[Assorted] Card Repository: Alternate Visual Spoiler (Gold)
GOLD
NONE
creature | ||||
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Commander creatures you control get +2/+2 and have hexproof.
As long as you control no commander, Vhati, the Ambitious gets +2/+2 and has hexproof. Lieutenant — ![]() ![]() ![]() 2/2
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noncreature | ||||
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[I] Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
[II] Discard a card, then draw a card. [III] You may put an artifact card with the same name as an artifact card in your graveyard from your hand onto the battlefield. |
[I] Create two 1/1 red Goblin creature tokens. They gain haste until end of turn.
[II] Sacrifice a creature. If you do, create a 3/2 red Viashino creature token with menace. [III] Sacrifice a creature. If you do, create a 4/4 red Dragon creature token with flying. |
Converge — Nissa, Radiant Pilgrim enters the battlefield with a number of loyalty counters on it equal to the number of colors of mana spent to cast this spell.
+1: Draw a card, then discard a card. -2: Mill four cards. Put a land card from your graveyard onto the battlefield. -X: You may cast a creature, instant or sorcery card with mana value X or less from your graveyard without paying its mana cost. *
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COMMON
creature | ||||
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Discard a land card: Noggle Rubblesneak can't be blocked this turn. Scry 1.
3/2
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When Clan Druid enters the battlefield, draw a card and lose 1 life.
![]() ![]() ![]() 1/1
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Vigilance, haste
3/3
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Vigilance (Attacking doesn't cause this creature to tap.)
Jamuraan Berserker attacks and blocks each combat if able. Jamuraan Berserker can't block or be blocked by creatures with power 2 or less. 4/4
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First strike (This creature deals combat damage before creatures without first strike.)
2/2
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Bloodrush Cyclops attacks each turn if able.
Bloodrush — ![]() ![]() 4/4
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Skullwalker Beast enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
As Trenib walked the desert wastes, he saw a colossus in the distance. Waiting. Watching. At least he knew his body wouldn't go to waste even if he never found his way back.
4/2
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Siege Ghoul enters the battlefield tapped.
6/6
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever you cast an instant or sorcery spell for the third time this turn, monstrosity 3. [MonstrosityRT 3()] 3/4
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Vigilance (Attacking doesn't cause this creature to tap.)
Haste (This creature can attack and ![]() Battle-Mad Champion attacks and blocks each combat if able. 4/4
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Haste (This creature can attack and
![]() 2/2
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Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Mesean Pathfinder attacks, you may untap another attacking creature you control. 2/3
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First strike (This creature deals combat damage before creatures without first strike.)
4/1
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Flying, vigilance
2/2
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Defender
If a permanent you control would enter the battlefield with two or more counters of a single kind on it, you may have it enter with one of those counters instead. 2/4
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When Sunleaf Forcemage enters the battlefield, up to two target creatures get +2/+2 until end of turn.
2/2
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Menace
Echo ![]() ![]() ![]() When Chassis Ripper enters the battlefield, each opponent sacrifices a noncreature, nonland permanent. 3/3
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Flying, haste
Stripped of flesh and shell, augmented with razor-sharp wings, the benevolent sea creature has been twisted into something unrecognizable.
2/2
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Flying
![]() The journal pages, just yesterday filled with detailed descriptions, were blank today; with a flutter the lines vanished through an open window.
2/1
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Trample, vigilance
Loxodon rarely actually have to use force to make their way through a crowd. People just instinctively step aside.
3/3
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When Flaring Flamekin enters the battlefield, put a trample counter or a vigilance counter on it. You may put the other type of counter onto another creature you control.
Hoodlums flee from its glorious light, but the righteous are inspired by it.
3/3
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Whenever you gain life, Archghast Guardian gains flying until end of turn.
4/4
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When Sly Imitator enters the battlefield, choose a counter on a permanent you control. Put a counter of that kind on Sly Imitator.
2/2
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Whenever one or more cards get buried from an opponent's library, exile one of them and scry 1.
2/2
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When Soulspring Sealion enters the battlefield, you may return another creature you control to its owner's hand. If you do, you gain 4 life.
4/4
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![]() ![]() ![]() 4/4
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Flying
![]() ![]() ![]() ![]() 2/1
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever Horned Vicunax attacks, another target creature you control gains lifelink until end of turn. 1/4
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When Saddled Vicunax enters the battlefield, bolster 2, then gain life equal to the bolstered creature's power.
3/5
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noncreature | ||||
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Choose one -
• Target player sacrifices a creature. • Return target creature card from your graveyard to your hand. |
Target creature gets +3/+3 until end of turn.
Scry 3. |
Target creature gets -1/-1 until end of turn and its controller loses 1 life.
Target creature gets +1/+1 until end of turn and its controller gains 1 life. |
Put target nonland permanent on top of its owner's library.
Put target nonland card from a different player's graveyard on top of its owner's library. Exile Aminatou's Memento. |
Look at target opponent's hand and choose a card from it. That player discards the chosen card. You gain life equal to the total number of cards in that player's graveyard.
The raiders have come to pillage and loot, but all they found was desert sand and madness.
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Target creature you control deals damage equal to its power or its toughness, whichever is greater, to target creature you don’t control.
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Enchant creature
Enchanted creature has trample and lifelink. |
Target opponent reveals their hand. You choose a nonland card from it and exile that card. Exile a card from that player's graveyard.
Gurras's real grief began only once the rot farm ran out of supplies.
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Target opponent discards two cards, then you draw two card.
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For each opponent, exile target creature controlled by that player.
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Flash
When Omen of Storms enters the battlefield, discard any number of cards, then draw that many cards plus one. ![]() ![]() "My time will come, when the fundaments of the world are shaken by the revelation my visions bring."
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Flash
When Omen of Victory enters the battlefield, creatures you control get +2/+0 until end of turn. ![]() ![]() "My time will come, when all have passed the gauntlet of war and acknowledged its glory."
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Flash
When Omen of Affliction enters the battlefield, target creature gains deathtouch and indestructible until end of turn. ![]() ![]() "My time will come, when mortals face their frailty and only the panacea promises salvation."
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Flash
When Omen of Horizons enters the battlefield, put target permanent on top of its owner's library. ![]() ![]() "My time will come, when no mind is closed any longer to the vastness of reality."
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Flash
When Omen of the Polis enters the battlefield, counter target spell unless its controller pays ![]() ![]() ![]() "My time will come, when civilization has reached its apex and words of wisdom silence the clangor of swords."
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Flash
When Omen of Deception enters the battlefield, the base power of creatures you opponents control becomes 0 until end of turn. ![]() ![]() "My time will come, when every oath is broken and not law rules, but profit."
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Flash
When Omen of Slaughter enters the battlefield, each opponent sacrifices a creature chosen at random. ![]() ![]() "My time will come, when the cattle feasts on the flesh of the weak and the harvest drinks their blood."
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Flash
When Omen of Harvests enters the battlefield, put two +1/+1 counters on target creature, then gain life equal to its power. ![]() ![]() "My time will come, when the vines are hung plump with grapes and every muscle strains to haul in the grains."
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Flash
When Omen of Destiny enters the battlefield, exile the top two cards of your library. You may play them this turn. ![]() ![]() "My time will come, when the stars align as I know they will"
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Flash
When Omen of Passage enters the battlefield, each opponent loses 2 life and you gain 2 life. ![]() ![]() "My time will come, when everyone is called to settle their final debt."
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Smite with Fire deals 6 damage to target attacking or blocking creature.
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Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn. |
Gain 3 life.
Draw a card. |
Put a +1/+1 counter on target creature. Creatures with power less than that creature’s power can’t block it this turn.
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This spell deals 2 damage to any target. You gain 2 life.
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Target creature can't block this turn.
Target creature can't be blocked this turn. |
Scry 4. You gain 4 life.
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Create three 1/1 green Saproling creature tokens. You gain 3 life.
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[I] Put any number of Goblin cards from your graveyard on top of your library.
[II] Create a 1/1 black and red Goblin Rogue creature token. [III] Reveal the top card of your library. If it's a Goblin card, put it into your hand. |
Choose one —
• Tap two target creatures. • Tap target creature. It doesn’t untap during its controller’s next untap step. Draw a card. |
Destroy target permanent that isn't a basic land. Exile its controller's graveyard.
"Return it to the bile."
-Laasina, Thornharrow prioress |
Choose one or both —
• Return target creature card from a graveyard to its owner's hand. • Return target creature to its owner's hand. |
As an additional cost to cast Lore of the Lost, discard a card or pay 3 life.
As an additional cost to cast Lore of the Lost, discard a card or pay 3 life. Draw four cards. |
Enchant creature
When Bivalved Grasp enters the battlefield, tap enchanted creature. Whenever you draw a card, if enchanted creature is tapped, put a stun counter or a -1/-1 counter on enchanted creature. |
Discard any number of cards. You gain that much life and draw that many cards.
Draw a card. |
Create three Treasure tokens.
You may sacrifice a token. If you do, surveil 2. You may sacrifice a token. If you do, draw a card. You may sacrifice a token. If you do, create two Food tokens. |
Choose one or both —
• Destroy target artifact. • Destroy target enchantment. |
Surveil 1. Look at the top card of your library. If it’s a land card, you may put it onto the battlefield. If you don’t put the card onto the battlefield, put it into your hand.
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Return two target creature cards from your graveyard to your hand.
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Target creature an opponent controls gets -2/-0 until end of turn, then fights target creature you control.
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Target creature becomes a 0/0 black Germ until end of turn.
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Choose one or both —
• Target creature you control deals damage equal to its power to target creature you don't control. • Destroy target artifact you don't control with mana value less then or equal to the power of target creature you control. |
Reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.
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Target creature you control gets +3/+3 and gains flying until end of turn.
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Each opponent sacrifices a legendary permanent that's a creature or planeswalker. If they can't, they sacrifice a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
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Target creature you control gets +4/+2 and gains trample until end of turn. Other creatures you control get +2/+0 until end of turn.
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Up to two target creatures each gain flying and deathtouch until end of turn.
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Put a +1/+1 counter on each attacking creature you control. They gain first strike until end of turn.
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Target creature gets -5/-5 until end of turn. Its owner exiles the top five cards of their library.
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Mill four cards. You may return a card buried this way to your hand. If you return an artifact card this way, you gain 4 life.
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Each opponent loses 2 life and sacrifices a permanent. You gain 2 life and create a Treasure token.
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UNCOMMON
creature | ||||
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Flying
When Flaming Arrow Cherub enters the battlefield, it deals 4 damage to target creature. 4/3
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Flying
Whenever you sacrifice a creature, Witness of the Fall gets +2/+1 until end of turn. 3/3
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Shoreline Scuttler untaps during each player's untap step.
2/5
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Vigilance, menace
3/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
4/3
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When Eerie Piper enters the battlefield, draw a card.
Whenever you draw a card, you may discard a land card. If you do, create a 1/1 blue Elemental Bird creature token with flying. 1/1
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Flying
When Heedless Nekoru enters the battlefield, Heedless Nekoru gains haste until end of turn unless any player sacrifices a permanent. 3/3
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Lifelink
Other Warrior creatures you control have lifelink. "We are the mind and heart of the hunter. We have been honed to be calculating and cruel. We have been unleashed on each other. It is time to turn and face our most ambitious prey."
2/2
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First strike, prowess
When Tidesway Paladin enters the battlefield, return target nonland permanent to its owner's hand. 2/2
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When Aminatou's Seer enters the battlefield, put target card from a graveyard into its owner's library third from top.
If you would draw a card, instead you may name a card, then draw a card and reveal it. If you reveal the named card this way, put a +1/+1 counter on Aminatou's Seer and it gains flying until end of turn. 2/3
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Sacrifice a creature: Bloodmarsh Basilisk gains indestructible until end of turn. 3/4
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Whenever a Cleric your team controls dies, its controller may discard a card. If they do, they draw a card.
2/2
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Flying, trample
Aurochs stampede (Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.) 2/2
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Prevent all damage Domesticated Brushwagg would deal to or be dealt by creatures.
3/2
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Whenever Brushwagg Mount attacks, pair it with up to one other target unpaired creature you control until end of combat.
Prevent all damage Brushwagg Mount or creatures paired with it would deal to or be dealt by creatures. 3/2
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When Ghave's Disciple enters the battlefield, create two 1/1 green Saproling creature tokens.
Whenever Ghave's Disciple or another creature you control dies, each opponent loses 1 life and you gain 1 life. 2/2
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Cyclone Serpent costs
![]() Flying, vigilance Cyclone Serpent gets +1/+1 for each creature you control. 0/0
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Menace
Whenever Shadowmoor Infiltrator deals combat damage to a player, draw a card. 2/3
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Trample
Whenever an Aurochs or Beast attacks during your turn, it gets +1/+0 for each other attacking Aurochs and/or Beast. 5/5
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Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
Whenever another creature dies, put a +1/+1 counter on Fungal Beast. 0/0
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Menace (This creature can't be blocked except by two or more creatures.)
Menacing Graxiplon can't be blocked unless all creatures blocking it share a creature type. 3/4
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Double strike (This creature deals both first-strike and regular combat damage.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/3
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[Eminent]
3/3
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[Sprout 1]
3/2
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Each other creature you control that's an Insect, Rat, Spider and/or Squirrel gets +1/+1.
![]() 2/3
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![]() ![]() These are its last days. Only bones remain striding. Eventually even those will turn to dust.
3/3
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When Ursine Arcanist enters the battlefield or dies, draw a card.
2/2
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Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Cunning Wolf must be blocked if able. 2/2
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At the end of each turn, if you gained life this turn, put a +1/+1 counter on Horned Fylgja and gain 3 life.
2/2
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Grizzly Corpse can't block.
![]() ![]() ![]() 2/2
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Flash
When Pure-Blood Centaur enters the battlefield, it gets +2/+2 until end of turn. All centaurs are proud. But certain herds have adopted sentiments of superior blood, which they seek to defend in single combat.
2/2
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Deathtouch
Spells your opponents cast targeting Hardshelled Basilisk cost ![]() 1/6
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Devour 2 (As this creature enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with two +1/+1 counters on it for each of those creatures.)
![]() ![]() ![]() 1/1
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![]() ![]() ![]() 2/2
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When Soot Druid enters the battlefield, exile the top card of your library. If a land card is exiled this way, put it onto the battlefield tapped.
When Soot Druid dies, you may cast all cards exiled with Soot Druid until your next end step. 3/1
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Whenever Gastric Gastropod attacks, defending player loses 6 life unless they sacrifice a permanent.
You step into the acid-trail, you can toss the shoe now, or toss the whole foot later.
0/6
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
3/3
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Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3/3
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Double strike (This creature deals both first-strike and regular combat damage.)
3/1
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War Phantasm can't be blocked.
3/2
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Other creatures you control get +1/+1.
3/3
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Whenever Troll Prowler attacks, it gains indestructible until end of turn.
3/3
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) 2/2
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When Roaming Gurzarch enters the battlefield, you may sacrifice a creature. If you do, distribute a number of +1/+1 counters equal to the sacrificed creature's power among any number of creatures you control.
The Azzon jungles devour beasts whole that would be apex predators anywhere else.
4/4
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Flash
You may cast Mortis Monitor from your graveyard. If you do, shuffle it into your library at the beginning of the end step. "So it doesn't move and smells like rot? Maybe it's dead, maybe it just wants you to think its is. Probably both."
- Methren, wasteland scout 2/5
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Deathgaze Predator must be blocked if able. 1/3
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[Deranged 2]
2/2
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[Immaterial]
3/3
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Craven Champion can't attack a player that controls a creature.
4/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Other multicolored creatures you control have flying. 3/3
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Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Other multicolored creatures you control have hexproof. 2/3
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Haste (This creature can attack and
![]() Other multicolored creatures you control have Haste. 3/1
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Other multicolored creatures you control have trample. 6/4
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Vigilance (Attacking doesn't cause this creature to tap.)
Other multicolored creatures you control have vigilance. 2/5
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Shambling Abomination can't block.
2/6
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Flash (You may cast this spell any time you could cast an instant.)
If Transcendental would leave the battlefield, return it to your hand instead. 3/3
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Rabble Regent can't attack or block alone.
Whenever another creature you control attacks, put a +1/+1 counter on Rabble Regent. 1/1
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Flash (You may cast this spell any time you could cast an instant.)
When Firebolt Courser enters the battlefield, you may have it deal 3 damage to target attacking or blocking creature. 3/4
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Undergrowth — Whenever Korozda Slith becomes blocked, defending player loses 1 life for each creature card in your graveyard.
Whenever Korozda Slith deals combat damage to a player, put a +1/+1 counter on it. 1/1
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At the beginning of combat during your turn, if you have cast an instant this turn, detain up to one target creature.
Whenever New Prahv Slith deals combat damage to a player, put a +1/+1 counter on it. 1/1
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Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Whenever Skaarg Slith deals combat damage to a player, put a +1/+1 counter on it. 1/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Aven Stormsage attacks, you may pay ![]() ![]() She brings the wind first, and it brings the clouds. Then comes the lightning.
2/2
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When Gearstaff Tranfigomancer enters the battlefield, exile target token and create a 3/3 colorless Golem creature token.
2/2
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When Deadsnap Alligator enters the battlefield, it fights target creature an opponent controls.
When Deadsnap Alligator dies, Deadsnap Alligator deals damage equal to its power to target opponent or planeswalker an opponent controls. 4/3
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Flying
Discard a card: Tattered Scalewing gains indestructible until end of turn. 3/3
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Marble Grotesque has flying and first strike during your turn.
2/2
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Deathtouch
Whenever a creature dies, each opponent loses 1 life and you gain 1 life. 1/3
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When Thornpath Manticore enters the battlefield, it deals 3 damage to target creature or planeswalker.
3/3
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Haste, flying
At the beginning of combat during your turn, target creature you control gains haste and flying until end of combat. 3/3
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Deathtouch
Thanovore’s power and toughness are each equal to the number of creature cards in all graveyards. */*
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Haste (This creature can attack and
![]() When Wacky Whacker dies, create a Celerity token. (It's a red enchantment with "Sacrifice this: Target creature gains haste until end of turn.") 3/1
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Sleeze of Sensation enters the battlefield with three -1/-1 counters on it.
![]() ![]() ![]() 5/5
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The Faceless Attendant has all triggered abilities of other creatures you control and creature cards in your graveyard.
Events other than The Faceless Attendant dying don't cause The Faceless Attendant's abilities to trigger. Its presence is felt at every shrine and reminds mortals of their duty and debt.
4/4
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Flying
When Pentavite Formation dies, create five 1/1 colorless Pentavite artifact creature tokens with flying. 5/5
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![]() ![]() ![]() 5/1
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When Stormwreathed Presence enters the battlefield, exile all permanents that didn't enter the battlefield this turn, then return them to the battlefield tapped.
2/2
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When Eyeskin Guardian enters the battlefield, each player discards a card, then you draw two cards, then discard a card.
When Eyeskin Guardian dies, return it to the battlefield, then exile it. 2/2
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Spectacle
![]() ![]() ![]() ![]() ![]() When Fountainspray Octopus enters the battlefield, each player draws two cards. If Fountainspray Octopus's spectacle cost was paid, each opponent discards four cards. 4/4
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Whenever Momentuous Pangolith attacks, put a +1/+1 counter on it.
At the beginning of your end step, if Momentuous Pangolith didn't attack this turn, remove all +1/+1 counters from it. Like a landslide, you either prevent it from getting into motion or pray you are not in its path.
3/2
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Defender, haste
![]() 1/3
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When Vermin Crossbreed enters the battlefield, target opponent discards a card. Then create a 1/1 black green Rat Squirrel creature token if they have a land card in their graveyard.
2/1
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Haste
Whenever Herald of the Revolution attacks, scry 2. You may reveal the top card of your library. If you reveal a Rebel card this way, put it into your hand. 3/2
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Whenever you discard a card, you may bury the top three cards of your library.
![]() ![]() "The Endless Dance is a dream. Only by abandoning its foolishness can you truly become free."
3/1
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Whenever a spell deals damage to Scion of Wildfire, you may put an Elemental card from your graveyard into your hand. If you do, sacrifice Scion of Wildfire.
3/2
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Flying
When Scion of Bolas enters the battlefield, each opponent discards a card. For each opponent that can't, you draw a card. 4/4
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When Scion of Humanity enters the battlefield, draw a card, then discard a card.
When Scion of Humanity dies, you may discard a card. If you do, draw a card. In the end humanity's essence lay not in wisdom but in reflection, at times insightful, at times obsessive.
2/2
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Flash
Flying No nightmare is complete without a haunting dread.
2/2
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Menace, deathtouch, reach
Leaping Stingbeast can't block creatures without flying. 2/5
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Futuresight (Your future is an additional card. You may look at that many cards from the top of your library.)
Temporal Manifestation's power and toughness are each equal to the depth of your future. Whenever Temporal Manifestation deals combat damage to a player, scry X, where X is the damage dealt this way. */*
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Vigilance
Each spell you cast costs ![]() 3/4
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Whenever Duskmantle Slith becomes blocked, surveil 4 and exile the top four cards of defending player's library.
Whenever Duskmantle Slith deals combat damage to a player, put a +1/+1 counter on it. 1/1
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Flying
When Creepy Chanteuse enters the battlefield, each opponent discards a creature card. If a player can't, they reveal their hand and sacrifice a creature. 2/1
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Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever Sunhome Slith deals combat damage to a player, put a +1/+1 counter on it. 1/1
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Synergy Slith can't be blocked by creatures with power 2 or less.
Whenever Synergy Slith deals combat damage to a player, put a +1/+1 counter on it or proliferate. 1/1
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Spike Rager enters the battlefield with two +1/+1 counters on it.
Whenever Spike Rager becomes blocked, put a +1/+1 counter on it. ![]() ![]() 0/0
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Flying, haste, deathtouch
Bonebody Splinter can't block and must be blocked if able. 2/1
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When Grappling Seastar enters the battlefield, tap any number of target creatures with total power 5 or less.
1/5
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At the beginning of combat during your turn, bury the top four cards of your library. Return all creature cards without abilities and with base power and toughness 2/2 from among those cards to the battlefield . They gain haste until end of turn.
Keorath, Guide of the Forlorn gets +1/+1 for each creature you control and for each creature card in your graveyard. 2/2
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When Hunting Drelnoch enters the battlefield, it fights up to one target creature. That creature's controller draws a card.
3/4
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Menace (This creature can't be blocked except by two or more creatures.)
Abominable Strider can't be blocked by creatures with power 2 or less. 3/3
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Menace (This creature can't be blocked except by two or more creatures.)
Whenever Decorated Wraith attacks, tap target creature. The bells woven into the hair of the dead are a warning, but hearing them in the dead of night will just as likely freeze you in place.
3/3
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Whenever Unseen Strider becomes the target of a spell or ability, you may put Unseen Strider on top of its owner's library.
When Unseen Strider leaves the battlefield, scry 2. 3/4
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![]() ![]() ![]() 2/3
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Sacrifice a creature: You gain 1 life.
When Infested Meatbag dies, create four 1/1 black and green Thrull Fungus creature tokens with "Sacrifice this creature: Add ![]() ![]() "What do you mean 'close to giving birth'? Oh, why do I ask?"
- Lady Meralda 4/4
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When Rubblebelt Redwood enters the battlefield, destroy target noncreature, nonland permanent an opponent controls.
3/6
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Whenever Mistlecrowned Ritualist or another creature enters the battlefield, choose one —
• You gain 1 life • Each player loses 1 life. 2/5
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![]() ![]() ![]() ![]() 1/4
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When Inquisitor's Lackey enters the battlefield, target opponent exiles their hand until Inquisitor's Lackey leaves the battlefield. They may play those cards for as long as they remain exiled.
![]() ![]() 2/2
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At the beginning of your end step, if you have gained 3 or more life this turn, gain 3 life.
3/2
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Flying
If a creature you control that is a Costruct or Triskelavite would deal damage, it deals that much damage plus 1 instead. ![]() 1/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
At the end of combat, draw a card for each player or planeswalker that has been dealt damage by a creature with flying you control this combat. 1/4
|
Epnokep, Vizier of Scarabs can't be blocked.
Whenever an opponent loses life, you may bury that many cards. If you do, you gain that much life. 2/2
|
Haste
Whenever you draw a card, you may discard that card. When you do, add ![]() ![]() ![]() 3/2
|
Whenever you create a token or sacrifice a token, you gain 1 life.
It prowls at the edges of society, tearing at our civilized facade and wait for the inevitable moment the unwanted are cast out into its domain
2/4
|
Stormgale Undonith gets +1/+1 and has flying as long as you have cast a creature spell this turn.
Stormgale Undonith gets +1/+1 and has trample as long as you have cast a noncreature spell this turn. 2/2
|
Whenever a creature attacks you, tap it and it doesn't untap during its controller's next untap step.
Whenever a creature you control attacks, untap it. 4/4
|
If any number of counters would be placed on a creature not named Talent Stalker, place the same amount and kind of counters on Talent Stalker.
