) that would naturally push their base cost toward those higher mana values - as in implying that their efficiency would and be in-line at that rate to technically allow a design like this Water Elemental. Regardless, having one simply at mana value of 5 would be unprecedented to my knowledge. It's sort of a grey space, where I think that sort of design is avoided for blue's identity as the color with the weakest 'raw stats'-to-mana ratio and preference to avoid pure stat monsters.

On Holy Water Elemental:

I briefly considered white/blue hybrid. Blue does have Clerics, so it is open whether Aerie Worshippers have a blue-aligned concept of holiness.

Have you ever seen a blue common creature at that mana value with power greater than 4 without drawback?

On Holy Water Elemental:

Idk, seems like bit of a hard sell to somehow not have this as a white creature. It's not like blue is that into 'irrational' concepts such as 'holy'. Generally 'holy water' is just water that has been blessed by a priest though maybe for whatever setting this is for that wouldn't be the case.

Why isn't this a common?

On Pandemonium Edgewielder:
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