[Assorted] Card Repository: Alternate Visual Spoiler (Green)
GREEN
NONE
creature | ||||
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Corrupt
![]() ![]() As the druid watched the wolf drive of his wild brethren guarding the flight of the sheep, he wondered: "Where have you lost your way, proud beast?"
2/2
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[Benevolence()] (When this creature dies and isn't an Aura, you may return it to the battlefield as an Aura with enchant creature.)
Verduran Gorgon and enchanted creature have deathtouch. 3/3
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COMMON
creature | ||||
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![]() ![]() 2/3
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[Joint offense]
2/2
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Prevent all damage that would be dealt to Ferocious Mongoose by sources with deathtouch or lifelink.
4/4
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Loam Badger can't be blocked as long as defending player has a land card in their graveyard.
![]() 3/3
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Trample
Eternalize ![]() ![]() ![]() ![]() ![]() ![]() 1/1
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Bestow
![]() Enchanted creature gets +1/+1. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) 1/1
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Heroic Reward – When Wandering Goomba leaves the battlefield, each player gains 1 life.
1/1
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When Green Explorer enters the battlefield, explore. (Reveal the top card of your library and draw a card. Discard a card unless the revealed card was a land.)
2/2
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Territory
![]() ![]() ![]() 1/1
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Roast Boar can't be blocked by creatures with power 2 or less.
![]() ![]() 2/2
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4/2
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(A dark spells costs
![]() Defender (This creature can't attack.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 1/4
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Reach (This creature can block creatures with flying.)
As long as you control a Spirit, Spiritsworn Orochi has vigilance. 2/3
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When Gaea's Vanguard enters the battlefield, target creature gets +1/+1 until end of turn.
1/1
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Whenever a creature you control deals combat damage, you gain 1 life.
2/2
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Arcana 1 (When this enters the battlefield, look at and exile the top card of your library.)
Sorcerous— ![]() 2/2
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(This is not a creature as long as it's not your oldest combo permanent.)
Your combo creature gets +4/+4. "Pick up your jaws already! You are looking at a hatchling."
—Mooro, behemoth breeder 0/0
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Vigilance (Attacking doesn't cause this creature to tap.)
1/1
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Obstinate Weakling can't be blocked by creatures with power 2 or less.
He sure talks big.
1/1
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When Dire Bear enters the battlefield, if you control a creature with power 4 or greater, put two +1/+1 counters on it.
2/2
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As long as no creature has entered the battlefield since your last turn, Duskwood Prowler gets +1/+1 and has trample.
3/3
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If Bristling Badger fights, it gets +2/+2 until end of turn before it fights.
2/2
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![]() ![]() "The rock is where stream springs clean, where the ivy clings. Honor the stone spirits and they'll provide."
—Tanner, Cragwalk elder 1/2
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Morbid — Leprous Hermit enters the battlefield with a +1/+1 counter on it if a creature died this turn. 1/1
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Morbid — Gravesite Badger enters the battlefield with a +1/+1 counter on it if a creature died this turn.
1/1
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Morbid — Whent Howling Dirtwolf enters the battlefield, if a creature died this turn, draw a card.
2/2
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Vigilance (Attacking doesn't cause this creature to tap.)
3/3
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Trample
If Enormous Plowbeast would produce labor at a Farmland, it produces twice that much labor instead. 5/3
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Bloodrush —
![]() 2/2
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Defender (This creature can't attack.)
Bloodrush — ![]() ![]() 4/2
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Settlement
![]() ![]() ![]() ![]() ![]() 1/2
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Trample
When Tremor Mammoth enters the battlefield, if you control a Plains, tap target creature. 3/3
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When Yelping Bogle enters the battlefield, you may untap a creature you control.
1/1
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
![]() ![]() 2/5
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Kicker
![]() ![]() ![]() ![]() When Uktabi Elder enters the battlefield, if it was kicked, put a +1/+1 counter on each other creature you control. 2/2
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Kicker
![]() ![]() ![]() ![]() When Krosan Irecaller enters the battlefield, if it was kicked, creatures you control get +2/+0 and gain haste until end of turn. 3/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Canopy Hatchling enters the battlefield, add ![]() 0/1
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Blackproof (This can't be the target of black spells or abilities your opponents control.)
Don't bother looking for it. At some point you'll step on it or it'll grow up and step on you.
2/2
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2/3
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Hero's Reward — When Hydra Head leaves the battlefield, each player gains 2 life.
2/2
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Kicker
![]() ![]() When Llanowar Forcemage enters the battlefield, if it was kicked, target creature gets +3/+3 until end of turn. The once lost forest grows again beyond its former glory.
1/1
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Reach (This creature can block creatures with flying.)
3/3
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When Mesean Seer enters the battlefield, scry 2.
2/2
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When Allwood Druid enters the battlefield, reveal the top four cards of your library. You may put a land card revealed this way onto the battlefield tapped. Bury the remaining cards.
3/3
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Incubate (When this dies, create a 1/1 green Insect creature token.)
1/1
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You may tap an untapped Treefolk you control rather than pay Entsprout Dryad's mana cost.
When Entsprout Dryad dies, create a 1/1 green Saproling creature token. 2/2
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When Mammoth Herd enters the battlefield, create a 3/3 green Elephant creature token.
4/4
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Proud Stag enters the battlefield with a +1/+1 counter on it, if you control no other creature.
2/3
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When Pouncing Jaguar enters the battlefield, you may have it assault target creature.(--reminder text missing--)
2/2
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Whenever Strength Peddler attacks, you may put a currency counter on it.
![]() 1/1
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When Hoarding Ferret dies, create a Food.
1/1
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Whenever Foraging Ferraloth attacks and isn't blocked, create a Food token.
0/4
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When Suspicious Squirrel enters the battlefield, surveil 1.
When Suspicious Squirrel dies, you may return a Forest card from your graveyard to your hand. 1/1
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Madness
![]() ![]() When you cast Deranged Squirrel for its madness cost, create two 1/1 green Squirrel creature tokens. 1/1
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When you cast Variachnid, add two reach counters and two +1/+1 counters to your gene pool.
Variachnid enters the battlefield with three random counters from your gene pool on it. 0/2
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![]() ![]() 2/1
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![]() 1/1
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Whenever Wiltwing Splinter attacks, if defending player controls a creature with flying, Wiltwing Splinter gains flying until end of combat.
Wither 2/2
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Reach (This creature can block creatures with flying.)
When Bursting Splinter dies, it deals 1 damage to each player and each creature with flying. 3/1
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Whenever a token you control is put into a graveyard, you gain 1 life.
Arjun shared some fruits with the critter each dinner and in return found himself supplied with small rodent corpses. Next time he'd make sure do the trade the other way around.
1/1
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![]() ![]() 1/1
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When Rustcolored Tree-Mouse enters the battlefield, you may sacrifice a Forest. If you do, search your library for a Forest card and put it onto the battlefield tapped. Then shuffle your library.
1/1
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When Orbbreaker Brownie enters the battlefield, destroy up to one target artifact.
As long as there is an artifact card in a graveyard, Orbbreaker Brownie gets +1/+1. 2/1
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When Bloodscale Tusker enters the battlefield, each opponent may have any number of creatures they control fight Bloodscale Tusker.
It does not concern itself with territorial borders of lesser, softer predators.
6/5
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![]() ![]() 2/4
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Champion (When this creature enters the battlefield, you may exile another creature you control until this creature leaves the battlefield.)
Mossbeard Champion gets +2/+2 as long as it champions a creature. 5/5
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When a creature with flying enters the battlefield under your control, sacrifice Early Worm. If you do, put a +1/+1 counter on that creature and draw a card.
1/1
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Spike Invaders enters the battlefield with a +1/+1 counter on it.
When Spike Invaders enters the battlefield, proliferate. 0/0
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Flash (You may cast this spell any time you could cast an instant.)