At the beginning of your end step, remove all counters from Talent Stalker. Every achievement comes with its own fear: the shadow of an even greater challenge.
3/2
|
Vigilance (Attacking doesn't cause this creature to tap.)
When Ruthless Fellhorn enters the battlefield, target creature gets -4/-4 until end of turn. 4/4
|
Vigilance
Enchanted creatures you control get +2/+2. 2/2
|
Celebrated Slayer enters the battlefield with a vigilance counter and a deathtouch counter on it.
![]() 2/2
|
When Adaptable Felidar enters the battlefield, choose up to two different keyword counters on permanents you control. For each of those counters put a counter of that kind on a creature you control.
3/2
|
Whenever a creature you control mutates, you may put a deathtouch counter, a lifelink counter or a vigilance counter on it.
Wildworms are not a single species. An infestation will be equal parts poisonous and delicious, but all wiggly.
1/4
|
Flying
Whenever a creature you control that has mutated dies, you may return to your hand a creature card from your graveyard that has been put there from the battlefield this turn. 2/3
|
Whenever you cast a spell that targets Inspiring Rhino, put a +1/+1 counter on Inspiring Rhino, then draw a card.
4/4
|
Flying, first strike
Cycling ![]() ![]() ![]() ![]() When you cycle Thundercloud Chaser, you may discard a card. If you do, you may return a card named Thundercloud Chaser from your graveyard to your hand. 2/2
|
Whenever you cycle or discard a card, create a 1/1 white Human creature token.
![]() ![]() ![]() ![]() 1/2
|
Whenever you draw a card during an opponent's turn, Crackling Otter deals 1 damage to any target.
2/2
|
When Battlefield Smith enters the battlefield, create a gadget.
2/2
Equip
![]() (This is a gadget you can create.) +1/+1
|
When Sparkshark enters the battlefield or mutates or you cycle Sparkshark, it deals 1 damage to each opponent and each planeswalker.
Cycling ![]() ![]() ![]() ![]() 4/2
|
Flash (You may cast this spell any time you could cast an instant.)
When Dread Shark enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn. 4/2
|
When Anaba Inquisitor enters the battlefield, create a Clue artifact token named Circumstantial Evidence. It has "
![]() 3/2
|
Whenever a creature you control becomes blocked, you may have it deal its combat damage this turn to a planeswalker or player other than the one it is attacking.
4/3
|
Whenever you sacrifice a creature, you gain 3 life.
![]() ![]() ![]() 3/3
|
Vigorous Mudheap gets +2/+2 for each permanent named Vigorous Mudheap you control.
![]() ![]() ![]() 0/0
|
Flying, vigilance
When Fertile Simurgh enters the battlefield, draw a card. You may put a land card from your hand onto the battlefield. 2/2
|
Flash
When Mud Surger enters the battlefield, creatures your opponents control get -1/-0 until end of turn. 2/3
|
Flash, first strike
3/1
|
Menace
![]() 3/3
|
Nassor of Tah Crop enters the battlefield with two -1/-1 counters on it.
You may exert Nassor of Tah Crop as it attacks. When you do, Nassor of Tah Crop fights target creature an opponent controls. Whenever a creature an opponent controls dies, remove a counter from Nassor of Tah Crop. 5/5
|
Whenever you cycle a card, you may discard a card. If you do, draw a card.
Partner with Meris of Tah Crop 1/3
|
Basic land cards in your hand have cycling
![]() Partner with Imi of Tah Crop 3/1
|
When Masika of Tah Crop enters the battlefield or dies, mill 4. You may put a creature card milled this way into your hand.
"I don’t know what’s ahead, but we can more easily lose Masika than Tausret."
2/2
|
Flying
![]() ![]() ![]() Hepthys fixed [Gideon] with a piercing stare as he sent another volley of cutting wind.
2/2
|
You may have Shapelord enter the battlefield as the copy of a creature you control except it has "Creatures you control that share a creature type with this creature get +1/+1."
0/0
|
Whenever Willing Test Subject entering the battlefield triggers an ability, copy that ability. You may choose new targets for the copy.
1/5
|
Avaricious Ape costs
![]() 5/5
|
Flying
Food you control has " ![]() ![]() • Target creature gets +2/+2 until end of turn. • Target player loses 3 life. • Target creature gets -1/-1 until end of turn." "Big bananas, rotten bananas, deviate bananas. We have all the bananas."
4/6
|
Attacking adventurers you control have lifelink. (Clerics, Rogues, Warriors and Wizards are adventurers.)
2/3
|
Haunt
When Misdirecting Ghast enters the battlefield or the creature it haunts leaves the battlefield, return target creature an opponent controls to its owner’s hand. 2/2
|
◎▻◉▻◎▻◎
2◅: Add ![]() ![]() 3/2
|
Flash
When Maelstromkin enters the battlefield, exile the top four cards of your library. You may cast an instant or sorcery card exiled this way without paying its mana cost if its mana cost is less than or equal to the mana spent to cast Maelstromkin. 2/2
|
Flash
When Dawnblessed Oread enters the battlefield, exile the top four cards of your library. Put any number of Aura cards exiled this way onto the battlefield attached to Dawnblessed Oread with total mana cost less than or equal to the mana spent to cast Dawnblessed Oread. 2/2
|
![]() 2/2
|
Whenever Swell-Swine attacks, discard a card, then draw a card. Swell-Swine gets +X/+X until end of turn, where X is the discarded card's converted mana cost.
4/4
|
Lifelink
Whenever you cast a creature spell, if you spent less mana than that spell's converted mana cost to cast it, that creature enters the battlefield with a +1/+1 counter on it. 2/3
|
Whenever Spellwild Electryte deals combat damage to a player, you may discard a card. If you do, you may cast an instant or sorcery card from your graveyard.
3/3
|
Flying
When Angel of Mirrors enters the battlefield, target token loses all abilities and becomes a 4/4 white and blue Angel creature with flying. 4/4
|
Flash, vigilance
When Benalish Guerillas enters the battlefield, exile up to one attacking creature. Creatures other than Benalish Guerillas can't block. 2/4
|
Flying
Whenever a creature card you own is buried from anywhere, you may pay ![]() 2/2
|
Whenever Shrouded Cephalid becomes the target of a spell or ability, mill three cards.
Shrouded Cephalid can't be blocked if you buried a card this turn. 2/2
|
Graft–flying and vigilance (This creature enters the battlefield with those ability counters on it. Whenever a creature enters the battlefield, you may move an ability counter from this creature onto it.)
2/2
|
Spells and abilities you control are not countered for having no legal targets.
Whenever you cast a spell with one or more targets, scry 1. 3/2
|
When Darkheart Mystic enters the battlefield, you may search your library for a card named Elvish Doomsayer and/or a card named Elvish Visionary, reveal them, put them into your hand, then shuffle your library.
![]() ![]() 2/2
|
Whenever you cast a spell that is a Dwarf, Equipment and/or Vehicle, create a Treasure token.
You may sacrifice a Treasure rather than pay the equip cost or crew cost of an artifact you control. 3/2
|
When Eternal Companion enters the battlefield, draw a card.
When Eternal Companion dies, exile it. You may cast it for as long as it remains exiled by discarding a land card in addition to its other costs. 3/1
|
Whenever another Warrior enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Heroic Compeer.
2/2
|
Whenever Intrusive Mindwalker attacks a player, you may exile a creature card from that player's graveyard. If you do, Intrusive Mindwalker becomes a copy of that card until end of turn.
2/5
|
Crowdsplitter must be blocked by exactly half of the defending player's untapped creatures, rounded up, if able.
5/5
|
When Farflung Pilgrims enters the battlefield, if it was cast, create two tokens that are copies of Farflung Pilgrims.
When Farflung Pilgrims dies, put a +1/+1 counter on a Kor, Cleric or Druid you control. 1/1
|
Flying, Haste, Vigilance
3/2
|
As long as you have cast one or more noncreature spells this turn, Steamvent Guerilla gets +1/+1 and has haste.
As long as you have cast two or more noncreature spells this turn, Steamvent Guerilla gets an additional +1/+1 and has flying. 2/3
|
Flying, haste
When you cast Stormseer Djinn, draw a card, then discard a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) 2/2
|
Flash, haste
When Rushwater Swiftblade enters the battlefield, it gets +2/+2 until end of turn. 2/2
|
Flash
Flying When Stuttering Sprite enters the battlefield, copy target instant or sorcery spell with converted mana cost 3 or less you control. 2/1
|
Bestow
![]() ![]() ![]() Empyrean Owl is inscribed with flying and +3/+3. (It has those boni and inscribes them on all permanents it is attached to.) 0/0
|
If you would create a token, you may create a token that's a copy of a token you control instead.
3/4
|
Whenever a creature an opponent controls becomes tapped or enters the battlefield tapped, scry 1 and you gain 1 life.
![]() ![]() 1/3
|
Whenever a land or Elemental enters the battlefield under your control, you gain 1 life and Soilwitch becomes indestructible until end of turn.
3/1
|
Whenever Awakened Bloodmulch or another creature you control dies, if that creature is an Elemental or land, you may gain 2 life. If you don't, draw a card and you lose 1 life.
3/3
|
Trample, haste
Creatures you control with trample or haste have trample and haste. 3/3
|
Flying
Whenever you cast a Spirit spell for the first time during each turn, you may cast Blood-Splatter Spook from your graveyard. 2/1
|
Flying
Pay 3 life: Skeletal Eagle gains indestructible until end of turn. 2/1
|
When Archeoloth enters the battlefield, you gain 2 life.
Creatures dying also cause abilities to trigger that would trigger on them entering the battlefield. 4/3
|
Ward—
![]() ![]() Whenever Inkwater Predator enters the battlefield or dies, scry 2. A nightmare of tentacles and teeth.
3/2
|
Supreme Arch-Pattern enters the battlefield with a number of +1/+1 counters on it equal to the greatest number of +1/+1 counters on a creature you control plus one.
Supreme Arch-Pattern can't be blocked by creatures with power 2 or less. 0/0
|
Whenever Lumbering Sloth enters the battlefield or attacks, tap it and it doesn't untap during your next untap step.
5/5
|
When Diligent Squire enters the battlefield, scry 2.
Equip abilities cost you ![]() 2/2
|
Iron Kraken can't attack or block unless an opponent has seven or more cards in their graveyard.
![]() ![]() ![]() 7/7
|
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Mentor abilities of creatures you control may also target creatures you control with lesser toughness in addition to creatures with lesser power. 0/5
|
When Royal Stag enters the battlefield, search your library for a basic Forest card and/or a basic Plains card and reveal them. You may put one of the revealed cards onto the battlefield tapped, if you don't, put all revealed cards into your hand. Then shuffle.
3/3
|
Flying, first strike
Other creatures with flying or first strike you control have flying and first strike. 2/2
|
Flying
Creatures with flying can't block creatures without flying. Creatures without flying can't block creatures with flying. ![]() That day the sky looked especially cloudy to Torvin.
2/2
|
Flash
When Moonshadow Wraith enters the battlefield, it becomes night. It can't become day. 2/4
|
Whenever one or more nontoken creatures die, put a +1/+1 counter on Gyrkor Zyr, Death Shaman and create a 2/2 black Gnoll Zombie creature token. It has "
![]() ![]() 2/4
|
Whenever Greedy Miners or another creature enters the battlefield under your control, put a mine counter on a land you control. If you do, create a Gold token. If you can't place a mine counter, transform Greedy Miners.
2/4
Menace, deathtouch, trample
Mine Dwellers gets +1/+0 for each artifact you control. They have dug too deep for their treasures. Now they've awoken something dark and furious in their hearts.
2/4
|
Muckslurper has lifelink as long as it is attacking and unblocked.
Whenever you gain life, draw a card. This ability triggers only once each turn. 2/4
|
Whenever you cast a spell, if you didn't cast it from your hand, each opponent loses 1 life.
![]() 2/2
|
As long as Razorfin Raider is equipped, it has flying and haste.
2/3
|
Flying
When Blessed Pixie enters the battlefield, choose one or both — • Return target creature card from a graveyard to its owner's hand. • Return target creature to its owner's hand. 2/2
|
When Charm Twiddler enters the battlefield, choose one or both —
• Put a +1/+1 counter on another target creature. • Remove a counter from target permanent. 2/2
|
Defender
![]() "Watch your heads! They fling coconuts with alarming precision."
–Captain Saiba 2/5
|
Whenever another permanent is sacrificed, put a +1/+1 counter on Feasting Feast.
When Feasting Feast dies, you gain life equal to its power. ![]() ![]() 2/2
|
Flying
When Oko's Avenger enters the battlefield, you may exile a creature you control. If you do, create a 3/3 green Elk creature token. Whenever Oko's Avenger attacks, up to one target Elk gains flying until end of turn. 1/1
|
Flying, haste, lifelink
3/1
|
Flying
![]() ![]() ![]() 2/2
|
Flying
Whenever you gain life, put a +1/+1 counter on Fae Houseguests. 3/3
|
Flying
Whenever an opponent loses life, they discard a card. This ability triggers only once each turn for each opponent. 2/2
|
Flying
When Famished Swarm enters the battlefield, distribute three -1/-1 counters among creatures you control, then draw a card for each creature you control with toughness 0 or less. 3/1
|
You may have Empyrial Echo enter the battlefield as a copy of any creature, except it enters with a flying counter on it and it's an Angel in addition to its types.
0/0
|
Whenever a creature attacks, tap it. If an untapped creature is tapped this way, Grudging Werewolf deals 2 damage to that creature and that creature's controller loses 2 life.
If there’s anything a werewolf hates, it’s having vigilance.
4/4
|
Whenever a Human dies, you may have Stromkirk Wayfarer become a copy of that creature, except it gains its own printed abilities and creature types and is no longer Human.
![]() ![]() ![]() The Stromkirk disguising glamers, or illusion magic, are more powerful and more sophisticated than those of Stensian vampires.
2/2
|
Flash, haste
You may cast Aetherborn spells as though they had flash. Aetherborn you control get +1/+1 and have haste. 2/2
|
Other Allies you team controls get +1/+1.
![]() ![]() ![]() 2/2
|
Angels and other Humans you control get +1/+1.
Whenever an Angel you control dies, create a 1/1 white Human creature token. 2/2
|
Flying, deathtouch
The player whose turn it is attacks you each combat if able. 1/2
|
Reach, deathtouch
Ward—Sacrifice a creature. Channel — ![]() ![]() Channel — ![]() ![]() 3/8
|
Vigilance, menace
Ward—Exile six cards from your graveyard. Channel — ![]() ![]() Channel — ![]() ![]() 5/6
|
Whenever you activate an ability, if you discarded a card to activate it, copy that ability. You may choose new targets for the copy.
![]() ![]() 2/5
|
You may exert Neit of Tah Crop as it attacks. When you do, it deals 2 damage to target creature.
Whenever Neit of Tah Crop becomes equipped, untap Neit of Tah Crop. 2/4
|
When Tapestry Merchant enters the battlefield, if you have completed a weave this game, draw a card.
Whenever you complete a weave, create a Treasure token. 2/4
|
When Ion Cameron enters the battlefield, if you create three or more other creatures, create three 1/1 white Peasant creature tokens.
2/2
|
Elemental casting (Elemental spells cost
![]() 3/2
|
If you would scry, you may remove a bug from each of that many cards instead.
Whenever you cast a spell from the debugger zone, draw a card. This ability triggers only once each turn. 3/2
|
When Stormrite Celebrant enters the battlefield, exile the top two cards of your library and two random cards from your graveyard. You may cast those cards until end of your next turn.
3/4
|
Sludgemaw enters the battlefield tapped.
![]() ![]() ![]() 4/4
|
Flying
When Moonlight Pegasus enters the battlefield, each player mills three cards, then exile up to three cards from among graveyards. You gain life equal to the number of creature cards exiled this way. 3/3
|
Menace
Steamtide Scourge can't be blocked by creatures with power 2 or less. Whenever Steamtide Scourge enters the battlefield or attacks, each opponent returns a nonland permanent they control to its owner's hand unless they return a land they control to its owner's hand. 6/6
|
When you cast Hider of Truth, look at he top card of target opponent's library. You may exchange that card with a card in its owner's graveyard.
2/4
|
When Felven Burglar enters the battlefield, each opponent sacrifices an artifact. Create a Treasure token for each opponent that doesn't sacrifice an artifact this way.
3/2
|
When Wary Warden enters the battlefield, it connives.
Whenever a creature you control connives, if it has no counter on it, put a shield counter on it. 2/2
|
![]() ![]() ![]() 4/4
|
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell. The copy becomes a token.)
Blitz ![]() ![]() ![]() 3/1
|
Alliance — Whenever another creature enters the battlefield under your control, return Dashing Dancer to your hand and draw a card.
Blitz ![]() ![]() 2/2
|
Alliance — Whenever another creature enters the battlefield under your control, put a shield counter on Celebrity Guest.
3/2
|
Whenever you mill three or more cards, you may put one of the milled cards on top of your library. If you don't, you gain 1 life.
3/4
|
When this card becomes milled, you may cast it from your graveyard until the end of your next turn.
![]() ![]() ![]() 3/2
|
When Magma Mollusk becomes tapped, it doesn't untap during your next untap step.
![]() ![]() ![]() 2/6
|
Haste
When Storm Vermin enters the battlefield or dies, it deals 1 damage to you. Storm 1/1
|
Pay 2 life: Hexter can't be blocked this turn.
Pay 2 life: Return Hexter to its owner's hand. 2/1
|
When Endless Snackjack is sacrificed, if you have controlled it since the beginning of this turn, return it to the battlefield tapped.
![]() ![]() 2/3
|
Prowess
Each Rogue you control has ward ![]() 1/3
|
Whenever a creature dies, Roddle Wrestler gets +1/+1 until end of turn.
![]() ![]() ![]() 1/3
|
[Casualty 2]
Haste, menace 4/3
|
When Enigmatic Counsellor enters the battlefield, scry 1. Then, you may mill a card. If you do, you gain life equal to that cards mana value. Otherwise, draw a card.
1/3
|
Menace
When Masked Thief deals combat damage to a player or planeswalker, draw a card. 1/3
|
Reach, vigilance, haste
Forge Champion attacks and blocks each combat if able. Forge Champion enters the battlefield with two shield counters on it. 6/1
|
Flying
Whenever Ur-Dragon Hatchling attacks, you may discard a card or pay ![]() 3/3
|
Flying
Whenever a creature you control dies, you gain life equal to its power. 4/4
|
Flying
Whenever you cast an instant or sorcery spell, create an Echo token. (It's a blue and red enchantment token with "Sacrifice X Echos: Copy target instant or sorcery spell you control with mana value X or less. Choose new targets for the copy.") 2/2
|
When Talented Restorator enters the battlefield,you may return an artifact card from your graveyard to your hand. If you do, discard a card.
2/3
|
Cerebral Tapeworm enters the battlefield with X +1/+1 counters on it.
When Cerebral Tapeworm enters the battlefield, draw a card. 0/0
|
When Sticky Squirrel enters the battlefield, gain a ticket, then you may put a sticker on Sticky Squirrel.
Sticker scavenge ![]() ![]() ![]() ![]() ![]() ![]() "Oh, no! That won't ever come off my boot."
2/3
|
Flying, haste
If you would roll one or more die, you may pay ![]() 1/2
|
When Bivalved Druid enters the battlefield, create a 1/1 Fish creature token that's all colors.
When Bivalved Druid dies, create a Treasure token. 1/3
|
![]() Creatures you control that are equipped have " ![]() 1/3
|
Whenever you cast a creature spell, create a Decay token. (It's a black enchantment with "
![]() ![]() 3/6
|
Whenever you cast a spell that's an Alien, Tyranid, or Zerg, draw a card.
![]() ![]() ![]() 2/3
|
Flying, hexproof
Winged Meerkat can't block. As long as there are two or more instant and/or sorcery cards in your graveyard, Winged Meerkat gets +2/+1 2/1
|
Creatures can’t attack you or permanents you control unless their controller pays
![]() 3/4
|
Flying, menace
When Rotskull Dragon dies, you may pay 5 life and bury the top five cards of your library. If you do, put Rotskull Dragon on top of your library. 5/5
|
![]() ![]() ![]() 3/5
|
(Both halves leave battlefield together.)
Flying Whenever Eye of the Watcher deals combat damage to a player, surveil 1. ⚔ 1
⛨ 3 (Both halves share toughness.)
Menace Whenever Limb of the Watcher deals combat damage to a player, create a tapped Treasure token. ⚔ 2
|
![]() ![]() ![]() ![]() 4/4
|
Whenever an opponent draws a card, note that player.
If an opponent noted with Mr. Clever would draw a card, you draw a card instead and remove the note. ![]() 2/3
|
Flying, vigilance
Xenomorph ![]() ![]() ![]() ![]() 3/1
|
At the beginning of your upkeep, put a +1/+1 counter on each Ultramarines Chapter Master and another creature you control. If you control no other creature, you lose 1 life and draw a card.
3/3
|
Menace
Skaro Warframe enters the battlefield with three +1/+1 counters on it. ![]() 3/3
|
Flying
Whenever another creature enters the battlefield under your control, you gain 1 life and scry 1. 2/2
|
noncreature | ||||
---|---|---|---|---|
Draw a card, then discard a card.
Draw a card, then discard a card. Draw a card. "Nah. Nope. Nada. Ne-... Oooh."
|
Exile the top two cards of your library. You may play creature and land cards exiled this way this turn.
Within a day Gaea transformed the barren land into a dense forest overrun by mighty beasts.
|
Draw three cards, then gain life equal to the number of cards in your hand.
|
Scry 1.
You may draw a card. If you don't, return Obsessive Tweaking to its owner's hand. |
Exile the top four cards of your library. You may put a land card and/or a creature card with converted mana cost two or less from among those cards onto the battlefield.
|
Put a +1/+1 counter on target creature. It gains lifelink until end of turn, then deals damage equal to its power to another target creature.
|
During your turn creatures with power 3 or more can't be blocked by creatures with power 2 or less and vice versa.
You wanna go through this once more with someone your own size?
|
As an additional cost to cast Necroalchemical Insight, discard a card.
Draw three cards. |
Bury the top four cards of your library. You may cast an instant or sorcery card buried this way.
You may put a card you own named Ludevic, Necro-Alchemist or Kraum, Ludevic's Opus from the command zone, exile or graveyard into your hand. |
Exile target tapped creature.
Tap another target creature. They lost their life, but you lost a life as well: The life you had dreamt with them, who were bound to you so tenuously.
|
Create a 1/1 white Kor Ally creature token and a 2/2 white Knight Ally creature token. Allies you control gain haste until end of turn.
You may put a card you own named Akiri, Line Slinger or Bruse Tarl, Boorish Herder from the command zone, exile or graveyard into your hand. |
Draw two cards, untap a land you control, then discard a card.
You may put a card you own named Kydele, Chosen of Kruphix or Thrasios, Triton Hero from the command zone, exile or graveyard into your hand. |
Choose one —
• Search your library for an Equipment card, reveal it and put it into your hand, then shuffle your library. • Put an Equipment card from your hand onto the battlefield. |
Draw two cards, then discard a card. If you discard a land card this way, put it onto the battlefield tapped instead of your graveyard.
|
Put three +1/+1 counters on target creature, then sacrifice another creature.
You may put a card you own named Ikra Shidiqi, the Usurper or Reyhan, Last of the Abzan from the command zone, exile or graveyard into your hand. |
Put any number of noncreature, nonland cards from your graveyard on top of your library, then draw a card.
Exile Narset's Preparation. |
Whenever a creature leaves the battlefield, each opponent exiles the top card of his or her library.
Sacrifice Maddening Grief: You may play a card exiled with Maddening Grief. |
Whenever a creature attacks you, its controller loses 1 life and you gain 1 life.
|
Discard any number of cards. If the number of cards in your hand is less than the greatest power among creatures you control, draw a number of cards equal to the difference.
|
Counter target noncreature spell.
Destroy target creature. "Preventing the crime cannot be enough to prevent another attempt."
--Geole, Wordspeaker |
Choose a permanent. Its controller sacrifices it unless any player sacrifices two other permanents.
|
Search your library for a card. If its a permanent card with converted mana cost 3 or less, you may put it onto the battlefield. Otherwise put it into your hand.
|
Exile target graveyard. You gain life equal to the number of cards exiled this way.
|
Choose one —
• Each creature gets +1/-1 until end of turn. • Destroy target artifact. • Target player discards a card at random. |
Choose one —
• Copy target instant spell you control. • Create a token that's a copy of a token you control. • Create a 3/1 red Elemental creature token. |
Enchant permanent
At the beginning of each player's upkeep, that player gains control of enchanted permanent. If it's a creature, it gains haste until end of turn. |
Counter target spell.
