[Assorted] Card Repository: Alternate Visual Spoiler (Gold)

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GOLD


NONE

creature
Legendary Creature – Human Warrior
Commander creatures you control get +2/+2 and have hexproof.
As long as you control no commander, Vhati, the Ambitious gets +2/+2 and has hexproof.
Lieutenant{1}{b}{g}, Discard a card: Destroy target commander. Activate this ability only if you control your commander.
2/2

noncreature
Enchantment – Saga
[I] Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
[II] Discard a card, then draw a card.
[III] You may put an artifact card with the same name as an artifact card in your graveyard from your hand onto the battlefield.
Enchantment – Saga
[I] Create two 1/1 red Goblin creature tokens. They gain haste until end of turn.
[II] Sacrifice a creature. If you do, create a 3/2 red Viashino creature token with menace.
[III] Sacrifice a creature. If you do, create a 4/4 red Dragon creature token with flying.
Legendary Planeswalker – Nissa
Converge — Nissa, Radiant Pilgrim enters the battlefield with a number of loyalty counters on it equal to the number of colors of mana spent to cast this spell.
+1: Draw a card, then discard a card.
-2: Mill four cards. Put a land card from your graveyard onto the battlefield.
-X: You may cast a creature, instant or sorcery card with mana value X or less from your graveyard without paying its mana cost.
*

COMMON

creature
 C 
Creature – Noggle Rogue
Discard a land card: Noggle Rubblesneak can't be blocked this turn. Scry 1.
3/2
 C 
Creature – Orc Druid
When Clan Druid enters the battlefield, draw a card and lose 1 life.
{t}, Pay 1 life: Add {b} or {g}.
1/1
 C 
Creature – Beast
Vigilance, haste
3/3
 C 
Creature – Human Berserker
Vigilance (Attacking doesn't cause this creature to tap.)
Jamuraan Berserker attacks and blocks each combat if able.
Jamuraan Berserker can't block or be blocked by creatures with power 2 or less.
4/4
 C 
Creature – Unicorn
First strike (This creature deals combat damage before creatures without first strike.)
2/2
 C 
Creature – Cyclops Warrior
Bloodrush Cyclops attacks each turn if able.
Bloodrush{r}{g}, Discard Bloodrush Cyclops: Target attacking creature gets +4/+4 until end of turn.
4/4
 C 
Creature – Beast
Skullwalker Beast enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
As Trenib walked the desert wastes, he saw a colossus in the distance. Waiting. Watching. At least he knew his body wouldn't go to waste even if he never found his way back.
4/2
 C 
Creature – Giant Zombie
Siege Ghoul enters the battlefield tapped.
6/6
 C 
Creature – Chimera
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever you cast an instant or sorcery spell for the third time this turn, monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
3/4
 C 
Creature – Ogre Knight
Vigilance (Attacking doesn't cause this creature to tap.)
Haste (This creature can attack and {t} as soon as it comes under your control.)
Battle-Mad Champion attacks and blocks each combat if able.
4/4
 C 
Creature – Centaur Warrior
Haste (This creature can attack and {t} as soon as it comes under your control.)
2/2
 C 
Creature – Centaur Scout
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Mesean Pathfinder attacks, you may untap another attacking creature you control.
2/3
 C 
Creature – Centaur Warrior
First strike (This creature deals combat damage before creatures without first strike.)
4/1
 C 
Creature – Harpy
Flying, vigilance
2/2
 C 
Creature – Sponge
Defender
If a permanent you control would enter the battlefield with two or more counters of a single kind on it, you may have it enter with one of those counters instead.
2/4
 C 
Creature – Elf Shaman
When Sunleaf Forcemage enters the battlefield, up to two target creatures get +2/+2 until end of turn.
2/2
 C 
Artifact Creature – Phyrexian Horror
Menace
Echo {1}{r}{g}
When Chassis Ripper enters the battlefield, each opponent sacrifices a noncreature, nonland permanent.
3/3
 C 
Creature – Phyrexian Turtle
Flying, haste
Stripped of flesh and shell, augmented with razor-sharp wings, the benevolent sea creature has been twisted into something unrecognizable.
2/2
 C 
Artifact Creature – Clue Inkling
Flying
{2}, Sacrifice Escaped Notes: Draw a card.
The journal pages, just yesterday filled with detailed descriptions, were blank today; with a flutter the lines vanished through an open window.
2/1
 C 
Creature – Elephant Soldier
Trample, vigilance
Loxodon rarely actually have to use force to make their way through a crowd. People just instinctively step aside.
3/3
 C 
Creature – Elemental Soldier
When Flaring Flamekin enters the battlefield, put a trample counter or a vigilance counter on it. You may put the other type of counter onto another creature you control.
Hoodlums flee from its glorious light, but the righteous are inspired by it.
3/3
 C 
Creature – Spirit Wizard
Whenever you gain life, Archghast Guardian gains flying until end of turn.
4/4
 C 
Creature – Human Rogue
When Sly Imitator enters the battlefield, choose a counter on a permanent you control. Put a counter of that kind on Sly Imitator.
2/2
 C 
Creature – Raccoon
Whenever one or more cards get buried from an opponent's library, exile one of them and scry 1.
2/2
 C 
Creature – Walrus Beast
When Soulspring Sealion enters the battlefield, you may return another creature you control to its owner's hand. If you do, you gain 4 life.
4/4
 C 
Creature – Phelddagrif Dragon
{b}: Hoarding Phelddagrif gains flying until end of. An opponent of your choice creates a Blood token.
{r}: Hoarding Phelddagrif gets +2/+0 until end of turn. An opponent of your choice creates a Treasure token.
{g}: Hoarding Phelddagrif gains indestructible until end of. An opponent of your choice creates a Food token.
4/4
 C 
Creature – Alicorn
Flying
{1}{w}: Shimmering Alicorn gains lifelink until end of turn.
{1}{u}: Phase out Shimmering Alicorn.
2/1
 C 
Creature – Llama Beast
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever Horned Vicunax attacks, another target creature you control gains lifelink until end of turn.
1/4
 C 
Creature – Llama Mount
When Saddled Vicunax enters the battlefield, bolster 2, then gain life equal to the bolstered creature's power.
3/5

noncreature
 C 
Sorcery
Choose one -
• Target player sacrifices a creature.
• Return target creature card from your graveyard to your hand.
 C 
Instant
Target creature gets +3/+3 until end of turn.
Scry 3.
 C 
Instant
Target creature gets -1/-1 until end of turn and its controller loses 1 life.
Target creature gets +1/+1 until end of turn and its controller gains 1 life.
 C 
Sorcery
Put target nonland permanent on top of its owner's library.
Put target nonland card from a different player's graveyard on top of its owner's library. Exile Aminatou's Memento.
 C 
Sorcery
Look at target opponent's hand and choose a card from it. That player discards the chosen card. You gain life equal to the total number of cards in that player's graveyard.
The raiders have come to pillage and loot, but all they found was desert sand and madness.
 C 
Sorcery
Target creature you control deals damage equal to its power or its toughness, whichever is greater, to target creature you don’t control.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has trample and lifelink.
 C 
Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card. Exile a card from that player's graveyard.
Gurras's real grief began only once the rot farm ran out of supplies.
 C 
Sorcery
Target opponent discards two cards, then you draw two card.
 C 
Instant
For each opponent, exile target creature controlled by that player.
 C 
Enchantment – Omen
Flash
When Omen of Storms enters the battlefield, discard any number of cards, then draw that many cards plus one.
{u}{r}, Sacrifice Omen of Storms: Scry 2.
"My time will come, when the fundaments of the world are shaken by the revelation my visions bring."
 C 
Enchantment – Omen
Flash
When Omen of Victory enters the battlefield, creatures you control get +2/+0 until end of turn.
{r}{w}, Sacrifice Omen of Victory: Scry 2.
"My time will come, when all have passed the gauntlet of war and acknowledged its glory."
 C 
Enchantment – Omen
Flash
When Omen of Affliction enters the battlefield, target creature gains deathtouch and indestructible until end of turn.
{b}{g}, Sacrifice Omen of Affliction: Scry 2.
"My time will come, when mortals face their frailty and only the panacea promises salvation."
 C 
Enchantment – Omen
Flash
When Omen of Horizons enters the battlefield, put target permanent on top of its owner's library.
{g}{u}, Sacrifice Omen of Horizons: Scry 2.
"My time will come, when no mind is closed any longer to the vastness of reality."
 C 
Enchantment – Omen
Flash
When Omen of the Polis enters the battlefield, counter target spell unless its controller pays {3}.
{w}{u}, Sacrifice Omen of the Polis: Scry 2.
"My time will come, when civilization has reached its apex and words of wisdom silence the clangor of swords."
 C 
Enchantment – Omen
Flash
When Omen of Deception enters the battlefield, the base power of creatures you opponents control becomes 0 until end of turn.
{u}{b}, Sacrifice Omen of Deception: Scry 2.
"My time will come, when every oath is broken and not law rules, but profit."
 C 
Enchantment – Omen
Flash
When Omen of Slaughter enters the battlefield, each opponent sacrifices a creature chosen at random.
{b}{r}, Sacrifice Omen of Slaughter: Scry 2.
"My time will come, when the cattle feasts on the flesh of the weak and the harvest drinks their blood."
 C 
Enchantment – Omen
Flash
When Omen of Harvests enters the battlefield, put two +1/+1 counters on target creature, then gain life equal to its power.
{g}{w}, Sacrifice Omen of Harvests: Scry 2.
"My time will come, when the vines are hung plump with grapes and every muscle strains to haul in the grains."
 C 
Enchantment – Omen
Flash
When Omen of Destiny enters the battlefield, exile the top two cards of your library. You may play them this turn.
{r}{g}, Sacrifice Omen of Destiny: Scry 2.
"My time will come, when the stars align as I know they will"
 C 
Enchantment – Omen
Flash
When Omen of Passage enters the battlefield, each opponent loses 2 life and you gain 2 life.
{w}{b}, Sacrifice Omen of Passage: Scry 2.
"My time will come, when everyone is called to settle their final debt."
 C 
Instant
Smite with Fire deals 6 damage to target attacking or blocking creature.
 C 
Sorcery
Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn.
 C 
Sorcery
Gain 3 life.
Draw a card.
 C 
Sorcery
Put a +1/+1 counter on target creature. Creatures with power less than that creature’s power can’t block it this turn.
 C 
Instant
This spell deals 2 damage to any target. You gain 2 life.
 C 
Sorcery
Target creature can't block this turn.
Target creature can't be blocked this turn.
 C 
Instant
Scry 4. You gain 4 life.
 C 
Sorcery
Create three 1/1 green Saproling creature tokens. You gain 3 life.
 C 
Enchantment – Saga
[I] Put any number of Goblin cards from your graveyard on top of your library.
[II] Create a 1/1 black and red Goblin Rogue creature token.
[III] Reveal the top card of your library. If it's a Goblin card, put it into your hand.
 C 
Instant
Choose one —
• Tap two target creatures.
• Tap target creature. It doesn’t untap during its controller’s next untap step.
Draw a card.
 C 
Sorcery
Destroy target permanent that isn't a basic land. Exile its controller's graveyard.
"Return it to the bile."
-Laasina, Thornharrow prioress
 C 
Tribal Instant – Faerie
Choose one or both —
• Return target creature card from a graveyard to its owner's hand.
• Return target creature to its owner's hand.
 C 
Sorcery
As an additional cost to cast Lore of the Lost, discard a card or pay 3 life.
As an additional cost to cast Lore of the Lost, discard a card or pay 3 life.
Draw four cards.
 C 
Tribal Enchantment – Oyster Aura
Enchant creature
When Bivalved Grasp enters the battlefield, tap enchanted creature.
Whenever you draw a card, if enchanted creature is tapped, put a stun counter or a -1/-1 counter on enchanted creature.
 C 
Tribal Sorcery – Human
Discard any number of cards. You gain that much life and draw that many cards.
Draw a card.
 C 
Tribal Sorcery – Citizen
Create three Treasure tokens.
You may sacrifice a token. If you do, surveil 2.
You may sacrifice a token. If you do, draw a card.
You may sacrifice a token. If you do, create two Food tokens.
 C 
Tribal Sorcery – Dwarf
Choose one or both —
• Destroy target artifact.
• Destroy target enchantment.
 C 
Tribal Sorcery – Elemental
Surveil 1. Look at the top card of your library. If it’s a land card, you may put it onto the battlefield. If you don’t put the card onto the battlefield, put it into your hand.
 C 
Tribal Sorcery – Elemental
Return two target creature cards from your graveyard to your hand.
 C 
Tribal Instant – Fish
Target creature an opponent controls gets -2/-0 until end of turn, then fights target creature you control.
 C 
Tribal Instant – Germ
Target creature becomes a 0/0 black Germ until end of turn.
 C 
Tribal Instant – Hamster
Choose one or both —
• Target creature you control deals damage equal to its power to target creature you don't control.
• Destroy target artifact you don't control with mana value less then or equal to the power of target creature you control.
 C 
Tribal Instant – Kithkin
Reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.
 C 
Tribal Instant – Mystic
Target creature you control gets +3/+3 and gains flying until end of turn.
 C 
Tribal Sorcery – Rebel
Each opponent sacrifices a legendary permanent that's a creature or planeswalker. If they can't, they sacrifice a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
 C 
Tribal Sorcery – Rhino
Target creature you control gets +4/+2 and gains trample until end of turn. Other creatures you control get +2/+0 until end of turn.
 C 
Tribal Instant – Snake
Up to two target creatures each gain flying and deathtouch until end of turn.
 C 
Tribal Instant – Spike
Put a +1/+1 counter on each attacking creature you control. They gain first strike until end of turn.
 C 
Tribal Instant – Starfish
Target creature gets -5/-5 until end of turn. Its owner exiles the top five cards of their library.
 C 
Tribal Sorcery – Thopter
Mill four cards. You may return a card buried this way to your hand. If you return an artifact card this way, you gain 4 life.
 C 
Tribal Sorcery – Thrull
Each opponent loses 2 life and sacrifices a permanent. You gain 2 life and create a Treasure token.