Spike Ambusher enters the battlefield with two +1/+1 counters on it. If you cast it during your main phase, it enters with an additional +1/+1 counter on it. 0/0
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Spike Aggressor enters the battlefield with two +1/+1 counter on it.
![]() 2/0
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Spike Nurse enters the battlefield with a +1/+1 counter on it.
Cycling ![]() ![]() When you cycle Spike Nurse, you may pay ![]() 0/0
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Spike Arachnid enters the battlefield with two green Aura tokens attached to it that enchant creatures and grant +1/+1 and reach.
![]() 0/2
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As Spike Tunneler enters the battlefield or is turned face up, put four +1/+1 counters on it.
Morph ![]() ![]() ![]() ![]() 0/0
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Relentless Akida enters the battlefield with three +1/+1 counters
Escape— ![]() ![]() Relentless Akida escapes with two additional +1/+1 counters on it. 0/0
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When Timberpack Druid enters the battlefield, create a 2/2 green Wolf creature token named Timberpack Wolf.
Some more poetically minded pathfinders call them "bipedal wolves".
2/2
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When Gathering Pack enters the battlefield, create a 2/2 green Wolf creature token for each card named Sound the Call, Timberpack Wolf or Howling Wolf in your graveyard.
4/4
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Vigilance
Adamant — If at least three green mana was spent to cast this spell, Adamant Oak enters the battlefield with a +1/+1 counter on it. 3/5
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Vigilance
As long as Shaggy Vombax is enchanted or mutated, it gets +2/+2. 2/2
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When Momentous Game dies, create two Food tokens. (They’re artifacts with “
![]() ![]() 6/6
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You may pay
![]() 3/3
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When Stunspore Bulbasaur enters the battlefield, paralyze target creature. (Tap that creature. If it’s already tapped, it doesn’t untap during its controller’s next untap step.)
2/2
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Cultivate 3 (At the beginning of your upkeep, if this creature has less than three +1/+1 counters on it, put a +1/+1 counter on it.)
1/1
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Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
1/3
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When Hsitir Storyteller dies, draw a card.
2/1
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Reach (This creature can block creatures with flying.)
As Oleo the Fletcher enters the battlefield, choose a color. ![]() 1/3
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Defender (This creature can't attack.)
When Tree dies, create two Wood artifact tokens. They have “Sacrifice Wood: Add ![]() 0/4
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When Young Monkey enters the battlefield, create a Food token.
![]() 1/2
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At the beginning of combat during your turn, if you control a Food, Wild Primate gets +1/+1 and gains haste until end of turn.
3/2
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![]() ![]() ![]() 2/2
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Partner with Smelt or Demystify (When this creature enters the battlefield, target player may put Smelt or Demystify into their hand from their library, then shuffle.)
2/4
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You may cast Worldscar Panther from your graveyard by sacrificing a land named Wastes in addition to paying its other costs.
3/2
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![]() ![]() 2/2
Enchant creature
Enchanted creature gets +2/+2. As Ooze Symbiosis becomes unattached, transform it. When you do, search your library for a card named Symbiotic Ooze and put it onto the battlefield. Then shuffle your library. |
Reach (This creature can block creatures with flying.)
Tap another untapped prowler you control: Lodge Huntsman gains deathtouch until end of turn. (Archers, Assassins and Rogues are prowlers.) 1/3
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Changeling (This card is every creature type.)
When Masked Wanderer enters the battlefield, choose a creature card, then mill 4. You may return a card milled this way from your graveyard to your hand if it is a land card or a card of the chosen type. 2/2
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When Dreamstuff Sniffer enters the battlefield, put up to one target enchantment card from your graveyard on top of your library.
3/4
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You may cast face-up cards named Everlasting Mulchborn from exile and from your graveyard.
When Everlasting Mulchborn dies, you gain 2 life. 3/2
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Trample
Whenever Abundance Golem and at least one other artifact creature attack, you gain 4 life 4/5
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When Druid's Vineboar enters the battlefield, return target land card from your graveyard to your hand.
3/2
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Vigilance
Whenever you draw a card, Autumn Shaman gets +1/+1 until end of turn. 2/2
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Vigilance (Attacking doesn't cause this creature to tap.)
When Adored Immaculate dies, create a 2/2 black Elf Rogue creature token with deathtouch. 3/3
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Reach (This creature can block creatures with flying.)
When Pestsniper Squad dies, create two 1/2 green Kithkin Archer creature tokens with reach. 2/4
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![]() A nightmare of pricks and scratches.
2/2
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![]() ![]() ![]() Tracking larger beasts makes for more impressive trophies, but scurrids hide most impressive prizes in their well-camouflaged nests.
2/2
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![]() 1/1
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When Phyrexian Plagueswarm dies, you gain life equal to its power.
![]() No scraps of biomass is wasted in the Grand Scheme. Viona started to find appreciation for the resemblance of Phyrexia's ecology to that of her own home.
2/2
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When Oil-Drenched Ouphe enters the battlefield, choose one —
• Destroy target artifact. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 2/2
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Lycaloth Predator enters the battlefield with a +1/+1 counter on it for each player that has gained life this turn.
3/2
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Sacrifice Food: Tap Feasting Spriggan. Any player may activate this ability.
4/5
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When Jungle Sage enters the battlefield, if you control no untapped lands and have no unspent mana, draw a card.
3/2
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Channel –
![]() ![]() 6/6
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Backup (When this creature enters the battlefield, if you control another creature, put a +1/+1 counter on this.)
Vigilance (Attacking doesn't cause this creature to tap.) 3/2
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Vigilance
When Suburban Daggertooth enters the battlefield or dies, half-proliferate. (Choose up to half of permanents and/or players with counters on them, rounded down, then give each another counter of each kind already there.) 2/1
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When Ranging Raccoon enters the battlefield, if a card was put into a graveyard this turn, you gain 3 life.
1/2
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![]() ![]() 1/1
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Jedit's Huntmate can't be blocked by creatures with power 2 or less.
2/2
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Blitz
![]() ![]() Scavenge ![]() ![]() 3/2
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Ursine Ubiquigor is all creature types except Brushwagg.
Prevent all damage Ursine Ubiquigor would be dealt by Brushwaggs. 2/2
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Exile a creature card from your graveyard: Vinewreathed Puppet gains indestructible until end of turn.
3/2
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Sticky Swine must block if able. This sow wasn't covered in mud at all.
3/3
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Whenever Saddled Furon attacks, another target attacking creature gets +0/+2.
1/3
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Whenever Feral Furon attacks, it gets +0/+4 until end of turn.
2/2
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When Playful Furon enters the battlefield, you gain 4 life.
2/4
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Reach
![]() 2/4
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When Stockpiling Beaver enters the battlefield, create a Wood token. (It's a 0/1 green Wall creature token with defender named Wood.)
1/1
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As long as you have cast a snow spell this turn, Woolly Wombat gets +2/+2 and has trample.
1/2
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Trample, ward
![]() Whenever Lone Rimehorn attacks, it gets +1/+0 until end of turn for each Aurochs and/or Ox card in your graveyard. 3/2
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5/6
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When Copper Host Oiltusk enters the battlefield, seduce 2. (Exile the top three cards of your library. You may sacrifice a permanent to put one of them into your hand.)
![]() 2/2
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When Copper Host Ermine enters the battlefield, you lose 1 life and mill a card.
2/1
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![]() ![]() 2/2
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![]() ![]() 4/2
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Acid-Blood Xenomorph can't be blocked by creatures with power 2 or less.
When Acid-Blood Xenomorph dies, destroy target artifact or enchantment. 5/3
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When Greenfield Gardner enters the battlefield, mill four cards. You may put a land card milled this way onto the battlefield tapped. If you don't, you gain 1 life for each nonland card milled this way.
1/2
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When Autumn Greeter enters the battlefield, support 2 twice.
