[Assorted] Card Repository: Alternate Visual Spoiler (Black)

Printable
[Assorted] Card Repository: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Card Cycles | Related Cards | Tribes | Factions | Planeswalker Profiles | Color Combinations | Cardset Overview | Fragmented Permanents | Planeswalker's Guide | Three Changes | [Vision] Subtypes | Horde Notes | Assorted Notes | Checklist | Statistical Analysis | Retroactive Archetypes | Supplemental Card Type Cards vs Other Cards | On Color Combinations | Planeswalker Type Watch | Order of Mana Symbols | Attraction Notes | Alternate Visual Spoiler (White) | Alternate Visual Spoiler (Blue) | Alternate Visual Spoiler (Black) | Alternate Visual Spoiler (Red) | Alternate Visual Spoiler (Green) | Alternate Visual Spoiler (Colorless) | Alternate Visual Spoiler (Hybrid) | Alternate Visual Spoiler (Gold) | Alternate Visual Spoiler (Land) | Alternate Visual Spoiler (Token) | War of the Spark | Mechanic: Fealty | Enchantment Types

BLACK


NONE

creature
 R 
Legendary Creature – Human Assassin
This creature can't be blocked by creature's with defender.
Whenever this creature deals combat damage to an opponent, if this creature is modified, that player sacrifices a creature.
"If it gets you closer to your goal, use it. If it fails you, discard it. Simple."
3/1

noncreature
Sorcery – Adventure
Create two 1/1 black Rat creature tokens with menace.
Sorcery
When you cast this spell, copy it for each time you’ve cast your commander from the command zone this game.
Create a 6/6 white Demon creature token with flying. You lose 3 life
An dispiriting and odious descent.

COMMON

creature
 C 
Creature – Horror Mercenary
As an additional cost to cast Hired Horror sacrifice an artifact or pay {3}.
Menace (This creature can't be blocked except by two or more creatures.)
4/3
 C 
Creature – Vampire Samurai
Kurozu Rider gets +2/+0 and has lifelink as long as it has attacked this turn.
1/2
 C 
Creature – Azra Pirate
When Cutlass Dancer enters the battlefield, return up to one target Equipment card or Treasure card from your graveyard to your hand.
2/3
 C 
Creature – Vampire Assassin
Lifelink, deathtouch
A shortcut, yes. But not the preferred route.
1/1
 C 
Creature – Azra Assassin
{2}{b}, Sacrifice Thirsting-Blade Disciple: Destroy target tapped creature.
The path to master is paved with the failure of others.
1/1
 C 
Creature – Azra Cleric
Lifelink
When Azra Nightseeker enters the battlefield each player on your team may pay 3 life, then each player who paid life this way, draws a card.
2/1
 C 
Creature – Azra Vampire Warrior
When Bloodblade Champion enters the battlefield, each opponent loses 2 life. Each player on your team gains 2 life.
The first cut is done with precision of the trained hand, the following with the ferocity of the hungering beast.
2/2
 C 
Creature – Zombie Badger
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1/1
 C 
Creature – Rat Shaman
As long as you control a Spirit, Spiritsworn Nezumi has menace.
3/1
 C 
Creature – Troll
{b}: Urborg Troll gains indestructible until end of turn.
2/2
 C 
Creature – Zombie
{2}: Dirt Dweller gains indestructible until end of turn.
1/1
 C 
Creature – Zombie Rat
Menace (This creature can't be blocked except by two or more creatures.)
When Cryptstink Rat enters the battlefield, each player discards a card.
1/1
 C 
Creature – Human Shaman
When Trainee Necromancer enters the battlefield, put the top card of your library into your graveyard. You may return a creature card from your graveyard to your hand.
1/1
 C 
Creature – Human Rogue Mercenary
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Ratkeep Lurker deals damage to a player, you may pay 2 life. If you do, draw a card.
1/2
 C 
Creature – Human Cleric
{b}, {t}: Each other player loses 1 life. If you control a Demon, you gain life equal to the total life lost this way.
1/1
 C 
Creature – Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)
Skulk (This creature can't be blocked by creatures with greater power.)
1/1
 C 
Creature – Zombie
3/3
 C 
Creature – Graveborn Shaman
Whenever Rattler of Bones attacks, each player buries the top card of their library.
{b}, Sacrifice Rattler of Bones: Exile target card from a graveyard that was put there this turn.
2/1
 C 
Creature – Human Serf
Tap an untapped creature you control: Whipped Slave gets +2 work effort until end of turn. Activate this ability only once each turn. (Add a creature's work effort to the labor it produces at a structure.)
1/1
 C 
Creature – Kor Cleric
When Inquisitor's Akolyte enters the battlefield, target opponent discards a card.
1/1
 C 
Creature – Rat
Menace (This creature can't be blocked except by two or more creatures.)
When Gnawing Rat enters the battlefield, if you control a Mountain, Gnawing Rat deals 1 damage to another target creature.
1/1
 C 
Creature – Imp
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Sorrowful Imp enters the battlefield, you gain 1 life for each white creature you control.
1/1
 C 
Creature – Spirit
When Mournsoul dies, each player discards a card.
1/1
 C 
Creature – Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Pricked-Finger Kami enters the battlefield, target opponent loses 1 life and you gain 1 life.
1/1
 C 
Creature – Spirit
Menace (This creature can't be blocked except by two or more creatures.)
2/3
 C 
Creature – Cockatrice
Flying (This creature can't be blocked except by creatures with flying or reach.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Cockatrice Hatchling can't block.
1/1
 C 
Creature – Zombie Rogue
Kicker {3}{u} (You may pay an additional {3}{u} as you cast this spell.)
When Dakmor Hexghoul enters the battlefield, if it was kicked, draw two cards.
2/3
 C 
Creature – Ogre Berserker
Kicker {3}{r} (You may pay an additional {3}{r} as you cast this spell.)
When Wrenna Strongarm enters the battlefield, if it was kicked, Wrenna Strongarm deals 4 damage to target creature or player.
2/4
 C 
Creature – Wraith
Swampstalk (This creature can't be blocked by a creature if you control more Swamps than its controller.)
2/2
 C 
Basic Creature – Zombie Warrior
2/2
 C 
Creature – Zombie
Chilling (Whenever this creature attacks, exile the top card of each opponent's library.)
2/2
 C 
Creature – Zombie
Vanishing 1 (This creature enters the battlefield with one time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a creature dies, put a time counter on Mass of Ghouls.
5/3
 C 
Creature – Horror
Skin Horror can't be blocked except by artifact creatures.
2/1
 C 
Creature – Plant
Defender (This creature can't attack.)
Dule Tree enters the battlefield tapped.
0/5
 C 
Creature – Human Horror
{b}, {t}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
2/2
 C 
Creature – Zombie Hound
Kicker {b} (You may pay an additional {b} as you cast this spell.)
When Sengir Cur enters the battlefield, if it was kicked, each player loses 3 life.
Quick as a lightning it bolted past them, but still they saw too much of its form for their stomach's liking.
1/1
 C 
Creature – Shade
When Encroaching Shade enters the battlefield, reveal the top four cards of your library. You may put a Swamp card from among them into your hand. Put the rest into your graveyard.
{2}{b}: Encroaching Shade gets +2/+2 until end of turn.
0/1
{b}
 
 C 
Creature – Rat Carrier
{1}{b}, Exile Pox Rat from your graveyard: Create a 0/0 black Germ creature token, then put a +1/+1 counter on a Germ you control.
A dead rat is often even more dangerous than a living one.
1/1
 C 
Creature – Dauthi Warlock
Sacrifice a creature: Duskpath Adept can't be blocked this turn.
3/3
 C 
Creature – Faerie Artificer
Flying (This creature can't be blocked except by creatures with flying or reach.)
Scrapyard Pixie has lifelink as long as there is an artifact card in your graveyard.
1/2
 C 
Creature – Dauthi Assassin
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Dauthi Throatslasher can't block.
3/1
 C 
Creature – Dauthi Assassin
When Dauthi Bloodletter dies, each opponent loses 4 life.
4/2
 C 
Creature – Spirit
Defender
At the beginning of your upkeep, Screaming Apparition unsettles each opponent. (--reminder text missing--)
2/3
 C 
Creature – Human Merchant
Whenever Corpse Smuggler attacks, you may put a currency counter on it.
{b}, Remove a currency counter from a permanent you control: Return target creature card from a graveyard to the top of its owner's library.
1/1
 C 
Creature – Aetherborn Assassin
Volateen Starblade can't block.
When Volateen Starblade dies, up to one target creature gets -2/-2 until end of turn.
2/2
 C 
Creature – Azra Shaman
Whenever Gold-Eye Sorcerer deals combat damage to a player, you may pay 1 life. If you do, create a Treasure token. (It’s an artifact with “{t}, Sacrifice this artifact: Add one mana of any color.”)
2/2
 C 
Creature – Frog Warrior
Bog Toady can't attack or block alone.
3/3
 C 
Creature – Germ Ooze
When Slime Culture enters the battlefield, put a -1/-1 counter on a creature you control.
2/3
 C 
Creature – Imp
Flying
Sorcerer's Familiar gets +1/+1 and has lifelink as long as you have cast a sorcery spell this turn.
1/1
 C 
Artifact Creature – Myr
{2}: Phlegmite Myr gains indestructible until end of turn.
{2}, Sacrifice Phlegmite Myr: Draw a card.
2/1
 C 
Creature – Splinter
Flying
When Boneyard Splinter enters the battlefield, put a -1/-1 counter on target creature.
1/1
 C 
Creature – Insect
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Fighter Fly attacks, it gains indestructible until end of turn.
2/2
 C 
Creature – Nightstalker
{3}{b}: Each opponent discards a card. Activate this ability only any time you could cast a sorcery.
2/1
 C 
Creature – Bat Nightstalker
Flying
{b}: Breathstealer Bat gets +1/-1 until end of turn.
2/2
 C 
Creature – Nightstalker
Menace
Sacrifice a creature named Lurking Nightstalker, a creature named Prowling Nightstalker, and Trespassing Nightstalker: Create Darkness of Souls, a legendary 7/5 black Nightstalker creature token with indestructible that can't be blocked.
2/2
 C 
Creature – Rat
When Sanitarium Rats enters the battlefield, each player discards a card.
When Sanitarium Rats is put into your graveyard, if you discarded it to an ability of a card named Sanitarium Rats, return Sanitarium Rats to the battlefield.
2/1
 C 
Artifact Creature – Scarecrow
Menace (This creature can't be blocked except by two or more creatures.)
{4}{b}, Sacrifice Creepy Scarecrow: Target opponent discards two cards.
2/4
 C 
Creature – Dauthi Scout
When Crypt Prowler enters the battlefield, you may sacrifice another creature or pay 3 life. If you do, draw a card.
The blood crypts always claim their price. Dauthi looters have learnt to leave the payment to others.
3/1
 C 
Creature – Scorpion
Whenever Temple Scorpion blocks or becomes blocked by a creature, that creature's controller loses 3 life.
1/3
 C 
Creature – Tentacle
Defender (This creature can't attack.)
When Strangling Tentacle enters the battlefield, target creature gets -1/-3 until end of turn.
They were horrified witnessing it pulling down an Elephant, but true terror hit only when they realized that it was just a limb.
1/3
 C 
Creature – Human Serf
Sacrifice Enthralled Servant: Target Vampire gains indestructible until end of turn.
They might not flee if left unattended, but neither do they stay of their own free will.
1/1
 C 
Creature – Zombie Serf
When Scathe Servant dies, you lose 1 life, then draw a card.
To be able to speak your mind, you'd first need a mind to speak of.
1/1
 C 
Artifact Creature – Triskelavite
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Obsidian Triskelavite: Obsidian Triskelavite deals 1 damage to any target.
1/1
 C 
Creature – Werewolf
Whenever a creature dealt damage by Remorseless Cursefang this turn dies, you may pay {1}{b}. If you do, return a card named Remorseless Cursefang from your graveyard to the battlefield.
3/2
 C 
Creature – Siren
When Coercive Diva enters the battlefield, target opponent reveals a card from their hand and the top card of their library. Exile one of those cards and put the rest into its owner's hand.
2/1
 C 
Creature – Spirit Cleric
Pair (Exactly two of these can be your commander.)
{b}, Sacrifice three Clerics you control: Create a 3/3 black Spirit Warrior creature token with flying and lifelink.
1/2
 C 
Creature – Human Serf
If Doomed Servant is in a graveyard, effects from abilities of permanents named Undead Servant count it as a card named Undead Servant.
You don't stop working for Modriss of Zargoth Fen due to anything as trivial as an unplanned death.
2/1
 C 
Creature – Wraith
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Spiteful Wraith deals combat damage to a player, you may pay {1}{b}. If you do, that player discards a card.
2/3
{1}{b}
 