UNCOMMON

creature
 U 
Creature – Angel Archer
Flying
When Flaming Arrow Cherub enters the battlefield, it deals 4 damage to target creature.
4/3
 U 
Creature – Angel Minion
Flying
Whenever you sacrifice a creature, Witness of the Fall gets +2/+1 until end of turn.
3/3
 U 
Creature – Trilobite
Shoreline Scuttler untaps during each player's untap step.
2/5
 U 
Creature – Minotaur Barbarian
Vigilance, menace
3/3
 U 
Creature – Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
4/3
 U 
Creature – Elf Bard
When Eerie Piper enters the battlefield, draw a card.
Whenever you draw a card, you may discard a land card. If you do, create a 1/1 blue Elemental Bird creature token with flying.
1/1
 U 
Creature – Cat Dragon
Flying
When Heedless Nekoru enters the battlefield, Heedless Nekoru gains haste until end of turn unless any player sacrifices a permanent.
3/3
 U 
Creature – Orc Warrior
Lifelink
Other Warrior creatures you control have lifelink.
"We are the mind and heart of the hunter. We have been honed to be calculating and cruel. We have been unleashed on each other. It is time to turn and face our most ambitious prey."
2/2
 U 
Creature – Human Wizard Knight
First strike, prowess
When Tidesway Paladin enters the battlefield, return target nonland permanent to its owner's hand.
2/2
 U 
Creature – Human Shaman
When Aminatou's Seer enters the battlefield, put target card from a graveyard into its owner's library third from top.
If you would draw a card, instead you may name a card, then draw a card and reveal it. If you reveal the named card this way, put a +1/+1 counter on Aminatou's Seer and it gains flying until end of turn.
2/3
 U 
Creature – Basilisk
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Sacrifice a creature: Bloodmarsh Basilisk gains indestructible until end of turn.
3/4
 U 
Creature – Azra Cleric
Whenever a Cleric your team controls dies, its controller may discard a card. If they do, they draw a card.
2/2
 U 
Creature – Aurochs Spirit
Flying, trample
Aurochs stampede (Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.)
2/2
 U 
Creature – Brushwagg
Prevent all damage Domesticated Brushwagg would deal to or be dealt by creatures.
3/2
 U 
Creature – Brushwagg Mount
Whenever Brushwagg Mount attacks, pair it with up to one other target unpaired creature you control until end of combat.
Prevent all damage Brushwagg Mount or creatures paired with it would deal to or be dealt by creatures.
3/2
 U 
Creature – Fungus Shaman
When Ghave's Disciple enters the battlefield, create two 1/1 green Saproling creature tokens.
Whenever Ghave's Disciple or another creature you control dies, each opponent loses 1 life and you gain 1 life.
2/2
 U 
Creature – Elemental Serpent
Cyclone Serpent costs {1} less to cast for each card in your hand.
Flying, vigilance
Cyclone Serpent gets +1/+1 for each creature you control.
0/0
 U 
Creature – Spirit Wizard
Menace
Whenever Shadowmoor Infiltrator deals combat damage to a player, draw a card.
2/3
 U 
Creature – Aurochs Beast
Trample
Whenever an Aurochs or Beast attacks during your turn, it gets +1/+0 for each other attacking Aurochs and/or Beast.
5/5
 U 
Creature – Fungus Beast
Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
Whenever another creature dies, put a +1/+1 counter on Fungal Beast.
0/0
 U 
Creature – Beast
Menace (This creature can't be blocked except by two or more creatures.)
Menacing Graxiplon can't be blocked unless all creatures blocking it share a creature type.
3/4
 U 
Creature – Beast Illusion
Double strike (This creature deals both first-strike and regular combat damage.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3/3
 U 
Creature – Elephant
Eminent (This can't be removed or dealt damage by sources with lower converted mana cost.)
3/3
 U 
Creature – Fungus Beast
Sprout 1 (When this creature enters the battlefied, put one +1/+1 counter on it or create one 1/1 green Saproling creature token.)
3/2
 U 
Creature – Lord
Each other creature you control that's an Insect, Rat, Spider and/or Squirrel gets +1/+1.
{t}: Target Insect, Rat, Spider or Squirrel gains indestructible until end of turn.
2/3
 U 
Creature – Elephant Skeleton
{b}{g}, Discard a card: Return Decayed Armodon from your graveyard to the battlefield tapped. Activate this ability only any time you could cast a sorcery.
These are its last days. Only bones remain striding. Eventually even those will turn to dust.
3/3
 U 
Creature – Bear Wizard
When Ursine Arcanist enters the battlefield or dies, draw a card.
2/2
 U 
Creature – Wolf
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Cunning Wolf must be blocked if able.
2/2
 U 
Creature – Spirit Bear
At the end of each turn, if you gained life this turn, put a +1/+1 counter on Horned Fylgja and gain 3 life.
2/2
 U 
Creature – Bear Zombie
Grizzly Corpse can't block.
{3}{b}{g}, Pay 4 life: Return Grizzly Corpse from your graveyard to the battlefield with two +1/+1 counters on it.
2/2
 U 
Creature – Centaur Noble
Flash
When Pure-Blood Centaur enters the battlefield, it gets +2/+2 until end of turn.
All centaurs are proud. But certain herds have adopted sentiments of superior blood, which they seek to defend in single combat.
2/2
 U 
Creature – Basilisk Turtle
Deathtouch
Spells your opponents cast targeting Hardshelled Basilisk cost {2} more to cast.
1/6
 U 
Creature – Ooze
Devour 2 (As this creature enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with two +1/+1 counters on it for each of those creatures.)
{3}{r}{r}, Discard a card at random: Sulfuric Ooze devours 2 target land. (Its controller sacrifices it. If it is sacrificed this way, put two +1/+1 counters on this creature.)
1/1
 U 
Creature – Human Shaman
{g}{w}, {t}: Amplify target creature. (Put a +1/+1 counter on it for each card that shares a subtype with it you reveal in your hand.)
2/2
 U 
Creature – Devil Druid
When Soot Druid enters the battlefield, exile the top card of your library. If a land card is exiled this way, put it onto the battlefield tapped.
When Soot Druid dies, you may cast all cards exiled with Soot Druid until your next end step.
3/1
 U 
Creature – Slug Elemental
Whenever Gastric Gastropod attacks, defending player loses 6 life unless they sacrifice a permanent.
You step into the acid-trail, you can toss the shoe now, or toss the whole foot later.
0/6
 U 
Creature – Vampire Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
3/3
 U 
Creature – Centaur Wizard
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3/3
 U 
Creature – Minotaur Soldier
Double strike (This creature deals both first-strike and regular combat damage.)
3/1
 U 
Creature – Illusion Warrior
War Phantasm can't be blocked.
3/2
 U 
Creature – Elephant
Other creatures you control get +1/+1.
3/3
 U 
Creature – Troll Rogue
Whenever Troll Prowler attacks, it gains indestructible until end of turn.
3/3
 U 
Creature – Vampire Cleric
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2/2
 U 
Creature – Beast
When Roaming Gurzarch enters the battlefield, you may sacrifice a creature. If you do, distribute a number of +1/+1 counters equal to the sacrificed creature's power among any number of creatures you control.
The Azzon jungles devour beasts whole that would be apex predators anywhere else.
4/4
 U 
Creature – Lizard Zombie
Flash
You may cast Mortis Monitor from your graveyard. If you do, shuffle it into your library at the beginning of the end step.
"So it doesn't move and smells like rot? Maybe it's dead, maybe it just wants you to think its is. Probably both."
- Methren, wasteland scout
2/5
 U 
Creature – Cockatrice
Flying (This creature can't be blocked except by creatures with flying or reach.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Deathgaze Predator must be blocked if able.
1/3
 U 
Creature – Zombie Berserker
Deranged 2 (This creature enters the battlefield with two +1/+1 counters on it if you discard a card as it enters the battlefield.)
2/2
 U 
Creature – Wraith
Immaterial (This creature can't block and can't be blocked.)
3/3
 U 
Creature – Minotaur Coward
Craven Champion can't attack a player that controls a creature.
4/2
 U 
Creature – Chimera
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other multicolored creatures you control have flying.
3/3
 U 
Creature – Chimera
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Other multicolored creatures you control have hexproof.
2/3
 U 
Creature – Chimera
Haste (This creature can attack and {t} as soon as it comes under your control.)
Other multicolored creatures you control have Haste.
3/1
 U 
Creature – Chimera
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Other multicolored creatures you control have trample.
6/4
 U 
Creature – Chimera
Vigilance (Attacking doesn't cause this creature to tap.)
Other multicolored creatures you control have vigilance.
2/5
 U 
Creature – Horror
Shambling Abomination can't block.
2/6
 U 
Creature – Elemental Monk
Flash (You may cast this spell any time you could cast an instant.)
If Transcendental would leave the battlefield, return it to your hand instead.
3/3
 U 
Creature – Human Warrior
Rabble Regent can't attack or block alone.
Whenever another creature you control attacks, put a +1/+1 counter on Rabble Regent.
1/1
 U 
Creature – Centaur Archer
Flash (You may cast this spell any time you could cast an instant.)
When Firebolt Courser enters the battlefield, you may have it deal 3 damage to target attacking or blocking creature.
3/4
 U 
Creature – Slith
Undergrowth — Whenever Korozda Slith becomes blocked, defending player loses 1 life for each creature card in your graveyard.
Whenever Korozda Slith deals combat damage to a player, put a +1/+1 counter on it.
1/1
 U 
Creature – Slith
At the beginning of combat during your turn, if you have cast an instant this turn, detain up to one target creature.
Whenever New Prahv Slith deals combat damage to a player, put a +1/+1 counter on it.
1/1
 U 
Creature – Slith
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Whenever Skaarg Slith deals combat damage to a player, put a +1/+1 counter on it.
1/1
 U 
Creature – Bird Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Aven Stormsage attacks, you may pay {2}{r}. When you do, Aven Stormsage deals 2 damage to any target.
She brings the wind first, and it brings the clouds. Then comes the lightning.
2/2
 U 
Artifact Creature – Construct Wizard
When Gearstaff Tranfigomancer enters the battlefield, exile target token and create a 3/3 colorless Golem creature token.
2/2
 U 
Creature – Crocodile Zombie
When Deadsnap Alligator enters the battlefield, it fights target creature an opponent controls.
When Deadsnap Alligator dies, Deadsnap Alligator deals damage equal to its power to target opponent or planeswalker an opponent controls.
4/3
 U 
Creature – Drake Skeleton
Flying
Discard a card: Tattered Scalewing gains indestructible until end of turn.
3/3
 U 
Creature – Gargoyle
Marble Grotesque has flying and first strike during your turn.
2/2
 U 
Creature – Hag Shaman
Deathtouch
Whenever a creature dies, each opponent loses 1 life and you gain 1 life.
1/3
 U 
Creature – Manticore
When Thornpath Manticore enters the battlefield, it deals 3 damage to target creature or planeswalker.
3/3
 U 
Creature – Manticore
Haste, flying
At the beginning of combat during your turn, target creature you control gains haste and flying until end of combat.
3/3
 U 
Creature – Lhurgoyf
Deathtouch
Thanovore’s power and toughness are each equal to the number of creature cards in all graveyards.
*/*
 U 
Creature – Homunculus Minion
Haste (This creature can attack and {t} as soon as it comes under your control.)
