[Assorted] Card Repository: Alternate Visual Spoiler (Colorless)

Printable
[Assorted] Card Repository: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Card Cycles | Related Cards | Tribes | Factions | Planeswalker Profiles | Color Combinations | Cardset Overview | Fragmented Permanents | Planeswalker's Guide | Three Changes | [Vision] Subtypes | Horde Notes | Assorted Notes | Checklist | Statistical Analysis | Retroactive Archetypes | Supplemental Card Type Cards vs Other Cards | On Color Combinations | Planeswalker Type Watch | Order of Mana Symbols | Attraction Notes | Alternate Visual Spoiler (White) | Alternate Visual Spoiler (Blue) | Alternate Visual Spoiler (Black) | Alternate Visual Spoiler (Red) | Alternate Visual Spoiler (Green) | Alternate Visual Spoiler (Colorless) | Alternate Visual Spoiler (Hybrid) | Alternate Visual Spoiler (Gold) | Alternate Visual Spoiler (Land) | Alternate Visual Spoiler (Token) | War of the Spark

COLORLESS


NONE

creature
Creature – Eldrazi
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.)
Haunt (When this creature dies, exile it haunting target creature.)
When the creature Unforgettable Ancient haunts dies, return Unforgettable Ancient to the battlefield.
12/7
Creature – Eldrazi
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
7/13
Creature – Eldrazi
Annihilator 1 (Whenever this creature attacks, defending player sacrifices one permanents.)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Razer of Ruins has annihilator X, where X is the number of +1/+1 counters on it.
7/7
Creature – Eldrazi
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Forecast – {2}, Reveal The Foreboding Shadow from your hand: Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {1} to your mana pool."
7/8
Creature – Eldrazi
You can't cast Caller from Beyond unless you control another colorless Eldrazi with converted mana cost 7 or greater.
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.)
Transmute {3} ({3}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
10/10
Creature – Eldrazi
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.)
Each opponent's hand size is reduced by four.
Hellbent – As long as you have no cards in hand, each opponent's hand sized is reduced by another four.
11/11
Creature – Eldrazi
When you cast Ancestor of Regrets, exile each opponent's hands and all graveyards.
Annihilator 4
Ancestor of Regrets's power and toughness are each equal to the number of cards exiled with it or 7, whichever is greater.
Dredge 30
*/*
Creature – Eldrazi
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Radiance – Whenever Consumer of Worlds attacks, you may choose target permanent. The controller of each permanent that shares a color with the chosen permanent, sacrifices it.
10/13
Artifact Creature – Golem Artisan
When Iron Chef enters the battlefield, choose one —
• Create two Food tokens.
• Sacrifice any number of Food. You gain 4 life for each permanent sacrificed this way.
Channel{1}, Discard Iron Chef: Create a Food token.
2/5

noncreature
Plane – Dominaria
Prevent all damage attacking creatures would deal to players.
Whenever you roll {chaos}, damage dealt by creatures you control cannot be prevented this turn.
Plane – Dominaria
Whenever a player is dealt damage, that player creates that many 1/1 white Soldier creature tokens.
Whenever you roll {chaos}, Kjeldor deals 3 damage to target player.
Plane – Rabiah
When you planeswalk to Dungeon Maze of Nailah, exile all nonland permanents.
When you planeswalk away from Dungeon Maze of Nailah, return each permanent exiled with Dungeon Maze of Nailah to the battlefield under its owner's control.
Whenever you roll {chaos}, return a permanent exiled with Dungeon Maze of Nailah to the battlefield under your control.
Plane – Arboria
All Forests have "{t}: Create a 0/1 green Plant creature token." and "{t}: All Plant creatures get +1/+1 until end of turn."
Whenever you roll {chaos}, lands you control become 0/1 green Forest Plant land creatures in addition to their other colors and types.
Plane – Arboria
Creatures can't attack unless their controller has played a land or cast a spell this turn.
Whenever you roll {chaos}, each player returns a land they control to its owner's hand.
Tribal Sorcery – Eldrazi
Create a 7/7 colorless Eldrazi creature token with annihilator 1.
Replicate – Sacrifice seven permanents
Tribal Enchantment – Eldrazi
Graft 7 (This creature enters the battlefield with seven +1/+1 counters on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
Each Eldrazi Spawn you control with a +1/+1 counter on it gets an additional +5/+4 and gains annihilator 1.

COMMON

creature
 C 
Artifact Creature – Construct
Modular Bot enters the battlefield with a +1/+1 colorless Equipment token attached to it.
When Modular Bot dies, you may attach an Equipment you control to a creature you control.
0/0
 C 
Artifact Creature – Assembly-Worker
Mishra's Foreworker has all names of artifact cards in addition to its name. (This is effective at all times.)
3/3
 C 
Artifact Creature – Pest
A deck can have any number of cards named Artificer's Pastime.
{6}, {t}, Return six permanents named Artificer's Pastime you control to their owners' hands: Create six 6/6 colorless Golem artifact creature tokens.
Mishra's mind didn't come to rest in those days. During his leisure time he pondered the idea of artifacts propagating artifice.
0/1
 C 
Artifact Creature – Blinkmoth
Flying
When Locus Blinkmoth enters the battlefield, search your library for a card and exile it face down. Then shuffle your library.
When Locus Blinkmoth dies, reveal all cards exiled with it. Put each Locus card revealed this way onto the battlefield tapped.
1/1
 C 
Artifact Creature – Blinkmoth
Flying
{t}: Target Blinkmoth creature gets +1/+1 until end of turn.
1/1
 C 
Artifact Creature – Treasure Gnome
Value (Exile as sorcery to get . Return to hand during upkee for additional .)
1/2
 C 
Artifact Creature – Treasure Construct
Value (Exile as sorcery to get . Return to hand during upkeep for additional .)
When Porcelain Scribe dies, draw a card.
3/1
 C 
Creature – Atog Processor
Bury two exiled cards owned by opponents: Nihilatog gets +2/+2 until end of turn.
1/2
 C 
Artifact Creature – Food Golem
{2}, {t}, Sacrifice Gingerbread Golem: You gain 3 life.
3/3
 C 
Artifact Creature – Golem
7/7
 C 
Artifact Creature – Construct
3/1
 C 
Artifact Creature – Construct
Modular (When this dies, you may put its +1/+1 counters on target artifact creature.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1/1
 C 
Artifact Creature – Sliver
2/2
 C 
Creature – Sand Artist
If a Desert would enter the battlefield, instead create a Food and then it enters the battlefield.
You need to eat something nutritious before you start with the desert.
1/2
 C 
Artifact Creature – Myr
{2}: Myr Antique's base power and toughness becomes 3/3 until end of turn.
{2}, Sacrifice Myr Antique: Draw a card.
2/1
 C 
Artifact Creature – Myr
{2}, Sacrifice Myr Gleamer: Draw a card.
{5}, Sacrifice Myr Gleamer: Draw two cards.
2/2
 C 
Artifact Creature – Orb
Orbs that entered the battlefield before Glistening Orbiter have flying.
Orbs that entered the battlefield after Glistening Orbiter have haste.
2/2
{2}
 
 C 
Artifact Creature – Construct
Flying, defender
2/1
 C 
Creature – Eldrazi Scion
Scion Conglomerate enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Scion Conglomerate: Add {c}.
0/0
 C 
Artifact Creature – Pentavite
Flying
{1}, Sacrifice Modular Pentavite: Put a +1/+1 counter on target artifact creature.
1/1
 C 
Creature – Pincher Spawn
When Pincher Spawn dies, create a 2/2 colorless Pincher creature token.
1/1
 C 
Creature – Eldrazi Scion
Sacrifice Scion Formation: Add {c}{c}{c}.
3/3
 C 
Artifact Creature – Tetravite
Flying
You may pay {0} rather than pay the cost of spells you control named Tetravite Replicator.
1/1
 C 
Artifact Creature – Tetravite
Flying
Protection from enchantments
When thaumaturges claim creation of life is a divine feat, artificers can't help but feel flattered.
2/2
 C 
Artifact Creature – Servo
You may sacrifice another artifact token rather than pay Rattletrap Servo's mana cost.
"Is that a goblet hammered into a gear? And yesterday's leftover as insulation? I'm not certain whether to be more impressed or disgusted."
–Thana Vey, workshop inspector
2/2
 C 
Artifact Creature – Golem
Powerstone Golem has the name Powerstone Shard in addition to its own name.
{3}{c}{c}: Adapt 4.
1/2
 C 
Artifact Creature – Construct
As long as Flattering Effigy is in your hand it has the name of your commander in addition to its name.
Imitation is the sincerest form of flattery.
2/2
 C 
Artifact Creature – Artificer
When Ancient Sliversmith enters the battlefield, return a Sliver artifact creature card from your graveyard to the battlefield.
2/2
 C 
Artifact Creature – Triskelavite
As an additional cost to cast Essential Triskelavite, remove a +1/+1 counter from a creature you control or pay {2}.
Flying
Sacrifice Essential Triskelavite: Essential Triskelavite deals 1 damage to any target.
1/1
 C 
Artifact Creature – Golem
Rusted Hulk enters the battlefield with a -1/-1 counter on it.
6/5
 C 
Artifact Creature – Golem
When Reassembly Hulk enters the battlefield, if it was cast, return a card named Phyrexian Hulk from your graveyard to the battlefield.
The soldiers of the Pharen Gate mounted a defense that barely managed to take down the vanguard. They were not prepared for the second wave.
5/4
 C 
Artifact Creature – Golem
{t}, Sacrifice Hulk Shell: You may put a card named Phyrexian Hulk from your hand or graveyard onto the battlefield tapped.
Yeraan's ghouls were the first to scout the dangers of approaching not fully assembled Phyrexian war machines.
3/2
 C 
Creature – Eldrazi
(Reverse: Land with {t}: Add {c}.)
7/7
Wastes
 
 C 
Basic Land
 C 
Creature – Homunculus
Skulk (This creature can't be blocked by creatures with greater power.)
{3}{b}, Discard a card, Sacrifice another creature: Transform Skulking Homunculus.
2/2
Menacing Eye
 
