[Assorted] Card Repository: Alternate Visual Spoiler (White)

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WHITE


NONE

creature
Creature – Human Scout
When Lantern Scout enters the battlefield, get (light counters).
Whenever you attack an opponent, if you have more than their (darkness counters), you gain life equal to the difference.
2/2

noncreature
Instant
Faith-healing (You may gain 3 life and bury this spell rather than resolve it.)
Destroy target artifact or enchantment.

COMMON

creature
 C 
Creature – Human Soldier
Joint offense (This creature may band with an unbanded creature as both attack togeher. The band is blocked together. You divide damage in a band.)
1/1
 C 
Creature – Human Cleric
{t}: Produce {c}. You gain 1 life.
1/1
 C 
Creature – Kor Samurai
Soulblade Bushi enters the battlefield with a +1/+1 Equipment artifact token with equip {1} attached to it.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1/2
 C 
Creature – Ox Mount
Flying
When Winged Cattle dies, return target Archon card from a graveyard to its owner's hand.
2/2
 C 
Creature – Fox Samurai
Flash (You may cast this spell any time you could cast an instant.)
First strike (This creature deals combat damage before creatures without first strike.)
2/3
 C 
Creature – Human Samurai
Whenever another creature you control dies, put a +1/+1 counter on Indebted Veteran.
2/3
 C 
Creature – Kithkin Knight
First strike, vigilance
2/2
 C 
Creature – Pegasus
Value (Exile as sorcery to get . Return to hand during upkee for additional .)
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/2
 C 
Creature – Human Soldier
Whenever Order Recruit attacks, if you control another fighter, Order Recruit gets +1/+0 until end of turn. (Knights, Soldiers and Warriors are fighters.)
1/2
 C 
Creature – Fox Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
As long as you control a Spirit, Spiritsworn Kitsune has lifelink.
1/2
 C 
Creature – Dwarf Soldier
{w}, Tap an untapped creature you control: Dwarven Commander gets +1/+2 until end of turn.
1/2
 C 
Creature – Human Soldier
Fortitude (This enters the battlefield with an Aura token. If enchanted permanent would be destroyed, instead remove all damage from it and destroy the Aura.)
Serra left her devoted with more than just faith, but a supernatural protection that has proven far too real to their enemies time and time again.
2/1
 C 
Creature – Bird
Flying
Echo — Draw a card.
1/1
 C 
Creature – Human Soldier
3/2
 C 
Creature – Kithkin Archer
First strike (This creature deals combat damage before creatures without first strike.)
1/1
 C 
Creature – Human Merchant
Whenever Grain Caravan produces labor at a Market, you gain 2 life.
1/1
 C 
Sorcery – Past
Target player sacrifices an artifact.
(Then exile this card. You may cast the creature later from exile.)
Mistakes, I made a few...
Reformed Craftsman
{4}{w}
 
 C 
Creature – Human Worker
When Reformed Craftsman enters the battlefield, return up to one target artifact card from your graveyard to your hand.
... but what was broken can yet be mended.
2/3
 C 
Creature – Insect Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
The colony is always protected.
1/2
 C 
Creature – Insect Soldier Scout
Skulk (This creature can't be blocked by creatures with greater power.)
Maybe you couldn't hide an elephant in the grass, but certainly someone smaller would find a way.
2/1
 C 
Creature – Insect Worker
When Myrmean Nurse dies, create a 1/1 white Insect creature token.
Each one looks after dozens of larvae, at all time carrying around a future worker or soldier to expand or defend the colony.
1/1
 C 
Creature – Insect Worker
{w}, Sacrifice a Worker: Look at the top card of your library. If it's a Plains card, put it onto the battlefield. Otherwise, draw a card.
1/1
 C 
Creature – Insect Drone
Flying (This creature can't be blocked except by creatures with flying or reach.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whatever a myrmean catches will feed the colony.
2/1
 C 
Creature – Human Cleric Settler
Settlement {w} ({w}: You may exile this card from your hand settling a land you control. It gains this card's abilities and “{t}: You may cast a card settling this land.”)
Whenever Village Caplan becomes tapped, you gain 1 life
1/1
 C 
Creature – Human Soldier
When Skyspire Falconer enters the battlefield, create a 1/1 white Bird creature token with flying.
1/1
 C 
Creature – Human Cleric
Whenever Sacred Pilgrim becomes tapped, you gain 1 life.
1/1
 C 
Creature – Human Cleric
When Pit Preacher enters the battlefield, target player loses 1 life for each black creature you control.
1/2
 C 
Creature – Archon
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Gideon's Archon enters the battlefield, tap target creature, it doesn't untap during its controller's next untap step.
3/3
 C 
Creature – Human Cleric
Kicker {5}{g} (You may pay an additional {5}{g} as you cast this spell.)
When Daru Wurmsage enters the battlefield, if it was kicked, create a 6/6 green Wurm creature token with trample .
1/1
 C 
Creature – Human Wizard
Kicker {2}{u} (You may pay an additional {2}{u} as you cast this spell.)
When Benalish Frostmage enters the battlefield, if it was kicked, tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
2/1
 C 
Creature – Human Cleric
Absorb red (Prevent all damage this would be dealt by red sources.)
A disciplined mind overcomes the pain.
2/1
 C 
Creature – Human Monk
Aura's targeting Sun's Grace Monk cost {1} less to cast.
1/3
 C 
Creature – Insect Worker
Whenever Formian Worker becomes tapped, you gain 1 life.
1/3
 C 
Artifact Creature – Construct Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
"I don't think the loxodon would appreciate its sermon."
-Scara of Tar
1/3
 C 
Creature – Elemental Wizard
{1}{w}: Exile Shifting Lumiant until end of turn.
1/3
 C 
Creature – Hound
Defender (This creature can't attack.)
Keeps your threshold clear of unwelcome guests.
1/3
 C 
Creature – Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
Patrolling the streets to keep the good folk save.
1/3
 C 
Creature – Kor Soldier
When Kor Recruiter enters the battlefield, create a 1/1 white Soldier creature token.
1/3
 C 
Creature – Cat Soldier
Flash (You may cast this spell any time you could cast an instant.)
It's not easy to ambush a beast with two heads, all the more impressive are the feats of their hunters.
1/3
 C 
Creature – Spirit
Prevent all damage that would be dealt to Scorched Ghost by instants and/or sorceries.
The life ended by a mad pyromancer's rage, she has overcome her fear of fire.
1/3
 C 
Creature – Rabbit
Echo {w} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Grazing Jackalope enters the battlefield, you gain 3 life.
"'I am so fat, I cannot feed, so full of grass, I have no needs.'"
-The Magical Jackalope
1/3
 C 
Creature – Horse
At the end of your turn, untap Draft Horse.
"Many men at once couldn't move that rock, but this single horse could. And watch it trot to its next task!"
-Farmer Mott
1/3
 C 
Creature – Kor Scout
Whenever one or more creatures attack you, if Kor Lookout is untapped, you may untap another creature you control.
1/3
 C 
Creature – Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Aven Harasser deals combat damage to a player, target creature that player controls doesn't untap during their next untap step.
1/3
 C 
Basic Creature – Human Soldier
1/1
 C 
Creature – Human Soldier
Exercised Veteran enters the battlefield with a +1/+1 counter on it.
1/3
 C 
Snow Creature – Fox Rogue
As long as you control four or more snow permanents, Icewind Drifter gets +1/+1 and has flying.
1/3
 C 
Creature – Bird
Landfall – Whenever a land enters the battlefield under your control, Free-Range Chicken gets +1/+1 and gains flying until end of turn.
1/1
 C 
Creature – Human Cleric
Kicker {w} (You may pay an additional {w} as you cast this spell.)
When Serra Healer enters the battlefield, if it was kicked, you gain 3 life.
She has a salve for every ail.
1/1
 C 
Creature – Insect
Swarm (When this attacks, another target attacking gets +1/+1 until end of turn.)
1/1
 C 
Creature – Centaur Scout
1/5
 C 
Creature – Camel
Flying
When Drifting Dromedary enters the battlefield, return a Desert or Plains card from your graveyard to your hand. If you do, you gain 4 life.
0/4
 C 
Creature – Spirit
Lifelink
Bifurcate {2}{u} ({2}{u}: Create a token that is a copy of this permanent.)
2/2
 C 
Creature – Human Mercenary
<1>: Prevent the next 3 damage that would be dealt to Indentured Troops. (<N> is the gold symbol. It can be paid with gold counters or the treasure value of permanents you control.)
4/1
 C 
Creature – Human Merchant
Whenever Food Caravan attacks, you may put a currency counter on it.
{w}, Remove a currency counter from a permanent you control: Gain 3 life.
1/1
 C 
Creature – Bird Coward
Flying
Skittish Aven can't attack or block alone.
2/3
 C 
Creature – Horse
Whenever Knight's Courser attacks, target Knight you control gets +1/+1 until end of turn.
2/2
 C 
Creature – Kithkin Rogue
Skulk (This creature can't be blocked by creatures with greater power.)
Whenever a creature you control attacks and isn't blocked, you gain 1 life.
1/1
 C 
Artifact Creature – Myr Soldier
When Myr Midon enters the battlefield, create two 1/1 colorless Myr creature tokens.
{1}{w}, Sacrifice Myr Midon: Create two 1/1 colorless Myr creature tokens.
2/2
 C 
Artifact Creature – Myr
{2}: Derminite Myr gains lifelink until end of turn.
{2}, Sacrifice Derminite Myr: Draw a card.
2/1
 C 
Creature – Mouse
When Foraging Mouse enters the battlefield, sacrifice a Food. If you do, you gain 2 life and create a 1/1 white Mouse creature token.
1/2
 C 
Creature – Mouse Knight
When Mouse Jouster enters the battlefield, tap target creature with power 3 or greater.
2/1
 C 
Enchantment Creature – Soltari Mystic
Umbra Mystic can't be blocked except by enchantment creatures or creatures that are enchanted.
2/2
 C 
Creature – Human Artificer Nomad
If Fleet Artisan was cast from its owner’s hand, it enters the battlefield with a labor counter on it.
{u}: Return Fleet Artisan to its owner’s hand.
Craft (This permanent can help cast spells. Each labor counter you remove from this while casting an artifact spell pays for {1}.)
“Learn from where you go, and be fast enough to leave no matter where that is.”
1/2
 C 
Creature – Human Cleric
As Envoy of the Stars enters the battlefield, choose a color.
Envoy of the Stars has protection from the chosen color.
“I did not know how to reach him, how to catch up with him... The land of tears is so mysterious.”
—Antoine de Saint-Exupéry, The Little Prince
1/1
 C 
Creature – Mouse Soldier
Mouseketeer has first strike as long as you control another creature named Mouseketeer.
Mouseketeer has double strike as long as you control two other creatures named Mouseketeer.
1/1
 C 
Creature – Dwarf Pilot
Defender (This creature can't attack.)
Whenever Local Champion crews a Vehicle, it gains +1/+1 and defender until end of turn.
2/1
 C 
Creature – Pincher Cleric
Whenever Pincered Priest or another creature with base power and toughness 2/2 enters the battlefield, you gain 2 life.
2/2
 C 
Creature – Unicorn
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Questing Unicorn enters the battlefield, create a 1/1 blue Wizard creature token with flying.
1/3
 C 
Creature – Soltari Knight
Lifelink
Champion (When this creature enters the battlefield, you may exile another creature you control until this creature leaves the battlefield.)
Faithful Champion gets +1/+1 as long as it champions a creature.
3/3
 C 
Creature – Human Soldier
Fifth dawn (If you control a different permanent of each color, you get universal attunement for the rest of the game.)
Auriok Sunblade has first strike during your turn.
As long as you have universal attunement Auriok Sunblade has menace.
2/1
 C 
Creature – Human Knight
Flash (You may cast this spell any time you could cast an instant.)
Champion (When this creature enters the battlefield, you may exile another creature you control until this creature leaves the battlefield.)
2/2
 C 
Creature – Mouse
When Pantry Raider enters the battlefield, if you have a creature card in your graveyard, create a Food token.
The early bird gets the worm, but the second mouse gets the cheese.
1/1
 C 
Creature – Human Knight
Pair (Exactly two of these can be your commander.)
When Sworn Sword enters the battlefield, put a +1/+1 counter on each creature named Sworn Sword you control.
2/2
 C 
Creature – Hound
As long as you control one or more permanents named Trustworthy Scout, Trustworthy Companion and those permanents get +1/+1.
As long as Trustworthy Companion is in a library, its name is Trustworthy Scout.
"If I don't get you there, she will."
1/1
 C 
Artifact Creature – Unicorn
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
{w}, Sacrifice Gearwork Unicorn: Put a +1/+1 counter on each artifact creature you control.
2/3
 C 
Creature – Human Knight
You may tap an untapped creature named Squire rather than pay Heralded Knight's mana cost.
2/3
 C 
Creature – Caribou Spirit
When Tundra Guardian enters the battlefield, create two 0/1 Caribou creature tokens.
Sacrifice a Caribou: You gain 1 life.
1/1
 C 
Creature – Human Wizard
{u}: Counter target spell that targets Zhalfir Shieldmage.
1/1
 C 
Creature – Human Artificer
When Guardrigger enters the battlefield or dies, create a 1/1 colorless Construct artifact creature token.
2/2
 C 
Creature – Human Artificer Nomad
When Hermit Machinist enters the battlefield, you gain 1 life for each artifact you control.
“People? What for?”
2/3
 C 
Creature – Angel
Flying
When Keeper of Solitude enters the battlefield, destroy all enchantments.
Some that are lost only want to be left alone. Although most of them translate this in killing everything that gets near them.
1/3
 C 
Creature – Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
When Ser Luther Tirel enters the battlefield, create a 1/1 white Soldier creature token.
2/2
 C 
Creature – Human Knight
{w}: Lady Eponine Capashen gets +0/+1 until end of turn. first strike.
2/2
{w}
 