 C 
Creature – Turtle
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1/2
 C 
Creature – Elf Zombie
{g}: Llanowar Undead gains indestructible until end of turn. Tap it.
1/1
 C 
Creature – Vampire Rogue
Sacrifice another creature: Ser Reinard Voldaren gets +2/+2 until end of turn.
2/2
 C 
Creature – Human Rogue
Whenever Carl the Clubber becomes blocked, defending player discards a card.
2/2
 C 
Creature – Human Cleric
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
“My cause is power, and at the altar of power I will gladly forfeit my soul.”
3/1
 C 
Creature – Human Cleric
{1}{g}: Regenerate another target Human.
2/2
 C 
Creature – Spirit
When Crypt Whisperer enters the battlefield, draw 2 cards and you lose 2 life.
When Crypt Whisperer enters the battlefield, sacrifice it unless you discard a card.
2/2
 C 
Creature – Zombie Wizard
When Scathe Necromancer enters the battlefield, create a 2/2 black Zombie creature token and you may return a card named Scathe Zombies from your graveyard to the battlefield.
2/2
 C 
Creature – Human Rogue
Partner with Sworn Conspirator (When this creature enters the battlefield, target player may put that card into their hand from their library, then shuffle.)
Other creatures named Sworn Conspirator you control get +1/+1.
1/1
 C 
Creature – Zombie
Mindless Ghoul can't attack or block unless you control a Wizard.
{1}{b}, Sacrifice Mindless Ghoul: Draw two cards. You lose 2 life. Activate this ability only during your upkeep.
3/2
 C 
Creature – Imp
Flying
{4}{r}: Feastwrecker Imps gets +4/+0 until end of turn. Activate this ability only if Feastwrecker Imps is attacking a player with no cards in their graveyard.
2/3
 C 
Artifact Creature – Scarecrow
Menace
Whenever Pestilence Scarecrow and at least one other artifact creature attack, each opponent loses 2 life.
1/3
 C 
Creature – Spirit Horror
Flying
Desolation Drifter gets +1/+1 for each player that has 10 or less life.
2/2
 C 
Artifact Creature – Phyrexian
When Phyrexian Rendclaw dies, each player sacrifices a creature.
Death comes cheap to Phyrexia and costly to their victims.
4/2
 C 
Creature – Phyrexian Minion
{pb}: Necrotic Flayer gains deathtouch until end of turn.
{pb}: Necrotic Flayer gains flying until end of turn.
2/2
 C 
Creature – Phyrexian Zombie
Whenever Dissector Ghoul becomes blocked by a nonartifact creature, its controller sacrifices that creature.
3/2
{b}
 
 C 
Artifact Creature – Fish Food
{2}, {t}, Sacrifice Sashimi: You gain 3 life.
1/2
 C 
Creature – Vampire Peasant
When Sanguine Barmaid enters the battlefield, create a Blood Food token.
1/3
 C 
Creature – Elf Warlock
When Whisperer of Doom enters the battlefield or dies, each player loses 2 life.
2/2
 C 
Creature – Elf Minion
Whenever Spyre Darkguard deals combat damage to a player, that player creates an Ailment token. (It's a black enchantment with "At the end of your turn, you lose 1 life." and "{2}: Sacrifice this enchantment.")
2/3
 C 
Creature – Dauthi Soldier
When Hellval Lookout enters the battlefield, you may pay 1 life. If you do, the next creature spell you cast this turn costs {1} less to cast.
Fear can be paralyzing, but at times it encourages cooperation, where there was none expected.
2/1
 C 
Creature – Insect Soldier
At the beginning of combat each turn, if you have one or fewer cards in hand, Sewer Militia gets +1/+2 until end of turn.
2/4
 C 
Creature – Bird Zombie
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Mausoleum Crows dies, create two 1/1 black Bird Zombie creature tokens with flying and decayed.
2/2
 C 
Creature – Fungus
When Shambling Digester enters the battlefield, exile up to one target card from a graveyard. If a creature card is exiled this way, you gain 4 life.
"Look at this pile of useless meat! Feed it to the cattle and we'll have us some soil soup by the end of the week."
—Pepper, soil composer
2/4
 C 
Creature – Goblin Zombie
Whenever a creature named Dreg Reaver or Zombie Goliath you control attacks, you may pay {b}. If you do, return Rotten Siegelings from your graveyard to the battlefield tapped and attacking.
Some living assume them to steer the larger undead. In truth siegelings barely have enough sense not to instantly plummet from their skull cavity.
1/1
 C 
Creature – Elf Warrior
When Wurmskin Dissolver enters the battlefield, distribute three -1/-1 counters among one, two, or three target creatures.
2/2
 C 
Creature – Human Warrior
Fifth dawn (If you control a different permanent of each color, you get universal attunement for the rest of the game.)
Lifelink
As long as you have universal attunement Moriok Sunscythe has vigilance.
2/3
 C 
Creature – Human Warrior
Menace (This creature can't be blocked except by two or more creatures.)
Energyblade Marauder enters the battlefield tapped.
5/1
 C 
Creature – Dauthi Minion
Hideaway 2 (When this enters the battlefield, look at the top two cards of your library, exile one face down, then put the other on the bottom of your library.)
When Fierce Acquisitioner dies, you may pay 2 life. If you do, put the hidden card into its owner's hand.
2/2
 C 
Creature – Dauthi Warlock
When Balebroker enters the battlefield, put a +1/+1 counter on a creature you control and a -1/-1 counter on another creature you control.
2/1
 C 
Creature – Insect Rat
Elongated Vermin can't be blocked by creatures with greater toughness than power.
3/1
 C 
Creature – Zombie Warlock
{t}, Sacrifice another creature: Add {b}{b}.
Sure the Reaver Cult take prisoners. They are kept alive until it is time for their most grisly rituals.
2/2
 C 
Creature – Rat Ninja
Rat spells and Ninja spells you cast cost {1} less to cast.
Ninjutsu {b} ({b}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
1/2
 C 
Creature – Zombie Walrus
When Rotten Loretusk dies, each opponent discards a card. Each player that doesn't discard a card this way loses 1 life. (You are a player.)
2/2
 C 
Creature – Goblin Minion
Menace
{2}{b}, Sacrifice a creature: Draw a card. If the sacrificed creature was a Goblin and/or Minion, each opponent loses 1 life.
2/2
 C 
Creature – Graveborn Rogue
When Cryptborn Assailant enters the battlefield, each opponent loses 1 life.
Blitz {2}{b}
Unearth {2}{b}
2/3
 C 
Creature – Vampire Warrior
When Null Wrangler enters the battlefield, you may put a card named Mindless Null from your hand or graveyard onto the battlefield.
2/5
 C 
Creature – Zombie Bird
Flying
When Rotten Deathbird dies, you may exile it. When you do, return target Zombie card from your graveyard to your hand.
3/2
 C 
Creature – Zombie Barbarian
3/5
 C 
Creature – Zombie Warrior
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Oozing Corpse can't block.
4/1
 C 
Creature – Zombie Mercenary
When Fleshripper enters the battlefield, target creature you control gets -3/-3 until end of turn.
When Fleshripper dies, each player loses 3 life.
3/3
 C 
Creature – Spawn Warlock
As Warlock of Azar enters the battlefield, roll three d3. Assign the results as Warlock of Azar's power, toughness and intensity.
When Warlock of Azar enters the battlefield, each opponent loses life equal to Warlock of Azar's intensity.
0/0
 C 
Creature – Sponge
When Soul Sponge enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. You gain 1 life.
1/1
 C 
Creature – Zombie
As long as an opponent is cursed, Cursed Corpse has menace and haste.
2/2
 C 
Creature – Braniac
When Psychosid enters the battlefield, each opponent mills four cards.
{1}{b}: Exile target nonland, noncreature card from a graveyard. Its controller loses 2 life.
1/3
 C 
Creature – Spirit Wraith
Menace
Dirtwater Apparition can't block.
3/1
 C 
Creature – Spirit Wraith
Menace
Whenever Dirtwater Apparition attacks, Dirtwater Apparition gets +1/+0 until end of turn for each other attacking Spirit and/or Wraith you control.
3/2
 C 
Creature – Demon
Flying, menace
At the beginning of your upkeep, sacrifice a creature or a Food. If you can't, tap Pantry Demon and you lose 5 life.
5/5
 C 
Creature – Phyrexian Sponge
When Soul Sponge enters the battlefield, move a counter from target creature an opponent controls onto Soul Sponge.
2/1
 C 
Creature – Treefolk Elemental
Whenever you cast an instant or sorcery spell, you gain 1 life.
5/5
 C 
Creature – Imp Spirit
When Boglight Imp enters the battlefield, target creature strays. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put the card back or put it into your graveyard, then you may put a -1/-1 counter on the creature.)
1/1
 C 
Creature – Zombie Dog
Enduring (When this creature dies, return it to the battlefield with a finality counter on it.)
A dog's loyalty is legendary. There are many stories of dogs staying with their owner even if the owner dies. More rare are the stories of true loyalty.
2/1
 C 
Creature – Human Employee Serf
Wage Slave can't block.
{1}, Sacrifice a token: Scry 1.
2/1
 C 
Creature – Horror
Silent Shambler can't block.
Xenomorph {4}{b} (You may cast this card face down as a 2/2 creature for {3}. If it dies face-down, exile it. You may cast it later from exile for its morph cost.)
2/3
 C 
Creature – Human Guest
Whenever an Assassin enters the battlefield, sacrifice Doomed Invitee. If you do, create a Blood token and a Clue token.
{1}, Exile Doomed Invitee from your graveyard: Choose one —
• Cloak target Assassin.
• Suspect target Assassin.
2/1
 C 
Artifact Creature – Necron Wizard
{b}, Sacrifice Apprentek: Return target artifact creature card from your graveyard to your hand.
2/2

noncreature
 C 
Instant
Exile target creature with power 2 or less. Its controller gains 4 life.
 C 
Sorcery
Target player sacrifices an untapped creature.
 C 
Sorcery
Pain Loop deals 1 damage to target creature. You gain 1 life.
Replicate {1}{u}
Each day the eagle returned to ate the regrown liver of the cursed prisoner. And then chronomancer figured out how to alter relative time so the cycle could repeat twenty times a minute.
{1}{b}
 
 C 
Instant
Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control.
Build your power on a foundation of power.
 C 
Instant
Counter target creature spell.
You don't need to kill the enemy never born.
{b}
 
 C 
Sorcery
Each other player discards a card.
 C 
Instant
Target opponent discards a card.
Signature {1}{b} (If you cast this spell paying its additional signature cost, exile it as it resolves.)
Whenever a spell or ability you control causes an opponent to sacrifice a creature, if Asylum Contract is signed, you may cast Asylum Contract without paying its mana cost.
{2}{b}
 
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-2.
[Brutalize {2}{b}]
 C 
Sorcery
Target creature's base toughness becomes 1 until end of turn.
{b}
 
 C 
Enchantment – Aura
Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)
Whenever enchanted permanent becomes tapped, its controller loses 1 life.
 C 
Sorcery
Target player discards two cards. If that player is enchanted, they discard two cards at random instead.
{b}
 
