[Assorted] Card Repository: Alternate Visual Spoiler (White)
WHITE
NONE
creature | ||||
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When Lantern Scout enters the battlefield, get (light counters).
Whenever you attack an opponent, if you have more than their (darkness counters), you gain life equal to the difference. 2/2
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noncreature | ||||
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Faith-healing (You may gain 3 life and bury this spell rather than resolve it.)
Destroy target artifact or enchantment. |
COMMON
creature | ||||
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[Joint offense]
1/1
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: Produce . You gain 1 life.
1/1
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Soulblade Bushi enters the battlefield with a +1/+1 Equipment artifact token with equip attached to it.
Lifelink (Damage dealt by this creature also causes you to gain that much life.) 1/2
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Flying
When Winged Cattle dies, return target Archon card from a graveyard to its owner's hand. 2/2
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Flash (You may cast this spell any time you could cast an instant.)
First strike (This creature deals combat damage before creatures without first strike.) 2/3
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Whenever another creature you control dies, put a +1/+1 counter on Indebted Veteran.
2/3
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First strike, vigilance
2/2
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Value (Exile as sorcery to get . Return to hand during upkee for additional .)
Flying (This creature can't be blocked except by creatures with flying or reach.) 1/2
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Whenever Order Recruit attacks, if you control another fighter, Order Recruit gets +1/+0 until end of turn. (Knights, Soldiers and Warriors are fighters.)
1/2
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Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
As long as you control a Spirit, Spiritsworn Kitsune has lifelink. 1/2
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, Tap an untapped creature you control: Dwarven Commander gets +1/+2 until end of turn.
1/2
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Fortitude (This enters the battlefield with an Aura token. If enchanted permanent would be destroyed, instead remove all damage from it and destroy the Aura.)
Serra left her devoted with more than just faith, but a supernatural protection that has proven far too real to their enemies time and time again.
2/1
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Flying
Echo — Draw a card. 1/1
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3/2
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First strike (This creature deals combat damage before creatures without first strike.)
1/1
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Whenever Grain Caravan produces labor at a Market, you gain 2 life.
1/1
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Target player sacrifices an artifact.
(Then exile this card. You may cast the creature later from exile.) Mistakes, I made a few...
When Reformed Craftsman enters the battlefield, return up to one target artifact card from your graveyard to your hand.
... but what was broken can yet be mended.
2/3
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Vigilance (Attacking doesn't cause this creature to tap.)
The colony is always protected.
1/2
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Skulk (This creature can't be blocked by creatures with greater power.)
Maybe you couldn't hide an elephant in the grass, but certainly someone smaller would find a way.
2/1
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When Myrmean Nurse dies, create a 1/1 white Insect creature token.
Each one looks after dozens of larvae, at all time carrying around a future worker or soldier to expand or defend the colony.
1/1
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, Sacrifice a Worker: Look at the top card of your library. If it's a Plains card, put it onto the battlefield. Otherwise, draw a card.
1/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whatever a myrmean catches will feed the colony.
2/1
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Settlement (: You may exile this card from your hand settling a land you control. It gains this card's abilities and “: You may cast a card settling this land.”)
Whenever Village Caplan becomes tapped, you gain 1 life 1/1
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When Skyspire Falconer enters the battlefield, create a 1/1 white Bird creature token with flying.
1/1
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Whenever Sacred Pilgrim becomes tapped, you gain 1 life.
1/1
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When Pit Preacher enters the battlefield, target player loses 1 life for each black creature you control.
1/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Gideon's Archon enters the battlefield, tap target creature, it doesn't untap during its controller's next untap step. 3/3
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Kicker (You may pay an additional as you cast this spell.)
When Daru Wurmsage enters the battlefield, if it was kicked, create a 6/6 green Wurm creature token with trample . 1/1
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Kicker (You may pay an additional as you cast this spell.)
When Benalish Frostmage enters the battlefield, if it was kicked, tap up to two target creatures. Those creatures don't untap during their controller's next untap step. 2/1
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Absorb red (Prevent all damage this would be dealt by red sources.)
A disciplined mind overcomes the pain.
2/1
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Aura's targeting Sun's Grace Monk cost less to cast.
1/3
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Whenever Formian Worker becomes tapped, you gain 1 life.
1/3
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
"I don't think the loxodon would appreciate its sermon."
-Scara of Tar 1/3
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: Exile Shifting Lumiant until end of turn.
1/3
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Defender (This creature can't attack.)
Keeps your threshold clear of unwelcome guests.
1/3
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Vigilance (Attacking doesn't cause this creature to tap.)
Patrolling the streets to keep the good folk save.
1/3
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When Kor Recruiter enters the battlefield, create a 1/1 white Soldier creature token.
1/3
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Flash (You may cast this spell any time you could cast an instant.)
It's not easy to ambush a beast with two heads, all the more impressive are the feats of their hunters.
1/3
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Prevent all damage that would be dealt to Scorched Ghost by instants and/or sorceries.
The life ended by a mad pyromancer's rage, she has overcome her fear of fire.
1/3
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Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Grazing Jackalope enters the battlefield, you gain 3 life. "'I am so fat, I cannot feed, so full of grass, I have no needs.'"
-The Magical Jackalope 1/3
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At the end of your turn, untap Draft Horse.
"Many men at once couldn't move that rock, but this single horse could. And watch it trot to its next task!"
-Farmer Mott 1/3
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Whenever one or more creatures attack you, if Kor Lookout is untapped, you may untap another creature you control.
1/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Aven Harasser deals combat damage to a player, target creature that player controls doesn't untap during their next untap step. 1/3
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1/1
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Exercised Veteran enters the battlefield with a +1/+1 counter on it.
1/3
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As long as you control four or more snow permanents, Icewind Drifter gets +1/+1 and has flying.
1/3
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Landfall – Whenever a land enters the battlefield under your control, Free-Range Chicken gets +1/+1 and gains flying until end of turn.
1/1
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Kicker (You may pay an additional as you cast this spell.)
When Serra Healer enters the battlefield, if it was kicked, you gain 3 life. She has a salve for every ail.
1/1
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Swarm (When this attacks, another target attacking gets +1/+1 until end of turn.)
1/1
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1/5
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Flying
When Drifting Dromedary enters the battlefield, return a Desert or Plains card from your graveyard to your hand. If you do, you gain 4 life. 0/4
|
Lifelink
Bifurcate (: Create a token that is a copy of this permanent.) 2/2
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<1>: Prevent the next 3 damage that would be dealt to Indentured Troops. (<N> is the gold symbol. It can be paid with gold counters or the treasure value of permanents you control.)
4/1
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Whenever Food Caravan attacks, you may put a currency counter on it.
, Remove a currency counter from a permanent you control: Gain 3 life. 1/1
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Flying
Skittish Aven can't attack or block alone. 2/3
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Whenever Knight's Courser attacks, target Knight you control gets +1/+1 until end of turn.
2/2
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Skulk (This creature can't be blocked by creatures with greater power.)
Whenever a creature you control attacks and isn't blocked, you gain 1 life. 1/1
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When Myr Midon enters the battlefield, create two 1/1 colorless Myr creature tokens.
, Sacrifice Myr Midon: Create two 1/1 colorless Myr creature tokens. 2/2
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: Derminite Myr gains lifelink until end of turn.
, Sacrifice Derminite Myr: Draw a card. 2/1
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When Foraging Mouse enters the battlefield, sacrifice a Food. If you do, you gain 2 life and create a 1/1 white Mouse creature token.
1/2
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When Mouse Jouster enters the battlefield, tap target creature with power 3 or greater.
2/1
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Umbra Mystic can't be blocked except by enchantment creatures or creatures that are enchanted.
2/2
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If Fleet Artisan was cast from its owner’s hand, it enters the battlefield with a labor counter on it.
: Return Fleet Artisan to its owner’s hand. Craft (This permanent can help cast spells. Each labor counter you remove from this while casting an artifact spell pays for .) “Learn from where you go, and be fast enough to leave no matter where that is.”
1/2
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As Envoy of the Stars enters the battlefield, choose a color.
Envoy of the Stars has protection from the chosen color. “I did not know how to reach him, how to catch up with him... The land of tears is so mysterious.”
—Antoine de Saint-Exupéry, The Little Prince 1/1
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Mouseketeer has first strike as long as you control another creature named Mouseketeer.
Mouseketeer has double strike as long as you control two other creatures named Mouseketeer. 1/1
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Defender (This creature can't attack.)
Whenever Local Champion crews a Vehicle, it gains +1/+1 and defender until end of turn. 2/1
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Whenever Pincered Priest or another creature with base power and toughness 2/2 enters the battlefield, you gain 2 life.