When Wacky Whacker dies, create a Celerity token. (It's a red enchantment with "Sacrifice this: Target creature gains haste until end of turn.")
3/1
 U 
Creature – Sponge
Sleeze of Sensation enters the battlefield with three -1/-1 counters on it.
{2}{g}{u}, Remove two counters from among permanents you control: Draw a card.
5/5
 U 
Legendary Creature – Zubera Spirit
The Faceless Attendant has all triggered abilities of other creatures you control and creature cards in your graveyard.
Events other than The Faceless Attendant dying don't cause The Faceless Attendant's abilities to trigger.
Its presence is felt at every shrine and reminds mortals of their duty and debt.
4/4
 U 
Artifact Creature – Pentavite
Flying
When Pentavite Formation dies, create five 1/1 colorless Pentavite artifact creature tokens with flying.
5/5
 U 
Creature – Starfish
{2}{u}{b}: When Bursting Starfish dies this turn, create five 1/1 blue and black Starfish creature tokens.
5/1
 U 
Creature – Nephilim
When Stormwreathed Presence enters the battlefield, exile all permanents that didn't enter the battlefield this turn, then return them to the battlefield tapped.
2/2
 U 
Creature – Nephilim
When Eyeskin Guardian enters the battlefield, each player discards a card, then you draw two cards, then discard a card.
When Eyeskin Guardian dies, return it to the battlefield, then exile it.
2/2
 U 
Creature – Octopus
[Spectale {w}{u}{b}{r}{g}]
When Fountainspray Octopus enters the battlefield, each player draws two cards. If Fountainspray Octopus's spectacle cost was paid, each opponent discards four cards.
4/4
 U 
Creature – Elemental Pangolin
Whenever Momentuous Pangolith attacks, put a +1/+1 counter on it.
At the beginning of your end step, if Momentuous Pangolith didn't attack this turn, remove all +1/+1 counters from it.
Like a landslide, you either prevent it from getting into motion or pray you are not in its path.
3/2
 U 
Creature – Viashino Pilot
Defender, haste
{t}: Untap target Vehicle. It becomes a creature in addition to its other types and gains haste until end of turn.
1/3
 U 
Creature – Rat Squirrel
When Vermin Crossbreed enters the battlefield, target opponent discards a card. Then create a 1/1 black green Rat Squirrel creature token if they have a land card in their graveyard.
2/1
 U 
Creature – Azra Rebel
Haste
Whenever Herald of the Revolution attacks, scry 2. You may reveal the top card of your library. If you reveal a Rebel card this way, put it into your hand.
3/2
 U 
Creature – Satyr Reveler
Whenever you discard a card, you may bury the top three cards of your library.
{b}{r}, Discard a card: Scry 1, then draw a card.
"The Endless Dance is a dream. Only by abandoning its foolishness can you truly become free."
3/1
 U 
Creature – Elemental Scion
Whenever a spell deals damage to Scion of Wildfire, you may put an Elemental card from your graveyard into your hand. If you do, sacrifice Scion of Wildfire.
3/2
 U 
Creature – Dragon Scion
Flying
When Scion of Bolas enters the battlefield, each opponent discards a card. For each opponent that can't, you draw a card.
4/4
 U 
Creature – Human Scion
When Scion of Humanity enters the battlefield, draw a card, then discard a card.
When Scion of Humanity dies, you may discard a card. If you do, draw a card.
In the end humanity's essence lay not in wisdom but in reflection, at times insightful, at times obsessive.
2/2
 U 
Enchantment Creature – Harpy
Flash
Flying
No nightmare is complete without a haunting dread.
2/2
 U 
Creature – Scorpion Beast
Menace, deathtouch, reach
Leaping Stingbeast can't block creatures without flying.
2/5
 U 
Creature – Avatar
Futuresight (Your future is an additional card. You may look at that many cards from the top of your library.)
Temporal Manifestation's power and toughness are each equal to the depth of your future.
Whenever Temporal Manifestation deals combat damage to a player, scry X, where X is the damage dealt this way.
*/*
 U 
Legendary Creature – Elf Soldier
Vigilance
Each spell you cast costs {1} less to cast for each colored mana symbol in its mana cost.
3/4
 U 
Creature – Slith
Whenever Duskmantle Slith becomes blocked, surveil 4 and exile the top four cards of defending player's library.
Whenever Duskmantle Slith deals combat damage to a player, put a +1/+1 counter on it.
1/1
 U 
Creature – Siren Horror
Flying
When Creepy Chanteuse enters the battlefield, each opponent discards a creature card. If a player can't, they reveal their hand and sacrifice a creature.
2/1
 U 
Creature – Slith
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever Sunhome Slith deals combat damage to a player, put a +1/+1 counter on it.
1/1
 U 
Creature – Slith
Synergy Slith can't be blocked by creatures with power 2 or less.
Whenever Synergy Slith deals combat damage to a player, put a +1/+1 counter on it or proliferate.
1/1
 U 
Creature – Spike Berserker
Spike Rager enters the battlefield with two +1/+1 counters on it.
Whenever Spike Rager becomes blocked, put a +1/+1 counter on it.
{r}{g}: Target creature blocks Spike Rager this turn if able.
0/0
 U 
Creature – Splinter
Flying, haste, deathtouch
Bonebody Splinter can't block and must be blocked if able.
2/1
 U 
Creature – Starfish
When Grappling Seastar enters the battlefield, tap any number of target creatures with total power 5 or less.
1/5
 U 
Creature – Kor Nomad
At the beginning of combat during your turn, bury the top four cards of your library. Return all creature cards without abilities and with base power and toughness 2/2 from among those cards to the battlefield . They gain haste until end of turn.
Keorath, Guide of the Forlorn gets +1/+1 for each creature you control and for each creature card in your graveyard.
2/2
 U 
Creature – Yeti Mutant
When Hunting Drelnoch enters the battlefield, it fights up to one target creature. That creature's controller draws a card.
3/4
 U 
Creature – Yeti
Menace (This creature can't be blocked except by two or more creatures.)
Abominable Strider can't be blocked by creatures with power 2 or less.
3/3
 U 
Creature – Wraith
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Decorated Wraith attacks, tap target creature.
The bells woven into the hair of the dead are a warning, but hearing them in the dead of night will just as likely freeze you in place.
3/3
 U 
Creature – Yeti
Whenever Unseen Strider becomes the target of a spell or ability, you may put Unseen Strider on top of its owner's library.
When Unseen Strider leaves the battlefield, scry 2.
3/4
 U 
Creature – Thrull
{t}, Sacrifice Alchemical Thrull: Add {u}{b}. You may spend this mana only on spells you cast from your graveyard and activated abilities of cards in your graveyard.
2/3
 U 
Creature – Thrull Fungus
Sacrifice a creature: You gain 1 life.
When Infested Meatbag dies, create four 1/1 black and green Thrull Fungus creature tokens with "Sacrifice this creature: Add {b} or {g}."
"What do you mean 'close to giving birth'? Oh, why do I ask?"
- Lady Meralda
4/4
 U 
Creature – Treefolk Warrior
When Rubblebelt Redwood enters the battlefield, destroy target noncreature, nonland permanent an opponent controls.
3/6
 U 
Creature – Treefolk Cleric
Whenever Mistlecrowned Ritualist or another creature enters the battlefield, choose one —
• You gain 1 life
• Each player loses 1 life.
2/5
 U 
Creature – Trilobite
{4}{g}{u}, {t}, Sacrifice Algae Diver: Draw three cards.
1/4
 U 
Creature – Thrull
When Inquisitor's Lackey enters the battlefield, target opponent exiles their hand until Inquisitor's Lackey leaves the battlefield. They may play those cards for as long as they remain exiled.
{w}{b}: Bury a card exiled with Inquisitor's Lackey.
2/2
 U 
Creature – Unicorn Familiar
At the beginning of your end step, if you have gained 3 or more life this turn, gain 3 life.
3/2
 U 
Artifact Creature – Triskelavite
Flying
If a creature you control that is a Costruct or Triskelavite would deal damage, it deals that much damage plus 1 instead.
{t}: Serrated Triskelavite deals 1 damage to any target, then sacrifice Serrated Triskelavite.
1/1
 U 
Legendary Creature – Bird Cleric
Flying (This creature can't be blocked except by creatures with flying or reach.)
At the end of combat, draw a card for each player or planeswalker that has been dealt damage by a creature with flying you control this combat.
1/4
 U 
Legendary Creature – Human Cleric
Epnokep, Vizier of Scarabs can't be blocked.
Whenever an opponent loses life, you may bury that many cards. If you do, you gain that much life.
2/2
 U 
Legendary Creature – Minotaur Cleric
Haste
Whenever you draw a card, you may discard that card. When you do, add {b/r}{b/r}{b/r}.
3/2
 U 
Creature – Cat Nightmare
Whenever you create a token or sacrifice a token, you gain 1 life.
It prowls at the edges of society, tearing at our civilized facade and wait for the inevitable moment the unwanted are cast out into its domain
2/4
 U 
Creature – Elemental Beast
Stormgale Undonith gets +1/+1 and has flying as long as you have cast a creature spell this turn.
Stormgale Undonith gets +1/+1 and has trample as long as you have cast a noncreature spell this turn.
2/2
 U 
Snow Creature – Elemental Beast
Whenever a creature attacks you, tap it and it doesn't untap during its controller's next untap step.
Whenever a creature you control attacks, untap it.
4/4
 U 
Creature – Nightmare Cat
If any number of counters would be placed on a creature not named Talent Stalker, place the same amount and kind of counters on Talent Stalker.
At the beginning of your end step, remove all counters from Talent Stalker.
Every achievement comes with its own fear: the shadow of an even greater challenge.
3/2
 U 
Creature – Demon Beast
Vigilance (Attacking doesn't cause this creature to tap.)
When Ruthless Fellhorn enters the battlefield, target creature gets -4/-4 until end of turn.
4/4
 U 
Creature – Wombat Beast
Vigilance
Enchanted creatures you control get +2/+2.
2/2
 U 
Creature – Human Knight
Celebrated Slayer enters the battlefield with a vigilance counter and a deathtouch counter on it.
{1}, Remove a counter from a permanent you control: Create a 1/1 white Human creature token.
2/2
 U 
Creature – Cat Beast
When Adaptable Felidar enters the battlefield, choose up to two different keyword counters on permanents you control. For each of those counters put a counter of that kind on a creature you control.
3/2
 U 
Creature – Nightmare Worm
Whenever a creature you control mutates, you may put a deathtouch counter, a lifelink counter or a vigilance counter on it.
Wildworms are not a single species. An infestation will be equal parts poisonous and delicious, but all wiggly.
1/4
 U 
Creature – Elemental Bat
Flying
Whenever a creature you control that has mutated dies, you may return to your hand a creature card from your graveyard that has been put there from the battlefield this turn.
2/3
 U 
Creature – Rhino Elemental
Whenever you cast a spell that targets Inspiring Rhino, put a +1/+1 counter on Inspiring Rhino, then draw a card.
4/4
 U 
Creature – Cat Bird
Flying, first strike
Cycling {w}{u} ({w}{u}, Discard this card: Draw a card.)
When you cycle Thundercloud Chaser, you may discard a card. If you do, you may return a card named Thundercloud Chaser from your graveyard to your hand.
2/2
 U 
Creature – Human Soldier
Whenever you cycle or discard a card, create a 1/1 white Human creature token.
{1}{r}{w}, {t}, Discard a card: Draw a card.
1/2
 U 
Creature – Elemental Otter
Whenever you draw a card during an opponent's turn, Crackling Otter deals 1 damage to any target.
2/2
 U 
Creature – Dwarf Artificer
When Battlefield Smith enters the battlefield, create a gadget.
2/2
×Blueprint×
 