 C 
Instant
Destroy target creature unless its controller discards a card.
 C 
Instant
Whenever a creature attacks or blocks this turn, its controller sacrifices it at end of combat.
 C 
Enchantment – Aura
Enchant creature
At the end of your turn, if you have lost life this turn, put a +1/+1 counter on enchanted creature.
 C 
Sorcery
Target player sacrifices a creature. If you control a Demon, that player discards a card.
 C 
Sorcery
Target player discards a card. If a creature card is discarded this way, exile it and create a 1/1 black Insect creature token.
 C 
Instant – Charm
Choose one —
• When target Zombie creature dies this turn, return that card to the battlefield tapped.
• Target Vampire gains menace until end of turn.
• Remove a counter from target permanent.
 C 
Sorcery
Wizardry — You may tap two untapped Wizards you control rather than pay Dark Prophecy's mana cost.
Target player draws two cards, then loses 2 life.
{b}
 
 C 
Sorcery
Kicker {b} (You may pay an additional {b} as you cast this spell.)
Target player discards a card. If Wipe was kicked, you may exile a card from that player's graveyard.
 C 
World Enchantment – Era
(If you control more than one world permanent, sacrifice one.)
When Age of Darkness enters the battlefield, each opponent discards a card and loses 1 life.
When Age of Darkness leaves the battlefield, you draw a card and gain 1 life.
 C 
Tribal Instant – Cleric
[Feat 1]
Exile target creature card from a graveyard. You gain 1 life.
 C 
Tribal Enchantment – Cleric Aura
[Feat 1]
Enchant creature
Enchanted creature gets +1/+1 and has menace.
 C 
Instant
Target player loses 3 life. If that player has gained life this turn, they lose an additional 3 life.
Spring water? From what spring?
 C 
Enchantment
Whenever a creature dies, you may sacrifice Desecrated Ground. If you do, create a 2/2 black Zombie Warrior creature token.
 C 
Sorcery
Target player discards a card and loses 1 life.
 C 
Sorcery
Draw a card and gain 1 life.
Replicate — {b}, Sacrifice a creature.
 C 
Instant
Target player sacrifices a green, white and/or colorless creature.
 C 
Sorcery
Kicker {1}{w} (You may pay an additional {1}{w} as you cast this spell.)
Target player loses 3 life. If Vein Puncture was kicked, you gain 3 life.
 C 
Instant
Counter target creature spell unless its controller pays life equal to its power.
 C 
Sorcery
Target player sacrifices an untapped creature.
 C 
Sorcery
Target player sacrifices an tapped creature.
 C 
Sorcery
Look at the top five cards of your library. You may reveal a Skeleton, Vampire, Zombie or Swamp card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
 C 
Sorcery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target Equipment card from your graveyard to your hand.
{2}{b}
 
 C 
Instant
Doom target creature.
The infestation with the eggs is barely noticeable at first. You won’t feel a thing until the larvae hatch and start to feast their way through your entrails. Of course then you will feel agonizing pain.
 C 
Sorcery
Draw two cards. You lose 2 life. You may then discard a card. If you do, create a tapped 2/2 black Zombie creature token.
{1}{b}
 
 C 
Sorcery
As an additional cost to cast Horrify, sacrifice a creature.
Target player discards two cards.
The creature’s manic grin widens until it ripped open the skin of its face. As the body parts continues to rip apart to a joyful tune something inside Tary breaks. She wants to see no more.
 C 
Enchantment – Aura Rune
Enchant permanent
When Rune of Doom enters the battlefield, draw a card.
Enchanted permanent is inscribed with "Whenever this creature attacks, defending player loses 2 life." (It has that ability and inscribes it on all permanents it is attached to.)
 C 
Sorcery
Draw a card. You lose 2 life.
Study the Arcane. (You may reveal an Arcane card you own from outside the game and put it into your hand, or discard a card to draw a card.)
 C 
Artifact Enchantment – Shrine
When Altar of Fears enters the battlefield, each player mills a card for each Shrine you control. Then exile up to that many cards from among graveyards.
{2}{b}, {t}, Sacrifice Altar of Fears: Each player mills five cards. Then exile up to five cards from among graveyards.
 C 
Instant
Target creature gets -X/-X until end of turn, where X is equal to your devotion to black.
 C 
Instant
As an additional cost to cast Razorfield Harvest, pay {3}{b} or reveal a card named Razorfield Thresher from your hand.
Destroy target creature. You gain life equal to that creature's toughness.
 C 
Sorcery
Choose one —
Mourn the Lost — Mill four cards.
Enter the Crypt — Venture into the dungeon.
Face the Dead — You may cast a creature card from your graveyard.
 C 
Sorcery
Target player loses 2 life. Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
 C 
Tribal Sorcery – Advisor
Choose one —
• Target player draws two cards and loses 2 life.
• Target player discards two cards and gains 2 life.
 C 
Tribal Instant – Aetherborn
As an additional cost to cast this spell, sacrifice a creature.
Target opponent discards a card and sacrifices a creature.
 C 
Tribal Sorcery – Aetherborn
Up to two target creatures you control get +3/+0 until end of turn. Whenever one of them dies this turn, draw a card.
 C 
Tribal Instant – Angel
As an additional cost to cast this spell, sacrifice a creature.
Target creature gets +4/+4 until end of turn.
 C 
Tribal Instant – Assassin
As an additional cost to cast this spell, discard a card or pay {3}
Destroy target tapped creature.
 C 
Tribal Instant – Assassin
Tap target creature. It gets -2/-2 until end of turn.
 C 
Sorcery
Gain control of target creature, then sacrifice it.
"You know how I feel about traitors, Alexei."
 C 
Sorcery
Target creature's controller sacrifices a creature that shares a creature type with it.
Denied family and home, who will stand up for you, when the night lays claim on your life?
 C 
Tribal Sorcery – Tiefling
Each opponent sacrifices a creature. For each opponent that doesn't, draw a card and you lose 1 life.
Her 'family matters' turned out to be of greater importance to the whole party.
 C 
Enchantment – Aura
Enchant creature
Sacrifice a creature: Put a shield counter on enchanted creature. Remove a counter from it at the beginning of the next end step.
 C 
Tribal Sorcery – Zombie
Choose one —
• Return up to two target creature cards from your graveyard to your hand.
• Return target Zombie card from your graveyard to the battlefield.
 C 
Sorcery
Create four Blood tokens and four Food tokens.
 C 
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Return up to three target creature cards from your graveyard to your hand.
 C 
Artifact – Food
When Spoiled Food enters the battlefield, create a 1/1 black Fungus creature token. It has "When this creature dies, create a 1/1 green Saproling creature token."
{2}, {t}, Sacrifice Spoiled Food: Target player gains 3 life and gets a poison counter.
 C 
Tribal Sorcery – Braniac
Each opponent reveals two cards from their hand. Choose two cards from among the revealed cards. Their owners discard those cards.
 C 
Tribal Sorcery – Killbot
As an additional cost to cast this spell, sacrifice a creature or discard a card.
Destroy target creature.
You may exile a Killbot card from your graveyard. If you do, draw a card.
{4}{b}
 
 C 
Tribal Sorcery – C'tan
Destroy target battle, creature or planeswalker.
 C 
Tribal Sorcery – Spawn
Choose target creature. That creature gets -X/-X until end of turn unless its controller pays X life, where X is 3 plus the number of Spawn cards in your graveyard.
 C 
Tribal Sorcery – Guest
You may put a sticker on a creature you own. Visit your Attractions. You become the monarch.
 C 
Tribal Instant – Mouse Trap
You may sacrifice a Food rather than pay Cruel Mouse Trap's mana cost.
Target attacking creature gets -3/-3 until end of turn.
 C 
Tribal Instant – Aetherborn
Remove two counters from target permanent with one or more counters on it. Put a number of +1/+1 counters on a creature you control equal to the number of counters removed this way.
 C 
Tribal Sorcery – Bat
Target opponent discards two cards and loses 2 life. You gain 2 life.
 C 
Tribal Sorcery – Bat
Target creature gets -1/-1. You gain 1 life. When that creature dies this turn, draw a card.
 C 
Tribal Instant – Beholder
Target creature gets -2/-2 until end of turn. Its controller loses 2 life and you gain 2 life.
 C 
Tribal Instant – Bird
Each opponent that has gained life this turn loses 2 life. You gain 2 life.
Draw a card.
 C 
Tribal Sorcery – Blinkmoth
Choose one —
• Put three oil counters on target creature you control.
• Target creature gains toxic 3 until end of turn.
 C 
Tribal Sorcery – Masticore
As an additional cost to cast this spell, discard a card.
Put four -1/-1 counters on target creature. Its controller loses 4 life.
 C 
Tribal Artifact – Carrier
{1}{b}, {1}, Sacrifice Viral Vial: Destroy target creature or planeswalker.
 C 
Tribal Sorcery – Crab
Target creature gets -3/-1 until end of turn. Its controller discards a card.
 C 
Tribal Sorcery – Crocodile
Target creature gets +5/+1 until end of turn.
 C 
Tribal Enchantment – Cleric
When Call of the Apostle enters the battlefield, you lose 1 life and draw a card.
{b}, Sacrifice three cards named Call of the Apostle: Create a 5/5 Demon creature token with flying.
 C 
Tribal Instant – Cockatrice
Target player sacrifices a creature or planeswalker.
If you control a creature with deathtouch or flying, draw a card.
 C 
Tribal Instant – Cephalid
Mill four cards. Target creature gets -1/-1 for each land card milled this way.
 C 
Tribal Enchantment – Cleric
At the beginning of your end step and whenever a nontoken creature your control dies, each player loses 1 life.
 C 
Tribal Instant – Cyclops
Choose one —
• Destroy target creature unless there is a Caribou, Goat and/or Sheep on the battlefield.
• Destroy target creature if it is a Caribou, Goat and/or Sheep.
 C 
Tribal Instant – Demigod
Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.
Draw a card.
 C 
Tribal Sorcery – Elemental
Destroy target nonartifact, non-Elemental creature.
You may pay {3}. If you do, create a 3/2 black Elemental creature token with menace.
 C 
Tribal Instant – Elemental
Target creature gets +X/+X until end of turn, where X is 4 minus the number of cards in target opponent's hand.
 C 
Tribal Instant – Faerie
Target player discards a card for each spell they have cast this turn.
 C 
Tribal Instant – Fish
Mill a card. Exile a card from your graveyard. If a creature card is exiled this way, you gain 3 life. If a noncreature card is exiled this way, scry 1.
 C 
Tribal Sorcery – Gorgon
Destroy up to two target creatures with mana value X or less.
Scry 2.
 C 
Tribal Instant – Gorgon
Choose one or both —
• Remove a counter from target permanent.
• Target creature gets -1/-1 until end of turn.
 C 
Tribal Sorcery – Harpy
Each player mills three cards. You gain 3 life.
 C 
Tribal Instant – Harpy
Target creature gains flying, lifelink and indestructible until end of turn.
Draw a card.
 C 
Tribal Sorcery – Cleric
Target player discards three cards and gains 3 life. Return a card from that player's graveyard to their hand.
 C 
Tribal Sorcery – Imp
Target opponent discards a card. If they discard a land card, draw a card.
 C 
Tribal Instant – Leech
Remove two counters from target permanent. If it's a creature, it gets -2/-2 until end of turn.
 C 
Tribal Instant – Leech
Exile up to three target cards from a single graveyard. Mill three cards.
 C 
Tribal Enchantment – Manticore Aura
Flash
Enchant creature
Enchanted creature gets +1/+1 and has deathtouch.
 C 
Tribal Sorcery – Minion
As an additional cost to cast this spell, sacrifice a creature.
Target opponent discards two cards.
 C 
Tribal Instant – Minion
Exile any number of cards from your graveyard. Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
 C 
Tribal Artifact – Minotaur
When Trophy Head enters the battlefield, you lose 2 life.
{2}, Sacrifice Trophy Head: Draw two cards.
 C 
Tribal Instant – Scorpion
Target creature an opponent controls gets -1/-1 until end of turn. Scry 1.
 C 
Tribal Instant – Scorpion
Destroy target creature with power 1 or less.
 C 
Tribal Sorcery – Ogre
Mill six cards. Target creature gets -X/-X until end of turn, where X is the number of Ogre cards in your graveyard.
 C 
Tribal Instant – Ogre
Target creature gets -3/-3 until end of turn if you have no cards in hand.
Cycling {3} ({3}, Discard this card: Draw a card.)
 C 
Tribal Instant – Orc
Target creature gets -2/-2 until end of turn. If you control creatures with a total power of 4 or greater, that creature gets -6/-6 instead.
 C 
Tribal Enchantment – Pangolin
Whenever you sacrifice a creature, you gain 2 life. Triggers only once each turn.
 C 
Tribal Sorcery – Rat
Each opponent discards a card. Each opponent that can't, loses 1 life. You gain life equal to the total amount of life lost this way.
 C 
Tribal Sorcery – Rogue
Target opponent discards a card and mills a card. If you have attacked that player this turn, draw a card.
 C 
Tribal Sorcery – Sable
Target player discards a card. If you discard a creature card this way, you gain 5 life and draw a card.
 C 
Tribal Enchantment – Skeleton Aura
Enchant creature you control
Enchanted creature gets +1/-1.
When enchanted creature dies, draw two cards.
 C 
Tribal Sorcery – Specter
This spell costs {3} less to cast if each player has discarded a card this turn.
Target creature gets -3/-3 until end of turn.
 C 
Tribal Instant – Spellshaper
Target creature gets -1/-1 until end of turn.
You may discard a card. If you do, put this spell into its owner's library second from the top.
 C 
Tribal Enchantment – Spirit
When Spiteful Amusement enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
{1}{b}, Pay 1 life: Exile target creature card from a graveyard. Draw a card.
 C 
Tribal Instant – Sponge
Any number of target opponents lose 1 life.
Remove a counter from each of any number of target permanents your opponents cotrol.
Draw a card.
 C 
Tribal Sorcery – Surrakar
Return an artifact card from your graveyard to your hand, then do the same for creature, and land.
Create a Treasure token.
 C 
Tribal Sorcery – Treefolk
Reveal the top two cards of your library, then put them into your hand. You gain 1 life for each green card or Forest card revealed this way, and lose 1 life for each nongreen, nonland card revealed this way.
 C 
Tribal Artifact – Thrull Equipment
Equipped creature gets +1/+2.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Tribal Sorcery – Tiefling
Creatures you control get +1/+0 and gain menace until end of turn.
 C 
Tribal Sorcery – Tiefling
Surveil 2. You may return a creature card from your graveyard to your hand.
 C 
Tribal Sorcery – Volver
Scry 2, then draw two cards. You lose 2 life, then mill two cards.
Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.)
 C 
Tribal Instant – Warlock
Target creature gets -1/-1 until end of turn.
Replicate {1}{b} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
 C 
Tribal Sorcery – Warlock
You lose 6 life unless you discard a card.
Look at the top six cards of your library. Put two of them into your hand, then exile the rest.
 C 
Tribal Instant – Zombie
Put three -1/-1 counters on target creature.
 C 
Sorcery
Choose one —
• You draw two cards and you lose 2 life.
• Each opponent loses 2 life. Draw a card.
 C 
Kindred Sorcery – Time Lord
Target player sacrifices a creature with the greatest mana value among creatures they control. If they can't, they lose 1 life for each creature card in their graveyard.
"Everything has its time and everything dies."
—The Ninth Doctor
 C 
Tribal Sorcery – Cyberman
Turn target creature face down. It’s a 2/2 Cyberman artifact creature. Create a Blood token.
 C 
Tribal Sorcery – Dalek
Target opponent reveals their hand. You choose a card from it. That player discards that card. If the discarded card is a legendary creature card, they discard another creature card.
 C 
Sorcery
Each opponent loses 1 life. You gain 1 life.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
 C 
Sorcery
Create a tapped Treasure token.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
 C 
Sorcery
Create a 2/2 black Zombie creature token with decayed.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
 C 
Sorcery
You may sacrifice a creature and pay 2 life. If you do, draw two cards.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