Basic landcycling ![]() ![]() ![]() ![]() 3/2
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Basic landcycling
![]() ![]() ![]() ![]() When you cycle Grazing Vicunax, draw a card. 6/5
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Reach (This creature can block creatures with flying.)
Whenever Acrobatic Arach attacks, if you control a Plains or Island, it gains flying until end of combat. 2/3
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Xenomorph
![]() ![]() ![]() 2/2
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noncreature | ||||
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Create two 2/3 green Aurochs creature tokens with trample and "Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs."
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Reveal the top five cards of your library. You may put a land card revealed this way onto the battlefield tapped and you may put a creature card revealed this way into your hand.
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Target creature gets +2/+2 and gains trample until end of turn.
If your creature tech level is three or greater, that creature instead gets +6/+6 and gains trample until end of turn. |
Counter target noncreature spell.
The first step and last step to prevent the spread of your unnatural influence: Nip it in the bud.
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Counter target spell if you control more creatures than that spell's controller.
The people have spoken.
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Destroy target artifact or enchantment. Its controller gains a poison counter.
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Target creature gets +X/+X until end of turn, where X is equal to your devotion to green.
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Enchant permanent
When enchanted permanent is put into a graveyard from the battlefield, draw two cards. |
Kicker
![]() ![]() Put a +1/+1 counter on target creature. If Bolster was kicked, it gains hexproof and trample until end of turn. |
Choose one —
• Transform target Werewolf. • Target Human creature gets +2/+2 until end of turn. • Put target creature card from a graveyard on the bottom of its owner's library. |
[Feat 2()] (You may cast this spell by tapping two untapped Archer creatures you control.)
Untap all creatures you control. |
[Feat 1()] (You may cast this spell by tapping an untapped Archer creature you control.)
Enchant creature Whenever enchanted creature deals damage to a creature, put a +1/+1 counter on enchanted creature. |
Wizardry — You may tap two untapped Wizards you control rather than pay Rune Purge's mana cost.
Destroy target artifact or enchantment. |
Amass 3 an Army preferring green Elves. (Put three +1/+1 counters on an Army you control. If you don't control one, create a 0/0 green Elf Army)
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Kicker
![]() ![]() ![]() ![]() Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. If Havenwood Expansion was kicked, create a 1/1 green Saproling creature token for each land you control. |
Create two 1/1 colorless Sliver creature tokens.
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Enchant creature
Enchanted creature gets +1/+1. It can block an additional creature each combat and has menace. |
Target creature gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.) Whenever target creature deals combat damage to a player this turn, draw a card.
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Target creature gets +X/+X until end of turn, where X is that creature's power.
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Put two +1/+1 counters on target creature you control. If you do, that creatures fights target blue, black and/or colorless creature you don't control.
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Kicker
![]() ![]() ![]() ![]() Target creature gets +1/+1 and gains trample until end of turn. If Ruthless Beating was kicked, it also gains deathtouch until end of turn. |
Enchant creature
Enchanted creature gets +1/+1. [Vestige] |
(If you control more than one world permanent, sacrifice one.)
When Age of Savagery enters the battlefield or leaves the battlefield, create a 3/3 green Beast creature token. |
Create three Food tokens. You may put a card named Colossal Dreadmaw from your hand onto the battlefield instead.
Draw a card. |
Each opponent sacrifices an artifact, an enchantment or a creature with flying.
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Enchant creature
Creatures enchanted or blessed by Words of Instinct get +2/+2 and have vigilance. ![]() ![]() |
Put two +1/+1 counters on target creature. If that creature is a Beast, create a Food token.
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Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Scry 1.
Where do we go from here?
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Choose one —
• Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. • If you control six or more lands, create a 5/5 green Beast creature token. |
When Rotfarm Surplus enters the battlefield, create a 1/1 green Saproling creature token.
![]() |
When Dreamshard of Growth enters the battlefield or leaves the battlefield, put a +1/+1 counter on a creature you control.
![]() |
Search your library for a basic land card or an Elemental card, reveal that card and put it into your hand.
You may put a land card from your hand onto the battlefield tapped. |
Target creature you control fights target creature you don't control. If the second creature has flying, the first creature gains deathtouch and gets +0/+3 before fighting.
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As long as a blue or black creature is attacking you, you may cast Pestsniping as though it had flash.
Create two 1/2 green Kithkin Archer creature tokens with reach. |
When Altar of Awakening enters the battlefield, create a X/X green Elemental creature token, where X is the number of Shrines you control.
![]() ![]() ![]() |
Bring Down deals 5 damage to target creature [with flying].
Cleave ![]() ![]() |
Populate. Then, if you control four or more creatures that share a name, draw a card.
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Germinate three times. (To germinate, you may create a 0/0 black Germ creature token. If you don't, your Germs enter the battlefield with an additional +1/+1 counter this turn.)
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Target creature you control fights target creature you don't control. The creature you control gets +2/+2 before it fights if you control eight or more lands.
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Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
Put a +1/+1 counter each of up to two Pests you control. |
Draw a card. Draw another card if you have played a Forest this turn.
You gain life equal to the number of cards in your hand. |
Create two 1/1 white Human creature tokens, then put a +1/+1 counter on each Human you control.
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Target creature you control deals damage equal to its power divided as you choose among one or two target creatures.
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Target creature you control it fights target creature you don't control. Your creature deals damage equal to its toughness rather than its power during that fight.
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Attacking creatures get +2/+0 and gain trample until end of turn.
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Target creature you control gets +3/+3 until end of turn. It fights target creature an opponent controls.
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Choose one or both —
• Remove any number of counters from target creature you control. Exile that many cards from the top of your library. Put one of them into your hand. • Target creature gains undying until end of turn. |
Target creature gains hexproof and indestructible until end of turn.
Draw a card. Even if the scorpion stings or the snake bites it, the honey badger doesn't die as other animals might.
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Each of up to two target creatures gets +2/+2 until end of turn.
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Exile target artifact or enchantment. Its controller creates a Shard token.
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Enchant creature
Whenever enchanted creature attacks, create a Food token. When enchanted creature dies, create three Food tokens. |
Tap target creature. You gain 3 life.
Search your library for a basic land card, and put it onto the battlefield tapped. Then shuffle.
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Mill six cards. Return up to two basic land cards from your graveyard to your hand.
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Create two Food tokens.
One for each cheek.
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Choose a party from among creatures you control, then untap them and put a +1/+1 counter on each of them.
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Search your library for a basic land card or an artifact card with a mana ability, reveal that card and put it into your hand.
You may put a land card from your hand onto the battlefield tapped. |
Commander creatures you own have “When this creature enters or leaves the battlefield, create a 2/2 green Wolf creature token.”
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Call the behemoth. (Add the top card of the behemoth deck to your behemoth traits. If you don't control your behemoth, create a 2/2 behemoth creature token.)
You may have your behemoth fight up to one target creature. |
You may put a land card you drafted that isn't in your deck from outside the game onto the battlefield.
Draw a card. |
Destroy target artifact. If it wasn't a creature, create a Food token.
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When Barrel of Monkeys enters the battlefield or leaves the battlefield, create two 1/1 green Monkey creature tokens with reach.
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Target creature gets +3/+3. It gets an additional +1/+1 for each counter on it.
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When Neutralizing Root enters the battlefield, destroy target artifact or enchantment.
![]() ![]() ![]() ![]() ![]() ![]() |
Target creature gets +3/+2 and gains trample until end of turn.
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Choose one —
• Search your library for an Aurochs and/or a basic land card, reveal them, put them into your hand, then shuffle. • Create a 3/2 green Aurochs creature token with trample. |
Whenever equipped creature attacks, put a +1/+1 counter on it.
Equip ![]() ![]() |
Destroy target land.
Create two Food tokens. They are 1/1 green Insect creature tokens that are still Food. |
Whenever you sacrifice one or more permanents, put a +1/+1 counter on target creature. It gets +1/+1 until end of turn. This ability triggers only once each turn.
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Create two 0/1 green Plant creature tokens.