 U 
Artifact – Equipment
Equip {1}
(This is a gadget you can create.)
+1/+1
 U 
Creature – Elemental Shark
When Sparkshark enters the battlefield or mutates or you cycle Sparkshark, it deals 1 damage to each opponent and each planeswalker.
Cycling {u}{r} ({u}{r}, Discard this card: Draw a card.)
4/2
 U 
Creature – Nightmare Shark
Flash (You may cast this spell any time you could cast an instant.)
When Dread Shark enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
4/2
 U 
Creature – Minotaur Cleric
When Anaba Inquisitor enters the battlefield, create a Clue artifact token named Circumstantial Evidence. It has "{3}, Sacrifice this Clue and another Clue you control: Draw two cards."
3/2
 U 
Creature – Minotaur Soldier
Whenever a creature you control becomes blocked, you may have it deal its combat damage this turn to a planeswalker or player other than the one it is attacking.
4/3
 U 
Creature – Demon Soldier
Whenever you sacrifice a creature, you gain 3 life.
{3}{w}{b}, Sacrifice a creature: Creatures you control get +1/+1 until end of turn.
3/3
 U 
Creature – Ooze
Vigorous Mudheap gets +2/+2 for each permanent named Vigorous Mudheap you control.
{2}{r}{g}, Discard a land card: Create a token that is a copy of Vigorous Mudheap.
0/0
 U 
Creature – Bird
Flying, vigilance
When Fertile Simurgh enters the battlefield, draw a card. You may put a land card from your hand onto the battlefield.
2/2
 U 
Creature – Merfolk Zombie
Flash
When Mud Surger enters the battlefield, creatures your opponents control get -1/-0 until end of turn.
2/3
 U 
Creature – Viashino
Flash, first strike
3/1
 U 
Legendary Creature – Minotaur Warrior
Menace
{2}, Discard a card, Sacrifice another creature: Draw two cards.
3/3
 U 
Legendary Creature – Human Warrior
Nassor of Tah Crop enters the battlefield with two -1/-1 counters on it.
You may exert Nassor of Tah Crop as it attacks. When you do, Nassor of Tah Crop fights target creature an opponent controls.
Whenever a creature an opponent controls dies, remove a counter from Nassor of Tah Crop.
5/5
 U 
Legendary Creature – Human Scout
Whenever you cycle a card, you may discard a card. If you do, draw a card.
Partner with Meris of Tah Crop
1/3
 U 
Legendary Creature – Human Scout
Basic land cards in your hand have cycling {1}.
Partner with Imi of Tah Crop
3/1
 U 
Legendary Creature – Human Scout
When Masika of Tah Crop enters the battlefield or dies, mill 4. You may put a creature card milled this way into your hand.
"I don’t know what’s ahead, but we can more easily lose Masika than Tausret."
2/2
 U 
Legendary Creature – Bird Wizard
Flying
{1}{w}{u}: Tap target creature.
Hepthys fixed [Gideon] with a piercing stare as he sent another volley of cutting wind.
2/2
 U 
Creature – Shapeshifter Noble
You may have Shapelord enter the battlefield as the copy of a creature you control except it has "Creatures you control that share a creature type with this creature get +1/+1."
0/0
 U 
Creature – Squirrel Squid
Whenever Willing Test Subject entering the battlefield triggers an ability, copy that ability. You may choose new targets for the copy.
1/5
 U 
Creature – Ape
Avaricious Ape costs {1} less for each Food you control.
5/5
 U 
Creature – Ape Noble
Flying
Food you control has "{2}, {t}, Sacrifice this Food: Choose one —
• Target creature gets +2/+2 until end of turn.
• Target player loses 3 life.
• Target creature gets -1/-1 until end of turn."
"Big bananas, rotten bananas, deviate bananas. We have all the bananas."
4/6
 U 
Creature – Vampire Cleric
Attacking adventurers you control have lifelink. (Clerics, Rogues, Warriors and Wizards are adventurers.)
2/3
 U 
Creature – Spirit Illusion
Haunt
When Misdirecting Ghast enters the battlefield or the creature it haunts leaves the battlefield, return target creature an opponent controls to its owner’s hand.
2/2
 U 
Creature – Minotaur Druid
◎▻◉▻◎▻◎
2◅: Add {r}{g}.
3/2
 U 
Creature – Weird Devil
Flash
When Maelstromkin enters the battlefield, exile the top four cards of your library. You may cast an instant or sorcery card exiled this way without paying its mana cost if its mana cost is less than or equal to the mana spent to cast Maelstromkin.
2/2
 U 
Creature – Nymph Mystic
Flash
When Dawnblessed Oread enters the battlefield, exile the top four cards of your library. Put any number of Aura cards exiled this way onto the battlefield attached to Dawnblessed Oread with total mana cost less than or equal to the mana spent to cast Dawnblessed Oread.
2/2
 U 
Creature – Devil
{1}, Sacrifice a creature: Sadistic Devil deals 1 damage to each player.
2/2
 U 
Creature – Elemental Boar
Whenever Swell-Swine attacks, discard a card, then draw a card. Swell-Swine gets +X/+X until end of turn, where X is the discarded card's converted mana cost.
4/4
 U 
Creature – Elf Cleric
Lifelink
Whenever you cast a creature spell, if you spent less mana than that spell's converted mana cost to cast it, that creature enters the battlefield with a +1/+1 counter on it.
2/3
 U 
Creature – Trilobite
Whenever Spellwild Electryte deals combat damage to a player, you may discard a card. If you do, you may cast an instant or sorcery card from your graveyard.
3/3
 U 
Creature – Angel Wizard
Flying
When Angel of Mirrors enters the battlefield, target token loses all abilities and becomes a 4/4 white and blue Angel creature with flying.
4/4
 U 
Creature – Human Soldier
Flash, vigilance
When Benalish Guerillas enters the battlefield, exile up to one attacking creature.
Creatures other than Benalish Guerillas can't block.
2/4
 U 
Creature – Bird Mystic
Flying
Whenever a creature card you own is buried from anywhere, you may pay {1}. If you do, create a 1/1 white Spirit creature token with flying.
2/2
 U 
Creature – Cephalid Rogue
Whenever Shrouded Cephalid becomes the target of a spell or ability, mill three cards.
Shrouded Cephalid can't be blocked if you buried a card this turn.
2/2
 U 
Creature – Drake Elk
Graft–flying and vigilance (This creature enters the battlefield with those ability counters on it. Whenever a creature enters the battlefield, you may move an ability counter from this creature onto it.)
2/2
 U 
Creature – Elemental Wizard
Spells and abilities you control are not countered for having no legal targets.
Whenever you cast a spell with one or more targets, scry 1.
3/2
 U 
Creature – Elf Mystic
When Darkheart Mystic enters the battlefield, you may search your library for a card named Elvish Doomsayer and/or a card named Elvish Visionary, reveal them, put them into your hand, then shuffle your library.
{b}{g}, Sacrifice an Elf: You gain 2 life. Each opponent loses 2 life.
2/2
 U 
Creature – Dwarf Artficer
Whenever you cast a spell that is a Dwarf, Equipment and/or Vehicle, create a Treasure token.
You may sacrifice a Treasure rather than pay the equip cost or crew cost of an artifact you control.
3/2
 U 
Creature – Wolf Spirit
When Eternal Companion enters the battlefield, draw a card.
When Eternal Companion dies, exile it. You may cast it for as long as it remains exiled by discarding a land card in addition to its other costs.
3/1
 U 
Creature – Elf Warrior
Whenever another Warrior enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Heroic Compeer.
2/2
 U 
Creature – Shapeshifter
Whenever Intrusive Mindwalker attacks a player, you may exile a creature card from that player's graveyard. If you do, Intrusive Mindwalker becomes a copy of that card until end of turn.
2/5
 U 
Creature – Dinosaur Beast
Crowdsplitter must be blocked by exactly half of the defending player's untapped creatures, rounded up, if able.
5/5
 U 
Creature – Kor Cleric Druid
When Farflung Pilgrims enters the battlefield, if it was cast, create two tokens that are copies of Farflung Pilgrims.
When Farflung Pilgrims dies, put a +1/+1 counter on a Kor, Cleric or Druid you control.
1/1
 U 
Creature – Bird
Flying, Haste, Vigilance
3/2
 U 
Creature – Ogre Warrior
As long as you have cast one or more noncreature spells this turn, Steamvent Guerilla gets +1/+1 and has haste.
As long as you have cast two or more noncreature spells this turn, Steamvent Guerilla gets an additional +1/+1 and has flying.
2/3
 U 
Creature – Djinn
Flying, haste
When you cast Stormseer Djinn, draw a card, then discard a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
2/2
 U 
Creature – Merfolk Rogue
Flash, haste
When Rushwater Swiftblade enters the battlefield, it gets +2/+2 until end of turn.
2/2
 U 
Creature – Faerie Shaman
Flash
Flying
When Stuttering Sprite enters the battlefield, copy target instant or sorcery spell with converted mana cost 3 or less you control.
2/1
 U 
Enchantment Creature – Bird
Bestow {4}{w}{u} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Empyrean Owl is inscribed with flying and +3/+3. (It has those boni and inscribes them on all permanents it is attached to.)
0/0
 U 
Creature – Reflection
If you would create a token, you may create a token that's a copy of a token you control instead.
3/4
 U 
Artifact Creature – Construct
Whenever a creature an opponent controls becomes tapped or enters the battlefield tapped, scry 1 and you gain 1 life.
{1}, {t}: Tap target creature.
1/3
 U 
Creature – Elf Warlock
Whenever a land or Elemental enters the battlefield under your control, you gain 1 life and Soilwitch becomes indestructible until end of turn.
3/1
 U 
Creature – Elemental
Whenever Awakened Bloodmulch or another creature you control dies, if that creature is an Elemental or land, you may gain 2 life. If you don't, draw a card and you lose 1 life.
3/3
 U 
Creature – Beast
Trample, haste
Creatures you control with trample or haste have trample and haste.
3/3
 U 
Creature – Spirit
Flying
Whenever you cast a Spirit spell for the first time during each turn, you may cast Blood-Splatter Spook from your graveyard.
2/1
 U 
Creature – Bird Skeleton
Flying
Pay 3 life: Skeletal Eagle gains indestructible until end of turn.
2/1
 U 
Creature – Graveborn Beast
When Archeoloth enters the battlefield, you gain 2 life.
Creatures dying also cause abilities to trigger that would trigger on them entering the battlefield.
4/3
 U 
Creature – Squid Shark
Ward—{2}, Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2} and 2 life.)
Whenever Inkwater Predator enters the battlefield or dies, scry 2.
A nightmare of tentacles and teeth.
3/2
 U 
Creature – Fractal Wizard
Supreme Arch-Pattern enters the battlefield with a number of +1/+1 counters on it equal to the greatest number of +1/+1 counters on a creature you control plus one.
Supreme Arch-Pattern can't be blocked by creatures with power 2 or less.
0/0
 U 
Creature – Beast
Whenever Lumbering Sloth enters the battlefield or attacks, tap it and it doesn't untap during your next untap step.
5/5
 U 
Creature – Kor Knight
When Diligent Squire enters the battlefield, scry 2.
Equip abilities cost you {1} less to activate.
2/2
 U 
Artifact Creature – Kraken Construct
Iron Kraken can't attack or block unless an opponent has seven or more cards in their graveyard.
{u}{b}, {t}: Target player discards a card. If they can't, they mill two cards. Activate only as a sorcery.
7/7
 U 
Creature – Turtle Warrior
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Mentor abilities of creatures you control may also target creatures you control with lesser toughness in addition to creatures with lesser power.
0/5
 U 
Creature – Elk
When Royal Stag enters the battlefield, search your library for a basic Forest card and/or a basic Plains card and reveal them. You may put one of the revealed cards onto the battlefield tapped, if you don't, put all revealed cards into your hand. Then shuffle.
3/3
 U 
Creature – Drake
Flying, first strike
Other creatures with flying or first strike you control have flying and first strike.
2/2
 U 
Creature – Harpy Warlock
Flying
Creatures with flying can't block creatures without flying.
Creatures without flying can't block creatures with flying.
{0}: Stormbrew Wretch gains or loses flying until end of turn.
That day the sky looked especially cloudy to Torvin.
2/2
 U 
Creature – Wraith Illusion
Flash
When Moonshadow Wraith enters the battlefield, it becomes night.
It can't become day.
2/4
 U 
Legendary Creature – Gnoll Shaman
Whenever one or more nontoken creatures die, put a +1/+1 counter on Gyrkor Zyr, Death Shaman and create a 2/2 black Gnoll Zombie creature token. It has "{2}, {t}, Sacrifice this creature: Target player loses 2 life." This ability triggers only once each turn.
2/4
 U 
Creature – Dwarf Worker
Whenever Greedy Miners or another creature enters the battlefield under your control, put a mine counter on a land you control. If you do, create a Gold token. If you can't place a mine counter, transform Greedy Miners.
2/4
Mine Dwellers
 