UNCOMMON

creature
 U 
Creature – Thrull Flagbearer
Flash
When Ebon-Hand Standard Bearer enters the battlefield, you may change a target of target spell an opponent controls that targets only a single creature to Ebon-Hand Standard Bearer.
3/2
 U 
Creature – Salamander
When Acidic Newt dies, you lose 2 life and mill two cards.
2/2
 U 
Creature – Azra Assassin
When Thirsting-Blade Assassin enters the battlefield, you may discard a card. If you do, target creature gets -X/-X until end of turn, where X is the number of Assassin cards in your graveyard.
Vengeance is a thirst that cannot be quenched.
3/1
 U 
Creature – Basilisk
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Bristling Basilisk enters the battlefield, if {g}{g} was paid to cast it, Bristling Basilisk fights up to one target creature.
2/5
 U 
Creature – Azra Assassin
Thirsting-Blade Infiltrator can't block and can't be blocked.
Madness {1}{b} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
To follow the Vengeful Path is to abandon the sanity of the innocent, who would surround themselves with friends.
2/2
 U 
Creature – Vampire Assassin
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
{t}: Target player loses 3 life. Activate this ability only if you gained 3 or more life this turn.
Ursula suddenly realized that there was no such thing as price negotiations tonight.
1/3
 U 
Creature – Zombie Wizard
{b}, Pay 1 life: Putrid Apprentice gets +1/+1 until end of turn.
1/1
 U 
Creature – Human Shaman
When Apprentice Necromancer enters the battlefield, bury the top three cards of your library.
When a creature enters the battlefield under your control from a graveyard, transform Apprentice Necromancer.
2/2
Zombie Master
 
 U 
Colour indicator B Creature – Human Shaman
Zombie creatures you control get +1/+1.
You may cast a Zombie card from your graveyard each turn.
2/2
 U 
Creature – Zombie Wizard
Affinity for Islands
At the beginning of your upkeep, lose 1 life for each creature you control.
Other creatures you control have flying.
2/2
 U 
Creature – Horror
Menace
{1}{b}, Sacrifice: Create a token that's a copy of Molting Abomination.
4/2
 U 
Creature – Hyena Rogue
When Snickering Scavenger enters the battlefield, each opponent that was attacked by and didn't block a creature this turn discards a card.
2/2
 U 
Creature – Human Shaman
{t}: Remove a counter from target permanent.
1/1
 U 
Creature – Pirate Zombie
{u}: Pirate Zombie gains indestructible until end of turn.
1/1
 U 
Creature – Vampire Cleric
Lifelink
Envoy — When Envoy of the Legion enters the battlefield, reveal the top four cards of your library. Put all Vampire cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/2
 U 
Creature – Rat
Envoy — When Foraging Vermin enters the battlefield, reveal the top four cards of your library. Put all Rat cards revealed this way into your hand and the rest on the bottom of your library in any order.
Foraging Vermin gets +1/+1 for each other Rat you control.
2/2
 U 
Creature – Zombie
Exile a creature card from your graveyard: Dreadful Scavenger gains indestructible until end of turn.
2/2
 U 
Creature – Zombie
When you control another creature, sacrifice that creature.
2/2
 U 
Creature – Devil
First strike (This creature deals combat damage before creatures without first strike.)
When Dark Cackler dies, add {b}{b}{b} to your mana pool.
2/1
 U 
Creature – Ogre Warrior Mercenary
Whenever Ogre Blooddrinker deals damage to a player, you may pay 3 life. If you do, that player sacrifices a creature.
3/2
 U 
Creature – Azra Artificer
Whenever you cast an artifact spell, up to one target creature gets -1/-1 until end of turn and its controller loses 1 life.
Industry — Whenever a spell being cast causes an ability of Rustsludge Disposer to trigger, if that spell's converted mana cost is 6 or greater, copy that ability.
3/2
 U 
Creature – Skeleton
Pay 4 life: Cursed Bones gains indestructible until end of turn.
1/1
 U 
Creature – Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Shadowveil Bat attacks and isn't blocked, you may pay {3}{b} and return Shadowveil Bat to its owner's hand. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking.
2/1
 U 
Creature – Vampire
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
2/2
{4}{b}
 
 U 
Creature – Elemental
Evoke {3}{g} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
3/1
 U 
Creature – Demon Horse
Whenever Mount of the Damned attacks, you may sacrifice another creature. If you do, Mount of the Damned gets +X/+X until end of turn, where X is the sacrificed creature's power and you gain X life.
2/2
 U 
Creature – Naga Warlock
Whenever a player sacrifices a permanent, put a +1/+1 counter on Knowing Gut-Witch and scry 1.
She trusts her gut-feeling about things.
2/3
 U 
Creature – Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
Ghost Ship can't block.
Whenever Ghost Ship attacks, discard a card.
4/4
 U 
Creature – Fish Horror
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Dustcast (You may play this card from your graveyard, if it's the third spell you cast this turn.)
3/1
 U 
Sorcery – Mission
Destroy target tapped creature.
(Then exile this card. You may cast the creature later from exile.)
Merciless Assassin
{3}{b}{b}
 
 U 
Creature – Human Assassin
When Merciless Assassin enters the battlefield, destroy target untapped creature.
Vigilance alone will keep you alive only for so long.
2/2
 U 
Artifact Creature – Gnome Soldier
Sacrifice an artifact: Swerveblade Guard gains deathtouch until end of turn.
Each workshop of a Brinsclaque master contains several secret projects at a time. They are as coveted as well-protected.
2/2
 U 
Creature – Horror
Whenever Undercity Abomination becomes blocked, the defending player loses life equal to Undercity Abomination's power.
3/3
 U 
Creature – Vampire Cleric
Flying
{b}: Caplan of the Night gains indestructible until end of turn.
1/1
 U 
Enchantment Creature – Spirit
When Greedy Ancestor enters the battlefield, you may put a +1/+1 counter on target creature.
Creatures you control with +1/+1 counters on them have lifelink.
1/1
 U 
Creature – Spirit
When Bleeding-Eye Kami enters the battlefield, each player sacrifices a non-Spirit creature.
3/2
 U 
Creature – Sliver
Whenever Abyssal Sliver or another Sliver enters the battlefield under your control, you draw a card and you lose 1 life.
2/2
 U 
Creature – Cockatrice
Flying (This creature can't be blocked except by creatures with flying or reach.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Crocatrice enters the battlefield, destroy target creature.
2/2
 U 
Creature – Zombie
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
2/3
 U 
Creature – Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Diminishing Haunt gets +1/+1 for each time counter on it.
0/0
 U 
Creature – Zombie Wall
Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Indestructible (Effects that say "destroy" don't destroy this artifact.)
0/3
 U 
Creature – Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Nefarious Poltergeist enters the battlefield, you lose 1 life.
When Nefarious Poltergeist dies, return it to the battlefield under its owner's control at the beginning of the next end step.
1/1
 U 
Creature – Human Wizard
Whenever a player activates a nonmana ability, that player loses 1 life.
1/1
 U 
Creature – Insect
Infest (When this deals damage to a creature, if that creature dies this turn, create a 1/1 black Insect creature token.)
1/1
{2}{b}{b}
 