 C 
Creature – Plant
Defender (This creature can't attack.)
Hero’s Reward — When Wheat leaves the battlefield, each player gains 1 life.
0/1
 C 
Creature – Cat Warrior
◉▻◎▻◎
2◅: Double-Axe Veteran gains double strike until end of turn.
2/3
 C 
Creature – Human Warrior
When Trustworthy Initiate dies, search your library for a card named Trustworthy Initiate, reveal it and put it into your hand. Then shuffle your library.
Embalm {2}{w}{w} ({2}{w}{w}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie in addition to its other creature types and has no mana cost. Embalm only as a sorcery.)
2/2
 C 
Creature – Human Cleric
Enduring (When this creature dies, if it doesn't have flying, return it to the battlefield under its owner’s control with a flying counter on it.)
2/2
 C 
Creature – Human Soldier
When Lighthouse Guardian enters the battlefield, if you control an Island, draw a card.
0/3
 C 
Creature – Spirit
Whenever one or more cards leave your graveyard, you gain that much life.
2/3
 C 
Creature – Human Nomad
Vigilance (Attacking doesn't cause this creature to tap.)
If Nomad Sentry is in a graveyard, effects from spells named Life Burst count it as a card named Life Burst.
1/4
 C 
Creature – Human Artificer
{w}: If you control another creature with flying, put a flying counter on Wingsmith Artisan if it doesn't have one.
All he needed was inspiration.
2/2
 C 
Artifact Creature – Servo
Whenever Resonant Servo and at least one other artifact creature attack, Resonant Servo gets +1/+1 until end of turn.
1/2
 C 
Creature – Kor Peasant
Whenever Vaastfarm Laborer becomes tapped, you gain 1 life.
2/1
 C 
Creature – Human Peasant
Whenever a creature an opponent controls dies, you gain 1 life.
1/3
 C 
Creature – Hamster Familiar
Whenever a spell you have cast causes you to gain life, create a Food token.
1/1
 C 
Creature – Human Bard
When Hymn Composer enters the battlefield, reveal the top four cards of your library. You may put an enchantment card revealed this way into your hand. Put the remaining cards on the bottom of your library.
1/3
 C 
Creature – Spirit Warrior
When Warbound Ancient enters the battlefield, exile up to two target cards from among graveyards. Then, if three or more cards left graveyards this turn, put a +1/+1 counter on Warbound Ancient.
3/1
 C 
Creature – Spirit Cleric
When Eerie Bishop enters the battlefield, you gain life equal to the number of Spirits you control.
2/2
 C 
Creature – Elf Soldier
When Bolstering Companion enters the battlefield or dies, put a +1/+1 counter on another target creature you control.
2/2
 C 
Creature – Mouse Angel
Flying, vigilance
When Protector of Grain Gate enters the battlefield, you gain 3 life.
1/2
 C 
Creature – Human Samurai Archer
Flash
Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.
When Takeno's Cavalry enters the battlefield, it deals 1 damage to target attacking or blocking Spirit.
1/1
 C 
Creature – Human Alchemist
Flash
When Samite Alchemist enters the battlefield, prevent the next 4 damage that would be dealt to target creature.
0/2
 C 
Creature – Dwarf Artificer
When Hangar Mechanic enters the battlefield, put a vigilance counter on target artifact creature or Vehicle.
2/2
 C 
Creature – Insect Soldier
When Carapaced Protector enters the battlefield, target creature gains indestructible until end of turn.
2/3
 C 
Creature – Kithkin Wizard Soldier
Hivemind (When this creature enters, exile the top card of your library face-down. You may look at it and cast it if you control creatures at least equal to its mana value.)
1/1
 C 
Creature – Human Samurai
Whenever Bladewise Challenger attacks alone, if it has no +1/+1 counter on it, put a +1/+1 counter on it.
2/1
 C 
Creature – Human Worker
Hit 1 (If this would be destroyed while it has hits left, it loses one hit and becomes indestructible until end of turn instead.)
Block Busting – When Big Mario enters the battlefield, destroy up to one target artifact.
3/2
 C 
Creature – Monkey Monk
Faith-healing (This gains you life rather than deal damage.)
3/3
 C 
Enchantment Creature – Spirit
Ghost of Karpol enters the battlefield with a flying counter and a vigilance counter on it.
{1}{w}: Move a counter from Ghost of Karpol onto target creature.
1/1
 C 
Creature – Gith Monk
Vigilance
Whenever Limbo Shaper attacks, you may tap Limbo Shaper. If you do, tap target creature the defending player controls.
2/4
 C 
Creature – Fox Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Fox spells and Samurai spells you cast cost {1} less to cast.
1/1
 C 
Creature – Mouse
When Lab Mouse dies, if it is enchanted or equipped, draw a card.
1/1
 C 
Creature – Human Rogue Ally
Flying
Alliance — Whenever another creature enters the battlefield under your control, Kitesail Squad gets +1/+1 until end of turn.
2/2
 C 
Creature – Human Soldier
Flash, defender
Blitz {2}{w}
2/5
 C 
Creature – Human Soldier
Squad {2}{w}
1/2
 C 
Creature – Mouse
Protection from Traps
2/2
 C 
Creature – Pangolin
2/6
 C 
Creature – Mite
Whenever Mirran Mite attacks and isn't blocked, you get ⬣. (⬣ is a hexgold counter. Lose ⬣ to prevent 1 damage you would take.)
When Mirran Mite dies, you may pay ⬣⬣. If you do, you gain 4 life.
1/1
 C 
Creature – Gith Ranger
When Bolstering Comrade enters the battlefield, up to two target creatures get +1/+1 each.
2/3
 C 
Creature – Eye Bird
Flying
Xenomorph {1}{w} (You may cast this card face down as a 2/2 creature for {3}. If it dies face-down, exile it. You may cast it later from exile for its morph cost.)
1/1

noncreature
{2}{r}
 
 C 
Instant
Destroy target artifact.
Flashback {1}{g} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Cleanse
{2}{w}
 
 C 
Instant
Destroy target enchantment.
Flashback {1}{g} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
 C 
Enchantment
Whenever you cast a creature spell, tap target creature.
 C 
Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Search your heart. You are no stranger to mercy.
 C 
Instant
Counter target spell unless its controller pays {3}.
As inevitable as death.
 C 
Enchantment – Aura
Enchant permanent
Whenever a permanent that shares a card type with enchanted permanent enters the battlefield, you gain 1 life.
 C 
Instant
Exile target creature, that isn't an Angel or Human, or enchantment.
 C 
Sorcery
Exile target nonland permanent with converted mana cost less than or equal to your devotion to white.
 C 
Instant – Charm
Choose one —
• Create a 1/1 white Human creature token.
• Target Spirit permanent becomes indestructible until end of turn.
• Prevent all combat damage that target creature would deal to players this turn.
 C 
Tribal Instant – Archer
Feat 1 (You may cast this spell by tapping an untapped Archer creature you control.)
Creatures your opponent's control can't be tapped to pay costs this turn.
 C 
Tribal Enchantment – Archer Aura
Feat 1 (You may cast this spell by tapping an untapped Archer creature you control.)
Enchant creature
Enchanted creature can't attack or block.
 C 
Enchantment – Aura
Wizardry — You may tap an untapped Wizard you control rather than pay Word of Friendship's mana cost.
Enchant creature
Enchanted creature can't attack you or planeswalkers you control.
{w}
 
 C 
Instant
Kicker {w} (You may pay an additional {w} as you cast this spell.)
Tap target artifact, creature or land. If Hold was kicked, that permanent doesn't untap during its controller's next untap step.
 C 
Instant
Untap target attacking creature and remove it from combat. You gain control of it until end of turn.
 C 
Enchantment – Aura
Enchant creature or enchantment
Enchanted permanent is a noncreature enchantment.
 C 
Tribal Instant – Cleric
Feat 1 (You may cast this spell by tapping one untapped creatures you control that share a creature type with this spell.)
Prevent all combat damage that would be dealt this turn.
 C 
Tribal Enchantment – Cleric Aura
Feat 1 (You may cast this spell by tapping one untapped creatures you control that share a creature type with this spell.)
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
 C 
Instant
Kicker {2}{g} (You may pay an additional {2}{g} as you cast this spell.)
Target attacking creature gets +1/+1 and gains flying until end of turn. If Perilous Updraft was kicked, target player sacrifices a creature with flying.
 C 
Instant
Draw a card. Battle Tactics deals damage equal to the number of cards in your hand to target attacking or blocking creature.
 C 
Instant
Create two 1/1 white Human Soldier creature tokens.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1.
Constellation — Whenever Glimmer of Hope or another enchantment enters the battlefield under your control, enchanted creature gets +1/+1 until end of turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1.
As long as Glow of Valor or another enchantment entered the battlefield under your control this turn, other creatures you control also get +1/+1.
 C 
Enchantment
When Banish the Unholy enters the battlefield, exile target black, red and/or colorless nonland permanent until Banish the Unholy leaves the battlefield.
 C 
Instant
Kicker {1}{r} (You may pay an additional {1}{r} as you cast this spell.)
Tap target creature. If Bring to Fall was kicked, Bring to Fall deals 5 damage to it.
 C 
Sorcery
Create two 1/1 white Mouse creature tokens and a Food token.
Why is there only one cheese left?
 C 
Instant
Create a 1/1 white Soldier creature token. Token creatures you control gain indestructible until end of turn.
At night the worst of our enemy creeps out of its hiding. At night the best in us must come out to prevail.
 C 
Instant
Each of two target creatures gets +1/+2 until end of turn.
“This is not a situation of friends or foes, nor of agreeing or disagreeing, if we have to survive our only chance is to be united”
— Tyarmin, Sungrace Leader
 C 
Artifact – Equipment
Equip {2/w} ({2/w}: Attach to target creature you control. Equip only as a sorcery.)
+1/+2
 C 
Instant
Target creature and each creature that shares a name with it controlled by the same player gets +2/+1 until end of turn.
 C 
Artifact Enchantment – Shard
When Dreamshard of Hope enters the battlefield or leaves the battlefield, you gain 3 life.
{2}, Sacrifice Dreamshard of Hope: Scry 1, then draw a card.
 C 
Instant
As an additional cost to cast Path of Vengeance tap an untapped creature you control.
Destroy target tapped creature.
 C 
Tribal Enchantment – Merfolk Aura
Flash
Enchant creature
When Wanderwine Aid enters the battlefield, create a 1/2 white Merfolk Cleric creature token with lifelink.
Enchanted creature gets +1/+2.
 C 
Tribal Sorcery – Merfolk
Create two 1/2 white Merfolk Cleric creature tokens with lifelink.
 C 
Artifact Enchantment – Shrine
When Altar of Light enters the battlefield, you gain 1 life for each Shrine you control.
{2}{w}, {t}, Sacrifice Altar of Light: You gain 5 life.
 C 
Tribal Sorcery – Giant
Each player draws two cards and gains 4 life. Then, if you have seven or more cards in hand, create a 4/4 Giant Wizard creature token with ward {2}. (When it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
 C 
Instant
Remove target attacking creature and target blocking creature from combat. Those creatures fight each other.
 C 
Enchantment
When Inevitable Impetus enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever one or more creatures with a +1/+1 counter on them you control attack, you gain that much life.
 C 
Instant
Retributive Fierceness costs {3} less to cast if it targets an attacking creature.
Destroy target creature.
It's not murder if I do it.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can’t attack or block.
{4}{w}: Exile enchanted creature. Create a Food token. (It’s an artifact with “{2}, {t}, Sacrifice this artifact: You gain 3 life.”)
 C 
Sorcery
Choose one or both —
• Return target artifact card from your graveyard to your hand.
• Return target enchantment card from your graveyard to your hand.
 C 
Tribal Instant – Bird
Any number of target Birds get +1/+1 and gain flying until end of turn.
 C 
Tribal Instant – Advisor
Remove target attacking or blocking creature from combat.
Draw a card.
 C 
Tribal Sorcery – Ally
Up to two target creatures get +1/+2 until end of turn.
Draw a card.
 C 
Tribal Instant – Angel
Cast Glorious Awakening only during an opponent's turn.
Untap all creatures you control. They get +2/+2 until end of turn.
 C 
Tribal Instant – Antelope
For each opponent you are attacking, tap a creature that player controls.
 C 
Tribal Sorcery – Antelope
Return an Aura card from your graveyard to your hand. You may attach an Aura card from your hand with mana value 2 or less to a creature with mana value 2 or less you control that Aura could enchant.
 C 
Tribal Instant – Archon
Exile target nonwhite permanent if it is an artifact, if it is an enchantment, or if it is a creature and you control an Archon.
 C 
Tribal Sorcery – Human
Create two 1/1 white Human creature tokens plus one more of those tokens for each card name Village Assembly in your graveyard.
 C 
Tribal Instant – Artificer
Choose one —
• Create a +1/+1 gear attached to target creature. (It's an Equipment artifact token with equip {1}.)
• Create a 1/1 colorless Servo artifact creature token.
 C 
Tribal Enchantment – Elephant Aura
Enchant creature
When Held by a Trunk enters the battlefield, if you control another Elephant, draw a card.
Enchanted creature can't attack or block and its activated abilities cant be activated.
 C 
Sorcery
If it’s neither day nor night, it becomes day.
Create two 2/2 white Gargoyle artifact creature tokens with flying and "This creature can't attack as long as it is day."
 C 
Instant – Thread
Weave. (If you have started and not completed a weave, complete it. Otherwise start a weave.)
Target creature gets +2/+2 until end of turn. If you have completed a weave this turn, that creature gains lifelink until end of turn.
 C 
Enchantment
When Zealot's Inquisition enters the battlefield, if you have attacked with a creature this turn, draw a card.
Whenever you attack with three or more creatures, sacrifice Zealot's Inquisition. If you do, draw a card.
 C 
Sorcery
Search your library for a Plains card, put that card onto the battlefield, then shuffle. Each opponent creates a Treasure token.
 C 
Sorcery
You gain 6 life. If you control an Angel, draw a card. Otherwise, study the Angel. (You may reveal an Angel card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Nap
{1}{w}
 