2/2
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Questing Unicorn enters the battlefield, create a 1/1 blue Wizard creature token with flying. 1/3
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Lifelink
Champion (When this creature enters the battlefield, you may exile another creature you control until this creature leaves the battlefield.) Faithful Champion gets +1/+1 as long as it champions a creature. 3/3
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Fifth dawn (If you control a different permanent of each color, you get universal attunement for the rest of the game.)
Auriok Sunblade has first strike during your turn. As long as you have universal attunement Auriok Sunblade has menace. 2/1
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Flash (You may cast this spell any time you could cast an instant.)
Champion (When this creature enters the battlefield, you may exile another creature you control until this creature leaves the battlefield.) 2/2
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When Pantry Raider enters the battlefield, if you have a creature card in your graveyard, create a Food token.
The early bird gets the worm, but the second mouse gets the cheese.
1/1
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Pair (Exactly two of these can be your commander.)
When Sworn Sword enters the battlefield, put a +1/+1 counter on each creature named Sworn Sword you control. 2/2
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As long as you control one or more permanents named Trustworthy Scout, Trustworthy Companion and those permanents get +1/+1.
As long as Trustworthy Companion is in a library, its name is Trustworthy Scout. "If I don't get you there, she will."
1/1
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
, Sacrifice Gearwork Unicorn: Put a +1/+1 counter on each artifact creature you control. 2/3
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You may tap an untapped creature named Squire rather than pay Heralded Knight's mana cost.
2/3
|
When Tundra Guardian enters the battlefield, create two 0/1 Caribou creature tokens.
Sacrifice a Caribou: You gain 1 life. 1/1
|
: Counter target spell that targets Zhalfir Shieldmage.
1/1
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When Guardrigger enters the battlefield or dies, create a 1/1 colorless Construct artifact creature token.
2/2
|
When Hermit Machinist enters the battlefield, you gain 1 life for each artifact you control.
“People? What for?”
2/3
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Flying
When Keeper of Solitude enters the battlefield, destroy all enchantments. Some that are lost only want to be left alone. Although most of them translate this in killing everything that gets near them.
1/3
|
First strike (This creature deals combat damage before creatures without first strike.)
When Ser Luther Tirel enters the battlefield, create a 1/1 white Soldier creature token. 2/2
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: Lady Eponine Capashen gets +0/+1 until end of turn. first strike.
2/2
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Defender (This creature can't attack.)
Hero’s Reward — When Wheat leaves the battlefield, each player gains 1 life. 0/1
|
◉▻◎▻◎
2◅: Double-Axe Veteran gains double strike until end of turn. 2/3
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When Trustworthy Initiate dies, search your library for a card named Trustworthy Initiate, reveal it and put it into your hand. Then shuffle your library.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie in addition to its other creature types and has no mana cost. Embalm only as a sorcery.) 2/2
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Enduring (When this creature dies, if it doesn't have flying, return it to the battlefield under its owner’s control with a flying counter on it.)
2/2
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When Lighthouse Guardian enters the battlefield, if you control an Island, draw a card.
0/3
|
Whenever one or more cards leave your graveyard, you gain that much life.
2/3
|
Vigilance (Attacking doesn't cause this creature to tap.)
If Nomad Sentry is in a graveyard, effects from spells named Life Burst count it as a card named Life Burst. 1/4
|
: If you control another creature with flying, put a flying counter on Wingsmith Artisan if it doesn't have one.
All he needed was inspiration.
2/2
|
Whenever Resonant Servo and at least one other artifact creature attack, Resonant Servo gets +1/+1 until end of turn.
1/2
|
Whenever Vaastfarm Laborer becomes tapped, you gain 1 life.
2/1
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Whenever a creature an opponent controls dies, you gain 1 life.
1/3
|
Whenever a spell you have cast causes you to gain life, create a Food token.
1/1
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When Hymn Composer enters the battlefield, reveal the top four cards of your library. You may put an enchantment card revealed this way into your hand. Put the remaining cards on the bottom of your library.
1/3
|
When Warbound Ancient enters the battlefield, exile up to two target cards from among graveyards. Then, if three or more cards left graveyards this turn, put a +1/+1 counter on Warbound Ancient.
3/1
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When Eerie Bishop enters the battlefield, you gain life equal to the number of Spirits you control.
2/2
|
When Bolstering Companion enters the battlefield or dies, put a +1/+1 counter on another target creature you control.
2/2
|
Flying, vigilance
When Protector of Grain Gate enters the battlefield, you gain 3 life. 1/2
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Flash
Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn. When Takeno's Cavalry enters the battlefield, it deals 1 damage to target attacking or blocking Spirit. 1/1
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Flash
When Samite Alchemist enters the battlefield, prevent the next 4 damage that would be dealt to target creature. 0/2
|
When Hangar Mechanic enters the battlefield, put a vigilance counter on target artifact creature or Vehicle.
2/2
|
When Carapaced Protector enters the battlefield, target creature gains indestructible until end of turn.
2/3
|
Hivemind (When this creature enters, exile the top card of your library face-down. You may look at it and cast it if you control creatures at least equal to its mana value.)
1/1
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Whenever Bladewise Challenger attacks alone, if it has no +1/+1 counter on it, put a +1/+1 counter on it.
2/1
|
Hit 1 (If this would be destroyed while it has hits left, it loses one hit and becomes indestructible until end of turn instead.)
Block Busting – When Big Mario enters the battlefield, destroy up to one target artifact. 3/2
|
Faith-healing (This gains you life rather than deal damage.)
3/3
|
Ghost of Karpol enters the battlefield with a flying counter and a vigilance counter on it.
: Move a counter from Ghost of Karpol onto target creature. 1/1
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Vigilance
Whenever Limbo Shaper attacks, you may tap Limbo Shaper. If you do, tap target creature the defending player controls. 2/4
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Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Fox spells and Samurai spells you cast cost less to cast. 1/1
|
When Lab Mouse dies, if it is enchanted or equipped, draw a card.
1/1
|
Flying
Alliance — Whenever another creature enters the battlefield under your control, Kitesail Squad gets +1/+1 until end of turn. 2/2
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Flash, defender
Blitz 2/5
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Squad
1/2
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Protection from Traps
2/2
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2/6
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Whenever Mirran Mite attacks and isn't blocked, you get ⬣. (⬣ is a hexgold counter. Lose ⬣ to prevent 1 damage you would take.)
When Mirran Mite dies, you may pay ⬣⬣. If you do, you gain 4 life. 1/1
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When Bolstering Comrade enters the battlefield, up to two target creatures get +1/+1 each.
2/3
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Flying
Xenomorph (You may cast this card face down as a 2/2 creature for . If it dies face-down, exile it. You may cast it later from exile for its morph cost.) 1/1
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noncreature | ||||
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Destroy target artifact.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) Destroy target enchantment.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Whenever you cast a creature spell, tap target creature.
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Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Search your heart. You are no stranger to mercy.
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Counter target spell unless its controller pays .
As inevitable as death.
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Enchant permanent
Whenever a permanent that shares a card type with enchanted permanent enters the battlefield, you gain 1 life. |
Exile target creature, that isn't an Angel or Human, or enchantment.
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Exile target nonland permanent with converted mana cost less than or equal to your devotion to white.
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Choose one —
• Create a 1/1 white Human creature token. • Target Spirit permanent becomes indestructible until end of turn. • Prevent all combat damage that target creature would deal to players this turn. |
[Feat 1()] (You may cast this spell by tapping an untapped Archer creature you control.)
Creatures your opponent's control can't be tapped to pay costs this turn. |
[Feat 1()] (You may cast this spell by tapping an untapped Archer creature you control.)
Enchant creature Enchanted creature can't attack or block. |
[Wizardry] — You may tap an untapped Wizard you control rather than pay Word of Friendship's mana cost.
Enchant creature Enchanted creature can't attack you or planeswalkers you control. |
Kicker (You may pay an additional as you cast this spell.)
Tap target artifact, creature or land. If Hold was kicked, that permanent doesn't untap during its controller's next untap step. |
Untap target attacking creature and remove it from combat. You gain control of it until end of turn.
|
Enchant creature or enchantment
Enchanted permanent is a noncreature enchantment. |
[Feat 1]
Prevent all combat damage that would be dealt this turn. |
[Feat 1]
Enchant creature Enchanted creature gets +1/+1 and has lifelink. |
Kicker (You may pay an additional as you cast this spell.)
Target attacking creature gets +1/+1 and gains flying until end of turn. If Perilous Updraft was kicked, target player sacrifices a creature with flying. |
Draw a card. Battle Tactics deals damage equal to the number of cards in your hand to target attacking or blocking creature.
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Create two 1/1 white Human Soldier creature tokens.