Mill six cards. You may put a Plant or land card milled this way into your hand. |
Target creature gets +3/+3 until end of turn. Put a +1/+1 counter on each of up to three target creatures.
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You may cast this spell as though it had flash if it targets a creature with reach you control.
Target creature you control deals damage equal to its power to target creature or planeswalker you don’t control. |
Destroy target artifact, enchantment or land.
Create two Food tokens. |
Until end of turn, target creature gets +X/+X and gains trample, where X is the greatest power among creatures you control and creature cards in your graveyard.
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Mill four cards, then return a creature card with no abilities from your graveyard to your hand. If you can't, draw a card.
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Choose one or both —
• Destroy target artifact. • Target creature gains indestructible until end of turn. |
Target creature gets +4/+4 until end of turn. You gain 4 life.
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When target creature you control dies this turn, you gain 4 life. It gets +2/+0 until end of turn, then fights target creature you don't control.
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Search your library for a basic land card, reveal it, put it onto the battlefield tapped. Then shuffle.
You gain 4 life. |
Put a +1/+1 counter on target creature. It gets +2/+2 until end of turn.
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Target creature you control fights target creature you don't control with mana value 2 or less.
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Put three +1/+1 counters on target creature. If that creature is an artifact, draw a card.
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Put a +1/+1 counter on target creature. Another target creature you control gets +X/+X until end of turn, where X is the first creature's power.
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Create two Food tokens. If you already control two Food tokens, create four Food tokens instead.
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Put a +1/+1 counter on target creature.
Put a deathtouch counter on target creature. |
Target creature gets +1/+1 and can't be blocked by creatures with power 2 or less.
When that creature deals combat damage to a player this turn, draw a card. |
Choose one —
• Put a +1/+1 counter on target creature. • Target creature gets +X/+X, where X is the number of counters on it. |
Choose target creature. Search your library for a basic land card, put it onto the battlefield, then shuffle. The chosen creature gets +X/+X until end of turn, where X is the number of Forests you control.
|
For each color among permanents you control, create a tapped Treasure token.
Draw a card. |
Single Out costs
![]() Target creature you control deals damage equal to its power to target creature you don’t control. |
As an additional cost to cast this spell, sacrifice a creature.
Put four +1/+1 counters on target creature. |
Target creature you control fights target creature you don't control except the creature you control deals additional damage equal to it toughness this way.
|
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature When Emerald Scales enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. Enchanted creature gets +2/+2 and has vigilance. |
Target creature gets +4/+2 and gains trample and indestructible until end of turn.
|
Mill four cards. Put any number of creature cards milled this way on top of your library, then draw two cards.
|
The next spell you cast this turn has convoke.
Draw a card. |
Enchant creature
Enchanted creature gets +0/+4 and gains ward ![]() ![]() ![]() |
Create two Food tokens.
![]() |
Mill six cards. Put a land card milled this way onto the battlefield tapped. Put another land card milled this way into your hand.
|
Target creature gets +3/+3 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Grow Mgihty costs
![]() Target creature gets +3/+3 until end of turn. Draw a card. |
Target creature gets +6/+2 until end of turn.
|
Choose one or two —
• Put a +1/+1 counter and up to one sticker on target creature. • Target creature gets +3/+3 until end of turn. • If target creature you control is stickered, it fights target creature you don't control. |
Up to two target creatures you control can't be blocked by creatures with power 2 or less this turn.
|
Create two Food tokens and two Treasure tokens.
|
Creatures you control get +0/+4 and gain hexproof until end of turn. If you control a creature with a +1/+1 counter on it, draw a card.
|
Put a +1/+1 counter on target creature. If it entered the battelfield this turn, put three +1/+1 counters on it instead.
|
Put a +1/+1 counter on target creature.
Put a trample counter on target creature. Reclaim Gift — ![]() ![]() |
When target creature you control dies this turn, return that card from your graveyard to your hand and create a Food token.
|
Support 2.
Create two Food tokens. Mill two cards. |
Destroy target noncreature artifact or noncreature enchantment.
Draw a card. |
Target creature you control gets +2/+2 and gains hexproof until end of turn. If that creature already had hexproof or ward, draw a card.
|
If target creature you control has a counter on it, put a +1/+1 counter on it. It deals damage equal to its power to target creature creature you don't control.
|
Search your library for a land card or a creature card with a mana ability and mana value 3 or less. Reveal that card, then put it into your hand.
|
Target creature gets +4/+4 and you gain 4 life.
|
Enchant creature
Enchanted creature gets +1/+5 and must be blocked if able. |
Draw a card. If you control a Food, draw another card. Otherwise, create a Food token.
|
Mill three cards, then you may return a land card or double-faced card from your graveyard to your hand.
|
Choose a creature you control of each mana value. Put a +1/+1 counter on each of them. You gain 1 life for each of those creatures.
|
Put a +1/+1 counter on target creature. You gain 1 life.
|
As an additional cost to cast this spell, put a card an opponent owns from exile into their graveyard.
Mill four cards. You may put a land card milled this way onto the battlefield tapped. If you don't, you gain 6 life. |
When Wise of Nature enters the battlefield, draw a card.
![]() ![]() |
Target creature you control deals damage equal to its power to target creature you don't control. You gain life equal to the toughness of the creature you control.
|
Create two tapped Treasure tokens and two tapped Food tokens.
|
Choose target creature you control. Another target creature you control gets +X/+Y, where X is the first creature's toughness and Y is its power.
|
Put two +1/+1 counters on target creature. Untap it.
|
Target creature gets +3/+3 until end of turn. Cultivate. (Create a green Culture token. You may sacrifice two Cultures. If you do, draw a card.)
|
Whenever you cast a spell that targets one or more creatures you control, you gain 2 life.
|
Surveil 2, then draw a card.
You may put a land card from your hand or graveyard onto the battlefield tapped. |
Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
|
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Scry 2.
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Destroy target artifact. When a Vehicle is destroyed this way, target creature you control gets +X/+X until end of turn, where X is that Vehicle's power.
|
Target creature you control gets +4/+2 and gains trample until end of turn. Target creature you don't control blocks it this turn if able.
|
Target creature you control explores, then proliferate.
|
As an additional cost to cast this spell, exile a creature card from your graveyard.
You gain 7 life. Draw a card. |
Each player mills four cards. Each player may return a land card from their graveyard to their hand.
You may play an additional land this turn. Draw a card. |
Roll two six-sided dice. You gain life equal to the highest result. Mill a number of cards equal to the lowest result. You may return a creature or land card milled this way to your hand.
|
Target creature you control fights target creature you don't control. When it does, put a +1/+1 counter on the first creature.
|
Domain — This spell costs
![]() Create three Food tokens. Distribute three +1/+1 counters among creatures you control. |
Target creature gets +3/+3 until end of turn. If you control no other creature it gets +5/+5 and gains vigilance until end of turn instead.
|
Choose target creature.
It gets +2/+2 if it is enchanted. It gets +2/+2 if it is equipped. It gets +2/+2 if it has a counter on it. |
Put a +1/+1 counter on each creature you control with greater base toughness than base power.
|
Choose one or more —
• Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard. |
Draw a number of cards equal to the number of creatures with power 4 or greater you control. You may put a land card from your hand onto the battlefield.
|
For each creature you control of a different creature type, you gain 1 life. Create a Food token.
Draw a card. |
UNCOMMON
creature | ||||
---|---|---|---|---|
[Joint offense]
Trample Banded creature has trample. 5/5
|
Trample
Whenever Woodland Phelddagrif attacks, put a +1/+1 counter on Woodland Phelddagrif and defending player creates a 1/1 green Hippo creature token. 3/3
|
Defender (This creature can't attack.)
![]() 0/3
|
Majestic Bull can't be blocked by creatures with power 2 or less.
Majestic Bull must be blocked each combat if able. 3/4
|
Vigilance (Attacking doesn't cause this creature to tap.)