 C 
Tribal Instant – Cat
Tap target creature. You gain 3 life.
Fetch
{2}{g}
 
 C 
Tribal Sorcery – Dog
Search your library for a basic land card, and put it onto the battlefield tapped. Then shuffle.
 C 
Legendary Enchantment – Background
Commander creatures you own have “When this creature enters or leaves the battlefield, you gain life equal to its mana value.”
 C 
Sorcery
Put a shield counter on each of up to two target creatures.
Put a +1/+1 counter on each of up to two other target creatures.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0.
As long as its your turn, enchanted creature has first strike and lifelink.
Blitz {2}{w}
 C 
Sorcery
Casualty 1
Creatures you control get +1/+1 and gain vigilance until end of turn.
{1}{u}
 
 C 
Instant
Phase out target creature.
Draw a card.
Dove
{1}{w}
 
 C 
Instant
Create a 1/1 white Bird creature token.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack if the defending player controls a Plains.
 C 
Tribal Artifact – Zombie Equipment
Equipped creature has vigilance.
When equipped creature dies, you gain 3 life.
Equip {1}
 C 
Enchantment – Aura
Flash
Enchant creature
When Debilitating Strike enters the battlefield, tap enchanted creature.
{1}{b/r}: Debilitating Strike deals 3 damage to enchanted creature.
 C 
Instant
Create a white +1/+1 Aura token attached to target creature.
Aggrandize. (Create a token that's a copy of an Aura you control. It's attached to the same object.)
 C 
Sorcery
Target player creates a number of 1/1 white Rabbit creature tokens equal to the number of artifacts that entered the battlefield under that player's control this turn.
{1}{w}
 
 C 
Tribal Instant – Mime
Spells your opponents cast this turn cost {3} more to cast.
 C 
Tribal Sorcery – Human
Return target enchantment card from your graveyard to your hand. You gain 1 life.
 C 
Tribal Instant – Angel
Put a +1/+1 counter and a flying counter on target creature.
 C 
Tribal Enchantment – Balloon Aura
Enchant creature
Enchanted creature has flying and can't attack or block.
 C 
Tribal Artifact – Blinkmoth
{2}{w}, Sacrifice Nexus Tangle: Create three 1/1 colorless Blinkmoth artifact creature tokens with flying.
 C 
Tribal Sorcery – Caribou
Create two 0/1 white Caribou creature tokens. You gain 2 life.
 C 
Tribal Sorcery – Caribou
You may put a creature card with mana value 1 from your hand onto the battlefield.
You gain 3 life.
Draw a card.
 C 
Tribal Sorcery – Caribou
You gain 1 life for each creature you control.
Whenever a creature you control dies this turn, you gain 1 life.
 C 
Tribal Instant – Cat
Untap all Creatures you control. They get +1/+0.
Put a first strike counter on a creature you control.
 C 
Tribal Instant – Centaur
Mill four cards. You may return an enchantment card or Plains card milled this way to the top of your library.
Draw a card.
 C 
Tribal Sorcery – Citizen
Return two creature cards with power 1 or less from your graveyard to your hand.
 C 
Tribal Sorcery – Cleric
Tap any number of creatures you control. Put a +1/+1 counter on target creature for each creature tapped this way. You gain that much life.
 C 
Tribal Enchantment – Cleric
At the beginning of your upkeep and whenever a nontoken creature enters the battlefield under your control, you gain 1 life.
 C 
Tribal Instant – Clown
Spells cast {1} more to cast this turn.
Draw a card.
 C 
Tribal Instant – Coward
Return up to two target creatures you control to their owner' hands.
 C 
Tribal Instant – Gargoyle
Remove target attacking or blocking creature from combat. It gains indestructible until end of turn.
 C 
Tribal Instant – Deserter
If target creature dies this turn, create a number of 1/1 red Deserter creature tokens equal to its power.
{1}{w}
 
 C 
Tribal Enchantment – Dog Aura
Enchant creature
Enchanted creature can't attack or block.
{2}{w}, Sacrifice Stay: You gain 3 life and draw a card.
 C 
Tribal Instant – Dragon
Put a +1/+1 counter on target creature you control. Then it fights target attacking or blocking creature an opponent controls.
 C 
Tribal Instant – Dwarf
For each opponent, tap up to one target creature that player controls.
Attacking creatures get +1/+0 until end of turn.
 C 
Tribal Sorcery – Dwarf
Return up to two target Aura, Equipment and/or Vehicle cards from your graveyard to your hand.
 C 
Tribal Instant – Flagbearer
Change the target of target spell that targets a creature you control to another creature you control.
Draw a card.
 C 
Tribal Instant – Fox
Choose target attacking or blocking creature you don't control. Savvy Hunt deals damage to it equal to the number of cards in your hand.
 C 
Tribal Instant – Gargoyle
Return up to two target creatures you control to their owners' hands.
 C 
Tribal Sorcery – Gith
Choose one —
• Put a +1/+1 counter on each of up to three target creatures.
• Proliferate.
 C 
Tribal Instant – Griffin
Target creature you control gains flying until end of turn, then each creature with flying you control gets +1/+2 until end of turn.
 C 
Tribal Enchantment – Griffin
Whenever a creature enters the battlefield under your control, another target creature you control gets +1/+1 until end of turn.
 C 
Tribal Instant – Halfling
You gain 1 life and draw a card.
 C 
Tribal Sorcery – Kor
Choose one —
• Return a creature you control to its owner's hand.
• Search your library for a Plains card, reveal it, put it into your hand, then shuffle.
 C 
Tribal Instant – Human
Creatures you control gain indestructible until end of turn. You gain 1 life for each creature you control.
 C 
Tribal Enchantment – Human
Whenever you attack with exactly two creatures, each of them gets +1/+1 until end of turn. Untap them.
 C 
Tribal Instant – Horse
Untap target artifact. If it's a Vehicle, it becomes an artifact creature until end of turn. If it's a creature, put a +1/+1 counter on it.
 C 
Tribal Instant – Horse
You may sacrifice a Plains rather than pay this spell's mana cost.
Target creature gets +2/+6 until end of turn.
 C 
Tribal Instant – Inquisitor
Tap target creature an opponent controls.
Investigate.
 C 
Tribal Sorcery – Kirin
Target creature gains flying until end of turn. Put a +1/+1 counter on it.
 C 
Tribal Sorcery – Knight
Look at the top four cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
 C 
Tribal Sorcery – Kor
Return up to one target Equipment card, up to one target Vehicle card and up to one target non-Equipment, non-Vehicle artifact card from your graveyard to your hand.
 C 
Tribal Instant – Merfolk
Trident Strike deals 3 damage to target attacking or blocking creature. Scry 1.
 C 
Tribal Sorcery – Mite
Populate. Proliferate.
You gain 4 life.
 C 
Tribal Instant – Monk
Target creature or planeswalker gains absorb, hexproof and indestructible until end of turn.
Draw a card.
 C 
Tribal Instant – Mouse
Tap all creatures with power 3 or greater target player controls.
 C 
Tribal Instant – Mouse
Return target creature you control to its owner's hand. Create a Food token.
 C 
Tribal Sorcery – Mystic
Target creature you control gets +1/+1 and gains flying until end of turn.
 C 
Tribal Sorcery – Mystic
Mill a card, if it's a creature or enchantment card, you may put it on top of your library.
Draw a card.
 C 
Tribal Instant – Ox
Until end of turn, target creature has base power and toughness 3/3. When that creature dies this turn, create a Food token.
 C 
Tribal Instant – Pegasus
Target creature gets +2/+1 and gains flying and first strike until end of turn.
 C 
Tribal Instant – Pegasus
Creatures with flying and creatures with mana value 2 or less get +1/+1 and flying until end of turn.
You gain 3 life.
 C 
Tribal Instant – Pegasus
Put your choice of a +1/+1 counter or a flying counter on target creature.
 C 
Tribal Instant – Pilot
Mechanized Warfare deals damage to target battle, creature or planeswalker equal to the total number of creatures, Equipments and Vehicles you control.
 C 
Tribal Instant – Rigger
As an additional cost to cast this spell, sacrifice an artifact.
Distribute three +1/+1 counters among one, two or three target creatures you control. Untap those creatures.
 C 
Tribal Enchantment – Robot Aura
Enchant artifact or creature
Enchanted permanent is a 4/4 creature with defender in addition to its other types.
 C 
Tribal Instant – Saproling
You gain 1 life for each color among creatures you control.
If you control a token, draw a card.
 C 
Tribal Instant – Sculpture
Target creature gains vigilance and gets +X/+X until end of turn, where X is the number of artifacts you control.
 C 
Tribal Sorcery – Soldier
Choose a number of target creatures up to the number of creature cards in your graveyard. Those creatures get +2/+2 until end of turn. You gain 2 life for each of those creatures.
 C 
Tribal Enchantment – Soltari
When Raised among Ruins enters the battlefield, target creature gets +1/+1 until end of turn.
{1}{w}, Sacrifice Raised among Ruins: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.
 C 
Tribal Enchantment – Soldier
At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn.
{1}{w}, Sacrifice Prepared for Battle: Target attacking creature gets +1/+1 until end of turn.
 C 
Tribal Instant – Treefolk
When target creature dies this turn, return that card to the battlefield and gain life equal to its toughness.
 C 
Tribal Sorcery – Wolf
Mill four cards. Return a creature card with the same name as a creature you control from your graveyard to your hand. If its mana value is 2 or less, put it onto the battlefield instead.
 C 
Tribal Sorcery – Naga
Choose one —
• Exile target artifact or enchantment.
• Mill four cards. You may put an artifact or enchantment card milled this way into your hand.
 C 
Sorcery
Bolster 2.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