Add ![]() ![]() ![]() |
Hearth Helix deals 2 damage to any target. You gain 2 life.
|
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
![]() Lifelink (Damage dealt by this creature also causes you to gain that much life.) Sacrament of Ashes deals 3 damage divided as you choose among any number of targets. |
Each of up to two target creatures gains double strike until end of turn.
|
Target creature gains double strike and lifelink until end of turn.
Flashback ![]() ![]() "The war feeds itself."
—Cato the Elder |
Put target creature card from a graveyard onto the battlefield under your control.
Flashback ![]() ![]() This all has happened before; this all will happen again.
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Sacrifice a land. If you do, draw three cards.
Flashback ![]() ![]() The land can be tilled for its bounty or simply uprooted.
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Target opponent chooses a creature they control. Gain control of that creature.
Flashback ![]() ![]() Treasure debts more than possessions; hoard loyalities rather than gold!
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Return up to one permanent card from each graveyard to the top of its owner's library.
Flashback ![]() ![]() Nothing you haven't faced before.
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Target player exiles the top ten cards of his or her library. You may cast a creature card exiled this way.
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Exile the top card of each players library. As long as those cards remain exiled you may look at them and play them.
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Sacrifice a land. Search your library for up to three land cards with different names and put them onto the battlefield tapped.
With competition comes the need to innovate. Nature understands that concept better than we do.
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Look at target player's hand. Exile a card from it. That player can't play cards that share a card type with the exiled card until your next turn.
"People don't make the rules. They just follow. Politicians don't make the rules. They just pass them. We make the rules. And we make them as we see fit."
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Create four 1/1 green Saproling creature tokens.
Not every crop is meant to feed the people. This one is meant to defend them.
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Untap all permanents you control.
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Draw a card for each creature that died under your control this turn.
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Creatures you control get +1/+0 and can't be blocked this turn.
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Until end of turn, creatures you control gain "
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Put a +1/+1 counter on each creature you control.
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Each player that controls the most creatures, sacrifices a creature.
Each player that controls the most lands, sacrifices a land. Each player that has the highest number of cards in hand, discards a card. |
Return three cards at random from your graveyard to your hand.
"This place was a battlefield for so long, farmers plow up more steel than you could carry to battle in a days work. Grab what you can find and follow up!"
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Return target land to its owner's hand. You may put a land card from your hand onto the battlefield.
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Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
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Reveal your hand. An opponent chooses a nonland card from it. Cast it without paying its mana cost if able.
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Return target creature card from a graveyard to the battlefield under your control with a +1/+1 counter on it. That creature fights target creature you don't control.
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Create three 1/1 white and blue Bird creature tokens with flying.
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Target player buries the top four cards of their library, then draws two cards.
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Target player discards two cards at random.
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Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+3 and gains haste.
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Choose two target creature cards in your graveyard. Return one of them to the battlefield and the other one to your hand.
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Destroy target creature. You may return a creature card with the same converted mana cost or less from your graveyard to the battlefield.
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Target player buries the top five cards of their library. You may return a creature card from that player's graveyard to the battlefield under your control.
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Return target creature card from your graveyard to the battlefield with a +1/+1 counter on it. It gains haste until end of turn.
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Each opponent reveals their hand. Choose a card revealed this way. Its owner discards that card.
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Target player buries the top five cards of their library. You may return a card put into a graveyard this way to the top of its owner's library.
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Destroy two target creatures if they share a name.
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Draw three cards if you have no cards in hand.
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Target player may tap any number of creatures he or she controls. All other creatures that player controls get -2/-2 until end of turn.
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Sacrifice a creature, then create X 1/1 white and black Spirit creature tokens with flying, where X is the sacrificed creature's power.
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Look at the top card of your library. You may exile it. If you do, you gain life equal to its converted mana cost. Otherwise, draw a card.
Martial (Until end of turn, whenever a creature you control deals combat damage to an opponent, cast a copy of this spell.) |
Target player sacrifices an artifact, a creature, an enchantment and a land.
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Put four +1/+1 counters on target creature.
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Exile cards from the top of your library until you reveal a land card and a nonland card. You may play a land card and a nonland card exiled this way this turn.
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Assist, assist (Up to two other players can pay up to
![]() Each player that has paid mana to cast Council's Conspiracy draws a card. Each player that hasn't discards a card. Draw a card. |
Enchant creature
Enchanted creature may infiltrate. It has "Whenever this creature infiltrates, it gains menace until end of turn." (--reminder text missing--) |
Choose one —
• Creatures you control get +1/+1 until end of turn. • Destroy target nonwhite, nonblack creature. • Create a 1/1 white Vampire creature token with lifelink. |
Choose one —
• Tap all non-Pirate creatures. • Look at target opponent's hand and choose a card from it. That player discards that card. • Create two Treasures. |
Choose one —
• This spell deals 1 damage to each creature. • Create a 3/3 green Dinosaur token with trample. • Exile target tapped creature. |
Choose one —
• Return target Merfolk card from your graveyard to your hand. • Target creature can't be blocked this turn. • Each of up to two target creatures explores. |
Haste
Creatures with power less than Thornridge Warplow's power can't block it. At the beginning of your end step, if Thornridge Warplow attacked this turn put a +1/+1 counter on it. Otherwise Thornridge Warplow deals 2 damage to you. Crew 2 4/3
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Choose one —
• Creatures you control and creature cards in your graveyard have all creature types this turn. • Zubera Charm deals 4 damage each to target creature you control and target creature you don't control. • The next time a creature you control dying causes an ability to trigger this turn, you may copy that ability. |
Create a 2/2 blue Bird enchantment creature token with flying.
If your devotion to white and blue is seven or greater, create two of those tokens instead. No polis on Theros is complete without an aerie.
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Create two 1/1 blue Merfolk creature tokens with hexproof. Each of those tokens explores.
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Face Reality can't be countered.
Destroy target creature. |
Choose one or both —
• Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. • Return target creature card with converted mana cost 4 or greater from your graveyard to your hand. |
You may exile the top ten cards of your library. Draw two cards. Then, if you have ten or less cards in your library, draw two additional cards.
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Return target instant card from your graveyard to your hand. Whenever you cast a spell with the same name this turn, copy that spell. You may choose new targets for the copies.
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As an additional cost to cast Fervor of Desperation, sacrifice a creature or discard a creature card.
Fervor of Desperation deals damage to target creature or planeswalker equal to the number of cards in your graveyard that share a creature type with that creature or card. Draw a card. |
As an additional cost to cast this spell, sacrifice a creature.
Create three 2/2 white and black Zombie creature tokens. |
Each player discards a card. If you discard a card this way, draw a card.
Draw a card. |
Enchant creature
Enchanted creature gets +2/+2 and has trample and lifelink. Whenever a creature enters the battlefield under your control, if it was cast from the graveyard or command zone, you may cast Vigor of the Undying from your graveyard targeting that creature. |
Draw three cards. Harsh Truth deals damage equal to the number of cards in your hand to a creature of your choice, Then discard two cards.
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When Dispute Resolution enters the battlefield, exchange control of two target permanents that share a permanent type.
You have protection from permanents you own but don't control. |
Look at a number of cards from the top of your library equal to the number of cards in your hand. You may bury the cards from your hand. If you do, draw that many cards, otherwise bury that many cards from the top of your library.
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Create X 1/1 white Spirit creature tokens with flying and an X/X green Elemental creature token, where X is the number of creature cards in your graveyard.
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As an additional cost to cast Visions of Keranos, discard two cards or discard an enchantment card.
Scry 3. Draw three cards. |
Each opponent that has drawn a card this turn, discards a card.
Draw a card for each player that has discarded a card this turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
If you control an Ajani planeswalker, you may cast Ajani's Triumph as though it had flash.
Put a +1/+1 counter on each of up to three target creatures. |
Return a creature card with converted mana cost 3 or less from your graveyard to the battlefield. If you control a Sorin planeswalker, you may return another of those cards to the battlefield.
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Discard your hand. Then, return up to three creature cards from your graveyard to your hand.
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At the beginning of your end step, if you discarded two or more cards this turn, draw a card.
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Whenever an opponent mills their third card this turn, draw a card.
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Put any number of creature cards from your graveyard on top of your library, then gain that much life.
You may put a card you own named Ravos, Soultender or Tymna the Weaver from the command zone, exile or graveyard into your hand. |
As an additional cost to cast Pry from Soil, discard a card and sacrifice a land.
Choose one — • Search your library for up to three basic land cards and put them onto the battlefield tapped. Then shuffle your library. • Draw three cards. |
Look at the top seven cards of your library. Exile any number of them and put the remaining cards back in the same order.
You may cast a card exiled this way. |
Target player sacrifices a permanent chosen at random.
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As an additional cost to cast Argument from Emotion, discard X cards.
Draw X cards, then draw two cards. |
As an additional cost to cast Think on Your Feet, discard a card.
Exile the top four cards of your library. Play any number of those cards. |
When Raging Battle-Axe enters the battlefield, you may attach it to a Berserker creature you control.
Whenever a Berserker creature enters the battlefield under your control, you may attach Raging Battle-Axe to it. Equipped creature gets +2/+1 and has haste. Equip ![]() |
[I] Goad up to two target creatures.
[II] Destroy up to one target tapped creature. [III] Exile target opponent's graveyard. |
Each player exiles the top three cards of their library. Put a card you own exiled this way into your hand. Until end of turn, you may play a card exiled this way you don't own.
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[I] Your opponent's can't cast spells from anywhere but their hand for as long as Niko Defies Destiny remains on the battlefield.
[II][III] You may put a card from exile into its owner's graveyard. If it was face-down, scry 2. |
Each player draws two cards. You draw an additional card.
Each player may put a land card from their hand onto the battlefield tapped. |
Whenever you cast a noncreature spell, you may sacrifice Dreams of Fancy. If you do, discard your hand, then put all cards exiled with Dreams of Fancy into your hand. Otherwise, exile the top card of your library face-down.
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As an additional cost to cast Call the Dreadpact, discard a card.
Return up to three creature cards from your graveyard to your hand. |
[I][II] Create a Food token.
[III] Whenever you sacrifice an artifact or creature this turn, draw a card and lose 1 life. |
[I] Surveil 4.
[II] Return target instant or sorcery card from your graveyard to your hand. [III] Return target creature card from your graveyard to your hand. |
[I]: Create two 3/3 white Vehicle artifact tokens with crew 1.
[II]: Create two 1/1 blue Human Soldier creature tokens. [III]: Whenever a Vehicle you control attacks this turn, draw a card, then discard a card. |
[I]: Create two 1/1 white Soldier creature tokens with vigilance.
[II]: Detain two target creatures. [III]: You become the monarch. |
Create two tokens that are copies of target creature with converted mana cost 3 or less you control.
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When Rod of Frost enters the battlefield, you gain 3 life and draw a card.
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Choose one —
• Create two 1/1 white and blue Bird creature tokens with flying. • Draw two cards. |
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Each opponent sacrifices an enchantment. Each other player may return an enchantment card from their graveyard to their hand.
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Enchant artifact, enchantment or land
Enchanted permanent is a 2/2 Avatar creature with menace in addition to its other types. It gets +2/+2 for each other noncreature permanent you control that shares a card type with it. |
Mill four cards. You may put a creature card milled this way and a sorcery card milled this way into your hand.
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As an additional cost to cast Landsculpt, sacrifice a land.
Search your library for up to four basic land cards, reveal them, put one of them onto the battlefield and the remaining cards into your hand. Then shuffle. |
Create a 1/1 white and black Spirit creature token with flying plus one more of those tokens for each Spirit you control.
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Learn twice. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card. Then choose again.)
You lose 1 life for each card put into your hand from outside the game this way. You gain 1 life for each card discarded this way. |
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
If you would draw a card this way, you may return a card from your graveyard to your hand instead. If you do, exile Witherbloom Notes. |
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
The next instant or sorcery spell you cast this turn costs ![]() |
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Whenever you cast a Lesson spell, you may pay ![]() ![]() |
Create a Treasure token.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
Create two tokens that are copies of target artifact.
"It belongs in a museum."
Exile the top four cards of your library. Until the end of your next turn, you may cast artifact cards exiled this way.
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You may sacrifice a Treasure. If you do, create a 4/4 blue and red Elemental creature token. Otherwise, create two Treasure tokens.
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Enchant creature
Enchanted creature gets +2/+1 and has flying. When enchanted creature leaves the battlefield, create a 2/1 white and black Inkling creature token with flying. |
When Vicious Pamphlet enters the battlefield, create a 2/1 white and black Inkling creature token with flying.
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When Irritant Mess enters the battlefield, create a 1/1 black and green Pest creature token with “When this creature dies, you gain 1 life.”
At the beginning of each end step, if you gained life this turn, each opponent loses 1 life. |
When Nuisance Tangle enters the battlefield, create a 1/1 black and green Pest creature token with “When this creature dies, you gain 1 life.”
At the beginning of your upkeep, if you have gained 2 or more life since your last turn, return Nuisance Tangle to its owner's hand. |
Enchant creature you control
When Cartouche of Power enters the battlefield, draw a card, then each player discards a card, then draw a card. Enchanted creature gets +2/+2 and an additional +2/+2 for each opponent that has less cards in hand than you. |
Enchant player
At the beginning of enchanted player's upkeep, each other player untaps a creature they control, then puts a +1/+1 counter on it. |
Choose any number of target creatures you control. Each of their base power and toughness becomes 4/4 until end of turn.
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Choose an Aura card with mana value 1 in your graveyard, then do the same for Aura cards with mana value 2 and 3. Return any number of cards chosen this way to the battlefield each attached to you or a permanent you control.
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Sacrifice any number of creatures. Return up to that many creature cards with a total mana value equal to or less than the total mana value of creatures sacrificed this way to the battlefield.
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Discard a card, sacrifice a creature and pay 3 life. If you do all three, scry 3, then draw three cards.
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An opponent choose four cards in your graveyard so that no two among them share a card type. Exile two of those cards and put the rest into your hand. Then exile Chieftain's Choice.
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Discard your hand, then draw three cards.
"But will I still be myself?", the wizard asked anxious.
"You will be better", the demon promised. |
You may choose exactly two Fractals you control. If you do, create a 0/0 blue and green Fractal creature token, then put X +1/+1 counters on it, where X is the total number of counters on the chosen Fractals. Otherwise, create two 0/0 blue and green Fractal creature tokens, then put a +1/+1 counter on each of them.
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Flying, menace, persist
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When Teeming Compost or another Fungus you control enters the battlefield or is buried, create a 1/1 green Saproling creature token.
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Tap or untap target creature. Its controller sacrifices an untapped creature.
"Since you're already standing, why don't you go and find out what made that noise?"
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Choose one or both —
• Counter target noncreature spell. • Breaking Aether deals 2 damage to each creature. |
Each player sacrifices an artifact or enchantment. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.
The stash of potions was gone, but Ida had returned without a scratch. A trade no one really complained about at first.
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Choose up to two —
• Destroy target artifact. • Destroy target enchantment. • Target creature you control fights target creature you don't control. |
Whenever a creature enters the battlefield, you gain 1 life. If that creature is an Angel, you gain 4 life instead.
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For each creature, put a +1/+1 counter, a flying counter or a -1/-1 counter on it.
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Target creature you control gets +2/+4 and gains flying until end of turn.
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Enchant permanent
Aura spells and attach abilities targeting enchanted permanent cost ![]() Enchanted permanent has ward ![]() |
Choose one —
• Fierce Hunt deals damage to target creature or planeswalker equal to the number of creatures you control. • Target creature you control deals damage equal to its power to another target creature or planeswalker. |
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Tap all non-Spirit creatures. They don't untap during their controller's next untap step. Create a 4/4 white Spirit creature token with flying.
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As an additional cost to cast Guests at the Banquet, pay 6 life.
Create two 3/1 black and red Vampire creature tokens with trample, lifelink, and haste. |
Choose creature or land. Draw three cards, then discard two cards. Draw a card for each card of the chosen type discarded this way.
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As an additional cost to cast Fiendish Gamble, discard a card.
When target creature you control dies this turn, exile it. If you do, draw two cards. When target creature an opponent controls dies this turn, exile it. If you do, draw two cards. |
As an additional cost to cast Song of Courtly Love, discard a card.
Draw two cards. If you exactly two permanents you control are legendary creatures and/or legendary planeswalkers, draw an additional card. |
Exile up to one target creature with power 4 or greater and up to one target creature with power 3 or less.
Channel — ![]() ![]() |
Put a +1/+1 counter on each creature you control.
Put a flying counter on a creature you control. Put a vigilance counter on a creature you control. Channel — ![]() ![]() |
Target player discards two cards, then draws four cards.
Channel — ![]() ![]() |
Exile up to two target artifacts and up to two target enchantments.
Channel — ![]() ![]() |
Return up to two target permanent cards from your graveyard to your hand.
Channel — ![]() ![]() |
Whenever you cast a Phyrexian spell or a spell with compleated, scry 1 and you gain 1 life.
Planeswalkers’ loyalty abilities you activate cost an additional +1 and 2 life to activate. Now she fights in Jin-Gitaxias's name.
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Create a 2/3 black Vampire Warlock creature token with lifelink and a 3/2 red Vampire Warrior creature token with menace.
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Fortified land is indestructible and has "
![]() Fortify ![]() ![]() |
Fortified land is indestructible and has "
![]() Fortify ![]() ![]() |
Create two 1/1 white Mouse Soldier creature tokens with vigilance and two 1/1 black Rat Rogue creature tokens with menace.
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Enchant creature
Whenever enchanted creature deals combat damage to a player or planeswalker, draw a card. Discard two cards: Return Temporal Sense and enchanted creature to their owners' hands. Keen are the eyes of the eagle, but can it see beyond the veil of tomorrow?
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Destructive Frenzy deals 4 damage to target player or planeswalker.
Target creature gets -4/-4 until end of turn. |
Counter target spell unless its controller discards two cards.
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Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell.)
Up to two target creatures connive. |
Each player gains 3 life, creates a 2/2 Citizen creature token that is all colors and draws a card.
You gain 3 life, create a 2/2 Citizen creature token that is all colors and draw a card. |
Return up to one target artifact creature card and up to one target noncreature artifact card from your graveyard to the battlefield.
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You gain life equal to the number of creatures you control.
Draw X cards. You lose X life. |
Choose any target. Roll a d6. Convoluted Helix deals damage to the chosen target equal to the result. You gain life equal to 6 minus the result.
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For each permanent type, count the number of permanents of that type you control. Draw X cards, you gain X life, each opponent loses X life, where X is the number of different numbers other than 0 you counted.
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Equipped creature gets +1/+1 and has deathtouch.
Sacrifice Crown of Snakes: Equipped creature gains hexproof and indestructible until end of turn. Equip ![]() ![]() |
Solar Impact costs
![]() Exile target permanent. |
Target player mills four cards, then returns a permanent card milled this way and a permanent they control to their owners' hands.
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Return up to one target artifact card and up to one target creature card from your graveyard to your hand. If their total mana value is four or less, return them to the battlefield instead. Put a +1/+1 counter on each artifact creature put onto the battlefield this way.
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If target opponent would scry or surveil this turn, draw a card instead.
Draw a card. |
Create a number of 1/1 green Bird creature token with flying equal to the greatest toughness among creatures you control.
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Choose two target creatures at random. When you do, choose one —
• Those creatures fight each other. • Put a flying counter on each of those creatures. |
Choose target creature and target spell controlled by the same player. That player exiles one of them. Acquire that card. (You may play it spending mana as mana of any color.)
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Choose one —
• Search your library for a creature card, reveal that card, put it into your hand, then shuffle your library. • Search your library for two creature cards with partner, reveal those cards, put them into your hand, then shuffle your library. |
Remove four counters from target permanent. Draw a card for each counter removed this way,
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At the beginning of each end step, put a +1/+1 counter on target creature you control for each creature put into your graveyard from the battlefield this turn.
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Whenever a creature you or a teammate of yours controls dies, you gain 1 life.
Whenever a creature an opponent controls dies, an opponent loses 1 life. |
Whenever a nontoken Elf enters the battlefield under your control, put a +1/+1 counter on each Human you control.
Whenever a nontoken Human enters the battlefield under your control, put a +1/+1 counter on each Elf you control. |
Return up to two target creature cards with total power 7 or less from your graveyard to the battlefield.
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Each player sacrifices an artifact, a creature and a land.
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Tap two target creatures. They get -2/-2 until end of turn.
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Creatures your opponents control are goaded.
Whenever an attacking creature an opponent controls dies, that player loses 1 life and you gain 1 life. At the beginning of your upkeep, sacrifice Call of the Gore Pits. |
As an additional cost to cast this spell, sacrifice a creature.
Each opponent sacrifices a creature. Draw a card. |
As an additional cost to cast this spell, discard two cards.
Choose target creature. If a discarded card was a land card, that creature gains haste until end of turn. If a discarded card was an artifact or creature card, put a +1/+1 counter on it. If a discarded card was an instant or sorcery card, put a flying counter on it. Target player draws two cards. |
Choose six target creatures. Each of them you control gets +1/+1 until end of turn. Each of them you don't control gets -1/-1 until end of turn.
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Hellfire Salvo deals 5 damage to target battle, creature or planeswalker.
Flashback – ![]() ![]() ![]() |
Whenever you gain life, create a Food token. This ability triggers only once each turn.
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Enchant land
When Echoes of Summer enters the battlefield, untap enchanted land. Enchanted land has " ![]() |
Return target creature card and target land card from your graveyard to the battlefield.
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Instant and sorcery spells you cast this turn cost
![]() Creatures you control get +2/+0 until end of turn. |
Whenever you play a land, draw a card
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Choose two target creatures controlled by the same player. Their controller sacrifices one of them. Return the other to its owner's hand.
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You may put a creature card with mana value 3 or less from your hand onto the battlefield.
You may choose a creature you control and a creature you don't control. If you do, they fight each other. |
Creatures you control get +0/+1.
Whenever a source deals damage to a permanent you control, Rough Skin deals 1 damage to that source's controller. |
Choose one —
• Make a Wish — Return two cards at random from your graveyard to your hand. • Set them Free — Destroy target artifact. Create a 2/2 blue Djinn creature token with flying. Exile Find the Genie's Bottle. |
As an additional cost to cast this spell, you may discard a card and/or pay 3 life.
If you have discarded a card to cast this spell or have no cards in hand, draw a card. If you have paid life to cast this spell or have 5 or less life, draw a card. Draw a card. In this fateful hour, they were hellbent for victory.
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At the beginning of your end step, if a permanent was put into a graveyard from the battlefield this turn, put a +1/+1 counter on target creature you control.
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Whenever you populate, if you control no creature token, create a 1/1 white Bird creature with flying and a 3/3 green Centaur creature token.
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Up to two target creatures each get +8/+8 until end of turn.
Up to two target players draw eight cards, then discard eight cards. |
Tap all creatures you don't control. Each player draws a card and creates a Food token.
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Collect their Heads deals 1 damage to each opponent and each creature an opponent controls. Each opponent discards a card.
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Choose one —
• Counter target noncreature spell. • Destroy target creature with flying. |
Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter, deathtouch counter or trample counter on it. It's a Fungus in addition to its other types.
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For each unattached Equipment you control, create a 0/0 black Germ creatue token, then attach that Equipment to it.
At the beginning of your next end step, if a Germ died this turn, draw a card. |
Each creature token you control enters the battlefield with an additional +1/+1 counter on it.
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Cast Hunt as a Pack only during combat on your turn before blockers are declared.
Choose target attacking creature. For each opponent it isn't attacking, create a token that's a copy of that creature attacking that player. Exile those tokens at end of combat. |
Choose a permanent type. Each player sacrifices a permanent of the chosen type, then sacrifices a permanent, then draws a card.
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Each opponent chooses two creatures you don't control. Put a -1/-1 counter on each creature for each time it was chosen this way. You gain life equal to the number of counters among creatures your opponents control.
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As an additional cost to cast this spell, discard a creature card.
Stalker's Hunt deals damage equal to the discarded card's power to target creature an opponent controls. When that creature dies this turn, draw a card and return a creature card at random from your graveyard to your hand. |
Draw a card for each creature you control with base power and toughness 1/1.
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When Seeds of Hate enters the battlefield, put a +1/+1 counter on each creature you control.
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Target creature you control deals damage equal to twice its power to target creature you don't control. Excess damage is dealt to that creature’s controller instead.
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At the beginning of your end step, create a Food token.
At the beginning of your upkeep, if you control more Food than the number of cards in your hand, draw a card. |
When Encircled by the Pack enters the battlefield, exile target creature until Encircled by the Pack leaves the battlefield.
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Up to three target creatures each get +1/+1 until end of turn. Put a +1/+1 counter on each of them.
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Reveal the top three card of your library. Put one of them of an opponent's choice into your graveyard. Put the other cards into your hand. You gain life equal to the mana value of the card put into your graveyard.
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Creatures you control get +2/+2 until end of turn. Creatures with flying must block this turn if able.
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Whenever you attack with one or more creatures, you gain that much life. If your life total is greater than or equal to your starting life total, you may sacrifice Oath of Procurement instead. If you do, search your library for a card, put it into your hand, then shuffle.