![]() 2/2
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![]() ![]() 2/2
|
(Must be the only card you cast this turn.)
As long as Goomboss is attacking or blocking, prevent all damage that would be dealt to other Fungus permanents you control. 5/5
|
![]() ![]() At the beginning of your end step, if you control seven or more lands, transform Gaea's Herald. 1/1
Hexproof, trample
Gaea's Liege's power and toughness are each equal to the number of lands you control. */*
|
At the beginning of your upkeep, put a +1/+1 counter on each Wolf you control with power less than Ayana, Packmother's power.
![]() ![]() A parent's love is nothing without a parent's example.
3/3
|
Whenever Mycosaur is dealt damage, it gains indestructible until end of turn. (The damage is dealt before it gains indestructible.)
4/4
|
Reach
Envoy — When Envoy of Shepherd's Glen enters the battlefield, reveal the top four cards of your library. Put all Wolf cards revealed this way into your hand and the rest on the bottom of your library in any order. 1/4
|
Spells your opponents cast cost
![]() 6/6
|
Graft 1 (This creature enters the battlefield with one +1/+1 counters on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
When Experiment Two enters the battlefield, proliferate. "Introducing Vigean cytoplasts into the specimen violates the [/i]Fathom Edict[i], but leads to promising results."
— Yara Estak, rogue biomancer 0/0
|
Echo
![]() When Hotblooded Farmhand enters the battlefield, draw a card. 2/1
|
(This is not a creature as long as it's not your oldest combo permanent.)
Your combo creature gets +3/+4 and has deathtotuch. 0/0
|
![]() ![]() ![]() ![]() ![]() 1/2
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Trample
![]() ![]() 2/3
|
![]() 1/1
|
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 1/2
|
Prevent all damage that would be dealt to Drillbolt Shooter by creatures fighting it.
When Drillbolt Shooter enters the battlefield, choose up to one target creature. Drillbolt Shooter and that creature fight each other. 2/2
|
When Kalonian Duelist enters the battlefield, you may have it fight target creature an opponent controls.
![]() ![]() "The Ineffable is not dead. We have seen him as well!"
2/1
|
![]() ![]() 1/2
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Whenever Shadowed Flock attacks, create a 2/2 green Wolf creature token that's tapped and attacking.
0/7
|
When Verglace Enchanter enters the battlefield, you may sacrifice a nonsnow land. If you do, search your library for a snow land and put it onto the battlefield.
2/2
|
When Wurmherder enters the battlefield, create a 5/5 green Wurm creature token.
When Wurmherder dies, sacrifice a Wurm you control. 1/1
|
You can't spend nongreen mana.
6/5
|
Blessed – Blessed Beast enters the battlefield with an Aura token attached to it. It has enchant creature and "When enchanted creature becomes the target of a spell or ability an opponent controls, counter it. If you do, sacrifice this Aura."
5/5
|
Sublime (This enters the battlefield with a +1/+1 Aura token of all colors attached to it. It has enchant creature)
![]() 4/4
|
Whenever you gain life, thrive X, where X is the amount of life gained this way. (Put a +1/+1 counter on each of up to X creatures of your choice.)
1/3
|
Absorb 1 (If a source would deal damage to a this creature, prevent 1 of that damage.)
Whenever Rabid Fox attacks, it fights target creature a defending player controls. 1/1
|
Hero's Reward — When Ravenous Brute Head leaves the battlefield, each player gains 2 life and draws a card.
4/3
|
When Sylvan Seer enters the battlefield, scry 4. You may reveal a land card scried this way and put it into your hand.
2/2
|
When Hydra Keeper dies, unleash the Hydra. (Reveal the top card of your Hydra's library and the Hydra casts that card.)
3/2
|
![]() ![]() 3/4
|
Flash
When Lurking Snapjaw dies, draw a card. 4/3
|
Whenever Vulpine Shambler deals combat damage to an opponent, put a +1/+1 counter on it.
![]() ![]() 2/2
|
Whenever Thief's Familiar deals combat damage to a player, if you control an Archer, Rogue or Scout, draw a card.
1/1
|
If an opponent would gain life from lifelink, they gain that many poison counters instead.
2/2
|
When Territorial Hippopotamus enters the battlefield, it fights target tapped creature.
Wandering into hippo territory is foolish enough. Making camp next to their rivers is a mistake you only makes one.
4/4
|
When Crawling-Bark Zubera dies, if 4 or more damage was dealt to it this turn, create three 1/1 colorless Spirit creature tokens.
Cut off from the kakuriyo by the destruction of their honden, the zubera sought out human battles to make their defeat complete.
3/3
|
Whenever a creature with fabricate enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo creature token.
2/2
|
If you control a creature with power 4 or greater, Untamable Pontix enters the battlefield with two +1/+1 counters on it.
1/1
|
Vigilance
Bothersome Frump must block or be blocked if able. Spells must target Bothersome Frump if able. 0/5
|
Trample
When Antlered Phelddagrif enters the battlefield, each other player creates a 1/1 green Hippo creature token. 4/4
|
When Strangling Kudzu enters the battlefield, exile target land until Strangling Kudzu leaves the battlefield.
2/5
|
At the beginning of your upkeep, if Ravenous Rabbits's power is less than the number of lands you control, put a +1/+1 counter on Ravenous Rabbits.
2/2
|
Golden Tree is all colors.
Defender When Golden Tree enters the battlefield, create a Food token and a Treasure token. 0/3
|
If a Saproling, Fungus, Plant or Treefolk entered the battlefield this turn, you may put Epiphytic Saproling from your hand onto the battlefield.
1/1
|
If you create any number of tokens, you may also put Migrating Saproling from your hand onto the battlefield. When you do, draw a card.
1/1
|
Patronage
![]() ![]() ![]() As long as Ursine Guardian is paired with a creature both creatures get +2/+2 and have trample. 2/2
|
Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
![]() ![]() 0/0
|
Hunting Akida enters the battlefield with four +1/+1 counters on it.
![]() 0/0
|
Defender
Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) When Spike Incubator dies, if it had no +1/+1 counters on it, draw two cards. 0/0
|
When Splinterswarm enters the battlefield, distribute four -1/-1 counters among any number of target creatures with flying your opponents control.
4/4
|
When Broodhunter Coil dies, create two 4/3 green Wurm creature tokens named Broodhunter Wurm.
8/6
|
Hexproof from blue and from black
When this spell is countered or you discard this card, draw a card. 3/4
|
At the beginning of your end step, you may put a card named Runeclaw Bear from your hand onto the battlefield.
1/2
|
When Oaken Storyteller enters the battlefield, draw a card for each creature you control with toughness 4 or greater.
3/4
|
Regal Quarry must be blocked if able.
2/3
|
Khemses, Vestige of Rhonas's toughness is equal to the greatest power among creatures you control.
Creatures you control have trample. 4/*
|
When Terrorbat Hunter enters the battlefield, create two Arrow tokens. They are Equipment artifacts with "Tap equipped creature, Sacrifice this artifact: Equipped creature deals damage equal to its power to target creature." and equip
![]() 3/2
|
![]() ![]() Sacrifice three Clues: Add ![]() ![]() ![]() ![]() ![]() 3/2
|
![]() ![]() 1/2
|
![]() 1/2
|
Cultivate 2 (At the beginning of your upkeep, if this creature has less than two +1/+1 counters on it, put a +1/+1 counter on it.)
0/1
|
Reach, vigilance
Whenever Dedi of Tah Crop or another creature you control enters the battlefield or dies, you gain 1 life. 1/4
|
Whenever you draw your second card each turn, Tarik of Tah Crop deals damage equal to its power to target creature an opponent controls.
Cycling ![]() 2/3
|
Glory 2 (When this creature deals damage to a creature, if this creature isn't glorious, put two +1/+1 counters on it and it becomes glorious.)