 U 
Creature – Dwarf Horror
Menace, deathtouch, trample
Mine Dwellers gets +1/+0 for each artifact you control.
They have dug too deep for their treasures. Now they've awoken something dark and furious in their hearts.
2/4
 U 
Creature – Beast
Muckslurper has lifelink as long as it is attacking and unblocked.
Whenever you gain life, draw a card. This ability triggers only once each turn.
2/4
 U 
Creature – Human Warlock
Whenever you cast a spell, if you didn't cast it from your hand, each opponent loses 1 life.
{t}, Discard a card: Draw a card.
2/2
 U 
Creature – Merfolk Goblin Warrior
As long as Razorfin Raider is equipped, it has flying and haste.
2/3
 U 
Creature – Faerie Cleric
Flying
When Blessed Pixie enters the battlefield, choose one or both —
• Return target creature card from a graveyard to its owner's hand.
• Return target creature to its owner's hand.
2/2
 U 
Creature – Kithkin Wizard
When Charm Twiddler enters the battlefield, choose one or both —
• Put a +1/+1 counter on another target creature.
• Remove a counter from target permanent.
2/2
 U 
Creature – Treefolk
Defender
{3}, Tap an untapped creature you control with toughness greater than its power: Create a Food token. You may tap it. When you do, tap target creature.
"Watch your heads! They fling coconuts with alarming precision."
–Captain Saiba
2/5
 U 
Artifact Creature – Food Horror
Whenever another permanent is sacrificed, put a +1/+1 counter on Feasting Feast.
When Feasting Feast dies, you gain life equal to its power.
{2}, {t}, Sacrifice Feasting Feast: You gain 3 life.
2/2
 U 
Creature – Faerie Shaman
Flying
When Oko's Avenger enters the battlefield, you may exile a creature you control. If you do, create a 3/3 green Elk creature token.
Whenever Oko's Avenger attacks, up to one target Elk gains flying until end of turn.
1/1
 U 
Creature – Faerie Soldier Wizard
Flying, haste, lifelink
3/1
 U 
Creature – Faerie Rogue
Flying
{1}{u}{r}, Discard a card: Draw a card for each time you have activated this ability this turn.
2/2
 U 
Creature – Faerie Druid
Flying
Whenever you gain life, put a +1/+1 counter on Fae Houseguests.
3/3
 U 
Creature – Faerie Rogue
Flying
Whenever an opponent loses life, they discard a card. This ability triggers only once each turn for each opponent.
2/2
 U 
Creature – Faerie Horror
Flying
When Famished Swarm enters the battlefield, distribute three -1/-1 counters among creatures you control, then draw a card for each creature you control with toughness 0 or less.
3/1
 U 
Creature – Angel Shapeshifter
You may have Empyrial Echo enter the battlefield as a copy of any creature, except it enters with a flying counter on it and it's an Angel in addition to its types.
0/0
 U 
Creature – Werewolf
Whenever a creature attacks, tap it. If an untapped creature is tapped this way, Grudging Werewolf deals 2 damage to that creature and that creature's controller loses 2 life.
If there’s anything a werewolf hates, it’s having vigilance.
4/4
 U 
Creature – Vampire Shapeshifter
Whenever a Human dies, you may have Stromkirk Wayfarer become a copy of that creature, except it gains its own printed abilities and creature types and is no longer Human.
{1}{u}{b}, Sacrifice a creature: Draw a card.
The Stromkirk disguising glamers, or illusion magic, are more powerful and more sophisticated than those of Stensian vampires.
2/2
 U 
Creature – Aetherborn Warlock
Flash, haste
You may cast Aetherborn spells as though they had flash.
Aetherborn you control get +1/+1 and have haste.
2/2
 U 
Creature – Human Soldier Ally
Other Allies you team controls get +1/+1.
{1}{w}{u}: Return target Ally your team controls to its owner's hand.
2/2
 U 
Creature – Human Cleric
Angels and other Humans you control get +1/+1.
Whenever an Angel you control dies, create a 1/1 white Human creature token.
2/2
 U 
Creature – Siren Assassin
Flying, deathtouch
The player whose turn it is attacks you each combat if able.
1/2
 U 
Enchantment Creature – Spider
Reach, deathtouch
Ward—Sacrifice a creature.
Channel{3}{b}, Discard Colossal Cavespider: Create two 1/2 green Spider creature token with reach.
Channel{1}{g}, Discard Colossal Cavespider: Put a +1/+1 counter on each of two target creatures.
3/8
 U 
Enchantment Creature – Cat
Vigilance, menace
Ward—Exile six cards from your graveyard.
Channel{2}{w}, Discard Colossal Marshcat: Exile target artifact or enchantment.
Channel{1}{b}, Discard Colossal Marshcat: Each player sacrifices a creature or planeswalker.
5/6
 U 
Legendary Artifact Creature – Orb
Whenever you activate an ability, if you discarded a card to activate it, copy that ability. You may choose new targets for the copy.
{1}{r}, Discard a card: The Xenosphere deals 1 damage to any target. Create a Blood token.
2/5
 U 
Legendary Creature – Human Rogue
You may exert Neit of Tah Crop as it attacks. When you do, it deals 2 damage to target creature.
Whenever Neit of Tah Crop becomes equipped, untap Neit of Tah Crop.
2/4
 U 
Creature – Human Merchant
When Tapestry Merchant enters the battlefield, if you have completed a weave this game, draw a card.
Whenever you complete a weave, create a Treasure token.
2/4
 U 
Legendary Creature – Orc Peasant
When Ion Cameron enters the battlefield, if you create three or more other creatures, create three 1/1 white Peasant creature tokens.
2/2
 U 
Creature – Noggle Wizard
Elemental casting (Elemental spells cost {1} less to cast if this creature has attacked this turn.)
3/2
 U 
Artifact Creature – Weird Wizard
If you would scry, you may remove a bug from each of that many cards instead.
Whenever you cast a spell from the debugger zone, draw a card. This ability triggers only once each turn.
3/2
 U 
Creature – Giant Cleric
When Stormrite Celebrant enters the battlefield, exile the top two cards of your library and two random cards from your graveyard. You may cast those cards until end of your next turn.
3/4
 U 
Creature – Elemental Hippo
Sludgemaw enters the battlefield tapped.
{b}{g}, {t}, Sacrifice a creature: Put an indestructible counter on Sludgemaw.
4/4
 U 
Creature – Pegasus
Flying
When Moonlight Pegasus enters the battlefield, each player mills three cards, then exile up to three cards from among graveyards. You gain life equal to the number of creature cards exiled this way.
3/3
 U 
Creature – Kraken
Menace
Steamtide Scourge can't be blocked by creatures with power 2 or less.
Whenever Steamtide Scourge enters the battlefield or attacks, each opponent returns a nonland permanent they control to its owner's hand unless they return a land they control to its owner's hand.
6/6
 U 
Creature – Rabbit Rogue
When you cast Hider of Truth, look at he top card of target opponent's library. You may exchange that card with a card in its owner's graveyard.
2/4
 U 
Creature – Cat Elf Rogue
When Felven Burglar enters the battlefield, each opponent sacrifices an artifact. Create a Treasure token for each opponent that doesn't sacrifice an artifact this way.
3/2
 U 
Creature – Human Soldier
When Wary Warden enters the battlefield, it connives.
Whenever a creature you control connives, if it has no counter on it, put a shield counter on it.
2/2
 U 
Creature – Ooze Warrior
{1}{g}{u}: Adapt shield. (If this creature has no shield counters on it, put a shield counter on it.)
4/4
 U 
Creature – Viashino Assassin
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell. The copy becomes a token.)
Blitz {2}{b}{r} (If you cast this spell for its blitz cost, it gains haste and “When this creature dies, draw a card.” Sacrifice it at the beginning of the next end step.)
3/1
 U 
Creature – Cat Druid
Alliance — Whenever another creature enters the battlefield under your control, return Dashing Dancer to your hand and draw a card.
Blitz {r}{g} (If you cast this spell for its blitz cost, it gains haste and “When this creature dies, draw a card.” Sacrifice it at the beginning of the next end step.)
2/2
 U 
Creature – Human Citizen
Alliance — Whenever another creature enters the battlefield under your control, put a shield counter on Celebrity Guest.
3/2
 U 
Creature – Mole
Whenever you mill three or more cards, you may put one of the milled cards on top of your library. If you don't, you gain 1 life.
3/4
 U 
Creature – Trilobite Horror
When this card becomes milled, you may cast it from your graveyard until the end of your next turn.
{1}{u}{b}, Mill a card: Put Scuttling Nightmare from your graveyard into your library third from the top.
3/2
 U 
Creature – Elemental Slug
When Magma Mollusk becomes tapped, it doesn't untap during your next untap step.
{2}{r}{g}: Target attacking creature gets +X/+X, where X is its toughness. Activated this ability only once each turn.
2/6
 U 
Creature – Rat
Haste
When Storm Vermin enters the battlefield or dies, it deals 1 damage to you.
Storm
1/1
{u}{b}
 