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Enchant creature
Enchanted creature gets +1/+1. Constellation — Whenever Glimmer of Hope or another enchantment enters the battlefield under your control, enchanted creature gets +1/+1 until end of turn. |
Enchant creature
Enchanted creature gets +1/+1. As long as Glow of Valor or another enchantment entered the battlefield under your control this turn, other creatures you control also get +1/+1. |
When Banish the Unholy enters the battlefield, exile target black, red and/or colorless nonland permanent until Banish the Unholy leaves the battlefield.
|
Kicker (You may pay an additional as you cast this spell.)
Tap target creature. If Bring to Fall was kicked, Bring to Fall deals 5 damage to it. |
Create two 1/1 white Mouse creature tokens and a Food token.
Why is there only one cheese left?
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Create a 1/1 white Soldier creature token. Token creatures you control gain indestructible until end of turn.
At night the worst of our enemy creeps out of its hiding. At night the best in us must come out to prevail.
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Each of two target creatures gets +1/+2 until end of turn.
“This is not a situation of friends or foes, nor of agreeing or disagreeing, if we have to survive our only chance is to be united”
— Tyarmin, Sungrace Leader |
Equip (: Attach to target creature you control. Equip only as a sorcery.)
+1/+2
|
Target creature and each creature that shares a name with it controlled by the same player gets +2/+1 until end of turn.
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When Dreamshard of Hope enters the battlefield or leaves the battlefield, you gain 3 life.
, Sacrifice Dreamshard of Hope: Scry 1, then draw a card. |
As an additional cost to cast Path of Vengeance tap an untapped creature you control.
Destroy target tapped creature. |
Flash
Enchant creature When Wanderwine Aid enters the battlefield, create a 1/2 white Merfolk Cleric creature token with lifelink. Enchanted creature gets +1/+2. |
Create two 1/2 white Merfolk Cleric creature tokens with lifelink.
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When Altar of Light enters the battlefield, you gain 1 life for each Shrine you control.
, , Sacrifice Altar of Light: You gain 5 life. |
Each player draws two cards and gains 4 life. Then, if you have seven or more cards in hand, create a 4/4 Giant Wizard creature token with ward . (When it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Remove target attacking creature and target blocking creature from combat. Those creatures fight each other.
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When Inevitable Impetus enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever one or more creatures with a +1/+1 counter on them you control attack, you gain that much life. |
Retributive Fierceness costs less to cast if it targets an attacking creature.
Destroy target creature. It's not murder if I do it.
|
Enchant creature
Enchanted creature can’t attack or block. : Exile enchanted creature. Create a Food token. (It’s an artifact with “, , Sacrifice this artifact: You gain 3 life.”) |
Choose one or both —
• Return target artifact card from your graveyard to your hand. • Return target enchantment card from your graveyard to your hand. |
Any number of target Birds get +1/+1 and gain flying until end of turn.
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Remove target attacking or blocking creature from combat.
Draw a card. |
Up to two target creatures get +1/+2 until end of turn.
Draw a card. |
Cast Glorious Awakening only during an opponent's turn.
Untap all creatures you control. They get +2/+2 until end of turn. |
For each opponent you are attacking, tap a creature that player controls.
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Return an Aura card from your graveyard to your hand. You may attach an Aura card from your hand with mana value 2 or less to a creature with mana value 2 or less you control that Aura could enchant.
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Exile target nonwhite permanent if it is an artifact, if it is an enchantment, or if it is a creature and you control an Archon.
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Create two 1/1 white Human creature tokens plus one more of those tokens for each card name Village Assembly in your graveyard.
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Choose one —
• Create a +1/+1 gear attached to target creature. (It's an Equipment artifact token with equip .) • Create a 1/1 colorless Servo artifact creature token. |
Enchant creature
When Held by a Trunk enters the battlefield, if you control another Elephant, draw a card. Enchanted creature can't attack or block and its activated abilities cant be activated. |
If it’s neither day nor night, it becomes day.
Create two 2/2 white Gargoyle artifact creature tokens with flying and "This creature can't attack as long as it is day." |
Weave. (If you have started and not completed a weave, complete it. Otherwise start a weave.)
Target creature gets +2/+2 until end of turn. If you have completed a weave this turn, that creature gains lifelink until end of turn. |
When Zealot's Inquisition enters the battlefield, if you have attacked with a creature this turn, draw a card.
Whenever you attack with three or more creatures, sacrifice Zealot's Inquisition. If you do, draw a card. |
Search your library for a Plains card, put that card onto the battlefield, then shuffle. Each opponent creates a Treasure token.
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You gain 6 life. If you control an Angel, draw a card. Otherwise, study the Angel. (You may reveal an Angel card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Tap target creature. You gain 3 life.
Search your library for a basic land card, and put it onto the battlefield tapped. Then shuffle.
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Commander creatures you own have “When this creature enters or leaves the battlefield, you gain life equal to its mana value.”
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Put a shield counter on each of up to two target creatures.
Put a +1/+1 counter on each of up to two other target creatures. |
Enchant creature
Enchanted creature gets +2/+0. As long as its your turn, enchanted creature has first strike and lifelink. Blitz |
Casualty 1
Creatures you control get +1/+1 and gain vigilance until end of turn. |
Phase out target creature.
Draw a card. Create a 1/1 white Bird creature token.
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Enchant creature
Enchanted creature can't attack if the defending player controls a Plains. |
Equipped creature has vigilance.
When equipped creature dies, you gain 3 life. Equip |
Flash
Enchant creature When Debilitating Strike enters the battlefield, tap enchanted creature. : Debilitating Strike deals 3 damage to enchanted creature. |
Create a white +1/+1 Aura token attached to target creature.
Aggrandize. (Create a token that's a copy of an Aura you control. It's attached to the same object.) |
Target player creates a number of 1/1 white Rabbit creature tokens equal to the number of artifacts that entered the battlefield under that player's control this turn.
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Spells your opponents cast this turn cost more to cast.
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Return target enchantment card from your graveyard to your hand. You gain 1 life.
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Put a +1/+1 counter and a flying counter on target creature.
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Enchant creature
Enchanted creature has flying and can't attack or block. |
, Sacrifice Nexus Tangle: Create three 1/1 colorless Blinkmoth artifact creature tokens with flying.
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Create two 0/1 white Caribou creature tokens. You gain 2 life.
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You may put a creature card with mana value 1 from your hand onto the battlefield.
You gain 3 life. Draw a card. |
You gain 1 life for each creature you control.
Whenever a creature you control dies this turn, you gain 1 life. |
Untap all Creatures you control. They get +1/+0.
Put a first strike counter on a creature you control. |
Mill four cards. You may return an enchantment card or Plains card milled this way to the top of your library.
Draw a card. |
Return two creature cards with power 1 or less from your graveyard to your hand.
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Tap any number of creatures you control. Put a +1/+1 counter on target creature for each creature tapped this way. You gain that much life.
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At the beginning of your upkeep and whenever a nontoken creature enters the battlefield under your control, you gain 1 life.
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Spells cast more to cast this turn.
Draw a card. |
Return up to two target creatures you control to their owner' hands.
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Remove target attacking or blocking creature from combat. It gains indestructible until end of turn.
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If target creature dies this turn, create a number of 1/1 red Deserter creature tokens equal to its power.
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Enchant creature
Enchanted creature can't attack or block. , Sacrifice Stay: You gain 3 life and draw a card. |
Put a +1/+1 counter on target creature you control. Then it fights target attacking or blocking creature an opponent controls.
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For each opponent, tap up to one target creature that player controls.
Attacking creatures get +1/+0 until end of turn. |
Return up to two target Aura, Equipment and/or Vehicle cards from your graveyard to your hand.
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Change the target of target spell that targets a creature you control to another creature you control.
Draw a card. |
Choose target attacking or blocking creature you don't control. Savvy Hunt deals damage to it equal to the number of cards in your hand.
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Return up to two target creatures you control to their owners' hands.
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Choose one —
• Put a +1/+1 counter on each of up to three target creatures. • Proliferate. |
Target creature you control gains flying until end of turn, then each creature with flying you control gets +1/+2 until end of turn.
|
Whenever a creature enters the battlefield under your control, another target creature you control gets +1/+1 until end of turn.
|
You gain 1 life and draw a card.
|
Choose one —
• Return a creature you control to its owner's hand. • Search your library for a Plains card, reveal it, put it into your hand, then shuffle. |
Creatures you control gain indestructible until end of turn. You gain 1 life for each creature you control.
|
Whenever you attack with exactly two creatures, each of them gets +1/+1 until end of turn. Untap them.
|
Untap target artifact. If it's a Vehicle, it becomes an artifact creature until end of turn. If it's a creature, put a +1/+1 counter on it.
|
You may sacrifice a Plains rather than pay this spell's mana cost.
Target creature gets +2/+6 until end of turn. |
Tap target creature an opponent controls.
Investigate. |
Target creature gains flying until end of turn. Put a +1/+1 counter on it.
|
Look at the top four cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
|
Return up to one target Equipment card, up to one target Vehicle card and up to one target non-Equipment, non-Vehicle artifact card from your graveyard to your hand.
|
Trident Strike deals 3 damage to target attacking or blocking creature. Scry 1.
|
Populate. Proliferate.