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As an additional cost to cast this spell, sacrifice a creature.
You gain life equal to the sacrificed creature's toughness. When you do, if you have gained 10 or more life this turn, exile target nonland permanent. |
Enchant creature
At the beginning of enchanted creature's controller's upkeep, that player loses 1 life. Enchanted creature can't attack. |
Target creature has base power and toughness 4/1 until end of turn.
When that creature dies this tun, draw a card. |
If an opponent has drawn a card except the first one they draw in each of their draw steps, you may cast Draw to the Deep as though it had flash.
Draw two cards. Each player discards a card. |
Target player discards a card. You may return a card that shares a card type with it from your graveyard to your hand. If you can't, draw a card and create a tapped Treasure token.
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Mill six cards. Return up to one creature card and up to one noncreature card from your graveyard to your hand.
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Draw three cards, then discard a card unless you control a transformed permanent.
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Choose one —
• Each opponent exiles two cards from their hand. • Mill four cards. Put up to two cards milled this way into your hand. |
Target creature you control gains lifelink until end of turn. It deals damage equal to twice its power to target creature you don't control. When the second creature dies this turn, draw a card.
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As an additional cost to cast this spell, discard all cards from your hand.
Draw that many plus six cards, discard three cards. |
Target opponent discards two cards and you draw two cards.
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Draw two cards. Each opponent loses 2 life.
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As an additional cost to cast this spell, discard a card.
Choose one — • Counter target creature spell. Its controller discards a card. • Destroy target creature. Draw a card. |
Target unblocked creature gains double strike until end of turn. Whenever it deals combat damage to an opponent this turn, draw a card.
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Whenever you create one or more Treasure tokens, create a Food token. This ability triggers only once each turn.
Whenever you spend mana produced by a Treasure to activate an ability of a Food, draw a card. This ability triggers only once each turn. |
When Coronation enters the battlefield, you become the monarch.
Whenever you draw a card, create a Treasure. |
Mill cards from the top of your library until you mill two land cards. You gain an amount of life equal to the total number of cards milled this way. Put a land card milled this way to the battlefield tapped.
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As an additional cost to cast this spell, discard a card.
Exile the top six cards of your library. Put two of them into your hand. You may play a card exiled this way until end of turn. |
As an additional cost to cast this spell, exile three cards from your graveyard.
Exile your hand, then draw three cards. You lose 3 life. |
Creatures your opponents control get -2/-0 until end of turn and block this turn if able.
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At the beginning of your end step, if you have gained 3 or more life this turn, draw a card.
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An opponent of your choice gains 3 life and draws a card. Create a 3/3 Hippo creature token, a 1/1 blue Bird creature token.
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Put a +1/+1 counter on target creature.
Put a deathtouch counter on target creature. Put a flying counter on target creature. |
Exile up to one target instant card and up to one target sorcery card from your graveyard. You may cast those cards until the end of your next turn. Create two tapped Treasure tokens.
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Each player mills three cards. Draw X cards and lose X life, where X is the number of card types among cards milled this way.
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When Raid the Carrot Fields enters the battlefield, create two Food tokens.
At the beginning of your end step, you may sacrifice a Food. If you do, populate. |
Delve (Each card you exile from your graveyard while casting this spell pays for
![]() Put X target cards from your graveyard on top of your library. You gain X life. Draw a card. |
As an additional cost to cast this spell, discard a card.
Choose two. You may choose the same mode more than once. • Target creature you control fights target creature you don't control. • Draw a card. You gain 1 life. |
Search your library for a Forest card and a Plains card. Put one of them onto the battlefield and the other into your hand.
You may discard a card. If you do, you gain 3 life. |
Mill five cards. Put all creature cards milled this way into your hand. You may put a creature card with mana value 3 or less from your hand onto the battlefield.
Creatures you control gain haste until end of turn. |
When Backalley Warfare enters the battlefield, Mill four cards. You may put a battle card milled this way into your hand.
Whenever a creature you control attacks a player, that creature deals 1 damage to target battle that player defends. |
Venerable Strike deals X damage to any target. You gain X life. X is 3 or the greatest mana value among Equipments you control, whichever is greater.
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When Sink into the Dunes enters the battlefield, exile target artifact or nonbasic land until Sink into the Dunes leaves the battlefield.
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Each opponent loses 2 life unless they sacrifice a creature, then loses 2 life unless they sacrifice an artifact, then loses 2 life unless they sacrifice a land.
Draw a card for each opponent that lost 5 or more life this turn. |
You may sacrifice five tokens. If you do, you gain 6 life and draw three cards. Otherwise, create four Food tokens.
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Undergrowth — Target creature you control gets +X/+X until end of turn and target creature an opponent controls gets -X/-X until end of turn, where X is the number of creature cards in your graveyard.
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You may exile three creature cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.
You may sacrifice three creatures. When you do, exile target creature you don't control. |
Choose two creatures you control. When you do, reveal up to two creature cards with mana value each less than both creatures chosen this way from your hand and/or graveyard. Put the revealed cards onto the battlefield.
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When Safe Path Home enters the battlefield, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Mill three cards, then return a card with mana value 3 or less from your graveyard to the battlefield.
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Target player sacrifices an noncreature artifact, an artifact creature and a nonartifact creature.
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Creatures your opponents control enter the battlefield tapped.
Whenever a creature an opponent controls attacks you, a planeswalker you control or a batte you defend, put a stun counter on it. |
Two target players draw two cards each. Each other player gains 4 life.
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This spell costs
![]() Draw three cards, then discard two cards. You may cast an instant or sorcery card from your graveyard. |
When Heartbeat Drum enters the battlefield, two target creatures each get +2/+2 until end of turn.
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Enchant artifact or creature
At the beginning of your upkeep, you gain 1 life. Enchanted permanent can't attack or block. Its activated abilities can't be activated, and its triggered abilities don't trigger. |
Choose one or both —
• Exile target nonartifact creature. • Exile target noncreature artifact. |
Put a +1/+1 counter on each creature you control. You lose that much life.
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Populate. (Create a token that's a copy of a creature token you control.)
Propagate. (Create a token that's a copy of a noncreature token you control.) Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
Whenever you cast a Horror, Kraken or Squid spell, draw a card, then discard a card.
Whenever you draw a card, put a +1/+1 counter on a nontoken creature you control with the lowest toughness among those creatures. |
Creatures you control gain vigilance and indestructible until end of turn. Put a +1/+1 counter on each of those creatures. You gain 1 life for each creature you control.
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Target player sacrifices three permanents that are artifacts and/or enchantments.
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Tap up to two target creatures.
Up to two target creatures must be blocked this turn if able. |
Create a token that's a copy of target creature. Both gain haste and flying until end of turn and attack this turn if able. Exile the token at the beginning of the next end step.
Flashback ![]() ![]() ![]() ![]() ![]() |
As Mystic Arcanum enters the battlefield, choose an instant or sorcery card name.
At the beginning of your upkeep, exile two cards from your graveyard. When you do, return target card with the chosen name from your graveyard to your hand. |
Until end of turn, creatures you control get +2/+2 and gain trample, menace and "This creature can't be blocked by creatures with power 2 or less."
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Put target creature card from a graveyard onto the battlefield under your control. Choose two of deathtouch, flying, hexproof, lifelink, menace and trample. For each chosen ability put that keyword counter on that creature.
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When a creature you control dies, if it wasn't sacrificed, sacrifice Martyr's Repentance. If you do, you gain 2 life and draw two cards.
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Exile seven cards from your graveyard. You may return a card from your graveyard to your hand. If it's an enchantment card, put it onto the battlefield instead.
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When Sharae, Benthic Seer enters the battlefield, tap target creature an opponent controls and put a stun counter on it.
-2: You gain 1 life and draw a card. 5
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When Obyra, Sleeping Fencer enters the battlefield, create a 1/1 blue Faerie creature token with flying and “This creature can block only creatures with flying.”
-1: Each opponent loses 1 life 4
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At the beginning on combat on your turn, if you control a creature with power 4 or greater, target creature you control gets +2/+2 and gains haste until end of turn.
-1: Add ![]() ![]() 4
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Enchanted creatures you control get +1/+1.
-1: Create a Monster Role token attached to target creature you control. 6
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You may look at the top card of your library any time.
-1: Reveal the top card of your library. If it's an instant or sorcery card, you may cast it. If you don't cast it this way, bury it. 7
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Spells you cast with mana value 5 or greater or with
![]() ![]() -1: Draw a card, then discard a card. 5
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Whenever a Rat you control is blocked, it deals 1 damage to any target.
-1: Create a 1/1 black Rat creature token with “This creature can’t block.” 5
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Whenever an enchantment card is put into your graveyard from anywhere, you lose 1 life and surveil 1.
-2: Return target creature or enchantment card from your graveyard to your hand. 5
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At end of combat on your turn, put a +1/+1 counter on target creature that has attacked this turn.
-1: Target creature gets +1/+1 and gains haste until end of turn. 4
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Choose one or both —
• Exile target artifact. • Exile target enchantment. |
As an additional cost to cast this spell, sacrifice an artifact or land.
Draw two cards, then investigate. |
Return up to one target creature with a stun counter on it to its owner's hand.
Put a stun counter on up to one target tapped creature. Tap up to one target untapped creature. "GO...TO...YOUR...ROOM!"
—The Ninth Doctor |
Flash
When New Appearance enters the battlefield, choose target creature. The next time it would be destroyed this turn, regenerate it instead. Whenever a creature you control regenerates, investigate. "Oh, that's rude. Is that the sort of man I am now? Am I rude?"
—The Tenth Doctor |
If it's your turn, gain 7 life, draw two cards, then end the turn.
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Turn target noncreature nonland permanent face down. It’s a 2/2 Cyberman artifact creature. Remove all counters from it.
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Mill two cards. If you control a creature or milled a creature card this way, draw two cards. Otherwise, mill two more cards, then surveil 2.
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As an additional cost to cast this spell, sacrifice X creatures.
Create twice X 1/1 black and red Rat Goblin creature tokens with haste. |
Recreate target creature card from your graveyard. The copy is a Spirit with flying and ward
![]() Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) 3/3
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When this Case enters the battlefield, search your library for up to two creature cards, reveal them, then shuffle and put those cards on top in any order.
To solve — You control a Rogue and a Monkey. (If unsolved, solve at the beginning of your end step.) Solved — Exile this Case: You may reveal an artifact card you own from outside the game and put it into your hand. |
Create two 2/2 white Astartes Warrior creature tokens with vigilance, and two 1/1 blue Metathran Soldier creature tokens that can't be blocked.
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Gain control of target creature until end of turn. Turn it face down. It's a 2/2 Cyberman artifact creature. Untap it. It gains haste until end of turn.
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Escalate
![]() Choose one or more — • Search your library for a card, then shuffle and put that card on top. You lose 2 life. • Draw two cards, then discard a card. • Reveal a card from your hand. Destroy target permanent if it shares a card type with the revealed card. |
RARE
creature | ||||
---|---|---|---|---|
As Accomplished Phelddagrif enters the battlefield, choose one or more —
• Accomplished Phelddagrif enters the battlefield with a +1/+1 counter on it and an opponent creates a 1/1 green Hippo creature token. • Accomplished Phelddagrif enters the battlefield with a lifelink counter on it and an opponent gains 4 life. • Accomplished Phelddagrif enters the battlefield with a flying counter on it and an opponent draws a card. 4/4
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Flying
Lanorphos, the Sky-Eel gets +1/+1 for each noncreature card in your graveyard. 3/3
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Whenever you cast an instant or sorcery spell, untap up to one target artifact, up to one target creature and up to one target land.
![]() ![]() ![]() ![]() 2/4
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Haste, hexproof, indestructible
Gift of Gahiji attacks each turn if able and can't be sacrificed. At the beginning of each player's upkeep, that player gains control of Gift of Gahiji. Untap it. Whenever Gift of Gahiji attacks its owner, that player draws a card. 4/4
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Flying
When Occlusion Sollux enters the battlefield target opponent exiles a card from their hand and a nonland permanent they control until Occlusion Sollux leaves the battlefield. 3/5
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Crawling Compost enters the battlefield with six +1/+1 counters on it.
Whenever another creature dies, put a number of +1/+1 counters equal to that creature's power on Crawling Compost. When Crawling Compost dies, create a number of 1/1 black and green Insect creature tokens equal to Crawling Compost's power. 0/0
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At the beginning of each player's upkeep, that player taps an untapped creature they control. If a creature is tapped this way, it doesn't untap until Viruletharge leaves the battlefield.
A buzzing mass of inactivity.
4/3
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Flying
When Smiting Archon enters the battlefield, each opponent sacrifices a permanent. 3/3
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Sacrifice your commander: Archatog gets +3/+3 until end of turn.
3/4
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Abandon an ongoing Scheme: Skediatog gets +3/+3 until end of turn.
3/4
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Put the current Plane onto the bottom of the planar deck: Cosmatog gets +2/+2 until end of turn. (You don't planeswalk and don't reveal a card from the top of the planar deck.)
3/4
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Remove four counters from among permanents you control: Noxiatog gets +2/+2 until end of turn.
3/4
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Sacrifice two nonbasic permanents that share a name: Replicatog gets +3/+3 until end of turn.
3/4
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Haste
Reverence gets +1/+1 for each creature you control. ![]() ![]() ![]() 0/0
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[Recruit]
Cohorts of Captain Almirec get +1/+1. Sacrifice a cohort of Captain Almirec: You gain 2 life. 2/3
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When Apostle of Atraxa enters the battlefield, choose one —
• Put a +1/+1 counter on each of any number of target creatures. • Put a -1/-1 counter on each of any number of target creatures. Apostle of Atraxa gets +1/+1 for each counter on another creature. 1/1
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When Saskia's Regiment enters the battlefield, if it isn't a token, create two tokens that are copies of Saskia's Regiment.
Saskia's Regiment can't be blocked unless each attacking creature you control named Saskia's Regiment the defending player is defending for is blocked. 2/2
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Flying
Whenever a counter is placed onto another permanent you control, you may pay ![]() It roosts atop fungal reaches sifting nourishment out of winds whirling with thallid spores.
2/2
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Trample, haste
At the beginning of combat during your turn, create a token that's a copy of Flamewild Aurochs. Exile that token at end of combat. Whenever Flamewild Aurochs attacks, it gets +1/+0 for each attacking Aurochs and/or Elemental. 1/4
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Flying
Whenever a creature dies, put a +1/+1 counter on Witherwing and gain 1 life. 2/2
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![]() 1/1
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When Hurloon Razedruid dies, each player sacrifices an artifact, an enchantment and a land.
2/3
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Whenever Mindmist Guard attacks or blocks, each player draws a card.
1/4
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Partner with any Elemental (When this creature enters the battlefield, target player may put any Elemental into their hand from their library, then shuffle.)
![]() ![]() ![]() 2/2
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During each of your turns, you may cast one enchantment card from your graveyard.
2/2
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Flying
You may look at the top card of your library. (You may do this at any time.) You may cast the top card of your library if it is an Egg card. Egg spells cost ![]() ![]() ![]() ![]() You'll never know what it hatches.
4/4
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Whenever a Rogue creature you control attacks, target creature can't block it this turn.
One master, many disciples.
3/2
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Flash, reach
Whenever a Rogue you control deals combat damage to a player, draw a card. A fleeting currency, but easily traded for something more solid.
1/3
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Double strike (This creature deals both first-strike and regular combat damage.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 3/4
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Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.) 5/5
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Players have no maximum hand size and can't discard cards.
Whenever a player casts a spell, you may tap or untap a permanent. 4/4
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Hexproof from green, from blue, and from red
Double strike 2/4
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Whenever another creature enters the battlefield or dies, you may have Envious Mimic become a copy of that creature, except it has this ability. If you don't, put a +1/+1 counter on Envious Mimic.
2/2
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Bloodrush — ![]() ![]() ![]() 7/7
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Haste (This creature can attack and
![]() Bloodrush — ![]() ![]() ![]() Whenever you play a land from your hand, you may return Bloodrush Eternal from your graveyard to your hand. 5/2
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Spells your opponents cast cost an additional "Pay 2 life" to cast.
2/2
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When Pandeus enters the battlefield, choose a creature type.
Creatures of the chosen type you control get +1/+1 for each other creature of the chosen type you control. 5/5
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Your opponents can't cast spells with the same name as a card in a graveyard. "You have sinned once. You will sin no more"
-Inscription 3/5
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![]() Whenever a creature dies, put a +1/+1 counter on Ichor Mantis and you gain 1 life. The curse actually made the giant mantis not any more bloodthirsty or dangerous. The average victim won't care whether their remains are devoured whole or just drained of all blood.
3/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Forbidding Archon deals combat damage to a player, look at that player's hand and name a nonland card. The named card cannot be cast for as long as you control Forbidding Archon. 3/3
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Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Conquering Behemoth deals combat damage to a player, you may gain control of a land that player controls. 5/5
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You may play any card from your graveyard as long as you haven't played a card that shares a card type with it since the beginning of your most recent turn.
2/4
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![]() ![]() 2/6
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Flying
Order of Immortals's power and toughness are each equal to the number of creatures you control. Whenever a nontoken creature dies, create a 1/1 white Spirit creature token with flying and a 2/2 black Zombie creature token. */*
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At the beginning of your end step, exile the top card of your library. You may play the exiled card.
Hero's Reward — When Savage Vigor Head leaves the battlefield, each player gains 4 life and draws a card. 4/4
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At the beginning of your end step, each player discards a card.
Hero's Reward — When Shrieking Titan Head leaves the battlefield, each player gains 4 life and draws a card. 4/4
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
![]() When you cast Shivan Dreadnought, target opponent loses 13 life. When Shivan Dreadnought dies, it deals 13 damage to up to one target creature or planeswalker. 13/13
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Whenever you cast a spell, you gain a ki counter. (You lose a ki counter during your untap step.)
As long as your ki is three or greater, Torroc of Rukh Clan gets +3/+3 and has flying and is a Bird creature. 3/3
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Vehicles you control are creatures in addition to their other types and have haste.
Whenever you cast an artifact spell, you may assemble a Contraption. 3/4
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Whenever you cast a spell, you gain a ki counter. (When you have five or more ki counters, remove five of them and channel the storm.)
When you channel the storm, create two 3/1 red Elemental creature tokens. Creatures you control get +2/+2 and gain haste. 2/5
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You may cast Windblown Reaver without paying its mana cost if you control a permanent you don't own.
The first rat to flee the sinking ship is always exactly that: the first.
3/2
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Haste
Hateful Hellion can't block. When Hateful Hellion attacks, pay ![]() At the end of combat, sacrifice Hateful Hellion if it attacked this combat. 4/5
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Drakewhisper Angel enters the battlefield, create a 2/2 blue Drake creature token with flying. 4/4
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Unyielding Legion enters the battlefield with two +1/+1 counters on it.
At the beginning of your upkeep, if Unyielding Legion is on the battlefield or in your graveyard, amass 1 and Unyielding Legion deals 1 damage to you. 0/0
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Peculiar to Kasimir the Lone Wolf (A card peculiar to your commander may start in and be cast from your command zone.)
Your commander costs less ![]() 2/4
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Flying
Creatures with flying can't block. 8/8
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Magnivore's power and toughness are each equal to four times the number of cards with converted mana cost four or greater in each graveyard.
0/0
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Deathtouch
When Mindleech Larva deals combat damage to an opponent, look at that player's hand. You may sacrifice Mindleech Larva. If you do, you may cast a card from that player's hand. 1/3
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Mythivore gets +1/+1 for each legendary card in any graveyard.
Mythivore gets +1/+1 for each time any commander has been cast this game. 0/0
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Whenever an opponent draws a card or discards a card, put a +1/+1 counter on Misery Sponge.
"The path of ignorance leads to the valley of misery, but so does knowledge."
- Falfollo, brine poet 1/1
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Flying, vigilance, protection from instants and sorceries
When Beloved Phelddagrif enters the battlefield, each player creates a 3/3 green Hippo creature token, gains 4 life and draws a card. 4/4
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Flying, haste, vigilance
Whenever you cast an Angel and/or Phoenix spell from your hand, you may pay ![]() ![]() ![]() ![]() 3/2
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Flying
If you would create a token, you may return Fedrix from your graveyard to the battlefield instead. 2/1
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Flying, deathtouch, haste
![]() ![]() ![]() ![]() 3/2
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Trample, vigilance, first strike
4/3
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Whenever a player casts a noncreature spell, put a +1/+1 counter on Destiny's Fool.
When there are three or more +1/+1 counters on Destiny's Fool, sacrifice it. If you do, return a card chosen at random from your graveyard to your hand. 2/1
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![]() ![]() ![]() 3/3
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When Territorial Drelnoch enters the battlefield, it fights up to one target creature you don't control.
Whenever Territorial Drelnoch becomes blocked or fights a creature, draw a card. 3/3
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When Temmet, Vizier Eternal enters the battlefield, amass 2.
At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can’t be blocked this turn. 2/2
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Flash (You may cast this spell any time you could cast an instant.)
If a creature entering the battlefield causes a an ability to trigger, you control that ability. 3/4
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Trample
When Umbra Demiwurm enters the battlefield from your graveyard, create a token that's a copy of Umbra Demiwurm except it has no mana cost. 6/6
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Haste, flying, trample
Imprint — Whenever Stormwing of Eons attacks, scry 2. Then exile the bottom two cards of your library. Until end of turn, you may cast an instant or Dinosaur card exiled with Stormwing of Eons. 4/4
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Whenever a nontoken creature with first strike and/or vigilance dies, create a 2/2 white Human Knight creature token with first strike and vigilance.
Whenever a nontoken creature with menace and/or deathtouch dies, create a 2/2 black Human Rogue creature token with menace and deathtouch. 3/4
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Flying
When Dolmen Guardian enters the battlefield, draw a card. Then you may put a championed card or a hidden away card into its owner's hand. 2/5
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Flying
Whenever a token creature you control dies, you may put a card with embalm or eternalize you own that shares a name with that creature from exile on top of your library. 4/3
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Flying
When you cast Dragon Chronomancer, put target card you own with flashback or unearth from exile into your hand. 3/5
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Rooting Ruinwurm can't be blocked by creatures with power 2 or less.
Whenever Rooting Ruinwurm attacks, put a card with recover or scavenge you own from exile into your graveyard. 5/7
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Flying, haste
![]() ![]() ![]() 3/5
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Flying
Whenever Darigaaz, the Mighty attacks, choose a color or colorless, then exile the top card of each player's library. Darigaaz deals damage to any target equal to the number of cards of that kind exiled this way. You may play cards exiled this way this turn. 5/5
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Haste
You may cast Voltreavus from your graveyard if you cast another Elemental or Spirit spell this turn. 2/1
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Whenever you draw a card, you gain 1 life.
Whenever you discard a card, Ido, Eon Watcher deals 1 damage to any target. ![]() ![]() ![]() 3/4
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![]() ![]() ![]() ![]() ![]() ![]() 3/3
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![]() 3/3
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When you cast Nemesis Hellkite, choose an opponent at random.
Flying, haste Nemesis Hellkite attacks the chosen opponent or a planeswalker that player controls each combat if able. 4/4
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Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
As long as you control two or more creatures with the chosen name, you may cast Forgotten Comrade from the command zone and from exile. Forgotten Comrade enters the battlefield as a copy of a creature you control with the chosen name of your choice except it has haste. |
Vigilance
![]() ![]() “Peacekeeping forces in theory, the Boros Legion’s continued existence is only justified in a world of strife.”
—Tarna Letor, White-Cladden Philosopher 3/3
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Haste, vigilance
Other creatures you control get +1/+0. Dash ![]() ![]() ![]() 3/2
Create two 2/2 white Knight creature tokens with vigilance.
Rebound |
When Valiant Visage enters the battlefield, exile another target creature until Valiant Visage leaves the battlefield. Valiant Visage becomes a copy of that creature.
2/2
|
When Reflective Eye enters the battlefield, target permanent becomes a copy of Reflective Eye.
5/5
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 3/3
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When Axos, Tide of Teeth enters the battlefield, if Axos isn't a token, create a token that's a copy of Axos except its not legendary.
Whenever you draw your second card each turn, populate. 2/2
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Creature cards in your graveyard have mutate. Their mutate cost is equal to their mana cost.
Each turn you may cast a card from your graveyard using its mutate ability. 5/5
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Whenever a player casts a spell, tap up to one target permanent. If you do, its controller loses 1 life.
Whenever a player casts a spell, if it's the fourth spell cast this turn, gain control of up to one target permanent. 2/4
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![]() 2/5
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When Creation enters the battlefield, you may exile a permanent card you own from outside the game.
Whenever Creation deals combat damage to a player, you may cast a permanent card you own from exile. If you do, it costs ![]() 4/4
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Vigilance, lifelink
If you would scry during your turn for the first time that turn, you may name a card before you scry. If you do, you may reveal the named card from among the scried card and put it into your hand. 3/5
Scry 3, then draw three cards. Then exile the bottom three cards of your library. You gain life equal to their total converted mana cost.