 U 
Elite Creature – Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
Big Boo can't block.
Whenever a commander creature deals combat damage to an opponent, that player discards a card.
2/3
 U 
Creature – Zombie Wizard
As a creature enters the battlefield under your control, if it was cast from a graveyard or entered the battlefield from a graveyard, put an additional +1/+1 counter on it.
2/2
 U 
Creature – Aetherborn Artificer
Fabricate 1 (When this creature enters the battlefield, put 1 +1/+1 counters on it or create one 1/1 colorless Servo artifact creature tokens.)
At the beginning of your upkeep, sacrifice a creature.
3/2
 U 
Creature – Hyena
Patient Predator can't attack or block unless an opponent has at least 5 less life than their starting life total.
3/3
 U 
Creature – Lamia
Haste
When Lunging Lamia is put into your graveyard from anywhere, return it to the battlefield. Exile it at the beginning of your next end step.
The scent of madness draws the lamia across the veil from the court of shadows.
3/2
 U 
Creature – Human Knight
Menace (This creature can't be blocked except by two or more creatures.)
When Sheriff's Henchman enters the battlefield, destroy up to one target Cleric, Rogue or Warrior.
2/2
 U 
Creature – Leech
Lifelink
Mass of Leeches enters the battlefield with two -1/-1 counters on it.
{b}: Move a -1/-1 counter from Mass of Leeches onto another creature you control.
3/3
 U 
Creature – Vampire Monger
{2/b}: Target creature gains menace until end of turn. Any player may activate this ability.
2/1
 U 
Creature – Scorpion Mutant
When you cast Necroversis, add a deathtouch counter, a lifelink counter and a +1/+1 counter to your gene pool
Necroversis enters the battlefield with two random counters from your gene pool on it.
1/2
 U 
Artifact Creature – Demon Sculpture
Menace, trample
Demonic Statue isn't a creature unless a creature has been sacrificed this turn.
5/5
 U 
Creature – Zubera Spirit
When Death-Wail Zubera dies, if 4 or more damage was dealt to it this turn, target opponent discards three cards.
Cut off from the kakuriyo by the destruction of their honden, the zubera sought new nightmares to bring to life.
3/3
 U 
Creature – Nightstalker Ninja
Ninjutsu {5}{b}
Shadowblade Shinobi's ninjutsu cost is {1} less for each time an attacking creature you control wasn't blocked this turn.
Attacking creatures you control get +2/+0.
3/3
 U 
Creature – Vampire Nightmare
Flying
As long as an opponent has seven or more cards in their graveyard, Edge Stalker gets +2/+2 and can't block.
The concept of the vampire was never comforting to humanity in the first place.
4/4
 U 
Creature – Spirit Orb
Flying
As Ectoplasmic Orb enters the battlefield, exile a creature card from your graveyard with an orb counter on it.
Ectoplasmic Orb's power and toughness are each equal to the number of orb counters on exiled cards you own.
*/*
 U 
Creature – Oyster
When Predatory Oyster enters the battlefield, each player sacrifices a creature other than Predatory Oyster. For each creature sacrificed this way its controller creates a Treasure token.
Captain Forewind had no longer a crew, but finally the cargo hold filled with precious pearls as he had always promised them.
1/5
 U 
Creature – Thrull Assassin
{1}{b}, {t}, Sacrifice Thrull Assassin: Counter target creature spell unless its controller sacrifices a creature.
They taught them to wield sacrificial blades and understand the rituals their kin had been bred to die in. How long could it have taken the thrulls to learn that human throats are opened as easily as their own?
2/2
 U 
Artifact Creature – Zombie Pilot
{2}{b}, Discard a Vehicle card: Return Unrelenting Crashed from your graveyard to the battlefield tapped.
{1}{b}, Discard Unrelenting Crashed: Return target Vehicle card from your graveyard to your hand.
Under the most unfortunate circumstances some pilots do become one with their machine.
3/2
 U 
Creature – Kor Pilot
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever Predator Ace crews a Vehicle, that Vehicle gains lifelink until end of turn.
2/1
 U 
Creature – Azra Pilot
When Competitive Racer enters the battlefield, draw a card and lose 1 life. Then you may sacrifice another Pilot you control, if you do, draw another card and gain 3 life.
2/2
 U 
Creature – Azra Noble
When Deepwell Delegate enters the battlefield, each opponent discards a card.
Herald {2}{b} ({2}{b}, Exile this card from your hand: Draw a card. You may cast this later from exile.)
3/3
 U 
Creature – Rat
Menace (This creature can't be blocked except by two or more creatures.)
When Overwhelming Rats enters the battlefield, if you control another Rat, each opponent discards a card.
3/2
 U 
Creature – Pincher Assassin
As an additional cost to cast Pincered Executioner, sacrifice a Pincher or pay {3}.
When Pincered Executioner enters the battlefield or dies, each opponent sacrifices a creature.
2/2
 U 
Creature – Zombie Processor
When Swarming Ghouls attacks, exile a card from defending player's graveyard.
When Swarming Ghouls dies, you may put three cards your opponents own from exile into their owners’ graveyards. If you do, create three 2/2 black Zombie creature tokens.
6/6
 U 
Creature – Rat Skeleton
When Rattling Vermin enters the battlefield, target opponent discards a card.
When Rattling Vermin dies, you may pay {2}{b}. If you do, return Rattling Vermin to the battlefield tapped under its owner's control.
1/1
 U 
Creature – Rat Samurai Mercenary
When Forsaken Sellsword dies, you may pay {1}{b}. If you do, return Forsaken Sellsword to the battlefield tapped.
Their was no lack of masterless swords in the kingdom after the war. Though some speculate on a darker reason their numbers never seemed to dwindle.
2/1
 U 
Creature – Rat Skeleton
{2}{b}{b}, Discard a card: Return Chittering Bones and up to one other Rat card with converted mana card 2 or less from your graveyard to the battlefield tapped.
2/1
 U 
Creature – Scorpion Spawn
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Deadly Pitspawn enters the battlefield, it deals damage equal to its power to target creature unless that creature's controller has Deadly Pitspawn deal that damage to them instead.
3/1
 U 
Creature – Vampire Warlock
Futuresight (Your future is an additional card. You may look at that many cards from the top of your library.)
{b}, Exile a creature card from your future: Put a +1/+1 counter on Fate Stalker.
What value is the life of a friend you've not yet met to you?
2/2
 U 
Creature – Vampire Warlock
Battlebond (You may pair this creature with another unpaired creature as both attack. They remain paired this combat.)
Bloodpact Mentor and each creature paired with it has lifelink.
2/3
 U 
Creature – Human Assassin
When Darkside Harvester enters the battlefield, you may discard a card. If you do, put a +1/+1 counter on Darkside Harvester.
Betrayer — At the beginning of your end step, if you discarded a card or sacrificed a permanent since your last turn, each opponent loses 2 life and you gain 2 life.
3/1
 U 
Creature – Human Assassin
Betrayer (As an additional cost to cast this spell, you may discard a card, sacrifice a permanent or pay 3 life.)
When Darkside Harvester enters the battlefield, if it betrayed, each opponent loses 3 life.
3/1
 U 
Artifact Creature – Tetravite
Flying
Trashheap Tetravite enters the battlefield with three -1/-1 counters on it.
{b}, Exile an artifact card from your graveyard or sacrifice an artifact: Remove a -1/-1 counter from Trashheap Tetravite.
The blueprint of the whole is still within each part, even if lost, forgotten and discarded.
4/4
 U 
Creature – Vampire Spellshaper
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
{2}{w}, {t}, Discard a card: Create two 1/1 white Vampire creature tokens with lifelink.
Leading her people by vile example.
2/2
 U 
Creature – Nightstalker Spellshaper
{2}{b}, {t}, Discard a card: Create a 2/1 black Nightstalker creature token with flying named Feral Shadow.
2/2
 U 
Creature – Splinter Horror
As an additional cost to cast Bonespawn Swarm, sacrifice a creature.
Flying
3/3
 U 
Creature – Human Survivor
As an additional cost to cast Scavenging Survivor, exile a creature card from your graveyard.
2/2
 U 
Creature – Demon
Mirror-Mad Demon's name is Mirror-Mad Phantasm in addition to its own name. (At all times.)
When Mirror-Mad Demon enters the battlefield from your library, each opponent loses 1 life for each card that has been put into your graveyard this turn.
5/6
 U 
Creature – Wraith
Menace (This creature can't be blocked except by two or more creatures.)
When Dirtwater Corrupter enters the battlefield, up to one target Swamp becomes a 3/3 black Wraith creature with menace. It's still a land.
3/3
 U 
Legendary Creature – Demigod
Senifet, Vestige of Bontu's power is equal to the number of creature cards in your graveyard.
{1}{b}, Discard a card: Scry 1. Each opponent loses 1 life and you gain 1 life.
*/2
 U 
Creature – Zombie Noble
Menace (This creature can't be blocked except by two or more creatures.)
Zombie cards in your graveyard and other Zombies you control are named Undead Servant in addition to their other names and have menace.
2/3
 U 
Creature – Nightmare Beast
When Voracious Stalker enters the battlefield, sacrifice a creature.
Mutate {2}{b}{b}
Menace
4/3
 U 
Creature – Human Cleric
Whenever you cast an enchantment spell, exile the top card of each opponent's library.
When a black Shrine enters the battlefield under your control, transform Shrine Maiden of Night.
2/3
Faceless Thief
 
 U 
Colour indicator B Creature – Zubera Spirit
Whenever you cast an enchantment spell, exile the top two cards of each opponent's library.
At the beginning of each end step, if a total of two or more cards have been buried and/or exiled from an opponent's library and/or hand this turn, you may play a card an opponent owns from exile.
3/4
 U 
Creature – Human Merchant
You may cast Zombie spells as though they had flash.
{1}{b}, Exile Casket Vendor from your graveyard: You may cast target Zombie card from your graveyard.
2/3
 U 
Creature – Zombie
When Haunted Ghoul enters the battlefield, if you control a Plains, create a 1/1 white Spirit creature token with flying.
At times undeath gives rise to an unlikely courtship.
3/2
 U 
Creature – Thrull Warlock
{t}, Discard a card, Sacrifice a Mountain: Exile the top two cards of your library. Until end of turn, you may play cards exiled this way.
{t}, Discard a card, Sacrifice a snow Mountain: Draw two cards.
1/2
 U 
Legendary Creature – Minotaur Wizard
Whenever a creature with a -1/-1 counter on it dies, you may pay {2}. If you do, draw a card.
{b}, Discard a card: Put a -1/-1 counter on target creature.
3/3
 U 
Creature – Crab Slug
When Sludge Crawler enters the battlefield, target player discards two cards.
{3}{b}: Sludge Crawler gains undying until end of turn.
3/3
 U 
Creature – Bird Carrier
Flying
When Wasting Vulture dies, each creature without flying gets -1/-1 until end of turn.
Eventually there was more than enough carrion to feed its entire species.
2/2
 U 
Creature – Zombie Shaman
When Plague Doctor enters the battlefield, void target creature with deathtouch, infect and/or wither. (It loses those abilities and can't gain those abilities.)
When Plague Doctor voids a creature, put two +1/+1 counters on Plague Doctor.
2/2
 U 
Creature – Zombie Shaman
Absorb deathtouch (Prevent all damage that would be dealt to this creature by sources with deathtouch.)
If counters would be placed on Plague Doctor, place that many +1/+1 counters instead.
3/3
 U 
Creature – Dauthi Rogue
Whenever Bleeder Captain attacks alone, create a 1/1 black Rogue creature token that's tapped and attacking.
Whenever Bleeder Captain attacks, attacking Rogues you control gain deathtouch until end of turn.
2/2
 U 
Creature – Bat
Flying, lifelink
Replicate {2}{b}
2/2
 U 
Creature – Vampire Rogue
Lifelink
When Sanctified Raider enters the battlefield, create a 1/1 white Cleric creature token with lifelink.
The healing of their world is important enough to them to put aside philosophical differences.
2/2
 U 
Creature – Wraith
Horrify (This deals damage in the form of horror counters. A player that got horrified during a turn, mills cards for their horror counters during the end step.)
Whenever Horrible Wraith becomes blocked, if defending player is horrified, they discard a card.
2/3
 U 
Creature – Angel Berserker
Flying
When Doom Valkyrie enters the battlefield, each player sacrifices a creature.
3/2
 U 
Creature – Specter
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Prowling Specter deals combat damage to a player, that player discards a card unless they exile two cards from their graveyard.
2/2
 U 
Creature – Devil Bear
When Dismal Pitbear enters the battlefield, return up to one target Curse card and up to one target Saga card from your graveyard to your hand.
2/2
 U 
Creature – Elemental Shaman
When Unforgiven Cinder enters the battlefield, if you cast it from your hand, create two 3/1 red Elemental Shaman creature tokens.
At the beginning of your end step, if an Elemental attacked this turn, sacrifice an Elemental.
3/1
 U 
Creature – Elemental Vampire
{b}, Sacrifice another creature: Ashen Witherfang gains deathtouch and indestructible until end of turn.
2/3
 U 
Creature – Bat Zombie
Flying, menace
When Hideous Skinwing enters the battlefield support flying and menace. (Put a different one of those counters on each of up to two other target creatures.)
2/2
 U 
Creature – Inkling Horror
AS an additional cost to cast Veinquill Mascot, sacrifice a creature or pay 5 life.
Flying, lifelink
2/1
 U 
Creature – Inkling Advisor
Flying
When Conjurer's Scribe enters the battlefield, you may discard a card. If you do, put a +1/+1 counter on Conjurer's Scribe.
When Conjurer's Scribe dies, if it has a +1/+1 counter on it, draw two cards.
2/1
 U 
Creature – Beholder Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Prowling Bleeder enters the battlefield, it deals 3 damage to any target.
Also known as "death kisses" these beholderkin are paranoid about the loss of blood. They drain the blood of any creature they could find.
3/3
 U 
Creature – Tiefling Assassin
Whenever you sacrifice a Treasure, each opponent loses 1 life.
2/3
 U 
Creature – Zombie
Whenever a creature dies, exile that card until Lone Ghoul transforms or leaves the battlefield.
When there are three or more creature cards exiled with Lone Ghoul, transform it.
"There is no such thing."
—Rem Karolus, Ghoul Hunter
2/2
Ghoul Mob
 