 U 
Creature – Vedalken Warlock
Pay 2 life: Hexter can't be blocked this turn.
Pay 2 life: Return Hexter to its owner's hand.
2/1
 U 
Artifact Creature – Food Goat
When Endless Snackjack is sacrificed, if you have controlled it since the beginning of this turn, return it to the battlefield tapped.
{2}, {t}, Sacrifice Endless Snackjack: You gain 3 life.
2/3
 U 
Creature – Cephalid Rogue
Prowess
Each Rogue you control has ward {x}, where X is its power.
1/3
 U 
Creature – Squirrel Warrior
Whenever a creature dies, Roddle Wrestler gets +1/+1 until end of turn.
{1}{b}{g}, Sacrifice Roddle Wrestler: Target opponent loses life equal to Roddle Wrestler's power. You gain life equal to Roddle Wrestler's toughness.
1/3
 U 
Creature – Viashino Warrior
[Casualty 2]
Haste, menace
4/3
 U 
Creature – Cat Advisor
When Enigmatic Counsellor enters the battlefield, scry 1. Then, you may mill a card. If you do, you gain life equal to that cards mana value. Otherwise, draw a card.
1/3
 U 
Creature – Raccoon Rogue
Menace
When Masked Thief deals combat damage to a player or planeswalker, draw a card.
1/3
 U 
Creature – Elemental Berserker
Reach, vigilance, haste
Forge Champion attacks and blocks each combat if able.
Forge Champion enters the battlefield with two shield counters on it.
6/1
 U 
Creature – Avatar Dragon
Flying
Whenever Ur-Dragon Hatchling attacks, you may discard a card or pay {5}. When you do, choose target Dragon card in your graveyard. If its mana value is 5 or less, return it to the battlefield. Otherwise, return it to your hand.
3/3
 U 
Creature – Angel Beast
Flying
Whenever a creature you control dies, you gain life equal to its power.
4/4
 U 
Creature – Drake
Flying
Whenever you cast an instant or sorcery spell, create an Echo token. (It's a blue and red enchantment token with "Sacrifice X Echos: Copy target instant or sorcery spell you control with mana value X or less. Choose new targets for the copy.")
2/2
 U 
Creature – Human Artificer
When Talented Restorator enters the battlefield,you may return an artifact card from your graveyard to your hand. If you do, discard a card.
2/3
 U 
Creature – Worm
Cerebral Tapeworm enters the battlefield with X +1/+1 counters on it.
When Cerebral Tapeworm enters the battlefield, draw a card.
0/0
 U 
Creature – Squirrel Ooze
When Sticky Squirrel enters the battlefield, gain a ticket, then you may put a sticker on Sticky Squirrel.
Sticker scavenge {2}{b}{g} ({2}{b}{g}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card’s power on target creature and move all stickers from this card to that creature. Scavenge only as a sorcery.)
"Oh, no! That won't ever come off my boot."
2/3
 U 
Creature – Atog
Flying, haste
If you would roll one or more die, you may pay {x} instead, where X is the number of dice you would roll. When you do, Entropivore gets +X/+X until end of turn.
1/2
 U 
Creature – Oyster Druid
When Bivalved Druid enters the battlefield, create a 1/1 Fish creature token that's all colors.
When Bivalved Druid dies, create a Treasure token.
1/3
 U 
Creature – Human Hatificer
{t}: Add one mana of any color.
Creatures you control that are equipped have "{t}: Add one mana of any color."
1/3
 U 
Creature – Fungus Elemental
Whenever you cast a creature spell, create a Decay token. (It's a black enchantment with "{1}, Sacrifice Dizzying Compost-Kin: Target player mills a card.")
{3}, Sacrifice three Decays: Return target noncreature card from your graveyard to your hand.
3/6
 U 
Creature – Human Scientist
Whenever you cast a spell that's an Alien, Tyranid, or Zerg, draw a card.
{1}{g}{u}: Target non-Human creature gets +2/+2 and gains hexproof until end of turn. Activate only once each turn.
2/3
 U 
Creature – Mongoose
Flying, hexproof
Winged Meerkat can't block.
As long as there are two or more instant and/or sorcery cards in your graveyard, Winged Meerkat gets +2/+1
2/1
 U 
Creature – Troll Soldier
Creatures can’t attack you or permanents you control unless their controller pays {1} for each creature they control that’s attacking you. Whenever a player pays for one or more creature, create that many Treasure tokens.
3/4
 U 
Creature – Zombie Dragon
Flying, menace
When Rotskull Dragon dies, you may pay 5 life and bury the top five cards of your library. If you do, put Rotskull Dragon on top of your library.
5/5
 U 
Creature – Demon Ranger
{b}{g}, {t}, Sacrifice a creature: Search your library for a creature card and a basic land card, reveal them, put them into your hand, then shuffle.
3/5
 U 
Creature – Eye
(Both halves leave battlefield together.)
Flying
Whenever Eye of the Watcher deals combat damage to a player, surveil 1.
⚔ 1
Limb of the Watcher
{1}{u}{r}
 
 U 
Creature – Tentacle
⛨ 3 (Both halves share toughness.)
Menace
Whenever Limb of the Watcher deals combat damage to a player, create a tapped Treasure token.
⚔ 2
 U 
Artifact Creature – Balloon Beast
{2}{r}, Sacrifice Blow-Up Baloth: It deals damage equal to its power to target battle, creature or planeswalker.
{2}{g}: Blow-Up Baloth gets +3/+3 until end of turn. Activate only once each turn.
4/4
 U 
Legendary Creature – Time Lord Cyberman
Whenever an opponent draws a card, note that player.
If an opponent noted with Mr. Clever would draw a card, you draw a card instead and remove the note.
{r}: Target creature can't block this turn.
2/3
 U 
Creature – Spirit
Flying, vigilance
Xenomorph {3}{w/u}{w/u} (You may cast this card face down as a 2/2 creature for {3}. If it dies face-down, exile it. You may cast it later from exile for its morph cost.)
3/1
 U 
Creature – Astartes Warrior
At the beginning of your upkeep, put a +1/+1 counter on each Ultramarines Chapter Master and another creature you control. If you control no other creature, you lose 1 life and draw a card.
3/3
 U 
Artifact Creature – Dalek Golem
Menace
Skaro Warframe enters the battlefield with three +1/+1 counters on it.
{3}, Remove three +1/+1 counters from Skaro Warframe: Create a 3/3 black Dalek artifact creature token with menace.
3/3
 U 
Creature – Capybara Bird
Flying
Whenever another creature enters the battlefield under your control, you gain 1 life and scry 1.
2/2

noncreature
 U 
Sorcery
Draw a card, then discard a card.
Draw a card, then discard a card.
Draw a card.
"Nah. Nope. Nada. Ne-... Oooh."
 U 
Sorcery
Exile the top two cards of your library. You may play creature and land cards exiled this way this turn.
Within a day Gaea transformed the barren land into a dense forest overrun by mighty beasts.
 U 
Sorcery
Draw three cards, then gain life equal to the number of cards in your hand.
 U 
Sorcery
Scry 1.
You may draw a card. If you don't, return Obsessive Tweaking to its owner's hand.
 U 
Sorcery
Exile the top four cards of your library. You may put a land card and/or a creature card with converted mana cost two or less from among those cards onto the battlefield.
 U 
Instant
Put a +1/+1 counter on target creature. It gains lifelink until end of turn, then deals damage equal to its power to another target creature.
 U 
Enchantment
During your turn creatures with power 3 or more can't be blocked by creatures with power 2 or less and vice versa.
You wanna go through this once more with someone your own size?
 U 
Sorcery
As an additional cost to cast Necroalchemical Insight, discard a card.
Draw three cards.
 U 
Sorcery
Bury the top four cards of your library. You may cast an instant or sorcery card buried this way.
You may put a card you own named Ludevic, Necro-Alchemist or Kraum, Ludevic's Opus from the command zone, exile or graveyard into your hand.
 U 
Sorcery
Exile target tapped creature.
Tap another target creature.
They lost their life, but you lost a life as well: The life you had dreamt with them, who were bound to you so tenuously.
 U 
Sorcery
Create a 1/1 white Kor Ally creature token and a 2/2 white Knight Ally creature token. Allies you control gain haste until end of turn.
You may put a card you own named Akiri, Line Slinger or Bruse Tarl, Boorish Herder from the command zone, exile or graveyard into your hand.
 U 
Sorcery
Draw two cards, untap a land you control, then discard a card.
You may put a card you own named Kydele, Chosen of Kruphix or Thrasios, Triton Hero from the command zone, exile or graveyard into your hand.
 U 
Sorcery
Choose one —
• Search your library for an Equipment card, reveal it and put it into your hand, then shuffle your library.
• Put an Equipment card from your hand onto the battlefield.
 U 
Instant
Draw two cards, then discard a card. If you discard a land card this way, put it onto the battlefield tapped instead of your graveyard.
 U 
Sorcery
Put three +1/+1 counters on target creature, then sacrifice another creature.
You may put a card you own named Ikra Shidiqi, the Usurper or Reyhan, Last of the Abzan from the command zone, exile or graveyard into your hand.
 U 
Instant
Put any number of noncreature, nonland cards from your graveyard on top of your library, then draw a card.
Exile Narset's Preparation.
 U 
Enchantment
Whenever a creature leaves the battlefield, each opponent exiles the top card of his or her library.
Sacrifice Maddening Grief: You may play a card exiled with Maddening Grief.
 U 
Enchantment
Whenever a creature attacks you, its controller loses 1 life and you gain 1 life.
 U 
Sorcery
Discard any number of cards. If the number of cards in your hand is less than the greatest power among creatures you control, draw a number of cards equal to the difference.
 U 
Instant
Counter target noncreature spell.
Destroy target creature.
"Preventing the crime cannot be enough to prevent another attempt."
--Geole, Wordspeaker
 U 
Sorcery
Choose a permanent. Its controller sacrifices it unless any player sacrifices two other permanents.
 U 
Sorcery
Search your library for a card. If its a permanent card with converted mana cost 3 or less, you may put it onto the battlefield. Otherwise put it into your hand.
 U 
Instant
Exile target graveyard. You gain life equal to the number of cards exiled this way.
 U 
Instant – Charm
Choose one —
• Each creature gets +1/-1 until end of turn.
• Destroy target artifact.
• Target player discards a card at random.
 U 
Instant – Charm
Choose one —
• Copy target instant spell you control.
• Create a token that's a copy of a token you control.
• Create a 3/1 red Elemental creature token.
 U 
Enchantment – Aura
Enchant permanent
At the beginning of each player's upkeep, that player gains control of enchanted permanent. If it's a creature, it gains haste until end of turn.
 U 
Instant
Counter target spell.
Add {u}{r}{r} to your mana pool.
 U 
Instant
Hearth Helix deals 2 damage to any target. You gain 2 life.
 U 
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Sacrament of Ashes deals 3 damage divided as you choose among any number of targets.
 U 
Instant
Each of up to two target creatures gains double strike until end of turn.
 U 
Sorcery
Target creature gains double strike and lifelink until end of turn.
Flashback {2}{w} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"The war feeds itself."
—Cato the Elder
 U 
Sorcery
Put target creature card from a graveyard onto the battlefield under your control.
Flashback {5}{b} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
This all has happened before; this all will happen again.
 U 
Sorcery
Sacrifice a land. If you do, draw three cards.
Flashback {5}{u} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
The land can be tilled for its bounty or simply uprooted.
 U 
Sorcery
Target opponent chooses a creature they control. Gain control of that creature.
Flashback {4}{r} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Treasure debts more than possessions; hoard loyalities rather than gold!
 U 
Sorcery
Return up to one permanent card from each graveyard to the top of its owner's library.
Flashback {3}{g} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Nothing you haven't faced before.
 U 
Sorcery
Target player exiles the top ten cards of his or her library. You may cast a creature card exiled this way.
 U 
Sorcery
Exile the top card of each players library. As long as those cards remain exiled you may look at them and play them.
 U 
Sorcery
Sacrifice a land. Search your library for up to three land cards with different names and put them onto the battlefield tapped.
With competition comes the need to innovate. Nature understands that concept better than we do.
{2/w}{2/u}{2/b}
 