You gain 4 life. |
Target creature or planeswalker gains absorb, hexproof and indestructible until end of turn.
Draw a card. |
Tap all creatures with power 3 or greater target player controls.
|
Return target creature you control to its owner's hand. Create a Food token.
|
Target creature you control gets +1/+1 and gains flying until end of turn.
|
Mill a card, if it's a creature or enchantment card, you may put it on top of your library.
Draw a card. |
Until end of turn, target creature has base power and toughness 3/3. When that creature dies this turn, create a Food token.
|
Target creature gets +2/+1 and gains flying and first strike until end of turn.
|
Creatures with flying and creatures with mana value 2 or less get +1/+1 and flying until end of turn.
You gain 3 life. |
Put your choice of a +1/+1 counter or a flying counter on target creature.
|
Mechanized Warfare deals damage to target battle, creature or planeswalker equal to the total number of creatures, Equipments and Vehicles you control.
|
As an additional cost to cast this spell, sacrifice an artifact.
Distribute three +1/+1 counters among one, two or three target creatures you control. Untap those creatures. |
Enchant artifact or creature
Enchanted permanent is a 4/4 creature with defender in addition to its other types. |
You gain 1 life for each color among creatures you control.
If you control a token, draw a card. |
Target creature gains vigilance and gets +X/+X until end of turn, where X is the number of artifacts you control.
|
Choose a number of target creatures up to the number of creature cards in your graveyard. Those creatures get +2/+2 until end of turn. You gain 2 life for each of those creatures.
|
When Raised among Ruins enters the battlefield, target creature gets +1/+1 until end of turn.
, Sacrifice Raised among Ruins: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery. |
At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn.
, Sacrifice Prepared for Battle: Target attacking creature gets +1/+1 until end of turn. |
When target creature dies this turn, return that card to the battlefield and gain life equal to its toughness.
|
Mill four cards. Return a creature card with the same name as a creature you control from your graveyard to your hand. If its mana value is 2 or less, put it onto the battlefield instead.
|
Choose one —
• Exile target artifact or enchantment. • Mill four cards. You may put an artifact or enchantment card milled this way into your hand. |
Bolster 2.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
UNCOMMON
creature | ||||
---|---|---|---|---|
[Joint offense]
Flying (This creature can't be blocked except by creatures with flying or reach.) Banded creature has flying. 2/2
|
[Joint offense]
: Benalish Healer and banded creature gain indestructible until end of turn. Activate this ability only if Benalish Healer is attacking. 1/1
|
Defender
When Dawnblade Bodyguard enters the battlefield, tap up to one target creature. : Dawnblade Bodyguard gets +0/+2 until end of turn. 1/4
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Honorbound Mothrider attacks, other attacking creatures you control get +1/+1. 2/2
|
, Sacrifice Essence Channeler: Destroy target enchantment.
When Essence Channeler dies, you may search your library for an enchantment card and put that card into your hand. If you do, shuffle your library. 2/2
|
Lifelink
Bifurcate (: Create a token that is a copy of this permanent.) 2/2
|
Flying, vigilance
: Prevent the next 1 damage that would be dealt to target creature or player. 1/1
|
Double strike
2/3
|
, : Choose target creature you control. You may return an Aura card with converted mana cost X or less that could enchant that creature from your graveyard to the battlefield attached to it.
1/2
|
When Leonin Expeller enters the battlefield, exile target creature an opponent controls until Leonin Expeller leaves the battlefield.
2/2
|
Whenever you cast an enchantment spell, you gain 2 life.
0/2
|
: Archer Elite deals damage to target attacking or blocking creature equal to your white tech level. (Your tech level is the total number of colored mana symbols among mana costs of permanents you control.)
2/2
|
Vigilance
Envoy — When Envoy of the Empire enters the battlefield, reveal the top four cards of your library. Put all Dinosaur cards revealed this way into your hand and the rest on the bottom of your library in any order. 2/3
|
As you pay for a loyalty ability of a planeswalker you control you may exile Planeswalker's Squire from your graveyard rather than remove a loyalty counter from that planeswalker to pay the activation cost.
2/1
|
Vigilance (Attacking doesn't cause this creature to tap.)
Absorb non-Spirit (Prevent all damage this would be dealt by non-Spirit sources.) 1/1
|
Vigilance (Attacking doesn't cause this creature to tap.)
: Kith Crossbowman deals 1 damage to target attacking or blocking creature. 1/2
|
Defender (This creature can't attack.)
First strike (This creature deals combat damage before creatures without first strike.) The hive prospers after an attack, feasting on the war beasts their attackers hoped would break through their defenses.
3/2
|
, Sacrifice a land: Create two 1/1 white Insect creature tokens.
, Sacrifice a land: Insect creatures you control get +1/+1 until end of turn. 2/2
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
Tap an untapped creature you control: Myrmean Drone gets +1/+1 until end of turn. The colony claims the sky above it and defends it as vigorously as the quarters beneath.
1/1
|
Each player can't draw cards except during their draw step.
2/2
|
Whenever one or more creatures attack you and/or planeswalkers you control, if Templewatch is untapped, untap all creatures you control.
3/3
|
Settlement (: You may exile this card from your hand settling a land you control. It gains this card's abilities and “: You may cast a card settling this land.”)
Vigilance : Create a 1/1 white Soldier creature token. 3/3
|
Flash (You may cast this spell any time you could cast an instant.)
You may play Sliver cards as though they had flash. Slivers you control have "When this permanent enters the battlefield, you may return a Sliver you control to its owner's hand." 2/2
|
When Lightforger enters the battlefield, return target Equipment card from your graveyard to your hand.
, Sacrifice Lightforger: You may put an Equipment card from your hand onto the battlefield. 2/2
|
: Exile target creature card from a graveyard. If you do, you gain 3 life.
A blessed grave will give rest to both the dead and the living.
1/1
|
When Pious Martyr dies, you gain life equal to the life you lost this turn.
1/1
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Stern Archon deals combat damage to a player, inhibit that player. (Until your next turn, spells that player casts cost 1 mana more.) 2/3
|
Backup (When this creature enters the battlefield, if you control another creature, put a +1/+1 counter on this.)
1/1
|
, : Warden of Shol gets +1/+3 until end of turn.
1/3
|
Whenever you cast a white spell, create a 0/1 white Goat creature token.
1/3
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
You can't cast Flock Pegasus unless you control another creature with flying. 1/3
|
Whenever Numerable Sheep enters the battlefield, tap target creature.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) 1/3
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
, Return two lands you control to their owners' hands: You gain 4 life. 1/2
|
Each activated ability of a creature you don't control that has in its cost costs more to activate.
2/2
|
[Cohort] — , Tap an untapped Ally you control: Create a 2/2 colorless Cat Ally artifact creature named Stonework Puma.
2/2
|
If you would create a token you may create a 2/2 white Boar creature token instead.
After Silksnout won the big prize at the farmer's fair, everyone started breeding spring pigs.
2/2
|
Flying
When Blinkmoth Assembly dies, create a number of 1/1 white Blinkmoth artifact creature tokens with flying equal to Blinkmoth Assembly's power. 1/1
|
When Shimmering Egg dies, manifest the top card of your library.
0/3
|
, : Enlightened Mystic mystifies Shrines. (--reminder text missing--)
1/2
|
Vigilance (Attacking doesn't cause this creature to tap.)
When Watchful Deputy enters the battlefield, you may exile up to one target creature until Watchful Deputy leaves the battlefield. Watchful Deputy can't attack or block as long as a card is exiled with it. 2/2
|
Flash (You may cast this spell any time you could cast an instant.)
When Dispersing Herd dies, create three 1/1 white Antelope creature tokens and gain 3 life. 3/3
|
Spells your opponents cast that could target a Flagbearer you control must target a Flagbearer you control if able.
2/2
|
If you would gain life, you may create a 1/1 white Bird Fish creature token with flying instead.
1/1
|
Flying
Fethered Fae gets +1/+1 as long as you control another creature with flying. 1/1
|
Flash
Flying : Return target creature you control that is a Griffin, Hippogriff or Pegasus to its owner's hand. You do not saddle a king.
2/2
|
As an additional cost to cast Returned Prophet, exile a Cleric card from your graveyard or pay .
Lifelink 2/3
|
Flying, vigilance
Birds, Cats and other Griffins you control have flying and vigilance. "There or most valuable allies rise. They call for the pride of sky, the flock of the steppes to protect these lands they granted us to settle upon."
–Erayon, the Orchard Prince 2/2
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
Legendary spells you cast cost less to cast. As the sun rises, so does the kirin, and with them our hope for the promised day.