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When Njadi, Night's Folly enters the battlefield, each player exiles the top card of their library.
You may play cards exiled with permanents named Njadi or spells named Njadi's Trickery. ![]() ![]() 2/4
Target player exiles two cards from their hand and six cards from the top of their library. Return up to two cards exiled this way to their owner's hand.
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Sacrifice a face-down permanent: Enigmatog gets +2/+2 until end of turn.
Morph ![]() ![]() ![]() ![]() 3/4
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Whenever you cast your third spell of the turn, copy it. (A Copy of a permanent spell becomes a token.)
2/3
Add
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Whenever a creature with power 4 or greater deals combat damage to an opponent, you may exile a card from that player's graveyard. If you can't that player exiles a card from their hand. You may play that card for as long as it remains exiled.
![]() 4/3
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Flying
When Self-Similar Trygon dies, you may pay ![]() ![]() ![]() 3/3
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Flash
While you cast Hermione, Wizard Talent, artifacts you control have " ![]() ![]() During each turn you may cast an instant card or card with flash from your graveyard if you aren't the active player. 2/4
At the beginning of your end step, you may discard a card or sacrifice a Clue. If you do, draw a card or investigate twice.
![]() ![]() ![]() ![]() ![]() 3/2
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Flash
While you cast Hermione, Wizard Talent, artifacts you control have " ![]() ![]() During each turn you may cast an instant card or card with flash from your graveyard if you aren't the active player. 2/4
At the beginning of your end step, you may discard a card or sacrifice a Clue. If you do, draw a card or investigate twice.
![]() ![]() ![]() ![]() ![]() 3/2
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First strike, menace, lifelink
As an additional cost to cast this spell, sacrifice an artifact and/or a creature. Warmachine Garrix enters the battlefield with two +1/+1 counters on it for each permanent sacrificed to cast it. 4/4
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![]() ![]() ![]() 4/3
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Flying, vigilance, deathtouch
Whenever a creature dealt damage by Sengir Angel this turn dies, exile that card. If you do, create a 1/1 white and black Bat Spirit creature token with flying and lifelink. 4/4
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Flying, trample
At the beginning of your end step, if you control a creature with power 8 or greater, create a 4/4 red and green Elemental creature token. ![]() ![]() 6/6
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Flying
When you cast Wishbringer Wyvern, discard your hand. Then choose three instant and/or sorcery cards you own from outside the game with different names, reveal them, and put them into your hand. 4/4
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Whenever Hellmaw Wurm attacks, sacrifice a creature. You gain life equal to the sacrificed creature's power.
Whenever a creature you control dies, you may pay ![]() ![]() ![]() 8/4
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Trample
As long as you control no creature land, Slumbering Troll is a Mountain Forest land. Awaken 4— ![]() ![]() ![]() As Slumbering Troll awakens a land, it beomes a Troll in addition to its types and gains trample. 4/4
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Whenever a creature dies, if it fought a creature you control this turn, draw a card.
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Artifact creatures you control and creatures you control that are equipped have trample and ward
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At the beginning of your each step, if a creature an opponent controls has died this turn, create a 3/4 blue and black Fish Horror creature token with menace.
Whenever a creature you control that is a Fish, Horror and/or Minion deals combat damage to an opponent, draw a card, then discard a card. 3/3
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Vigilance, haste
You may play an additional land each turn. Whenever you play a land, draw a card. If it is the second land you play this turn, create a 2/5 red and green Elemental Treefolk creature token with vigilance and haste. 2/5
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Whenever a nontoken creature with toughness 4 or greater enters the battlefield under your control, create a token that's a copy of that creature except it isn't legendary and it is a Plant in addition to its other types.
1/4
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Whenever Archoak Dendromancer attacks, exile target non-Treefolk creature. Its owner creates a 3/5 green Treefolk creature token. If the exiled creature was attacking, the token enters the battlefield tapped and attacking.
2/6
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Innate – Whenever a creature dies, put a +1/+1 counter on Unstable Sludge. (Innate abiities are retained as the permanent becomes a copy.)
Innate – Whenever a creature enters the battlefield, Unstable Sludge becomes a copy of that creature. 1/1
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Servant of the Unhinged's power is equal to the number of land cards in your graveyard.
Sacrifice a land: Draw a card. Activate only once each turn. */1
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Whenever Kangaroo Demon Overlord attacks, you may put a flying counter, a menace counter, a deathtouch counter, a vigilance counter, a lifelink counter, or a hexproof counter on it. If you don't put a counter on it, it gains "Whenever Kangaroo Demon Overlord deals combat damage to a player this turn, create a 3/3 black and green Beast Demon creature token."
3/3
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Creature spells you cast cost
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() When you control four or more creatures, transform Elven Warrider. 3/3
Creature spells you cast cost
![]() ![]() ![]() ![]() ![]() ![]() ![]() Elven Warlord gets +1/+1 for each other creature you control. 3/3
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Flash (You may cast this spell any time you could cast an instant.)
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Each other creature you control that is an Antelope, Elephant or Rhino gets +1/+1 and has trample.
Whenever three or more creatures you control attack, untap all creatures you control. After this combat there is an additional main phase followed by an additional combat phase. This ability triggers only once each turn. 3/3
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When you cast Eerie Survivor, exile all creatures.
You may have Eerie Survivor enter the battlefield as a copy of a creature exiled with it except it's a Shapeshifter Survivor in addition to its types. 0/0
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![]() 1/3
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Other Merfolk you control get +1/+1.
Whenever a Merfolk you control becomes blocked, create a Treasure token or sacrifice two Treasures. If you sacrifice two Treasures this way, draw a card. 2/2
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Flying, haste, vigilance, menace
4/4
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When Leech Breeder enters the battlefield, conjure a card from Leech Breeder's spellbook onto the battlefield. An opponent of your choce gains control of it.
Leeches can't attack you. 3/4
Alabaster Leech, Sapphire Leech, Andradite Leech, Ruby Leech, Jade Leech
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Whenever Ruthless Evoker deals combat damage to an opponent, you may cast an instant or sorcery card from your hand without paying its mana cost.
2/2
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Flying
When Archduke of Promises enters the battlefield, each player exiles the top three cards of their library and may play cards exiled this way they own for as long as the cards remain exiled. Whenever a card is played this way, put a +1/+1 counter on Archduke of Promises. 2/4
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At the beginning of your end step and whenever The Child that Sees attacks, if the number of Graveborn you control is less than the number of creature cards in your graveyard, create a 1/1 black Graveborn Wraith creature token with menace.
Whenever a Graveborn leaves the battlefield, exile a creature card from a graveyard. 2/2
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Whenever you discard a card or sacrifice a creature, create a Shard token. If this is the first time this ability resolves this turn, create two Treasure tokens.
2/5
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Flying, ward
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Flying
Whenever you scry or discard a card, Scheming Dragon gets +2/+0 until end of turn. If this is the first time this ability triggered this turn, draw a card. 5/5
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All artifacts and enchantments have "At the beginning of your upkeep, sacrifice this permanent unless you pay
![]() Korvo the Collector gets +1/+1 for each other permanent you control that isn't an artifact and/or enchantment. 0/0
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Menace
Krosan Dominator can't be blocked by creatures with power 2 or less. ![]() 5/5
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Flying
Whenever Goldscale Vindicator attacks, each of up to two target attacking creatures gets +X/+0, where X is the number of cards in your hand. 2/5
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When Pitchfield Warleader enters the battlefield, return a creature card with blitz from your graveyard to the battlefield. It gains haste until end of turn. At the beginning of your end step, exile that creature.
Blitz ![]() ![]() ![]() 5/7
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Haste, menace
When The Butcher Clowns enters the battlefield, target player reveals their hand. You may name a card from it. If you do, that player discards a card at random, then draws a card. Repeat this process until that player discards the named card. 4/2
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X is the greatest mana value of a commander you own on the battlefield or in the command zone.
Ravenous When Sewer Regent enters the battlefield, you lose X life. 0/0
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Flying
When Spectral Archon enters the battlefield or deals combat damage to a player, each player that has been dealt combat damage by a creature you control this turn exiles a card from their hand. 3/4
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Vanishing 3
Whenever a time counter is removed from Melchor Abatt, Crown Witness, create a Clue token. When Melchor Abatt vanishes, create three 1/1 white Soldier creature tokens, then return it to the battlefield transformed. 3/3
Cumulative upkeep – Sacrifice a token and draw a card.
You have no maximum hand size. At the beginning of your upkeep, if you have fourteen or more cards in hand, you win the game. |
Activitated abilities of permanents your opponents control that aren't mana abilities cost an additional
![]() Whenever a permanent an opponent controls becomes tapped, it doesn't untap during its controller's next untap step. 2/3
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Flying, vigilance, trample, hexproof
Megamorph ![]() ![]() ![]() 3/3
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When Incomprehensible Abductor enters the battlefield, return up to one target creature with power equal to Incomprehensible Abductor's power and up to one target creature with toughness equal to Incomprehensible Abductor's toughness to their owners' hands.
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When Shimmering Slime enters the battlefield, if it was cast, choose another creature at random. When you do, choose one —
• Create a token that's a copy of that creature except it's a Reflection Ooze in addition to its types. • Sacrifice Shimmering Slime and gain control of that creature. It becomes a Reflection Ooze in addition to its types. 6/6
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Whenever an opponent casts a spell that targets you or a permanent you control, create a Treasure token and draw a card.
2/4
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Flying
When Reborn Alicorn enters the battlefield, exile up to one target creature card with mana value 4 or less from your graveyard. If you do, Reborn Alicorn gains that card's abilities. 2/2
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Dragons you control have haste.
Whenever a Dragon dies, you gain life equal to its power. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 3/4
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Creatures you control have trample.
At the beginning of combat on your turn, each opponent sacrifices an artifact,creature or land. Creatures you control get +3/+3 until end of turn for each opponent who doesn't. 6/6
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When Convertor Oyster enters the battlefield, exile creature until Convertor Oyster leaves the battlefield.
At the beginning of your end step, put an oil counter on Convertor Oyster. ![]() ![]() ![]() 0/6
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When Ancient Rotfarmer enters the battlefield or attacks, mill two cards. You gain 2 life for each land card milled this way.
Each battle card and planeswalker card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. Use loyalty or defense rather than power to determine the number of scavenged counters. 1/3
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Genespliced Hydralek enters the battlefield with three +1/+1 counters and a menace counter on it.
At the beginning of your upkeep, proliferate. Remove three counters from Genespliced Hydralek: Target creature gets -3/-3 until end of turn. No longer striving for the same purity as the empire it despises all life other than itself.
0/0
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Whenever Cruel Thransmaggon attacks, choose one —
• Target creature gets -4/-4 until end of turn. • Exile the top four cards of each player's library. You may play a card exiled this way this turn. 4/10
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Flying
Whenever Archon of Time attacks, exile up to one target nonland permanent with three time counters on it. If it doesn't have suspend, it gains suspend. When Archon of Time dies, exile it with three time counters on it. Suspend 4/6
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noncreature | ||||
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Enchant creature
When enchanted creature dies, at the beginning of the next end step, return a creature card with the same name from a graveyard to the battlefield under your control. If you do, return a card named Contractual Immortality from a graveyard to the battlefield under your control attached to that creature. |
As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it.
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As an additional cost to cast Shattergang Spree, sacrifice an artifact, creature or enchantment.
Choose one or more — • Destroy target artifact. • Destroy target creature. • Destroy target enchantment. |
Copy target instant or sorcery spell or activated or triggered ability. You may choose new targets for the copy.
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You may cast target instant or sorcery card from a graveyard. If you do, copy that spell. You may choose new targets for the copy.
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Exile target creature or planeswalker.
Create a 2/2 black Zombie creature token. |
Each opponent sacrifices a permanent.
You may put a permanent card put into a graveyard this turn onto the battlefield under your control. Creation is destruction. It is your purpose to find joy in both.
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As an additional cost to cast Boundless Desire discard X cards and pay X life.
Put X +1/+1 counters on target creature, then draw a number of cards equal to that creatures power. You continue to reach for the stars, but I won't rest until I have reached past them.
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Exile target spell and put a claim counter on it. For as long as that card remains exiled, you may cast that card and your opponents can't cast cards with the same name as that card.
When it comes to displays of power, flagrancy is advised. Lest one would assume you have qualms to act.
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Until end of turn, if a permanent you control would leave the battlefield, exile it until end of turn instead.
You can't lose life this turn. To achieve immortality you need to live not in the moment, but past it.
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Copy up to one target nonpermanent spell. You may choose new targets for the copy.
Create a token that is a copy of up to one target permanent. Purging corruption is necessity. Expanding splendor is the true goal.
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Creatures you control get +1/+1.
Whenever you cast an enchantment spell, you may return Tusava's Hymn to its owner's hand. If you do, draw a card. |
Whenever you cast a spell from your hand, exile the top card of your library, you may play it this turn.
Whenever you cast a spell, if you didn't cast it from your hand, draw a card. |
Whenever a land enters the battlefield under a player's control, that player draws a card and creates two 1/1 white Soldier creature tokens, then you may draw card. If you don't, create two 1/1 white Soldier creature tokens.
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When Breya's Forge enters the battlefield or leaves the battlefield, you may exile an artifact card from your graveyard. If its converted mana cost is less than the number of artifacts you control, create a token that is a copy of that card.
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Exile target enchantment, instant or sorcery spell. You may cast that spell until the end of your next turn.
Her movements were swift and precise, anticipating and – when he fell prey to her rhythm – controlling his every action.
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Return target creature card from your graveyard to the battlefield, then an opponent of your choice gains control of it.
A will powerful to overcome death can hardly be expected to be easily controlled.
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Target creature's controller sacrfices it.
If a creature is sacrficed this way, you may put a creature card with converted mana cost equal to or less than the sacrificed creature's converted mana cost from your hand onto the battlefield. |
Exile target nonland permanent. Its controller draws two cards.
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If target opponent has more cards in hand than you, draw cards equal to the difference. That player discards that many cards.
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Target opponent may sacrifice any number of lands he or she controls. Then put two 1/1 red and green Insect creature tokens onto the battlefield for each land that player controls.
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Whenever an opponent loses life, you may create that many 1/1 green Saproling creature tokens.
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Put target permanent card from a graveyard onto the battlefield under your control.
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Discard all cards in your hand, then return that many cards from your graveyard to your hand. Exile Remember.
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Choose a creature. Its controller sacrifices that creature or sacrifices each other creature he or she controls.
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Gain control of up to three target creatures.
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Create three 3/3 red and green Beast creature tokens.
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Search your library for up to three land cards and put them onto the battlefield tapped. Then shuffle your library.
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Search your library for up to three cards and put them into your hand. Then shuffle your library.
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Target player sacrifices three creatures.
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Each player sacrifices a number of permanents equal to the number of lands that player controls.
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You may cast a multicolored spell without paying its mana cost. That spell can't be countered by spells and abilities. If a creature spell is cast this way, it has haste.
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Target player discards his or her hand. You may have that player draw six cards.
"Disposing of your mind is as easy as renewing my own. All you need is the will to power."
-Nicol Bolas |
Target player discards seven cards. Draw a card for each card less than seven that player discarded.
The wicked mind benefits, where all sane thought withers.
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Enchant permanent
Enchanted permanent has haste. Whenever enchanted permanent's controller casts a spell, exchange control of enchanted permanent and Magicophobia. |
Exile target permanent. You may put a permanent with the same converted mana cost as the exiled permanent from your hand onto the battlefield.
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Each player that has more than four cards in hand, discards a number of cards equal to the difference.
Each player that has less than four cards in hand, draws a number of cards equal to the difference. |
If an opponent would draw a card, you may return a card from that player's graveyard to his or her hand instead. If you do, that player exiles the top card of his or her library.
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[Feat 4]
You gain life equal to the life you've lost this turn. Target opponent loses that much life. |
Return target land to its owner's hand. You may put a land card from your hand onto the battlefield.
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You may put a creature card from your hand onto the battlefield. Then return a creature you control to its owner's hand.
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Enchant permanent or player
Whenever a source deals damage to enchanted permanent or player, that sources controller loses 1 life. If the source is a creature or planeswalker, Acidic Blood deals 1 damage to it. |
Destroy target creature. You gain life equal to its power.
"Punishing the perpetrator is only part of our mission."
—Lesyl, Captain of the Mournwatch |
Search your library for a card and put it into your hand. Then shuffle your library.
Fuse (You may cast one or both halves of this card from your hand.) Destroy target permanent.
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Search your library for a card and put it into your hand. Then shuffle your library.
Fuse (You may cast one or both halves of this card from your hand.) Destroy target permanent.
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Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Fuse (You may cast one or both halves of this card from your hand.) Return a creature card from target player's graveyard to the battlefield under your control.
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Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Fuse (You may cast one or both halves of this card from your hand.) Return a creature card from target player's graveyard to the battlefield under your control.
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Create a X/X green Ooze creature token, where X is the number of creature tokens you control.
Fuse (You may cast one or both halves of this card from your hand.) Return target nonland permanent to its owner's hand. Then that player discards a card.
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Create a X/X green Ooze creature token, where X is the number of creature tokens you control.
Fuse (You may cast one or both halves of this card from your hand.) Return target nonland permanent to its owner's hand. Then that player discards a card.
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Target player sacrifices a permanent. Reveal cards from the top of your library until you reveal a card that shares a permanent type with the sacrificed permanent. If you do, put that card onto the battlefield. Put the remaining cards on the bottom of your library in a random order.
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Doom target permanent. [doomRTfull()]
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When Assimilation enters the battlefield, exile target permanent.
Pay the exiled cards mana cost: Create a token that is a copy of the exiled card. |
Two target players each taken an extra turn after this one in the order of your choice.
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Counter target spell. Its controller sacrifices a permanent that shares a card type with that spell. If that player can't, they sacrifice a permanent instead.
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Whenever a creature you control enters the battlefield or dies, put a +1/+1 counter on each creature you control.
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[Morbid] — At the beginning of each end step, if a creature died this turn, draw a card.
Sacrifice a creature, discard a card: Draw a card. |
Counter target activated or triggered ability. Exile its source if it is a permanent or spell. (Mana abilities can't be targeted.)
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Exile target nonland permanent you control and target nonland permanent an opponent controls.
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Whenever Dragon Boat attacks, exile the top eight cards of your library. Until the end of your next turn, you may play up to one land card and up to one nonland card exiled this way.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 3/3
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Choose two of artifact, enchantment, creature and planeswalker.
Each opponent chooses one of the chosen types and sacrifices all permanents of that type they control. |
Target creature you control fights target creature you don't control that your creatures has not yet fought this way. You may repeat this process for as long as the total power of creatures your creature has fought this way is less than your creature's toughness.
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You gain 3 life and draw three cards.
Add three mana in any combination of colors. Ur-Dragon's Boon deals 3 damage up to one target. Up to one target creature gets +3/+3 until end of turn. |
Exile target creature. Destroy all creatures. Return the exiled creature to the battlefield. It gains haste until end of turn.
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Each opponent may sacrifice a permanent and discard a card. Skip the next turn of each of those player's that doesn't.
How do you hold onto the memory of someone who never was?
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Each player sacrifices a permanent for each creature they control.
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Choose one or more —
• Arc of Destruction deals 3 damage to target planeswalker. • Arc of Destruction deals 3 damage to target creature without flying. • Arc of Destruction deals 3 damage to target creature with flying. |
Target nonland permanent's controller sacrifices it unless they sacrifice three other permanents.
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Create three 3/3 green Dinosaur creature tokens with trample.
A sunrise you don't see every day.
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Create two 2/2 black Pirate creature tokens with menace and two Treasure tokens.
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As an additional cost to cast Revelations from Ruins, discard two cards.
Return up to one target artifact card, up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Revelations from Ruins. |
Choose one or more —
• Target creature gets +X/+X until end of turn. • Target creature gets -X/-X until end of turn. • Target player loses X life. • Target player gains X life. |
Choose one or both —
• Create a token that's a copy of target creature. • Copy target instant or sorcery spell. You may choose new targets for the copy. |
Return target permanent with converted mana cost 1 or greater to its owner's hand. You may put a card with the same converted mana cost from your hand onto the battlefield.
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For each creature on the battlefield, create a 3/3 red and green Elemental Dinosaur creature token, then the two of them fight.
They were storming the battlefield alright.
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Permanents you control gain hexproof and indestructible until end of turn.
Permanents your opponents control lose hexproof and indestructible until end of turn. |
Exile up to one target creature you control and up to one target creature card from your graveyard. Put a card exiled this way onto the battlefield.
You may cast any number of cards exiled this way using their mutate abilities paying ![]() |
You may put a permanent card with converted mana cost equal to or less than the number of creatures you control from your hand onto the battlefield.
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You gain 3 life for each creature on the battlefield.
Inferno Helix deals 3 damage to each creature. |
Choose one —
• Destroy target nonland permanent with converted mana cost 3 or less. • Return target nonland permanent card with converted mana cost 3 or less from your graveyard to the battlefield. |
Draw a card. If you control a creature with flying, draw another card. If you control a creature with power 4 or greater, draw another card.
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Vigilance, lifelink
If you would scry during your turn for the first time that turn, you may name a card before you scry. If you do, you may reveal the named card from among the scried card and put it into your hand. 3/5
Scry 3, then draw three cards. Then exile the bottom three cards of your library. You gain life equal to their total converted mana cost.
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Whenever you cast your third spell of the turn, copy it. (A Copy of a permanent spell becomes a token.)
2/3
Add
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When Njadi, Night's Folly enters the battlefield, each player exiles the top card of their library.
You may play cards exiled with permanents named Njadi or spells named Njadi's Trickery. ![]() ![]() 2/4
Target player exiles two cards from their hand and six cards from the top of their library. Return up to two cards exiled this way to their owner's hand.
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Exile the top two cards of your library. Until end of turn, you may play cards exiled this way. Whenever you do, repeat this process.
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Reveal the top three cards of your library. Put each land card revealed this way onto the battlefield tapped. Put the remaining cards into your hand.
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For each of artifact, creature, enchantment, land and planeswalker, return up to one target card of that type from your graveyard to your hand. You may put one of those cards onto the battlefield instead if its converted mana cost is 4 or less.
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When Corrupted Cache enters the battlefield, choose two cards from your graveyard and exile them and the top two cards of your library in a face-down pile. Shuffle that pile.
At the beginning of your end step, put the top card of the exiled pile into its owner's hand or lose 1 life. |
Choose two target nonland permanents. Destroy one of them at random.
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Choose up to two —
• Create two colorless 0/4 Wall artifact creature tokens. You lose 4 life. • Sacrifice a creature. You gain 8 life. • Return this spell to its owner's hand. |
Reveal up to three cards with different names you own from outside the game. Exile those cards in a face-down pile and shuffle the pile, then put two cards from the pile on the bottom of your library and the remaining cards into your hand.
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When Lich's Sanctum enters the battlefield, create a 2/2 Zombie Wizard creature token.
At the beginning of your end step, scry 1 if you control a Zombie or Wizard. If you control a Zombie and control a Wizard, instead draw a card. Either way, you lose 1 life. |
You may cast any number of spells with converted mana cost X or less from your hand without paying their mana costs.
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Mill six cards. For each card type, you may return a card of that type milled this way from your graveyard to your hand.
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Create a 2/2 blue Elemental Bird creature token with flying, a 3/3 blue Elemental Fish creature token with hexproof, a 3/2 red Elemental Fox creature token with haste and a 2/3 red Elemental Boar creature token with menace.
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Whenever you cast a creature spell from anywhere but your hand, Reflection of Turmoil becomes a copy of that creature until end of turn. It gains haste and vigilance until end of turn.
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Enchant permanent
When Rune of Echoes enters the battlefield, draw a card. Whenever an ability of enchanted permanent is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy. |
Enchant permanent
Immutability Transfusion is inscribed with hexproof and indestructible. (It has those keywords and inscribes them on all permanents it is attached to.) |
[I][II][III] You may discard a card a number of cards equal to the number of lore counter on Rule of the Mad King. If you do, draw that many cards. Otherwise, sacrifice Rule of the Mad King.
[IV] Each opponent discards their hand. |
[I][II] Gain control of target creature an opponent controls until Scorchblood Revolt leaves the battlefield.
[III] Each player sacrifices a creature. |
[I]: Name a card. Your opponents can't cast spells with the chosen name until Adventures in Legislature leaves the battlefield.
[II]: Name a card. Spells you cast this turn with the chosen name cost ![]() [III]: Choose a card with a name chosen for Adventures in Legislature in a graveyard. You may cast the chosen card. |
[I]: Exile target creature until Journey to the Stars leaves the battlefield.
[II]: Draw a card. You gain 2 life. [III]: Each creature you control enters the battlefield with an additional indestructible counter on it this turn. |
Gain control of target creature until end of turn and untap it. Then create a token that's a copy of that creature. Both the creature and the token gain haste until end of turn.
