[Assorted] Card Repository: Alternate Visual Spoiler (Black)
BLACK
NONE
creature | ||||
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This creature can't be blocked by creature's with defender.
Whenever this creature deals combat damage to an opponent, if this creature is modified, that player sacrifices a creature. "If it gets you closer to your goal, use it. If it fails you, discard it. Simple."
3/1
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noncreature | ||||
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Create two 1/1 black Rat creature tokens with menace.
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When you cast this spell, copy it for each time you’ve cast your commander from the command zone this game.
Create a 6/6 white Demon creature token with flying. You lose 3 life An dispiriting and odious descent.
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COMMON
creature | ||||
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As an additional cost to cast Hired Horror sacrifice an artifact or pay
![]() Menace (This creature can't be blocked except by two or more creatures.) 4/3
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Kurozu Rider gets +2/+0 and has lifelink as long as it has attacked this turn.
1/2
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When Cutlass Dancer enters the battlefield, return up to one target Equipment card or Treasure card from your graveyard to your hand.
2/3
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Lifelink, deathtouch
A shortcut, yes. But not the preferred route.
1/1
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![]() ![]() The path to master is paved with the failure of others.
1/1
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Lifelink
When Azra Nightseeker enters the battlefield each player on your team may pay 3 life, then each player who paid life this way, draws a card. 2/1
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When Bloodblade Champion enters the battlefield, each opponent loses 2 life. Each player on your team gains 2 life.
The first cut is done with precision of the trained hand, the following with the ferocity of the hungering beast.
2/2
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1/1
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As long as you control a Spirit, Spiritsworn Nezumi has menace.
3/1
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![]() 2/2
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![]() 1/1
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Menace (This creature can't be blocked except by two or more creatures.)
When Cryptstink Rat enters the battlefield, each player discards a card. 1/1
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When Trainee Necromancer enters the battlefield, put the top card of your library into your graveyard. You may return a creature card from your graveyard to your hand.
1/1
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Menace (This creature can't be blocked except by two or more creatures.)
Whenever Ratkeep Lurker deals damage to a player, you may pay 2 life. If you do, draw a card. 1/2
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![]() ![]() 1/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Skulk (This creature can't be blocked by creatures with greater power.) 1/1
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3/3
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Whenever Rattler of Bones attacks, each player buries the top card of their library.
![]() 2/1
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Tap an untapped creature you control: Whipped Slave gets +2 work effort until end of turn. Activate this ability only once each turn. (Add a creature's work effort to the labor it produces at a structure.)
1/1
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When Inquisitor's Akolyte enters the battlefield, target opponent discards a card.
1/1
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Menace (This creature can't be blocked except by two or more creatures.)
When Gnawing Rat enters the battlefield, if you control a Mountain, Gnawing Rat deals 1 damage to another target creature. 1/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Sorrowful Imp enters the battlefield, you gain 1 life for each white creature you control. 1/1
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When Mournsoul dies, each player discards a card.
1/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Pricked-Finger Kami enters the battlefield, target opponent loses 1 life and you gain 1 life. 1/1
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Menace (This creature can't be blocked except by two or more creatures.)
2/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Cockatrice Hatchling can't block. 1/1
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Kicker
![]() ![]() ![]() ![]() When Dakmor Hexghoul enters the battlefield, if it was kicked, draw two cards. 2/3
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Kicker
![]() ![]() ![]() ![]() When Wrenna Strongarm enters the battlefield, if it was kicked, Wrenna Strongarm deals 4 damage to target creature or player. 2/4
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Swampstalk (This creature can't be blocked by a creature if you control more Swamps than its controller.)
2/2
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2/2
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Chilling (Whenever this creature attacks, exile the top card of each opponent's library.)
2/2
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Vanishing 1 (This creature enters the battlefield with one time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a creature dies, put a time counter on Mass of Ghouls. 5/3
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Skin Horror can't be blocked except by artifact creatures.
2/1
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Defender (This creature can't attack.)
Dule Tree enters the battlefield tapped. 0/5
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![]() ![]() 2/2
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Kicker
![]() ![]() When Sengir Cur enters the battlefield, if it was kicked, each player loses 3 life. Quick as a lightning it bolted past them, but still they saw too much of its form for their stomach's liking.
1/1
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When Encroaching Shade enters the battlefield, reveal the top four cards of your library. You may put a Swamp card from among them into your hand. Put the rest into your graveyard.
![]() ![]() 0/1
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![]() ![]() A dead rat is often even more dangerous than a living one.
1/1
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Sacrifice a creature: Duskpath Adept can't be blocked this turn.
3/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Scrapyard Pixie has lifelink as long as there is an artifact card in your graveyard. 1/2
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Dauthi Throatslasher can't block. 3/1
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When Dauthi Bloodletter dies, each opponent loses 4 life.
4/2
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Defender
At the beginning of your upkeep, Screaming Apparition unsettles each opponent. (--reminder text missing--) 2/3
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Whenever Corpse Smuggler attacks, you may put a currency counter on it.
![]() 1/1
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Volateen Starblade can't block.
When Volateen Starblade dies, up to one target creature gets -2/-2 until end of turn. 2/2
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Whenever Gold-Eye Sorcerer deals combat damage to a player, you may pay 1 life. If you do, create a Treasure token. (It’s an artifact with “
![]() 2/2
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Bog Toady can't attack or block alone.
3/3
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When Slime Culture enters the battlefield, put a -1/-1 counter on a creature you control.
2/3
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Flying
Sorcerer's Familiar gets +1/+1 and has lifelink as long as you have cast a sorcery spell this turn. 1/1
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![]() ![]() 2/1
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Flying
When Boneyard Splinter enters the battlefield, put a -1/-1 counter on target creature. 1/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Fighter Fly attacks, it gains indestructible until end of turn. 2/2
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![]() ![]() 2/1
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Flying
![]() 2/2
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Menace
Sacrifice a creature named Lurking Nightstalker, a creature named Prowling Nightstalker, and Trespassing Nightstalker: Create Darkness of Souls, a legendary 7/5 black Nightstalker creature token with indestructible that can't be blocked. 2/2
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When Sanitarium Rats enters the battlefield, each player discards a card.
When Sanitarium Rats is put into your graveyard, if you discarded it to an ability of a card named Sanitarium Rats, return Sanitarium Rats to the battlefield. 2/1
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Menace (This creature can't be blocked except by two or more creatures.)
![]() ![]() 2/4
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When Crypt Prowler enters the battlefield, you may sacrifice another creature or pay 3 life. If you do, draw a card.
The blood crypts always claim their price. Dauthi looters have learnt to leave the payment to others.
3/1
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Whenever Temple Scorpion blocks or becomes blocked by a creature, that creature's controller loses 3 life.
1/3
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Defender (This creature can't attack.)
When Strangling Tentacle enters the battlefield, target creature gets -1/-3 until end of turn. They were horrified witnessing it pulling down an Elephant, but true terror hit only when they realized that it was just a limb.
1/3
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Sacrifice Enthralled Servant: Target Vampire gains indestructible until end of turn.
They might not flee if left unattended, but neither do they stay of their own free will.
1/1
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When Scathe Servant dies, you lose 1 life, then draw a card.
To be able to speak your mind, you'd first need a mind to speak of.
1/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Obsidian Triskelavite: Obsidian Triskelavite deals 1 damage to any target. 1/1
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Whenever a creature dealt damage by Remorseless Cursefang this turn dies, you may pay
![]() ![]() 3/2
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When Coercive Diva enters the battlefield, target opponent reveals a card from their hand and the top card of their library. Exile one of those cards and put the rest into its owner's hand.
2/1
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Pair (Exactly two of these can be your commander.)
![]() 1/2
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If Doomed Servant is in a graveyard, effects from abilities of permanents named Undead Servant count it as a card named Undead Servant.
You don't stop working for Modriss of Zargoth Fen due to anything as trivial as an unplanned death.
2/1
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Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Spiteful Wraith deals combat damage to a player, you may pay ![]() ![]() 2/3
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1/2
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![]() 1/1
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Sacrifice another creature: Ser Reinard Voldaren gets +2/+2 until end of turn.
2/2
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Whenever Carl the Clubber becomes blocked, defending player discards a card.
2/2
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Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
“My cause is power, and at the altar of power I will gladly forfeit my soul.”
3/1
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![]() ![]() 2/2
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When Crypt Whisperer enters the battlefield, draw 2 cards and you lose 2 life.
When Crypt Whisperer enters the battlefield, sacrifice it unless you discard a card. 2/2
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When Scathe Necromancer enters the battlefield, create a 2/2 black Zombie creature token and you may return a card named Scathe Zombies from your graveyard to the battlefield.
2/2
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Partner with Sworn Conspirator (When this creature enters the battlefield, target player may put that card into their hand from their library, then shuffle.)
Other creatures named Sworn Conspirator you control get +1/+1. 1/1
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Mindless Ghoul can't attack or block unless you control a Wizard.
![]() ![]() 3/2
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Flying
![]() ![]() 2/3
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Menace
Whenever Pestilence Scarecrow and at least one other artifact creature attack, each opponent loses 2 life. 1/3
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Flying
Desolation Drifter gets +1/+1 for each player that has 10 or less life. 2/2
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When Phyrexian Rendclaw dies, each player sacrifices a creature.
Death comes cheap to Phyrexia and costly to their victims.
4/2
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![]() ![]() 2/2
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Whenever Dissector Ghoul becomes blocked by a nonartifact creature, its controller sacrifices that creature.
3/2
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![]() ![]() 1/2
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When Sanguine Barmaid enters the battlefield, create a Blood Food token.
1/3
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When Whisperer of Doom enters the battlefield or dies, each player loses 2 life.
2/2
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Whenever Spyre Darkguard deals combat damage to a player, that player creates an Ailment token. (It's a black enchantment with "At the end of your turn, you lose 1 life." and "
![]() 2/3
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When Hellval Lookout enters the battlefield, you may pay 1 life. If you do, the next creature spell you cast this turn costs
![]() Fear can be paralyzing, but at times it encourages cooperation, where there was none expected.
2/1
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At the beginning of combat each turn, if you have one or fewer cards in hand, Sewer Militia gets +1/+2 until end of turn.
2/4
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Mausoleum Crows dies, create two 1/1 black Bird Zombie creature tokens with flying and decayed. 2/2
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When Shambling Digester enters the battlefield, exile up to one target card from a graveyard. If a creature card is exiled this way, you gain 4 life.
"Look at this pile of useless meat! Feed it to the cattle and we'll have us some soil soup by the end of the week."
—Pepper, soil composer 2/4
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Whenever a creature named Dreg Reaver or Zombie Goliath you control attacks, you may pay
![]() Some living assume them to steer the larger undead. In truth siegelings barely have enough sense not to instantly plummet from their skull cavity.
1/1
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When Wurmskin Dissolver enters the battlefield, distribute three -1/-1 counters among one, two, or three target creatures.
2/2
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Fifth dawn (If you control a different permanent of each color, you get universal attunement for the rest of the game.)
Lifelink As long as you have universal attunement Moriok Sunscythe has vigilance. 2/3
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Menace (This creature can't be blocked except by two or more creatures.)
Energyblade Marauder enters the battlefield tapped. 5/1
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Hideaway 2 (When this enters the battlefield, look at the top two cards of your library, exile one face down, then put the other on the bottom of your library.)
When Fierce Acquisitioner dies, you may pay 2 life. If you do, put the hidden card into its owner's hand. 2/2
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When Balebroker enters the battlefield, put a +1/+1 counter on a creature you control and a -1/-1 counter on another creature you control.
2/1
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Elongated Vermin can't be blocked by creatures with greater toughness than power.
3/1
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![]() ![]() ![]() Sure the Reaver Cult take prisoners. They are kept alive until it is time for their most grisly rituals.
2/2
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Rat spells and Ninja spells you cast cost
![]() Ninjutsu ![]() ![]() 1/2
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When Rotten Loretusk dies, each opponent discards a card. Each player that doesn't discard a card this way loses 1 life. (You are a player.)
2/2
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Menace
![]() ![]() 2/2
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When Cryptborn Assailant enters the battlefield, each opponent loses 1 life.
Blitz ![]() ![]() Unearth ![]() ![]() 2/3
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When Null Wrangler enters the battlefield, you may put a card named Mindless Null from your hand or graveyard onto the battlefield.
2/5
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Flying
When Rotten Deathbird dies, you may exile it. When you do, return target Zombie card from your graveyard to your hand. 3/2
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3/5
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Oozing Corpse can't block. 4/1
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When Fleshripper enters the battlefield, target creature you control gets -3/-3 until end of turn.
When Fleshripper dies, each player loses 3 life. 3/3
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As Warlock of Azar enters the battlefield, roll three d3. Assign the results as Warlock of Azar's power, toughness and intensity.
When Warlock of Azar enters the battlefield, each opponent loses life equal to Warlock of Azar's intensity. 0/0
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When Soul Sponge enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. You gain 1 life.
1/1
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As long as an opponent is cursed, Cursed Corpse has menace and haste.
2/2
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When Psychosid enters the battlefield, each opponent mills four cards.
![]() ![]() 1/3
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Menace
Dirtwater Apparition can't block. 3/1
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Menace
Whenever Dirtwater Apparition attacks, Dirtwater Apparition gets +1/+0 until end of turn for each other attacking Spirit and/or Wraith you control. 3/2
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Flying, menace
At the beginning of your upkeep, sacrifice a creature or a Food. If you can't, tap Pantry Demon and you lose 5 life. 5/5
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When Soul Sponge enters the battlefield, move a counter from target creature an opponent controls onto Soul Sponge.