 U 
Colour indicator B Creature – Zombie Army
{1}{b}: Exile target creature card from a graveyard. If you exile a card from your graveyard this way, create a tapped 2/2 black Zombie creature token.
5/5
 U 
Creature – Kithkin Rogue
Whenever Undertown Urchin attacks, defending player discards a card.
{2}{b}, Discard a card: Undertown Urchin becomes indestructible until end of turn.
2/4
 U 
Creature – Elemental Warrior
When Cruel Soilkin enters the battlefield, sacrifice another creature.
3/2
 U 
Creature – Elemental Warrior
As long as you have activated at least three abilities other than mana abilities this turn, Sootborn Cinder has menace and deathtouch.
3/5
 U 
Creature – Faerie Warlock
Flying
{4}{b}, Exile Promised Fae from your graveyard: Create two 1/1 black Faerie creature tokens with flying that can't block.
To his horror he learnt that his child was offered to an even less forgiving power in exchange for the fae's own offspring.
2/1
 U 
Creature – Giant Warlock
Menace
When Blackmantle Seer enters the battlefield, you may sacrifice another creature. If you do, draw a card.
4/4
 U 
Creature – Faerie Pirate
Flying
{1}, Discard Wallet Pilferer: Create a Treasure token.
1/1
 U 
Creature – Giant Pirate
Menace
When Bloodthirsty Hullbreaker enters the battlefield, discard a card unless mana from a Treasure was spent to cast it.
5/4
 U 
Creature – Inkling Pest
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Smearing Blot dies, you gain 1 life.
2/1
 U 
Creature – Vampire Assassin
Gifted – flying, lifelink, +1/+1, +1/+1 (This creature enters the battlefield with the indicated counters.)
{b}, [boon], {t}: Target creature gets -1/-1 until end of turn. ([boon] can be paid by removing a +1/+1 counter or ability counter from this.)
0/0
 U 
Creature – Vampire Rogue Warrior
When Fanged Favorite enters the battlefield, you lose 2 life, then Fanged Favorite connives twice.
Blitz {4}{b}
4/2
 U 
Creature – Shade Assassin
{1}{b}: Baleful Shadow gets +1/+1 until end of turn.
{1}{b}, Put a -1/-1 counter on another creature you control: Put a +1/+1 counter on Baleful Shadow.
1/1
 U 
Tribal Sorcery – Zombie
Exile target creature, then roll a d20 and add the creature's mana value.
1—15 | Create a 2/2 black Zombie creature token.
16—20 | Put Necromancer's Bolt onto the battlefield transformed.
Bolstered Dead
{2}{b}{b}
 
 U 
Creature – Zombie
Menace (This creature can't be blocked except by two or more creatures.)
4/4
 U 
Creature – Gorgon Head
Flying, haste, deathtouch
1/2
 U 
Creature – Squirrel Rogue
If an opponent would gain life, you gain 1 life instead.
1/2
 U 
Creature – Vampire Assassin Ally
Alliance — Whenever another creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
3/4
 U 
Creature – Phyrexian Horror
Menace (This creature can't be blocked except by two or more creatures.)
When Disassembling Horror dies, create three 1/1 black Phyrexian Horror creature tokens with menace.
3/3
 U 
Creature – Vampire Noble
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Veinhold Lord exploits a creature each opponent loses 4 life. If the exploited creature was green or white, put two +1/+1 counters on Veinhold Lord.
2/2
 U 
Creature – Elemental
Kicker {1}{u}
When Woemuncher enters the battlefield, each opponent discards a card. If it was kicked, you draw a card.
Evoke {1}{b}
4/4
 U 
Creature – Faerie Minion
Flying, menace
Madness – Discard a black card.
1/2
 U 
Creature – Ooze
As an additional cost to cast this spell, sacrifice a creature with power X.
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
When Necromantic Sludge enters the battlefield, create a 2/2 Zombie creature token with decayed. Put X +1/+1 counters on it.
2/2
 U 
Creature – Zombie Dragon
Flying
When Ebon Hatchling enters the battelfield, target opponent discards a card.
{2}{b}, Discard three cards: Return Ebon Hatchling from your graveyard to your hand. Scry 3.
3/3
 U 
Creature – Basilisk
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
At the beginning of your end step, each opponent gets a poison counter.
"I'd recommend not to eat that."
--Thebp, the Obvious
2/4
 U 
Creature – Zombie
Squad {2}
Cascade
Unearth {1}{b}
When Worldscar Forgotten leaves the battlefield, each player loses 2 life.
2/2
 U 
Creature – Vampire
{t}, Sacrifice creature or a Blood: Create a Treasure token.
2/1
 U 
Creature – Surrakar Warrior
Whenever you cast a spell, that targets a spell, each opponent loses 1 life. You gain 1 life.
{4}{b}, Sacrifice Drainwater Chief: Each opponent loses 3 life. You gain 3 life.
2/2
 U 
Creature – Zombie Minion
You can't cast Lost Champion if you control another creature.
4/4
 U 
Creature – Zombie Beast
When Sightless Creeper enters the battlefield, each opponent discards a card.
Whenever a player casts a spell, Sightless Creeper gets -2/-2 until end of turn or another player casts a spell.
6/6
 U 
Creature – Zombie Berserker
Frenzy 3 (Whenever this creature attacks and isn't blocked, it gets +3/+0 until end of turn.)
3/3
 U 
Creature – Zombie Mercenary
Fading 3
Remove a fade counter from a creature you control: Phyrexian Prowlsquad gets +1/+1 until end of turn.
When Phyrexian Prowlsquad dies, return up to two cards named Phyrexian Prowler from your graveyard to the battlefield.
6/6
 U 
Creature – Elf Mime Assassin
Whenever a creature that shares a creature type with a non-Mime creature you control enters the battlefield under an opponent's control, its controller loses 2 life.
{b}, Sacrifice Sinister Imitator: If an opponent has lost 6 or more life this turn, draw three cards.
2/2
 U 
Artifact Creature – Vampire Hatificer
When Widebrimmed Stalker enters the battlefield, create a Hat token. (It's an Equipment artifact with totem armor and equip {1}.)
3/1
 U 
Artifact Creature – Gorgon Golem
Basalt Gorgon can't be blocked by tokens.
When Basalt Gorgon enters the battlefield, destroy target creature. Its controller creates a 0/4 colorless Wall artifact creature token with defender.
2/4
 U 
Creature – Horror
Menace
As long as a player has lost the game this game, Bloodied Bogeyman gets +5/+5.
2/2
 U 
Creature – Head Crab
{2}{b}{b}, Sacrifice Hermit Head: Choose target creature card that was put into an opponent's graveyard from the battlefield this turn. Put it onto the battlefield under your control.
2/4
 U 
Creature – Ox
When Unholy Cow dies or when you discard it, roll a six-sided die. If you roll a 3 or higher, return Unholy Cow to the battlefield and you lose life equal to the result.
3/3
 U 
Creature – Cockatrice
Kicker {b} — If Crippled Cockatrice was kicked with this cost, it enters the battlefield with a deathtouch counter on it.
Kicker {b} — If Crippled Cockatrice was kicked with this cost, it enters the battlefield with a flying counter on it.
2/2
 U 
Creature – Clamfolk Pirate
{2}{b}, Pay 1 life: Create a Treasure token. Activate only once each turn.
{b}, Pay 1 life, Sacrifice a Treasure: Add {b}{b}{b}. Activate only once each turn.
2/1
 U 
Creature – Ogre Villain
Blood-Reeking Ogre can't block.
Pay 3 life: Blood-Reeking Ogre gains indestructible until end of turn. Tap it.
3/2
 U 
Creature – Ogre Villain
{2}{b}, {t}, Sacrifice a creature: Destroy target creature.
2/2
 U 
Artifact Creature – Scorpion Clue
Deathtouch
Hypoderm Stinger can't block.
{2}{b}{b}, Sacrifice Hypoderm Stinger: Draw a card. Each opponent gets a poison counter.
2/3
 U 
Creature – Cyberman Horror
Cyber-Amalgam gets +2/+2 for each creature you control that is face-down creature and/or a Cyberman.
When Cyber-Amalgam enters the battlefield, each player turns a face-up non-Cyberman creature they control face down. It's a 2/2 Cyberman artifact creature.
0/0

noncreature
 U 
Dungeon
Whenever a creature enters this dungeon, add a 1/1 black Rat creature token to its defenses.
Loot – Whenever a creature loots this dungeon, that creature's controller gains {b} at the beginning of their next main phase.
[1] [2] [4]
 U 
Sorcery
Target player draws three cards. Look at that player's hand and choose three cards. That payer discards the chosen cards.
 U 
Instant
Target creature gets -5/-5 until end of turn.
If your creature tech level is two or greater, each other creature you don't control gets -1/-1 until end of turn.
 U 
Instant
As an additional cost to cast Assassinate, reveal an Assassin card from your hand or pay {2}.
Destroy target creature.
 U 
Instant
You may discard an Assassin card rather than pay Assassinate's mana cost.
Destroy target creature.
 U 
Instant
Mark of the Assassin (To mark this, control a Assassin or reveal one from your hand as you cast this.)
Destroy target creature if it is tapped or this spell is marked.
 U 
Sorcery
Target player sacrifices a creature unless he or she pays 5 life.
 U 
Sorcery
Mark of the Demon (To mark this, control a Demon or reveal one from your hand as you cast this.)
Target player sacrifices a creature. If Hunger of the Pit is marked, that player discards a card.
 U 
Sorcery
Return target creature card from a graveyard to the battlefield under your control. Its owner discards a card.
 U 
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Spitecache is put into a graveyard from the battlefield, each opponent loses 2 life for each age counter on Spitecache.
 U 
Sorcery
Target opponent reveals any number of cards from his or her hand. You may have that player discard each card revealed this way or each card not revealed this way.
 U 
Sorcery
Discard your hand. Search your library for a card and put it into your hand.
Or maybe rather optimistic?
 U 
Sorcery
Search your library for a creature card with an activated or triggered ability with "destroy target" in its effect. Reveal that card an put it into your hand. Then shuffle your library.
Flashback {3}{b}{b} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
 U 
Sorcery
Target player discards a card. You may put a card from that player's graveyard to the top of that player's library.
 U 
Sorcery
Each player chooses a creature. Each chosen creature's controller sacrifices it.
 U 
Sorcery
Search your library for up to four Zombie cards and bury them. Then shuffle your library.
 U 
Sorcery
Bury target creature and the top three cards of its owner's library. (Put those cards into their owners' graveyards.)
 U 
Tribal Sorcery – Pirate
Tutor three artifact cards to your graveyard. (You know what this does.)
 U 
Enchantment
{b}, Exile a creature card from your graveyard: Put a +1/+1 counter on target creature.
 U 
Sorcery
Each player sacrifices a creature.
Draw a card for each creature sacrificed this way.
 U 
Structure – Workshop
[2}: Exile target creature card in a graveyard.
[5} : Return target creature card from a graveyard to its owner's hand.
##
 U 
Sorcery – Mission
Destroy target tapped creature.
(Then exile this card. You may cast the creature later from exile.)
Merciless Assassin
{3}{b}{b}
 