 C 
Colour indicator B Creature – Eye Horror
Menace (This creature can't be blocked except by two or more creatures.)
When this creature transforms into Menacing Eye, each opponent discards a card and sacrifices a creature.
3/6
 C 
Squad
Whenever you cast a noncreature spell, replenish a creature to this squad.
3
Umara Patrol
 
 C 
Creature – Merfolk Ally
1/2
 C 
Artifact Creature – Robot
Reprogrammed Protector can't block.
4/4
 C 
Creature – Zombie
(Both halves leave battlefield together.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
⚔ 2
Wicked Soul
{1}{w/b}{w/b}
 
 C 
Creature – Spirit
⛨ 2 (Both halves share toughness.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
⚔ 1

noncreature
 C 
Artifact – Equipment
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage, you gain 2 life.
Equip {2}
"The life force of the crushed is not lost, but redistributed to Roran's army."
 C 
Colour indicator W Enchantment – Corruption
Corrupted permanent is white.
Corrupted permanent gets +1/+1 and has lifelink. (Ignore power or toughness change if it doesn't have a power or toughness respectively.)
 C 
Behemoth
Your behemoth has reach.
When Grasping Claw becomes part of your behemoth, exile up to one target creature for as long as Grasping Claw is part of your behemoth.
"I'd advise against coming within arms length of them, but we got there about fifty steps ago."
—Mooro, behemoth breeder
+1/+1
 C 
Artifact – Contraption
Blueprint (This Contraption can be assembled from your hand.)
Whenever you crank Steam Engine, you may discard a card. If you do, draw two cards.
Steam Rigger
{3}{r}{r}
 
 C 
Creature – Ogre Rigger
When Steam Rigger enters the battlefield, you may have it assemble a Contraption.
He keeps the machine powered. Others can worry about what it does.
4/3
{1}
 
 C 
Artifact
When Memento enters the battlefield, you may exile target card from a graveyard.
When Memento leaves the battlefield, you may put a card exiled with Memento onto its owner's library.
 C 
Artifact
Sacrifice Painted Earthenware: Create a tapped Food.
Sacrifice Painted Earthenware: Create a tapped Treasure.
 C 
Artifact – Treasure
<1> (<N> is the gold symbol. You can sacrifice this permanent to pay the value of up to one gold counters.)
{t}: Produce {1}.
{t}, Sacrifice Golden Cylex: Produce one mana of any color.
 C 
Artifact – Food Treasure
{t}, Sacrifice Golden Apple: Add one mana of any color.
{2}, {t}, Sacrifice Golden Apple: You gain 3 life.
 C 
Artifact – Clue Food
{2}, {t}, Sacrifice Lump of Flesh: Draw a card.
{2}, {t}, Sacrifice Lump of Flesh: You gain 3 life.
 C 
Artifact – Clue Treasure
{2}, {t}, Sacrifice Curious Candlestick: Draw a card.
{t}, Sacrifice Curious Candlestick: Add one mana of any color.
"So what's the reason they brought this to the library? And who did it?"
 C 
Artifact – Treasure
When Lotus-Mist Perfume enters the battlefield, add one mana of any color.
{t}, Sacrifice Lotus-Mist Perfume: Add one mana of any color.
 C 
Artifact – Clue
{2}, {t}, Sacrifice Accumulated Notes: Draw a card.
When Accumulated Notes is buried, you may exile it. If you do, return target Clue card from your graveyard to the battlefield.
 C 
Artifact – Fodd
When Pile of Fish enters the battlefield, create two Food tokens. (Food tokens are artifacts with “{2}, {t}, Sacrifice this artifact: You gain 3 life.”)
{t}, Sacrifice a Food: Add {u}.
 C 
Artifact – Food
When Lavish Feast enters the battlefield, you gain 3 life.
{2}, {t}, Sacrifice Lavish Feast: You gain 3 life.
Tomorrow will be leftovers.
 C 
Artifact – Clue
When Cartographer's Sketch enters the battlefield, scry 1.
{2}, {t}, Sacrifice Cartographer's Sketch: Draw a card.
When Cartographer's Sketch is buried, you may pay {2}. If you do, search your library for a land card and put it into your hand. Then shuffle your library.
 C 
Artifact – Clue
{2}, {t}, Sacrifice Bounteous Map: Draw a card.
{2}, {t}, Sacrifice Bounteous Map: Create two Treasure tokens.
One-Eyed Jane's gold would not be easily found without this.
 C 
Artifact – Equipment
Equipped creature gets +1/+0.
If equipped creature would deal combat damage to a Plant or Treefolk, it deals twice that much damage instead.
Equip {1}
 C 
Creature – Ooze
{1}{g}: Transform Symbiotic Ooze and attach it to target creature you control.
2/2
Ooze Symbiosis
 
 C 
Colour indicator G Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2.
As Ooze Symbiosis becomes unattached, transform it. When you do, search your library for a card named Symbiotic Ooze and put it onto the battlefield. Then shuffle your library.
 C 
Artifact – Clue Food
{2}, {t}, Sacrifice Mystery Meat: Draw a card.
{2}, {t}, Sacrifice Mystery Meat: You gain 3 life.
{4}, {t}, Sacrifice Mystery Meat: Draw a card. You gain 3 life.
 C 
Artifact – Clue
When Investigator's Journal enters the battlefield, draw a card.
{2}, {t}, Sacrifice Investigator's Journal: Draw a card.
"Secole Hayze might be gone, but he might still be of use to us."
 C 
Artifact
{2}, {t}, Sacrifice Archeomantic Ark: Draw a card. You may put a land card from your hand onto the battlefield. If you don't, create a Treasure token.
 C 
Artifact – Blood Food
{1}, {t}, Discard a card, Sacrifice Blood Pudding: Draw a card.
{2}, {t}, Sacrifice Blood Pudding: You gain 3 life.
{3}, {t}, Discard a card, Sacrifice Blood Pudding: Draw a card. You gain 3 life.
 C 
Artifact – Vial
{1}, {t}, Discard a card, Sacrifice Serum Vial: Draw a card.
When you sacrifice Serum Vial, create a Shard token.
 C 
Tribal Artifact – Assassin Equipment
Equipped creature has menace and deathtouch.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact – Food
{2}, Sacrifice Spicy Pepper: You gain 3 life.
When Spicy Pepper is buried, you may pay {2}. When you do, it deals 1 damage to any target.
 C 
Artifact
When Haunted Compass enters the battlefield, scry 2.
{2}, {t}: Mill two cards. You may sacrifice Haunted Compass. If you do, put a land card milled this way onto the battlefield.
{b}{g}{u}, {t}, Exile Haunted Compass: Return target card from your graveyard to your hand.
 C 
Tribal Artifact – Killbot
Whirring Killsphere enters the battlefield with a flying counter on it.
When Whirring Killsphere enters the battlefield, draw a card.
 C 
Artifact
{3}, Sacrifice Pot of Greed: Draw two cards.
 C 
Battle – Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When Monastery Siege enters the battlefield, draw two cards, then discard a card.
4
Ojutai's Triumph
 
 C 
Colour indicator WU Sorcery
Mill three cards. Return up to two instant and/or sorcery cards with total mana value 4 or less from your graveyard to your hand.
 C 
Tribal Artifact – Walrus Treasure
Seal of the Seal enters the battlefield tapped.
When Seal of the Seal enters the battlefield or leaves the battlefield, scry 1.
{t}, Sacrifice Seal of the Seal: Add {c}.
 C 
Tribal Artifact – Sable
When Harvest Icon enters the battlefield, you gain 2 life.
{3}, {t}, Sacrifice: Target creature gets +3/+3 until end of turn.
 C 
Tribal Artifact – Sable
When Temple Guardian of Karametra enters the battlefield, you gain 1 life and draw a card.
{g/w}: Temple Guardian of Karametra becomes a 2/1 creature until end of turn. It's still an artifact.
 C 
Tribal Instant – Eldrazi
Emerge {2}{u} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
Tap up to four target permanents.
 C 
Tribal Artifact – Atog
When Intricate Tool enters the battlefield or is sacrificed, target creature gets +2/+2 until end of turn.
 C 
Tribal Instant – Golem
Target artifact creature gets +1/+1 and gains your choice of flying, trample, or haste until end of turn.
 C 
Tribal Instant – Eldrazi
Each opponent loses 2 life and exiles the top two cards of their library.
 C 
Tribal Artifact – Fish Equipment Food
Equipped creature gets +1/+0 and vigilance.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}, {t}, Sacrifice Fish Stick: You gain 3 life.
 C 
Tribal Artifact – Pentavite
When Pentavial enters the battlefield, scry 1.
{1}, {t}, Sacrifice Pentavial: Put a +1/+1 counter on target creature.
{2}, {t}, Sacrifice Pentavial: Draw a card.
 C 
Tribal Instant – Pincher
Target nonartifact creature gets +2/+2 until end of turn. Scry 2.
{4}
 
 C 
Tribal Instant – Pincher
Target colored creature gets -2/-2 until end of turn. Its controller loses 2 life.
{2}
 
 C 
Tribal Instant – Pincher
Pinch deals 2 damage to any target other than a player.
 C 
Tribal Artifact – Scarecrow
{t}, Tap another artifact you control: Scry 1.
 C 
Tribal Artifact – Servo
Whenever an artifact token you control is buried, you gain 1 life.
{t}, Sacrifice an artifact: You get {e}.
 C 
Tribal Sorcery – Sliver
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Scry 1.
 C 
Tribal Enchantment – Tetravite Aura
Enchant artifact creature
Enchanted creature can't be blocked except by four or more creatures.
{1}, Sacrifice a token: Put a +1/+1 counter on enchanted creature.
 C 
Tribal Artifact – Turtle Equipment
Equipped creature gets +0/+3 and has ward {3} as long as it is untapped.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Tribal Artifact – Worm Food
When Writhing Dish enters the battlefield, surveil 3.
{3}, {t}, Exile six cards from your graveyard: Each opponent loses 3 life. You gain 3 life.
 C 
Tribal Sorcery – Wraith
Choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them into your hand.
 C 
Creature – Fungus
At the beginning of your upkeep and whenever you sacrifice a Food, put a spore counter on Golden Thallid.
Decay (When this creature dies, cast it transformed without paying its mana cost. Keep the spore counters.)
2/3
Golden Compost
 
 C 
Colour indicator BG Tribal Enchantment – Fungus
When Golden Compost enters the battlefield and at the beginning of your upkeep, remove a spore counter from Golden Compost. If you do, create a Treasure token. Otherwise, sacrifice Golden Compost and draw a card.