 U 
Sorcery
Look at target player's hand. Exile a card from it. That player can't play cards that share a card type with the exiled card until your next turn.
"People don't make the rules. They just follow. Politicians don't make the rules. They just pass them. We make the rules. And we make them as we see fit."
 U 
Sorcery
Create four 1/1 green Saproling creature tokens.
Not every crop is meant to feed the people. This one is meant to defend them.
 U 
Sorcery
Untap all permanents you control.
 U 
Sorcery
Draw a card for each creature that died under your control this turn.
{2/u}{2/b}{2/r}
 
 U 
Sorcery
Creatures you control get +1/+0 and can't be blocked this turn.
 U 
Sorcery
Until end of turn, creatures you control gain "{t}: This creature fights another target creature."
 U 
Sorcery
Put a +1/+1 counter on each creature you control.
 U 
Sorcery
Each player that controls the most creatures, sacrifices a creature.
Each player that controls the most lands, sacrifices a land.
Each player that has the highest number of cards in hand, discards a card.
 U 
Sorcery
Return three cards at random from your graveyard to your hand.
"This place was a battlefield for so long, farmers plow up more steel than you could carry to battle in a days work. Grab what you can find and follow up!"
 U 
Sorcery
Return target land to its owner's hand. You may put a land card from your hand onto the battlefield.
 U 
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
{2/w}{2/b}{2/g}
 
 U 
Sorcery
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
 U 
Sorcery
Reveal your hand. An opponent chooses a nonland card from it. Cast it without paying its mana cost if able.
 U 
Instant
Return target creature card from a graveyard to the battlefield under your control with a +1/+1 counter on it. That creature fights target creature you don't control.
 U 
Instant
Create three 1/1 white and blue Bird creature tokens with flying.
 U 
Instant
Target player buries the top four cards of their library, then draws two cards.
 U 
Sorcery
Target player discards two cards at random.
 U 
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+3 and gains haste.
 U 
Sorcery
Choose two target creature cards in your graveyard. Return one of them to the battlefield and the other one to your hand.
 U 
Sorcery
Destroy target creature. You may return a creature card with the same converted mana cost or less from your graveyard to the battlefield.
 U 
Sorcery
Target player buries the top five cards of their library. You may return a creature card from that player's graveyard to the battlefield under your control.
 U 
Sorcery
Return target creature card from your graveyard to the battlefield with a +1/+1 counter on it. It gains haste until end of turn.
 U 
Sorcery
Each opponent reveals their hand. Choose a card revealed this way. Its owner discards that card.
 U 
Sorcery
Target player buries the top five cards of their library. You may return a card put into a graveyard this way to the top of its owner's library.
 U 
Sorcery
Destroy two target creatures if they share a name.
 U 
Sorcery
Draw three cards if you have no cards in hand.
 U 
Sorcery
Target player may tap any number of creatures he or she controls. All other creatures that player controls get -2/-2 until end of turn.
 U 
Instant
Sacrifice a creature, then create X 1/1 white and black Spirit creature tokens with flying, where X is the sacrificed creature's power.
 U 
Sorcery
Look at the top card of your library. You may exile it. If you do, you gain life equal to its converted mana cost. Otherwise, draw a card.
Martial (Until end of turn, whenever a creature you control deals combat damage to an opponent, cast a copy of this spell.)
 U 
Sorcery
Target player sacrifices an artifact, a creature, an enchantment and a land.
 U 
Instant
Put four +1/+1 counters on target creature.
 U 
Sorcery
Exile cards from the top of your library until you reveal a land card and a nonland card. You may play a land card and a nonland card exiled this way this turn.
 U 
Sorcery
Assist, assist (Up to two other players can pay up to {3} of this spell’s cost.)
Each player that has paid mana to cast Council's Conspiracy draws a card. Each player that hasn't discards a card.
Draw a card.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature may infiltrate. It has "Whenever this creature infiltrates, it gains menace until end of turn." (--reminder text missing--)
 U 
Instant – Charm
Choose one —
• Creatures you control get +1/+1 until end of turn.
• Destroy target nonwhite, nonblack creature.
• Create a 1/1 white Vampire creature token with lifelink.
 U 
Instant – Charm
Choose one —
• Tap all non-Pirate creatures.
• Look at target opponent's hand and choose a card from it. That player discards that card.
• Create two Treasures.
 U 
Instant – Charm
Choose one —
• This spell deals 1 damage to each creature.
• Create a 3/3 green Dinosaur token with trample.
• Exile target tapped creature.
 U 
Instant – Charm
Choose one —
• Return target Merfolk card from your graveyard to your hand.
• Target creature can't be blocked this turn.
• Each of up to two target creatures explores.
 U 
Artifact – Vehicle
Haste
Creatures with power less than Thornridge Warplow's power can't block it.
At the beginning of your end step, if Thornridge Warplow attacked this turn put a +1/+1 counter on it. Otherwise Thornridge Warplow deals 2 damage to you.
Crew 2
4/3
 U 
Instant
Choose one —
• Creatures you control and creature cards in your graveyard have all creature types this turn.
• Zubera Charm deals 4 damage each to target creature you control and target creature you don't control.
• The next time a creature you control dying causes an ability to trigger this turn, you may copy that ability.
 U 
Instant
Create a 2/2 blue Bird enchantment creature token with flying.
If your devotion to white and blue is seven or greater, create two of those tokens instead.
No polis on Theros is complete without an aerie.
 U 
Sorcery
Create two 1/1 blue Merfolk creature tokens with hexproof. Each of those tokens explores.
 U 
Instant
Face Reality can't be countered.
Destroy target creature.
 U 
Sorcery
Choose one or both —
• Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
• Return target creature card with converted mana cost 4 or greater from your graveyard to your hand.
 U 
Sorcery
You may exile the top ten cards of your library. Draw two cards. Then, if you have ten or less cards in your library, draw two additional cards.
 U 
Sorcery
Return target instant card from your graveyard to your hand. Whenever you cast a spell with the same name this turn, copy that spell. You may choose new targets for the copies.
 U 
Instant
As an additional cost to cast Fervor of Desperation, sacrifice a creature or discard a creature card.
Fervor of Desperation deals damage to target creature or planeswalker equal to the number of cards in your graveyard that share a creature type with that creature or card.
Draw a card.
 U 
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Create three 2/2 white and black Zombie creature tokens.
 U 
Sorcery
Each player discards a card. If you discard a card this way, draw a card.
Draw a card.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample and lifelink.
Whenever a creature enters the battlefield under your control, if it was cast from the graveyard or command zone, you may cast Vigor of the Undying from your graveyard targeting that creature.
 U 
Instant
Draw three cards. Harsh Truth deals damage equal to the number of cards in your hand to a creature of your choice, Then discard two cards.
 U 
Enchantment
When Dispute Resolution enters the battlefield, exchange control of two target permanents that share a permanent type.
You have protection from permanents you own but don't control.
 U 
Sorcery
Look at a number of cards from the top of your library equal to the number of cards in your hand. You may bury the cards from your hand. If you do, draw that many cards, otherwise bury that many cards from the top of your library.
 U 
Instant
Create X 1/1 white Spirit creature tokens with flying and an X/X green Elemental creature token, where X is the number of creature cards in your graveyard.
 U 
Sorcery
As an additional cost to cast Visions of Keranos, discard two cards or discard an enchantment card.
Scry 3. Draw three cards.
 U 
Sorcery
Each opponent that has drawn a card this turn, discards a card.
Draw a card for each player that has discarded a card this turn.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
 U 
Sorcery
If you control an Ajani planeswalker, you may cast Ajani's Triumph as though it had flash.
Put a +1/+1 counter on each of up to three target creatures.
 U 
Sorcery
Return a creature card with converted mana cost 3 or less from your graveyard to the battlefield. If you control a Sorin planeswalker, you may return another of those cards to the battlefield.
 U 
Sorcery
Discard your hand. Then, return up to three creature cards from your graveyard to your hand.
 U 
Enchantment
At the beginning of your end step, if you discarded two or more cards this turn, draw a card.
{b/r}: Discard your hand.
 U 
Enchantment
Whenever an opponent mills their third card this turn, draw a card.
{u}{b}: Target player mills 1.
 U 
Sorcery
Put any number of creature cards from your graveyard on top of your library, then gain that much life.
You may put a card you own named Ravos, Soultender or Tymna the Weaver from the command zone, exile or graveyard into your hand.
 U 
Instant
As an additional cost to cast Pry from Soil, discard a card and sacrifice a land.
Choose one —
• Search your library for up to three basic land cards and put them onto the battlefield tapped. Then shuffle your library.
• Draw three cards.
 U 
Instant
Look at the top seven cards of your library. Exile any number of them and put the remaining cards back in the same order.
You may cast a card exiled this way.
 U 
Sorcery
Target player sacrifices a permanent chosen at random.
 U 
Sorcery
As an additional cost to cast Argument from Emotion, discard X cards.
Draw X cards, then draw two cards.
 U 
Instant
As an additional cost to cast Think on Your Feet, discard a card.
Exile the top four cards of your library. Play any number of those cards.
 U 
Artifact – Equipment
When Raging Battle-Axe enters the battlefield, you may attach it to a Berserker creature you control.
Whenever a Berserker creature enters the battlefield under your control, you may attach Raging Battle-Axe to it.
Equipped creature gets +2/+1 and has haste.
Equip {3}
 U 
Enchantment – Saga
[I] Goad up to two target creatures.
[II] Destroy up to one target tapped creature.
[III] Exile target opponent's graveyard.
 U 
Sorcery
Each player exiles the top three cards of their library. Put a card you own exiled this way into your hand. Until end of turn, you may play a card exiled this way you don't own.
 U 
Enchantment – Saga
[I] Your opponent's can't cast spells from anywhere but their hand for as long as Niko Defies Destiny remains on the battlefield.
[II][III] You may put a card from exile into its owner's graveyard. If it was face-down, scry 2.
 U 
Sorcery
Each player draws two cards. You draw an additional card.
Each player may put a land card from their hand onto the battlefield tapped.
 U 
Enchantment
Whenever you cast a noncreature spell, you may sacrifice Dreams of Fancy. If you do, discard your hand, then put all cards exiled with Dreams of Fancy into your hand. Otherwise, exile the top card of your library face-down.
 U 
Sorcery
As an additional cost to cast Call the Dreadpact, discard a card.
Return up to three creature cards from your graveyard to your hand.
 U 
Enchantment – Saga
[I][II] Create a Food token.
[III] Whenever you sacrifice an artifact or creature this turn, draw a card and lose 1 life.
 U 
Enchantment – Saga
[I] Surveil 4.
[II] Return target instant or sorcery card from your graveyard to your hand.
[III] Return target creature card from your graveyard to your hand.
 U 
Enchantment – Saga
[I]: Create two 3/3 white Vehicle artifact tokens with crew 1.
[II]: Create two 1/1 blue Human Soldier creature tokens.
[III]: Whenever a Vehicle you control attacks this turn, draw a card, then discard a card.
 U 
Enchantment – Saga
[I]: Create two 1/1 white Soldier creature tokens with vigilance.
[II]: Detain two target creatures.
[III]: You become the monarch.
 U 
Sorcery
Create two tokens that are copies of target creature with converted mana cost 3 or less you control.
 U 
Snow Artifact
When Rod of Frost enters the battlefield, you gain 3 life and draw a card.
{w}{u}, {t}: Tap target artifact or creature.
 U 
Instant
Choose one —
• Create two 1/1 white and blue Bird creature tokens with flying.
• Draw two cards.
 U 
Artifact
{t}: Exile target creature card from a graveyard. You gain 1 life.
{t}, Sacrifice Overgrown Memorial: Put a creature card exiled with Overgrown Memorial onto the battlefield under your control if its mana value is less than the total number of cards you own in exile.
 U 
Sorcery
Each opponent sacrifices an enchantment. Each other player may return an enchantment card from their graveyard to their hand.
 U 
Enchantment – Aura
Enchant artifact, enchantment or land
Enchanted permanent is a 2/2 Avatar creature with menace in addition to its other types. It gets +2/+2 for each other noncreature permanent you control that shares a card type with it.
 U 
Sorcery
Mill four cards. You may put a creature card milled this way and a sorcery card milled this way into your hand.
 U 
Sorcery
As an additional cost to cast Landsculpt, sacrifice a land.
Search your library for up to four basic land cards, reveal them, put one of them onto the battlefield and the remaining cards into your hand. Then shuffle.
 U 
Sorcery
Create a 1/1 white and black Spirit creature token with flying plus one more of those tokens for each Spirit you control.
 U 
Instant
Learn twice. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card. Then choose again.)
You lose 1 life for each card put into your hand from outside the game this way. You gain 1 life for each card discarded this way.
 U 
Instant
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
If you would draw a card this way, you may return a card from your graveyard to your hand instead. If you do, exile Witherbloom Notes.
 U 
Instant
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
The next instant or sorcery spell you cast this turn costs {2} less to cast.
 U 
Instant
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Whenever you cast a Lesson spell, you may pay {g}{u} and exile Quandrix Notes from your graveyard. If you do, learn.
 U 
Instant
Create a Treasure token.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
 U 
Sorcery – Lesson
Create two tokens that are copies of target artifact.
"It belongs in a museum."
Relic Hunt
{1}{r/w}
 