UNCOMMON

creature
 U 
Creature – Griffin Mount
Joint offense (This creature may band with an unbanded creature as both attack togeher. The band is blocked together. You divide damage in a band.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Banded creature has flying.
2/2
 U 
Creature – Human Cleric Soldier
Joint offense (This creature may band with an unbanded creature as both attack togeher. The band is blocked together. You divide damage in a band.)
{1}{w}: Benalish Healer and banded creature gain indestructible until end of turn. Activate this ability only if Benalish Healer is attacking.
1/1
 U 
Creature – Kor Samurai
Defender
When Dawnblade Bodyguard enters the battlefield, tap up to one target creature.
{1}{w}: Dawnblade Bodyguard gets +0/+2 until end of turn.
1/4
 U 
Creature – Human Samurai
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Honorbound Mothrider attacks, other attacking creatures you control get +1/+1.
2/2
 U 
Creature – Human Cleric
{w}, Sacrifice Essence Channeler: Destroy target enchantment.
When Essence Channeler dies, you may search your library for an enchantment card and put that card into your hand. If you do, shuffle your library.
2/2
 U 
Creature – Spirit
Lifelink
Bifurcate {4}{b} ({4}{b}: Create a token that is a copy of this permanent.)
2/2
 U 
Creature – Bird Cleric
Flying, vigilance
{t}: Prevent the next 1 damage that would be dealt to target creature or player.
1/1
 U 
Creature – Human Knight
Double strike
2/3
 U 
Creature – Kithkin Mystic
{x}{w}, {t}: Choose target creature you control. You may return an Aura card with converted mana cost X or less that could enchant that creature from your graveyard to the battlefield attached to it.
1/2
 U 
Creature – Cat Wizard
When Leonin Expeller enters the battlefield, exile target creature an opponent controls until Leonin Expeller leaves the battlefield.
2/2
 U 
Creature – Human Druid
Whenever you cast an enchantment spell, you gain 2 life.
0/2
 U 
Creature – Human Archer
{t}: Archer Elite deals damage to target attacking or blocking creature equal to your white tech level. (Your tech level is the total number of colored mana symbols among mana costs of permanents you control.)
2/2
 U 
Creature – Human Knight
Vigilance
Envoy — When Envoy of the Empire enters the battlefield, reveal the top four cards of your library. Put all Dinosaur cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/3
 U 
Creature – Human Knight
As you pay for a loyalty ability of a planeswalker you control you may exile Planeswalker's Squire from your graveyard rather than remove a loyalty counter from that planeswalker to pay the activation cost.
2/1
 U 
Creature – Spirit Wolf
Vigilance (Attacking doesn't cause this creature to tap.)
Absorb non-Spirit (Prevent all damage this would be dealt by non-Spirit sources.)
1/1
 U 
Creature – Kithkin Archer
Vigilance (Attacking doesn't cause this creature to tap.)
{t}: Kith Crossbowman deals 1 damage to target attacking or blocking creature.
1/2
 U 
Creature – Insect Soldier
Defender (This creature can't attack.)
First strike (This creature deals combat damage before creatures without first strike.)
The hive prospers after an attack, feasting on the war beasts their attackers hoped would break through their defenses.
3/2
 U 
Creature – Insect Worker
{1}{w}, Sacrifice a land: Create two 1/1 white Insect creature tokens.
{1}{w}, Sacrifice a land: Insect creatures you control get +1/+1 until end of turn.
2/2
 U 
Creature – Insect Drone
Flying (This creature can't be blocked except by creatures with flying or reach.)
Tap an untapped creature you control: Myrmean Drone gets +1/+1 until end of turn.
The colony claims the sky above it and defends it as vigorously as the quarters beneath.
1/1
 U 
Creature – Kor Advisor
Each player can't draw cards except during their draw step.
2/2
 U 
Creature – Kor Cleric
Whenever one or more creatures attack you and/or planeswalkers you control, if Templewatch is untapped, untap all creatures you control.
3/3
 U 
Creature – Human Soldier Settler
Settlement {2}{w} ({2}{w}: You may exile this card from your hand settling a land you control. It gains this card's abilities and “{t}: You may cast a card settling this land.”)
Vigilance
{t}: Create a 1/1 white Soldier creature token.
3/3
 U 
Creature – Sliver
Flash (You may cast this spell any time you could cast an instant.)
You may play Sliver cards as though they had flash.
Slivers you control have "When this permanent enters the battlefield, you may return a Sliver you control to its owner's hand."
2/2
 U 
Creature – Human Mystic
When Lightforger enters the battlefield, return target Equipment card from your graveyard to your hand.
{w}, Sacrifice Lightforger: You may put an Equipment card from your hand onto the battlefield.
2/2
 U 
Creature – Kithkin Cleric
{1}{w}: Exile target creature card from a graveyard. If you do, you gain 3 life.
A blessed grave will give rest to both the dead and the living.
1/1
 U 
Creature – Human Soldier
When Pious Martyr dies, you gain life equal to the life you lost this turn.
1/1
 U 
Creature – Archon
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Stern Archon deals combat damage to a player, inhibit that player. (Until your next turn, spells that player casts cost 1 mana more.)
2/3
 U 
Creature – Human Soldier
Backup (When this creature enters the battlefield, if you control another creature, put a +1/+1 counter on this.)
1/1
 U 
Creature – Hound Soldier
{1}{w}, {t}: Warden of Shol gets +1/+3 until end of turn.
1/3
 U 
Creature – Kithkin Farmer
Whenever you cast a white spell, create a 0/1 white Goat creature token.
1/3
 U 
Creature – Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.)
You can't cast Flock Pegasus unless you control another creature with flying.
1/3
 U 
Creature – Sheep
Whenever Numerable Sheep enters the battlefield, tap target creature.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
1/3
 U 
Creature – Elmental Sheep
Flying (This creature can't be blocked except by creatures with flying or reach.)
{2}, Return two lands you control to their owners' hands: You gain 4 life.
1/2
 U 
Creature – Human Advisor
Each activated ability of a creature you don't control that has {t} in its cost costs {1} more to activate.
2/2
 U 
Creature – Kor Artificer Ally
[Cohort] — {t}, Tap an untapped Ally you control: Create a 2/2 colorless Cat Ally artifact creature named Stonework Puma.
2/2
 U 
Creature – Boar
If you would create a token you may create a 2/2 white Boar creature token instead.
After Silksnout won the big prize at the farmer's fair, everyone started breeding spring pigs.
2/2
 U 
Artifact Creature – Blinkmoth
Flying
When Blinkmoth Assembly dies, create a number of 1/1 white Blinkmoth artifact creature tokens with flying equal to Blinkmoth Assembly's power.
1/1
 U 
Creature – Egg
When Shimmering Egg dies, manifest the top card of your library.
0/3
 U 
Creature – Human Mystic
{w}, {t}: Enlightened Mystic mystifies Shrines. (--reminder text missing--)
1/2
 U 
Creature – Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)
When Watchful Deputy enters the battlefield, you may exile up to one target creature until Watchful Deputy leaves the battlefield.
Watchful Deputy can't attack or block as long as a card is exiled with it.
2/2
 U 
Creature – Antelope
Flash (You may cast this spell any time you could cast an instant.)
When Dispersing Herd dies, create three 1/1 white Antelope creature tokens and gain 3 life.
3/3
 U 
Creature – Soltari Flagbearer
Spells your opponents cast that could target a Flagbearer you control must target a Flagbearer you control if able.
2/2
 U 
Creature – Bird Fish
If you would gain life, you may create a 1/1 white Bird Fish creature token with flying instead.
1/1
 U 
Creature – Bird Faerie
Flying
Fethered Fae gets +1/+1 as long as you control another creature with flying.
1/1
 U 
Creature – Hippogriff
Flash
Flying
{1}{w}: Return target creature you control that is a Griffin, Hippogriff or Pegasus to its owner's hand.
You do not saddle a king.
2/2
 U 
Creature – Graveborn Cleric
As an additional cost to cast Returned Prophet, exile a Cleric card from your graveyard or pay {3}.
Lifelink
2/3
 U 
Creature – Griffin
Flying, vigilance
Birds, Cats and other Griffins you control have flying and vigilance.
"There or most valuable allies rise. They call for the pride of sky, the flock of the steppes to protect these lands they granted us to settle upon."
–Erayon, the Orchard Prince
2/2
 U 
Creature – Kirin
Flying (This creature can't be blocked except by creatures with flying or reach.)
Legendary spells you cast cost {1} less to cast.
As the sun rises, so does the kirin, and with them our hope for the promised day.
2/2
 U 
Creature – Human Monger
Aura spells cost {1} less to cast.
Spells your opponents control targeting creatures you control that are enchanted or have been the target of an Aura spell this turn cost {1} more to cast.
2/1
 U 
Enchantment Creature – Licid
Lucent Licid and enchanted creature have flying.
{1}{w}{w}: Attach Lucent Licid to target creature. Lucent Licid becomes a noncreature Aura with enchant creature for as long as it remains attached to that creature.
2/2
 U 
Creature – Nymph
{1}{w}: Target untapped Plains you control becomes a 1/1 white Nymph creature with with indestructible, lifelink and haste until end of turn. It's still a land. Activate this ability only any time you could cast a sorcery.
1/1
 U 
Creature – Zubera Spirit
When Endless-Vigil Zubera dies, if 4 or more damage was dealt to it this turn, you gain 6 life.
Cut off from the kakuriyo by the destruction of their honden, the zubera sought mortal opponents to test their immortal will against.
3/3
 U 
Creature – Kor Mystic
When Stoneforge Elder enters the battlefield, scry 3, then you may reveal the top card of your library. If you reveal an Equipment card this way, draw a card.
2/2
 U 
Creature – Mouse
As long as Enchanted Mouse is enchanted its base power and toughness is 3/3 and it's a legendary Horse named Miracle.
1/1
 U 
Creature – Mouse
First strike (This creature deals combat damage before creatures without first strike.)
Mouse Pack can't block or be blocked by creatures with power 2 or greater.
4/2
 U 
Creature – Human Samurai
As long as you control a legendary creature, Emperor's Retainer gets +1/+2 and has vigilance.
1/2
 U 
Creature – Human Soldier
Battlebond (You may pair this creature with another unpaired creature as both attack. They remain paired this combat.)
Each creature paired with Frontline Instructor gets +1/+0.
2/1
 U 
Creature – Human Cleric
Sacrifice two Omens that share a name: Search your library for a God card that has exactly the same colors as a permanent sacrificed this way. Put that card on the battlefield. When you do, that permanent becomes a creature.
2/2
 U 
Artifact Creature – Angel Sculpture
Flying, vigilance
When there are two or more untapped creatures on the battlefield, tap Angelic Statue.
4/4
 U 
Creature – Sliver
When Longevity Sliver or another Sliver enters the battlefield under your control, you gain 1 life.
1/1
 U 
Artifact Creature – Sculpture Soldier
As an additional cost to cast Sculpted Champion, tap an untapped creature you control.
3/2
 U 
Enchantment Creature – Soltari
Shadebane Aggressor can't block and can't be blocked by creatures except enchanted creatures and enchantment creatures.
2/1
 U 
Creature – Human Survivor
Designated Survivor has indestructible as long as you have controlled a non-Survivor creature this turn.
2/2
 U 
Artifact Creature – Thopter
Flying
When Capture Wings enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less until Capture Wings leaves the battlefield.
1/1
 U 
Creature – Nightmare
Mutate {1}{w}
Swarmspawn gets +1/+1 for each creature you control.
0/0
 U 
Creature – Kor Cleric
Aura spells and equip abilities you control targeting creatures you control cost {2} less to cast and/or activate.
2/2
 U 
Creature – Human Cleric
Whenever you cast an enchantment spell, you gain 2 life.
When a white Shrine enters the battlefield under your control, transform Shrine Maiden of Purity.
3/2
Faceless Cleanser
 
 U 
Colour indicator W Creature – Zubera Spirit
Whenever you cast an enchantment spell, you gain 4 life.
At the beginning of each end step, if you gained 4 or more life this turn, exile target nonland permanent.
4/3
 U 
Creature – Human Soldier
{1}{w}: Target Plains becomes a 1/1 white Soldier creature until end of turn. It's still a land.
{1}{w}: Land creatures you control get +1/+1 until end of turn.
2/3
 U 
Creature – Human Soldier
{1}{w}: Scry 1. You may reveal a Plains card scried this way and put it into your hand. If you do, discard a card.
1/4
 U 
Legendary Creature – Human Warrior
Lifelink
Whenever Kesi of Tah Crop dies, exile a legendary creature card from your graveyard. If you do, create a token that's a copy of that card, except it is a white Zombie.
2/3
 U 
Creature – Human Noble
Flash (You may cast this spell any time you could cast an instant.)
When Selective Patrician enters the battlefield, each player draws a card.
If an opponent would draw a card except the first card they draw during their draw step, they skip that draw unless they pay {1}.
2/2
 U 
Creature – Kor Citizen
Afterlife 1 (When this creature dies, create one 1/1 white and black Spirit creature tokens with flying.)
{3}{w}, Exile Lost Pilgrim from your graveyard: Put two +1/+1 counters on target Spirit you control.
May you find your way. In this world or the next.
2/2
 U 
Creature – Kor Cleric
When Inspiring Evangel enters the battlefield, create a 3/3 red Warrior creature token.
{3}{w}: Return a creature you control to its owner's hand.
1/1
 U 
Creature – Human Scout
Embalm {4}{w}{w} ({4}{w}{w}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie in addition to its other creature types and has no mana cost. Embalm only as a sorcery.)
When you embalm Rhet-Crop Scout, create a token that's a copy of this card, except it has no mana cost, and it's a Zombie in addition to its other types.
2/2
 U 
Legendary Creature – Demigod
Djeru, Vestige of Oketra's power is equal to the number of creatures you control.
At the beginning of your end step, if you control less than three creatures, create a 1/1 white Warrior creature token with vigilance.
*/3
 U 
Creature – Caribou Spirit
As long as you control an Island, Tundra Protector gets +1/+1 and has flying.
{3}{w}{u}: Exile target attacking creature until end of combat.
1/2
 U 
Creature – Human Mystic Mercenary
{t}, Sacrifice a creature and an Island: Draw two cards, then discard a card.
{t}, Sacrifice a creature and a snow Island: Draw three cards, then discard two cards.
2/1
 U 
Creature – Human Soldier
Benevolent Bodyguard may block an additional creature each combat.
When Benevolent Bodyguard dies, if it was blocking two or more creatures, return it to the battlefield transformed.
1/3
Veteran Bodyguard
 