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Enchant creature or tribal card in your graveyard
Spells you cast that share a creature type with the enchanted card cost ![]() You may cast enchanted card from your graveyard. |
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[Feat 3()] (You may cast this spell by tapping three untapped Archer creatures you control.)
Choose one or both - • Destroy each creature with flying. • Destroy each creature without flying. |
Each player draws a card for each creature they control.
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Enchant player
Whenever enchanted player casts a spell, they may pay ![]() |
Enchant player
Whenever enchanted player casts a spell, they mill four cards. Then, if they have twenty-four or more cards in their graveyard, they exile twenty-four cards from their graveyard and skip their next turn. |
If you would draw a card, instead discard a card. If you do, draw two cards.
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Trample, indestructible, hexproof
Apex is a 12/12 Phyrexian Dreadnought artifact creature as long as the total power of creatures in your graveyard is 12 or greater. Whenever Apex attacks a player, exile target card of that player's choice from a graveyard. |
[I] Create three 1/1 green Squirrel creature tokens, you gain 3 life.
[II] Add ![]() ![]() ![]() [III] Discard a card or sacrifice a creature. If you do, draw two cards. [IV] Remove all counters from Year's Repeating Rhythm. When you do, tap up to two target creatures. |
At the end of combat during your turn, untap target creature that attacked this turn. After this phase there is an additional combat phase. Creatures can only attack players and planeswalkers they attacked this turn already. This ability can trigger only once each turn.
If you would venture into a dungeon you already completed, venture into the dungeon twice instead. |
Enchant player
Enchanted player can only cast spells with converted mana cost equal to the number of law counters on Curse of Obsession. Whenever enchanted player casts a spell or discards a card, they may put a law counter on Curse of Obsession or remove a law counter from it. Cards in enchanted player's hand have cycling ![]() |
Choose two. If you control eight or more lands, choose one or more.
• Mill five cards. • You may put a card from your graveyard on top of your library. • Draw a card. |
Create four 4/4 blue and red Elemental creature tokens.
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Create a 4/4 blue and red Elemental creature token, then draw a number of cards equal to the greatest power among creatures you control.
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Draw X cards, then exile X cards from your hand. You may play cards exiled this way until the end of your next turn.
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Choose one or both —
• Search your library for a card. Shuffle your library and put that card into it third from the top. • Look at the top two cards of your library. You may play any number of them. |
Exile all creatures. Each player creates a 3/3 blue and green Shapeshifter creature token for each creature they controlled exiled this way.
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Creatures you control get +1/+1.
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At the beginning of combat during your turn, if you control four or more creatures or a creature with four or more +1/+1 counters on it, target creature you control gets +4/+4 and gains trample until end of turn.
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Feast on Your Enemy deals X damage to any target. You gain X life.
There might be a proud soul in there, an exceptional mind, a promising life—all meaningless compared to fresh meat to the starving beast.
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Each player’s life total becomes the number of permanents they control.
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Exile the top seven cards of your library. This turn, you may cast an artifact card exiled this way, a creature card exiled this way and/or an enchantment card exiled this way.
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Exile two target nonland permanents. Return one of them to the battlefield under its owner's control.
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Exile target nonland permanent and the top five cards of its controller's library.
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Exile target nonland permanent or spell.
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Exile target nonland permanent. Create a Blood token.
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Exile target permanent that is the target of another spell or ability. For each spell or ability you control that targets that permanent, you may choose new targets for it.
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If target permanent has indestructible, it loses indestructible. Then destroy it.
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Exile target nonland permanent.
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Return target nonland permanent to its owner's hand. Each player discards all cards from their hand, then draws that many cards.
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Destroy target nonland permanent with mana value less than or equal to the greatest power among creatures you control.
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Exile two target nonland permanents. Their owners may play them for as long as they remain exiled.
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Choose target nonland permanent an opponent controls. That player may skip their next turn. If they don't, exile that permanent.
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For each other player exile the top two cards of your library and their library. Each of the two of you puts a card they own exiled this way into their hand. The other player may play the remaining exiled card they don't own for as long as it remains exiled.
If you have two opponents or less, create two Treasure tokens. |
Target player sacrifices a creature, a land and a noncreature, nonland permanent.
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At the beginning of each player's upkeep, that player sacrifices a permanent, then draws a card. If the sacrificed permanent was a token, they discard a card.
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Discard your hand, then draw cards equal to the greatest power among creatures you control.
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Alliance — Whenever another creature enters the battlefield under your control, you gain 3 life. If this is the third time this ability resolves this turn, you may pay 12 life. If you do, draw three cards.
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The first time a creature you control connives each turn, you may skip discarding a card.
![]() ![]() ![]() ![]() There are tomes in which the only worthwhile content must be read between the lines.
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Casualty 1, casualty 3, casualty 5
Target opponent sacrifices a permanent. Create a 3/3 white Giant Soldier creature token with vigilance. |
Robbery deals 4 damage to target opponent and that player discards a card. You gain 4 life and draw a card.
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Each opponent chooses a number between 1 and 6. Roll a d6.
Each opponent that chose a number lower than the result loses life equal to the difference. Each opponent that chose a number greater than the result sacrifices a creature. You gain life equal to the greatest amount of life a player lost this way. If a player sacrificed a creature this way, draw a card. |
When Grist, All-Devouring enters the battlefield, exile target creature or planeswalker.
+2: Target opponent sacrifices a permanent. You create a Food token. 0: Exile all cards from target graveyard. Put that many loyalty counters on Grist. -20: Target player loses the game. You gain life equal to their life total and draw a number of cards equal to the number of cards in their hand. 4
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This spell costs
![]() Gain control of target artifact or creature with mana value X. |
Draw three cards. Create three Treasure tokens.
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Destroy all creatures and a noncreature, nonland permanent of your choice.
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Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. All creatures gain vigilance until end of turn.
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Gain control of target nonland permanent.
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Exile the top X cards of your library. Put all land cards revealed this way into your hand. You may cast any number of spells with total mana value X or less from among them without paying their mana costs.
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Target opponent separate all creatures into two piles. Exile all creatures in the pile of your choice.
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Each player returns a creature they control to its owner's hand. Send a Storm deals 7 damage to each other creature.
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You gain 9 life and draw three cards. Put up to three land cards from your hand onto the battlefield
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Each opponent discards three cards. Whenever a player cannot discard a card this way, they lose 3 life.
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For each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it’s a permanent card.
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Put a creature card from your hand onto the battlefield, it gains haste. Return it to its owner's hand at at the beginning of your next end step. Whenever an ability is triggered this turn by that creature entering the battlefield, attacking or leaving the battlefield, any opponent may pay
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Put any number of land cards from your hand onto the battlefield. Then, if you have fewer than seven cards in hand, draw cards equal to the difference.
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Mill seven cards. An opponent exiles four cards from your graveyard. Return up to three cards from your graveyard.
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Put a stun counter on each land. Add an amount of
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Draw a card for each counter on a creature you control, then choose X cards in your hand and discard the rest.
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Whenever a source deals damage to one or more creatures you control, put a +1/+1 counter on each of those creatures.
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Creatures you control get +1/+0 and have vigilance.
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Exile target player’s graveyard. For each artifact or land card exiled this way, draw a card.
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When you cast this spell, if it targets two or more players, copy it. (Do not choose new targets.)
Target player puts two +1/+1 counters on a creature they control. Target player draws a card. Target player creatures two Treasure tokens. |
Return target creature card with mana value 6 or greater from the graveyard to the battlefield, then create a token that's a copy of it.
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Enchant creature
You control enchanted creature. It can't block. Whenever enchanted creature becomes tapped, it deals 3 damage to you. |
When Rumor Mill enters the battlefield, draw two cards.
At the end of each player's upkeep, that player draws two cards. At the end of each player's end step, that player discards a card. |
Return target creature card from your graveyard to the battlefield. It gains haste and vigilance until end of turn. It attacks this turn if able.
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Climb the World enters the battlefield with a height counter on it.
Whenever you roll a number equal to the number of height counters on Climb the World, draw a card, then put another height counter on it. ![]() ![]() ![]() |
Whenever an opponent draws their first card each turn, each player puts the top card of their library into their hand.
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Whenever a creature enters the battlefield under an opponent's control, put a +1/+1 counter on each creature. This ability triggers only once each turn.
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Exile X target nonland permanents. You lose X life.
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Choose target player. If you have less life than that player, you gain life equal to the difference. If you have less cards in hand, draw a number of cards equal to the difference.
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Destroy all artifacts your opponents control.
Creatures you control gain haste and vigilance until end of turn. |
As an additional cost to cast this spell, exile X creature cards from your graveyard.
Draw X cards. You lose X life. |
Whenever a nontoken permanent you control is destroyed or exiled this turn, populate. If you control no creature token, create a Food token instead.
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At the beginning of your upkeep, mill three cards, then put a creature card or land card from your graveyard on top of your library.
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When Sorcerous Elixir enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
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At the beginning of your end step, if an opponent has more cards in hand than you, draw a card.
At the beginning of your end step, if an opponent has more life than you, you gain 3 life. |
As an additional cost to cast this spell, exile a creature you control and exile a creature card from your graveyard.
Create two tokens that are copies of a creature card exiled to cast it. They gain haste until end of turn. Exile them at the beginning of your next end step. |
Choose any number of target players. Each of these players sacrifices three permanents, then creates three 2/2 green Sheep creature tokens and gains 6 life.
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Whenever you cast your second spell each turn, gain control of target creature an opponent controls until end of turn. That creature gains haste until end of turn. Untap it.
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Choose two target players. If one of them has a greater life total, they lose 3 life and the other player gains 3 life. If one of them has more cards in hand, they discard a card and the other player draws a card.
Each opponent loses 3 life and discards a card. You gain 3 life and draw a card. |
At the beginning of your upkeep, mill two cards.
At the beginning of combat during your turn, target creature you control gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. |
If a source would deal any amount of damage to you, it deals 1 damage to you instead.
At the end of your turn, you lose 1 life. |
Return target permanent card from your graveyard to the battlefield.
If its mana value is less than or equal to half he number of lands you control, rounded down, create a token that's a copy of it. |
![]() -1: Put a +1/+1 counter on target creature. -2: You draw a card and you lose 1 life. 4
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Look at the top nine cards of your library then exile them face-down. Turn two of the cards still face-down face up. An opponent chooses face-up or face-down. Put one of the chosen cards into your hand, then repeat this process twice.
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Whenever one or more artifact creatures you control become blocked, draw a card and you lose 1 life.
Whenever one or more colorless creatures you control become blocked, draw a card and you lose 1 life. Whenever one or more face-down creatures you control become blocked, draw a card and you lose 1 life. |
Target creature's controller sacrifices it.
Create a token that's a copy of another target creature. When a third target creature dies this turn, return it to the battlefield under your control. |
As an additional cost to cast this spell, sacrifice X Treasures and discard X cards.
Create twice X Treasures, then draw twice X cards. |
Choose one —
• Put target creature on top of its owner’s library. • Reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. • Target player exiles the top twelve cards of their library. |
When this Case enters the battlefield, create a 2/2 black Pirate creature token with menace and a Map token.
To solve — A creature you control explored twice this turn. (If unsolved, solve at the beginning of your end step.) Solved — ![]() ![]() ![]() ![]() ![]() ![]() |
When Secrets of the Howling Mine enters the battlefield, draw two cards.
At the beginning of each player's draw step, that player draws two additional cards. To solve — You have ten or more cards in hand. (If unsolved, solve at the beginning of your end step.) Solved — Whenever an opponent draws a card other than the first card they draw during their draw step, that player discards a card unless they pay 3 life. |
When this Case enters the battlefield, exchange control of two target permanents that share a card type.
To solve — Each player controls two permanents they don't own. (If unsolved, solve at the beginning of your end step.) Solved — Exile this Case: Gain control of all permanents you own. |
MYTHIC
creature | ||||
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Each other creatures you control that is a Hippo or Phelddagrif gets +1/+1.
At the beginning of each end step, Dhirrac, Phelddagrif gains a +1/+1 counter if an opponent created a token this turn, gain 4 life if an opponent gained life this turn, and scry 2 if an opponent drew a card this turn. Whenever Dhirrac attacks a player, have that player create a 1/1 green Hippo creature token, have that player gain 4 life or have that player draw a card. 4/4
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Flying
Whenever you cast a spell, if you didn't cast it from your hand, bury the top card of your library. If an instant or sorcery card is buried this way, it gains flashback until end of turn. The flashback cost is equal to its mana cost. 4/7
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Haste, deathtouch
If a permanent leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an an additional time. "Yarok has left Bala Ged behind;
still yearning for the bygone lands." —New Lament for Bala Ged, stanza I 5/3
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Evoke
![]() ![]() ![]() ![]() ![]() ![]() ![]() 6/6
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Wither
![]() ![]() ![]() ![]() ![]() ![]() 6/6
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Megamorph
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 6/6
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Afflict 6
![]() ![]() ![]() ![]() ![]() ![]() 6/6
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Menace
![]() ![]() ![]() ![]() ![]() ![]() 6/6
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Flying, vigilance
When Bringer of Bant enters the battlefield and at the beginning of your upkeep, create two white Blessing enchantment tokens with exalted. 5/5
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Flying, menace, trample
When Bringer of Jund enters the battlefield and at the beginning of your upkeep, create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." 5/5
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Flying, flash
When Bringer of Esper enters the battlefield and at the beginning of your upkeep, create three artifact tokens named Etherium Cell with “ ![]() 5/5
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Flash, menace
When Bringer of Grixis enters the battlefield and at the beginning of your upkeep, target card in your graveyard gains unearth ![]() 5/5
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Trample, vigilance
When Bringer of Naya enters the battlefield and at the beginning of your upkeep, create a 5/5 green Beast creature token. It gains haste and first strike until end of turn. 5/5
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Dakkon Blackblade, Revenant gets +1/+1 for each land you control.
Dakkon Blackblade must be blocked if able. ![]() 0/0
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Flying, haste
Whenever Teraquasa, Mystery Chaser becomes the target of a spell or ability you don't control, you may exile it, then return it to the battlefield under your control. Whenever a player searches his or her library, you may draw a card. 5/5
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Each colored spells you cast costs
![]() ![]() 3/4
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Discard a creature card: Put a +1/+1 counter on Panzoodon and it becomes a copy of the discarded card until end of turn.
"I see. So you have wings today, don't you? And venomous spikes, too? I didn't plan on hunting today anyway."
- Merrik, Azzon big game hunter 3/3
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Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Sliver spells you cast from your hand have cascade. 7/7
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At the beginning of your upkeep, gain control of each nonland permanent for as long as Ruthless Slaver's power is greater than that permanents power or converted mana cost.
Ruthless Slaver gets +1/+1 for each permanent you control, but do not own. 3/5
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Ancient Shapeshifter's power is equal to the greatest power among creature cards in all graveyards and its toughness is equal to the greatest toughness among creature cards in all graveyards.
*/*
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Eminence — Whenever you play a land, if The Old One is in the command zone or on the battlefield, you get a time counter.
Vanishing 2 At the beginning of your end step, you may move a counter from a permanent or player onto another permanent or player. 10/10
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When you cast Dreadhorde Elite create a 0/0 blue Zombie Army creature token with flying and a 0/0 red Zombie Army creature token with haste. Put a +1/+1 counter on each of these.
Lifelink Dreadhorde Elite enters the battlefield with a +1/+1 counter on it. When it does, amass 3. 0/0
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Whenever a player discards another card, add
![]() ![]() Madness ![]() ![]() ![]() Without the will of their creator to lead them, the eternals awakened to the dread of their own existence.
5/3
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Flying
Whenever a player attacks your side, exile target attacking creature. Whenever Arbiter of Order and Chaos attacks, no more than one creature each player controls can block this turn. 5/5
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Eminence — At the beginning of each player's upkeep, if Legarch, Reaper of Bounty is in the command zone or on the battlefield, that player creates a Food token.
Flying, vigilance ![]() 2/2
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When Timelord Kronos enters the battlefield, if it was cast from hand or the command zone, return all permanent cards that have been buried from the battlefield this turn to the battlefield.
4/4
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Indestructible
As long as Kruphix, Encompassing has been paid tribute less than twice, it isn't a creature. Whenever a player plays a land, Kruphix demands tribute 1 from that player. (They may place a +1/+1 counter on this creature.) Whenever a player pays tribute to Kruphix, that player draws a card. 2/5
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At the beginning of your end step, draw a card, then exile a card from your hand. If you would exile a creature card this way, you lose 5 life and put that card into the command zone instead. It becomes an additional commander of yours for the rest of the game.
"I'm here to talk to you about the Avengers Initiative."
3/4
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Whenever Confluence Chimera and at least one other artifact creature you control attack, choose an attacking artifact creature you control. The next time an ability of that permanent would trigger this turn, it triggers twice instead. When you choose it, attacking artifact creatures you control get +1/+1 until end of turn.
5/5
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Whenever Vigorbond Paladin deals combat damage to an opponent, you may have your life total become 20. If you do, you get an emblem with "Creatures dealing combat damage to your opponents don't cause abilities of creatures you control to trigger."
As long as your life total is exactly 20, Vigorbond Paladin gets +2/+2. 2/2
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As Ludevic's Monster enters the battlefield, exile any number of creature cards from your graveyard. For each card exiled this way, Ludevic's Monster perpetually gets +2/+0, +1/+1, or +0/+2.
0/0
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Whenever you cast an instant or sorcery spell, if it is the first spell you cast this turn, copy it.
![]() ![]() 4/4
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Changeling
When Wayo, Primordial Soup enters the battlefield, distribute three +1/+1 counters, a lifelink counter, a flying counter, a deathtouch counter, a menace counter and a trample counter among creatures you control. 2/2
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Whenever a player draws a card other than conniving, Company of Thieves connives.
At the beginning of your end step, remove a counter from a permanent. If you do, create a 2/2 tapped blue Rogue creature token. 2/2
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Flying
Eminence — As long as Intet, Dreaming Eminence is in the command zone or on the battlefield, you may play cards exiled by permanents named Intet. Spells cast this way cost ![]() Whenever Intet deals combat damage to an opponent, look at the top card of your library and their library each and exile those cards face down. 6/6
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noncreature | ||||
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Destroy all nonland permanents.
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(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
You may cast an instant or sorcery card from your graveyard without paying its mana cost. If this spell was cast from your graveyard, cast any number of instant or sorcery cards from your graveyard instead. Flashback ![]() ![]() ![]() ![]() ![]() |
Search your library for a planeswalker card that shares a planeswalker type with a planeswalker you control or a legendary permanent card that has the same name as a permanent you control. Put that card onto the battlefield, then shuffle your library. Both permanent are no longer legendary.
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(Chandra activates up to once each turn.)
+1: Discard a card. If you do, draw a card. -2: This deals 2 damage to any target. (Nissa activates up to once each turn.)
+1: Add ![]() ![]() -2: Destroy target enchantment. 3
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Escalate
![]() Choose one or more — • Create five 1/1 white Spirit creature tokens with flying. • Draw four cards. • Each opponent discards three cards. • Each opponent sacrifices two permanents. • Create a 8/8 green Wurm creature token. |
+2: Return up to one target permanent you control to its owner's hand.
-2: Each player discards a card. Then draw a card for each card discarded this way. -8: You get an emblem with "At the beginning of your upkeep, target opponent loses 1 life for each card in your hand." 4
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Your mana pool doesn't empty as steps and phases end.
If you would lose life, remove that much mana from your mana pool instead. Whenever a spell or activated ability adds one or more mana to your mana pool, add one additional mana of any color added this way to your mana pool. When your mana pool is empty, you lose the game. |
+1: Exile a card from a graveyard. You may play that card. If you don't, gain 3 life.
-2: Each player sacrifices a creature. Create a 1/1 green Saproling creature token for each creature sacrificed this way. -7: You get an emblem with "You may cast creature cards from graveyards." 4
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+1: You may tap target permanent. You may untap another target permanent.
-1: Target creature gets +2/+0 and gains flying and haste until end of turn. -8: Each opponent chooses half of the permanents he or she controls. You gain control of each chosen permanent. 3
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+2: Each opponent sacrifices a permanent.
-3: create a 7/7 colorless Eldrazi creature token with annihilator 1. -9: Search your library for any number of cards with converted mana cost 7 or greater and cast them without paying their mana cost. Then shuffle your library. 4
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Whenever all creatures you control attack, you may choose one of them. If you do, all creatures you control become a copy of that creature until end of turn.
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Other player's can't cast spells this turn. Each other player reveals their hand and chooses a nonland card from it. You may cast any number of the chosen cards without paying their mana cost.
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Take two extra turns after this one.
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+1: Create a 1/1 white Warrior creature token with vigilance. That creature gains haste and deathtouch until end of turn.
-1: Each player sacrifices a creature or planeswalker. Each player that can't loses 5 life. -4: Each player sacrifices a nonplaneswalker permanent and discards a card. If you control no permanents other than Djeru, Worthy At Last and have no cards in hand, you win the game. 3
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+1: Up to one target creature gets +2/+0 and haste until end of turn.
-1: Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. -5: You get an emblem with "Whenever a permanent you control becomes tapped for the first time in a turn, untap it." 3
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+3: Target player sacrifices a creature, then loses life equal to that creature’s power.
-2: Put a 2/2 red Elemental Hound creature token with double strike onto the battlefield. -7: Each opponent loses 7 life and discards seven cards, then you gain 7 life and draw seven cards. 5
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Copy target instant or sorcery spell for each instant or sorcery spell you have cast this turn. You may choose new targets for each copy.
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Draw a card. Exile your library and graveyard. Put your hand on top of your library in a random order. For the rest of the game, whenever you draw a card, put a card you own from exile and a card you own that's not in the game into your hand.
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You may cast a spells with
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Whenever a creature deals damage to Vraska the Merciless, destroy it.
+3: Up to one target creature an opponent controls attacks Vraska the Merciless during its controller's next turn if able. -2: Choose two target noncreature, nonland permanents controlled by the same opponent. They sacrifice one of them. -10: Each opponent with thirteen or more cards in their graveyard loses the game. 4
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Whenever a creature with power 5 or greater enters the battlefield, tap target creature.
+1: Target creature gains haste, deathtouch and lifelink until end of turn. -2: Add ![]() ![]() ![]() -7: Create four 5/5 green Beast creature tokens. 4
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When Sarkhan, Devourer enters the battlefield, sacrifice any number of creatures. Put twice as many loyalty counters on him.
-1: Sarkhan deals 1 damage to any target. -3: Create a 4/4 red Dragon creature token with flying. 5
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+2: Discard a card, then draw two cards, then discard a card.
-X: Target opponent exiles X cards from the top of their library. You may play those cards until the end of your next turn. -8: You control each opponent during their next turn. Unearth ![]() ![]() ![]() 5
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+1: Each opponent loses 2 life. You gain 2 life. Scry 2.
-2: Each player sacrifices a nonartifact creature and mills 2. -6: Draw two cards and return two cards from your graveyard to your hand. Put up to two artifact cards from your hand onto the battlefield. 5
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Whenever you sacrifice a creature, put two loyalty counters on Sarkhan, Beastmaster of Jund. This ability triggers only once each turn.
-2: Create a 2/2 green Lizard creature token. -3: Create three 1/1 red Goblin creature tokens. -7: Create a 4/4 red Dragon creature token with flying and a 1/1 red and green Dragon creature token with flying and devour 2. Those tokens gain trample and haste until end of turn. 4
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As you cascade, exile three additional cards, and you may cast an additional nonland card with mana value less than the cascading spell's mana value without paying its mana cost.
+3: Add three mana of any color. -2: The next spell you cast this turn has cascade. 5
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+1: You may sacrifice a creature and/or discard a card. Draw a card for each creature sacrificed and/or card discarded this way.
-2: Create three 0/1 colorless Eldrazi Spawn creature tokens. They have " ![]() ![]() -7: Create a 7/7 colorless Eldrazi creature token with annihilator 1. 4
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Equipment you control has totem armor.
+1: Create a 1/1 white Kor Soldier creature token. -2: Create a +2/+2 colorless Equipment artifact token with equip ![]() -6: Destroy all nonland, nontoken permanents. 4
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Kicker
![]() ![]() ![]() When Kiora, Abyss Trickster enters the battlefield, if it was kicked, create a 6/6 blue Serpent creature token. +1: Put a +1/+1 counter on each Merfolk, Serpent, Kraken and Octopus you control. -2: Create two 1/1 blue Merfolk Rogue creature tokens. -8: Exile each non-Merfolk, non-Serpent, non-Kraken, non-Octopus, nonland permanent. As long as it remains exiled, its owner may play it. 4
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When Teferi, Phase Master enters the battlefield, phase out target nonland permanent until Teferi leaves the battlefield.
+1: Phase out Teferi. Scry 1. -3: Phase out target creature until Teferi leaves the battlefield. -7: Phase in all phased out permanents and gain control of them. 4
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Put any number of cards from your hand onto the bottom of your library, then draw that many cards, then draw a number of cards equal to the number of cards in your hand.