2/1
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Whenever you cast an instant or sorcery spell, you gain 1 life.
5/5
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When Boglight Imp enters the battlefield, target creature strays. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put the card back or put it into your graveyard, then you may put a -1/-1 counter on the creature.)
1/1
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Enduring (When this creature dies, return it to the battlefield with a finality counter on it.)
A dog's loyalty is legendary. There are many stories of dogs staying with their owner even if the owner dies. More rare are the stories of true loyalty.
2/1
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Wage Slave can't block.
![]() 2/1
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Silent Shambler can't block.
Xenomorph ![]() ![]() ![]() 2/3
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Whenever an Assassin enters the battlefield, sacrifice Doomed Invitee. If you do, create a Blood token and a Clue token.
![]() • Cloak target Assassin. • Suspect target Assassin. 2/1
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![]() 2/2
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noncreature | ||||
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Exile target creature with power 2 or less. Its controller gains 4 life.
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Target player sacrifices an untapped creature.
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Pain Loop deals 1 damage to target creature. You gain 1 life.
Replicate ![]() ![]() Each day the eagle returned to ate the regrown liver of the cursed prisoner. And then chronomancer figured out how to alter relative time so the cycle could repeat twenty times a minute.
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Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control.
Build your power on a foundation of power.
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Counter target creature spell.
You don't need to kill the enemy never born.
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Each other player discards a card.
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Target opponent discards a card.
Signature ![]() ![]() Whenever a spell or ability you control causes an opponent to sacrifice a creature, if Asylum Contract is signed, you may cast Asylum Contract without paying its mana cost. |
Enchant creature
Enchanted creature gets -2/-2. [Brutalize ![]() ![]() |
Target creature's base toughness becomes 1 until end of turn.
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Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)
Whenever enchanted permanent becomes tapped, its controller loses 1 life. |
Target player discards two cards. If that player is enchanted, they discard two cards at random instead.
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Destroy target creature unless its controller discards a card.
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Whenever a creature attacks or blocks this turn, its controller sacrifices it at end of combat.
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Enchant creature
At the end of your turn, if you have lost life this turn, put a +1/+1 counter on enchanted creature. |
Target player sacrifices a creature. If you control a Demon, that player discards a card.
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Target player discards a card. If a creature card is discarded this way, exile it and create a 1/1 black Insect creature token.
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Choose one —
• When target Zombie creature dies this turn, return that card to the battlefield tapped. • Target Vampire gains menace until end of turn. • Remove a counter from target permanent. |
Wizardry — You may tap two untapped Wizards you control rather than pay Dark Prophecy's mana cost.
Target player draws two cards, then loses 2 life. |
Kicker
![]() ![]() Target player discards a card. If Wipe was kicked, you may exile a card from that player's graveyard. |
(If you control more than one world permanent, sacrifice one.)
When Age of Darkness enters the battlefield, each opponent discards a card and loses 1 life. When Age of Darkness leaves the battlefield, you draw a card and gain 1 life. |
[Feat 1]
Exile target creature card from a graveyard. You gain 1 life. |
[Feat 1]
Enchant creature Enchanted creature gets +1/+1 and has menace. |
Target player loses 3 life. If that player has gained life this turn, they lose an additional 3 life.
Spring water? From what spring?
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Whenever a creature dies, you may sacrifice Desecrated Ground. If you do, create a 2/2 black Zombie Warrior creature token.
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Target player discards a card and loses 1 life.
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Draw a card and gain 1 life.
Replicate — ![]() |
Target player sacrifices a green, white and/or colorless creature.
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Kicker
![]() ![]() ![]() ![]() Target player loses 3 life. If Vein Puncture was kicked, you gain 3 life. |
Counter target creature spell unless its controller pays life equal to its power.
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Target player sacrifices an untapped creature.
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Target player sacrifices an tapped creature.
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Look at the top five cards of your library. You may reveal a Skeleton, Vampire, Zombie or Swamp card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Choose one or both —
• Return target creature card from your graveyard to your hand. • Return target Equipment card from your graveyard to your hand. |
Doom target creature.
The infestation with the eggs is barely noticeable at first. You won’t feel a thing until the larvae hatch and start to feast their way through your entrails. Of course then you will feel agonizing pain.
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Draw two cards. You lose 2 life. You may then discard a card. If you do, create a tapped 2/2 black Zombie creature token.
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As an additional cost to cast Horrify, sacrifice a creature.
Target player discards two cards. The creature’s manic grin widens until it ripped open the skin of its face. As the body parts continues to rip apart to a joyful tune something inside Tary breaks. She wants to see no more.
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Enchant permanent
When Rune of Doom enters the battlefield, draw a card. Enchanted permanent is inscribed with "Whenever this creature attacks, defending player loses 2 life." (It has that ability and inscribes it on all permanents it is attached to.) |
Draw a card. You lose 2 life.
Study the Arcane. (You may reveal an Arcane card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
When Altar of Fears enters the battlefield, each player mills a card for each Shrine you control. Then exile up to that many cards from among graveyards.
![]() ![]() ![]() |
Target creature gets -X/-X until end of turn, where X is equal to your devotion to black.
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As an additional cost to cast Razorfield Harvest, pay
![]() ![]() Destroy target creature. You gain life equal to that creature's toughness. |
Choose one —
• Mourn the Lost — Mill four cards. • Enter the Crypt — Venture into the dungeon. • Face the Dead — You may cast a creature card from your graveyard. |
Target player loses 2 life. Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
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Choose one —
• Target player draws two cards and loses 2 life. • Target player discards two cards and gains 2 life. |
As an additional cost to cast this spell, sacrifice a creature.
Target opponent discards a card and sacrifices a creature. |
Up to two target creatures you control get +3/+0 until end of turn. Whenever one of them dies this turn, draw a card.
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As an additional cost to cast this spell, sacrifice a creature.
Target creature gets +4/+4 until end of turn. |
As an additional cost to cast this spell, discard a card or pay
![]() Destroy target tapped creature. |
Tap target creature. It gets -2/-2 until end of turn.
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Gain control of target creature, then sacrifice it.
"You know how I feel about traitors, Alexei."
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Target creature's controller sacrifices a creature that shares a creature type with it.
Denied family and home, who will stand up for you, when the night lays claim on your life?
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Each opponent sacrifices a creature. For each opponent that doesn't, draw a card and you lose 1 life.
Her 'family matters' turned out to be of greater importance to the whole party.
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Enchant creature
Sacrifice a creature: Put a shield counter on enchanted creature. Remove a counter from it at the beginning of the next end step. |
Choose one —
• Return up to two target creature cards from your graveyard to your hand. • Return target Zombie card from your graveyard to the battlefield. |
Create four Blood tokens and four Food tokens.
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As an additional cost to cast this spell, sacrifice a creature.
Return up to three target creature cards from your graveyard to your hand. |
When Spoiled Food enters the battlefield, create a 1/1 black Fungus creature token. It has "When this creature dies, create a 1/1 green Saproling creature token."
![]() ![]() |
Each opponent reveals two cards from their hand. Choose two cards from among the revealed cards. Their owners discard those cards.
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As an additional cost to cast this spell, sacrifice a creature or discard a card.
Destroy target creature. You may exile a Killbot card from your graveyard. If you do, draw a card. |
Destroy target battle, creature or planeswalker.
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Choose target creature. That creature gets -X/-X until end of turn unless its controller pays X life, where X is 3 plus the number of Spawn cards in your graveyard.
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You may put a sticker on a creature you own. Visit your Attractions. You become the monarch.
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You may sacrifice a Food rather than pay Cruel Mouse Trap's mana cost.
Target attacking creature gets -3/-3 until end of turn. |
Remove two counters from target permanent with one or more counters on it. Put a number of +1/+1 counters on a creature you control equal to the number of counters removed this way.
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Target opponent discards two cards and loses 2 life. You gain 2 life.
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Target creature gets -1/-1. You gain 1 life. When that creature dies this turn, draw a card.
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Target creature gets -2/-2 until end of turn. Its controller loses 2 life and you gain 2 life.
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Each opponent that has gained life this turn loses 2 life. You gain 2 life.
Draw a card. |
Choose one —
• Put three oil counters on target creature you control. • Target creature gains toxic 3 until end of turn. |
As an additional cost to cast this spell, discard a card.
Put four -1/-1 counters on target creature. Its controller loses 4 life. |
![]() ![]() ![]() |
Target creature gets -3/-1 until end of turn. Its controller discards a card.
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Target creature gets +5/+1 until end of turn.
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When Call of the Apostle enters the battlefield, you lose 1 life and draw a card.
![]() |
Target player sacrifices a creature or planeswalker.
If you control a creature with deathtouch or flying, draw a card. |
Mill four cards. Target creature gets -1/-1 for each land card milled this way.
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At the beginning of your end step and whenever a nontoken creature your control dies, each player loses 1 life.
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Choose one —
• Destroy target creature unless there is a Caribou, Goat and/or Sheep on the battlefield. • Destroy target creature if it is a Caribou, Goat and/or Sheep. |
Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.
Draw a card. |
Destroy target nonartifact, non-Elemental creature.
You may pay ![]() |
Target creature gets +X/+X until end of turn, where X is 4 minus the number of cards in target opponent's hand.
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Target player discards a card for each spell they have cast this turn.
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Mill a card. Exile a card from your graveyard. If a creature card is exiled this way, you gain 3 life. If a noncreature card is exiled this way, scry 1.
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Destroy up to two target creatures with mana value X or less.
Scry 2. |
Choose one or both —
• Remove a counter from target permanent. • Target creature gets -1/-1 until end of turn. |
Each player mills three cards. You gain 3 life.
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Target creature gains flying, lifelink and indestructible until end of turn.
Draw a card. |
Target player discards three cards and gains 3 life. Return a card from that player's graveyard to their hand.
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Target opponent discards a card. If they discard a land card, draw a card.
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Remove two counters from target permanent. If it's a creature, it gets -2/-2 until end of turn.
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Exile up to three target cards from a single graveyard. Mill three cards.
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Flash
Enchant creature Enchanted creature gets +1/+1 and has deathtouch. |
As an additional cost to cast this spell, sacrifice a creature.
Target opponent discards two cards. |
Exile any number of cards from your graveyard. Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
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When Trophy Head enters the battlefield, you lose 2 life.
![]() |
Target creature an opponent controls gets -1/-1 until end of turn. Scry 1.
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Destroy target creature with power 1 or less.
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Mill six cards. Target creature gets -X/-X until end of turn, where X is the number of Ogre cards in your graveyard.
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Target creature gets -3/-3 until end of turn if you have no cards in hand.
Cycling ![]() ![]() |
Target creature gets -2/-2 until end of turn. If you control creatures with a total power of 4 or greater, that creature gets -6/-6 instead.
|
Whenever you sacrifice a creature, you gain 2 life. Triggers only once each turn.
|
Each opponent discards a card. Each opponent that can't, loses 1 life. You gain life equal to the total amount of life lost this way.
|
Target opponent discards a card and mills a card. If you have attacked that player this turn, draw a card.
|
Target player discards a card. If you discard a creature card this way, you gain 5 life and draw a card.
|
Enchant creature you control
Enchanted creature gets +1/-1. When enchanted creature dies, draw two cards. |
This spell costs
![]() Target creature gets -3/-3 until end of turn. |
Target creature gets -1/-1 until end of turn.
You may discard a card. If you do, put this spell into its owner's library second from the top. |
When Spiteful Amusement enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
![]() ![]() |
Any number of target opponents lose 1 life.
Remove a counter from each of any number of target permanents your opponents cotrol. Draw a card. |
Return an artifact card from your graveyard to your hand, then do the same for creature, and land.
Create a Treasure token. |
Reveal the top two cards of your library, then put them into your hand. You gain 1 life for each green card or Forest card revealed this way, and lose 1 life for each nongreen, nonland card revealed this way.
|
Equipped creature gets +1/+2.
Equip ![]() ![]() |
Creatures you control get +1/+0 and gain menace until end of turn.
|
Surveil 2. You may return a creature card from your graveyard to your hand.
|
Scry 2, then draw two cards. You lose 2 life, then mill two cards.
Forestcycling ![]() ![]() ![]() |
Target creature gets -1/-1 until end of turn.
Replicate ![]() ![]() |
You lose 6 life unless you discard a card.
Look at the top six cards of your library. Put two of them into your hand, then exile the rest. |
Put three -1/-1 counters on target creature.
|
Choose one —
• You draw two cards and you lose 2 life. • Each opponent loses 2 life. Draw a card. |
Target player sacrifices a creature with the greatest mana value among creatures they control. If they can't, they lose 1 life for each creature card in their graveyard.
"Everything has its time and everything dies."
—The Ninth Doctor |
Turn target creature face down. It’s a 2/2 Cyberman artifact creature. Create a Blood token.
|
Target opponent reveals their hand. You choose a card from it. That player discards that card. If the discarded card is a legendary creature card, they discard another creature card.
|
Each opponent loses 1 life. You gain 1 life.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
Create a tapped Treasure token.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
Create a 2/2 black Zombie creature token with decayed.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
You may sacrifice a creature and pay 2 life. If you do, draw two cards.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
UNCOMMON
creature | ||||
---|---|---|---|---|
Flash
When Ebon-Hand Standard Bearer enters the battlefield, you may change a target of target spell an opponent controls that targets only a single creature to Ebon-Hand Standard Bearer. 3/2
|
When Acidic Newt dies, you lose 2 life and mill two cards.