 U 
Sorcery – Adventure
Exile the top four cards of your library. Until the end of your next turn, you may cast artifact cards exiled this way.
 U 
Artifact – Treasure
{t}, Sacrifice a Treasure: Create a 3/2 red and white Spirit creature token.
{t}, Sacrifice Hallowed Hoard: Add one mana of any color.
 U 
Sorcery
You may sacrifice a Treasure. If you do, create a 4/4 blue and red Elemental creature token. Otherwise, create two Treasure tokens.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+1 and has flying.
When enchanted creature leaves the battlefield, create a 2/1 white and black Inkling creature token with flying.
 U 
Artifact
When Vicious Pamphlet enters the battlefield, create a 2/1 white and black Inkling creature token with flying.
{t}: Target unblocked attacking creature gets +1/+0 until end of turn.
 U 
Enchantment
When Irritant Mess enters the battlefield, create a 1/1 black and green Pest creature token with “When this creature dies, you gain 1 life.”
At the beginning of each end step, if you gained life this turn, each opponent loses 1 life.
 U 
Enchantment
When Nuisance Tangle enters the battlefield, create a 1/1 black and green Pest creature token with “When this creature dies, you gain 1 life.”
At the beginning of your upkeep, if you have gained 2 or more life since your last turn, return Nuisance Tangle to its owner's hand.
 U 
Enchantment – Aura Cartouche
Enchant creature you control
When Cartouche of Power enters the battlefield, draw a card, then each player discards a card, then draw a card.
Enchanted creature gets +2/+2 and an additional +2/+2 for each opponent that has less cards in hand than you.
 U 
Enchantment – Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, each other player untaps a creature they control, then puts a +1/+1 counter on it.
 U 
Sorcery
Choose any number of target creatures you control. Each of their base power and toughness becomes 4/4 until end of turn.
 U 
Sorcery
Choose an Aura card with mana value 1 in your graveyard, then do the same for Aura cards with mana value 2 and 3. Return any number of cards chosen this way to the battlefield each attached to you or a permanent you control.
 U 
Sorcery
Sacrifice any number of creatures. Return up to that many creature cards with a total mana value equal to or less than the total mana value of creatures sacrificed this way to the battlefield.
 U 
Sorcery
Discard a card, sacrifice a creature and pay 3 life. If you do all three, scry 3, then draw three cards.
 U 
Sorcery
An opponent choose four cards in your graveyard so that no two among them share a card type. Exile two of those cards and put the rest into your hand. Then exile Chieftain's Choice.
 U 
Sorcery
Discard your hand, then draw three cards.
"But will I still be myself?", the wizard asked anxious.
"You will be better", the demon promised.
 U 
Sorcery
You may choose exactly two Fractals you control. If you do, create a 0/0 blue and green Fractal creature token, then put X +1/+1 counters on it, where X is the total number of counters on the chosen Fractals. Otherwise, create two 0/0 blue and green Fractal creature tokens, then put a +1/+1 counter on each of them.
 U 
Tribal Artifact – Dragon Skeleton
Flying, menace, persist
{3}{b}{r}: Extinct Dragon becomes a 4/4 creature and is no longer a Skeleton, a tribal or an artifact. (This effect lasts indefinitely.)
 U 
Tribal Enchantment – Fungus
When Teeming Compost or another Fungus you control enters the battlefield or is buried, create a 1/1 green Saproling creature token.
{3}, Sacrifice three Saprolings: Create a 3/3 Fungus Horror creature token with menace.
 U 
Sorcery
Tap or untap target creature. Its controller sacrifices an untapped creature.
"Since you're already standing, why don't you go and find out what made that noise?"
 U 
Artifact
{2}, {t}, Discard a card: Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
{2}, {t}, Sacrifice Pest Pouch and two creatures: Draw two cards.
 U 
Tribal Instant – Wizard
Choose one or both —
• Counter target noncreature spell.
• Breaking Aether deals 2 damage to each creature.
 U 
Sorcery
Each player sacrifices an artifact or enchantment. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.
The stash of potions was gone, but Ida had returned without a scratch. A trade no one really complained about at first.
 U 
Tribal Instant – Ape
Choose up to two —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature you control fights target creature you don't control.
 U 
Tribal Enchantment – Angel
Whenever a creature enters the battlefield, you gain 1 life. If that creature is an Angel, you gain 4 life instead.
{2}{g}{w}, Sacrifice Faith Unshaken: Draw two cards. Activate this ability only if you control a creature with flying.
 U 
Tribal Instant – Shapeshifter
For each creature, put a +1/+1 counter, a flying counter or a -1/-1 counter on it.
 U 
Tribal Sorcery – Angel
Target creature you control gets +2/+4 and gains flying until end of turn.
 U 
Tribal Enchantment – Angel Aura
Enchant permanent
Aura spells and attach abilities targeting enchanted permanent cost {2} less to cast. (Adjust, equip, fortify and ordain are attach abilities.)
Enchanted permanent has ward {2}. If it is a creature, it gets +1/+1.
 U 
Instant
Choose one —
• Fierce Hunt deals damage to target creature or planeswalker equal to the number of creatures you control.
• Target creature you control deals damage equal to its power to another target creature or planeswalker.
 U 
Tribal Enchantment – Artificer
{2}: Target artifact or Artificer gains hexproof and indestructible until end of turn.
{2}, Sacrifice Elaborate Safety: Return any number of artifacts and/or Artificer cards you control to their owners' hands. Draw a card.
 U 
Tribal Instant – Spirit
Tap all non-Spirit creatures. They don't untap during their controller's next untap step. Create a 4/4 white Spirit creature token with flying.
 U 
Sorcery
As an additional cost to cast Guests at the Banquet, pay 6 life.
Create two 3/1 black and red Vampire creature tokens with trample, lifelink, and haste.
 U 
Tribal Sorcery – Avatar
Choose creature or land. Draw three cards, then discard two cards. Draw a card for each card of the chosen type discarded this way.
 U 
Tribal Sorcery – Azra
As an additional cost to cast Fiendish Gamble, discard a card.
When target creature you control dies this turn, exile it. If you do, draw two cards.
When target creature an opponent controls dies this turn, exile it. If you do, draw two cards.
 U 
Tribal Sorcery – Bard
As an additional cost to cast Song of Courtly Love, discard a card.
Draw two cards. If you exactly two permanents you control are legendary creatures and/or legendary planeswalkers, draw an additional card.
 U 
Sorcery
Exile up to one target creature with power 4 or greater and up to one target creature with power 3 or less.
Channel{1}{u}, Discard Channeler's Disdain: Tap up to two target creatures.
 U 
Sorcery
Put a +1/+1 counter on each creature you control.
Put a flying counter on a creature you control.
Put a vigilance counter on a creature you control.
Channel{1}{w}, Discard Channeler's Embrace: Untap target creature. It gets +1/+1 and has flying until end of turn.
 U 
Sorcery
Target player discards two cards, then draws four cards.
Channel{2}{b}, Discard Channeler's Vision: Target player discards two cards.
 U 
Sorcery
Exile up to two target artifacts and up to two target enchantments.
Channel{2}{g}, Discard Channeler's Wrath: Destroy target artifact or enchantment.
 U 
Sorcery
Return up to two target permanent cards from your graveyard to your hand.
Channel{3}{r}, Discard Channeler's Recollection: Return target instant or sorcery card from your graveyard to your hand.
 U 
Enchantment
Whenever you cast a Phyrexian spell or a spell with compleated, scry 1 and you gain 1 life.
Planeswalkers’ loyalty abilities you activate cost an additional +1 and 2 life to activate.
Now she fights in Jin-Gitaxias's name.
 U 
Instant
Create a 2/3 black Vampire Warlock creature token with lifelink and a 3/2 red Vampire Warrior creature token with menace.
 U 
Artifact – Fortification
Fortified land is indestructible and has "{t}, Tap an untapped creature you control: Target creature gains double strike until end of turn."
Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 U 
Artifact – Fortification
Fortified land is indestructible and has "{t}, Tap an untapped creature you control: Mill two cards. Exile four cards from your graveyard. You may put a card milled this way into your hand."
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 U 
Instant
Create two 1/1 white Mouse Soldier creature tokens with vigilance and two 1/1 black Rat Rogue creature tokens with menace.
 U 
Enchantment – Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player or planeswalker, draw a card.
Discard two cards: Return Temporal Sense and enchanted creature to their owners' hands.
Keen are the eyes of the eagle, but can it see beyond the veil of tomorrow?
 U 
Sorcery
Destructive Frenzy deals 4 damage to target player or planeswalker.
Target creature gets -4/-4 until end of turn.
 U 
Instant
Counter target spell unless its controller discards two cards.
 U 
Instant
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell.)
Up to two target creatures connive.
 U 
Sorcery
Each player gains 3 life, creates a 2/2 Citizen creature token that is all colors and draws a card.
You gain 3 life, create a 2/2 Citizen creature token that is all colors and draw a card.
 U 
Sorcery
Return up to one target artifact creature card and up to one target noncreature artifact card from your graveyard to the battlefield.
 U 
Sorcery
You gain life equal to the number of creatures you control.
Draw X cards. You lose X life.
 U 
Instant
Choose any target. Roll a d6. Convoluted Helix deals damage to the chosen target equal to the result. You gain life equal to 6 minus the result.
 U 
Sorcery
For each permanent type, count the number of permanents of that type you control. Draw X cards, you gain X life, each opponent loses X life, where X is the number of different numbers other than 0 you counted.
 U 
Artifact – Equipment
Equipped creature gets +1/+1 and has deathtouch.
Sacrifice Crown of Snakes: Equipped creature gains hexproof and indestructible until end of turn.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)