 U 
Colour indicator W Creature – Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
Veteran Bodyguard may block any number of creatures each combat.
2/5
 U 
Creature – Spirit
Flying
{2}{w}, Discard a card: Return Restless Soul from your graveyard to the battlefield. Activate this ability only during your upkeep.
2/1
 U 
Creature – Mouse Mount
Whenever an opponent draws a card, you gain 2 life.
2/3
 U 
Artifact Creature – Graveborn
When Graven Tombguard is put into your hand from your graveyard, you may pay {1}{w}. When you do, return another target artifact card from your graveyard to your hand.
3/2
 U 
Creature – Soltari Cleric
As you scry, you may exile any number of the cards you are scrying. You gain 1 life for each card exiled this way.
2/2
 U 
Creature – Cat Beast
As long as you have at least 5 life more than your starting life total, Sabretooth Felidar has double strike. Otherwise, it has lifelink.
3/4
 U 
Creature – Raccoon Inquisitor
Flash
When Delver of Sins enters the battlefield, exile up to three target cards from a single graveyard until Delver of Sins leaves the battlefield.
3/1
 U 
Artifact Creature – Gold Cat
When Golden Lion enters the battlefield or dies, create a 1/1 white Cat creature token with lifelink.
Sacrifice Golden Lion: Add one mana of any color.
2/2
 U 
Artifact Creature – Phyrexian Soldier
{pw}{pw}: Annex Guardian gains indestructible until end of turn.
2/2
 U 
Creature – Spirit
Soulshift 2 (When this creature dies, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
2/1
 U 
Creature – Halfling Knight
Exalted
When Razortooth Paladin enters the battlefield, create a 2/2 white Dinosaur Mount creature token with exalted.
2/2
 U 
Creature – Spirit
Whenever one or more Spirits you control attack, tap target creature an opponent controls.
2/4
 U 
Creature – Goblin Soldier
When Hobgoblin Vanguard enters the battlefield, target creature gains double strike until end of turn.
2/3
 U 
Creature – Goblin Soldier
As long as Hobgoblin Tactician is attacking, attacking creatures have first strike.
3/2
 U 
Creature – Giant Cleric Knight
Vigilance
When Ivory Ring Paladin enters the battlefield, detain target creature until Ivory Ring Paladin leaves the battlefield.
4/6
 U 
Creature – Kithkin Alchemist
When Burrenton Fireworkers enters the battlefield, create three Vial tokens. (They’re artifacts with “{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.”)
{1}{r}, Sacrifice a Vial: Burrenton Fireworkers deals 1 damage to any target. If a creature is dealt damage this way, tap it.
2/4
 U 
Creature – Inkling Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
As long as a card has left your graveyard this turn, Scrollrune Witness gets +1/+1.
2/1
 U 
Creature – Inkling Spirit
Awakened Graffito enters the battlefield with your choice of a flying counter or a +1/+1 counter on it.
2/1
 U 
Enchantment Creature – Lammasu Druid
Flying
Whenever you discard an enchantment card, create a 1/1 colorless Spirit creature token.
Channel{1}{w}, Discard Harmonic Harbinger: Create a 1/1 colorless Spirit creature token.
3/2
 U 
Creature – Kor Pilot
Whenever a Vehicle attacks, you gain 1 life.
Train-conducting ({t}: Activate crew abilities of up to two target Vehicles with a crew value reduced by this creature's power.)
2/2
 U 
Creature – Kor Rogue
{1}{w}{w}, Sacrifice a Plains: Destroy target attacking creature.
2/3
 U 
Enchantment Creature – Eye
Vigilance
Tapped creatures get -1/-0.
3/3
 U 
Creature – Plant Wraith
Whenever Wheat Wraith attacks, create a 1/1 white Plant Spirit creature token tapped and attacking.
Wheat Wraith is indestructible as long as it is your turn and no Plant Spirit you controlled has left the battlefield this turn.
3/1
 U 
Creature – Cat Citizen
Vigilance
Alliance — Whenever another creature enters the battlefield under your control, Event Organizer connives.
1/3
 U 
Creature – Cat Angel
Flying
Celestial Feline gets +1/+1 and has vigilance as long as you have gained life this turn.
3/3
 U 
Creature – Kor Knight
[Enlist]
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
2/2
 U 
Enchantment Creature – Spirit
When Stalwart Ancestor enters the battlefield, you may put a +1/+1 counter on target creature.
Creatures you control with +1/+1 counters on them have vigilance.
1/1
 U 
Creature – Angel Dragon
Flying
When Alabaster Hatchling enters the battlefield, you gain 3 life.
When Alabaster Hatchling dies, if it was enchanted, return it from your graveyard to the battlefield.
3/3
 U 
Creature – Kithkin Peasant
Kicker {4}{g}
If Kinsbaile Goatherd was kicked, it enters the battlefield with three +1/+1 counters on it.
Whenever a creature with a +1/+1 counter on it you control attacks, it gains flying until end of combat.
Usually they raise and train springjacks, but a few lucky may attract a cloudgoat.
2/1
 U 
Creature – Elk Avatar
{4}{g}: Adapt 3.
{4}{u}: Adapt flying, hexproof and vigilance.
3/3
 U 
Artifact Creature – Construct
Flash
Prototype {3}{r}{r} – 4/1
When Armament Sprinter enters the battlefield, add its base power and toughness to up to one other target creature.
1/4
 U 
Creature – Alicorn
Flying
When Blessed Alicorn enters the battlefield, return up to two Aura cards with a total mana value of 4 or less from your graveyard to the battlefield attached to Blessed Alicorn.
2/2
 U 
Creature – Alicorn
Flying
When Purifying Alicorn enters the battlefield, choose up to six target artifacts and enchantments and assign each of them a different number from 1 to 6, then roll three six-sided dice. Exile each permanent with a rolled result.
2/2
 U 
Creature – Gith Soldier
Keenblade Lieutenant enters the battlefield with a first strike counter and a vigilance counter on it.
{1}{w}: Put a counter of a kind that is on Keenblade Lieutenant onto target creature if that creature doesn't have that kind of counter yet.
2/2
 U 
Creature – Phyrexian Mouse
Skulk (This creature can't be blocked by creatures with greater power.)
[Toxic 1]
{pw}: Contamination Scurr gets +1/-1.
{pw}: Contamination Scurr gets -1/+1.
1/2
 U 
Artifact Creature – Phyrexian Vampire
{pw}: Glorifier of Norn gains flying until end of turn.
{pw}: Glorifier of Norn gains vigilance until end of turn.
3/3
 U 
Creature – Halfling Citizen
At the beginning of your end step, if two or more creatures have entered the battlefield under your control this turn, draw a card.
1/3
{2}{w}{w}
 
 U 
Artifact Creature – Cat Robot
Lifelink, vigilance
Nekobot costs {1} less to cast if you control an Artificer.
Nekobot costs {1} less to cast if you control a Scientist.
2/4
 U 
Battle Creature – Cat Soldier
Indestructible
Whenever Makeshift Battle Lion and at least two other creatures attack, put two defense counters on Makeshift Battle Lion.
Makeshift Battle Lion gets +1/+1 for each defense counter on it.
Defense: +2
1/0

noncreature
 U 
Sorcery
If target creature's controller controls more creatures than you, you gain control of that creature.
 U 
Sorcery
Look at the top X cards of your library. Reveal creature cards and enchantment cards with a total converted mana cost of X or less from those cards and put them into your hand. Put the remaining cards on the bottom of your library in a random order.
 U 
Enchantment
At the beginning of your upkeep, create a 0/1 white Goat creature token.
{w}, Sacrifice a Goat: You gain 1 life.
 U 
Enchantment
Whenever you cast a spell, you gain 1 life.
 U 
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an age counter is placed on Persistent Prayer, you gain X life, where X is the number of age counters on Persistent Prayer.
{w}
 
 U 
Sorcery
Target player sacrifices a creature. If they do, they put a 1/1 white Spirit creature token with flying on the battlefield.
 U 
Instant
The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
Whenever a black or red source deals damage to you, you may pay {1}{w}. If you do, return Law and Grace from your graveyard to your hand.
 U 
Enchantment
Whenever you gain life, you may return a creature card with converted mana cost cost equal to or less than the amount of life gained from your graveyard to your hand.
{1}{w}
 
 U 
Sorcery
Return up to two target creature cards with converted mana cost 1 from your graveyard to the battlefield.
 U 
Enchantment
As long as a player controls exactly two creatures, those creatures can't attack or block and abilities of those creatures can't be activated.
 U 
Sorcery
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
The soldier remembered the cut of a foes blade, but someone seemed to consider this life not yet done.
 U 
Tribal Enchantment – Cleric
Feat 2 (You may cast this spell by tapping two untapped creatures you control that share a creature type with this spell.)
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
 U 
Tribal Sorcery – Cleric
Feat 3 (You may cast this spell by tapping three untapped creatures you control that share a creature type with this spell.)
Return target creature card from a graveyard to the battlefield under your control.
 U 
Tribal Enchantment – Cleric Aura
Feat 1 (You may cast this spell by tapping one untapped creatures you control that share a creature type with this spell.)
Enchant nonland permanent
Enchanted permanent's activated abilities can't be activated.
 U 
Enchantment
If a source would deal damage to you, prevent that damage unless its controller pays {1}.
A silver coin will pay for a pricked finger or a slashed throat – but it will be paid.
 U 
Fragment
(You may have this enter the battlefield fused with any number of creature fragments you control.)
<Creature – Angel>
Vigilance
(A fusion uses exactly one fragment with power.)
4/_
 U 
Fragment
(You may have this enter the battlefield fused with any number of creature fragments you control.)
<Creature – Soldier>
Guardian-Armor Fragment may block any number of creatures.
(A fusion uses exactly one fragment with toughness.)
_/5
{2}{w}
 
 U 
Instant
When target creature dies this turn, return that card to the battlefield under your control.
Fuse (You may cast one or both halves of this card from your hand.)
Spoil
{2}{b}
 
 U 
Instant
Target creature gets -4/-4 until end of turn.
 U 
Tribal Enchantment – Sliver
{2}, Tap two untapped Slivers you control: Create a 1/1 colorless Sliver creature token.
 U 
Enchantment
Flash (You may cast this spell any time you could cast an instant.)
Each creature you control that shares a name with another creature you control gets +1/+1.
 U 
Enchantment – Aura
Enchant creature with power 4 or greater
When Swallow the Hero Whole enters the battefield, exile target creature until Swallow the Hero Whole leaves the battlefield.
"Fortunately a Lhurgoyf's stomach is always larger than its eyes."
-Saffi Eriksdotter, to Hans
{2}{w}
 
 U 
Enchantment
Each planeswalker you control enters the battlefield with an additional loyalty counter on it.
{w}{u}{b}{r}{g}, Sacrifice Loyalty: You get an emblem you have drafted that shares a planeswalker type with a planeswalker you control. (The same emblem object cannot be gotten this way again.)
 U 
Instant
Tap up to two target creatures.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Peace that Lasts
{2}{w}{w}
 
 U 
Sorcery
Exile target tapped creature.
 U 
Enchantment – Aura
Enchant permanent
Each permanent and player has protection from enchanted permanent.
 U 
Enchantment
All creatures have protection from white.
Facing the truth of the world the order realized their mistake far too late.
 U 
Instant
Return a nonland permanent you control to its owner's hand. If you do, draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
 U 
Sorcery
Create a 4/4 white Angel creature token with flying.
Buyback {2}{w} (You may pay an additional {2}{w} as you cast this spell. If you do, put this card into your hand as it resolves.)
 U 
Sorcery
Create two 2/2 Pincher creature tokens.
 U 
Instant
Return a creature card with converted mana cost 1 or less from your graveyard to the battlefield.
Creatures you control get +1/+1 until end of turn.
 U 
Sorcery
Create four 1/1 white Bird creature tokens with flying.
 U 
Enchantment
Your party may contain up to one additional Cleric.
When Mission from God enters the battlefield, create two 1/1 white Cleric creature tokens with lifelink.
 U 
Sorcery
Affinity for Forests
Exile up to one target creature or enchantment. Return up to one target creature or enchantment card from your graveyard to your hand.
 U 
Sorcery
Put a +1/+1 counter on each of three target creatures.
One for All
{2}{g}
 
 U 
Sorcery
Put three +1/+1 counters on target creature.
 U 
Sorcery
Exile cards from the top of your library until you exile three cards with converted mana cost 2 or less. Then put those three cards into your hand.
 U 
Sorcery
Exile any number of creature cards from your graveyard. For each card exiled this way create a 1/1 Human Soldier creature token.
 U 
Sorcery
Return an Aura card from your graveyard to your hand, then do the same for Equipment, Saga, and Vehicle.
 U 
Artifact
{w}, {t}, Exile three cards from your graveyard: Create a 1/1 white Spirit Dog creature token with vigilance.
 U 
Instant
Return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.
 U 
Instant
Choose one or more —
• Put a +1/+1 counter on target creature.
• Counter target spell that targets a creature you control unless its controller pays {2}.
• Target creature gets +2/+2 until end of turn.
This spell cost {g}{u} more to cast if you chose more than one.
 U 
Tribal Sorcery – Giant
Create two tapped 4/4 white Giant Wizard creature tokens with ward {2}. They don't untap during your next untap step.
 U 
Tribal Artifact – Merfolk
When Well of Charity enters the battlefield, create a 1/2 white Merfolk Cleric creature token with lifelink.
{2}{w}, {t}, Sacrifice Well of Charity: Each player draws two cards.
 U 
Enchantment
Creatures can't attack during turns a creature entered the battlefield.
 U 
Instant
Target [blocking] creature gets +6/+6 until end of turn.
Cleave {5}{g}
 U 
Sorcery
Creatures you and your teammates control get +1/+1 until end of turn.
"No evil shall escape my sight."
Darkest Night
{3}{b}
 
 U 
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Creatures your opponents control get -1/-1 until end of turn.
"Beware my power."
 U 
Sorcery
Destroy all enchantments target player controls. They investigate.
The spellwork has been undone masterfullly. Almost no indication of what or who has caused it. Almost.
 U 
Enchantment
When From Sworn Oaths enters the battlefield, create two 2/2 white Samurai creature tokens with vigilance.
{w}, Tap three creatures, Sacrifice From Sworn Oaths: Exile target attacking or blocking creature.
 U 
Tribal Instant – Archon
Tap target creature. If you control an Archon and/or two Clerics, exile that creature instead.
 U 
Tribal Sorcery – Army
Put a +1/+1 counter on each creature you control. Put an additional +1/+1 counter on each Army and each Soldier you control.
 U 
Tribal Instant – Spirit
You may cast Dearly Departed only if two or more creatures have died this turn.
Create two 1/1 white Spirit creature tokens with flying.
 U 
Sorcery
Return up to three nonland permanent cards with converted mana cost 2 or less from your graveyard to your hand.
 U 
Tribal Artifact – Angel Equipment
Equipped creature gets +2/+2 and has lifelink.
Equip {2}{w} ({2}{w}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Tribal Instant – Assassin
Opponents and permanents they control lose hexproof, indestructible, protection, shroud and ward until end of turn.
Draw a card.
 U 
Tribal Sorcery – Gith
Creatures you control get +1/+1 until end of turn. Distribute a first strike counter, a lifelink counter and a vigilance counter among creatures you control.
 U 
Tribal Sorcery – Angel
Return up to two target creature cards from among graveyards to their owners' hands.
Perdition
{2}{b}{b}
 