2/2
|
When Thirsting-Blade Assassin enters the battlefield, you may discard a card. If you do, target creature gets -X/-X until end of turn, where X is the number of Assassin cards in your graveyard.
Vengeance is a thirst that cannot be quenched.
3/1
|
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Bristling Basilisk enters the battlefield, if ![]() ![]() 2/5
|
Thirsting-Blade Infiltrator can't block and can't be blocked.
Madness ![]() ![]() To follow the Vengeful Path is to abandon the sanity of the innocent, who would surround themselves with friends.
2/2
|
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
![]() Ursula suddenly realized that there was no such thing as price negotiations tonight.
1/3
|
![]() 1/1
|
When Apprentice Necromancer enters the battlefield, bury the top three cards of your library.
When a creature enters the battlefield under your control from a graveyard, transform Apprentice Necromancer. 2/2
Zombie creatures you control get +1/+1.
You may cast a Zombie card from your graveyard each turn. 2/2
|
Affinity for Islands
At the beginning of your upkeep, lose 1 life for each creature you control. Other creatures you control have flying. 2/2
|
Menace
![]() ![]() 4/2
|
When Snickering Scavenger enters the battlefield, each opponent that was attacked by and didn't block a creature this turn discards a card.
2/2
|
![]() 1/1
|
![]() 1/1
|
Lifelink
Envoy — When Envoy of the Legion enters the battlefield, reveal the top four cards of your library. Put all Vampire cards revealed this way into your hand and the rest on the bottom of your library in any order. 2/2
|
Envoy — When Foraging Vermin enters the battlefield, reveal the top four cards of your library. Put all Rat cards revealed this way into your hand and the rest on the bottom of your library in any order.
Foraging Vermin gets +1/+1 for each other Rat you control. 2/2
|
Exile a creature card from your graveyard: Dreadful Scavenger gains indestructible until end of turn.
2/2
|
When you control another creature, sacrifice that creature.
2/2
|
First strike (This creature deals combat damage before creatures without first strike.)
When Dark Cackler dies, add ![]() ![]() ![]() 2/1
|
Whenever Ogre Blooddrinker deals damage to a player, you may pay 3 life. If you do, that player sacrifices a creature.
3/2
|
Whenever you cast an artifact spell, up to one target creature gets -1/-1 until end of turn and its controller loses 1 life.
Industry — Whenever a spell being cast causes an ability of Rustsludge Disposer to trigger, if that spell's converted mana cost is 6 or greater, copy that ability. 3/2
|
Pay 4 life: Cursed Bones gains indestructible until end of turn.
1/1
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Shadowveil Bat attacks and isn't blocked, you may pay ![]() ![]() 2/1
|
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 2/2
|
Evoke
![]() ![]() Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 3/1
|
Whenever Mount of the Damned attacks, you may sacrifice another creature. If you do, Mount of the Damned gets +X/+X until end of turn, where X is the sacrificed creature's power and you gain X life.
2/2
|
Whenever a player sacrifices a permanent, put a +1/+1 counter on Knowing Gut-Witch and scry 1.
She trusts her gut-feeling about things.
2/3
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
Ghost Ship can't block. Whenever Ghost Ship attacks, discard a card. 4/4
|
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Dustcast (You may play this card from your graveyard, if it's the third spell you cast this turn.) 3/1
|
Destroy target tapped creature.
(Then exile this card. You may cast the creature later from exile.) When Merciless Assassin enters the battlefield, destroy target untapped creature.
Vigilance alone will keep you alive only for so long.
2/2
|
Sacrifice an artifact: Swerveblade Guard gains deathtouch until end of turn.
Each workshop of a Brinsclaque master contains several secret projects at a time. They are as coveted as well-protected.
2/2
|
Whenever Undercity Abomination becomes blocked, the defending player loses life equal to Undercity Abomination's power.
3/3
|
Flying
![]() 1/1
|
When Greedy Ancestor enters the battlefield, you may put a +1/+1 counter on target creature.
Creatures you control with +1/+1 counters on them have lifelink. 1/1
|
When Bleeding-Eye Kami enters the battlefield, each player sacrifices a non-Spirit creature.
3/2
|
Whenever Abyssal Sliver or another Sliver enters the battlefield under your control, you draw a card and you lose 1 life.
2/2
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Crocatrice enters the battlefield, destroy target creature. 2/2
|
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
2/3
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Diminishing Haunt gets +1/+1 for each time counter on it. 0/0
|
Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Indestructible (Effects that say "destroy" don't destroy this artifact.) 0/3
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Nefarious Poltergeist enters the battlefield, you lose 1 life. When Nefarious Poltergeist dies, return it to the battlefield under its owner's control at the beginning of the next end step. 1/1
|
Whenever a player activates a nonmana ability, that player loses 1 life.
1/1
|
Infest (When this deals damage to a creature, if that creature dies this turn, create a 1/1 black Insect creature token.)
1/1
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
Big Boo can't block. Whenever a commander creature deals combat damage to an opponent, that player discards a card. 2/3
|
As a creature enters the battlefield under your control, if it was cast from a graveyard or entered the battlefield from a graveyard, put an additional +1/+1 counter on it.
2/2
|
Fabricate 1 (When this creature enters the battlefield, put 1 +1/+1 counters on it or create one 1/1 colorless Servo artifact creature tokens.)
At the beginning of your upkeep, sacrifice a creature. 3/2
|
Patient Predator can't attack or block unless an opponent has at least 5 less life than their starting life total.
3/3
|
Haste
When Lunging Lamia is put into your graveyard from anywhere, return it to the battlefield. Exile it at the beginning of your next end step. The scent of madness draws the lamia across the veil from the court of shadows.
3/2
|
Menace (This creature can't be blocked except by two or more creatures.)
When Sheriff's Henchman enters the battlefield, destroy up to one target Cleric, Rogue or Warrior. 2/2
|
Lifelink
Mass of Leeches enters the battlefield with two -1/-1 counters on it. ![]() 3/3
|
![]() 2/1
|
When you cast Necroversis, add a deathtouch counter, a lifelink counter and a +1/+1 counter to your gene pool
Necroversis enters the battlefield with two random counters from your gene pool on it. 1/2
|
Menace, trample
Demonic Statue isn't a creature unless a creature has been sacrificed this turn. 5/5
|
When Death-Wail Zubera dies, if 4 or more damage was dealt to it this turn, target opponent discards three cards.
Cut off from the kakuriyo by the destruction of their honden, the zubera sought new nightmares to bring to life.
3/3
|
Ninjutsu
![]() ![]() Shadowblade Shinobi's ninjutsu cost is ![]() Attacking creatures you control get +2/+0. 3/3
|
Flying
As long as an opponent has seven or more cards in their graveyard, Edge Stalker gets +2/+2 and can't block. The concept of the vampire was never comforting to humanity in the first place.
4/4
|
Flying
As Ectoplasmic Orb enters the battlefield, exile a creature card from your graveyard with an orb counter on it. Ectoplasmic Orb's power and toughness are each equal to the number of orb counters on exiled cards you own. */*
|
When Predatory Oyster enters the battlefield, each player sacrifices a creature other than Predatory Oyster. For each creature sacrificed this way its controller creates a Treasure token.
Captain Forewind had no longer a crew, but finally the cargo hold filled with precious pearls as he had always promised them.
1/5
|
![]() ![]() ![]() They taught them to wield sacrificial blades and understand the rituals their kin had been bred to die in. How long could it have taken the thrulls to learn that human throats are opened as easily as their own?
2/2
|
![]() ![]() ![]() ![]() Under the most unfortunate circumstances some pilots do become one with their machine.
3/2
|
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever Predator Ace crews a Vehicle, that Vehicle gains lifelink until end of turn. 2/1
|
When Competitive Racer enters the battlefield, draw a card and lose 1 life. Then you may sacrifice another Pilot you control, if you do, draw another card and gain 3 life.
2/2
|
When Deepwell Delegate enters the battlefield, each opponent discards a card.
Herald ![]() ![]() ![]() ![]() 3/3
|
Menace (This creature can't be blocked except by two or more creatures.)
When Overwhelming Rats enters the battlefield, if you control another Rat, each opponent discards a card. 3/2
|
As an additional cost to cast Pincered Executioner, sacrifice a Pincher or pay
![]() When Pincered Executioner enters the battlefield or dies, each opponent sacrifices a creature. 2/2
|
When Swarming Ghouls attacks, exile a card from defending player's graveyard.
When Swarming Ghouls dies, you may put three cards your opponents own from exile into their owners’ graveyards. If you do, create three 2/2 black Zombie creature tokens. 6/6
|
When Rattling Vermin enters the battlefield, target opponent discards a card.
When Rattling Vermin dies, you may pay ![]() ![]() 1/1
|
When Forsaken Sellsword dies, you may pay
![]() ![]() Their was no lack of masterless swords in the kingdom after the war. Though some speculate on a darker reason their numbers never seemed to dwindle.
2/1
|
![]() ![]() ![]() 2/1
|
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Deadly Pitspawn enters the battlefield, it deals damage equal to its power to target creature unless that creature's controller has Deadly Pitspawn deal that damage to them instead. 3/1
|
Futuresight (Your future is an additional card. You may look at that many cards from the top of your library.)
![]() What value is the life of a friend you've not yet met to you?
2/2
|
Battlebond (You may pair this creature with another unpaired creature as both attack. They remain paired this combat.)
Bloodpact Mentor and each creature paired with it has lifelink. 2/3
|
When Darkside Harvester enters the battlefield, you may discard a card. If you do, put a +1/+1 counter on Darkside Harvester.
Betrayer — At the beginning of your end step, if you discarded a card or sacrificed a permanent since your last turn, each opponent loses 2 life and you gain 2 life. 3/1
|
Betrayer (As an additional cost to cast this spell, you may discard a card, sacrifice a permanent or pay 3 life.)
When Darkside Harvester enters the battlefield, if it betrayed, each opponent loses 3 life. 3/1
|
Flying
Trashheap Tetravite enters the battlefield with three -1/-1 counters on it. ![]() The blueprint of the whole is still within each part, even if lost, forgotten and discarded.
4/4
|
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
![]() ![]() ![]() Leading her people by vile example.
2/2
|
![]() ![]() ![]() 2/2
|
As an additional cost to cast Bonespawn Swarm, sacrifice a creature.
Flying 3/3
|
As an additional cost to cast Scavenging Survivor, exile a creature card from your graveyard.
2/2
|
Mirror-Mad Demon's name is Mirror-Mad Phantasm in addition to its own name. (At all times.)
When Mirror-Mad Demon enters the battlefield from your library, each opponent loses 1 life for each card that has been put into your graveyard this turn. 5/6
|
Menace (This creature can't be blocked except by two or more creatures.)
When Dirtwater Corrupter enters the battlefield, up to one target Swamp becomes a 3/3 black Wraith creature with menace. It's still a land. 3/3
|
Senifet, Vestige of Bontu's power is equal to the number of creature cards in your graveyard.
![]() ![]() */2
|
Menace (This creature can't be blocked except by two or more creatures.)
Zombie cards in your graveyard and other Zombies you control are named Undead Servant in addition to their other names and have menace. 2/3
|
When Voracious Stalker enters the battlefield, sacrifice a creature.
Mutate ![]() ![]() ![]() Menace 4/3
|
Whenever you cast an enchantment spell, exile the top card of each opponent's library.
When a black Shrine enters the battlefield under your control, transform Shrine Maiden of Night. 2/3
Whenever you cast an enchantment spell, exile the top two cards of each opponent's library.
At the beginning of each end step, if a total of two or more cards have been buried and/or exiled from an opponent's library and/or hand this turn, you may play a card an opponent owns from exile. 3/4
|
You may cast Zombie spells as though they had flash.
![]() ![]() 2/3
|
When Haunted Ghoul enters the battlefield, if you control a Plains, create a 1/1 white Spirit creature token with flying.
At times undeath gives rise to an unlikely courtship.
3/2
|
![]() ![]() 1/2
|
Whenever a creature with a -1/-1 counter on it dies, you may pay
![]() ![]() 3/3
|
When Sludge Crawler enters the battlefield, target player discards two cards.
![]() ![]() 3/3
|
Flying
When Wasting Vulture dies, each creature without flying gets -1/-1 until end of turn. Eventually there was more than enough carrion to feed its entire species.
2/2
|
When Plague Doctor enters the battlefield, void target creature with deathtouch, infect and/or wither. (It loses those abilities and can't gain those abilities.)
When Plague Doctor voids a creature, put two +1/+1 counters on Plague Doctor. 2/2
|
Absorb deathtouch (Prevent all damage that would be dealt to this creature by sources with deathtouch.)
If counters would be placed on Plague Doctor, place that many +1/+1 counters instead. 3/3
|
Whenever Bleeder Captain attacks alone, create a 1/1 black Rogue creature token that's tapped and attacking.
Whenever Bleeder Captain attacks, attacking Rogues you control gain deathtouch until end of turn. 2/2
|
Flying, lifelink
Replicate ![]() ![]() 2/2
|
Lifelink
When Sanctified Raider enters the battlefield, create a 1/1 white Cleric creature token with lifelink. The healing of their world is important enough to them to put aside philosophical differences.
2/2
|
Horrify (This deals damage in the form of horror counters. A player that got horrified during a turn, mills cards for their horror counters during the end step.)