UNCOMMON

creature
 U 
Artifact Creature – Mongoose
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Indestructible (Effects that say "destroy" don't destroy this artifact.)
1/1
 U 
Artifact Creature – Blinkmoth
Flying
{c}: Blinkmoth Swarm is a noncreature artifact until end of turn.
{t}: Target Blinkmoth creature gets +3/+3 until end of turn.
3/3
 U 
Artifact Creature – Assembly Worker
Urza's Miner gets +2/+2 and has haste as long as you control a creature named Urza's Operator and a creature named Urza's Overseer.
2/2
 U 
Artifact Creature – Treasure Wall
Value (Exile as sorcery to get . Return to hand during upkee for additional .)
Defender (This creature can't attack.)
0/7
 U 
Creature – Human Soldier
Benevolent Bodyguard may block an additional creature each combat.
When Benevolent Bodyguard dies, if it was blocking two or more creatures, return it to the battlefield transformed.
1/3
Veteran Bodyguard
 
 U 
Colour indicator W Creature – Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
Veteran Bodyguard may block any number of creatures each combat.
2/5
 U 
Creature – Merfolk Warrior
When you control three or more Merfolk, if Merfolk of the Pearl Trident is equipped, transform Merfolk of the Pearl Trident
1/1
Lord of Atlantis
 
 U 
Colour indicator U Creature – Merfolk Noble
Other Merfolk creatures you control get +1/+1.
{1}{u}: Target permanent you control gains hexproof until end of turn.
2/2
 U 
Creature – Human Shaman
When Apprentice Necromancer enters the battlefield, bury the top three cards of your library.
When a creature enters the battlefield under your control from a graveyard, transform Apprentice Necromancer.
2/2
Zombie Master
 
 U 
Colour indicator B Creature – Human Shaman
Zombie creatures you control get +1/+1.
You may cast a Zombie card from your graveyard each turn.
2/2
 U 
Creature – Goblin Assassin
When Goblin Assassin enters the battlefield, each player sacrifices a permanent.
When another Goblin creature dies, transform Goblin Assassin.
2/2
Goblin King
 
 U 
Colour indicator R Creature – Goblin Noble
At the beginning of each end step, create a 1/1 red Goblin creature token for each permanent card in each graveyard that was put there from the battlefield this turn.
3/3
 U 
Creature – Elf Druid
{2}{g}: You may put a land from your hand onto the battlefield tapped.
At the beginning of your end step, if you control seven or more lands, transform Gaea's Herald.
1/1
Gaea's Liege
 
 U 
Colour indicator G Creature – Elemental
Hexproof, trample
Gaea's Liege's power and toughness are each equal to the number of lands you control.
*/*
 U 
Artifact Creature – Gorgon Sculpture
Each nonartifact creature an opponent controls can't attack or block unless their controller pays {1}.
"Don't worry! You might feel a little sluggish, but if this were the real deal you'd be immobile as a rock."
--Hanri, stone garden guide
3/3
 U 
Artifact Creature – Prism Golem
When Prophetic Prismite enters the battlefield, draw a card.
{2}: Add one mana of any color.
2/1
 U 
Artifact Creature – Prism Golem
When Geoscopic Prismite enters the battlefield, untap one land of each basic land type among lands you control.
3/3
 U 
Artifact Creature – Spider
Reach (This creature can block creatures with flying.)
When Scaffold Spinner dies, you may cast an artifact card from your hand. If you do, it costs {2} less to cast.
2/3
 U 
Artifact Creature – Gargoyle
Flying (This creature can't be blocked except by creatures with flying or reach.)
{1}: Obsidian Gargoyle gets +0/+1 until end of turn.
Viewing the world through the eyes of an artificer, means to see a blueprint in every creation of nature.
3/3
 U 
Artifact Creature – Assembly Worker
Urza's Operator gets +2/+2 and has vigilance as long as you control a creature named Urza's Miner and a creature named Urza's Overseer.
2/2
 U 
Artifact Creature – Assembly Worker
Urza's Overseer gets +2/+2 and is indestructible as long as you control a creature named Urza's Miner and a creature named Urza's Operator.
2/2
 U 
Creature – Human Druid
Cumulative upkeep {g} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Tender of the Grove has three or more age counters on it, remove all age counters from it and transform it.
2/3
Guardian of the Grove
 
 U 
Creature – Treefolk
At the beginning of your precombat main phase, scry 1. If you scry a land card this way, you may put it onto the battlefield.
4/6
 U 
Artifact Creature – Treasure Golem
<4> (<N> is the gold symbol. You can sacrifice this permanent to pay the value of up to four gold counters.)
Revenue – At the beginning of your upkeep, if you control four or more artifacts, gain a gold counter.
4/4
 U 
Creature – Avatar
Avatar of the Void's power and toughness are each equal to the number of colorless nonland permanents you control.
*/*
 U 
Colour indicator B Creature – Kobold Zombie
You can cast Azar's Kobolds only from your graveyard and only if you cast no other spell this turn.
The horrors of the necropolis range from world-rending threat to mere nuisance.
1/1
 U 
Colour indicator R Creature – Kobold Cleric
You can't cast Charscale Initiate unless a red source has dealt damage to an opponent this turn.
When Charscale Initiate enters the battlefield, discard a card. If you do, draw a card.
The path to becoming the oracle begins with a single step into flame and smoke.
1/1
 U 
Artifact Creature – Servo Mount
At the beginning of combat, you may tap Clockwork Mount. If you do, target creature gets +1/+1 until end of turn.
1/1
 U 
Artifact Creature – Pentavite
Flying (This creature can't be blocked except by creatures with flying or reach.)
{3}, Sacrifice Prismatic Pentavite: Add {w}{u}{b}{r}{g}.
1/1
 U 
Creature – Pincher
Summoned Pincher can't attack or block unless you control an artifact or have an artifact card in your graveyard.
2/2
 U 
Artifact Creature – Pest
Whenever Engineered Nuisance attacks, choose target tapped permanent the defending player controls. It doesn't untap during its controller's nest untap step.
It's made of gears ready to throw themselves into other gears.
0/1
 U 
Artifact Creature – Pest
{2}, Tap an untapped artifact you control: Return Spare Pest from your graveyard to the battlefield tapped.
Pest friends forever.
0/1
 U 
Creature – Pincher
When Blastscape Pincher enters the battlefield, if you control another creature, Blastscape Pincher deals 1 damage to any target.
2/2
 U 
Creature – Pincher
When Salvaged Pincher enters the battlefield, return target noncreature artifact card with converted mana cost 1 or less from your graveyard to the battlefield.
Whenever a creature dies, you may pay {5}. If you do, return Salvaged Pincher from your graveyard to the battlefield.
2/2
 U 
Creature – Pincher
When Persistent Pincher dies, create a 2/2 colorless Pincher creature token.
2/2
 U 
Creature – Pincher
At the beginning of your upkeep, if you control an artifact, target player buries the top three cards of their library.
2/2
 U 
Artifact Creature – Prism
{t}, Sacrifice Kaleidoscoprism: Add one mana of any color.
0/1
 U 
Artifact Creature – Prism Wall
Defender (This creature can't attack.)
{t}, Sacrifice Prismatic Wall: Create five Treasure tokens.
0/5
 U 
Artifact Creature – Prism Minion
Prisminion is all colors.
When Prisminion dies, create two Treasure tokens.
2/2
 U 
Artifact Creature – Sculpture Horror
When Deformed Decoration enters the battlefield, pay 3 life and discard a card. When you do, target opponent loses 3 life and discards a card.
That's nothing compared to what it is going to do to you.
4/1
 U 
Artifact Creature – Thopter
Flying
At the beginning of combat, if you control no other Thopter, create a 2/1 colorless Thopter artifact creature with flying, haste and "This creature attacks each combat if able."
0/2
 U 
Artifact Creature – Clue Golem
{2}, {t}, Sacrifice Library Sentinel: Draw a card.
"Ah, so that's where my notes went."
2/4
 U 
Artifact Creature – Treasure Golem
{t}, Sacrifice Gold Golem: Add one mana of any color.
{t}, Sacrifice Gold Golem and two other Treasures: Add {w}{u}{b}{r}{g}.
2/4
 U 
Creature – Human Cleric
Whenever you cast an enchantment spell, you gain 2 life.
When a white Shrine enters the battlefield under your control, transform Shrine Maiden of Purity.
3/2
Faceless Cleanser
 
 U 
Colour indicator W Creature – Zubera Spirit
Whenever you cast an enchantment spell, you gain 4 life.
At the beginning of each end step, if you gained 4 or more life this turn, exile target nonland permanent.
4/3
 U 
Creature – Human Cleric
Whenever you cast an enchantment spell, Shrine Maiden of Rage deals 1 damage to each opponent.
When a red Shrine enters the battlefield under your control, transform Shrine Maiden of Rage.
3/2
Faceless Conqueror
 
 U 
Colour indicator R Creature – Zubera Spirit
Whenever you cast an enchantment spell, Faceless Conqueror deals 2 damage to each opponent.
At the beginning of each end step, an opponent has been dealt 2 or more noncombat damage by sources you control this turn, exile the top card of your library. You may cast it.
4/3
 U 
Creature – Human Cleric
Whenever you cast an enchantment spell, create a 1/1 colorless Spirit creature token.
When a green Shrine enters the battlefield under your control, transform Shrine Maiden of Life.
4/2
Faceless Weaver
 
 U 
Colour indicator G Creature – Zubera Spirit
Whenever you cast an enchantment spell, create two 1/1 colorless Spirit creature tokens.
At the beginning of each end step, if two or more creatures have entered the battlefield under your control this turn, put four +1/+1 counters on a creature you control.
5/3
 U 
Creature – Human Cleric
Whenever you cast an enchantment spell, draw a card, then discard a card.
When a blue Shrine enters the battlefield under your control, transform Shrine Maiden of Winds.
2/4
Faceless Visionary
 