Whenever Sechiro's Elite deals combat damage to a player, you may draw a card. 2/2
|
When Protected Shaman enters the battlefield, if you control no Centaur Warrior, create a 2/3 green Centaur Warrior creature token.
2/3
|
Defender
At the beginning of your end step, create a Food token. ![]() 0/6
|
The first activated ability you activate each turn of each Food you control costs
![]() 3/4
|
Regal Ilvesh can't be blocked by creatures with power 2 or less.
Whenever you draw a card, put a +1/+1 counter on Regal Ilvesh. 2/3
|
When Ranging Carnosaurus enters the battlefield after it was cast, if you have four or more cards in hand, create a token that is a copy of Ranging Carnosaurus. Otherwise, draw a card.
3/3
|
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
![]() ![]() ![]() 2/1
|
Bileheap Predator gets +1/+1 for each other Ooze you control.
Bileheap Predator gets +1/+1 for each other Beast you control. 3/3
|
Monastery Guardian gets +1/+1 for each card in your hand beyond the fourth.
Monastery Guardian gets +1/+1 for each land you control beyond the fourth. 4/4
|
Whenever you draw your second card each turn, put a +1/+1 counter on Penumbra Lurker.
When Penumbra Lurker dies, put a number of +1/+1 counters equal to Penumbra Lurker's power onto target land you control. It becomes a 0/0 black Horror creature. It's still a land. 3/3
|
Trample
Whenever you discard a card, you may pay ![]() ![]() 4/4
|
Triggered abilities of creatures you control can't be countered and may target creatures as though they didn't have hexproof or shroud.
When Tia, Demidog of the Hunt enters the battlefield, it fights up to one target creature an opponent controls. 3/3
|
When Charitable Squirrels enters the battlefield, you may sacrifice a Food. If you do, put two +1/+1 counters on Charitable Squirrels. Otherwise, create a Food token.
3/3
|
Your opponents can't cast nonsnow spells during your turn.
Snow spells you cast targeting creatures you control cost ![]() 4/3
|
When Plague Wolf dies, each player sacrifices a noncreature, nonland permanent.
![]() ![]() 3/3
|
Kicker
![]() Kicker ![]() 2/2
|
1/1
8/8
|
1/1
8/8
|
Reach
When Sniper Vine enters the battlefield, it deals 3 damage to target creature with flying an opponent controls. 1/3
|
When Strangler Vine enters the battlefield, it fights up to one target tapped creature an opponent controls.
3/4
|
Reach
![]() ![]() ![]() ![]() 3/5
|
Vigilance
When Adorned Altruist enters the battlefield, for each player choose Treasure of Food. That player creates three of those tokens. ![]() ![]() ![]() 2/4
|
Cumulative upkeep
![]() When Tender of the Grove has three or more age counters on it, remove all age counters from it and transform it. 2/3
At the beginning of your precombat main phase, scry 1. If you scry a land card this way, you may put it onto the battlefield.
4/6
|
Flash (You may cast this spell any time you could cast an instant.)
You may cast Bear spells as though they had flash. 2/2
|
Echoing Croaker enters the battlefield with X +1/+1 counters on it.
When Echoing Croaker dies, you gain life equal to its power. 0/0
|
When Plum Rootrouser enters the battlefield, up to one target Forest you control becomes a 2/4 green Treefolk creature. It's still a land.
3/5
|
![]() 1/1
|
Absorb 2
When Viscous Pouncer enters the battlefield, it fights target creature you don't control. When Viscous Pouncer enters the battlefield, it fights target creature you don't control. 2/2
|
When Broodmate Baloth enters the battlefield, if it was cast, copy it. (The copy is a token.)
4/4
|
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
When Brassclaw Predator enters the battlefield, it fights up to one target creature. 3/3
|
Cumulative upkeep
![]() ![]() 2/5
|
At the beginning of your upkeep, sacrifice a creature. You gain life equal to its power.
7/5
|
When Companionable Brawler enters the battlefield, put a shield counter on another target creature you control.
Blitz ![]() ![]() 2/1
|
When Razing Pangolin enters the battlefield, each opponent may sacrifice an artifact. Put a +1/+1 counter on Razing Pangolin for each opponent that didn't and controls an artifact. Repeat this process for enchantments and planeswalkers.
4/5
|
When Tuskwolf Companion enters he battlefield, create a 3/2 red Boar Wolf creature token. It gets +1/+1 and gains trample and haste until end of turn.
2/3
|
As long as it's your turn, Autumn's Emissary has deathtouch.
When Autumn's Emissary dies, you may exile it. If you do, put a card from your graveyard on top of your library. 2/2
|
Bestow
![]() ![]() Whenever God-Favored Hydra or enchanted creature is bestowed Aura, put a +1/+1 counter on both. Enchanted creature gets +3/+3. 3/3
|
Sly Trespasser can't be blocked as long as an opponent controls an untapped land.
Whenever a land an opponent controls is tapped, you may remove Sly Trespasser from combat. If you do, untap Sly Trespasser. 2/1
|
Alliance — Whenever another creature enters the battlefield under your control, you may pay
![]() 3/5
|
Kicker
![]() ![]() ![]() ![]() When Nursing Baloth enters the battlefield, if it was kicked, any number of target players create a 4/4 green Beast creature token. Assist 5/5
|
Whenever a Cat you control becomes blocked by one or more creatures, that cat deals damage equal to its power to one of those creatures.
2/2
|
All Cats you control can't be blocked by a total of more than one creature.
4/3
|
Squad
![]() ![]() ![]() ![]() ![]() ![]() 2/2
|
Flying
When Canopy Hatchling enters the battlefield, put a trample counter on target creature. When Canopy Hatchling enters the battelfied, return a card named Canopy Hatchling from your graveyard to your hand. 3/3
|
Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
![]() 0/0
|
Champion (When this creature enters the battlefield, you may exile another creature you control until this creature leaves the battlefield.)
As long as Bear Rider champions a creature, it gets +X/+X, where X is the championed creature's size. (Size is power or toughness, whichever is greater.) When Bear Rider champions a Bear, draw a card. 3/4
|
➊ ➁ ➂ ➍ ➎ ➅
Visit – Create a Food token. If you control a Wolf or Werewolf, investigate. The order of the Grandmother's provides nourishment and rest to the weary traveler, and aid beyond that to the Woodland Hunter's.
1/4
|
![]() ![]() ![]() ![]() ![]() ![]() 3/2
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Each other mollusk you control gets +1/+1. (A ceature that's a Nautilus, Octopus, Oyster, Slug and/or Squid is a mollusk)
Tap two untapped mollusks you control: Add ![]() ![]() ![]() 2/2
|
When Greater Kangaroo dies, create three 1/2 green Kangaroo creature tokens.
3/6
|
As an additional cost to cast Ruin Reclaimer, pay
![]() 3/3
|
Whenever you play a basic land, you gain 1 life.
1/1
|
Crevice Craven can't be blocked except by land creatures.
2/2
|
Whenever Croakid Skyhunter attacks, if defending player controls a creature with flying, Croakid Skyhunter gains flying until end of turn.
Croakid Skyhunter must be blocked if able. 2/4
|
When Diligent Dinocastor enters the battlefield, Create two 0/3 green Wall artifact creature tokens with defender.
3/3
|
You may sacrifice four permanents named Wood rather than pay this spells mana cost.
Wood Colossus can't be blocked by creatures with power 2 or less. 8/8
|
Whenever a creature you control becomes the target of an Aura spell, draw a card.
2/2
|
Starting intensity: 0
Whenever you cast an Aura spell, perpetually increase the intensity of all cards you own named Alchemic Wombat by 1. Alchemic Wombat gets +X/+X, where X is its intensity. 2/2
|
When Unstable Wombat enters the battlefield, roll three six-sided dice.
Whenever you roll a 1, Unstable Wombat fights up to one target creature. Whenever you roll a 2, create a 2/2 green Wombat creature token. Whenever you roll a 3, put a +1/+1 counter on Unstable Wombat. 2/2
|
When Mammoth Herd enters or leaves the battlefield, create a snow 3/3 green Elephant creature token.