 U 
Creature – Human Assassin
When Merciless Assassin enters the battlefield, destroy target untapped creature.
Vigilance alone will keep you alive only for so long.
2/2
 U 
Sorcery
Amass 2 an Army preferring black Zombies. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army.)
Amass 2 a Swarm preferring black Spirits with flying. (Put two +1/+1 counters on a Swarm you control. If you don't control one, create a 0/0 black Spirit Swarm with flying.)
 U 
Tribal Sorcery – Cleric
[Feat 2]
Target opponent reveals their hand. You choose a card from it. That player discards that card.
 U 
Fragment
(You may have this enter the battlefield fused with any number of creature fragments you control.)
<Creature – Vampire>
Lifelink
(A fusion uses exactly one fragment with power.)
2/_
 U 
Fragment
(You may have this enter the battlefield fused with any number of fragments you control of any of this fragments compatible types.)
<Artifact | Creature | Enchantment>
When this fusion defuses, each opponent loses life equal to the total converted mana cost of this fusions fragments.
 U 
Instant
Target player sacrifices each creature that entered the battlefield under his or her control this turn.
Little did the coursers know their arrival wouldn't be a surprise — at least not for their enemies.
 U 
Instant
Target player discards a card for each card he or she has discarded this turn.
Every accomplishment in life is just another thing you will lose once your through with it.
 U 
Instant
Sacrifice a creature. You gain 3 life for each creature that died under your control this turn.
Filet, maybe?
{2}{w}
 
 U 
Instant
When target creature dies this turn, return that card to the battlefield under your control.
Fuse (You may cast one or both halves of this card from your hand.)
Spoil
{2}{b}
 
 U 
Instant
Target creature gets -4/-4 until end of turn.
{2}{u}
 
 U 
Sorcery
Name a card. Target opponent reveals their hand. If the named card is revealed this way, draw two cards. Otherwise draw a card.
Fuse (You may cast one or both halves of this card from your hand.)
Lies
{2}{b}
 
 U 
Sorcery
Name a card. Target opponent reveals their hand and discards all cards with that name, then discards another card.
 U 
Sorcery
Target player draws three cards. Then that player loses an amount of life equal to the number of cards in their hand.
 U 
Instant
Tap target creature.
Morbid — If a creature died this turn, tap all creatures controlled by that creature's controller instead.
 U 
Sorcery
Return target creature card from a graveyard to the battlefield under your control with three time counters on it. If it doesn't have vanishing, it gains vanishing.
 U 
Sorcery
Choose one -
• Return an artifact card from your graveyard to your hand.
• Put a Contraption from your scrapyard onto one of your sprockets. (This is not called reassembling a Contraption.)
• Assemble a Contraption.
 U 
Instant
Target creature gets -1/-1 until end of turn.
Resounding (Then, exile this card until end of turn. You may cast this card for as long as it remains exiled this way.)
 U 
Sorcery
Target player sacrifices a creature with power 3 and a creature with power 4 or greater.
 U 
Instant
Target player sacrifices a creature.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Back from the Grave
{2}{b}{b}
 
 U 
Sorcery
Put target creature card from an opponent's graveyard onto the battlefield under your control.
{2}{r}
 
 U 
Sorcery
Flames deals 4 damage to target creature.
Prepare this card. (Exile it.)
Smoke
{b}
 
 U 
Sorcery
You may cast Smoke only if it is perpared.
All creatures get -1/-1 until end of turn.
 U 
Instant
Target player sacrifices a creature.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Back from the Grave
{2}{b}{b}
 
 U 
Sorcery
Put target creature card from an opponent's graveyard onto the battlefield under your control.
 U 
Sorcery
Draw three cards. You lose 3 life.
Hellbent – If you had no cards in hand before drawing the cards, add {b}{b}{b}.
 U 
Sorcery
Each opponent discards a card.
Flashback {2}{b} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
 U 
Sorcery
As an additional cost to cast Necromancer's Insight, exile three creature cards from your graveyard.
Draw three cards.
 U 
Sorcery
Target creature you don't control gets -4/-4 until end of turn. Each other creature an opponent controls gets -1/-1 until end of turn.
 U 
Enchantment – Aura
Enchant Food
Enchanted Food is a black Fungus Horror creature in addition to its other types. It has base power 5/5, menace and deathtouch.
It doesn't involve any actual magic spell so much as poor sanitary conditions and time.
 U 
Sorcery
Draw three cards. If you control three or more Islands, draw three additional cards, then discard three cards. You lose 3 life.
 U 
Sorcery
Return target creature card with converted mana cost 6 or less from your graveyard to the battlefield. If that card has converted mana cost 3 or less, put a +1/+1 counter on it.
 U 
Tribal Instant – Elemental
Kicker – Exile an Elemental you control.
Return a creature card from your graveyard to your hand. If Spite's Resurgence was kicked, return another creature card from your graveyard to your hand.
 U 
Instant
Devouring Earth deals 4 damage to target creature without flying.
Flashback {5}{r}
Swallowing Sky
{2}{g}
 
 U 
Instant
Swallowing Sky deals 4 damage to target creature with flying.
Flashback {5}{r}
 U 
Sorcery
Each player sacrifices a creature for each card named Approach the End in each player's graveyard.
 U 
Artifact
Whenever a nontoken Wizard you control dies, create a 2/2 blue and black Zombie Wizard creature token.
{b}, {t}: Exile target creature card from a graveyard. You gain 1 life.
 U 
Enchantment – Aura
Enchant one of the top three cards of your library (Unattach this Aura if that library gets shuffled.)
Whenever you draw enchanted card or a card above it in your library, each opponent loses 1 life and you gain 1 life.
 U 
Enchantment
At the beginning of each end step, if you lost life this turn, each opponent loses 1 life.
 U 
Sorcery – Arcane
Destroy target creature with mana value 2 or less.
Arcanecycling {2}{b}
 U 
Tribal Sorcery – Elf
Create two 2/2 black Elf Rogue creature tokens with deathtouch. Each opponent loses 2 life.
 U 
Sorcery
Put a decayed counter on target creature. If it already has decayed, its controller sacrifices it instead. (A creature with decayed can’t block. When it attacks, sacrifice it at end of combat.)
Flashback {2}{b}
 U 
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Create two 2/2 black Nightmare creature tokens with flying.
Cycling {2}{b} ({2}{b}, Discard this card: Draw a card.)
 U 
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Creatures your opponents control get -1/-1 until end of turn.
"Beware my power."
 U 
Artifact – Vehicle
Ninjutsu {2}{u}
As long as Night Cruiser has been put onto the battlefield with a Ninjutsu ability, is a creature. It's still an artifact.
Night Cruiser can't block.
Crew 3
5/2
 U 
Enchantment
When Dread Cocoon enters the battlefield, exile a creature you control or a creature card from your graveyard.
At the beginning of your upkeep, put a +1/+1 counter on Dread Cocoon. If the number of +1/+1 counters on it is equal to or greater than the mana value of a creature card exiled with it, Dread Cocoon becomes a copy of that card except it is an Insect in addition to its types and has flying and haste.
 U 
Tribal Enchantment – Aetherborn
Whenever a creature you control dies, scry 1.
 U 
Tribal Sorcery – Ally
Choose a different creature you control for each color. Look at a number of cards equal to twice the chosen number of creatures from the top of your library. Put one of them into your hand and exile the rest.
 U 
Tribal Enchantment – Slug
When Slime Trails enters the battlefield, put a slime counter on each of up to three target permanents.
Whenever a nontoken permanent with a counter on it becomes buried, create a 1/1 black Slug creature token.
 U 
Tribal Sorcery – Zombie
Target creature gets -4/-4 until end of turn.
Create two 2/2 black Zombie creature tokens with decayed.
 U 
Tribal Artifact – Specter Equipment
Equipped creature gets +2/+2 and has lifelink.
Equip {2}{b} ({2}{b}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Tribal Instant – Assassin
You can’t cast this spell unless a creature has entered the battlefield under your control this turn.
Destroy target creature.
 U 
Enchantment – Saga
[I][II] Exile target creature until The Faceless Invasion leaves the battlefield.
[III] Exile this Saga, then return it to the battlefield transformed under your control.
Faceless Invader
 
 U 
Colour indicator B Enchantment Creature – Nightmare
When Faceless Invader enters the battlefield, exile target creature that entered the battlefield this turn until Faceless Invader leaves the battlefield.
2/3
 U 
Sorcery
Create two 0/0 black Germ creature tokens.
 U 
Enchantment
At the beginning of your upkeep, sacrifice a creature. When you do, put a number of +1/+1 counters on target creature you control equal to the power of the sacrificed creature.
Whenever you sacrifice a creature, you gain 3 life.
 U 
Tribal Sorcery – Angel
Return up to two target creature cards from among graveyards to their owners' hands.
Perdition
{2}{b}{b}
 
 U 
Tribal Sorcery – Demon
Target player loses 3 life unless that player sacrifices a creature or discards a card. Repeat this process once.
 U 
Tribal Sorcery – Wizard
Target player draws two cards, then scries 2.
Power
{2}{b}{b}
 
 U 
Tribal Sorcery – Warlock
Target player discards two cards, then mills two cards.
 U 
Tribal Sorcery – Zombie
Exile target creature, then roll a d20 and add the creature's mana value.
1—15 | Create a 2/2 black Zombie creature token.
16—20 | Put Necromancer's Bolt onto the battlefield transformed.
Bolstered Dead
{2}{b}{b}
 
 U 
Creature – Zombie
Menace (This creature can't be blocked except by two or more creatures.)
4/4
 U 
Sorcery
Kicker {r}
Target creature gets +4/+2 until end of turn. If this spell was kicked, that creature gains haste until end of turn.
Flashback {3}{g}
{1}{b}
 
 U 
Instant
Destroy target creature that is no other card type.
 U 
Sorcery
Casualty 1
Each player sacrifices a creature and discards a card.
 U 
Sorcery
You may sacrifice a creature. When you do, put three +1/+1 counters on target creature.
You may sacrifice a creature. When you do, target player draws two cards.
You gain life equal to the number of creatures that died this turn.
 U 
Sorcery
Bane (When you cast this, choose "land", "creature" or "neither". Each player may reveal a chosen card from hand.)
Target player sacrifices a creature. Then each player that did not reveal a bane card sacrifices a creature.
 U 
Tribal Sorcery – Demon
Destroy target creature and target land.
After all was said and done the fiend claimed king's soul and his kingdom as well.
 U 
Sorcery
Gain control of target land. Its controller creates two Blood tokens.
 U 
Sorcery
Target player [discards four cards. Each opponent] draws two cards.
Cleave {2}{u}
 U 
Sorcery
Roll three six-sided dice. You lose life equal to the highest result. Choose another result. You draw that many cards.
 U 
Tribal Artifact – Zombie Equipment
Equipped creature has menace.
When equipped creature dies, if it wasn't a Zombie, create a tapped 2/2 black Zombie creature token and attach Accursed Rags to it.
Equip {b}
 U 
Tribal Sorcery – Pest
Return a Pest card from your graveyard to your hand, then do the same for Bat, Insect, Snake, and Spider.
And it turns out that the can didn't even contain any worms.
 U 
Tribal Enchantment – Cockatrice
At the beginning of combat on your turn, target creature you control gains flying and deathtouch until end of turn.
 U 
Artifact
{1}{r}, {t}, Sacrifice Thorn Spear: Destroy target creature without flying.
{1}{g}, {t}, Sacrifice Thorn Spear: Destroy target creature with flying.
 U 
Tribal Sorcery – Killbot
Choose one —
• Return a card named Curious Killbot from your graveyard to the battlefield, then do the same for Delighted Killbot, Despondent Killbot and Enraged Killbot.
• Mill four cards. You may return an artifact creature card with mana value 4 or less from your graveyard to the battlefield.
 U 
Tribal Enchantment – Killbot
{1}{b}, Discard a card: If the discarded card was an artifact card, each opponent loses 2 life. If the discarded card was a creature card, draw a card.
A killbot you cannot see is still a killbot working on your demise.
{2}{b}
 