 U 
Colour indicator U Creature – Zubera Spirit
Whenever you cast an enchantment spell, draw two cards, then discard two cards.
At the beginning of each end step, if you have drawn three or more cards this turn, exile the top sixteen cards of target library.
3/5
 U 
Creature – Human Cleric
Whenever you cast an enchantment spell, exile the top card of each opponent's library.
When a black Shrine enters the battlefield under your control, transform Shrine Maiden of Night.
2/3
Faceless Thief
 
 U 
Colour indicator B Creature – Zubera Spirit
Whenever you cast an enchantment spell, exile the top two cards of each opponent's library.
At the beginning of each end step, if a total of two or more cards have been buried and/or exiled from an opponent's library and/or hand this turn, you may play a card an opponent owns from exile.
3/4
 U 
Artifact Creature – Chest Horror
Flash (You may cast this spell any time you could cast an instant.)
When Mimicry Chest enters the battlefield, you may counter target activated ability from an artifact source. If you do, draw a card. (Mana abilities can't be targeted.)
2/3
 U 
Artifact Creature – Juggernaut
End-Raze Juggernaut attacks each turn if able.
Whenever End-Raze Juggernaut attacks, you may sacrifice a permanent. If you do, put a +1/+1 counter on End-Raze Juggernaut.
5/4
 U 
Artifact Creature – Drone
Whenever a player discards a card, that player mills two cards.
If a player would mill any number of cards, they mill that many cards plus two instead.
3/5
 U 
Creature – Golem
As long as Oracle Golem is in your hand, it has all abilities of permanents you control.
3/3
 U 
Creature – Dwarf Worker
Whenever Greedy Miners or another creature enters the battlefield under your control, put a mine counter on a land you control. If you do, create a Gold token. If you can't place a mine counter, transform Greedy Miners.
2/4
Mine Dwellers
 
 U 
Creature – Dwarf Horror
Menace, deathtouch, trample
Mine Dwellers gets +1/+0 for each artifact you control.
They have dug too deep for their treasures. Now they've awoken something dark and furious in their hearts.
2/4
 U 
Artifact Creature – Blood Golem
When Blood Golem is put into your graveyard, if you discarded it or sacrificed it, create a Blood token.
{1}, Discard a card, Sacrifice Blood Golem: Draw a card.
3/3
 U 
Creature – Zombie
Whenever a creature dies, exile that card until Lone Ghoul transforms or leaves the battlefield.
When there are three or more creature cards exiled with Lone Ghoul, transform it.
"There is no such thing."
—Rem Karolus, Ghoul Hunter
2/2
Ghoul Mob
 
 U 
Colour indicator B Creature – Zombie Army
{1}{b}: Exile target creature card from a graveyard. If you exile a card from your graveyard this way, create a tapped 2/2 black Zombie creature token.
5/5
 U 
Enchantment – Saga
[I][II] Exile target creature until The Faceless Invasion leaves the battlefield.
[III] Exile this Saga, then return it to the battlefield transformed under your control.
Faceless Invader
 
 U 
Colour indicator B Enchantment Creature – Nightmare
When Faceless Invader enters the battlefield, exile target creature that entered the battlefield this turn until Faceless Invader leaves the battlefield.
2/3
 U 
Artifact Creature – Squirrel Beast
Prototype {g} – 1/1
Trample
8/8
 U 
Legendary Creature – Shapeshifter
Eminence — As long as That Which Walks Beside You is in the command zone or on the battlefield, other commander spells you cast cost {1} more to cast.
Partner
Choose a background
3/3
 U 
Artifact Creature – Golem Worker
When Powerstone Miner enters the battlefield, sarifice any number of basic lands with different names. For each land sacificed this way, create two tapped Powerstone tokens. (They are artifacts with "{t}: Add {c}. This mana can’t be spent to cast a nonartifact spell.")
4/4
 U 
Creature – Spirit Dragon
Flying
Whenever a Dragon you control dies, you may exile that card from your graveyard. If you do, return Spirit Hatchling from your graveyard to its owner's hand.
3/3
 U 
Legendary Artifact Creature – Food
Whenever a Food is sacrificed, Ginger, Bread Hero deals 3 damage to target player.
{2}, {t}, Sacrifice Ginger: You gain 3 life.
1/1
 U 
Creature – Elf Warrior
{2}{g}: If you both own and control Runeclaw Rider and a creature named Runeclaw Bear, exile them, then meld them into Runeclaw Cavalry. It gains haste until end of turn. Activate only as a sorcery.
1/2
Runeclaw Cavalry
 
 U 
Creature – Elf Warrior
Vigilance
When Runeclaw Cavalry enters the battlefield, it fights up to one target creature.
When Runeclaw Cavalry dies, return the melded Runeclaw Bear to the battlefield.
3/4
 U 
Artifact Creature – Fortification Worker
Mobile Miner isn't a creature as long as it fortifies a land.
Whenever fortified land taps for mana, add {c}{c}{c}, then unattach Mobile Miner.
Fortify {1}, {t}
4/4
 U 
Artifact Creature – Robot Advisor
When Robotic Servant enters the battlefield or dies, you may discard a card. If you do, draw a card.
2/2
 U 
Artifact Creature – Reflection
{4}: Shimmerforged Sentinel becomes a copy of target creature blocking it or blocked by it.
2/2
 U 
Artifact Creature – Chimera
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Sacrifice Rust-Claw Chimera: Put two +1/+1 counters and a deathtouch counter on target creature.
2/2
 U 
Artifact Creature – Chimera
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Sacrifice Gold-Fang Chimera: Put two +1/+1 counters and a lifelink counter on target creature.
2/2
 U 
Artifact Creature – Chimera
Menace (This creature can't be blocked except by two or more creatures.)
Sacrifice Steel-Spine Chimera: Put two +1/+1 counters and a menace counter on target creature.
2/2
 U 
Artifact Creature – Chimera
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Sacrifice Chrome-Shell Chimera: Put two +1/+1 counters and a hexproof counter on target creature.
2/2
 U 
Creature – Phyrexian Robot
Whenever you pay life to cast a spell, proliferate. This ability triggers only once each turn.
2/2
 U 
Creature – Eye
(Both halves leave battlefield together.)
Flying
Whenever Eye of the Watcher deals combat damage to a player, surveil 1.
⚔ 1
Limb of the Watcher
{1}{u}{r}
 
 U 
Creature – Tentacle
⛨ 3 (Both halves share toughness.)
Menace
Whenever Limb of the Watcher deals combat damage to a player, create a tapped Treasure token.
⚔ 2
 U 
Creature – Hydra Head
(Both halves leave battlefield together.)
Hunter Head must be blocked if able.
⚔ 3
Hunter Head
{4}{g}{g}
 
 U 
Creature – Hydra Head
⛨ 6 (Both halves share toughness.)
Hunter Head must be blocked if able.
⚔ 3

noncreature
 U 
Artifact – Equipment
Whenever equipped creature attacks, you may put a deathtouch counter, a flying counter or a lifelink counter on it.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Artifact – Equipment
At the beginning of equipped creature's controller's end step, sacrifice Faulty IED. If you do, Faulty IED deals 5 damage to equipped creature and to that creature's controller.
Equipped creature has "{t}: Attach Faulty IED to target creature."
As long as Faulty IED isn't equipped, it has equip {0}.
 U 
Artifact – Relic
Deploy (You may play this card face down as an asset any time you could play a land. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
{t}: Produce {c} for each charge counter on Mana Accumulator.
 U 
Artifact – Equipment
Equipped creature gets +0/+2.
{1}, {t}: Gain 1 life. Activate this ability only if Cooking Pot is not equipped.
Equip {1}, {t}
1/1
 U 
Artifact
As an additional cost to cast Handcrafted Cylix, tap an untapped creature you control.
{t}: Add {c} to your mana pool.
 U 
Colour indicator WB Instant
Choose target attacking or blocking creature.
Gift of the Plains — Cull of the Battle deals 2 damage to that creature. You gain 2 life.
Gift of the Swamp — Its controller loses 2 life. You gain 2 life.
(You receive the gift if you control such a permanent.)
 U 
Artifact
{g/w}, {t} or {2}, {t}: You gain 2 life.
 U 
Artifact
{3}, {t}: Reduce. (Choose any number of cards, permanents and/or players with counters on them, then remove a counter from each of them.)
 U 
Tribal Artifact – Skeleton Trinket
As an additional cost to cast Skull Flowerpot exile a card from a graveyard.
Whenever a player casts a spell, you may sacrfice Skull Flowerpot. If you do, put target card in a graveyard on the bottom of its owner's library.
 U 
Artifact – Chest
{1} , {t}, Tap an untapped artifact you control, Tap an untapped creature you control: Look at the top two cards of your library. You may sacrifice Timelocked Chest. If you do, draw two cards. Otherwise, bury the top two cards of your library.
 U 
Artifact – Assembly
{1} , Tap an untapped Assembly, Rigger or Worker you control: You gain 1 life.
 U 
Artifact – Equipment
Whenever equipped creature attacks, it conjurs an Aura. (--reminder text missing--)
Equipped creature gets +0/+2.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Artifact – Equipment
Equipped creature gets +0/+2 and has "{t}: Create a 0/3 colorless Wall artifact creature token blocking target creature that is attacking you or a permanent you control."
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Artifact
<1> (<N> is the gold symbol. You can sacrifice this permanent to pay the value of up to one gold counters.)
{2}: Gain <1>.
<X>: Produce {x}.
{2}
 