5/5
|
Undergrowth —
![]() ![]() 2/2
|
Krosan Chameleon is all colors. This ability doesn’t affect its color identity.
Whenever you cast a noncreature spell, each creature you control that shares a color with it gets +1/+1 until end of turn. 2/2
|
When Soul Mole enters the battlefield, mill two cards.
When Soul Mole dies, you may return a creature card with mana value 6 or more from your graveyard to your hand. 2/2
|
Whenever you sacrifice a Food, you gain 1 life.
![]() ![]() 2/1
|
Vigilance
Whenever a creature dies, you may pay ![]() 2/3
|
Whenever you cast an enchantment spell, create a 1/1 colorless Spirit creature token.
When a green Shrine enters the battlefield under your control, transform Shrine Maiden of Life. 4/2
Whenever you cast an enchantment spell, create two 1/1 colorless Spirit creature tokens.
At the beginning of each end step, if two or more creatures have entered the battlefield under your control this turn, put four +1/+1 counters on a creature you control. 5/3
|
![]() ![]() 1/2
Vigilance
When Runeclaw Cavalry enters the battlefield, it fights up to one target creature. When Runeclaw Cavalry dies, return the melded Runeclaw Bear to the battlefield. 3/4
|
When Cottoncove Settler enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. You gain 1 life for each land you control that shares a land type with it.
1/2
|
![]() ![]() 2/4
|
When Eye of Gaea enters the battlefield, surveil 2. You may reveal the top card of your library. If you reveal a creature card this way, draw a card.
2/2
|
(Both halves leave battlefield together.)
Hunter Head must be blocked if able. ⚔ 3
⛨ 6 (Both halves share toughness.)
Hunter Head must be blocked if able. ⚔ 3
|
Reach (This creature can block creatures with flying.)
![]() ![]() ![]() ![]() 1/3
|
Reach (This creature can block creatures with flying.)
Whenever a creature with reach blocks, scry. ![]() ![]() 2/3
|
Whenever one or more cards are buried in your graveyard, you may collect evidence 4. If you do, you gain 4 life. If all the collected evidence was from among the buried cards, draw a card. You may do this only once each turn.
"We have to dig deeper!"
3/3
|
Whenever Rootkin Investigator enters the battlefield, investigate.
![]() 3/2
|
noncreature | ||||
---|---|---|---|---|
Put X +1/+1 counters on target creature.
|
Put a +1/+1 counter on each of up to two target creatures, then untap them.
Flashback ![]() ![]() Tap up to two target creatures.
Flashback ![]() ![]() |
Enchant permanent
Enchanted permanent is a 4/4 green Beast creature. |
Look at the top five cards of your library. You may reveal up to two cards from among them with converted mana cost 4 or greater and put them into your hand. Put the rest on the bottom of your library in any order.
|
Enchant land
Enchanted land is a 3/4 Elemental creature. It's still a land. As long as enchanted land is a Plains, it has lifelink. As long as enchanted land is a Mountain, it has trample. |
Affinity for Mountains (This cost
![]() Destroy target noncreature permanent. Toxic Mold deals damage to that permanent's controller equal to its converted mana cost. |
Reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.
|
Target creature gets +1/+1 for each Forest you control and gains trample and indestructible until end of turn.
|
Cumulative upkeep
![]() Remove an age counter from Promised Strength: Target creature gets +X/+X until end of turn, where X is th number of age counters on Promised Strength. |
Search your library for any number of creature cards that each share a name with a creature on the battlefield, reveal them, shuffle your library and put the revealed cards on top of it in any order.
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Wizardry — You may tap three untapped Wizards you control rather than pay Acid Spray's mana cost.
Destroy target noncreature permament. |
[2}: You gain 2 life.
[3}: Create a 0/1 green Plant creature token. ##
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Target creature you control fights target creature you don't control.
(Then exile this card. You may cast the creature later from exile.) Whenever Unruly Convict fights, you may discard a card. If you do, draw a card.
Those who will not learn from the past are doomed to repeat it.
2/3
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Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
There is always another thragtusk.
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Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
A baloth this size doesn't die easily. Give it a day cycle. Maybe it's just sleeping.
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(You may have this enter the battlefield fused with any number of creature fragments you control.)
<Creature – Wurm> Hexproof (A fusion uses exactly one fragment with power.) 6/_
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(You may have this enter the battlefield fused with any number of fragments you control of any of this fragments compatible types.)
When Seed-Blessing Fragment enters the battlefield defused, create a 1/1 green Squirrel creature token. <Artifact | Creature | Enchantment> At the beginning of you upkeep, if this is a fusion of at least two fragments, create a 1/1 green Squirrel creature token. |
Whenever an opponent draws a card, create a 0/1 green Plant creature token.
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Create a token you drafted from outside the game. (The same token object cannot be created this way again. Undefined numerical values are 0.)
If you control another token with the same name, create a token that's a copy of either token. |
Enchant creature
When Shape of the Ursoth enters the battlefield, put three +1/+1 counters on enchanted creature. Enchanted creature loses all abilities and is a green Bear Beast with base power and toughness 2/2. |
Fifth dawn (If you control a different permanent of each color, you get universal attunement for the rest of the game.)
You may play an additional land this turn. Search the top five cards for a land card, reveal it and put it into your hand. If you have universal attunement, you may search for any card instead. Put the remaining cards on the bottom of your library in any order. |
Equipped creatures base power and toughness are 4/4.
Equip ![]() ![]() |
Whenever fortified land becomes tapped, you mill 2. Then, you may return a Forest card milled this way from your graveyard to your hand.
Fortify ![]() ![]() ![]() ![]() |
Creatures you control gain hexproof from blue and from black until end of turn.
Cycling ![]() |
Destroy up to one target enchantment.
Return up to one target enchantment card from your graveyard to your hand. |
Search your library for three basic land cards with different names, reveal them, and put them onto the battlefield tapped. Then shuffle your library.
Untap each of those lands that has the same name as another land you control. |
Devouring Earth deals 4 damage to target creature without flying.
Flashback ![]() ![]() Swallowing Sky deals 4 damage to target creature with flying.
Flashback ![]() ![]() |
Put a +1/+1 counter on each of three target creatures.
Put three +1/+1 counters on target creature.
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When Rotfarm Cultivation enters the battlefield, create a 1/1 green Saproling creature token.
Saprolings you control get +1/+1. |
As an additional cost to cast this spell, sacrifice a creature.
Return target card from your graveyard to your hand. |
As an additional cost to cast this spell, sacrifice a creature.
Put three +1/+1 counters on target creature. |
Choose one —
• Create a 5/3 green Elemental creature token. • If you control a creature with power 5 or greater, draw five cards. |
Whenever a land enters the battlefield under your control, create a Food token.
At the beginning of your end step, if you gained 3 or more life this turn, put a +1/+1 counter on target creature. |
Search your library for a creature card with the same name as target creature. Put that card onto the battlefield, then shuffle your library.
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Create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature tokens.
Dual flashback ![]() ![]() ![]() Create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the greatest toughness among creatures you control.
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At the beginning of your upkeep, exile target artifact or creature card from a graveyard. If you do, create a 1/1 green Saproling creature token. Otherwise, sacrifice Rise from the Rot.
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Whenever you cast a spell with kicker unkicked, create a tapped Treasure token.
Bottled the perfume is prized among metropolitan druids for its subtle hints at potential bloom.
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Changeling (This card is every creature type.)
Mill seven cards. You may return any number of Elk card milled this way with total mana value 5 or less to the battlefield. If you return no card to the battelfield this way, return any number of Elk cards milled this way to your hand. |
Creature spells with toughness 5 or greater cost
![]() Whenever a creature with toughness 5 or greater enters the battlefield, it fights target creature. |
Choose two —
• Acorn Hail deals X damage to each creature with flying. • Create X Food tokens. • Create X 1/1 green Squirrel creature tokens. • Mill X cards. Return a Treefolk card milled this way to your hand. If its mana value is X or less, put it onto the battlefield instead. |
Return target card from your graveyard to your hand. Put a face-up exiled card into its owner's graveyard. Exile Ruin's Reclamation face down.