 U 
Tribal Sorcery – Rogue
Target player reveals the top four cards of their library. You choose two of those cards and put them into that player’s graveyard. Put the rest on top of their library in any order.
 U 
Tribal Sorcery – Wraith
Search your library for X plus one Swamp cards, exile them, then shuffle, where X i the number of players. Each other player puts a card exiled this way tapped onto the battlefield under their control. Put the remaining cards exiled this way tapped onto the battlefield.
 U 
Instant
Until end of turn, target creature gets -5/-5 and gets +1/+1 for each of its colors.
 U 
Enchantment – Saga
[I][II][III] Draw a card.
[IV] You lose 5 life.
 U 
Enchantment
When Stolen Secrets enters the battlefield, create a 2/2 black Rogue creature token with menace, then investigate.
{3}, Sacrifice Stolen Secrets and two Clues, Pay 3 life: Draw three cards.
 U 
Tribal Sorcery – Zombie
Choose up to three target creatures, planeswalkers and/or players. Each creature chosen this way gets -2/-2 until end of turn. Remove two loyalty counters from each planeswalker chosen this way. Each player chosen this way discards a card.
 U 
Battle – Contest
(As a Contest enters, choose an opponent to protect it. You and others can attack it.)
When Sarcomancer's Endeavor enters the battlefield, create two 2/2 black Zombie creature tokens.
At the beginning of your end step, you lose 1 life.
4
 U 
Tribal Sorcery – Human
As an additional cost to cast this spell, sacrifice a creature.
Each opponent sacrifices a creature, then discards a card.
Draw a card.
 U 
Tribal Enchantment – Aetherborn
Flash (You may cast this spell any time you could cast an instant.)
As long as No Time to Waste entered the battlefield this turn, you may cast spells from your hand as though they had flash.
Whenever you cast a spell during an opponents turn, choose one —
• Each opponent loses 1 life. You gain 1 life.
• Surveil 1.
 U 
Tribal Artifact – Aetherborn Equipment
Equipped creature has deathtouch and lifelink.
Equip—Sacrifice a creature.
 U 
Tribal Sorcery – Alien
Destroy target creature. Create two black 0/2 Alien Egg creature tokens. They have "{t}, Sacrifice this Alien Egg: Add one mana of any color. You gain 1 life."
 U 
Tribal Artifact – Angel
Whenever a creature dies, you gain 1 life.
{1}{w}, {t}: Draw a card. Activate this ability only if you gained 3 or more life this turn.
 U 
Tribal Sorcery – Assassin
As an additional cost to cast this spell, sacrifice a creature.
Destroy two target creatures.
"Bystanders are assumed to be innocent, but I'm not exactly asking too many questions about the designated targets either."
–Lyo, the Done Deed
 U 
Tribal Sorcery – Assembly-Worker
As an additional cost to cast this spell, sacrifice an artifact, a creature and/or a land.
For each permanent you sacrificed to cast this spell, each opponent sacrifices a permanent and you draw a card.
No matter how many workers fell into the Machine, it would not slow down.
 U 
Tribal Sorcery – Azra
Each player that hasn't discarded a card this turn discards a card.
Each player that hasn't sacrificed a creature this turn sacrifices a creature.
 U 
Tribal Enchantment – Bat
At the beginning of each end step, if an opponent lost 3 or more life this turn, you gain 3 life.
 U 
Tribal Artifact – Bat Equipment
Equipped creature has flying and lifelink.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Tribal Artifact – Berserker Equipment
Equipped creature gets +2/+0.
When equipped creature dies, you lose 1 life and draw a card.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Tribal Enchantment – Carrier Aura
Enchant creature
Enchanted creature gets -3/-3.
When enchanted creature dies, target creature gets -3/-3 until end of turn.
 U 
Tribal Enchantment – Carrier Aura
Enchant creature
Enchanted creature gets -1/-1.
When enchanted creature dies, target creature gets -1/-1 until end of turn.
 U 
Tribal Sorcery – C'tan
Each player loses 2 life. Each opponent discards two cards. Draw two cards.
 U 
Tribal Enchantment – Coward
Whenever an opponent casts a spell, sacrifice Cornered by Fears. When you do, that player discards two cards.
 U 
Tribal Instant – Flagbearer
Change any number of targets among spells to target creature you control.
When that creature dies this turn, each player draws a card.
 U 
Tribal Sorcery – Fungus
Put a -1/-1 counter on each of up to three target creatures.
 U 
Tribal Sorcery – Golem
If you control a Swamp, you may sacrifice three artifacts rather than pay this spell's mana cost.
Return target artifact from your graveyard to the battlefield.
 U 
Tribal Sorcery – Dauthi
Raid — Destroy target tapped creature if a creature you control attacked this turn.
 U 
Tribal Sorcery – Dauthi
Target opponent reveals their hand. You choose up to two creature cards from it. That player discards those cards.
 U 
Tribal Sorcery – Demigod
Choose one —
• Exile target creature with indestructible.
• Destroy target creature if its controller's devotion to every color is less than five.
 U 
Tribal Enchantment – Dragon
When Ebonscale Claim enters the battlefield, each player exiles the top card of their library. You may cast them until the end of the turn Ebonscale Claim leaves the battlefield.
Sacrifice Ebonscale Claim: Add two mana of any one color.
 U 
Tribal Enchantment – Dragon Aura
Enchant creature
When Eject Acid enters the battlefield, target creature and opponent controls gets -3/-3 until end of turn.
Whenever enchanted creature becomes blocked, target blocking creature gets -3/-3 until end of turn.
 U 
Tribal Sorcery – Elf
Look at target player's hand. Choose two cards without mana abilities from it. That player discards the chosen cards.
 U 
Tribal Sorcery – Eye
Surveil 4, then draw a card.
You lose 4 life. When you do, target opponent reveals four cards from their hand. You may have them discard a card revealed this way. If they don't discard a card this way, investigate.
 U 
Tribal Enchantment – Eye
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you lose 1 life and draw a card.
Whenever you attack with two or more creatures, sacrifice Sinister Supervision.
 U 
Tribal Instant – Faerie
Target creature gets -1/-1 until end of turn. Another target creature gets -2/-2 until end of turn.
{b}{b}
 
 U 
Tribal Sorcery – Frog
Destroy target non-Frog creature.
 U 
Tribal Enchantment – Gamer
When Game Night enters the battlefield, search your library for a legendary creature card, reveal it, and put it into our hand. Then shuffle.
Gamers you control get +1/+1.
 U 
Tribal Sorcery – Gamer
Return target creature card with mana value 3 or less from your graveyard to the battlefield with a +1/+1 counter on it.
 U 
Tribal Enchantment – Graveborn
When Keeping Death enters the battlefield, mill eight cards.
{b}{r}, Exile a noncreature card from your graveyard: Draw a card.
{b}{g}, Exile a creature card from your graveyard: Put a +1/+1 counter on target creature.
 U 
Tribal Enchantment – Hag
When you cast this spell, you lose 2 life and draw two cards.
Whenever an opponent draws a card, they lose 1 life.
 U 
Tribal Sorcery – Harpy
Each player loses 3 life and discards three cards.
If you have one or less cards in hand, draw a card.
If you have 5 or less life, draw a card.
 U 
Tribal Sorcery – Horror
As an additional cost to cast this spell, sacrifice a creature.
Draw three cards and you lose 3 life.
 U 
Tribal Sorcery – Horror
Target player mills ten cards. Exile five cards from their graveyard.
 U 
Tribal Sorcery – Horror
As an additional cost to cast this spell, exile seven cards from your graveyard.
Destroy target creature.
Draw a card.
 U 
Tribal Sorcery – Inkling
Target player investigates, then discards three cards.
 U 
Tribal Sorcery – Inquisitor
Target player reveals two cards from their hand. You may have them discard those cards. If you don't, they discard a card at random from among the other cards in their hand.
 U 
Tribal Sorcery – Insect
Target player removes a counter from a creature or planeswalker they control. If they can't, they lose 3 life.
Create a Blood token.
 U 
Tribal Sorcery – Insect
Each opponent that has drawn a card this turn discards two cards.
 U 
Tribal Sorcery – Lamia
Whenever an opponent casts a spell this turn, they lose 2 life.
Each player discards a card. Each opponent discards another card.
 U 
Tribal Enchantment – Lamia
At the beginning of your upkeep, mill a card, then scry 1.
{2}{g}, Sacrifice Broken Grave: Return target card you milled this turn to your hand.
 U 
Tribal Instant – Leviathan
Each opponent exiles the top ten cards of their library.
 U 
Tribal Enchantment – Masticore
Whenever you discard one or more cards, each opponent discards a card and loses 4 life. This ability only triggers once each turn and only during your turn.
 U 
Tribal Instant – Mercenary
Destroy target creature if it is legendary or you control a legendary creature.
 U 
Tribal Sorcery – Minion
As an additional cost to cast this spell, discard a card and sacrifice a creature.
Destroy target creature. Its controller discards a card.
 U 
Tribal Artifact – Ooze
Necrotic Sludge has all activated abilities of creature cards in your graveyard that don't have {t} in their cost.
 U 
Tribal Sorcery – Myr
Sacrifice any number of permanents. For each permanent type among card types of permanents sacrificed this way, draw a card and each opponent loses 1 life.
 U 
Tribal Sorcery – Naga
Choose one —
• Look at target opponent's hand. They discard an artifact, battle or enchantment card. If they can't, draw a card.
• Target opponent sacrifices a creature.
 U 
Tribal Sorcery – Necron
Draws two cards. You lose 2 life.
Return a creature card with mana value 2 or less from your graveyard to the battlefield. It gains haste until end of turn.
 U 
Tribal Sorcery – Necron
Mill three cards. Each opponent sacrifices a creature with mana value 3 or less.
 U 
Tribal Sorcery – Nightmare
Put a +1/+1 counter on target creature for each Swamp you control. You lose that much life.
 U 
Tribal Enchantment – Nightmare
When Wrecked Wits enters the battlefield, until Wrecked Wits leaves the battlefield, target opponent exiles two cards from their hand, two cards from their graveyard and the top two cards of their library.
 U 
Tribal Sorcery – Nightmare
Exile twenty cards from the top of your library. You gain 10 life.
 U 
Tribal Instant – Nightstalker
Target creature gets +1/-1 until end of turn.
Target creature gets +1/-1 until end of turn.
Target creature gets +1/-1 until end of turn.
 U 
Tribal Sorcery – Nightstalker
Put target card named Abyssal Nightstalker from your graveyard and up to one target creature card from an opponent's graveyard onto the battlefield under your control.
 U 
Tribal Instant – Ninja
Target creature gets -1/-1 until end of turn. Its controller loses 1 life.
Target creature gets -1/-1 until end of turn. Its controller loses 1 life.
Target creature gets -1/-1 until end of turn. Its controller loses 1 life.
 U 
Tribal Sorcery – Noble
Destroy target creature. Its controller sacrifices a token.
 U 
Tribal Enchantment – Ooze
At the beginning of your end step, exile up to one target creature card from an opponent's graveyard. If you do, draw a card.