 U 
Tribal Sorcery – Demon
Target player loses 3 life unless that player sacrifices a creature or discards a card. Repeat this process once.
 U 
Enchantment – Aura
Enchant creature or enchantment
Enchanted permanent is an enchantment and loses all other card types.
{4}{w}: Exile enchanted permanent. Create a Shard token. (It’s an enchantment with “{2}, {t}, Sacrifice this enchantment: Scry 1. Draw a card.”)
 U 
Sorcery
Kicker {1}{u}
Create two 1/1 white Spirit creature tokens with flying. If this spell was kicked, create three of those tokens instead.
Flashback {3}{b}
 U 
Tribal Sorcery – Inquisitor
Exile target modified creature. You gain 3 life.
 U 
Tribal Sorcery – Human
You can't cast Gifts of the Pilgrims unless two or more creatures have entered the battlefield under your control this turn.
Draw two cards.
 U 
Sorcery
Create three 1/1 blue Bird creature tokens with flying and a 3/3 green Centaur creature token with vigilance.
 U 
Tribal Enchantment – Lammasu
{w}, Sacrifice Portent of Justice: Exile target attacking creature.
{2}{w}, Sacrifice Portent of Justice: Exile up to one target artifact and up to one target enchantment.
{4}{w}, Sacrifice Portent of Justice: Exile up to one target creature and up to one target noncreature, nonland permanent.
 U 
Tribal Enchantment – Kor
Artifact spells and Aura spells you cast cost {1} less to cast.
{2}{w}: Attach target permanent attached to a creature you control to another target creature you control.
 U 
Artifact – Vehicle
Whenever one or more creatures block, if Ballista Tank is attacking, Ballista Tank deals 2 damage to target blocking creature.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
2/5
 U 
Tribal Artifact – Spellshaper Equipment
Equipped creature has "{2}{w}, {t}, Discard a card: Destroy target attacking creature."
Equip {1}{w} ({1}{w}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Tribal Artifact – Spellshaper
{1}{w}, {t}, Discard a card: Create two 1/1 white Soldier creature tokens.
 U 
Artifact
{w}, {t}: You gain 1 life.
{4}{w}, {t}, Sacrifice Plate of Fruits: You gain 8 life.
 U 
Artifact – Vehicle
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
2/5
 U 
Instant
Each creature you control [gains indestructible and hexproof until end of turn. Target creature] gets +2/+2 until end of turn.
Cleave {4}{g}
 U 
Sorcery
Return up to one target artifact card with mana value 2 or less, up to one target enchantment card with mana value 2 or less and up to one target creature card with mana value 2 or less from your graveyard to the battlefield.
 U 
Artifact – Food
When Wheel of Cheese enters the battlefield, create two 1/1 white Mouse creature tokens.
{2}, {t}, Sacrifice Wheel of Cheese: You gain 3 life.
When you sacrifice Wheel of Cheese, create two Food tokens.
"We'll eat multiple days from this much."
 U 
Tribal Sorcery – Phelddagrif
Choose an opponent for each type among artifact, enchantment and planeswalker. You return a card of that type from your graveyard to your hand. That player returns a card of that type from their graveyard to their hand. Whenever a player can't return a card this way, they gain 3 life.
 U 
Tribal Instant – Lizard
Chameleon Camouflage is all colors. This ability doesn’t affect its color identity.
Target permanent gains protection from all colors until end of turn.
Draw a card.
 U 
Tribal Instant – Ox
Exile two target creatures. For each creature exiled this way, its controller creates a 3/3 green Ox creature token.
 U 
Artifact
{1}{u}, {t}: If another player has more cards in hand than you, each player draws a card. Activate as a sorcery.
{1}{b}, {t}: If you have more cards in hand than another player, each player discards a card. Activate as a sorcery.
 U 
Sorcery
Kicker {1}{b} and/or {1}{r}
Return target creature card with mana value 3 or less from your graveyard to the battlefield. If Berserker's Return was kicked, that creature gains haste until end of turn and +3/+0 for each time it was kicked.
 U 
Tribal Sorcery – Demigod
Create two 2/2 white Soldier creature tokens with "When this creature dies, create two 1/1 white Spirit enchantment creature tokens with flying."
 U 
Instant
Kicker – Sacrifice an artifact or enchantment.
Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
 U 
Enchantment Artifact
At the beginning of combat during your turn, you may pay {1}{g}. If you do, target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
{3}{u}, {t}: Draw a card.
 U 
Artifact – Equipment
Equipped creature gets +1/+3 and has vigilance.
Whenever equipped creature deals combat damage to a player, draw a card.
Equip {2/g}{2/u}
 U 
Instant
Tap up to two target creatures.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Peace that Lasts
{2}{w}{w}
 
 U 
Sorcery
Exile target tapped creature.
 U 
Tribal Sorcery – Reflection
Sacrifice all Reflections you control, then create two 2/2 white Reflection creature tokens.
 U 
Tribal Sorcery – Human
Choose one —
• Create a 1/1 white Bird creature token with flying. You gain 1 life.
• Create two 1/1 white Mouse creature tokens.
• Create a 2/3 white Horse creature token.
 U 
Tribal Sorcery – Archon
Destroy all enchantments your opponents control.
You may return an enchantment card from your graveyard to your hand. If you don't, draw a card.
 U 
Tribal Sorcery – Archon
Untap all creatures you control. Creatures with flying you control get +1/+1 until end of turn. If you control three or more creatures with flying, draw a card.
 U 
Tribal Instant – Astartes
Put a +1/+1 counter any number of target creatures that share a name. Those creatures get +1/+1 and gain ward {1} until end of turn.
 U 
Tribal Sorcery – Camel
Put a +1/+1 counter on each of up to three target creatures. If two of these creatures share a creature type, draw a card.
 U 
Tribal Enchantment – Camel
Whenever a land enters the battlefield under your control, you gain 1 life. If it's a Plains or Desert, you gain 2 life instead.
{5}, Discard a land card: You gain 1 life and draw a card. Activate only once each turn.
 U 
Tribal Instant – Bird
Cormorant Strike deals damage equal to the number of creatures you control to target creature.
Cormorant Strike deals damage equal to the number of creatures with flying you control to target creature.
 U 
Tribal Enchantment – Cat
{1}{w}, Sacrifice Lie in Wait: You may put a creature card with mana value 3 or less from your hand onto the battlefield. If you do, draw a card.
 U 
Tribal Sorcery – Citizen
Mill six cards. Return a creature card with mana value 1 from your graveyard to the battlefield. Return a creature card with mana value 2 from your graveyard to the battlefield. Return a creature card with mana value 3 from your graveyard to the battlefield.
 U 
Tribal Sorcery – Cleric
When Suffer No Evil enters the battlefield, exile target permanent until Suffer No Evil leaves the battlefield.
{1}{w}: Suffer No Evil gains hexproof and indestructible until end of turn.
 U 
Tribal Sorcery – Cleric
Return target creature card from your graveyard to the battlefield. You gain life equal to its mana value.
 U 
Tribal Sorcery – Custodes
Until end of turn, Humans you control get +1/+1, Astartes you control get +2/+1, Custodes you control get +3/+1, and other creatures you control get +0/+1.
 U 
Tribal Enchantment – Gargoyle
Whenever one or more creatures with defender or vigilance enter the battlefield, draw a card. This ability triggers only once each turn.
 U 
Tribal Artifact – Gargoyle Equipment
Equipped creature gets +1/+1. It gets +2/+2 instead as long as it has defender or flying.
Equipped creature can attack as though it didn't have defender.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Tribal Sorcery – Custodes
Exile up to one target artifact, battle, or enchantment.
Exile up to one target creature or planeswalker.
 U 
Tribal Sorcery – Demon
Create a 2/2 white Minion creature token with vigilance unless an opponent discards a card, sacrifices a permanent or pays 3 life. Repeat this process.
Create two 2/2 white Minion creature tokens with vigilance.
 U 
Tribal Artifact – Dog Equiment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you gain 2 life.
{w}, Sacrifice Pristine Collar: Return target creature card from your graveyard to the battlefield, if it has the same name as a creature that died this turn while Pristine Collar was attached to it.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Tribal Enchantment – Dwarf
Enchanted creatures you control have ward {2}.
Equipped creatures you control get +0/+2.
Vehicles you control have vigilance.
 U 
Tribal Instant – Dwarf
Seven target creatures you control get +2/+2 until end of turn.
 U 
Tribal Instant – Egg
Target creature gets +0/+7 and gains hexproof until end of turn.
 U 
Tribal Sorcery – Elephant
Return two target creature cards with mana value 3 or less from your graveyard to your hand.
 U 
Tribal Enchantment – Employee
At the beginning of your end step, you gain 1 life for each tapped creature you control, then untap a creature you control.
 U 
Tribal Artifact – Flagbearer Equipment
Equipped creature has vigilance and must attack or block each combat if able.
As long as Inspiring Insignia is attached to a creature, creatures other than equipped creature get +1/+1 and have ward {2}.
Equip {2}{w} ({2}{w}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Tribal Sorcery – Gnome
Search your library for an artifact card if you control an enchantment and an enchantment card if you control an artifact, reveal them, then put them into your hand. Then shuffle.
 U 
Tribal Instant – Hippogriff
Creatures leaving the battlefield don’t cause abilities to trigger this turn.
You may return a creature you control to its owner's hand.
 U 
Tribal Instant – Hippogriff
You may put a creature card with flying and mana value 4 or less from your hand or graveyard onto the battlefield. If you do, you gain life equal to its power.
 U 
Tribal Instant – Hippogriff
Up to two target attacking creatures you control each get +1/+0 gain flying until end of turn. If one of them would die this turn, return it to its owner's hand instead.
 U 
Tribal Enchantment – Hyena Aura
Enchant creature you don't control
Enchanted creature can't attack or block.
When enchanted creature dies, create two Food tokens.
{3}{g}: Target creature you control fights enchanted creature.
 U 
Tribal Instant – Inkling
Choose a planeswalker or another player. Put a loyalty counter on each planeswalker chosen this way. You and each player chosen this way draws a card.
 U 
Tribal Sorcery – Inkling
Search your library for an enchantment card, reveal it and put it into your hand. If its mana value is less than or equal to the mana value of an artifact you control, you may put it onto the battlefield instead.
 U 
Tribal Sorcery – Kirin
Scry 4. As you do, you may reveal a creature card scried this way and pay {2}. If you do, put that card into your hand instead of anywhere else. If you revealed a legendary creature card this way, you gain 4 life.
 U 
Tribal Sorcery – Kirin
Tap all creatures. Put a stun counter on each of them you don't control.
 U 
Tribal Sorcery – Kithkin
Tap all creatures with mana value, power and/or toughness 3 or greater.
 U 
Tribal Instant – Lammasu
Up to two target creatures you control each get +1/+2 until end of turn. One of them of your choice fights up to one target blocking creature you don't control.
 U 
Tribal Sorcery – Lammasu
Put a +1/+1 counter on each creature you control.
You gain life equal to the number of creatures you control.
Draw a card.
 U 
Tribal Artifact – Masticore
As long as you have discarded a card this turn, Razormane Barricade has indestructible.
{3}, Discard a card: Target permanent gains indestructible until end of turn.
 U 
Tribal Enchantment – Mouse
When Cheese Raid enters the battlefield, create a Food token.
Whenever you cast a Trap spell, create a Food token. This ability triggers only once each turn.
 U 
Tribal Instant – Nymph
X target creatures you control get +1/+2 until end of turn. You gain three times X life.
 U 
Tribal Enchantment – Sculpture Aura
Enchant artifact or creature
Enchanted permanent is a Treasure artifact and loses all other card types. It has "{t}, Sacrifice this permanent: Add one mana of any color."
 U 
Tribal Instant – Scout
Untap all creatures you control. Put up to two creature cards with total mana value 3 or less from your hand onto the battlefield.
 U 
Tribal Instant – Nomad
Target creature, planeswalker or player gains hexproof and indestructible until end of turn.
Draw a card.
 U 
Tribal Sorcery – Peasant
If your life is half your starting life total or less, create two Food tokens.
If you have three or less cards in hand, create a Shard token.
If you control three or less lands, create a Treasure token.
 U 
Tribal Instant – Pentavite
As an additional cost to cast this spell, tap five untapped artifacts and/or creatures.
Exile two target permanents that are artifacts and/or creatures.
 U 
Tribal Instant – Pilot
Target Vehicle you control becomes an artifact creature until end of turn. It gets +1/+1 and gains vigilance until end of turn.
Replicate {w}
 U 
Tribal Sorcery – Rigger
As an additional cost to cast this spell, sacrifice an artifact.
Assemble two Contraptions. Create two 1/1 colorless Construct artifact creature tokens with defender.
 U 
Tribal Enchantment – Fungus
Whenenver you cast a creature spell with power or toughness 1 or less, draw a card. This ability triggers only once each turn.
 U 
Tribal Sorcery – Scion
Populate 3. (Create a token that’s a copy of each of one, two, or three creature tokens you control.)
 U 
Tribal Artifact – Skeleton
When Rib Cage enters the battlefield, phase out target creature until Rib Cage leaves the battlefield.
{3}{w}, {t}: Exile Rib Cage, then return it to the battlefield tapped.
 U 
Tribal Sorcery – Soldier
Choose one —
• Exile target creatures with mana value 5 or greater.
• Exile two target creatures with mana value 2 or less.
 U 
Tribal Enchantment – Spirit
Enchantment creatures attacking your opponents get +1/+0.
{3}{w}, Sacrifice another enchantment: Draw a card. You gain 1 life. Activate as a sorcery and only once each turn.
 U 
Tribal Instant – Spirit
You may put a creature card with mana value 2 from your hand onto the battlefield. If you don't, you gain 4 life.
You may put a creature card with mana value 3 from your hand onto the battlefield. If you don't, draw a card.
 U 
Tribal Sorcery – Survivor
Choose target creature you control. Return up to one target Aura card that could enchant it and an up to one target Equipment card from your graveyard to the battlefield. Attach them to that creature.
 U 
Tribal Enchantment – Unicorn
Whenever you gain life, put a +1/+1 counter on target creature you control.
 U 
Tribal Instant – Vampire
Target creature you control gets +1/+0 and gains lifelink until end of turn. When it dies this turn, if its mana value was 3 or less, return that card to the battlefield.
 U 
Tribal Sorcery – Volver
Cleave {1}{r}{w}{b} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Exile target [nonland] permanent. [Its controller creates three Treasure tokens.]
 U 
Tribal Enchantment – Wall
You have absorb 1.
 U 
Tribal Enchantment – Wizard
Spells you cast that target permanents you control cost {1} less to cast.
Whenever you cast a spell that targets a permanent you control, you gain 2 life. If that permanent is a creature, put a +1/+1 counter on it.
 U 
Tribal Sorcery – Zombie
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a +1/+1 counter it.
 U 
Tribal Sorcery – Myr
Return all creature cards with mana value 1 or less from your graveyard to the battlefield.
 U 
Tribal Sorcery – Mystic
Choose three —
• Exile target artifact.
• Exile target tapped creature.
• Exile target enchantment.
• Exile target card from a graveyard.
 U 
Tribal Instant – Cleric Knight
If target creature would die this turn, return it to your hand instead.
Draw a card.