Whenever Horrible Wraith becomes blocked, if defending player is horrified, they discard a card. 2/3
|
Flying
When Doom Valkyrie enters the battlefield, each player sacrifices a creature. 3/2
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Prowling Specter deals combat damage to a player, that player discards a card unless they exile two cards from their graveyard. 2/2
|
When Dismal Pitbear enters the battlefield, return up to one target Curse card and up to one target Saga card from your graveyard to your hand.
2/2
|
When Unforgiven Cinder enters the battlefield, if you cast it from your hand, create two 3/1 red Elemental Shaman creature tokens.
At the beginning of your end step, if an Elemental attacked this turn, sacrifice an Elemental. 3/1
|
![]() 2/3
|
Flying, menace
When Hideous Skinwing enters the battlefield support flying and menace. (Put a different one of those counters on each of up to two other target creatures.) 2/2
|
AS an additional cost to cast Veinquill Mascot, sacrifice a creature or pay 5 life.
Flying, lifelink 2/1
|
Flying
When Conjurer's Scribe enters the battlefield, you may discard a card. If you do, put a +1/+1 counter on Conjurer's Scribe. When Conjurer's Scribe dies, if it has a +1/+1 counter on it, draw two cards. 2/1
|
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Prowling Bleeder enters the battlefield, it deals 3 damage to any target. Also known as "death kisses" these beholderkin are paranoid about the loss of blood. They drain the blood of any creature they could find.
3/3
|
Whenever you sacrifice a Treasure, each opponent loses 1 life.
2/3
|
Whenever a creature dies, exile that card until Lone Ghoul transforms or leaves the battlefield.
When there are three or more creature cards exiled with Lone Ghoul, transform it. "There is no such thing."
—Rem Karolus, Ghoul Hunter 2/2
![]() ![]() 5/5
|
Whenever Undertown Urchin attacks, defending player discards a card.
![]() ![]() 2/4
|
When Cruel Soilkin enters the battlefield, sacrifice another creature.
3/2
|
As long as you have activated at least three abilities other than mana abilities this turn, Sootborn Cinder has menace and deathtouch.
3/5
|
Flying
![]() ![]() To his horror he learnt that his child was offered to an even less forgiving power in exchange for the fae's own offspring.
2/1
|
Menace
When Blackmantle Seer enters the battlefield, you may sacrifice another creature. If you do, draw a card. 4/4
|
Flying
![]() 1/1
|
Menace
When Bloodthirsty Hullbreaker enters the battlefield, discard a card unless mana from a Treasure was spent to cast it. 5/4
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Smearing Blot dies, you gain 1 life. 2/1
|
Gifted – flying, lifelink, +1/+1, +1/+1 (This creature enters the battlefield with the indicated counters.)
![]() ![]() 0/0
|
When Fanged Favorite enters the battlefield, you lose 2 life, then Fanged Favorite connives twice.
Blitz ![]() ![]() 4/2
|
![]() ![]() ![]() ![]() 1/1
|
Exile target creature, then roll a d20 and add the creature's mana value.
1—15 | Create a 2/2 black Zombie creature token. 16—20 | Put Necromancer's Bolt onto the battlefield transformed. Menace (This creature can't be blocked except by two or more creatures.)
4/4
|
Flying, haste, deathtouch
1/2
|
If an opponent would gain life, you gain 1 life instead.
1/2
|
Alliance — Whenever another creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
3/4
|
Menace (This creature can't be blocked except by two or more creatures.)
When Disassembling Horror dies, create three 1/1 black Phyrexian Horror creature tokens with menace. 3/3
|
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Veinhold Lord exploits a creature each opponent loses 4 life. If the exploited creature was green or white, put two +1/+1 counters on Veinhold Lord. 2/2
|
Kicker
![]() ![]() When Woemuncher enters the battlefield, each opponent discards a card. If it was kicked, you draw a card. Evoke ![]() ![]() 4/4
|
Flying, menace
Madness – Discard a black card. 1/2
|
As an additional cost to cast this spell, sacrifice a creature with power X.
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) When Necromantic Sludge enters the battlefield, create a 2/2 Zombie creature token with decayed. Put X +1/+1 counters on it. 2/2
|
Flying
When Ebon Hatchling enters the battelfield, target opponent discards a card. ![]() ![]() 3/3
|
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
At the beginning of your end step, each opponent gets a poison counter. "I'd recommend not to eat that."
--Thebp, the Obvious 2/4
|
Squad
![]() Cascade Unearth ![]() ![]() When Worldscar Forgotten leaves the battlefield, each player loses 2 life. 2/2
|
![]() 2/1
|
Whenever you cast a spell, that targets a spell, each opponent loses 1 life. You gain 1 life.
![]() ![]() 2/2
|
You can't cast Lost Champion if you control another creature.
4/4
|
When Sightless Creeper enters the battlefield, each opponent discards a card.
Whenever a player casts a spell, Sightless Creeper gets -2/-2 until end of turn or another player casts a spell. 6/6
|
Frenzy 3 (Whenever this creature attacks and isn't blocked, it gets +3/+0 until end of turn.)
3/3
|
Fading 3
Remove a fade counter from a creature you control: Phyrexian Prowlsquad gets +1/+1 until end of turn. When Phyrexian Prowlsquad dies, return up to two cards named Phyrexian Prowler from your graveyard to the battlefield. 6/6
|
Whenever a creature that shares a creature type with a non-Mime creature you control enters the battlefield under an opponent's control, its controller loses 2 life.
![]() 2/2
|
When Widebrimmed Stalker enters the battlefield, create a Hat token. (It's an Equipment artifact with totem armor and equip
![]() 3/1
|
Basalt Gorgon can't be blocked by tokens.
When Basalt Gorgon enters the battlefield, destroy target creature. Its controller creates a 0/4 colorless Wall artifact creature token with defender. 2/4
|
Menace
As long as a player has lost the game this game, Bloodied Bogeyman gets +5/+5. 2/2
|
![]() ![]() ![]() 2/4
|
When Unholy Cow dies or when you discard it, roll a six-sided die. If you roll a 3 or higher, return Unholy Cow to the battlefield and you lose life equal to the result.
3/3
|
Kicker
![]() Kicker ![]() 2/2
|
![]() ![]() ![]() ![]() ![]() ![]() 2/1
|
Blood-Reeking Ogre can't block.
Pay 3 life: Blood-Reeking Ogre gains indestructible until end of turn. Tap it. 3/2
|
![]() ![]() ![]() 2/2
|
Deathtouch
Hypoderm Stinger can't block. ![]() ![]() ![]() 2/3
|
Cyber-Amalgam gets +2/+2 for each creature you control that is face-down creature and/or a Cyberman.
When Cyber-Amalgam enters the battlefield, each player turns a face-up non-Cyberman creature they control face down. It's a 2/2 Cyberman artifact creature. 0/0
|
noncreature | ||||
---|---|---|---|---|
Whenever a creature enters this dungeon, add a 1/1 black Rat creature token to its defenses.
Loot – Whenever a creature loots this dungeon, that creature's controller gains ![]() [1] [2] [4] |
Target player draws three cards. Look at that player's hand and choose three cards. That payer discards the chosen cards.
|
Target creature gets -5/-5 until end of turn.
If your creature tech level is two or greater, each other creature you don't control gets -1/-1 until end of turn. |
As an additional cost to cast Assassinate, reveal an Assassin card from your hand or pay
![]() Destroy target creature. |
You may discard an Assassin card rather than pay Assassinate's mana cost.
Destroy target creature. |
Mark of the Assassin (To mark this, control a Assassin or reveal one from your hand as you cast this.)
Destroy target creature if it is tapped or this spell is marked. |
Target player sacrifices a creature unless he or she pays 5 life.
|
Mark of the Demon (To mark this, control a Demon or reveal one from your hand as you cast this.)
Target player sacrifices a creature. If Hunger of the Pit is marked, that player discards a card. |
Return target creature card from a graveyard to the battlefield under your control. Its owner discards a card.
|
Cumulative upkeep
![]() When Spitecache is put into a graveyard from the battlefield, each opponent loses 2 life for each age counter on Spitecache. |
Target opponent reveals any number of cards from his or her hand. You may have that player discard each card revealed this way or each card not revealed this way.
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Discard your hand. Search your library for a card and put it into your hand.
Or maybe rather optimistic?
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Search your library for a creature card with an activated or triggered ability with "destroy target" in its effect. Reveal that card an put it into your hand. Then shuffle your library.
Flashback ![]() ![]() ![]() |
Target player discards a card. You may put a card from that player's graveyard to the top of that player's library.
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Each player chooses a creature. Each chosen creature's controller sacrifices it.
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Search your library for up to four Zombie cards and bury them. Then shuffle your library.
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Bury target creature and the top three cards of its owner's library. (Put those cards into their owners' graveyards.)
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Tutor three artifact cards to your graveyard. (You know what this does.)
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Each player sacrifices a creature.
Draw a card for each creature sacrificed this way. |
[2}: Exile target creature card in a graveyard.
[5} : Return target creature card from a graveyard to its owner's hand. ##
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Destroy target tapped creature.
(Then exile this card. You may cast the creature later from exile.) When Merciless Assassin enters the battlefield, destroy target untapped creature.
Vigilance alone will keep you alive only for so long.
2/2
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Amass 2 an Army preferring black Zombies. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army.)
Amass 2 a Swarm preferring black Spirits with flying. (Put two +1/+1 counters on a Swarm you control. If you don't control one, create a 0/0 black Spirit Swarm with flying.) |
[Feat 2]
Target opponent reveals their hand. You choose a card from it. That player discards that card. |
(You may have this enter the battlefield fused with any number of creature fragments you control.)
<Creature – Vampire> Lifelink (A fusion uses exactly one fragment with power.) 2/_
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(You may have this enter the battlefield fused with any number of fragments you control of any of this fragments compatible types.)
<Artifact | Creature | Enchantment> When this fusion defuses, each opponent loses life equal to the total converted mana cost of this fusions fragments. |
Target player sacrifices each creature that entered the battlefield under his or her control this turn.
Little did the coursers know their arrival wouldn't be a surprise — at least not for their enemies.
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Target player discards a card for each card he or she has discarded this turn.
Every accomplishment in life is just another thing you will lose once your through with it.
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Sacrifice a creature. You gain 3 life for each creature that died under your control this turn.
Filet, maybe?
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When target creature dies this turn, return that card to the battlefield under your control.
Fuse (You may cast one or both halves of this card from your hand.) Target creature gets -4/-4 until end of turn.
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Name a card. Target opponent reveals their hand. If the named card is revealed this way, draw two cards. Otherwise draw a card.
Fuse (You may cast one or both halves of this card from your hand.) Name a card. Target opponent reveals their hand and discards all cards with that name, then discards another card.
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Target player draws three cards. Then that player loses an amount of life equal to the number of cards in their hand.
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Tap target creature.
Morbid — If a creature died this turn, tap all creatures controlled by that creature's controller instead. |
Return target creature card from a graveyard to the battlefield under your control with three time counters on it. If it doesn't have vanishing, it gains vanishing.
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Choose one -
• Return an artifact card from your graveyard to your hand. • Put a Contraption from your scrapyard onto one of your sprockets. (This is not called reassembling a Contraption.) • Assemble a Contraption. |
Target creature gets -1/-1 until end of turn.
Resounding (Then, exile this card until end of turn. You may cast this card for as long as it remains exiled this way.) |
Target player sacrifices a creature with power 3 and a creature with power 4 or greater.
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Target player sacrifices a creature.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Put target creature card from an opponent's graveyard onto the battlefield under your control.
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Flames deals 4 damage to target creature.
Prepare this card. (Exile it.) You may cast Smoke only if it is perpared.
All creatures get -1/-1 until end of turn. |
Target player sacrifices a creature.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Put target creature card from an opponent's graveyard onto the battlefield under your control.
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Draw three cards. You lose 3 life.
Hellbent – If you had no cards in hand before drawing the cards, add ![]() ![]() ![]() |
Each opponent discards a card.
Flashback ![]() ![]() |
As an additional cost to cast Necromancer's Insight, exile three creature cards from your graveyard.
Draw three cards. |
Target creature you don't control gets -4/-4 until end of turn. Each other creature an opponent controls gets -1/-1 until end of turn.
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Enchant Food
Enchanted Food is a black Fungus Horror creature in addition to its other types. It has base power 5/5, menace and deathtouch. It doesn't involve any actual magic spell so much as poor sanitary conditions and time.
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Draw three cards. If you control three or more Islands, draw three additional cards, then discard three cards. You lose 3 life.
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Return target creature card with converted mana cost 6 or less from your graveyard to the battlefield. If that card has converted mana cost 3 or less, put a +1/+1 counter on it.
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Kicker – Exile an Elemental you control.
Return a creature card from your graveyard to your hand. If Spite's Resurgence was kicked, return another creature card from your graveyard to your hand. |
Devouring Earth deals 4 damage to target creature without flying.
Flashback ![]() ![]() Swallowing Sky deals 4 damage to target creature with flying.
Flashback ![]() ![]() |
Each player sacrifices a creature for each card named Approach the End in each player's graveyard.
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Whenever a nontoken Wizard you control dies, create a 2/2 blue and black Zombie Wizard creature token.
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Enchant one of the top three cards of your library (Unattach this Aura if that library gets shuffled.)
Whenever you draw enchanted card or a card above it in your library, each opponent loses 1 life and you gain 1 life. |
At the beginning of each end step, if you lost life this turn, each opponent loses 1 life.