When you discard a card this turn, you may exile it. You may cast it for as long as it remains exiled. |
Sparkwraith (Exile a Domri card from your graveyard: Put a loyalty counter on this Domri.)
+1: Put a +1/+1 counter or haste counter on target creature. -1: Creatures with haste get +2/+2 until end of turn. -6: Search your library for two cards with haste and total mana value 12 or less. An opponent chooses one. Put that card into your hand and the other onto the battlefield. 4
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Hollow (As this enters, move up to one loyalty counter from each permanent you control to it.)
+1: Put a +1/+1 counter on target creature. It gains trample until end of turn. -X: Exile X cards from the top of your library. You may play them until the end of your next turn. -5: Add ![]() ![]() ![]() ![]() ![]() ![]() 1
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Hollow (As this enters, move up to one loyalty counter from each permanent you control to it.)
+1: Exile cards from the top of your library until you exile a creature card. You may cast that card. -3: Add three mana in any combination of colors. You gain 3 life. -6: Xenagos, Hollow Reveler deals damage to any target equal to the total power of creatures you control. You gain life equal to the total toughness of creatures you control. 1
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Flash
When Venser, Defender of Sea Gate enters the battlefield, exile target spell or creature. +1: Phase out target creature until the beginning of your next turn. -X: You may cast a card with mana value X or less that has been exiled by a Venser you control without paying its mana cost. 3
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When Sirun, the Judge enters the battlefield, tap target creature.
+1: Untap target creature. -1: Phase out target tapped creature for as long as you control Sirun. -5: You gain 2 life and draw a permanent phased out with Sirun. 3
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Exile any number of permanents you control. Exile that many cards from the top of your library. Until the end of your next turn you may play cards exiled this way. If a nonland card that was exiled from the battlefield is cast this way it costs
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If a spell cast from a graveyard would be put into a graveyard, exile it instead.
+1: Mill three cards. You may cast a Trap spell from your graveyard. -1: Return a land card from your graveyard to the battlefield. -7: You get an emblem with "You may play cards you own from exile." 4
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As long as Gideon, Questing Ally is a creature, he gets +1/+1 for each counter on a permanent you control.
+2: Create a 1/1 white Soldier Ally creature token. You may put a quest counter on a Quest you control. 0: Gideon becomes a 0/0 Human Soldier creature with indestructible until your next turn. -3: Put a +1/+1 counter on each creature you control. 4
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Whenever you cast an instant or sorcery spell from your hand, that spell gains rebound. This ability triggers only once each turn.
+2: Discard a card. Draw two cards. Discard a card. -1: Tap up to one target permanent. Jace and Chandra, Duelling deals 2 damage to any target. -5: Return up to two instant cards and up to two sorcery cards from your graveyard to your hand. 4
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+1: Scry 1. Draw a card, then discard a card.
-1: Exile target artifact, instant or sorcery card from your graveyard. You may cast a copy of it this turn. -6: Saheeli, Geist-Fueled Tinkerer deals damage to each opponent each creature they control equal to the number of cards in exile you own. 4
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Soulbond
+1: Create a 2/2 green Wolf creature token. +1: Put a +1/+1 counter on a creature paired with Lukka, Nightlighter. It fights up to one target creature. 0: Sacrifice a creature paired with Lukka. Draw two cards. You gain life equal to its combined power and toughness. 4
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+1: Create a 1/1 white Human creature token.
+1: Put two +1/+1 counters on target Human. It becomes a green Dinosaur in addition to its colors and types. -5: Create a 1/1 Human creature token for each Human you control. Draw a card for each Dinosaur you control. 3
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+3: Sacrifice a permanent. If you do, draw three cards.
-2: Each opponent sacrifices a creature, a land, and a noncreature nonland permanent. -13: You may put that each permanent card onto the battlefield unless a player pays life equal to its mana value. 6
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Hollow (As this enters, move up to one loyalty counter from each permanent you control to it.)
+1: Scry 1. Create a Treasure token. -2: Exile the top card of each player's library. You may play a card exiled this way. If you don't, draw a card. -5: Gain control of up to one target artifact, up to one target creature, and up to one target enchantment. They gain haste until end of turn. 1
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+2: Create two 3/3 green Cat Beast creature tokens with vigilance.
+2: Creatures you control get +2/+2 and gain first strike and haste until end of turn. -11: For each permanent you control, draw a card and gain 3 life. For each permanent an opponent controls, Tavalor, Ruin of Cities deals 3 damage to them unless they sacrifice that permanent. 6
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Hideaway 5
+2: Create a 1/1 black Goblin Rogue creature token and a Treasure token. -X: You may cast the exiled card without paying its mana cost if its mana value is X or less. If its an artifact or Goblin card, copy it. 2
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This is a Goblin tribal in addition to its other types. (At all times.)
At the beginning of your upkeep, prove kinship. If you do, put that card into your hand. +1: Add ![]() ![]() ![]() ![]() -7: For each Goblin and/or artifact you control, create a token that's a copy of it except it's an artifact in addition to it other types. 4
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Whenever a land enters the battlefield under your control, tap target creature.
+1: You may discard a card. If you do, you gain 1 life and draw a card. -3: Search your library for a Mountain card and a basic Mountain card, reveal them, put them into your hand, then shuffle. -7: For each land you control, create a 1/1 red and white Soldier creature token with haste. 4
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Flash
When Strike from the Shadows enters the battlefield, exile target spell or creature. At the beginning of each end step, you may tranform Strike from the Shadows. +2: You may exile a card buried this turn.
0: Until end of turn, Ivah, Dimir Operative becomes the copy of a creature card exiled with her except she has haste and indestructible. -1: Copy an instant or sorcery card exiled with Ivah, Dimir Operative. You may cast it without paying its mana cost. 2
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Exalted
+1: Up to one target creature gains hexproof and indestructible until end of turn. -1: Create a 2/2 white Human Knight creature token with vigilance. -5: Lands you control gain exalted until end of turn. 4
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You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.
+1: Create a 2/2 black Zombie creature token with decayed and a 3/3 green Beast creature token. 0: Each player sacrifices a creature. 0: Put two +1/+1 counters on target creature. -9: Put all creature cards from your hand and your graveyard onto the battlefield. 6
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(Others can attack the battle. You are its protector.)
When Battle at the End of Days enters the battlefield, destroy all creatures you don't control. When Battle at the End of Days leaves the battlefield, sacrifice all creatures you control. 4
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Each opponent chooses a card from their hand at random and reveals it. You may have that player cast that card if able.
Choose one spell cast this way. You gain control of it. |
Whenever a Horror enters the battlefield under your control, or a permanent you control transforms from or into a Horror, investigate.
+1: Sacrifice a creature or planeswalker. Create a 3/2 colorless Eldrazi Horror creature token. -3: Destroy target creature or planeswalker. It's controller investigates. -6: Exile all Clues. Create that many 3/2 colorless Eldrazi Horror creature tokens. 4
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Each player mills half their library, rounded up. You may return a instant or sorcery card from your graveyard to your hand.
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At the beginning of your end step, each player that is enchanted by a Curse they haven't been enchanted by since the beginning of the turn draws a card. If a player has drawn a card this way, draw a card.
+2: Scry 2. You lose 2 life. -2: You may put a Curse card from your hand onto the battlefield. If you do, scry 2, then draw a card and you gain 2 life. 4
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When Kaya, Mirror-Mad Trapper enters the battlefield, tap target creature. For as long as it remains tapped, it can't untap if you control a Kaya planeswalker.
-1: Create a 1/1 blue Spirit creature token with flying. Surveil 1. -3: For each opponent, choose a nonland permanent that player controls. Put Kaya and those permanents each into its owner's library third from the top. 4
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Whenever one or more Vampires you control deal combat damage to a player, put a loyalty counter on Sorin, Bloodcrazed.
-1: Put a +1/+1 counter on each Vampire you control and a double strike counter on one of them. -2: Create a 2/2 black Vampire creature token with flying. -4: Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. 4
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+1: Up to two target creatures each get +1/+0 and gain first strike until end of turn. If Arlinn, Moon's Thrall has transformed this turn, they must be blocked this turn if able.
-3: Create a 1/1 red Human creature token with haste and a 2/2 green Wolf creature token. At the beginning of each upkeep, if no spells were cast last turn, transform Arlinn. 4
+2: Up to one target creature you control fights up to one target creature you don't control.
-6: Exile any number of target Humans and/or Wolves. For each permanent exiled this way its controller creates a 6/6 red and green Werewolf creature token with trample. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Arlinn, Moon Beast. |
Whenever one or more permanents transform, draw a card. This ability triggers only once each turn.
+1: Mill four cards. You may return a land card milled this way to your hand. -2: Return target double-faced card from your graveyard to your hand. -7: Draw seven cards. You gain 7 life. 4
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Fateful Hour As long as you have 5 or less life, you may look at the top card of your library and cast it if it is an enchantment card.
+1: Add ![]() ![]() -5: Your life total becomes 5. You get an emblem with "As long as you have 5 or more life and control a planeswalker, damage that would reduce your life total to less than 5 reduces it to 5 instead." 3
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-1: Discard a card. You may return a card that shares a mana cost but no card type with it from your graveyard to your hand.
-3: Target player mills X cards, where X is the number of creatures you control. You gain X life. -5: Create a 1/2 green Spider creature token for each creature card in your graveyard. When Grist, Form of Voracity dies during your turn, if it has no loyalty counter on it, return it to the battlefield transformed. 9
Whenever one or more tokens you control deal damage to an opponent, you may put a copy of one of those tokens onto the battlefield.
+2: Create a 3/2 blue Human Insect creature token with flying. -7: Exile Grist, Undying Aberration and up to one permanent card from each graveyard. Return them to the battlefield under your control. 1
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+1: Tap up to one target creature.
-3: Gideon of Goldnight deals 5 damage to target tapped creature. Miracle ![]() ![]() At the beginning of combat, transform Gideon of Goldnight. 5
Gideon, Angel's Cohort is a 5/5 Human Soldier creature with indestructible. He's still a planeswalker.
Prevent all damage that would be dealt to Gideon by blocked or blocking creatures. -5: Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. At the beginning of your end step, transform Gideon. |
Whenever you cast a copy of a card, draw a card. This ability triggers only once each turn.
+1: Draw a card, then discard a card. When you discard an instant or sorcery card this way, each opponent loses 1 life. -2: You get an emblem with "At the beginning of your upkeep, exile the top card of each player's library." -6: You get an emblem with "At the beginning of your upkeep, copy target card in exile. You may play it." 4
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As you activate a loyality ability printed on Chandra, Steam Whiz, you may pay two loyalty with a planeswalker you control to overload it.
+1: Chandra deals 1 damage to target battle, planeswalker and/or player. +1: Target creature gets -2/-0 and attacks next combat if able. -5: Exile the top five cards of your library and separate them into two piles. Put the pile of target opponent's choice into your hand. 4
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Extort (Whenever you cast a spell, you may pay
![]() +1: Create a 1/1 black Bat creature token with flying. Creatures with flying you control gain lifelink until end of turn. -2: Draw two cards. You lose 2 life. -6: Create two 4/4 white Angel creature token with flying. If you have gained 6 or more life this turn, create six of those tokens instead. 4
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Whenever you cast a split spell, copy it. You may choose new targets for the copy.
+1: Each opponent discards a card and loses 1 life. -1: Draw X cards, where X is the number of colors among spells you have cast this turn, then discard a card. -8: You may cast any number of instant and sorcery cards from among graveyards without paying their mana cost. 5
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If an enchantment entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
+2: You may return an enchantment you control to its owner's hand. If you do, draw a card. -1: Mill two cards, then return an Aura card or card with bestow from your graveyard to your hand. -9: Put any number of enchantment cards from among all graveyards onto the battlefield. 4
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Whenever an enchanted creature you control dies, return it to the battlefield under your control.
+1: Each opponent loses X life, and you gain X life. X is 1 plus the number of permanents named Mask you control. -3: Return target creature card from your graveyard to the battlefield. Create a white and black Aura enchantment token named Mask attached to that creature. It has enchant creature. 4
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If a player would mill, you may have each player mill that many cards instead.
+1: Target player mills a number of cards equal to your devotion to blue and black. -3: Choose an opponent and two creature cards from your graveyard. That player exiles one of those cards, return the other to the battlefield. -7: Create a 2/2 black Zombie enchantment creature token for each creature and/or enchantment card in each graveyard. 5
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Creatures with haste you control get +1/+1.
+1: Double up to one target creature's power and toughness. -X: You may put a creature card with mana value X or less from your hand onto the battlefield. Put a haste counter on it. -7: Create four 2/2 red and green Satyr creature tokens with haste. 5
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Whenever a creature dies, create a Gold token.
+1: You may sacrifice an artifact or creature. If you do, create a 2/3 red Minotaur creature token with haste. -3: Target creature loses indestructible until end of turn. Destroy it. -7: You get an emblem with "Whenever an opponent loses life, you draw a card and lose 1 life. This ability triggers only once each turn." 4
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Whenever a player draws one or more cards, they draw a card. This ability triggers only once each turn.
+1: Tap target nonland permanent. Put a stun counter on a tapped permanent of your choice. -2: Return target enchantment card from your graveyard to your hand. -7: Create a 4/4 blue Sphinx creature token with flying for each card in your hand. Draw a card for each creature you control. 4
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If you would scry X, you may skip scrying instead. Wen you do, Ral, Stormfront Genius deals X damage to any target.
+1: Name a card. Mill a card. If it has the chosen name, return it to your hand. -2: Scry 2. -7: You get an emblem with "At the beginning of your end step, scry 1, then draw a card." 3
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Elementals you control get +1/+1.
+1: Create a 1/0 blue Elemental creature token. -3: Create a 3/1 red Elemental enchantment creature token with haste. -6: Draw a card for each Elemental you control, then discard two cards. 4
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When Nissa, Bringer of Bounty enters the battlefield, create a 3/3 green Centaur creature token.
+1: Add ![]() ![]() -1: Up to three target creatures each get +1/+1 until end of turn. -5: Search your library for a number of lands up to the number of creatures you control. Put them onto the the battlefield tapped, then shuffle. 3
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Heroic — Whenever you cast a spell that targets Kytheon, Akroan Hero, create four 1/1 white Soldier enchantment creature tokens.
0: Kytheon becomes a 6/6 Human Soldier creature with absorb and indestructible. It's still a planeswalker. -2: Creatures you control get +2/+0 and gain first strike until end of turn. 6
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At the beginning of your upkeep, put two loyalty counters on Nicol Bolas, Usurper of Nyx.
-3: Draw X cards, where X is your devotion to blue and black. -3: Nicol Bolas deals X damage to each of up to five targets, where X is your devotion to black and red. -3: You may cast an noncreature spell with mana value X or less without paying its mana cost, where X is your devotion to blue and red. 6
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Whenever you draw one or more cards during an opponent's turn, you may activate a loyalty ability of a planeswalker you control. You may do this only once each turn.
+1: Put a loyalty counter on target planeswalker. -2: Create a 2/2 blue Bird enchantment creature token with flying. 5
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Whenever a creature dies, put a +1/+1 counter on a creature you control.
+1: Up to one target creature you gets +1/+1 and gains lifelink until end of turn. -2: Create a 1/1 black and green Snake enchantment creature token with deathtouch. -8: Destroy any number of target creatures. Create a Gold token for each creature destroyed this way. 4
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Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on that creature and a loyalty counter on Ajani, Oreskos Iconoclast.
+1: Put a +1/+1 counter on each of up to three target creatures. -2: Create three 1/1 white Cat Soldier creature tokens with vigilance. They gain haste until end of turn. -4: Creatures you control gain double strike and trample until end of turn. 5
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Whenever you cast a spell that targets a creature you control, you may copy it.
+1: Create two 1/1 red Soldier creature tokens with haste. Soldiers gain vigilance until end of turn. -1: Return target Aura, instant or sorcery card from your graveyard to your hand. -7: Return any number of artifacts, creatures and/or enchantments to their owners' hands. Destroy the rest except for tokens. 5
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![]() ![]() ![]() +1: Up to one target creature you control gets +X/+X until end of turn, where X is 2 plus twice the number of monstrous permanents you control. -X: Create a X/X green Hydra creature token. 3
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Bestow
![]() ![]() ![]() Whenever enchanted creature attacks, create two tapped and attacking 1/1 white Bird creature tokens with flying and put two loyalty counters on Venser, Exfiltration Specialist. +1: Whenever one of up to two target creatures deals combat damage to a player this turn, draw a card. -3: Exile target creature. Its controller creates a 2/2 blue Bird creature token with flying. 4
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As Nicol Bolas, Draciarch Supreme enters the battlefield, an opponent of your choice may put four loyalty counters on it. When they don't, gain control of target permanent.
+3: Scry 3. Each opponent loses 3 life. -2: Each opponent sacrifices a nonland permanent. -10: Draw seven cards. Put any number of Angel, Sphinx, Dragon, Demon and/or Hydra cards from your hand onto the battlefield. 4
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At the beginning of your upkeep, if creatures you control have total power 8 or greater, scry 2.
+1: Exile the top two card of your library. Until the end of your next turn, you may play one of them. -2: Create a 4/4 red Dragon creature token with flying. -7: Exile the top six cards of your library. Put any number of Dragon permanent cards you own in exile onto the battlefield. 5
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+1: Bolster 1. You gain life equal to the bolstered creature's toughness.
-3: Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other. -5: Put a +1/+1 counter on each creature you control, then double the number of +1/+1 counters on each creature you control. 4
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Raid — As long as you attacked this turn, loyalty abilities of Nahiri, Artisan of Fury cost /+1\ more to activate.
0: Create a 2/1 black Warrior creature token. You may attach an Equipment you control to it. -3: Destroy target artifact, creature or enchantment. -6: Exile the top six cards of your library. You may put an artifact or creature card from each your hand, your graveyard, and those exiled cards onto the battlefield. 4
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Whenever you cast a noncreature spell, scry 1.
+1: Create two 1/1 white Monk creature tokens with prowess. -2: When you cast your next instant or sorcery spell this turn, copy it, then return it to its owner’s hand. You may choose new targets for the copy. -7: Exile the top six cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs. 5
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+1: Creatures you control get +1/+0 and gain menace until end of turn.
-2: Target player draws two cards, then loses life equal to the number of cards in their hand. -5: Create a 2/1 black Warrior creature token and a 1/1 red Goblin creature token for each card in your hand. Dash ![]() ![]() ![]() 3
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+1: Draw a card. Then discard a card unless you attacked this turn.
-3: Destroy target creature. If it isn't tapped or blocking, it deals 2 damage to Kaito, Graceful Slayer. Morph ![]() ![]() ![]() When Kaito is turned face up, you may activate one of his loyalty abilities. 4
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Creatures you control have "
![]() ![]() +1: Creatures you control that you haven't controlled since the beginning of the turn get +2/+0 and gain haste until end of turn. -2: You may cast a card from your graveyard that has been buried since your last turn. -7: You get an emblem with "Whenever you draw a card, each opponent loses 1 life." 4
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You may look at the top card of your library.
+1: Create a Shard token. You gain 1 life. -3: Create a Shard token. When you do, exile target creature for as long as you control that Shard. -6: You get an emblem with "If you would scry, draw that many cards instead." 4
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Whenever you cast a permanent spell from your hand, you may draw a card. If you do, that spell gains rebound.
+1: Until your next turn, you may cast spells from your hand as though they had flash. -3: Exile target nonland permanent. Its controller may cast it for as long as it remains exiled. If they do, it gains rebound. 5
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+1: Exile target creature. Its controller creates a 4/4 red Dragon creature token with flying.
-4: Return up to one land card, up to one instant or sorcery card and up to one Dragon card from your graveyard to your hand. -10: Take an extra turn after this one. At the beginning of that turn's end step, create five 4/4 red Dragon creature tokens with flying. 6
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Ferocious — At the beginning of combat, if you control a creature with power 4 or greater, you may untap a creature you control. It gains haste until end of turn.
+1: Add ![]() ![]() -1: You may discard a card. If you do or have attacked this turn, draw a card. 5
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Delve (Each card you exile from your graveyard while casting this spell pays for
![]() +2: Scry 1. Each opponent loses 1 life. -X: Create a X/X black Zombie Horror creature token. -6: Draw two cards. Each opponent discards two cards. Y
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Token creatures you control have vigilance.
+1: Create a 1/1 white Spirit creature token. Exile target creature card from a graveyard until that token leaves the battlefield. -2: You may sacrifice a creature. If you do, each opponent sacrifices a creature. -8: You get an emblem with "At the beginning of each end step, if X is greater than 0, create a X/X black and green Spirit token, where X is the number of creature cards buried this turn." 4
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Creatures you control have "Outlast—Pay 2 life."
+1: You may sacrifice a creature. If you do, you gain life equal to its toughness and draw a card. -2: Create a 2/2 black Vampire creature token with flying. -8: You get an emblem with "Whenever a creature you control dies, each opponent loses 2 life. If there was a counter on it, each opponent sacrifices a creature." 5
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Whenever you cast a noncreature spell, create a 2/2 blue Djinn Monk creature token with flying. This ability triggers only once each turn.
+1: Add ![]() ![]() -3: Return target instant or sorery card from your graveyard to your hand. -9: You may exile a card from your hand. You may cast that card. When you do, copy it six times, then cast the copies without paying their mana cost. 5
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When Nicol Bolas, Slayer of Fate enters the battlefield, choose a creature type and a planeswalker type. Destroy all permanents of the chosen types.
Nicol Bolas has all loyalty abilities of each card in a graveyard. +3: Scry 3. -2: Draw a card. You may discard a card. If you do, each opponent discards a a card. 5
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Raid — If you attacked this turn, you may activate loyalty abilities of Huatli, Soaring Hordemate twice this turn rather than only once.
+1: Put a +1/+1 counter of target creature. It gains haste until end of turn. -2: Create a 3/4 white Bird creature token. -8: You get an emblem with "Whenever you attack, this emblem deals damage equal to the total power of attacking creatures to any target." 4
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As Vraska, Grand Vizier enters the battlefield, choose Khans or Dragons.
+1: Creatures you control get +1/+0 and gain deathtouch until end of turn. -2: Khans — Create two 1/1 green Snake creature tokens. -3: Dragons — Mill four cards. Return a permanent card from your graveyard to your hand. -7: Creatures you control get +X/+X until end of turn, where X is the number of creature cards in your graveyard. 5
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As Tibalt, Pitiless Jester enters the battlefield, an opponent chooses Khans or Dragons.
+1: Add ![]() ![]() -2: Khans — Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. -3: Dragons — Each opponent sacrifices a creature. -8: Each opponent exiles their hand, then loses life equal to the total power of creature cards exiled this way. 4
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Whenever an Elemental and/or land you control deals combat damage to an opponent, draw a card.
+1: Elemental creatures you control gain flying and vigilance until end of turn. -2: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. -6: Put five +1/+1 counters on each up to two lands you control. Those lands become 0/0 Elemental creatures with haste. They are still lands. 4
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When Ajani, Uniter of Minds enters the battlefield, create a 1/1 white Kor Ally creature token.
+1: Put a loyalty counter on each of up to three other target planeswalkers. -1: Support 3. -X: Remove a counter from each of X target permanents. For permanent you remove a counter from this way, its controller draws a card. 4
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Surge
![]() ![]() +1: Colored spells you cast this turn cast ![]() -1: Each player that has cast a spell this turn draws a card. -X: When you cast your next spell this turn, copy it X times. You may choose new targets for the copies. X is the number of spells cast this turn. 3
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Allies you control have "
![]() -1: Create a 1/1 white Kor Ally creature token. -2: You may tap two untapped creatures you control. If you do, discard a card then draw two cards. -6: You get an emblem with "Whenever a creature you control becomes tapped, this emblem deals 1 damage to each opponent and you gain 1 life." 4
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+1: Tap up to one target creature. Untap up to one target land.
-2: Target creature you control fights target creature you don't control. -8: Create a 8/8 blue Octopus creature token. Put a number of +1/+1 counters equal to its power onto each creature you control. Awaken 8 – ![]() ![]() ![]() ![]() ![]() 4
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You don’t lose unspent mana as steps and phases end.
+1: Add two mana in any combination of colors. -2: Domri, Ragebearer deals 3 damage to any target. -10: Create five 5/5 red and green Elemental creature token. They gain trample, first strike, vigilace and haste until end of turn. 6
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+1: Create a 1/1 colorless Eldrazi Scion creature token. It has “Sacrifice this creature: Add
![]() +1: Creatures you control get +0/+1 and gain ingest until end of turn. -6: Put six cards your opponents own from exile into their owners’ graveyards. If you do, return six cards from your graveyard to your hand and you may put a permanent card from your hand onto the battlefield. 4
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Whenever a Human dies, investigate. This ability triggers only once each turn.