 U 
Artifact
Sack doesn't untap during your untap step.
{3}, {t}: Exile target creature an opponent controls for as long as Sack remains on the battlefield and tapped. Activate this ability only any time you could cast a sorcery.
{4}: Untap Sack. Any player may activate this ability any time they could cast a sorcery..
 U 
Artifact – Equipment
Equip {1}
(This is a gadget you can create.)
+1/+1
 U 
Artifact – Equipment
Heavy Club can be attached only to a creature with power 4 or greater.
Equipped creature gets +4/+0.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Artifact – Equipment
Equipped creature gets +2/+0.
Equipped creature has "{t}: Exile target card from a graveyard. If you exile an artifact card this way, draw a card, then discard a card."
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Artifact
{t}: Add {t}.
 U 
Artifact – Equipment
Equipped creature gets +2/+0.
Equip to token creature {1}
Equip {3}
 U 
Artifact – Equipment
Equipped creature gets +2/+2 and other creatures you control that share a creature type with it get +1/+1.
Equip {3}
 U 
Instant
{2}, {t}, Sacrifice Bag of Stuff: Create a Clue token, a Food token, a Treasure token and a 1/1 colorless Servo artifact creature token. They enter the battlefield tapped.
 U 
Artifact
Whenever you pay 2 or more life to activate an ability or cast a spell, put a blood counter on Sanguine Vial.
{t}, Remove a blood counter from Sanguine Vial: You gain 1 life.
{w}{b}, {t}, Sacrifice Sanguine Vial, Remove X blood counters from Sanguine Vial: Each opponent loses X life. You gain X life.
 U 
Artifact – Equipment
Equipped creature gets +3/+3 and has vigilance.
When you control two or more creatures, sacrifice Chastity Belt.
Equip {3}
 U 
Artifact
{2}, {t}, Sacrifice Humble Bundle: Choose two —
• Create a Clue.
• Create a Food.
• Create a Treasure.
 U 
Artifact
Whenever you cast a spell that is three or more colors, you gain life equal to that spells converted mana cost.
 U 
Artifact
Whenever you cast a spell with mana value 6 or greater, draw a card.
{t}: Add {c}{c}{c}.
 U 
Artifact – Vehicle
Indestructible
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Only creatures with power 2 or less can crew Dwarven Tank.
Horse power? Well, not exactly...
6/4
 U 
Artifact
{1}, {t}: Bleed yourself. (You lose 1 life and create a Blood token.)
{2}, {t}, Sacrifice two Blood: Draw a card.
 U 
Tribal Artifact – Advisor Equipment
Equipped creature has ward {4} and "{4}, {t}: Draw a card."
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Artifact
{1}, Discard a card: Create a Gold token.
{1}, {t}, Sacrifice a Gold: Draw a card.
 U 
Artifact
Casualty 2
{t}: Add {c}.
{1}, {t}, Sacrifice Extracted Heart: Draw a card.
 U 
Artifact – Attraction
➊ ➁ ➂ ➍ ➎ ➅
Visit – Create a white enchantment token with exalted.
 U 
Artifact – Clue Treasure
Sacrifice Doom Jar: Add one mana of any color.
{2}, Sacrifice Doom Jar: Draw a card.
When Doom Jar is buried, you may pay {5}. If you do, destroy target permanent.
 U 
Artifact – Equipment
{4}, Sacrifice Training Sandbags: Put five +1/+1 counters on equipped creature.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Artifact – Vehicle
Squad {3}
Crew 1
4/1
 U 
Artifact – Vehicle
Ravenous
Menace
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
1/1
 U 
Artifact – Vehicle
Blitz {3}
Discard a card: Stormfront Carriage gains flying until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
7/2
 U 
Tribal Artifact – Pirate Vehicle
{3}, {t}: Pirate Ship deals 1 damage to any target.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
4/3
 U 
Tribal Artifact – Goblin
{3}, {t}, Sacrifice an artifact: Create two 1/1 black Goblin Rogue creature tokens.
{3}, {t}, Sacrifice a Goblin: Create two Treasure tokens.
Daretti always had a knack for finding potential where others saw offal, so he was quick to appreciate the boggarts' exploits for their creative problem solving – and skill in problem creation.
 U 
Tribal Artifact – Reflection
{3}, {t}, Sacrifice Bronze Mirror: Exile all Reflections you control. Create a 2/2 colorless Reflection creature token.
 U 
Tribal Artifact – Bard
When Drum Set enters the battlefield, add one mana of any color.
{r}, {t}: Target creature gains haste until end of turn.
{g}, {t}: Target attacking creature gets +1/+1 until end of turn.
{w}, {t}: Tap target creature.
 U 
Tribal Artifact – Cockatrice
{1}, {t}, Pay 1 life: Scry 1. You get a poison counter.
{6}, {t}, Pay 1 life: Draw a card. You get a poison counter. This ability costs {1} less for each poison counter you have.
 U 
Tribal Artifact – Noggle
{1}{r}, {t}: Discard a card: Draw a card.
{1}{u}, {t}: Draw a card. Put two stun counters on Ransacked Chest.
The noggle returned to the wrecked household once or twice more to pick up some trinkets she didn't think of taking the first time.
 U 
Tribal Artifact – Noggle Equipment
Equipped creature gets +2/+0.
Whenever equipped creature attacks and isn't blocked, you may draw two cards. If you do, discard a card at random.
Equip {4} or {u}{r}
It is a habit of noggles to open doors and windows with tools previously claimed elsewhere.
 U 
Artifact
Zerostone enters the battlefield tapped with seven stun counters on it.
{t}, Sacrifice Zerostone: Exile target permanent.
 U 
Artifact – Vehicle
Domain – Power Armor gets +1/+1 for each basic land type among lands you control.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
0/0
 U 
Tribal Artifact – Army Equipment
Equipped creature gets +1/+1 for each +1/+1 counter on it.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Tribal Artifact – Aurochs Equipment
Whenever equipped creature deals damage to two more permanents and/or players, draw two cards.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Tribal Artifact – Basilisk
{t}: Add {c}.
{2}, {t}, Sacrifice Heart of Stone: Put a deathtouch counter on target creature.
 U 
Tribal Artifact – Blinkmoth Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may pay {3}. If you do, create a 1/1 colorless Blinkmoth artifact creature token with flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Tribal Sorcery – Eldrazi
Each player sacrifices two permanents.
 U 
Tribal Instant – Eldrazi
Draw three cards. Each opponent exiles the top three cards of their library. Until the end of your next turn, you may play a card exiled this way.
 U 
Tribal Sorcery – Eldrazi
Empty Growth costs {x} less to cast, where X is the targeted creature's mana value.
Target creature gets +3/+3 until end of turn.
 U 
Tribal Artifact – Ferret Equipment
Equipped creature gets +0/+2 and ward {2}.
Whenever equipped creature becomes the target of a spell or ability, draw a card, then discard a card unless you pay {2}. This ability triggers only once each turn.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Tribal Artifact – Horse Food
When Bale of Hay enters the battlefield, draw a card.
{2}, {t}: You gain 1 life.
{2}, {t}, Sacrifice Bale of Hay: You gain 3 life.
 U 
Tribal Artifact – Orb
At the beginning of your upkeep, you may pay {5}. If you do, each player chooses a permanent you don't control. Exile a permanent chosen this way at random. If it's the permanent you chose, sacrifice Disorder Orb.
 U 
Tribal Enchantment – Pentavite
{1}, {t}: Mill a card. If you mill a land card this way, create an artifact token.
{5}, Sacrifice five tokens: Surveil 5, then return an artifact card from your graveyard to the battlefield. Distribute five +1/+1 counters among creatures you control.
 U 
Tribal Artifact – Prism Treasure
Cracked Prism enters the battlefield tapped.
{2}, {t}, Sacrifice Cracked Prism: Add {w}{u}{b}{r}{g}. Create a Shard token.
 U 
Tribal Artifact – Serf
{3}, {t}, Sacrifice a creature: Each opponent sacrifices a creature.
 U 
Tribal Artifact – Shapeshifter Equipment
Equipped creature's base power and toughness is 3/3. It loses all creature types.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Tribal Artifact – Sliver
When Hivestone Shard enters the battlefield, scry 1.
{t}, Tap an untapped creature you control: Add one mana of any color. Spend this mana only to cast Sliver spells or pay costs of abilities from Sliver sources.
 U 
Tribal Artifact – Surrakar Equipment
Whenever you cast an instant or sorcery spell, put a charge counter on Salvager's Spellblade.
Remove a charge counter from Salvager's Spellblade: Equipped creature gets +2/+1 until end of turn.
Whenever equipped creature deals combat damage to a player, remove a charge counter from equipped creature. If you do, draw a card.
Equip {2}
 U 
Tribal Sorcery – Tetravite
As an additional cost to cast this spell, exile a nontoken artifact you control.
Create four 1/1 colorless Tetravite artifact creature tokens with flying and protection from enchantments.
 U 
Tribal Artifact – Tetravite
Tetratome enters the battlefield with four dearth counters on it.
{4}, {t}, Remove a dearth counter from Tetratome: Draw a card.
{x}, {t}: Draw a card. X is the number of dearth counters on Tetratome.
 U 
Legendary Planeswalker – Malus
When Malus, Apple Thief enters the battlefield, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
-2: You gain 3 life.
-2: Target opponent loses 3 life.
3
 U 
Artifact – Bomb Clue
{1}, {t}, Sacrifice Data Mine: Data Mine deals 1 damage to any target.
{2}, {t}, Sacrifice Data Mine: Draw a card.
{4}, {t}, Sacrifice Data Mine: Data Mine deals 1 damage to any target. Draw a card.