2/2
|
Aura spells cost less to cast.
Spells your opponents control targeting creatures you control that are enchanted or have been the target of an Aura spell this turn cost more to cast. 2/1
|
Lucent Licid and enchanted creature have flying.
: Attach Lucent Licid to target creature. Lucent Licid becomes a noncreature Aura with enchant creature for as long as it remains attached to that creature. 2/2
|
: Target untapped Plains you control becomes a 1/1 white Nymph creature with with indestructible, lifelink and haste until end of turn. It's still a land. Activate this ability only any time you could cast a sorcery.
1/1
|
When Endless-Vigil Zubera dies, if 4 or more damage was dealt to it this turn, you gain 6 life.
Cut off from the kakuriyo by the destruction of their honden, the zubera sought mortal opponents to test their immortal will against.
3/3
|
When Stoneforge Elder enters the battlefield, scry 3, then you may reveal the top card of your library. If you reveal an Equipment card this way, draw a card.
2/2
|
As long as Enchanted Mouse is enchanted its base power and toughness is 3/3 and it's a legendary Horse named Miracle.
1/1
|
First strike (This creature deals combat damage before creatures without first strike.)
Mouse Pack can't block or be blocked by creatures with power 2 or greater. 4/2
|
As long as you control a legendary creature, Emperor's Retainer gets +1/+2 and has vigilance.
1/2
|
Battlebond (You may pair this creature with another unpaired creature as both attack. They remain paired this combat.)
Each creature paired with Frontline Instructor gets +1/+0. 2/1
|
Sacrifice two Omens that share a name: Search your library for a God card that has exactly the same colors as a permanent sacrificed this way. Put that card on the battlefield. When you do, that permanent becomes a creature.
2/2
|
Flying, vigilance
When there are two or more untapped creatures on the battlefield, tap Angelic Statue. 4/4
|
When Longevity Sliver or another Sliver enters the battlefield under your control, you gain 1 life.
1/1
|
As an additional cost to cast Sculpted Champion, tap an untapped creature you control.
3/2
|
Shadebane Aggressor can't block and can't be blocked by creatures except enchanted creatures and enchantment creatures.
2/1
|
Designated Survivor has indestructible as long as you have controlled a non-Survivor creature this turn.
2/2
|
Flying
When Capture Wings enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less until Capture Wings leaves the battlefield. 1/1
|
Mutate
Swarmspawn gets +1/+1 for each creature you control. 0/0
|
Aura spells and equip abilities you control targeting creatures you control cost less to cast and/or activate.
2/2
|
Whenever you cast an enchantment spell, you gain 2 life.
When a white Shrine enters the battlefield under your control, transform Shrine Maiden of Purity. 3/2
Whenever you cast an enchantment spell, you gain 4 life.
At the beginning of each end step, if you gained 4 or more life this turn, exile target nonland permanent. 4/3
|
: Target Plains becomes a 1/1 white Soldier creature until end of turn. It's still a land.
: Land creatures you control get +1/+1 until end of turn. 2/3
|
: Scry 1. You may reveal a Plains card scried this way and put it into your hand. If you do, discard a card.
1/4
|
Lifelink
Whenever Kesi of Tah Crop dies, exile a legendary creature card from your graveyard. If you do, create a token that's a copy of that card, except it is a white Zombie. 2/3
|
Flash (You may cast this spell any time you could cast an instant.)
When Selective Patrician enters the battlefield, each player draws a card. If an opponent would draw a card except the first card they draw during their draw step, they skip that draw unless they pay . 2/2
|
Afterlife 1 (When this creature dies, create one 1/1 white and black Spirit creature tokens with flying.)
, Exile Lost Pilgrim from your graveyard: Put two +1/+1 counters on target Spirit you control. May you find your way. In this world or the next.
2/2
|
When Inspiring Evangel enters the battlefield, create a 3/3 red Warrior creature token.
: Return a creature you control to its owner's hand. 1/1
|
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie in addition to its other creature types and has no mana cost. Embalm only as a sorcery.)
When you embalm Rhet-Crop Scout, create a token that's a copy of this card, except it has no mana cost, and it's a Zombie in addition to its other types. 2/2
|
Djeru, Vestige of Oketra's power is equal to the number of creatures you control.
At the beginning of your end step, if you control less than three creatures, create a 1/1 white Warrior creature token with vigilance. */3
|
As long as you control an Island, Tundra Protector gets +1/+1 and has flying.
: Exile target attacking creature until end of combat. 1/2
|
, Sacrifice a creature and an Island: Draw two cards, then discard a card.
, Sacrifice a creature and a snow Island: Draw three cards, then discard two cards. 2/1
|
Benevolent Bodyguard may block an additional creature each combat.
When Benevolent Bodyguard dies, if it was blocking two or more creatures, return it to the battlefield transformed. 1/3
Vigilance (Attacking doesn't cause this creature to tap.)
Veteran Bodyguard may block any number of creatures each combat. 2/5
|
Flying
, Discard a card: Return Restless Soul from your graveyard to the battlefield. Activate this ability only during your upkeep. 2/1
|
Whenever an opponent draws a card, you gain 2 life.
2/3
|
When Graven Tombguard is put into your hand from your graveyard, you may pay . When you do, return another target artifact card from your graveyard to your hand.
3/2
|
As you scry, you may exile any number of the cards you are scrying. You gain 1 life for each card exiled this way.
2/2
|
As long as you have at least 5 life more than your starting life total, Sabretooth Felidar has double strike. Otherwise, it has lifelink.
3/4
|
Flash
When Delver of Sins enters the battlefield, exile up to three target cards from a single graveyard until Delver of Sins leaves the battlefield. 3/1
|
When Golden Lion enters the battlefield or dies, create a 1/1 white Cat creature token with lifelink.
Sacrifice Golden Lion: Add one mana of any color. 2/2
|
: Annex Guardian gains indestructible until end of turn.
2/2
|
Soulshift 2 (When this creature dies, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 2/1
|
Exalted
When Razortooth Paladin enters the battlefield, create a 2/2 white Dinosaur Mount creature token with exalted. 2/2
|
Whenever one or more Spirits you control attack, tap target creature an opponent controls.
2/4
|
When Hobgoblin Vanguard enters the battlefield, target creature gains double strike until end of turn.
2/3
|
As long as Hobgoblin Tactician is attacking, attacking creatures have first strike.
3/2
|
Vigilance
When Ivory Ring Paladin enters the battlefield, detain target creature until Ivory Ring Paladin leaves the battlefield. 4/6
|
When Burrenton Fireworkers enters the battlefield, create three Vial tokens. (They’re artifacts with “, , Discard a card, Sacrifice this artifact: Draw a card.”)
, Sacrifice a Vial: Burrenton Fireworkers deals 1 damage to any target. If a creature is dealt damage this way, tap it. 2/4
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
As long as a card has left your graveyard this turn, Scrollrune Witness gets +1/+1. 2/1
|
Awakened Graffito enters the battlefield with your choice of a flying counter or a +1/+1 counter on it.
2/1
|
Flying
Whenever you discard an enchantment card, create a 1/1 colorless Spirit creature token. Channel – , Discard Harmonic Harbinger: Create a 1/1 colorless Spirit creature token. 3/2
|
Whenever a Vehicle attacks, you gain 1 life.
Train-conducting (: Activate crew abilities of up to two target Vehicles with a crew value reduced by this creature's power.) 2/2
|
, Sacrifice a Plains: Destroy target attacking creature.
2/3
|
Vigilance
Tapped creatures get -1/-0. 3/3
|
Whenever Wheat Wraith attacks, create a 1/1 white Plant Spirit creature token tapped and attacking.
Wheat Wraith is indestructible as long as it is your turn and no Plant Spirit you controlled has left the battlefield this turn. 3/1
|
Vigilance
Alliance — Whenever another creature enters the battlefield under your control, Event Organizer connives. 1/3
|
Flying
Celestial Feline gets +1/+1 and has vigilance as long as you have gained life this turn. 3/3
|
[Enlist]
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 2/2
|
When Stalwart Ancestor enters the battlefield, you may put a +1/+1 counter on target creature.
Creatures you control with +1/+1 counters on them have vigilance. 1/1
|
Flying
When Alabaster Hatchling enters the battlefield, you gain 3 life. When Alabaster Hatchling dies, if it was enchanted, return it from your graveyard to the battlefield. 3/3
|
Kicker
If Kinsbaile Goatherd was kicked, it enters the battlefield with three +1/+1 counters on it. Whenever a creature with a +1/+1 counter on it you control attacks, it gains flying until end of combat. Usually they raise and train springjacks, but a few lucky may attract a cloudgoat.
2/1
|
: Adapt 3.