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Destroy target creature with mana value 2 or less.
Arcanecycling ![]() ![]() |
Create two 2/2 black Elf Rogue creature tokens with deathtouch. Each opponent loses 2 life.
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Put a decayed counter on target creature. If it already has decayed, its controller sacrifices it instead. (A creature with decayed can’t block. When it attacks, sacrifice it at end of combat.)
Flashback ![]() ![]() |
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Create two 2/2 black Nightmare creature tokens with flying. Cycling ![]() ![]() ![]() ![]() |
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Creatures your opponents control get -1/-1 until end of turn. "Beware my power."
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Ninjutsu
![]() ![]() As long as Night Cruiser has been put onto the battlefield with a Ninjutsu ability, is a creature. It's still an artifact. Night Cruiser can't block. Crew 3 5/2
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When Dread Cocoon enters the battlefield, exile a creature you control or a creature card from your graveyard.
At the beginning of your upkeep, put a +1/+1 counter on Dread Cocoon. If the number of +1/+1 counters on it is equal to or greater than the mana value of a creature card exiled with it, Dread Cocoon becomes a copy of that card except it is an Insect in addition to its types and has flying and haste. |
Whenever a creature you control dies, scry 1.
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Choose a different creature you control for each color. Look at a number of cards equal to twice the chosen number of creatures from the top of your library. Put one of them into your hand and exile the rest.
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When Slime Trails enters the battlefield, put a slime counter on each of up to three target permanents.
Whenever a nontoken permanent with a counter on it becomes buried, create a 1/1 black Slug creature token. |
Target creature gets -4/-4 until end of turn.
Create two 2/2 black Zombie creature tokens with decayed. |
Equipped creature gets +2/+2 and has lifelink.
Equip ![]() ![]() ![]() ![]() |
You can’t cast this spell unless a creature has entered the battlefield under your control this turn.
Destroy target creature. |
[I][II] Exile target creature until The Faceless Invasion leaves the battlefield.
[III] Exile this Saga, then return it to the battlefield transformed under your control. When Faceless Invader enters the battlefield, exile target creature that entered the battlefield this turn until Faceless Invader leaves the battlefield.
2/3
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Create two 0/0 black Germ creature tokens.
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At the beginning of your upkeep, sacrifice a creature. When you do, put a number of +1/+1 counters on target creature you control equal to the power of the sacrificed creature.
Whenever you sacrifice a creature, you gain 3 life. |
Return up to two target creature cards from among graveyards to their owners' hands.
Target player loses 3 life unless that player sacrifices a creature or discards a card. Repeat this process once.
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Target player draws two cards, then scries 2.
Target player discards two cards, then mills two cards.
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Exile target creature, then roll a d20 and add the creature's mana value.
1—15 | Create a 2/2 black Zombie creature token. 16—20 | Put Necromancer's Bolt onto the battlefield transformed. Menace (This creature can't be blocked except by two or more creatures.)
4/4
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Kicker
![]() Target creature gets +4/+2 until end of turn. If this spell was kicked, that creature gains haste until end of turn. Flashback ![]() ![]() |
Destroy target creature that is no other card type.
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Casualty 1
Each player sacrifices a creature and discards a card. |
You may sacrifice a creature. When you do, put three +1/+1 counters on target creature.
You may sacrifice a creature. When you do, target player draws two cards. You gain life equal to the number of creatures that died this turn. |
Bane (When you cast this, choose "land", "creature" or "neither". Each player may reveal a chosen card from hand.)
Target player sacrifices a creature. Then each player that did not reveal a bane card sacrifices a creature. |
Destroy target creature and target land.
After all was said and done the fiend claimed king's soul and his kingdom as well.
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Gain control of target land. Its controller creates two Blood tokens.
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Target player [discards four cards. Each opponent] draws two cards.
Cleave ![]() ![]() |
Roll three six-sided dice. You lose life equal to the highest result. Choose another result. You draw that many cards.
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Equipped creature has menace.
When equipped creature dies, if it wasn't a Zombie, create a tapped 2/2 black Zombie creature token and attach Accursed Rags to it. Equip ![]() |
Return a Pest card from your graveyard to your hand, then do the same for Bat, Insect, Snake, and Spider.
And it turns out that the can didn't even contain any worms.
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At the beginning of combat on your turn, target creature you control gains flying and deathtouch until end of turn.
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Choose one —
• Return a card named Curious Killbot from your graveyard to the battlefield, then do the same for Delighted Killbot, Despondent Killbot and Enraged Killbot. • Mill four cards. You may return an artifact creature card with mana value 4 or less from your graveyard to the battlefield. |
![]() ![]() A killbot you cannot see is still a killbot working on your demise.
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Target player reveals the top four cards of their library. You choose two of those cards and put them into that player’s graveyard. Put the rest on top of their library in any order.
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Search your library for X plus one Swamp cards, exile them, then shuffle, where X i the number of players. Each other player puts a card exiled this way tapped onto the battlefield under their control. Put the remaining cards exiled this way tapped onto the battlefield.
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Until end of turn, target creature gets -5/-5 and gets +1/+1 for each of its colors.
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[I][II][III] Draw a card.
[IV] You lose 5 life. |
When Stolen Secrets enters the battlefield, create a 2/2 black Rogue creature token with menace, then investigate.
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Choose up to three target creatures, planeswalkers and/or players. Each creature chosen this way gets -2/-2 until end of turn. Remove two loyalty counters from each planeswalker chosen this way. Each player chosen this way discards a card.
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(As a Contest enters, choose an opponent to protect it. You and others can attack it.)
When Sarcomancer's Endeavor enters the battlefield, create two 2/2 black Zombie creature tokens. At the beginning of your end step, you lose 1 life. 4
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As an additional cost to cast this spell, sacrifice a creature.
Each opponent sacrifices a creature, then discards a card. Draw a card. |
Flash (You may cast this spell any time you could cast an instant.)
As long as No Time to Waste entered the battlefield this turn, you may cast spells from your hand as though they had flash. Whenever you cast a spell during an opponents turn, choose one — • Each opponent loses 1 life. You gain 1 life. • Surveil 1. |
Equipped creature has deathtouch and lifelink.
Equip—Sacrifice a creature. |
Destroy target creature. Create two black 0/2 Alien Egg creature tokens. They have "
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Whenever a creature dies, you gain 1 life.
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As an additional cost to cast this spell, sacrifice a creature.
Destroy two target creatures. "Bystanders are assumed to be innocent, but I'm not exactly asking too many questions about the designated targets either."
–Lyo, the Done Deed |
As an additional cost to cast this spell, sacrifice an artifact, a creature and/or a land.
For each permanent you sacrificed to cast this spell, each opponent sacrifices a permanent and you draw a card. No matter how many workers fell into the Machine, it would not slow down.
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Each player that hasn't discarded a card this turn discards a card.
Each player that hasn't sacrificed a creature this turn sacrifices a creature. |
At the beginning of each end step, if an opponent lost 3 or more life this turn, you gain 3 life.
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Equipped creature has flying and lifelink.
Equip ![]() ![]() |
Equipped creature gets +2/+0.
When equipped creature dies, you lose 1 life and draw a card. Equip ![]() ![]() |
Enchant creature
Enchanted creature gets -3/-3. When enchanted creature dies, target creature gets -3/-3 until end of turn. |
Enchant creature
Enchanted creature gets -1/-1. When enchanted creature dies, target creature gets -1/-1 until end of turn. |
Each player loses 2 life. Each opponent discards two cards. Draw two cards.
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Whenever an opponent casts a spell, sacrifice Cornered by Fears. When you do, that player discards two cards.
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Change any number of targets among spells to target creature you control.
When that creature dies this turn, each player draws a card. |
Put a -1/-1 counter on each of up to three target creatures.
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If you control a Swamp, you may sacrifice three artifacts rather than pay this spell's mana cost.
Return target artifact from your graveyard to the battlefield. |
Raid — Destroy target tapped creature if a creature you control attacked this turn.
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Target opponent reveals their hand. You choose up to two creature cards from it. That player discards those cards.
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Choose one —
• Exile target creature with indestructible. • Destroy target creature if its controller's devotion to every color is less than five. |
When Ebonscale Claim enters the battlefield, each player exiles the top card of their library. You may cast them until the end of the turn Ebonscale Claim leaves the battlefield.
Sacrifice Ebonscale Claim: Add two mana of any one color. |
Enchant creature
When Eject Acid enters the battlefield, target creature and opponent controls gets -3/-3 until end of turn. Whenever enchanted creature becomes blocked, target blocking creature gets -3/-3 until end of turn. |
Look at target player's hand. Choose two cards without mana abilities from it. That player discards the chosen cards.
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Surveil 4, then draw a card.
You lose 4 life. When you do, target opponent reveals four cards from their hand. You may have them discard a card revealed this way. If they don't discard a card this way, investigate. |
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you lose 1 life and draw a card. Whenever you attack with two or more creatures, sacrifice Sinister Supervision. |
Target creature gets -1/-1 until end of turn. Another target creature gets -2/-2 until end of turn.
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Destroy target non-Frog creature.
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When Game Night enters the battlefield, search your library for a legendary creature card, reveal it, and put it into our hand. Then shuffle.
Gamers you control get +1/+1. |
Return target creature card with mana value 3 or less from your graveyard to the battlefield with a +1/+1 counter on it.
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When Keeping Death enters the battlefield, mill eight cards.
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When you cast this spell, you lose 2 life and draw two cards.
Whenever an opponent draws a card, they lose 1 life. |
Each player loses 3 life and discards three cards.
If you have one or less cards in hand, draw a card. If you have 5 or less life, draw a card. |
As an additional cost to cast this spell, sacrifice a creature.
Draw three cards and you lose 3 life. |
Target player mills ten cards. Exile five cards from their graveyard.
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As an additional cost to cast this spell, exile seven cards from your graveyard.
Destroy target creature. Draw a card. |
Target player investigates, then discards three cards.
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Target player reveals two cards from their hand. You may have them discard those cards. If you don't, they discard a card at random from among the other cards in their hand.
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Target player removes a counter from a creature or planeswalker they control. If they can't, they lose 3 life.
Create a Blood token. |
Each opponent that has drawn a card this turn discards two cards.
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Whenever an opponent casts a spell this turn, they lose 2 life.
Each player discards a card. Each opponent discards another card. |
At the beginning of your upkeep, mill a card, then scry 1.
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Each opponent exiles the top ten cards of their library.
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Whenever you discard one or more cards, each opponent discards a card and loses 4 life. This ability only triggers once each turn and only during your turn.
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Destroy target creature if it is legendary or you control a legendary creature.
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As an additional cost to cast this spell, discard a card and sacrifice a creature.
Destroy target creature. Its controller discards a card. |
Necrotic Sludge has all activated abilities of creature cards in your graveyard that don't have
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Sacrifice any number of permanents. For each permanent type among card types of permanents sacrificed this way, draw a card and each opponent loses 1 life.
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Choose one —
• Look at target opponent's hand. They discard an artifact, battle or enchantment card. If they can't, draw a card. • Target opponent sacrifices a creature. |
Draws two cards. You lose 2 life.
Return a creature card with mana value 2 or less from your graveyard to the battlefield. It gains haste until end of turn. |
Mill three cards. Each opponent sacrifices a creature with mana value 3 or less.
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Put a +1/+1 counter on target creature for each Swamp you control. You lose that much life.
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When Wrecked Wits enters the battlefield, until Wrecked Wits leaves the battlefield, target opponent exiles two cards from their hand, two cards from their graveyard and the top two cards of their library.
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Exile twenty cards from the top of your library. You gain 10 life.
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Target creature gets +1/-1 until end of turn.
Target creature gets +1/-1 until end of turn. Target creature gets +1/-1 until end of turn. |
Put target card named Abyssal Nightstalker from your graveyard and up to one target creature card from an opponent's graveyard onto the battlefield under your control.
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Target creature gets -1/-1 until end of turn. Its controller loses 1 life.
Target creature gets -1/-1 until end of turn. Its controller loses 1 life. Target creature gets -1/-1 until end of turn. Its controller loses 1 life. |
Destroy target creature. Its controller sacrifices a token.
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At the beginning of your end step, exile up to one target creature card from an opponent's graveyard. If you do, draw a card.
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Each opponent sacrifices a creature. Each opponent that can't discards a card and loses 3 life.
Draw a card. You gain 3 life. |
Each player sacrifices a creature.
Draw a card. |
Each opponent sacrifices a creature, then mills two cards.
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X can’t be greater than the amount of life you lost this turn.
Create X 2/2 black Astartes Warrior creature tokens with menace. You lose X life. |
As an additional cost to cast this spell, sacrifice a creature.
Destroy each creature with the same mana value as the sacrificed creature. |
Exile the top three cards of target opponent's library face down. Look at them. You may play them for as long as they remain exiled.
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As an additional cost to cast this spell, put two cards your opponents own from exile into their owners’ graveyards.
Exile target creature. Its controller loses 1 life. |
Look at the top five cards of your library. You may reveal any number of Rat cards from among them and put the revealed cards into your hand. Bury the rest. You gain 1 life for each card buried this way.
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As long as Bogbrew Stench is not on the battlefield, Bogbrew Stench's name is Festering Newt in addition to its name.
Target player discards a card and loses 2 life. You may return a creature card that has been put into your graveyard this turn to your hand. |
Target creature an opponent controls gets -1/-1 until end of turn. If you sacrificed a creature this turn, it gets -4/-4 instead.