RARE

creature
 R 
Creature – Human Knight
First strike, vigilance, protection from black
{1}{b}: Transform Shining Knight.
So tempting to give in to darkness...
2/2
Corrupt Knight
 
 R 
Colour indicator B Creature – Human Knight
First strike, deathtouch, protection from white
{1}{w}: Transform Corrupt Knight.
So useful to put back on the mask...
2/2
 R 
Artifact Creature – Treasure Hydra
Value (Exile as sorcery to get . Return to hand during upkeep for additional .)
Gem-Eye Hydra enters the battlefield with three +1/+1 counters on it.
: Double the number of +1/+1 counters on Gem-Eye Hydra.
0/0
 R 
Artifact Creature – Golem
At the beginning of your upkeep, put a -1/-1 counter on target creature, then proliferate.
6/6
 R 
Artifact Creature – Golem
Compound Golem costs {2} less to cast for each Artificer you control.
10/10
 R 
Artifact Creature – Dreadnought
You may sacrifice Vehicles with a total power of 13 or greater rather than pay Conglomerate Dreadnought's mana cost.
Trample
13/13
 R 
Artifact Creature – Volver
When Boros Volver enters the battlefield, if {r}{r} was spent to cast it, it gains haste until end of turn.
When Boros Volver enters the battlefield, if {w}{w} was spent to cast it, it gains lifelink until end of turn.
3/3
 R 
Artifact Creature – Pentavite
Flying
As long as you control five or more creatures named Resonating Pentavite, Resonating Pentavite gets +4/+4 and has indestructible and lifelink.
A deck can have up to five cards named Resonating Pentavite.
1/1
 R 
Artifact Creature – Pentavite
Flying
{1}, Discard a card: Create a 1/1 colorless Pentavite artifact creature token with flying.
Sacrifice five Pentavites: Draw five cards. Put a permanent card with converted mana cost five or less from your hand onto the battlefield.
1/1
 R 
Artifact Creature – Pest
At the beginnig of each opponent's upkeep, if that player has untapped an artifact they control during their untap step this turn, untap Humming Nuisance.
{t}: Each opponent buries the top card of their library.
Ever had a melody stuck in your head? Try the same, but replace music with assonance.
0/1
 R 
Creature – Pincher
When Pincher Primus enters the battlefield, create two 2/2 colorless Pincher creature tokens.
Other Pinchers you control get +1/+1.
3/3
 R 
Artifact Creature – Praetor
Each artifact and token you control is a creature in addition to its types. If it doesn't have a base power and toughness, its base power and toughness becomes 3/3.
4/4
 R 
Artifact Creature – Golem
6/6
 R 
Land – Swamp
Demon's Pit enters the battlefield tapped.
{3}{b}{b}{b}, Discard a card, Sacrifice a creature, Sacrifice another Swamp: Transform Demon's Pit.
Grandmaster of the Pit
 
 R 
Colour indicator B Creature – Demon
Flying, trample
Whenever Grandmaster of the Pit attacks, sacrifice another creature. When you do, target player loses 6 life and you gain 6 life.
6/6
 R 
Artifact Creature – Construct
Whenever Idempotence Construct and at least one other artifact creature you control attack, create a token that's a copy of Idempotence Construct. It enters the battlefield tapped and attacking.
3/3
 R 
Artifact Creature – Assembly Worker
When Eternal Workforce dies, assemble it transformed.
3/2
Self-Assembling Stockpile
 
 R 
Artifact – Contraption
Whenever you crank Self-Assembling Stockpile, put a +1/+1 counter on it. Then, if it has two or more +1/+1 counters on it, transform it.
 R 
Artifact Creature – Phyrexian Construct
As an additional cost to cast Delving Construct, return an artifact card with converted mana cost X and a creature card with converted mana cost X from your graveyard to the battefield.
Delving Construct enters the battlefield with X +1/+1 counters on it.
0/0
 R 
Land
Pumpkin Patch enters the battlefield tapped.
{t}: Add {c}.
{4}, {t}: Create a Food token.
{4}, {t}: If you control four or more Food, transform Pumpkin Patch, then untap it.
Wikked, the Pumpkin King
 
 R 
Legendary Creature – Plant Noble
Food tokens you control are 3/3 black and green Plant Horror creatures. They are still Food.
{1}, Sacrifice a creature: You gain 4 life.
4/4
 R 
Creature – Elf Barbarian
Creature spells you cast cost {r/g} less to cast. This effect reduces only the amount of colored mana you pay. (You choose whether the cost is reduced by {r} or {g}. For example, if you cast a creature spell with mana cost {2}{r}{g}, it costs {2}{r} or {2}{g} to cast.)
When you control four or more creatures, transform Elven Warrider.
3/3
Elven Warlord
 
 R 
Creature – Elf Barbarian
Creature spells you cast cost {r}{g} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a creature spell with mana cost {1}{r}{r}, it costs {1}{r} to cast.)
Elven Warlord gets +1/+1 for each other creature you control.
3/3
 R 
Creature – Leech
Colorless spells you cast cost {c} more to cast.
4/2
 R 
Enchantment – Saga
[I][II][III] Each player returns a nonland permanent they control other than Storm of the Century to their owners' hands for each lore counter on Storm of the Century.
[IV] Exile this Saga, then return it to the battlefield transformed under your control.
Silent Scavenger
 
 R 
Colour indicator UB Enchantment Creature – Atog
Discard a card: Silent Scavenger gets +1/+1 until end of turn.
Exile two cards from your graveyard: Silent Scavenger gets +1/+1 until end of turn.
But the calm after the storm was uneasy with their soundless feast.
1/2
 R 
Enchantment – Saga
[I] Draw two cards, then discard two cards.
[II] Draw a card.
[III] Exile this Saga, then return it to the battlefield transformed under your control.
Vicuous Scavenger
 
 R 
Colour indicator G Enchantment Creature – Ooze
Exile two cards from your graveyard: Vicuous Scavenger gets +1/+1 until end of turn.
Whenever you discard a card, you may pay {2}{g}. If you do, create a 4/4 green Wurm creature token with trample.
Careful sutdy turned into obsessive research. Though eventually they reached their goal, soon they paid for their arrogance.
2/2
 R 
Artifact Creature – Drone Wizard
{pu}, {t}: Look at target player's hand.
2/4
 R 
Creature – Pincher Giant
When Inflated Pincher enters the battlefield, crank any number of Contraptions you control. (They don't have to be on the current sprocket.)
5/5
 R 
Creature – Elder Egg
Indestructible (Effects that say "destroy" don't destroy this artifact.)
{2}{c}{c}, {t}, Sacrifice Elder Egg: Exile the top seven cards of your library. You may cast a creature card exiled this way without paying its mana cost.
Whenever a non-Egg Elder creature you control dies, you may return Elder Egg from your graveyard to your hand.
0/4
 R 
Artifact Creature – Food Golem
Haste
Other Food creatures you control get +1/+1 and have haste.
{3}: Target noncreature Food you control becomes a 1/1 Food Golem artifact creature.
3/3
 R 
Creature – Avatar
18/9

noncreature
 R 
Artifact
{t}: Put a charge counter on Dynamic Dynamo.
{t}, Remove a charge counter from Dynamic Dynamo and return it to its owner's hand: Add {c}{c}{c} to your mana pool.
 R 
Artifact
Whenever you cast an artifact spell, untap Golden Cogwheel.
{t}: Add {c} mana to your mana pool.
 R 
Artifact
Altar of Progress enters the battlefield with a charge counter on it.
At the beginning of your precombat main phase add {c} to your mana pool for each charge counter on Altar of Progress.
{7}, {t}: Destroy target creature, then proliferate.
 R 
Artifact
At the beginning of your precombat main phase, sacrifice Rust Mox. If you do, add {1} to your mana pool.
 R 
Artifact – Equipment
Equipped creature gets +1/-1.
When equipped creature dies, sacrifice Rust Skullclamp. If you do, draw two cards.
Equip {1}
 R 
Artifact
{2}, {t}, Sacrifice Ruination Orb: Each player chooses a permanent target player controls. Destroy one of the chosen permanents at random.
 R 
Artifact
[Cumulative upkeep()] — Pay 1 life.
{1}, {t}: Draw a card.
 R 
Artifact – Chest
When Miracle Chest enters the battlefield, draw a card.
{3} , {t}: Draw a card. sacrifice Miracle Chest unless it is enchanted.
 R 
Artifact – Structure
Players that have cast three or more spells this turn, cannot cast spells.
{4}, Discard Autumn Monolith: End the turn. Activate this ability only if a player has cast four or more spells this turn.
 R 
Land – Gate
Portal to Elysium enters the battlefield tapped.
{t}: Add {w}.
As you planeswalk, you may pay {2}{w}{w}. If you do, planeswalk to Portal to Elysium's transformed side. (It's no longer on the battlefield.)
Edge of Elysium
 
 R 
Plane – Elysium
(As you planeswalk away from this plane, return it to the battlefield under its owner's control.)
Creatures are indestructible.
Whenever you roll a {chaos}, Edge of Elysium's owner chooses a creature. Exile that creature.
 R 
Artifact – Tome
When Mad Arcanist's Tome enters the battlefield, shuffle five Gunk cards into your library. (Gunk is a sorcery card without mana cost and with cycling {4}.)
Whenever you cycle a card, put a page counter on Mad Arcanist's Tome. If the cycled card is a Gunk, place an additional page counter.
{t}: Draw three cards. Activate this ability only if Mad Arcanist's Tome has five or more page counters on it.
 R 
Artifact
When Box of Bugs enters the battlefield, create four 1/1 black Insect artifact creature tokens with flying and lose 4 life.
{2}, {t}, Sacrifice a black Insect: Create two 1/1 green Insect artifact creature tokens.
 R 
Artifact
{t}: Add {c}.
At the beginning of each end step, if six or more creatures died this turn, sacrifice Blood Avatar's Altar. If you do, create a 3/6 black and red Avatar creature token with haste and “Whenever this creature attacks, it deals 3 damage to each opponent.”
 R 
Artifact Creature – Assembly Worker
When Eternal Workforce dies, assemble it transformed.
3/2
Self-Assembling Stockpile
 
 R 
Artifact – Contraption
Whenever you crank Self-Assembling Stockpile, put a +1/+1 counter on it. Then, if it has two or more +1/+1 counters on it, transform it.
 R 
Artifact – Gold
When Cursed Hand enters the battlefield and at the beginning of your upkeep, target permanent you control becomes a copy of Cursed Hand.
{t}: Add one mana of any color.
Sacrifice Cursed Hand: Add one mana of any color.
 R 
Artifact
{t}, Discard a card: Add {c}{c}{c}{c} to your mana pool.
 R 
Legendary Creature – Human Advisor
Vanishing 3
Whenever a time counter is removed from Melchor Abatt, Crown Witness, create a Clue token.
When Melchor Abatt vanishes, create three 1/1 white Soldier creature tokens, then return it to the battlefield transformed.
3/3
The Abatt Investigation
 