: Adapt flying, hexproof and vigilance. 3/3
|
Flash
Prototype – 4/1 When Armament Sprinter enters the battlefield, add its base power and toughness to up to one other target creature. 1/4
|
Flying
When Blessed Alicorn enters the battlefield, return up to two Aura cards with a total mana value of 4 or less from your graveyard to the battlefield attached to Blessed Alicorn. 2/2
|
Flying
When Purifying Alicorn enters the battlefield, choose up to six target artifacts and enchantments and assign each of them a different number from 1 to 6, then roll three six-sided dice. Exile each permanent with a rolled result. 2/2
|
Keenblade Lieutenant enters the battlefield with a first strike counter and a vigilance counter on it.
: Put a counter of a kind that is on Keenblade Lieutenant onto target creature if that creature doesn't have that kind of counter yet. 2/2
|
Skulk (This creature can't be blocked by creatures with greater power.)
[Toxic 1] : Contamination Scurr gets +1/-1. : Contamination Scurr gets -1/+1. 1/2
|
: Glorifier of Norn gains flying until end of turn.
: Glorifier of Norn gains vigilance until end of turn. 3/3
|
At the beginning of your end step, if two or more creatures have entered the battlefield under your control this turn, draw a card.
1/3
|
Lifelink, vigilance
Nekobot costs less to cast if you control an Artificer. Nekobot costs less to cast if you control a Scientist. 2/4
|
Indestructible
Whenever Makeshift Battle Lion and at least two other creatures attack, put two defense counters on Makeshift Battle Lion. Makeshift Battle Lion gets +1/+1 for each defense counter on it. Defense: +2 1/0
|
noncreature | ||||
---|---|---|---|---|
If target creature's controller controls more creatures than you, you gain control of that creature.
|
Look at the top X cards of your library. Reveal creature cards and enchantment cards with a total converted mana cost of X or less from those cards and put them into your hand. Put the remaining cards on the bottom of your library in a random order.
|
At the beginning of your upkeep, create a 0/1 white Goat creature token.
, Sacrifice a Goat: You gain 1 life. |
Whenever you cast a spell, you gain 1 life.
|
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an age counter is placed on Persistent Prayer, you gain X life, where X is the number of age counters on Persistent Prayer. |
Target player sacrifices a creature. If they do, they put a 1/1 white Spirit creature token with flying on the battlefield.
|
The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
Whenever a black or red source deals damage to you, you may pay . If you do, return Law and Grace from your graveyard to your hand. |
Whenever you gain life, you may return a creature card with converted mana cost cost equal to or less than the amount of life gained from your graveyard to your hand.
|
Return up to two target creature cards with converted mana cost 1 from your graveyard to the battlefield.
|
As long as a player controls exactly two creatures, those creatures can't attack or block and abilities of those creatures can't be activated.
|
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
The soldier remembered the cut of a foes blade, but someone seemed to consider this life not yet done.
|
[Feat 2]
Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you. |
[Feat 3]
Return target creature card from a graveyard to the battlefield under your control. |
[Feat 1]
Enchant nonland permanent Enchanted permanent's activated abilities can't be activated. |
If a source would deal damage to you, prevent that damage unless its controller pays .
A silver coin will pay for a pricked finger or a slashed throat – but it will be paid.
|
(You may have this enter the battlefield fused with any number of creature fragments you control.)
<Creature – Angel> Vigilance (A fusion uses exactly one fragment with power.) 4/_
|
(You may have this enter the battlefield fused with any number of creature fragments you control.)
<Creature – Soldier> Guardian-Armor Fragment may block any number of creatures. (A fusion uses exactly one fragment with toughness.) _/5
|
When target creature dies this turn, return that card to the battlefield under your control.
Fuse (You may cast one or both halves of this card from your hand.) Target creature gets -4/-4 until end of turn.
|
, Tap two untapped Slivers you control: Create a 1/1 colorless Sliver creature token.
|
Flash (You may cast this spell any time you could cast an instant.)
Each creature you control that shares a name with another creature you control gets +1/+1. |
Enchant creature with power 4 or greater
When Swallow the Hero Whole enters the battefield, exile target creature until Swallow the Hero Whole leaves the battlefield. "Fortunately a Lhurgoyf's stomach is always larger than its eyes."
-Saffi Eriksdotter, to Hans |
Each planeswalker you control enters the battlefield with an additional loyalty counter on it.
, Sacrifice Loyalty: You get an emblem you have drafted that shares a planeswalker type with a planeswalker you control. (The same emblem object cannot be gotten this way again.) |
Tap up to two target creatures.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Exile target tapped creature.
|
Enchant permanent
Each permanent and player has protection from enchanted permanent. |
All creatures have protection from white.
Facing the truth of the world the order realized their mistake far too late.
|
Return a nonland permanent you control to its owner's hand. If you do, draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Create a 4/4 white Angel creature token with flying.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) |
Create two 2/2 Pincher creature tokens.
|
Return a creature card with converted mana cost 1 or less from your graveyard to the battlefield.
Creatures you control get +1/+1 until end of turn. |
Create four 1/1 white Bird creature tokens with flying.
|
Your party may contain up to one additional Cleric.
When Mission from God enters the battlefield, create two 1/1 white Cleric creature tokens with lifelink. |
Affinity for Forests
Exile up to one target creature or enchantment. Return up to one target creature or enchantment card from your graveyard to your hand. |
Put a +1/+1 counter on each of three target creatures.
Put three +1/+1 counters on target creature.
|
Exile cards from the top of your library until you exile three cards with converted mana cost 2 or less. Then put those three cards into your hand.
|
Exile any number of creature cards from your graveyard. For each card exiled this way create a 1/1 Human Soldier creature token.
|
Return an Aura card from your graveyard to your hand, then do the same for Equipment, Saga, and Vehicle.
|
, , Exile three cards from your graveyard: Create a 1/1 white Spirit Dog creature token with vigilance.
|
Return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.
|
Choose one or more —
• Put a +1/+1 counter on target creature. • Counter target spell that targets a creature you control unless its controller pays . • Target creature gets +2/+2 until end of turn. This spell cost more to cast if you chose more than one. |
Create two tapped 4/4 white Giant Wizard creature tokens with ward . They don't untap during your next untap step.
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When Well of Charity enters the battlefield, create a 1/2 white Merfolk Cleric creature token with lifelink.
, , Sacrifice Well of Charity: Each player draws two cards. |
Creatures can't attack during turns a creature entered the battlefield.
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Target [blocking] creature gets +6/+6 until end of turn.
Cleave |
Creatures you and your teammates control get +1/+1 until end of turn.
"No evil shall escape my sight."
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Creatures your opponents control get -1/-1 until end of turn. "Beware my power."
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Destroy all enchantments target player controls. They investigate.
The spellwork has been undone masterfullly. Almost no indication of what or who has caused it. Almost.
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When From Sworn Oaths enters the battlefield, create two 2/2 white Samurai creature tokens with vigilance.
, Tap three creatures, Sacrifice From Sworn Oaths: Exile target attacking or blocking creature. |
Tap target creature. If you control an Archon and/or two Clerics, exile that creature instead.
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Put a +1/+1 counter on each creature you control. Put an additional +1/+1 counter on each Army and each Soldier you control.
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You may cast Dearly Departed only if two or more creatures have died this turn.
Create two 1/1 white Spirit creature tokens with flying. |
Return up to three nonland permanent cards with converted mana cost 2 or less from your graveyard to your hand.
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Equipped creature gets +2/+2 and has lifelink.
Equip (: Attach to target creature you control. Equip only as a sorcery.) |
Opponents and permanents they control lose hexproof, indestructible, protection, shroud and ward until end of turn.
Draw a card. |
Creatures you control get +1/+1 until end of turn. Distribute a first strike counter, a lifelink counter and a vigilance counter among creatures you control.
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Return up to two target creature cards from among graveyards to their owners' hands.
Target player loses 3 life unless that player sacrifices a creature or discards a card. Repeat this process once.
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Enchant creature or enchantment
Enchanted permanent is an enchantment and loses all other card types. : Exile enchanted permanent. Create a Shard token. (It’s an enchantment with “, , Sacrifice this enchantment: Scry 1. Draw a card.”) |
Kicker
Create two 1/1 white Spirit creature tokens with flying. If this spell was kicked, create three of those tokens instead. Flashback |
Exile target modified creature. You gain 3 life.
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You can't cast Gifts of the Pilgrims unless two or more creatures have entered the battlefield under your control this turn.
Draw two cards. |
Create three 1/1 blue Bird creature tokens with flying and a 3/3 green Centaur creature token with vigilance.
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, Sacrifice Portent of Justice: Exile target attacking creature.
, Sacrifice Portent of Justice: Exile up to one target artifact and up to one target enchantment. , Sacrifice Portent of Justice: Exile up to one target creature and up to one target noncreature, nonland permanent. |
Artifact spells and Aura spells you cast cost less to cast.