RARE

creature
 R 
Creature – Angel
Joint offense (This creature may band with an unbanded creature as both attack togeher. The band is blocked together. You divide damage in a band.)
Flying
Whenever Heavenly Protector becomes banded, it and banded creature gain indestructible until end of turn.
4/4
 R 
Creature – Human Knight
First strike, vigilance, protection from black
{1}{b}: Transform Shining Knight.
So tempting to give in to darkness...
2/2
Corrupt Knight
 
 R 
Colour indicator B Creature – Human Knight
First strike, deathtouch, protection from white
{1}{w}: Transform Corrupt Knight.
So useful to put back on the mask...
2/2
 R 
Creature – Angel Warrior
Flying, vigilance
Echo {3}{w}{w} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Other creatures you control get +1/+1.
4/4
 R 
Creature – Incarnation
Protection from creatures
As long as you control a Forest and an Island, creatures you control have hexproof.
3/3
 R 
Creature – Sliver
Slivers you control have "{2}, Sacrifice this Sliver: Return target Sliver permanent card that was buried from the battlefield this turn to the battlefield."
2/2
 R 
Legendary Creature – Angel
Flying
Creatures you control have protection from noncreature.
4/5
 R 
Creature – Demon
Whenever a non-Demon creature you control dies, you gain 1 life for each creature you control with power less than the creature that died.
Sacrifice a creature: Liege of the Shrine becomes indestructible.
The strong protect the weak, but the even the strongest need protection.
6/6
 R 
Creature – Giant Soldier
Vigilance
When Ironheight Jailer enters the battlefield, create two white Law enchantment tokens. They have "When this enchantment enters the battlefield, exile target creature an opponent controls until this enchantment leaves the battlefield."
4/4
 R 
Creature – Gnome Noble
As long as Decorated Exhibitor is equipped, Decorated Exhibitor and Equipment atttached to it have indestructible and lifelink.
Many a gadget is specifically crafted for the delicate hands of the exhibitors.
2/2
 R 
Creature – Insect Drone
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other Insects you control get +1/+1 and have flying.
Their guard impenetrable, their invasion unstoppable. When the colony rises against you, it is to flee or to die.
3/3
 R 
Creature – Kithkin Soldier
Whenever Meadow Militia deals combat damage to a player, create a 1/1 colorless Kithkin Soldier creature token for each Plains you control.
3/3
 R 
Creature – Archon
Flying
Whenever Silent Archon deals combat damage to a player, exile target nonland permanent that player controls.
Morph {3}{w}{w} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4/4
 R 
Legendary Creature – Human Cleric Soldier
First strike, vigilance
Whenever a creature dealt damage by Rem Karolus, Blade of the Inquisitors this turn dies, exile it and all creatures controlled by the same player that share a creature type with it.
2/2
 R 
Creature – Cat Knight
First strike
Whenever a player casts a spell, you may pay {w}. If you do, create a 1/1 white Cat Soldier creature token and put a +1/+1 counter on Feline Crusader.
2/2
 R 
Creature – Human Scout Soldier
Whenever another creature enters the battlefield under your control, Fierce Vanguard gets +1/+1 until end of turn.
{w}: The next creature card you play this turn can be played as though it had flash.
1/1
 R 
Creature – Sliver
Warcast (This spell cost  {1}  less to cast for each creature that attacked this turn.)
Sliver spells you control have warcast.
2/2
 R 
Creature – Human Knight
First strike
Brilliant creatures have double strike. (Anything that is an enchantment, enchanted or legendary is brilliant.)
2/2
 R 
Creature – Lammasu
Flying
At the beginning of each combat, untap all creatures you control.
There is no point in arguing whether it followed the war, warned of its coming or caused the war by its presence. Both lammasu and strife have come and neither seems willing to leave.
4/4
 R 
Creature – Lammasu
Flying
At the begin of you precombat main phase, set an additional scheme in motion.
When the lammasu soars high the wary eyes of the knowing take note.
5/5
 R 
Creature – Soltari Knight
Tapped creatures may block Dream Crusader as though they weren't tapped.
Tapped creatures must block Dream Crusader if able.
3/3
 R 
Creature – Volver
Evolve flying, vigilance and/or lifelink (Whenever a creature with one of those keywords enters the battlefield under your control, put a keyword counter on this creature for each of them it does not yet have.)
4/4
 R 
Creature – Volver
Kicker {g} and/or {1}{u} (You may pay an additional {g} and/or {1}{u} as you cast this spell.)
If Sunscape Volver was kicked with its {g} kicker, it enters the battlefield with a +1/+1 counter and a deathtouch counter on it.
If Sunscape Volver was kicked with its {1}{u} kicker, it enters the battlefield with two +1/+1 counters and a hexproof counter on it.
1/1
 R 
Creature – Kithkin Scout
When Silvergrass Explorer enters the battlefield, if it is the first creature that enters the battlefield under you control this game, create a token that's a copy of Silvergrass Explorer.
"It's dangerous to go alone. Take your cousin."
1/2
 R 
Creature – Zombie Spellshaper
{2}{w}, {t}, Discard a card: Create a 3/2 white Human Warrior creature token with vigilance named Unwavering Initiate.
{4}{w}, {t}, Exile a card from your graveyard: Create a 3/2 white Zombie Human Warrior creature token with vigilance named Unwavering Initiate.
2/4
 R 
Creature – Angel Cat
Flash
Flying
When Sanctum Sabretooth enters the battlefield, if you cast it, exile up to one other target creature you control, then return it to the battlefield under your control. If a token has been exiled this way, create a token that's a copy of it.
4/4
 R 
Legendary Creature – Human Soldier
Exert Djeru of Tah Crop as it attacks. When you do, untap another attacking creature you control.
3/2
 R 
Creature – Zombie Noble
Lifelink
Whenever a nontoken creature you control dies, if Graceful Pharaoh is in your graveyard, you may cast Graceful Pharaoh from your graveyard.
When you cast Graceful Pharaoh from your graveyard, exile target creature card from your graveyard. If you do, create a token that’s a copy of that card, except it’s a white Zombie.
4/5
 R 
Legendary Creature – Human Advisor
Other creatures you control get +0/+2.
Creatures you control use their toughness rather than their power to crew Vehicles.
1/4
 R 
Creature – Angel Cleric
Flying
Each creature you control with a +1/+1 counter on it has flying.
4/4
Angelic Inspiration
{2}{w}{w}
 
 R 
Instant
Put a +1/+1 counter on each creature you control.
 R 
Artifact Creature – Phyrexian Knight
Annexing Knight gets +1/+1 for each land your opponents control.
0/0
 R 
Creature – Angel Cleric
Flying
Faith-healing (If this creature dies, exile it instead. While it remains exiled you may cast it by discarding a card in addition to its costs.)
4/4
 R 
Creature – Shapeshifter
You may have One of Many enter the battlefield as a copy of any creature with mana value 2 or less.
0/0
 R 
Creature – Vedalken Advisor
If an object changing zones or the beginning of a step or phase causes a triggered ability of an Advisor you control to trigger, that ability triggers an additional time.
Whenever you activate an activated ability of an Advisor you control, you may copy that ability. If you do, you may choose new targets for the copy.
2/5
 R 
Creature – Angel Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Blinking Angel deals combat damage to an opponent, you may pay {1}{w}. If you do, that player skips all combat steps during their next turn.
{0}: Return Blinking Angel to its owner's hand.
2/4
 R 
Creature – Giant Cleric
If a creature with power 3 or greater would deal combat damage to a player or permanent, prevent 3 of that damage.
2/4
 R 
Creature – Human Knight
Protection from instants and from sorceries
{t}: Change the target of target spell an opponent controls that targets a single creature to Paladin's Attendant.
2/4
 R 
Legendary Creature – Fox Cleric
When Ivona, Party Leader enters the battlefield, if it was cast, create a +1/+1 white Aura enchantment tokens with enchant creature attached to each of up to three target creatures.
Super (When this creature dies, if it was enchanted, return it to the battlefield under its owner’s control.)
2/2
 R 
Legendary Creature – Elephant Noble
{2}{w}, {t}, Discard a card: Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
4/4
 R 
Creature – Human Soldier
Artifacts you control are Vehicles with crew 1 in addition to their other types.
If a noncreature Vehicle you control becomes crewed, you may have its base power and toughness become each equal to its mana value cost until end of turn.
"Hi ho, Silver! Away!"
3/3
 R 
Creature – Dragon Cleric
Flying
Whenever you gain 3 or more life, Scarburg Archcleric gets +3/+0 until end of turn.
3/6
 R 
Creature – Cat
Whenever Augmented Soulhunter enters the battlefield or you are dealt damage, you gain 3 life.
2/3
 R 
Creature – Cat Cleric
Whenever Machinating Cultist or another creature enters the battlefield under your control, it connives.
2/3
 R 
Creature – Lammasu Spirit
Flying, vigilance
When Wraithwing Lammasu enters the battlefield, create two 2/2 white Spirit Knight creature tokens with flying and vigilance.
4/4
 R 
Creature – Lammasu Horror
Flying
When Wrathglare Lammasu enters the battlefield, each player chooses a creature other than Wrathglare Lammasu. You may exile all chosen creatures. If you don't, each chosen creature's controller draws a card.
5/5
 R 
Artifact Creature – Custodes Phyrexian
Vigilance
Whenever one or more creatures attack you, exile target attacking creature.
2/5
 R 
Creature – Archon Primarch
Flying, double strike
Whenever Prime Archon of Strife deals combat damage to a player, put a +1/+1 counter on each creature you control.
3/6
 R 
Creature – Kor Monk
When Spiritual Edgewalker enters the battlefield, you gain 2 life for each creature with flying you control.
3/2
Grave Return
{4}{b}
 
 R 
Sorcery – Adventure
Aftermath (Cast this spell only from your graveyard. Then exile it. You may cast the creature later from exile.)
Create two 1/1 white Spirit creature tokens with flying.

noncreature
 R 
Enchantment
Whenever you cast a Human spell, put a +1/+1 counter on each Angel you control.
Whenever you cast an Angel spell, put a +1/+1 counter on each Human you control.
 R 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack your or block creatures you control.
Tap three untapped creatures you control: Gain control of enchanted creature.
 R 
Sorcery
Each player returns all creature cards from their graveyard to the battlefield.
You do not life nor die without the permission of a greater power.
 R 
Enchantment
When Hymn of the Sun enters the battlefield, return an enchantment you control to its owner's hand.
White creatures you control get +1/+1.
 R 
Sorcery
Create four 1/1 white Human creature token.
You gain 4 life.
Dark of Night
{b}{b}{b}{b}
 
 R 
Sorcery
Each player sacrifices four creatures.
You lose 4 life.
 R 
Sorcery
Search your library for a split card, reveal it and put it into your hand, then shuffle your library.
You lose 4 life.
Fighting all Tyrants
{3}{w}
 
 R 
Sorcery
Exile target creature with power or toughness 4 or greater.
 R 
Sorcery
Each player chooses friend or foe.
You may create a 2/2 white Human Knight creature tokens with vigilance for each friend. If you don't, exile a nonland permanent controlled by a foe.
 R 
Sorcery
Return up to three creature cards with converted mana cost 2 or less from your graveyard to your hand.
Threshold – Return those cards to the battlefield instead if seven or more cards are in your graveyard.
Flashback {5}{w}{w} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{5}{w}{w}
 
 R 
Sorcery – Adventure
Create two 2/2 white Knight creature tokens with vigilance.
Rebound
Lord General Azemar
{2}{r}{w}
 
 R 
Legendary Creature – Human Knight
Haste, vigilance
Other creatures you control get +1/+0.
Dash {1}{r}{r}
3/2
 R 
Sorcery
Look at the top six cards of your library. Choose up to a total of six cards with converted mana cost 3 or less from among those cards and from among the cards in your graveyard, reveal those cards and put them into your hand. Put the remaining cards from the top of your library onto the bottom of your library in a random order.
 R 
Creature – Angel Cleric
Flying
Each creature you control with a +1/+1 counter on it has flying.
4/4
Angelic Inspiration
{2}{w}{w}
 
 R 
Instant
Put a +1/+1 counter on each creature you control.
 R 
Enchantment – Aura Cartouche
Enchant creature you control
When Cartouche of Authority enters the battlefield, exile up to one target creature for as long as Cartouche of Authority remains on the battlefield.
Enchanted creature gets +1/+1 and is indestructible.
 R 
Sorcery
Exile the top seven cards of your library. Choose a creature card with converted mana cost 1 from among them, then do the same for creature cards with converted mana costs 2 and 3. Put those cards onto the battlefield.
 R 
Sorcery
For each counter on creatures you control, you may create a 1/1 white Human Soldier creature token and move that counter onto that token.
Cycling {3}{w}
When you cycle Specialty Training, create two 1/1 white Human creature tokens.
 R 
Tribal Sorcery – Soldier
Create X 1/1 white Soldier creature tokens. When you do, Converge on the Objective deals damage equal to the number of creatures you control to up to one target creature or planeswalker.
 R 
Enchantment
When Imperial Anthem enters the battlefield, if it’s not a token, each of your teammates creates a token that’s a copy of Imperial Anthem.
Creatures you control get +1/+1.
 R 
Instant
Target attacking creature gets +7/+7 until end of turn. If it would deal damage to a player this turn, that player gains that much life instead.
 R 
Enchantment
You have protection from lands.
Lands you control have hexproof.
 R 
Tribal Sorcery – Spellshaper
Destroy all creatures.
Kicker — {2}{u}, Discard a card — If this spell was kicked with this cost, draw two cards.
 R 
Ennchantment Artifact
When Sphere of Moonsilver enters the battlefield, phase out target creature until Sphere of Moonsilver leaves the battlefield.
{3}{w}{w}, {t}: Phase out target creature until Sphere of Moonsilver leaves the battlefield.
 R 
Tribal Instant – Spellshaper
Multikicker – {w}, Discard a card.
When you cast Great Pride of the Savannah, create a 2/1 white Cat creature token for each time it was kicked.
Creatures you control get +1/+1 until the end of your next turn.
 R 
Artifact
{1}{w}, {t}, Sacrifice an enchantment: Search your library for an enchantment card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
{1}{r}{r}
 