 R 
Colour indicator WU Legendary Enchantment
Cumulative upkeep – Sacrifice a token and draw a card.
You have no maximum hand size.
At the beginning of your upkeep, if you have fourteen or more cards in hand, you win the game.
 R 
Enchantment – Saga
[I][II] Create a 1/1 white Bird creature token with flying named Squadron Hawk.
[III] Exile this Saga, then return it to the battlefield transformed under your control.
Stoneforged Hammer
 
 R 
Enchantment Artifact – Equipment
Indestructible
Equipped creature gets +5/+5.
Equip {0}
 R 
Tribal Artifact – Reflection
As you cast a modal double-faced card, you may copy its other side and cast the copy.
{t}: Add one mana of any color. Spend this mana only to cast double-faced cards and split cards.
 R 
Creature – Elf Druid
When Leech Breeder enters the battlefield, conjure a card from Leech Breeder's spellbook onto the battlefield. An opponent of your choce gains control of it.
Leeches can't attack you.
3/4
Leech Breeder's Spellbook
 
 R 
Spellbook
Alabaster Leech, Sapphire Leech, Andradite Leech, Ruby Leech, Jade Leech
 R 
Tribal Artifact – Wizard Equipment
Whenever equipped creature deals combat damage to a player, exile the top X cards of your library, you may put an Aura card with mana value X or less from among them onto the battlefield attached to any target it could enchant, where X is the amount of damage dealt.
Whenever a Wizard creature enters the battlefield, you may attach Enchanter's Wand to it.
Equip {3}
 R 
Artifact – Tome
The second time you learn each turn, you may put any card you own from outside the game into your hand rather than only a Lesson card, and you don't need to reveal the card.
{4}, {t}: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
 R 
Artifact – Vehicle
Haste
Casualty 2 (As you cast this spell, you may sacrifice a creature with power N or greater. When you do, copy this spell. Copies of permanent spells enter the battlefield as tokens.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
6/3
 R 
Tribal Artifact – Masticore
{3}, {t}, Discard a card: Molten-Tail Staff deals 4 damage to any target.
 R 
Artifact
When you cast Prodigy's Contraption, reveal the top card of your library. If you reveal an artifact card this way, cast it without paying its mana cost. If you do, put this spell on its owner's library.
{4}, {t}: Put Prodigy's Contraption into its owner's library fifth from the top, then draw four cards.
 R 
Battle – Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
Whenever a player attacks Outpost Siege, they exile the top card of their library. Until the end of their next turn, they may play that card.
5
Reign of Kolaghan
 
 R 
Colour indicator BR Enchantment
Whenever a creature you control leaves the battlefield, Reign of Kolaghan deals 1 damage to any target.
 R 
Battle – Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
Creatures your opponents control are goaded.
5
The Champion Stands
 
 R 
Colour indicator R Sorcery
Choose target creature or planeswalker. The Champion Stands deals 5 damage to each creature and planeswalker other than the chosen one.
 R 
Tribal Enchantment – Human
Whenever you cast a Cleric, Druid, Shaman, Warlock or Wizard spell, draw a card. This ability triggers only once each turn.
Each creature you control that is a Barbarian, Knight, Rogue, Soldier and/or Warrior gets +1/+1.
 R 
Tribal Enchantment – Pincher
If you would create a token, you may put a nonland permanent card with mana value 3 or less from your hand onto the battlefield instead.
 R 
Tribal Artifact – Sheep Treasure
Golden Fleece is all colors.
At the beginning of each end step, if your life total is less than it was at the beginning of the turn, you gain 3 life.
{t}, Sacrifice a permanent: Add one mana of any color.
 R 
Sorcery
This spell can't be cast from exile.
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Heed Yesterday.
Speak of Tomorrow
 
 R 
Colour indicator U Sorcery
This spell can't be cast from hand.
Scry 4. Draw four cards.
Foretell {4}{u}{u}

MYTHIC

creature
 M 
Artifact Creature – Avatar
Modular 6
{7}: Exile target permanent.
{7}, Exile Soul of Mirrodin Pure from your graveyard: Exile target permanent.
0/0
 M 
Creature – Bringer
You may pay {w}{u}{b}{r}{g} rather than pay this spell’s mana cost.
Trample
At the beginning of your upkeep, target player exiles the top seven cards of their library. Until your next turn, you may cast a card exiled this way.
5/5
 M 
Legendary Creature – Eldrazi
Annihilator 6 (Whenever this creature attacks, defending player sacrifices six permanents.)
When Wail of the Void enters the battlefield, sacrifice all colored permanents you control.
6/9
 M 
Colour indicator U Legendary Creature – Human Samurai
At the beginning of your upkeep, if this card is exiled and has a study counter on it, put a study counter on it and draw a card. When you do, if the number of study counters on this card is greater than the greatest power noted for a permanent named Kojiro Sasaki, put Kojiro Sasaki onto the battlefield.
1/1
Kojiro Sasaki
{2}{u}{u}
 
 M 
Legendary Creature – Human Samurai
Whenever Kojiro Sasaki blocks a creature, he fights it.
If Kojiro Sasaki would fight a creature, instead exile him. Put a number of study counters on him equal to his power, then note the other creature's power.
Kojiro Sasaki gets +X/+X, where X is the greatest power noted for a card named Kojiro Sasaki.
1/1
 M 
Legendary Planeswalker – Sarkhan
+1: Exile the top card of your library. Until the end your next turn, you may play that card.
-2: You may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead.
0: Transform Sarkhan, Moonveil Shaman.
4
Sarkhan, Moonveil Hellkite
 
 M 
Legendary Creature – Dragon Shaman
Flying, haste
{2}{r}, Put three cards you own from exile on the bottom of your library: Double Sarkhan, Moonveil Hellkite's power.
At the beginning of your end step, transform Sarkhan.
5/5

noncreature
 M 
Enchantment
Flash
When Strike from the Shadows enters the battlefield, exile target spell or creature.
At the beginning of each end step, you may tranform Strike from the Shadows.
Ivah, Dimir Operative
 
 M 
Colour indicator UB Planeswalker – Ivah
+2: You may exile a card buried this turn.
0: Until end of turn, Ivah, Dimir Operative becomes the copy of a creature card exiled with her except she has haste and indestructible.
-1: Copy an instant or sorcery card exiled with Ivah, Dimir Operative. You may cast it without paying its mana cost.
2
 M 
Planeswalker – Chandra
(Chandra activates up to once each turn.)
+1: Discard a card. If you do, draw a card.
-2: This deals 2 damage to any target.
Fire & Earth
{2}{r}{g}
 
 M 
Planeswalker – Nissa
(Nissa activates up to once each turn.)
+1: Add {g}{g}. You gain 2 life.
-2: Destroy target enchantment.
3
 M 
Conspiracy
You may have an additional commander.
Your commanders that cannot partner with another of your commanders cost {1} more to cast.
At the beginning of your first upkeep, skip your next draw step.
{?}
 
 M 
Sorcery
Choose seven cards you own from outside the game and reveal them. If you reveal seven cards with different names this way, exile your library, then shuffle the chosen cards into your library.
 M 
Artifact
{t} , Sacrifice a permanent: Reveal cards from the top of your library until you reveal a permanent card that shares a card type with the sacrificed permanent. Put that card onto the battlefield and the remaining cards revealed this way on the bottom of your library in any order.
 M 
Legendary Artifact
{t}: Add one mana of any color to your mana pool.
{8}, {t}, Sacrifice Mural of the Myth: Search your library for a God card, a Demigod card and a Saga card and reveal them. If you reveal three cards this way that all share the same color with a permanent you control, put those cards onto the battlefield. Shuffle your library.
 M 
Artifact
Erratic Time Machine enters the battlefield tapped.
{4}, {t}, Sacrifice Erratic Time Machine: Flip a coin. If it comes up heads, take an extra turn after this one. If it comes up tails, shuffle your hand and graveyard into your library, then draw seven cards.
 M 
Sorcery – Lesson
Choose one —
• Search your library for up to two legendary Elder Dragon cards with different names, reveal them, put them into your hand, then shuffle your library.
• Put up to two legendary Elder Dragon permanent cards with different names from your hand onto the battlefield.
 M 
Artifact
{q}, Sacrifice White Lotus: Add {c}{c}{c}.
 M 
Artifact – Equipment
Equipped creature gets +2/+2 and has protection from artifacts and from lands.
Whenever equipped creature deals combat damage to a player, mill four cards, then put a land card and an artifact card with mana value 2 or less from your graveyard onto the battlefield
Equip {2}
 M 
Legendary Planeswalker – Kaya
If Kaya, Shattered Slayer would enter the battlefield, if you control a permanent that shares a name with it, it enters transformed instead.
+1: Create a 1/1 white Spirit creature token with flying.
-3: Exile target nonland permanent. Its controller investigates.
3
Kaya, Ghostform
 
 M 
Colour indicator U Legendary Planeswalker – Kaya
Once each turn, you may activate a loyalty ability of a Kaya planeswalker you control as though you hadn't activated any yet.
+1: Create a 1/1 blue Spirit creature token with flying.
-3: Sacrifice a Clue. If you do, you may put a permanent card from your hand or a card in exile you own onto the battlefield.
3
 M 
Legendary Planeswalker – Arlinn
+1: Up to two target creatures each get +1/+0 and gain first strike until end of turn. If Arlinn, Moon's Thrall has transformed this turn, they must be blocked this turn if able.
-3: Create a 1/1 red Human creature token with haste and a 2/2 green Wolf creature token.
At the beginning of each upkeep, if no spells were cast last turn, transform Arlinn.
4
Arlinn, Moon Beast
 
 M 
Colour indicator RG Legendary Planeswalker – Arlinn
+2: Up to one target creature you control fights up to one target creature you don't control.
-6: Exile any number of target Humans and/or Wolves. For each permanent exiled this way its controller creates a 6/6 red and green Werewolf creature token with trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Arlinn, Moon Beast.
 M 
Legendary Planeswalker – Grist
-1: Discard a card. You may return a card that shares a mana cost but no card type with it from your graveyard to your hand.
-3: Target player mills X cards, where X is the number of creatures you control. You gain X life.
-5: Create a 1/2 green Spider creature token for each creature card in your graveyard.
When Grist, Form of Voracity dies during your turn, if it has no loyalty counter on it, return it to the battlefield transformed.
9
Grist, Undying Aberration
 