: Attach target permanent attached to a creature you control to another target creature you control. |
Whenever one or more creatures block, if Ballista Tank is attacking, Ballista Tank deals 2 damage to target blocking creature.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 2/5
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Equipped creature has ", , Discard a card: Destroy target attacking creature."
Equip (: Attach to target creature you control. Equip only as a sorcery.) |
, , Discard a card: Create two 1/1 white Soldier creature tokens.
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, : You gain 1 life.
, , Sacrifice Plate of Fruits: You gain 8 life. |
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 2/5
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Each creature you control [gains indestructible and hexproof until end of turn. Target creature] gets +2/+2 until end of turn.
Cleave |
Return up to one target artifact card with mana value 2 or less, up to one target enchantment card with mana value 2 or less and up to one target creature card with mana value 2 or less from your graveyard to the battlefield.
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When Wheel of Cheese enters the battlefield, create two 1/1 white Mouse creature tokens.
, , Sacrifice Wheel of Cheese: You gain 3 life. When you sacrifice Wheel of Cheese, create two Food tokens. "We'll eat multiple days from this much."
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Choose an opponent for each type among artifact, enchantment and planeswalker. You return a card of that type from your graveyard to your hand. That player returns a card of that type from their graveyard to their hand. Whenever a player can't return a card this way, they gain 3 life.
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Chameleon Camouflage is all colors. This ability doesn’t affect its color identity.
Target permanent gains protection from all colors until end of turn. Draw a card. |
Exile two target creatures. For each creature exiled this way, its controller creates a 3/3 green Ox creature token.
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, : If another player has more cards in hand than you, each player draws a card. Activate as a sorcery.
, : If you have more cards in hand than another player, each player discards a card. Activate as a sorcery. |
Kicker and/or
Return target creature card with mana value 3 or less from your graveyard to the battlefield. If Berserker's Return was kicked, that creature gains haste until end of turn and gets +3/+0 for each time it was kicked. |
Create two 2/2 white Soldier creature tokens with "When this creature dies, create two 1/1 white Spirit enchantment creature tokens with flying."
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Kicker – Sacrifice an artifact or enchantment.
Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead. |
At the beginning of combat during your turn, you may pay . If you do, target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
, : Draw a card. |
Equipped creature gets +1/+3 and has vigilance.
Whenever equipped creature deals combat damage to a player, draw a card. Equip |
Tap up to two target creatures.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Exile target tapped creature.
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Sacrifice all Reflections you control, then create two 2/2 white Reflection creature tokens.
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Choose one —
• Create a 1/1 white Bird creature token with flying. You gain 1 life. • Create two 1/1 white Mouse creature tokens. • Create a 2/3 white Horse creature token. |
Destroy all enchantments your opponents control.
You may return an enchantment card from your graveyard to your hand. If you don't, draw a card. |
Untap all creatures you control. Creatures with flying you control get +1/+1 until end of turn. If you control three or more creatures with flying, draw a card.
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Put a +1/+1 counter any number of target creatures that share a name. Those creatures get +1/+1 and gain ward until end of turn.
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Put a +1/+1 counter on each of up to three target creatures. If two of these creatures share a creature type, draw a card.
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Whenever a land enters the battlefield under your control, you gain 1 life. If it's a Plains or Desert, you gain 2 life instead.
, Discard a land card: You gain 1 life and draw a card. Activate only once each turn. |
Cormorant Strike deals damage equal to the number of creatures you control to target creature.
Cormorant Strike deals damage equal to the number of creatures with flying you control to target creature. |
, Sacrifice Lie in Wait: You may put a creature card with mana value 3 or less from your hand onto the battlefield. If you do, draw a card.
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Mill six cards. Return a creature card with mana value 1 from your graveyard to the battlefield. Return a creature card with mana value 2 from your graveyard to the battlefield. Return a creature card with mana value 3 from your graveyard to the battlefield.
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When Suffer No Evil enters the battlefield, exile target permanent until Suffer No Evil leaves the battlefield.
: Suffer No Evil gains hexproof and indestructible until end of turn. |
Return target creature card from your graveyard to the battlefield. You gain life equal to its mana value.
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Until end of turn, Humans you control get +1/+1, Astartes you control get +2/+1, Custodes you control get +3/+1, and other creatures you control get +0/+1.
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Whenever one or more creatures with defender or vigilance enter the battlefield, draw a card. This ability triggers only once each turn.
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Equipped creature gets +1/+1. It gets +2/+2 instead as long as it has defender or flying.
Equipped creature can attack as though it didn't have defender. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
Exile up to one target artifact, battle, or enchantment.
Exile up to one target creature or planeswalker. |
Create a 2/2 white Minion creature token with vigilance unless an opponent discards a card, sacrifices a permanent or pays 3 life. Repeat this process.
Create two 2/2 white Minion creature tokens with vigilance. |
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you gain 2 life. , Sacrifice Pristine Collar: Return target creature card from your graveyard to the battlefield, if it has the same name as a creature that died this turn while Pristine Collar was attached to it. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
Enchanted creatures you control have ward .
Equipped creatures you control get +0/+2. Vehicles you control have vigilance. |
Seven target creatures you control get +2/+2 until end of turn.
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Target creature gets +0/+7 and gains hexproof until end of turn.
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Return two target creature cards with mana value 3 or less from your graveyard to your hand.
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At the beginning of your end step, you gain 1 life for each tapped creature you control, then untap a creature you control.
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Equipped creature has vigilance and must attack or block each combat if able.
As long as Inspiring Insignia is attached to a creature, creatures other than equipped creature get +1/+1 and have ward . Equip (: Attach to target creature you control. Equip only as a sorcery.) |
Search your library for an artifact card if you control an enchantment and an enchantment card if you control an artifact, reveal them, then put them into your hand. Then shuffle.
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Creatures leaving the battlefield don’t cause abilities to trigger this turn.
You may return a creature you control to its owner's hand. |
You may put a creature card with flying and mana value 4 or less from your hand or graveyard onto the battlefield. If you do, you gain life equal to its power.
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Up to two target attacking creatures you control each get +1/+0 gain flying until end of turn. If one of them would die this turn, return it to its owner's hand instead.
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Enchant creature you don't control
Enchanted creature can't attack or block. When enchanted creature dies, create two Food tokens. : Target creature you control fights enchanted creature. |
Choose a planeswalker or another player. Put a loyalty counter on each planeswalker chosen this way. You and each player chosen this way draws a card.
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Search your library for an enchantment card, reveal it and put it into your hand. If its mana value is less than or equal to the mana value of an artifact you control, you may put it onto the battlefield instead.
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Scry 4. As you do, you may reveal a creature card scried this way and pay . If you do, put that card into your hand instead of anywhere else. If you revealed a legendary creature card this way, you gain 4 life.
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Tap all creatures. Put a stun counter on each of them you don't control.
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Tap all creatures with mana value, power and/or toughness 3 or greater.
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Up to two target creatures you control each get +1/+2 until end of turn. One of them of your choice fights up to one target blocking creature you don't control.
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Put a +1/+1 counter on each creature you control.
You gain life equal to the number of creatures you control. Draw a card. |
As long as you have discarded a card this turn, Razormane Barricade has indestructible.
, Discard a card: Target permanent gains indestructible until end of turn. |
When Cheese Raid enters the battlefield, create a Food token.
Whenever you cast a Trap spell, create a Food token. This ability triggers only once each turn. |
X target creatures you control get +1/+2 until end of turn. You gain three times X life.
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Enchant artifact or creature
Enchanted permanent is a Treasure artifact and loses all other card types. It has ", Sacrifice this permanent: Add one mana of any color." |
Untap all creatures you control. Put up to two creature cards with total mana value 3 or less from your hand onto the battlefield.
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Target creature, planeswalker or player gains hexproof and indestructible until end of turn.
Draw a card. |
If your life is half your starting life total or less, create two Food tokens.
If you have three or less cards in hand, create a Shard token. If you control three or less lands, create a Treasure token. |
As an additional cost to cast this spell, tap five untapped artifacts and/or creatures.
Exile two target permanents that are artifacts and/or creatures. |
Target Vehicle you control becomes an artifact creature until end of turn. It gets +1/+1 and gains vigilance until end of turn.
Replicate |
As an additional cost to cast this spell, sacrifice an artifact.
Assemble two Contraptions. Create two 1/1 colorless Construct artifact creature tokens with defender. |
Whenenver you cast a creature spell with power or toughness 1 or less, draw a card. This ability triggers only once each turn.
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Populate 3. (Create a token that’s a copy of each of one, two, or three creature tokens you control.)
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When Rib Cage enters the battlefield, phase out target creature until Rib Cage leaves the battlefield.
, : Exile Rib Cage, then return it to the battlefield tapped. |
Choose one —
• Exile target creatures with mana value 5 or greater. • Exile two target creatures with mana value 2 or less. |
Enchantment creatures attacking your opponents get +1/+0.