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As an additional cost to cast this spell reveal your hand and pay
![]() Target creature gets -1/-1 for each noncreature card revealed as you cast it. |
At the beginning of combat on your turn, target modified creature you control gains deathtouch and menace until end of turn.
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Put two -1/-1 counters on target creature.
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Each opponent discards a card and sacrifices a creature.
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Creatures you control get +1/+0.
Whenever a creature you control dies, if it wasn't sacrificed, you lose 1 life. |
Whenever you activate an ability of a permanent you control that isn't a mana ability, if it costs only mana to activate, you may pay 3 life. If you do, copy that ability.
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As an additional cost to cast this spell, sacrifice a creature and discard a card.
Add ![]() ![]() ![]() ![]() |
Lands you control are black Swamps in addition to their other colors and types.
Pay 2 life, Tap two untapped Swamps you control: Add ![]() ![]() ![]() |
Whenever you sacrifice a Blood or creature, you gain 1 life.
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At the beginning of your upkeep, mill three cards.
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Target opponent draws two cards, then reveals their hand. Choose two cards revealed this way. That player exiles the chosen cards, then discards a card.
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Draw a card for each creature put into an opponent's graveyard this turn. You lose that much life.
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Choose one —
• Target creature you control gets +9/+3 until end of turn. • Target creature you don't control gets -9/-3 until end of turn. |
Roll a six-sided die until you roll a result you have already rolled or choose to stop rolling. If you roll a result you have already rolled, Chatterfang's Revenge has no effect. Otherwise, draw a card for each time you have rolled the die, then lose that much life.
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At the beginning of combat on your turn, target creature you control gets +4/+0 until end of turn and you lose 2 life.
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At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
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[Cleave
![]() ![]() ![]() ![]() Put target creature card from a graveyard onto the battlefield under your control. Put a +1/+1 counter on it. [Cleavable Sacrifice a creature.] |
If it’s neither day nor night, it becomes day as Eclipse Chalice enters the battlefield.
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Each opponent loses 1 life and discards a card. Your opponents can't gain life or draw cards this turn.
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Target creature an opponent controls gets -3/-3 until end of turn. Its controller loses 3 life.
Exile three cards from your graveyard: Return Foul Presence from your graveyard to your hand. Activate this ability only during your upkeep. |
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Target opponent discards two cards. If you have three or more enchantment cards in your graveyard, they discard another card.
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Whenever one or more creatures die, create a Food token. This ability triggers only once each turn.
-3: You may pay 3 life, sacrifice an artifact and/or sacrifice a creature. For each of these you do, draw a card. 7
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Destroy target creature. Suspect up to one other target creature.
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When this Case enters the battlefield, create two 1/1 white Human creature tokens.
To solve — You have sacrificed a Human this turn. (If unsolved, solve at the beginning of your end step.) Solved — Sacrifice this case: Create three Food tokens. "It's a cook book!"
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Destroy target nonartifact creature. Its controller loses 1 life for each artifact you control.
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RARE
creature | ||||
---|---|---|---|---|
Faceless Minion can't block.
Faceless Minion's power is equal to seven minus the number of cards in your hand. */2
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Flying, lifelink
When Shadowborn Saint enters the battlefield, choose a number up to six. Reveal that many cards from the top of your library. Put all cards named Shadowborn Apostle revealed this way onto the battlefield. If exactly one card named Shadowborn Apostle was revealed this way, repeat this process. 3/3
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Flying
![]() ![]() ![]() ![]() 1/1
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Whenever a Demon enters the battlefield under your control, you draw a card and lose 1 life.
Whenever a Demon you control dies, create a 1/1 black Spirit creature token with flying. 1/4
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Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Silver-Claw Harvester exploits a creature, target opponent sacrifices a creature. Dash ![]() ![]() ![]() 2/2
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Haste (This creature can attack and
![]() As long as you control an Island and a Mountain, creatures you control are unblockable. 3/3
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At the beginning of your end step, if you lost 3 or more life this turn, draw a card.
Something is off about that ink...
2/2
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Slivers you control have "At the beginning of your upkeep, draw a card and you lose 2 life."
2/2
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At the beginning of the first main phase during each of your turns, add an amount of
![]() ![]() ![]() 2/2
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Sanity Sludge enters the battlefield with two +1/+1 counters on it for each card in your hand.
When Sanity Sludge enters the battlefield, discard your hand. 0/0
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Partner with any two Rogues (When this creature enters the battlefield, target player may put up to two Rogue cards into their hand from their library, then shuffle.)
![]() ![]() "Don't assume for a moment that any of you are irreplacable."
2/2
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First strike
Prevent all damage white sources would deal to Blackbanner Knight. Whenever Blackbanner Knight deals damage to a player, you may pay 4 life. If you do, search your library for a card and put it into your hand, then shuffle your library. 3/3
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Nethersteed's power and toughness are each equal to the number of Swamps you control.
Sacrifice two black creatures: Return Nethersteed from your graveyard to the battlefield. */*
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Cumulative upkeep
![]() ![]() Doomsday Horror gets -1/-1 for each age counter on it. When Doomsday Horror dies, each opponent discards a card for each age counter on Doomsday Horror and you draw a card for each age counter on Doomsday Horror. 6/6
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If one or more +1/+1 counters would be placed on a Vampire you control, twice that many +1/+1 counters are placed on it instead.
Whenever Blood Broker deals combat damage to a player, put a +1/+1 counter on it. 2/1
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Flying
Whenever a creature dealt damage by Dragonfly Dragon dies, create a 3/3 black Insect Dragon creature token with flying. 5/5
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Trample, deathtouch
![]() ![]() ![]() ![]() 5/5
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Whenever Cairn Caller attacks, return target Elemental creature card from your graveyard to the battlefield tapped and attacking.
3/3
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Haste (This creature can attack and
![]() Exile three creature cards from an opponent's graveyard: Return Oblivion Kami from your graveyard to the battlefield. 2/2
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Flying, deathtouch
Whenever a creature dealt damage by Sengir's Cockatrice this turn dies, put a +1/+1 counter on it. 4/4
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Other doomed creatures you control get +1/+1.
When Legion of the Doomed dies, you may doom another permanent you control. If you do, return Legion of the Doomed to the battlefield.(A doomed permanent can't be doomed again. A doomed permanent is sacrificed at the beginning of its controller's end step.) 5/5
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Sliver creatures you control have deathknell. (When one of them dies, if it was attacking, return it to its owner's hand.)
2/2
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Revenue – Whenever a creature an is put into a graveyard from the battlefield, gain a gold counter.
<4>, ![]() 2/3
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Deathtouch, menace
When Deathgaze Witch deals combat damage to a player, that player sacrifices a creature. 2/4
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Whenever Purraj's Prowlpack attacks, create two 1/1 black Cat creature tokens with lifelink that are tapped and attacking.
4/4
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![]() ![]() 1/2
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At the beginning of your upkeep, discard a card.
Whenever you discard a card, put a -1/-1 counter on target creature an opponent controls. That player loses 1 life. Discard a card: Tap Toxic Masticore. It becomes indestructible until end of turn. 4/4
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Kicker
![]() ![]() ![]() ![]() ![]() ![]() If Nightscape Volver was kicked with its ![]() If Nightscape Volver was kicked with its ![]() ![]() 2/2
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![]() ![]() ![]() ![]() These fateful words their ancestral leader had spoken so long ago still guide them today: "At any cost."
2/2
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Menace (This creature can't be blocked except by two or more creatures.)
When Risen Rhox dies, you may pay ![]() ![]() 5/5
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At the beginning of each end step, create a 0/1 black Pest creature token for each 1 life you lost this turn.
![]() 2/4
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At the beginning of your upkeep, you lose 3 life and create two Food tokens.
You can't activate abilities of artifacts. Tap and sacrifice an untapped artifact you control: Add one mana of any color. All the treasures in the world, yet all the hunger.
3/3
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You may have Pale Afterimage enter the battlefield as a copy of any creature card that was put into your graveyard from the battlefield this turn.
0/0
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Champion
Champion of Open Graves gets +2/+2 as long as it champions a creature. When Champion of Open Graves deals combat damage to a player, if Champion of Open Graves champions a mage, create a tapped 2/2 black Zombie creature token. (Clerics, Druids, Shamans, Warlocks and Wizards are mages.) 3/3
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When Basarios the Blade enters the battlefield, discard a card. Each opponent sacrifices a permanent that shares a type with the discarded card.
"If it gets you closer to your goal, use it. If it fails you, discard it. Simple."
3/2
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When Gilded Bones dies, if it wasn't tapped, return it to the battlefield tapped. When you do, target opponent creates a Treasure token.
2/1
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The Worm That Walks enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
At the beginning of your upkeep, if The Worm That Walks is in your graveyard or on the battlefield, create a 1/1 black Worm creature token and lose 1 life. When you control five or more Worms, sacrifice all Worms you control, then return The Worm That Walks to the battlefield. 0/0
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Dreadspawn enters the battlefield with three +1/+1 counters on it.
At the beginning of each player's upkeep, that player may discard a card. If they do, put a +1/+1 counter on Dreadspawn. Otherwise, remove a +1/+1 counter from Dreadspawn and that player loses 3 life. 0/0
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Flying
Whenever Underworld Specter deals combat damage to a player, you may bury the top card of your library. If you do, that player discards a card. Escape— ![]() ![]() ![]() 2/2
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Flying
Whenever Phenax's Specter deals combat damage to a player, that player reveals a number of cards equal to your devotion to black from their hand. Choose one of them. They discard the chosen card. 2/3
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Spectacle
![]() ![]() ![]() Flying At the beginning of your end step, each opponent that has lost life this turn discards a card. 4/3
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Kicker –
![]() ![]() Flying When Regal Specter enters the battlefield, if it was kicked, each opponent discards two cards. 2/2
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Flying
When Specter of Aclazotz deals combat damage to a player, choose up to two — • Draw a card. You lose 1 life. • That player discards a card. You lose 1 life. At night the riders of the heliopterus make way for the dusk-shrouded riders of bats.
2/3
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Whenever a token creature dies or a creature card is put into your graveyard from anywhere, you may pay 1 life. If you do, draw a card. If you don't, sacrifice Formless Harvester.
3/3
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Whenever Eminent Necromancer or another Warlock enters the battlefield, you may return a Zombie card from your graveyard to your hand. If you do, you lose 1 life.
2/3
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Lifelink
Other Cat creatures you control get +1/+1. When Regal Nekhoul enters the battlefield, create two 1/1 black Cat creature tokens with lifelink. 3/3
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Whenever Master Thoreco of the Veil or another Human creature you control dies, put a 2/2 black Zombie creature token onto the battlefield tapped.
“My commands shall echo forever in their dusty skulls.”
2/2
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Flying
Your opponents can't gain life. Whenever a creature dies, each opponent loses 1 life. 4/4
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Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card.
Whenever an opponent discards a card, that player sacrifices a permanent. 3/3
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Other creatures you control get +2/+0 and have afflict 2.
1/1
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◎▻◉▻◎▻◎▻◎
![]() ![]() X◅: Until end of turn, you may play target card that has been exiled with Disciple of the Mindwarper without paying its mana cost if its converted mana cost is X. 2/3
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Zombie tokens you control have base power and toughness 4/4.
![]() ![]() ![]() ![]() 4/4
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When Sheepeater enters the battlefield, target player sacrifices a creature. If you sacrifice a creature this way, you gain 4 life and draw two cards.
4/4
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Haste (This creature can attack and
![]() At the beginning of your upkeep, if you control a Demon, you may return Favored Minion from your graveyard to the battlefield. 3/1
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Partner with Kurtar, Sibsig Artisan
Exploit (When this creature enters the battlefield, you may sacrifice a creature.) Wizards you control have exploit. Whenever Khudal, Empowered Sibsig or a Wizard you control exploits a creature, draw two cards, then mill two cards, and put two +1/+1 counters on Khudal. 5/6
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Menace
As Vortal, Demigod of Blood enters the battlefield, you lose half your life, rounded up. It enters with that many +1/+1 counters on it. When Vortal dies, draw three cards. 0/0
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Ward – Discard a card.
When Flayer enters the battlefield, discard a card. 5/5
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![]() ![]() ![]() ![]() ![]() ![]() When the colossi arrive on a battlefield, there is no more victory to be had, only survival. And usually not even that.
8/8
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Partner with Gallowbraid, Bane of the Estate (When this creature enters the battlefield, target player may put Gallowbraid, Bane of the Estate into their hand from their library, then shuffle.)
Flying At the beginning of combat during your turn, up to two target Phyrexian creatures gain deathtouch until end of turn. 5/4
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Partner with Morinfen, Bane of the Estate (When this creature enters the battlefield, target player may put Morinfen, Bane of the Estate into their hand from their library, then shuffle.)
Trample At the beginning of combat during your turn, up to two target Phyrexian creatures gain first strike until end of turn. 5/5
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As long as you have lost no life this turn, Rancid Fleshgorger enters the battlefield with two +1/+1 counters on it.
5/5
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When Iero, One-Time King enters the battlefield, the monarch discards a card, sacrifices a creature and loses 3 life.