+1: Create a 1/1 white Human Soldier creature token. -2: Exile target artifact or enchantment. Its controller gains 2 life. -5: Any number of tokens you control become 4/4 white Angel tokens with flying. 3
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If a creature entering the battlefield causes a triggered ability of that permanent to trigger, that ability triggers an additional time.
+1: Exile a creature card from a graveyard. Create a 1/1 white Spirit creature token with flying. -1: Return target creature to its owner's hand. Its controller draws a card. -8: Put any number of creature cards you own from exile into your hand. 5
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+2: You may discard a card. If you do, draw a card then investigate.
0: Garruk, Ulvenwald Hunter deals 3 damage to target creature. That creature deals damage equal to its power to him. -8: Put up to two creature cards from your hand onto the battlefield. They gain haste until end of turn. X
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Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.
+1: Creatures you control gain haste and vigilance until end of turn. -2: Return target double-faced card from your graveyard to your hand. -7: You get an emblem with "Whenever a creature enters the battlefield under your control, it deals 2 damage to any target." 4
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Creatures you control have skulk.
+1: Whenever an opponent is dealt combat damage by one or more creatures you control this turn, that player discards a card. -2: Each opponent loses 2 life and mills two cards, you gain 2 life and scry 2. -7: You get an emblem with "Whenever an opponent discards a card, you draw a card." 4
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+1: Tap up to one target creature. Untap up to one target creature.
-3: Draw two cards. You may put a land card from your hand onto the battlefield. If you don't, discard a card. 0: If you both own and control Tamiyo, Moon Seer and a permanent named Gideon, Lunar Savior, exile them, then meld them into Gideon and Tamiyo, Midnight Allies. 4
Gideon and Tamiyo, Midnight Allies is a 6/6 Human Moonfolk Soldier Wizard creature with absorb, flying and indestructible. It's still a planeswalker.
+2: Tap up to three target nonland permanents. -3: Exile target tapped nonland permanent. -11: Exile all other nonland permanents. Then return all cards you own exiled this way to the battlefield. 8
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Whenever you activate a loyalty ability of a planeswalker you control, you may remove a loyalty counter from them. If you do, you may activate an additional loyalty ability of theirs you haven't activated this turn.
0: Scry 1. Draw a card, then discard a card. -2: You may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. -2: Ral, Intense Inventor deals 2 damage to any target. 6
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Emerge
![]() ![]() ![]() ![]() +2: You may sacrifice a creature. If you do, each opponent loses 3 life and you gain 3 life. -2: Exile target creature card from a graveyard. Create three 1/1 green Insect creature tokens. -10: You get an emblem with "Whenever a Crab, Insect or Spider dies, you may pay 1 life. If you do, draw a card." 6
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+1: Create a 1/1 black Vampire Knight creature token with lifelink.
-2: Exile target nonland permanent. You lose 3 life. -7: Each opponent loses 13 life. (Melds with Nahiri, Wrathful.) 5
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+1: You may sacrfice a permanent. If you do, draw a card.
-1: Exile target creature. Its controller investigates. 0: If you both own and control Nahiri, Wrathful and a permanent named Sorin, Unmaker, exile them, then meld them into Battle under the Eldritch Moon. 3
When Battle under the Eldritch Moon enters or leaves the battlefield, each opponent sacrifices two permanents.
At the beginning of your end step, sacrifice two nontoken permanents. If you do, choose two — • Exile target permanent. • Each player discards a card. You draw two cards. • Create three 1/1 black Vampire Knight creature tokens with lifelink. • Each opponent loses 5 life. |
+1: You may sacrifice a Clue. If you do, draw a card. Otherwise, investigate.
-1: Exile target creature until your next turn. Its controller investigates. -6: You get an emblem with "Artifacts you control have ' ![]() 4
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Whenever a player sacrifices one or more nontoken permanents, create a 1/2 green Spider creature token with reach. This ability triggers only once each turn.
+1: Sacrifice a permanent. Draw a card. -2: Put a +1/+1 counter on each creature you control. -8: Search your library for any number of Aura cards, put them onto the battlefield, then shuffle. 4
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+1: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
-3: You may discard a card. If you do, draw two cards. Madness ![]() ![]() ![]() When Tibalt, Fanatic Fiend enters the battlefield, if its madness cost was paid, each opponent sacrifices a creature. 4
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Human creatures you control have prowess and vigilance.
+1: Create a 1/1 red Human creature token. -2: Exile the top two cards of your library. You may cast them this turn. -8: You get an emblem with "Whenever you cast a instant or sorcery spell, if it doesn't share a name with another spell you cast this turn, copy it, then return it to its owner's hand." 5
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You may play a card each turn that you own that was exiled this turn.
+1: Exile a card from your hand. If you do, draw a card. +1: Exile a creature you control. If you do, create a 3/2 colorless Eldrazi Horror creature token. -10: Exile the top thirteen cards of your library. Cards you cast from exile this turn cost ![]() 5
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At the beginning of your end step, if two or more other permanents transformed under your control this turn, transform Ashiok, Dream Stalker.
+1: Surveil 1. Each opponent loses 1 life. -2: Return target creature to its owner's hand. That player discards a card. -3: Mill four cards. Return a double-faced card milled this way to your hand or draw a card. 5
If two or more other permanents transformed under your control this turn, you may activate loyalty abilities of Ashiok, Awoken Nightmare an additional time this turn.
+2: Surveil 2. Each opponent loses 2 life. -2: Draw two cards. You gain 2 life. -X: You may cast target nonland card with mana vale X or less from a graveyard without paying its mana cost. |
If you would gain life, you may get
![]() +1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life. -1: You gain 2 life and draw a card. -5: Until end of turn, artifacts and creatures you control gain " ![]() ![]() ![]() ![]() 3
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Noncreature spells you cast have improvise.
+1: Create a 1/1 colorless Thopter artifact creature token with flying. -1: You may sacrifice an artifact. If you do, draw two cards. -6: Exile the top seven cards of your library. Until the end of your next turn you may play cards exiled this way. 3
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Artifact creatures and creatures that are equipped have vigilance and haste.
+1: Up to one target noncreature artifact becomes a creature. It's still an artifact. Put two +1/+1 counters on it. -1: Exile the top four cards of your library. You may cast an artifact card exiled this way. If you don't put a loyalty counter on Nahiri, Siege Mason. -7: Until end of turn, you may cast artifact spells from your graveyard. 3
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You may activate each of Ajani, Roaring Renegade's abilities only once.
0: Target creature gets +5/+5 and gains trample until end of turn. 0: Creatures you control get +2/+2 and gain vigilance until end of turn. 0: Return target permanent card with mana value 2 or less from your graveyard to the battlefield. 0: Return Ajani to its owner's hand. 6
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At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn.
+1: Create a 1/1 colorless Servo artifact creature token. You lose 1 life. 0: Target creature can't block this turn. -3: Destroy target creature. Daretti, Riot Engineer deals 3 damage to each player. 3
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Attacking creatures you control have deathtouch.
+1: Put a +1/+1 counter on a creature you control creature. Get ![]() -1: Each player sacrifices a nonland, nontoken permanent that has no counter on it. -10: You may pay ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 5
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Whenever an opponent loses life, you get
![]() +1: You may return a nonland permanent you control to your hand. If you do, get ![]() -1: Sacrifice a creature or pay ![]() ![]() ![]() -7: Each opponent loses 7 life. You gain 7 life. You may pay ![]() ![]() ![]() ![]() ![]() ![]() ![]() 4
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+1: Untap up to one target artifact, up to one target creature and up to one target land.
-1: Choose up to one target creature. You get ![]() ![]() ![]() -8: Search your library for a Forest card, an Island card, a Kraken card, an Octopus card, a Serpent card, a Leviathan card and a Whale card, reveal them, and put them into your hand. Then shuffle. 5
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+2: Discard a card or pay
![]() ![]() ![]() 0: Add ![]() ![]() ![]() ![]() -1: Target creature you control fights target creature you don't control. -10: Create four 6/6 colorless Beast artifact creature tokens. 5
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Whenever you activate a loyalty ability of a planeswalker you control, you may pay
![]() ![]() +1: You may pay ![]() -1: Scry 1. Draw a card. You get ![]() -7: You get an emblem with "Whenever you get one or more ![]() 5
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When Tezzeret, Tool of the Consulate enters the battlefield, create three tapped Etherium Cell tokens.
+1: Target artifact you control becomes an artifact creature with base power and toughness 5/5 until end of turn. 0: Draw a card, then discard a card unless you sacrifice an artifact. -8: Destroy all nonartifact, nonland permanents. 4
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+1: Up to one target creature can't block this turn. It attacks during its controller's next turn if able.
0: Create Ragavan, a legendary 2/1 red Monkey creature token. -2: Return target Vehicle card from your graveyard to your hand. -6: You get an emblem with "Whenever a creature you control becomes tapped, each opponent loses 1 life." 4
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As an additional cost to activate abilities of Samut, Crop Champion, you may tap and exert a creature you control. If you do, copy that ability.
+1: Creatures you control get +1/+0 and gain first strike until end of turn. -2: Samut deals 1 damage to each tapped creature your opponents control. -6: Search your library for up to two creature and/or planeswalker cards, put one of them into your hand and the other onto the battlefield, then shuffle. 4
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Creatures you or a team mate controls have "Whenever this creature attacks, you may exert it. If you do, it gets +2/+0 until end of turn."
+1: Untap up to one target creature. If it was exerted, scry 1. -2: Target creature you control fights target tapped creature you don't control. -5: Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. 4
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+1: Put a -1/-1 counter on up to one target creature.
-1: Create a 5/5 green Wurm creature token. Put two -1/-1 counters on a creature you control. -9: You get an emblem with "Whenever a creature with a counter on it dies, you draw a card and gain 4 life." 5
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Whenever one or more instant or sorcery cards are buried in your graveyard, put a loyalty counter on Narset, Locust Rider. Triggers only once each turn.
+1: You may discard a card or sacrifice a token. If you do either, draw a card. -1: Create a 1/1 blue and red Insect creature token with flying and haste. -8: Cast up to three instant or sorcery cards from your graveyard without paying their mana cost. 4
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+1: Create a 1/1 white Warrior creature token with vigilance.
-2: Mill four cards. Return a Cartouche card and another Aura card from your graveyard to your hand. -7: Draw a card for each creature you control and another card for each of those creatures that is enchanted. 4
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+1: Up to one target creature gets +1/+0 and can't be blocked this turn.
-3: Exile target nonland permanent. -6: You get an emblem with "Whenever one or more creatures you control deal combat damage to a player, draw a card and you gain 4 life." Embalm ![]() ![]() ![]() ![]() ![]() ![]() 4
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At the beginning of combat on your turn, you may discard a card. When you do, target creature you control gets +2/+0 until end of turn.
+1: Discard a card. If you can't, each opponent loses 4 life. Otherwise, draw a card. -1: Creatures you control gain first strike and menace until end of turn. -3: You may cast target card that has been put into your graveyard this turn. 4
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Whenever a Desert card is put into your graveyard from anywhere, you gain 1 life.
+2: Discard two cards. If you do, draw two cards. If two land cards are discarded this way, draw an additional card. -4: Return up to three target land cards from your graveyard to the battlefield. -12: Each opponent sacrifices six nonland permanents. You create six 2/2 black Zombie creature tokens. 5
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Creatures you control have afflict 2.
+1: You gain life equal to the total amount of life your opponents have lost this turn. -1: Create three 1/1 black Insect creature tokens. You lose 3 life. -9: You get an emblem with "At the beginning of each end step, if an opponent has lost life this turn, draw a card." 5
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+1: Create a 1/1 green Snake creature token with deathtouch.
-3: Create a 5/4 green Snake creature token. -6: You get an emblem with "Creatures you control must be blocked if able." 5
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At the beginning of each player's draw step, that player draws a card.
+1: You may play an additional land this turn. You gain 1 life. -X: Untap up to X target creatures and up to X target lands. -6: Look at the top seven cards of your library. Put three of those cards into your hand and the rest on the bottom of your library in any order. 4
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Whenever you cast an enchantment spell, you may pay 2 life. If you do, draw a card. Otherwise, you gain 2 life.
+2: Scry 3. -3: Each opponent loses 3 life discards a card. You gain 3 life and draw a card. -10: Search your library for five Curse cards with different names and put them onto the battlefield. Then shuffle. 5
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+1: Discard a card, then draw a card. You gain 2 life.
-1: Destroy target artiact or enchantment. -7: Create five 4/2 green Beast creature tokens. Domri, Monument Crasher deals 4 damage to each creature and planeswalker your opponents control. 3
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At the beginning of your end step, if you have gained 4 or more life this turn, draw a card.
+1: Creatures you control get +1/+1 until end of turn. -1: Create two 1/1 wite Cat creature tokens with lifelink. -6: For each creature you control, choose any target. That creature deals damage equal to this power to that target. 5
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+1: Target player loses 3 life unless they sacrifice nonland permanent or discard a card.
-1: Discard a card, then draw a card and draw an additional card for each opponent that has life less than half their starting life. -6: For each opponent, exile all cards from their graveyard, then that player loses that much life. 4
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Whenever a Zombie dies, create a 2/2 black Zombie creature token. If it would die, exile it instead.
+1: Each player exiles a card from their hand. You gain 3 life for each land card exiled this way. -3: Exile target creature card from a graveyard. Create a token that’s a copy of it, except it’s a white Zombie. -7: Put all cards exiled with a planeswalker you control named Liliana, Corrupter of Anointed from exile onto the battlefield. They are 4/4 black Zombies. 4
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When you cycle or discard Kaito, Crop of One or another card, each opponent loses 1 life and you gain 1 life.
+1: Target nonland permanent phases out until your next turn. -2: Draw a card. You may discard a card. If you do, scry 2. Cycling ![]() ![]() 3
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+2: For each opponent, create a 3/3 black Horror creature token unless that player sacrifices a nonland permanent or discards a card.
-3: Destroy target creature or planeswalker. Create a 3/3 black Horror creature token. -9: Bolas, Heralded by Horrors deals 7 damage to each opponent. Each opponent discards seven cards. You draw seven cards. 5
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Raid — At the beginning of your end step, if you attacked this turn, scry 2.
+1: Up to one target creature can't block or be blocked this turn. -2: Return a creature you control that attacked this turn to your hand. If you do, draw two cards. -7: Destroy up to three target creatures. 3
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Whenever a creature you control deals combat damage to an opponent, exile the top card of your library.
+1: You may play a card exiled by a Nahiri you control. If you don't, exile the top card of your library. -4: Exile target artifact, enchantment or tapped creature. -10: Create seven 3/3 green Dinosaur creature tokens with trample. Dinosaurs you control gain haste and lifelink until end of turn. 6
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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever you activate a loyalty ability of Dovin, Usurper of Orazca, copy it. +1: Create a 1/1 colorless Thopter artifact creature token with flying. -1: You gain 2 life and draw a card. -9: Each opponent returns five permanents they control to their owners' hands. 4
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+1: Create a 1/1 white Vampire creature token with lifelink.
-2: Creatures you control get +2/+0 until end of turn. -6: Each player sacrifices four creatures, then put four creature cards from among graveyards onto the battlefield under your control. 3
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Enrage – Whenever Domri, War Rider is dealt damage, put a +1/+1 counter on each creature you control.
+1: Until your next turn, up to one target creature attacks Domri each combat if able. -3: Target creature you control fights target creature you don't control. -8: Create seven 3/3 green Dinosaur creature tokens with trample. They gain haste until end of turn. 5
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Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
+2: Target creature you control gets +0/+3 and gains vigilance until end of turn. -3: Target creature you control deals damage equal to its toughness to target creature you don't control. -8: Exile the top seven cards of your library. Put all creature cards with greater toughness than power from among the exiled cards onto the battlefield. 5
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Whenever you cast an artifact spell, if two or more mana from Treasures was spent to cast it, copy that spell.
+1: Draw a card, then discard a card. Create a Treasure token. +1: Target artifact becomes a 3/2 artifact creature with flying and haste until end of turn. -8: You get an emblem with "Artifact creatures you control get +2/+2." 4
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Whenever a Pirate you control dies, create a tapped Treasure token.
+1: You may discard a card or sacrifice a creature. If you do, draw a card. -2: Create a 2/2 black Pirate creature token with menace. -8: Gain control of up to six target artifacts and/or creatures. They gain haste. At the beginning of your end step, sacrifice them. 5
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Whenever you attack with with three or more creatures, scry 2 and you gain 2 life.
+1: Put a +1/+1 counter on target creature. If it's a Merfolk, it can't be blocked this turn. -1: Create two 1/1 blue Merfolk creature tokens with hexproof. -6: Draw a card for each creature you control, then discard a card for each non-Merfolk creature you control. 4
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Your opponents cannot activate planeswalkers' loyalty abilities.
+1: Each other player may draw a card. If they don't, they create a 3/3 green Dinosaur creature token with trample. You do both. -3: You gain life equal to target creature's toughness. It deals damage equal to its power to target opponent and up to one target creature. -8: Destroy all non-Dinosaur creatures. 5
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Each creature you control with a counter on it has deathtouch.
+1: Up to one target creature you control explores. -2: Return target noncreature, nonland card from your graveyard to your hand. -9: You get an emblem with "Discard a land card: Destroy target creature." 5
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+1: Each player exiles the top card of their library. Until your nxt turn you may play those cards.
-X: Create X Treasure tokens. Each opponent loses X life. -10: Search your library for an artifact card, an enchantment card and/or a planeswalker card, put them onto the battlefield, then shuffle. Each opponent sacrifices an artifact, an enchantment and a planeswalker. 6
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If a counter would be placed on a planeswalker you control, a loyalty counter is placed instead.
0: Each planeswalker you control explores. You may discard a land card. If you do, you gain 5 life. -X: Put two nonland permanent cards each with mana value X or less from your hand onto the battlefield. Draw a card for each permanent put onto the battlefield this way. -7: Transform Tamiyo, Myth Hunter. 4
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Whenever a permanent you control transforms, Arlinn, Blood Hunter deals 1 damage to each opponent.
+1: Target creature you control gets +X/+X until end of turn, where X is its mana value. -2: Search your library for a card with a face that is a land, reveal it and put it into your hand. Then shuffle. -6: You get an emblem with "At the beginning of or first combat phase each turn, untap all lands you control." 4
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+1: Discard up to two cards, then draw that many cards and gain that much life.
-2: Return target legendary card from your graveyard to our hand. -8: Destroy up to six target nonland permanents, then create six 2/2 white Knight creature tokens with vigilance. You may cast this spell from your graveyard by exiling four land cards from your graveyard in addition to paying its other costs. 5
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Whenever you discard a card, you may scry 1.
+1: Draw a card, then discard a card. -2: Exile the top four cards of your library. You may put a historic card exiled this way into your hand. You may play a card exiled this way this turn. -6: Sacrifice any number of artifacts. When you do, return up to that many target artifact cards from your graveyard to the battlefield. 3
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+1: Put a lore counter on a Saga you control or remove a lore counter from it.
-1: Put a captivation counter on target Saga you control that doesn't have a captivation counter on it. Exile target creature until that Saga leaves the battlefield. -2: Look at the top three cards of your library. Put one of them into your hand. Bury the rest. -8: Put any number of enchantment cards from among graveyards onto the battlefield under your control. 5
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Flash
When this Teferi enters the battlefield, you may activate one of his loyalty abilities. If it's your turn, put two loyalty counters on him instead. +1: Tap up to two target creatures. -3: Exile target tapped creature. -4: Create a 4/4 white and blue Sphinx creature token with flying and vigilance. 5
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Spectacle
![]() ![]() ![]() +1: Tibalt, Jovial Cultist deals 1 damage to each opponent. -3: Create two 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." -7: Each player sacrifices four creatures. You draw a card for each creature you sacrificed this way. 4
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
![]() +1: Put a +1/+1 counter on each of up to two target creatures. -1: Create a 2/2 green and white Elf Knight creature token with vigilance. -8: Search your library for a creature card with each mana value among 1, 2, 3, 4, 5, 6, 7 and 8. Put them onto the battlefield, then shuffle. 5
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Whenever you discard a card, scry 1.
+2: Draw a card, then discard a card. If you discard a noncreature, nonland card this way, create a 1/1 colorless Servo artifact creature token. -1: Target instant or sorcery card in your graveyard gains jump-start until end of turn. -10: You get an emblem with "At the beginning of your upkeep, draw four cards." and "At the beginning of your end step, put two cards from your graveyard on the bottom of your library, then discard two cards." 5
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Each creature you control that is equipped has mentor.
+1: Target creature you control gets +2/+0 and gains vigilance. -1: Create a 2/2 colorless Spirit creature token. You may attach an Equipment you control to it. -X: Exile the top X cards of your library. Put an Equipment card exiled this way into your hand. You may play a card exiled this way this turn. 5
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The first creature that enters the battlefield under your control each turn has riot.
+1: Put a +1/+1 counter on up to one target creature. It gains first strike and vigilance until end of turn. -1: Create a 4/4 red and green Beast creature token with trample. -8: You get an emblem with "At the beginning of your upkeep, mill four cards, then return two creature cards milled this way to your hand." 5
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+1: Up to one target creature you control gets +1/+0 and can't be blocked this turn.
-2: Surveil 1, then draw a card. -6: You get an emblem with " ![]() 4
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Nontoken creatures you control have afterlife 1.
+1: Target opponent loses life equal to the number of creatures that died this turn, you gain that much life. 0: You may sacrifice a nontoken creature. If you do, you gain 1 life and draw a card. -10: Exile up to six target creatures and/or creature cards from among graveyards. Return each creature card exiled this way you own to the battlefield. 5
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Undergrowth — Grist, Heart of the Swarm enters the battlefield with a loyalty counter on it for each creature card in your graveyard.
+2: Mill two cards. Create a 1/1 black and green Insect creature token for each creature card milled this way. 0: Mill two cards. You may put a land card or creature card with mana value equal to or less than the number of loyalty counters on Grist onto he battlefield. -X: Each opponent loses X life. 0
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Whenever a creature with a +1/+1 counter on it attacks, you may remove a +1/+1 counter from it and put a loyalty counter on Kiora, Combine Krasis.
+2: Untap target creature or land. If it has a counter on it, scry 1. +1: If target creature has no +1/+1 counters on it, put two +1/+1 counters on it. -X: You gain X life and draw half X cards, rounded down. 4
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Whenever one or more Wolves you control attack, proliferate.
-1: If you don’t control a creature named Voja, Friend to Elves, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token. -1: You gain 3 life and target Wolf you control fights up to one target creature you don't control. -2: Put a +1/+1 counter on each creature you control. 4
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When Chandra, Pit Mage enters the battlefield, discard your hand.
+1: You may exile a card from your graveyard. If you do, draw a card. -X: Creatures you control get +X/+0 until end of turn. -6: For each instant or sorcery card in your graveyard, create a 4/4 red Dragon creature token with flying. 4
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Whenever you sacrifice a token, up to one target permanent gains hexproof until end of turn.
+1: Up to one target creature you control gets +2/+2 and gains flying until end of turn. -2: Create a 1/1 white Soldier creature token and a Shard token. -7: Draw a card for each token you control. 4
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Whenever an opponent casts a spell, create a 1/1 colorless Thopter artifact creature with flying.
+1: Put a +1/+1 counter on each artifact creature you control. They gain vigilance until end of turn. -X: Sacrifice up to X artifacts. When you do, Urza, Artificer of War deals that much damage to target player and target player gains that much life and draws that many cards. -12: Urza deals damage equal to the total power of artifacts you control to each nonartifact creature and each other planeswalker. 6
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Whenever you cast a spell that's exactly two colors, put a +1/+1 counter on each creature you control that shares a color with that spell.
+2: Create a 2/2 Citizen creature token that's all colors. -4: Exile target nonland permanent unless it is exactly two colors or all colors. -7: For each color pair, choose a different creature you control. Draw a card for each creature chosen this way. 5
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When Vraska, Born in Shadows enters the battlefield, create two 1/1 black Assassin creature tokens with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker."
+1: Each of up to two target creatures gains +1/+1 for each ability among deathtouch, hexproof, menace and vigilance it has. -2: Mill three cards. Return a card milled this way with deathtouch, hexproof, menace and/or vigilance to your hand. If you can't, draw a card. 4
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If a source would deal damage to you or a planeswalker you control, prevent 1 of that damage.
+1: Put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control. -3: Mill four cards, then return a legendary card milled this way to your hand. -8: Exile all nonland permanents that aren't legendary. 5
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[I] Each player creates a 2/2 Citizen creature token that’s all colors.
[II][IV] Destroy target creature. [III] Create a 2/2 white and blue Detective creature token, then investigate. [V]: Exile this Saga, then return it to the battlefield transformed under your control. [I] Collect evidence 4 any number of times. Create that many 0/1 green Plant creature tokens.
[III] Put two +1/+1 counters and a deathtouch counter on each Plant you control. [IV] Tap target creature an opponent controls. Put a stun counter on it. [V] Exile target tapped creature an opponent controls. |