 M 
Colour indicator MULTI Legendary Planeswalker – Grist
Whenever one or more tokens you control deal damage to an opponent, you may put a copy of one of those tokens onto the battlefield.
+2: Create a 3/2 blue Human Insect creature token with flying.
-7: Exile Grist, Undying Aberration and up to one permanent card from each graveyard. Return them to the battlefield under your control.
1
 M 
Legendary Planeswalker – Gideon
+1: Tap up to one target creature.
-3: Gideon of Goldnight deals 5 damage to target tapped creature.
Miracle {r/w}{r/w} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
At the beginning of combat, transform Gideon of Goldnight.
5
Gideon, Angel's Cohort
 
 M 
Legendary Planeswalker – Gideon
Gideon, Angel's Cohort is a 5/5 Human Soldier creature with indestructible. He's still a planeswalker.
Prevent all damage that would be dealt to Gideon by blocked or blocking creatures.
-5: Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
At the beginning of your end step, transform Gideon.
 M 
Legendary Planeswalker – Karn
Karn, Curator of the Maze's abilities cost +X more to cast, where X is a third of the number of Gates with different names you control, rounded down.
0: Scry 2.
-2: Mill four cards. Return a basic land or Gate card milled this way to your hand.
-10: Draw ten cards. You gain 20 life.
5
 M 
Legendary Planeswalker – Karn
Awakening spells may target any noncreature permanent, land or Elemental rather only lands.
+1: Draw a card, then discard a card unless you put an artifact with mana value 1 or less from your hand onto the battlefield.
-2: You may cast a card from your graveyard if you cast it for its awaken cost. If you do, exile it as it resolves.
-8: You get an emblem with "Artifacts and lands you control have indestructible and vigilance."
6
 M 
Legendary Planeswalker – Ugin
+3: Target player draws a card and adds {c}{c}.
+1: Exile target permanent.
-15: Search your library for three colorless permanent cards with different names and put them onto the battlefield. Then shuffle.
7
 M 
Legendary Planeswalker – Jace
Whenever you sacrifice a permanent, scry 1.
+1: Investigate.
-2: Create two 1/1 blue Human Wizard creature tokens.
0: If you both own and control Jace, Pursuer of Secrets and a permanent named Liliana, Master of Ghouls, exile them, then meld them into Liliana and Jace, Veiled Champions.
4
Liliana and Jace, Veiled Champions
 
 M 
Colour indicator UB Legendary Planeswalker – Jace Liliana
You may activate the loyalty abilities of Liliana and Jace, Veiled Champions twice each turn rather than only once.
+2: Each opponent loses 2 life and mills 2 cards, you gain 2 life and scry 2.
+1: Each opponent discards a card. Each other player draws a card.
0: Create a 2/2 black Zombie creature token. Investigate.
-2: Exile a creature, instant or sorcery card from your graveyard. You may copy it and cast the copy.
-11: For each creature, create a token that's a copy of it, then put all creature cards from all graveyards onto the battlefield.
8
 M 
Legendary Planeswalker – Tamiyo
+1: Tap up to one target creature. Untap up to one target creature.
-3: Draw two cards. You may put a land card from your hand onto the battlefield. If you don't, discard a card.
0: If you both own and control Tamiyo, Moon Seer and a permanent named Gideon, Lunar Savior, exile them, then meld them into Gideon and Tamiyo, Midnight Allies.
4
Gideon and Tamiyo, Midnight Allies
 
 M 
Legendary Planeswalker – Gideon Tamiyo
Gideon and Tamiyo, Midnight Allies is a 6/6 Human Moonfolk Soldier Wizard creature with absorb, flying and indestructible. It's still a planeswalker.
+2: Tap up to three target nonland permanents.
-3: Exile target tapped nonland permanent.
-11: Exile all other nonland permanents. Then return all cards you own exiled this way to the battlefield.
8
 M 
Legendary Planeswalker – Arlinn
Wolves and Werewolves you control have haste.
+1: You may discard a card. If you do, draw a card.
-2: Create two 1/1 red Human creature tokens.
0: If you both own and control Arlinn, Goldnight Slayer and a permanent named Arlinn, Midnight Hunter, exile them, then meld them into Arlinn of One Heart.
4
Arlinn of One Heart
 
 M 
Colour indicator RG Legendary Planeswalker – Arlinn
Each creature that is a Human, Werewolf and/or Wolf gets +2/+2 and has vigilance, menace and haste.
+3: Create a 1/1 red Human creature token and a 2/2 green Wolf creature token.
-X: Return any number of creature cards with total mana value X or less from your graveyard to the battlefield.
-5: Gain control of up to two target creatures until end of turn. Untap those creatures. They become Werewolves until end of turn.
8
 M 
Land – Mountain
({t}: Add {r}.)
Ashmouth Henge enters the battlefield tapped.
{3}{r}, {t}, Discard a card: Draw a card, then put a loyalty counter on Ashmouth Henge. If the discarded card was a Mountain, you may transform Ashmouth Henge.
Koth, Hillbreaker
 
 M 
Colour indicator R Legendary Planeswalker – Koth
Whenever you discard a land card, Koth, Hillbreaker deals 1 damage to each opponent.
+1: Discard a card, then draw a card.
-2: You may cast an instant or sorcery from your graveyard, or put a Mountain card from your graveyard onto the battlefield.
-5: Koth deals damage to any target equal to the number of Mountains you control plus the number of Mountain cards in your graveyard.
 M 
Legendary Planeswalker – Nahiri
+1: You may sacrfice a permanent. If you do, draw a card.
-1: Exile target creature. Its controller investigates.
0: If you both own and control Nahiri, Wrathful and a permanent named Sorin, Unmaker, exile them, then meld them into Battle under the Eldritch Moon.
3
Battle under the Eldritch Moon
 
 M 
Legendary Enchantment
When Battle under the Eldritch Moon enters or leaves the battlefield, each opponent sacrifices two permanents.
At the beginning of your end step, sacrifice two nontoken permanents. If you do, choose two —
• Exile target permanent.
• Each player discards a card. You draw two cards.
• Create three 1/1 black Vampire Knight creature tokens with lifelink.
• Each opponent loses 5 life.
 M 
Legendary Planeswalker – Chandra
+1: Discard a card, then draw a card. You may discard another card. If you do, Chandra, Storm's Turmoil deals 3 damage to any target.
-3: Mill four cards. You may cast an instant or sorcery card from your graveyard.
0: If you both own and control Chandra and a permanent named Nissa, Storm's Calm, exile them, then meld them into Chandra and Nissa, United.
4
Chandra and Nissa, United
 
 M 
Legendary Planeswalker – Chandra Nissa
Whenever you cast a spell, you gain 3 life.
Whenever you play a land, Chandra and Nissa, United deals 3 damage to any target.
+2: Discard up to two cards, then draw that many cards plus one.
0: Put four +1/+1 counters on target creature or land. If it isn't a creature, it becomes a 0/0 creature that's still a land. It gains haste.
-5: You get two emblems with "You may play a card from your graveyard each turn."
8
 M 
Legendary Planeswalker – Ashiok
At the beginning of your end step, if two or more other permanents transformed under your control this turn, transform Ashiok, Dream Stalker.
+1: Surveil 1. Each opponent loses 1 life.
-2: Return target creature to its owner's hand. That player discards a card.
-3: Mill four cards. Return a double-faced card milled this way to your hand or draw a card.
5
Ashiok, Awoken Nightmare
 
 M 
Colour indicator UB Legendary Planeswalker – Ashiok
If two or more other permanents transformed under your control this turn, you may activate loyalty abilities of Ashiok, Awoken Nightmare an additional time this turn.
+2: Surveil 2. Each opponent loses 2 life.
-2: Draw two cards. You gain 2 life.
-X: You may cast target nonland card with mana vale X or less from a graveyard without paying its mana cost.
 M 
Legendary Planeswalker – Karn
+1: Untap up to one target artifact you control. Put a brick counter on it.
-2: Mill four cards. Return an artifact card milled this way to your hand.
-6: For each artifact you control with a brick counter on it, you gain 2 life and draw a card.
4
 M 
Legendary Planeswalker – Chandra
Chandra, Undying Flame is also named Rekindling Phoenix.
+1: Chandra deals 1 damage to each of up to one target player and up to one target battle, creature or planeswalker.
0: Create a 0/1 red Elemental creature token with “At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn.” Transform Chandra.
5
Chandra, Amongst Ashes
 
 M 
Colour indicator R Legendary Planeswalker – Chandra
-1: Sacrifice up to two permanents. Draw that many cards.
-2: Target Elemental has base power and toughness 7/5 and gains trample and haste until end of turn.
-X: Exile X cards from the top of your library. You may play them this turn.
-10: Chandra, Amongst Ashes deals 10 damage to each of any number of targets. Add ten red mana.
 M 
Legendary Planeswalker – Karn
+1: Add {c}{c}. You can't spend this mana to cast nonartifact spells.
-4: Create a tapped 4/4 colorless Golem artifact creature token.
-9: Exile all nonartifact, nonland permanents.
4
 M 
Legendary Planeswalker – Karn
Kicker {4}
When Karn, Ancient Relic enters the battlefield, if it was kicked, draw three cards, then discard two cards unless you discard a historic card.
+1: Surveil 1. You gain 1 life.
-2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
-8: Return all historic cards from your graveyard to your hand, then put up to three historic cards from your hand onto the battlefield.
5
 M 
Enchantment – Saga
[I] Each player creates a 2/2 Citizen creature token that’s all colors.
[II][IV] Destroy target creature.
[III] Create a 2/2 white and blue Detective creature token, then investigate.
[V]: Exile this Saga, then return it to the battlefield transformed under your control.
Roots of Decay
 
 M 
Colour indicator WB Enchantment – Saga
[I] Collect evidence 4 any number of times. Create that many 0/1 green Plant creature tokens.
[III] Put two +1/+1 counters and a deathtouch counter on each Plant you control.
[IV] Tap target creature an opponent controls. Put a stun counter on it.
[V] Exile target tapped creature an opponent controls.

Created on 20 Feb 2024 by SecretInfiltrator