When you are the monarch, exile Iero and each opponent discards a card, sacrifices a creature and loses 3 life. ![]() ![]() 3/6
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Deathtouch
When Spiteful Overseer enters the battelfield, it grows two 1/1 black Beholder Tentacle creature tokens. (They cease to exist if this creature is not on the battlefield.) Other Beholders you control get +1/+1 and have deathtouch. 3/6
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Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Efficient Cultist exploits a creature, create three Blood tokens. Creatures you control may exploit Blood as though it was a creature. 3/2
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Whenever one or more other creatures you control die, draw a card. This ability triggers only once each turn.
![]() ![]() ![]() 2/4
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You may have Graveshifter enter the battlefield as a copy of any creature card that was put into your graveyard from the battlefield this turn except it has "When this creature enters the battlefield, return a creature card that shares a name with it from your graveyard to your hand."
0/0
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Flying
Whenever Voice of the Night deals combat damage to a player, that player discards a card. Whenever a player discards a card, put a +1/+1 counter on each Specter you control. 2/3
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When Lord of Decay enters the battlefield, all counters on your opponents become poison counters and all counters on creatures your opponents control become -1/-1 counters.
If an opponent would get one or more counters they gain that many poison counters instead. If one or more counters would be placed onto a creature an opponent controls, that many poison counters instead are placed. 3/5
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Snot Launcher gets +1/+1 for each Goblin you control and each Goblin card in your graveyard.
![]() ![]() "Yuck!"
0/0
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Flying
As long as no player has three or more creature cards in their graveyard, Vulturous Harpy isn't a creature. 3/3
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When Captain Jack enters the battlefield and at the beginning of your upkeep, exile the top card of your library. If the total converted mana cost of cards exiled with Captain Jack is greater than 21, Captain Jack deals damage equal to its power to you.
Captain Jack's power is equal to the total converted mana cost of cards exiled with it. ![]() */5
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Shades you control deal combat damage equal to the greatest power among Shades you control.
![]() ![]() 0/4
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Menace
Whenever Leeching Lich enters the battlefield or you discard a creature card, Leeching Lich connives and you lose 1 life. 2/2
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![]() ![]() ![]() 2/2
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Prototype
![]() ![]() ![]() When Mindwarper enters the battlefield, target player draws a number of cards equal to Mindwarper's toughness, then discards a number of cards equal to Mindwarper's power. Originally designed to accompany seers of Vandiyah on their dream journeys, the design was considered a horrible failure until Amur Zenn found a way to weaponize the supposed flaw.
4/2
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Flying
Prototype ![]() ![]() When Nethercherub enters the battlefield, return target creature card with mana value equal to or less than Nethercherub's power to the battlefield. 4/4
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Flying, double strike, lifelink
Whenever you sacrifice a token, Duskhood, Vermin Tyrant gets +1/+1 until end of turn. ![]() 1/2
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Menace
Murderous Mob can't bock. Whenever Murderous Mob attacks, if there is no other creature that is suspected, suspect another creature. Otherwise, choose a suspected creature and destroy it. 3/6
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When Hidden Parasite enters the battlefield, target opponent sacrifices a creature. If Hidden Parasite was cast from exile, instead they sacrifice a creature with the greatest power among creatures they control.
Xenomorph ![]() ![]() ![]() ![]() ![]() 2/2
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Flying
Grand Illusion — Whenever Shard of the Deceiver attacks, look at the defending player's hand and the top card of their library. Exile up to two of those cards. If you exile a card from that player's hand this way, they draws a card. 6/6
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noncreature | ||||
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Before you shuffle your deck to start the game, you may reveal this card from your deck and name a card. If you do, your starting life total is reduced by 2.
You may choose a card named with cards named Specific Wish you own from outside the game, reveal that card, and put it into your hand. Exile Specific Wish. She wished to reach her goal, but not the journey to give meaning to it.
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Return target creature card that was put into a graveyard this turn to the battlefield. It gains haste. After this main phase, there is an additional combat phase followed by an additional main phase. Sacrifice that creature at the end of that combat.
Flashback ![]() ![]() |
Discard your hand. Then search your library for a card, put it into your hand and shuffle your library.
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Sacrifice a creature. Return target creature card from your graveyard to the battlefield.
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If a player would search his or her library, you may search that player's library for a card instead. If you do, exile that card. Then that player searches his or her library.
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Target player sacrifices a creature with converted mana cost 2 or less, a creature with converted mana cost 3 or greater as well as converted mana cost 4 or less, and a creature with converted mana cost 5 or greater.
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Whenever a Demon you control dies, each player sacrifices a non-Demon creature.
Whenever a Human you control dies, each opponent loses 1 life for each Demon you control. |
Target player discards a card. If that player can't he or she loses 3 life. repeat this process six more times.
"Why let you choose between mental and physical decay? Have a taste of both!"
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Target opponent discards all cards in his or her hand. If that player discarded four or more cards, he or she draws three cards.
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Enchant creature
You control enchanted creature. At the beginning of your upkeep, you lose 2 life. |
Target player returns a creature card of their choice from their graveyard to the battlefield. If a creature enters the battlefield this way, that creature's controller sacrifices each other creature he or she controls.
She was never considered a harbinger of balance.
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When Draconic Burial Rites enters the battlefield, exile all creature cards from your graveyard in a face-down pile, shuffle that pile.
At the beginning of your upkeep, manifest the top card of that pile. If you can't, return Draconic Burial Rites to its owner's hand. |
When you cast Promise, search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library.
Each planeswalker you control enters the battlefield with an additional loyalty counter on it for each emblem that shares a planeswalker type with it you have drafted. |
Create four 1/1 white Human creature token.
You gain 4 life. Each player sacrifices four creatures.
You lose 4 life. |
Search your library for a split card and exile it, then shuffle your library. An opponent chooses a card name. You may cast the card for as long as it is exiled, if that spell doesn't have the chosen name.
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Search your library for a split card, reveal it and put it into your hand, then shuffle your library.
You lose 4 life. Put two +1/+1 counters on target creature. It gains double strike until end of turn.
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Search your library for a split card, reveal it and put it into your hand, then shuffle your library.
You lose 4 life. Search your library for two basic land cards and put them onto the battlefield. Then shuffle your library.
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Search your library for a split card, reveal it and put it into your hand, then shuffle your library.
You lose 4 life. Exile target creature with power or toughness 4 or greater.
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Search your library for a split card, reveal it and put it into your hand, then shuffle your library.
You lose 4 life. Draw three cards, then discard a card.
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Enchant creature
Whenever another creature dies, put an ascension counter on enchanted creature. Then, if there are twenty or more ascension counters on enchanted creature and it is the only creature on the battlefield, you win the game. |
As an additional cost to cast Abandon Fate, discard a card.
Search your library for any number of cards with the same name as the discarded card and bury them. Then shuffle your library. |
Each player chooses friend or foe.
Exile the top two cards of the library of each friend. If you don't, a foe of your choice exiles their hand. You may play each card exiled with Krav's Ambition for as long as it remains exiled. |
Choose any number —
• Each player sacrifices a creature if another player controls less creatures. • Each player sacrifices a land if another player controls less lands. • Each player discards a card if another player has less cards in hand. |
Choose one —
• Destroy target creature. • Target player discards two cards. Even those who lived were no longer able to tell the tale.
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Destroy each creature with power greater than its base power. Its controller loses life equal to the difference.
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You draw three cards and you lose 3 life.
Threshold – You draw four cards and lose 4 life instead if seven or more cards are in your graveyard. Flashback ![]() ![]() ![]() |
Draw four cards. You lose 4 life.
Then discard any number of cards. Create a 2/2 Zombie creature token for each card discarded this way. |
Draw four cards. You lose 4 life. If it's your turn, end the turn.
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When you cast Bloody Tyranny, copy it for each commander you control.
Each opponent sacrifices a creature. |
Whenever a Spirit enters the battlefield under your control, target opponent discards a card. If they can't, they mill six cards.
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At the beginning of your upkeep and when Howls of the Lost enters the battlefield, draw a card.
At the beginning of your end step, you lose 1 life for each card in your hand. |
Destroy target creature you control and target creature you don't control, then draw a card for each creature destroyed this way.
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Enchant creature you control
When Cartouche of Severity enters the battlefield, enchanted creature deals 1 damage to target creature an opponent controls. Enchanted creature gets +1/+1 and has deathtouch. |
Destroy target land. Its controller exits the dungeon (The dungeon is not completed this way.)
Destroy all creatures.
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Whenever Bloodgem Key becomes tapped, you lose 1 life, then draw a card.
![]() |
Players can't cast spells with the same name as cards in their graveyard.
![]() |
When you cast Murder Mystery, destroy target creature.
Trial— ![]() Trial— ![]() (A trial ability may be activated by any player as a sorcery.) |
If you would set a scheme in motion, you may pay
![]() If you would become the monarch, you may pay ![]() |
![]() ![]() ![]() |
As an additional cost to cast Blood Trade, pay X life.
Return target creature card with mana value X from your graveyard to the battlefield unless an opponent pays X life. If an opponent pays life this way, you gain X life. |
Multikicker –
![]() When you cast Feast of Innocent Blood, each player sacrifices a creature for each time Feast of Innocent Blood was kicked. Exile all graveyards. You gain life equal to the number of creature cards exiled this way. |
Return up to two target creature cards from your graveyard to the battlefield tapped. Put a stun counter on each of them.
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At the beginning of your end step, choose one —
• Put a poison counter on Toxicity. • Target player gets a poison counter for each poison counter on Toxicity. |
Exile target creature. You gain life equal to its toughness.
Target creature gets -2/-2 until end of turn.
Replicate ![]() ![]() |
Exile target creature. You gain life equal to its toughness.
Target creature gets -2/-2 until end of turn.
Replicate ![]() ![]() |
Exile all creatures. Each player creates a Corpse token for each creature they control exiled this way. (Its an artifact token with "
![]() ![]() |
(Others can attack the battle. You are its protector.)
Affinity for artifacts (This spell costs ![]() When Battle at the Bridge enters the battlefield, target creature gets -X/-X until end of turn. You gain X life. When Battle at the Bridge is defeated, you lose 1 life for each creature card in an opponent's graveyard. X
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Whenever an opponent casts a spell, roll a d4, a d6 or a d8. If the result is equal to that spell's mana value, that player loses that much life.
![]() |
At the beginning of your end step, if you control three or more creatures, you lose 1 life and draw a card. Otherwise, create a 0/1 black Serf creature token.
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When Interplanar Extraction enters the battlefield, each player exiles a creature or planeswalker they control, a card from their hand, and the top card of their library. Then planeswalk.
You may play cards exiled with Interplanar Extraction. When you play a card this way, sacrifice Interplanar Extraction at the beginning of your next end step. ![]() |
If there are five or more creatures on the battlefield, destroy all creatures.
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Destroy each creature that attacked target player this turn.
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Roll three dice and ignore one of the results. Draw a number of cards equal to the lowest result, lose an amount of life equal to the highest result.
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Target player reveals their hand. From among creatures they control and creature cards in their hand, choose up to four. They choose two of the chosen cards and/or permanents, then exile the rest.
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As an additional cost to cast this spell, sacrifice a creature and discard a card.
At the beginning of your upkeep, draw a card and each player loses 1 life. |
As an additional cost to cast this spell, sacrifice a creature, discard a card, and pay 4 life.
Target player sacrifices two creatures, discards two cards, and loses 8 life. |
Enchant creature
As long as you have seven or more cards in your graveyard, enchanted creature has " ![]() ![]() ![]() |
At the beginning of your upkeep, you lose 1 life and draw a card.
![]() ![]() |
Each opponent reveals their hand and discards all creature cards. Then each player mills three cards.
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Return two target creature cards from your graveyard to the battlefield. Exile Unfailing Loyalty.
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Target player reveals their hand, then discards all creature cards revealed this way. You draw a card for each card in that player's hand, then lose that much life.
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Each player sacrifices a creature and loses 3 life. If you sacrificed a creature this way and have 5 or more life, you may copy this spell.
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Pay 6 life, Sacrifice Voice of Blood: Add
![]() ![]() ![]() ![]() Whenever you cast a spell from your graveyard, return Voice of Blood from your graveyard to your hand. |
Whenever a creature attacks, its controller loses 1 life.
Attacking creatures get +1/+0. |
Creatures you control get +1/+1 and have haste.
At the beginning of your end step, sacrifice each creature you control that you haven't controlled since the beginning of this turn. |
Exile a card from your hand or two cards from your graveyard: You may play a Rat card from your graveyard this turn.
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Whenever an artifact is buried, put a +1/+1 counter on target creature you control.
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If you would draw a card, you draw two cards instead and lose 2 life.
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Slivers you control have "
![]() The need of the hive outweigh the needs of the sliver.
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This spell costs
![]() Surveil 4. Draw four cards. You lose 4 life. |
As an additional cost to cast this spell, discard a card.
Destroy two target creatures. At the beginning of your next upkeep, pay ![]() ![]() ![]() |
Search your library for seven cards, put them into your hand, then shuffle. Reveal your hand. An opponent chooses six cards from it. Discard the chosen cards.
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Replicate—Tap an untapped Dalek you control.
Draw two cards. You lose 2 life. |
Enchant player
Whenever an opponent casts a spell with mana value 3 or greater, enchanted player discards a card unless they pay 1 life. If enchanted player pays life, the other player creates a 2/1 black Nightmare creature token with shadow. Each Nightmare must attack enchanted player each combat if able. |
Aftermath (Cast this spell only from your graveyard. Then exile it. You may cast the creature later from exile.)