 R 
Tribal Sorcery – Phoenix
Ashes deals 2 damage to each of any two targets and to you.
Dust
{4}{w}{w}
 
 R 
Tribal Sorcery – Archon
Exile two target nonland permanents. For each of them its controller gains 4 life.
 R 
Artifact – Equipment
Whenever a creature you control dies, put a shield counter on Scales of Justice.
Equipped creature gets +1/+1 for each shield counter on Scales of Justice.
{w}: Move a shield counter from Scales of Justice onto equipped creature.
Equip {3}
 R 
Enchantment – Saga
[I][II] Create a 1/1 white Bird creature token with flying named Squadron Hawk.
[III] Exile this Saga, then return it to the battlefield transformed under your control.
Stoneforged Hammer
 
 R 
Enchantment Artifact – Equipment
Indestructible
Equipped creature gets +5/+5.
Equip {0}
 R 
Tribal Enchantment – Lammasu
{1}{w}, Sacrifice Portent of Wrath: Exile all graveyards.
{2}{w}{w}, Sacrifice Portent of Wrath: Exile all artifacts and enchantments.
{3}{w}{w}{w}, Sacrifice Portent of Wrath: Exile all creatures and planeswalkers.
 R 
Tribal Artifact – Spellshaper
{2}{w}, {t}, Discard a card: Create two 1/1 white Soldier creature tokens with lifelink.
{3}{w}, {t}, Discard a card: Put a +1/+1 counter on each creature you control.
 R 
Enchantment
{w}, Discard a creature card: Search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
 R 
Enchantment
Whenever one or more creatures enter the battlefield under your control from exile or a graveyard, put a +1/+1 counter on each of them. If this is the first time you do this this turn, draw a card.
 R 
Tribal Sorcery – Custodes
Choose up to two Custodes and up to one Astartes. Destroy all other creatures.
 R 
Battle
(Others can attack the battle. You protect it.)
When Defense of Heaven's Gate enters the battlefield, create a 4/4 white Angel creature token with flying and vigilance.
When Defense of Heaven's Gate is defeated, sacrifice all Angels you control.
4
 R 
Battle
(Others can attack the battle. You are its protector.)
When Guff's Diversion enters the battlefield choose up to two target nonland permanents. They phase out until Guff's Diversion leaves the battlefield.
3
 R 
Enchantment
Indestructible,hexproof
When Hierarch's Ban enters the battlefield, name a nonland card.
Cards with that name can't be cast and each card with that name in a player's hand has cycling {2}.
 R 
Tribal Enchantment – Human
{x}{2}, Tap an untapped Human creature with mana value X you control: Search your library for a Human creature card with mana value X plus 1 and put it onto the battlefield tapped. Then shuffle.
 R 
Tribal Enchantment – Human
When you control a non-Human creature, sacrifice a permanent.
Humans you control have protection from non-Humans.
 R 
Tribal Enchantment – Human
Whenever a creature or planeswalker you control dies, put a +1/+1 counter on target creature you control. You gain 1 life.
 R 
Tribal Sorcery – Archon
Destroy each permanent an opponent controls that has the same name as a permanent that has dealt damage to you since your previous turn.
 R 
Tribal Artifact – Archon Equipment
Equipped creature gets +3/+0.
Whenever equipped creature becomes blocked, exile target nonland permanent an opponent controls.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 R 
Tribal Enchantment – Giant
Whenever a creature enters the battlefield under your control, you gain life equal to that creature's toughness.
 R 
Tribal Enchantment – Incarnation
Creatures you control get +1/+1.
{1}{w}, Exile Solidarity from your graveyard: Creatures you control get +1/+1 until end of turn.
 R 
Tribal Sorcery – Kirin
Choose a number. Destroy all creatures with mana value equal to that number.
 R 
Enchantment – Weather
At the beginning of your end step, create a 1/1 blue Homunculus creature token.
Forecast — {1}{u}{u}, Reveal Homuncular Precipitation from your hand: Create a 1/1 blue Homunculus creature token.
 R 
Tribal Enchantment – Scion
At the beginning of your upkeep, put a creature card with mana value 1 or less from your hand or graveyard onto the battlefield. If a creature enters the battlefield from your hand this way, draw a card.
{1}{w}, Sacrifice From the Lineage: Search your library for a card that shares a creature type with three or more permanents you control, reveal it, put it into your hand, then shuffle.
 R 
Battle
Creatures you control get +1/+1.
Whenever a creature you control dies, you gain 1 life.
3
 R 
Tribal Artifact – Soltari
{1}{w}, {t}: Choose a kind of counter not yet on a creature you control from among +1/+1 counter, first strike counter, lifelink counter, shadow counter, and vigilance counter. Put one of those counters on target creature.
 R 
Tribal Instant – Soltari
Creatures you control get +1/+1 and gain vigilance until end of turn. Each opponent sacrifices a nonland permanent with mana value less than the number of creatures attacking them.

MYTHIC

creature
 M 
Creature – Archon
Flying,lifelink
At the end of your first combat step each turn, untap all creatures you control. There is an additional combat phase after this one. You may attack only players that have attacked you since the end of your last turn during that combat phase.
4/5
 M 
Legendary Creature – Elder Angel
Flying, vigilance
Whenever Adriel, Prime Archangel attacks exile target permanent an opponent controls.
5/5
 M 
Legendary Artifact Creature – Praetor
When Elesh Norn, White Sun's Cleanser enters the battlefield, exile all other nonland permanents.
3/7
 M 
Creature – Human Cleric
At the beginning of your upkeep, if you have less life than your starting life total, reveal the top card of your library and a random card from your hand. Exile one of those cards and put the other card in your hand. You gain life equal to the difference between their mana costs.
An dispiriting and odious descent.
2/1

noncreature
 M 
Enchantment – Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+1 Exile target creature with power 4 or greater.
+2 Each player chooses one creature they control, then sacrifices the rest.
+3 Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library.
 M 
Legendary Planeswalker – Maed
+1: Create a 1/1 white Pegasus creature token with flying.
-2: You get an emblem with "White creatures you control get +1/+1."
-6: Create a 6/6 Avatar creature token. It has indestructible and "If a source would deal damage to you, prevent 6 of that damage."
3
 M 
Planeswalker – Torben
+1: White creatures you control get +1/+1 until end of turn.
-2: Exile target creature. Its controller gains life equal to its toughness.
-6: Create a 6/6 white Avatar creature token with indestructible.
4
 M 
Legendary Planeswalker – Gideon
Champion a planeswalker
+1: Until end of turn, Gideon, Shining Champion becomes a creature with power and toughness each equal to the total converted mana cost of permanents exiled with Gideon and indestructible, and prevent all damage that would be dealt to him.
-4: Exile target tapped creature.
5
 M 
Legendary Planeswalker – Elspeth
Imprint – If a creature you control would die, exile it instead.
You may cast a card exiled with Elspeth, Suns' Protector each turn.
+1: Exile up to one target artifact or creature card from your graveyard.
-2: Spells you cast from exile cost {1} less to cast for each other card you own exiled with Elspeth this turn.
5
 M 
Legendary Planeswalker – Ajani
At the beginning of your upkeep, scry 1. If it's a Cat, Warrior and/or planeswalker card, you may reveal it. If you do, put it in your hand.
+1: You may put a creature card with converted mana cost 2 or less from your hand onto the battlefield.
-6: If the number of creatures you control is greater than the number of cards in your hand, draw a number of cards equal to the difference.
4
 M 
Legendary Planeswalker – Gideon
+2: Create two 1/1 white Human creature tokens.
-5: Exile target creature until Gideon, Fiend Hunter leaves the battlefield.
0: Until your next turn, Gideon becomes a 0/0 Human creature with vigilance and "Gideon gets +2/+2 for each Human you control."
6
 M 
Legendary Planeswalker – Kaya
If Kaya, Shattered Slayer would enter the battlefield, if you control a permanent that shares a name with it, it enters transformed instead.
+1: Create a 1/1 white Spirit creature token with flying.
-3: Exile target nonland permanent. Its controller investigates.
3
Kaya, Ghostform
 
 M 
Colour indicator U Legendary Planeswalker – Kaya
Once each turn, you may activate a loyalty ability of a Kaya planeswalker you control as though you hadn't activated any yet.
+1: Create a 1/1 blue Spirit creature token with flying.
-3: Sacrifice a Clue. If you do, you may put a permanent card from your hand or a card in exile you own onto the battlefield.
3
 M 
Legendary Planeswalker – Huatli
If you would create one or more tokens, instead create those tokens plus an additional 2/1 white Cleric enchantment creature token.
+1: Tap target creature. You gain 2 life.
-1: Create a 2/1 white Cleric enchantment creature token.
-6: You get an emblem with "Creatures you control get +2/+2."
4
 M 
Legendary Planeswalker – Gideon
As long as Gideon, Shield of Arashin has been turned faced up or one of its loyalty abilities has been activated this turn, it's a 5/5 Human Soldier creature with absorb. It's still a planeswalker.
+1: Tap target creature.
-2: Creatures you control get +1/+1 and gain vigilance until end of turn.
Megamorph {4}{w}{w}
5
 M 
Legendary Planeswalker – Elspeth
Rally — Whenever Captain Elspeth or an Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
+1: You may return a creature card with mana value 2 or less from your graveyard to your hand.
-2: Create a 1/1 white Kor Ally creature token and a 2/2 white Knight Ally creature token.
-8: You get an emblem with "Whenever a non-Angel creature enters the battlefield, create a 3/3 white Angel creature token."
5
 M 
Legendary Planeswalker – Gideon
+1: Target creature gains absorb and indestructible until end of turn.
0: Gideon, Lunar Savior becomes a 6/6 Human Soldier creature with absorb and indestructible. It's still a planeswalker.
-2: Destroy target tapped creature.
(Melds with Tamiyo, Moon Seer.)
5
 M 
Legendary Planeswalker – Ajani
If you would create a non-Angel token, you may sacrifice a permanent instead. If you do, create a 4/4 white Angel creature token with flying.
+1: You gain life equal to the greatest power among creatures you control.
-5: Create a 4/4 white Angel creature token with flying for each Angel you control.
{g}{u}{r}, Discard Ajani, Healer of Hosts and another card: Draw a card for each creature with power 4 or greater you control.
4
 M 
Legendary Planeswalker – Gideon
+1: You gain 1 life and get {e}.
-1: Tap target creature an opponent controls. You may pay {e}{e}{e}. If you do, exile that creature.
-4: Target creature gains double strike and lifelink until end of turn.
{e}{e}: Gideon, Aetherflux Soldier becomes a 6/6 Human Warrior creature with absorb and indestructible until end of turn. It's still a planeswalker.
5
 M 
Legendary Planeswalker – Gideon
As long as it's your turn and you control three other creatures, Gideon, the True is a 6/6 Human Soldier creature with indestructible and absorb. It's still a planeswalker.
+1: Up to one target creature attacks Gideon during its controller's next turn if able.
-1: Create a 1/1 white Warrior creature token with vigilance.
-7: Your life total becomes equal to your starting life total.
4
 M 
Legendary Planeswalker – Elspeth
Horses, Knights and Warriors you control have lifelink.
+1: Up to two target creatures you control get +1/+0 until end of turn.
-2: Create two 1/1 white Warrior creature tokens with vigilance.
-6: Create two 5/5 white Horse creature tokens.
4
 M 
Legendary Planeswalker – Narset
Kicker {1}{u}
When Narset, Student of History enters the battlefield, if it was kicked, return target historic card from your graveyard to your hand.
+1: If you control an artifact, a Saga and/or another legendary permanent, you gain 3 life. If you control all three, draw a card.
-2: Until your next turn, up to two target historic permanents gain "{0}: Exile this permanent until end of turn."
5
 M 
Legendary Planeswalker – Wanderer
Kicker {1}{b}
When The Regal Wanderer enters the battlefield, if it was kicked, exile target nonlegendary creature.
+1: Creatures you control get +1/+1 until end of turn. Each legendary creature you control gets +2/+2 instead.
-1: Create a 2/2 white Knight creature token with vigilance.
3
 M 
Legendary Planeswalker – Teyo
Flash
Kicker {1}{r}
When Teyo, Illuminated Protector enters the battlefield, if it was kicked, change the targets of target spell.
+1: You gain 2 life.
-3: Return target enchantment card from your graveyard to your hand.
3
 M 
Legendary Planeswalker – Ajani
Kicker {g}
When Ajani, Roar of the Honorable enters the battlefield, if it was kicked, target creature gets +1/+1 for each creature you control until end of turn.
+1: Creatures you control get +1/+1 until end of turn.
-1: Create a 2/2 white Knight creature token with vigilance.
4
 M 
Legendary Planeswalker – Nahiri
Kicker {2}{w}
When Nahiri, Crusader's Bladesmith enters the battlefield, if it was kicked, exile target enchantment, tapped artifact or tapped creature.
+1: Create a 1/1 white Soldier creature token. You may attach an equipment you control to it.
-X: Mill X cards. Return an Equipment card with mana value X or less from your graveyard to the battlefield.
-8: You get an emblem with "At the beginning of your upkeep, you may return a historic card from your graveyard to your hand."
 M 
Legendary Planeswalker – Gideon
As long as you have controlled three or more Zombies this turn, this Gideon is a 4/4 Human Soldier creature with absorb, vigilance and indestructible. He's still a planeswalker.
+2: You gain 2 life for each Zombie you control.
-2: Create a 4/4 black Zombie creature token with vigilance. You lose 2 life.
-10: Zombies you control gain indestructible until end of turn. Destroy all creatures.
5

Updated on 20 Feb 2024 by SecretInfiltrator