, Sacrifice another enchantment: Draw a card. You gain 1 life. Activate as a sorcery and only once each turn. |
You may put a creature card with mana value 2 from your hand onto the battlefield. If you don't, you gain 4 life.
You may put a creature card with mana value 3 from your hand onto the battlefield. If you don't, draw a card. |
Choose target creature you control. Return up to one target Aura card that could enchant it and an up to one target Equipment card from your graveyard to the battlefield. Attach them to that creature.
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Whenever you gain life, put a +1/+1 counter on target creature you control.
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Target creature you control gets +1/+0 and gains lifelink until end of turn. When it dies this turn, if its mana value was 3 or less, return that card to the battlefield.
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[Cleave ]
Exile target [Cleavable nonland] permanent. [Cleavable Its controller creates three Treasure tokens.] |
You have absorb 1.
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Spells you cast that target permanents you control cost less to cast.
Whenever you cast a spell that targets a permanent you control, you gain 2 life. If that permanent is a creature, put a +1/+1 counter on it. |
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a +1/+1 counter it.
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Return all creature cards with mana value 1 or less from your graveyard to the battlefield.
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Choose three —
• Exile target artifact. • Exile target tapped creature. • Exile target enchantment. • Exile target card from a graveyard. |
If target creature would die this turn, return it to your hand instead.
Draw a card. |
RARE
creature | ||||
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[Joint offense]
Flying Whenever Heavenly Protector becomes banded, it and banded creature gain indestructible until end of turn. 4/4
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First strike, vigilance, protection from black
: Transform Shining Knight. So tempting to give in to darkness...
2/2
First strike, deathtouch, protection from white
: Transform Corrupt Knight. So useful to put back on the mask...
2/2
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Flying, vigilance
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Other creatures you control get +1/+1. 4/4
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Protection from creatures
As long as you control a Forest and an Island, creatures you control have hexproof. 3/3
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Slivers you control have ", Sacrifice this Sliver: Return target Sliver permanent card that was buried from the battlefield this turn to the battlefield."
2/2
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Flying
Creatures you control have protection from noncreature. 4/5
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Whenever a non-Demon creature you control dies, you gain 1 life for each creature you control with power less than the creature that died.
Sacrifice a creature: Liege of the Shrine becomes indestructible. The strong protect the weak, but the even the strongest need protection.
6/6
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Vigilance
When Ironheight Jailer enters the battlefield, create two white Law enchantment tokens. They have "When this enchantment enters the battlefield, exile target creature an opponent controls until this enchantment leaves the battlefield." 4/4
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As long as Decorated Exhibitor is equipped, Decorated Exhibitor and Equipment atttached to it have indestructible and lifelink.
Many a gadget is specifically crafted for the delicate hands of the exhibitors.
2/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Other Insects you control get +1/+1 and have flying. Their guard impenetrable, their invasion unstoppable. When the colony rises against you, it is to flee or to die.
3/3
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Whenever Meadow Militia deals combat damage to a player, create a 1/1 colorless Kithkin Soldier creature token for each Plains you control.
3/3
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Flying
Whenever Silent Archon deals combat damage to a player, exile target nonland permanent that player controls. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) 4/4
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First strike, vigilance
Whenever a creature dealt damage by Rem Karolus, Blade of the Inquisitors this turn dies, exile it and all creatures controlled by the same player that share a creature type with it. 2/2
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First strike
Whenever a player casts a spell, you may pay . If you do, create a 1/1 white Cat Soldier creature token and put a +1/+1 counter on Feline Crusader. 2/2
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Whenever another creature enters the battlefield under your control, Fierce Vanguard gets +1/+1 until end of turn.
: The next creature card you play this turn can be played as though it had flash. 1/1
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Warcast (This spell cost less to cast for each creature that attacked this turn.)
Sliver spells you control have warcast. 2/2
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First strike
Brilliant creatures have double strike. (Anything that is an enchantment, enchanted or legendary is brilliant.) 2/2
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Flying
At the beginning of each combat, untap all creatures you control. There is no point in arguing whether it followed the war, warned of its coming or caused the war by its presence. Both lammasu and strife have come and neither seems willing to leave.
4/4
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Flying
At the begin of you precombat main phase, set an additional scheme in motion. When the lammasu soars high the wary eyes of the knowing take note.
5/5
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Tapped creatures may block Dream Crusader as though they weren't tapped.
Tapped creatures must block Dream Crusader if able. 3/3
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Evolve flying, vigilance and/or lifelink (Whenever a creature with one of those keywords enters the battlefield under your control, put a keyword counter on this creature for each of them it does not yet have.)
4/4
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Kicker and/or (You may pay an additional and/or as you cast this spell.)
If Sunscape Volver was kicked with its kicker, it enters the battlefield with a +1/+1 counter and a deathtouch counter on it. If Sunscape Volver was kicked with its kicker, it enters the battlefield with two +1/+1 counters and a hexproof counter on it. 1/1
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When Silvergrass Explorer enters the battlefield, if it is the first creature that enters the battlefield under you control this game, create a token that's a copy of Silvergrass Explorer.
"It's dangerous to go alone. Take your cousin."
1/2
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, , Discard a card: Create a 3/2 white Human Warrior creature token with vigilance named Unwavering Initiate.
, , Exile a card from your graveyard: Create a 3/2 white Zombie Human Warrior creature token with vigilance named Unwavering Initiate. 2/4
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Flash
Flying When Sanctum Sabretooth enters the battlefield, if you cast it, exile up to one other target creature you control, then return it to the battlefield under your control. If a token has been exiled this way, create a token that's a copy of it. 4/4
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Exert Djeru of Tah Crop as it attacks. When you do, untap another attacking creature you control.
3/2
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Lifelink
Whenever a nontoken creature you control dies, if Graceful Pharaoh is in your graveyard, you may cast Graceful Pharaoh from your graveyard. When you cast Graceful Pharaoh from your graveyard, exile target creature card from your graveyard. If you do, create a token that’s a copy of that card, except it’s a white Zombie. 4/5
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Other creatures you control get +0/+2.
Creatures you control use their toughness rather than their power to crew Vehicles. 1/4
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Flying
Each creature you control with a +1/+1 counter on it has flying. 4/4
Put a +1/+1 counter on each creature you control.
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Annexing Knight gets +1/+1 for each land your opponents control.
0/0
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Flying
Faith-healing (If this creature dies, exile it instead. While it remains exiled you may cast it by discarding a card in addition to its costs.) 4/4
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You may have One of Many enter the battlefield as a copy of any creature with mana value 2 or less.
0/0
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If an object changing zones or the beginning of a step or phase causes a triggered ability of an Advisor you control to trigger, that ability triggers an additional time.
Whenever you activate an activated ability of an Advisor you control, you may copy that ability. If you do, you may choose new targets for the copy. 2/5
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Blinking Angel deals combat damage to an opponent, you may pay . If you do, that player skips all combat steps during their next turn. : Return Blinking Angel to its owner's hand. 2/4
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If a creature with power 3 or greater would deal combat damage to a player or permanent, prevent 3 of that damage.
2/4
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Protection from instants and from sorceries
: Change the target of target spell an opponent controls that targets a single creature to Paladin's Attendant. 2/4
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When Ivona, Party Leader enters the battlefield, if it was cast, create a +1/+1 white Aura enchantment tokens with enchant creature attached to each of up to three target creatures.
Super (When this creature dies, if it was enchanted, return it to the battlefield under its owner’s control.) 2/2
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, , Discard a card: Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
4/4
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Artifacts you control are Vehicles with crew 1 in addition to their other types.
If a noncreature Vehicle you control becomes crewed, you may have its base power and toughness become each equal to its mana value cost until end of turn. "Hi ho, Silver! Away!"
3/3
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Flying
Whenever you gain 3 or more life, Scarburg Archcleric gets +3/+0 until end of turn. 3/6
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Whenever Augmented Soulhunter enters the battlefield or you are dealt damage, you gain 3 life.
2/3
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Whenever Machinating Cultist or another creature enters the battlefield under your control, it connives.
2/3
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Flying, vigilance
When Wraithwing Lammasu enters the battlefield, create two 2/2 white Spirit Knight creature tokens with flying and vigilance. 4/4
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Flying
When Wrathglare Lammasu enters the battlefield, each player chooses a creature other than Wrathglare Lammasu. You may exile all chosen creatures. If you don't, each chosen creature's controller draws a card. 5/5
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Vigilance
Whenever one or more creatures attack you, exile target attacking creature. 2/5
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Flying, double strike
Whenever Prime Archon of Strife deals combat damage to a player, put a +1/+1 counter on each creature you control. 3/6
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When Spiritual Edgewalker enters the battlefield, you gain 2 life for each creature with flying you control.
3/2
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