Create two 1/1 white Spirit creature tokens with flying. |
MYTHIC
creature | ||||
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Lord of Ratkeep deals damage to a player, you may pay 3 life. If you do, search your library for a Mercenary permanent card and put it onto the battlefield, then shuffle your library. 4/4
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You may cast a Zombie card from your graveyard as long as you haven't cast a card from your graveyard since the beginning of your last turn.
![]() ![]() 2/3
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Eminence — At the beginning of your upkeep, if Beezalphor, the Corruptor is in the command zone or on the battlefield, draw a card and gain a poison counter.
Flying, trample Whenever Beezalphor deals damage to an opponent, that player draws that many cards. 7/7
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Menace
![]() ![]() 4/7
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Whenever a creature an opponent controls attacks or blocks, that player loses 1 life and you gain 1 life.
Move against Sheoldred and you already are playing into her plans.
5/5
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Swamps you control are 2/2 black and green Elemental Horror creatures with menace and indestructible. They are still lands.
![]() ![]() 4/4
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature deals damage to a player, that player sacrifices a creature. 7/7
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You may cast The Forgotten Dozen from your graveyard.
As an additional cost to cast The Forgotten Dozen exile twelve creature cards from among graveyards. When The Forgotten Dozen dies, exile it. If you do, create twelve 2/2 black Zombie creature tokens with decayed. 12/12
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Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Abyssal Devourer dies, sacrifice all creatures you control. Pay 7 life: Put a time counter on Abyssal Devourer. 7/7
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noncreature | ||||
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+1 Discard a card. If you do, search your library for a card and put it into your hand. Then shuffle your library. +2 Return a creature card from your graveyard to the battlefield. +3 You may put a Liliana planeswalker card from your hand onto the battlefield. |
Choose X. You may choose the same mode more than once.
• Each opponent loses 1 life. You gain 1 life. • Draw a card. You lose 1 life. • Discard a card. If you do, create a 2/2 Zombie creature token. • Each player sacrifices a creature. |
+1: Create a 1/1 black Rat creature token with intimidate.
-X: X target creatures each get +X/+0 until end of turn. -6: For each Swamp you control, create a Rat Swarm, a black Rat creature token with "This creature's power and toughness are each equal to the number of Rats you control." 3
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Cumulative upkeep — Return a creature card from your graveyard to the battlefield and a death counter on it.
If a creature that has a death counter on it would leave the battlefield, exile it instead. When Shambling Forces leaves the battlefield, exile each creature you control that has death counter on it. |
+2: Sacrifice a creature. If you do, add
![]() ![]() ![]() ![]() ![]() ![]() -2: Target player sacrifices a creature. -8: Search your library, graveyard and hand for up to seven cards and put them into your hand. Bury any number of the remaining cards and shuffle the rest into your library. 5
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+1: Up to one target creature gains lifelink and indestructible until end of turn.
-2: Return up to two target creature cards from your graveyard to your hand. -5: You get an emblem with "Creatures you control get +2/+2." and "Creatures you don't control get -2/-2." 3
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Target player exiles all cards in his or her hand. You may play a card exiled this way without paying its mana cost.
"This kind of power is wasted on you. Give it to me!"
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+1: Target player loses 1 life.
-X: Each creature gets -X/-X until end of turn. -9: Each opponent’s life total becomes 1. 4
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Search your library for a card, then shuffle your library and put that card on top of it.
Search your scheme deck for a card, then shuffle your scheme deck and put that card on top of it. The next time you would draw a card, draw two cards instead. The next time you would set a scheme in motion, set two schemes in motion instead. |
+3: Target opponent discards a card, then that player loses 3 life.
-2: You may cast target instant or sorcery card from another player’s graveyard without paying its mana cost. -7: Exile the top seven cards of each player’s library face down. For as long as those cards remain exiled, you may look at each of them and cast it. 4
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Whenever a creature attacks and you are the defending player, that creature gets -1/-1 until end of turn.
+1: You may sacrifice a creature. If you do, draw two cards. -2: Each player sacrifices a creature. If a nontoken Elf is sacrificed this way, create a 1/1 black Elf Zombie creature token with deathtouch. 4
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Multikicker
![]() ![]() When Sorin, Bloodchief enters the battlefield, for each time it was kicked each opponent loses 1 life, you gain 1 life and put a loyalty counter on Sorin. +1: Each opponent loses 1 life. You gain 1 life. 0: Draw a card. You lose 1 life. -5: Each opponent sacrifices two creatures. Return each card put into a graveyard this way to the battlefield under your control. 3
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Imprint – When Sorin, Stern General enters the battlefield, target opponent exiles a creature they control and a card from their hand.
+2: Sacrifice a creature. If you do, draw two cards and you gain 2 life. -X: You may play a card exiled with Sorin with mana value X or less without paying its mana cost. 5
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Infect
Whenever a creature with a -1/-1 counter on it dies, draw a card. +1: Vraska, Toxic Thane deals 1 damage to any target. You gain 1 life. -2: Create a 2/2 black Myr creature token with infect. -6: Proliferate thrice. 4
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+1: Each opponent loses 2 life. Each planeswalker you control has this ability.
-2: Draw two cards. Lose 2 life unless you remove a loyalty counter from another planeswalker you control. -8: Return up to four permanent cards from your graveyard to the battlefield. 5
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+1: Create a 2/2 black Zombie creature token with decayed.
-1: Create a 2/2 black Zombie creature token with decayed for each creature that died under your control this turn. -3: You get an emblem with "Creatures with decayed you control get +1/+1." 4
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You don't lose the game for having 0 or less life.
When Form of Blood enters the battlefield, your life total becomes 0. Create a number of Blood tokens equal to the life lost this way. If you would gain life, create that many Blood tokens instead. If you would lose life, sacrifice that many permanents instead. 2/1
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As an additional cost to cast this spell, sacrifice any number of creatures with total power 12 or greater.
Draw twelve cards. Until your next turn you have no maximum hand size. |
At the beginning of each end step, if Bolas, Shrouded Overbeing entered the battlefield this turn, return him to your hand, unless you put three loyalty counters on him and pay
![]() ![]() ![]() +2: Create a 1/1 white and black Human Cleric creature token. Each opponent loses 1 life. -3: Sacrifice a creature. If you do, draw a card and each opponent discards a card. -13: Sacrifice thirteen creatures. If yo do, each opponent loses the game. 3
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Each opponent exiles a creature they control and a card from their hand and loses 3 life. You gain 3 life. You may play the exiled cards for as long as they remain exiled.
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Morbid — When Liliana, Ghoulcaller enters the battlefield, if a creature died this turn, create a tapped 2/2 black Zombie creature token.
+1: Create a tapped 2/2 black Zombie creature token. -2: Destroy target non-Vampire, non-Werewolf, non-Zombie creature. -7: Create thirteen tapped 2/2 black Zombie creature tokens. 4
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Creatures you control have lifelink.
+2: Target player loses 2 life. They can't gain life until your next turn. -2: Draw two cards. You lose 4 life. -9: You get an emblem with "Creatures your opponents control get -2/-1." 4
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At the beginning of your upkeep, sacrifice a creature or planeswalker. If you do, put two loyalty counters on Ob Nixilis, the Abhorrent.
-1: Create two 1/1 black Harpy creature tokens with flying. -3: Each opponent loses 5 life. You gain 5 life. -6: Destroy X target creatures and/or planeswalkers. You draw X cards. 4
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Exploit
Whenever you sacrifice or exploit a creature, draw a card. If it was nontoken, create a 2/2 black Zombie creature token. +1: You may pay 2 life and sacrifice a creature. If you do, draw a card. -3: You may discard a card. When you do, destroy target creature. 4
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Landfall — Whenever a land enters the battlefield under your control, create a tapped 2/2 black Zombie creature token.
+1: You may sacrifice a creature or land. If you do, draw a card and each opponent loses 1 life. -1: Return target Swamp or Zombie card from your graveyard to your hand. -6: Create a 2/2 black Zombie creature token for each land you control and for each Zombie you control. 4
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Discard a card: Put two loyalty counters on Sorin, Dark Noble. Activate only once each turn and only as a sorcery.
+1: Each opponent loses 1 life. You and your teammates each gain 1 life. -4: Target creature gets -4/-4 until end of turn. You gain 4 life. -7: Each opponent sacrifices three creatures. Create three 1/1 black Vampire Knight creature tokens with lifelink. 4
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Whenever you activate an ability of a card in your graveyard, you may copy that ability.
+1: Mill two cards. Each opponent loses 2 life. -2: Create two tapped 2/2 black Zombie creature tokens. -8: You get an emblem with "If an effect would create one or more Zombie tokens under your control, it creates thrice that many of those tokens instead." 5
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When Ob Nixilis, Demon Prince enters the battlefield and at the beginning of our upkeep, sacrifice a creature. If you do, put two loyalty counters on Ob Nixilis. Otherwise you lose 4 life.
+1: Put three +1/+1 counters on up to one target creature. -4: Destroy up to two target non-Demon, non-Horror creatures. -9: Target player draws nine cards and loses 9 life. 4
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Whenever you create a token, each opponent loses 1 life.
+1: You may sacrifice a token. If you do, draw a card. -2: Create a 2/2 black Zombie creature token. -X: Return target creature card with mana value X or less from your graveyard to the battlefield. (Melds with Jace, Pursuer of Secrets.) 5
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Whenever you get any amount of
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() +1: Each player discards a card. -1: Draw a card. You lose 1 life and get ![]() -5: Destroy target creature. You get an amount of ![]() 4
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Whenever a Zombie you control dies, you may mill two card. If you do,you gain 2 life.
+2: Surveil 2. Each player loses 2 life. -4: Exile target creature card from a graveyard. Create a token that’s a copy of it, except it’s a 4/4 black Zombie. -12: Destroy all non-Zombie creatures. You draw a card for each creature destroyed this way. 5
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Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
+1: Yo may sacrifice a permanent. If you do, draw a card. -1: Look at target opponent's hand and choose a card from it. They put that card into their library third from the top. -9: Destroy all creatures. For each creature that died this turn, each opponent lose 1 life and you gain 1 life. 5
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Whenever a creature dies, if it had a counter on it, create a 1/1 black Insect creature token.
+1: Put a -1/-1 counter on up to one target creature. -2: Destroy target creature with a counter it. You gain 4 life. -7: Distribute seven -1/-1 counters up to seven target creatures. Create seven 1/1 black Insect creature tokens. 4
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+1: Each opponent loses 1 life and mills a card. You gain 1 life and surveil 1.
0: Sacrifice a creature. If you do, Draw two cards. -2: Create three 1/1 green Saproling creature tokens. You lose 3 life. -7: Sacrifice any number of creatures. Mill that many cards. Put all permanent cards milled this way onto the battlefield. 4
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Whenever a creature dies, you gain 1 life.
+1: Draw a card. You lose 2 life. -2: Target creature gets -X/-X until end of turn. You lose X life. -8: Each player's life total becomes equal to the lowest life total among players, then mills two cards for each life they lost this way. 4
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Kicker
![]() ![]() When Ashiok, Shade Sculptor enters the battlefield, if it was kicked, each opponent exiles the top X cards of their library. +1: Target opponent exiles a card from their hand. Put a grasp counter on a card in exile they own. -1: You may play a face-up card with a grasp counter on it from exile. -6: For each opponent, create a X/X black Nightmare Horror token, where X is the number of cards in exile they own. 4
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Kicker
![]() ![]() When Davriel, Collector of Contracts enters the battlefield, if it was kicked, return up to two target creature cards that are legendary and/or have mana value 3 or less from your graveyard to your hand. +1: Each player exiles a card from their hand. -X: Put a creature with mana value X or less exiled with Davriel onto the battlefield under your control. Its owner draws a card. 4
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Kicker
![]() ![]() When Ob Nixilis, Demonic Overlord enters the battlefield, create two black Cleric creature tokens. If it was kicked, creatures you control get +2/+0 and gain haste until end of turn. +1: You may sacrifice a creature. If you do, you gain 3 life and draw a card. -4: Create a 6/6 black Demon creature token with flying, trample, and “At the beginning of your upkeep, sacrifice another creature. If you can’t, this creature deals 6 damage to you.” 5
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Kicker
![]() ![]() When Grist, Rot Infestor enters the battlefield, if it was kicked, create X 1/1 green Saproling creature tokens. 0: You may sacrifice a creature. If you do, draw a card and put two loyalty counters on Grist. -3: You may sacrifice a creature. When you do, destroy target creature. 5
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Kicker
![]() ![]() When Liliana, Cabal Usurper enters the battlefield, if it was kicked, create four 0/1 black Cleric creature tokens. +1: Create a 0/1 black Cleric creature token. If a creature died this turn, create a 2/2 black Zombie creature token. -2: Target creature gets -X/-X until end of turn,where X is the total number of Clerics and/or Zombies you control. 5
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Whenever one or more loyalty counters are removed from Bolas, Overlord of the Dreadhorde, amass X, where X is the number of loyalty counters removed.
+1: Create a 0/0 black Zombie Army creature token, then put a +1/+1 counter on each Army you control. -X: Destroy target creature with mana value X. -2: You may sacrifice an Army. If you do, draw X cards and lose X life, where X is its power. 7
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If you would create a non-Zombie token, you may amass an Army of black Zombies X instead, where X is the power of that token.
+1: Target Zombie you control gains menace and deathtouch until end of turn. -2: Create a 0/0 black Zombie Army creature token, then put a +1/+1 counter on each Zombie you control. -X: You may sacrifice a creature with power X. If you do, you gain X life and draw X cards. 5
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