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You may return a green creature you control to its owner's hand rather than pay Serow's Presence's mana cost.
Creatures you control have vigilance and trample. |
If you control a creature with power 5 or greater, draw a card.
If you control two or more creatures with power 3 or greater, draw a card. If you control four or more creatures, draw a card. |
If you control a creature with trample or vigilance, draw a card.
If you control a creature with power 5 or greater, draw a card. If you control a creature with toughness 5 or greater, draw a card. |
Reveal the top four cards of your library. Put a creature card and land card revealed this way into your hand. Mill four cards.
A patronizing praise from the colonists, and a devastating disparagement by the natives.
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Create a 2/2 green Bear creature token. You may choose a creature you control and a creature an opponent controls. If you do, they fight each other.
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You can’t cast this spell unless you have cast another spell this turn.
Target creature you control deals damage equal to its power to another target creature. |
(As you cast this spell a permanent you control or two cards revealed from your hand enable a skill.)
Cleric or Wizard skill – Destroy target artifact or enchantment. Archer or Rogue skill – Destroy target creature with flying. |
Create two 1/1 red Pest creature tokens. They have "When this creature dies, it deals 1 damage to each opponent."
Create two 4/4 green Beast creature tokens with trample and vigilance.
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Create two 2/2 green Phyrexian Bear creature tokens. When you do, target creature you control fights target creature an opponent controls.
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Kicker
![]() ![]() For each counter on target creature, put one of those counters on another target creature. If this spell was kicked, put a +1/+1 counter on each of those creatures first. Flashback ![]() ![]() |
Target creature you control connives, then you gain life equal to its power.
You may play an additional land this turn. |
Search target player's library for up to three cards with scavenge and put them into that player's graveyard. Then the player shuffles their library.
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Target creature deals damage equal to its power to target creature. If it is night as you cast this spell, it deals that much damage divided as you choose between any number of target creatures instead.
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Target creature [you control] fights another target creature [an opponent controls].
Cleave ![]() ![]() ![]() |
As an additional cost to cast this spell, sacrifice a creature.
Put a creature card with mana value 6 or less from your hand onto the battlefield. |
Choose an opponent. You and that player each create three 1/1 green Hippo creature tokens.
Choose an opponent. You and that player each create a 3/3 green Hippo creature tokens. |
Flip X coins. For each coin that comes up heads, create a 2/2 green Sheep creature token. For each coin that comes up tails, create a Food token.
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Whenever a creature enters the battlefield under your control, you may pay
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Enchant creature
Enchanted creature gets +2/+2 for each Aura attached to it. |
Search your library for a creature card with trample and a creature card with vigilance, reveal them, put them into your hand, then shuffle.
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Pile of Bananas enters the battlefield with 🍌 (a fruit counter) for each creature you control.
Whenever a creature enters the battlefield under your control, Pile of Bananas gets 🍌. ![]() ![]() ![]() ![]() ![]() ![]() |
Enchant creature
When Xenoform enters the battlefield, put two +1/+1 counters on enchanted creature. ![]() |
Whenever one or more creatures you control with no abilities deal combat damage to a player, draw a card. This ability triggers only once each turn.
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Choose one —
• Put two +1/+1 counters on target creature. • Target creature you control fights target creature you don’t control. |
Put four +1/+1 counters on each of up to two target artifact creatures.
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When Foul Scales enters the battlefield, put a +1/+1 counter and a deathtouch counter on each of up to two target creatures.
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Mill a card for each creature you control, then return a permanent card from your graveyard to your hand.
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Target creature you control with mana value 3 or less fights target creature an opponent controls with mana value 3 or less.
Draw a card. |
Whenever a creature with power 5 or greater enters the battlefield under your control this turn, draw a card.
Draw a card. |
Put X +1/+1 counters on each of two target lands. They become 0/0 green Elemental creatures with haste until end of turn. They are still lands.
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Choose one —
• Return target card from your graveyard to your hand. • Target creature you control fights target creature you don't control. Exile Fetch. |
Populate twice.
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Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it.
Create another 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the greatest number of +1/+1 counters on a Fractal you control. |
Put a +1/+1 counter on target creature.
Storm (When you cast this spell, copy it for each spell cast before it this turn.) |
Create a 5/3 green Elemental creature token. If there are four or more land cards in you graveyard, create two of those tokens instead.
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Up to two target creatures each get +3/+3 until end of turn.
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Mill six cards. Put up to three cards milled this way with defense, power, toughness, loyalty and/or mana value equal to 3 into your hand.
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Creatures with mana abilities you control get +1/+1 and have vigilance.
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At the beginning of your precombat main phase, you gain 2 life and add
![]() ![]() |
Whenever you create one or more tokens, draw a card. This ability triggers only once each turn.
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Creatures you control have reach and ward
![]() At the beginning of combat during your turn, target creature you control gets +2/+4 until end of turn. |
Search your library for an artifact or land card with a mana ability and mana value 2 or less. Put it onto the battlefield tapped. Then shuffle.
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Put three +1/+1 counters on target creature.
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Create two Food tokens, then trigger the second chapter ability of each Saga you control.
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Put two +1/+1 counters on target creature you control. It deals damage equal to its power to target creature you don't control.
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Target creature you control deals damage equal to twice its power as you cast this spell distributed as you choose among three target creatures and/or planeswalkers you don't control.
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Mill three cards. You may cast up to three creature cards from your graveyard.
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When Unconstrained Size enters the battlefield, you gain 4 life.
Each creature you control with mana value 7 or greater enters the battlefield with two additional +1/+1 counters on it. |
![]() ![]() |
Whenever Live by the Mark enters the battlefield or you pay a mana cost of a triggered ability, you gain 2 life and create a tapped Treasure token.
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Treasures you control have "
![]() ![]() At the beginning of your end step, you may pay ![]() |
You gain 3 life and mill three cards.
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Mill seven cards. You may return a creature card with hexproof, shroud and/or ward from your graveyard to your hand.
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Indestructible
![]() ![]() |
Choose one —
• Put a +1/+1 counter on each creature you control with a counter on it. • Put a +1/+1 counter on each creature you control with no counter on it. |
At the beginning of your upkeep, surveil 1.
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Put two +1/+1 counters on target creature, then double the number of +1/+1 counters on that creature.
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At the beginning of your end step, put a +1/+1 counter on a creature you control.
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Whenever you create a Food token, you gain 1 life and scry 1.
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Whenever you attack, put a +1/+1 counter on target attacking creature.
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Whenever you create one or more tokens, draw a card. Triggers only once each turn.
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When Rays of Starlight enters the battlefield, create a Shard token.
At the beginning of your precombat main phase, add one mana of a color of your choice. |
Equipped creature gets +1/+1.
As long as you control another creature that is modified, equipped creature has vigilance and ward ![]() Equip ![]() |
Whenever a token creature dies, you gain 1 life.
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Until your next turn, you can't be attacked by creatures with flying and creatures you control can't be blocked by creatures with flying.
Draw a card. |
Populate four times.
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Equipped creature gets +1/+3.
Whenever equipped creature attacks, create a Lotus Petal token. Equip ![]() |
Whenever one or more creatures you control with +1/+1 counters on them deal combat damage to an opponent, draw a card. This ability triggers only once each turn.
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Pin to the Sky deals 1 damage to target creature with flying.
Pin to the Sky deals 2 damage to target creature with flying. Pin to the Sky deals 3 damage to target creature with flying. |
Look at the top card of your library, then exile it face down. It becomes foretold. Its foretell cost is its mana cost reduced by
![]() If the foretold card is a land card you may reveal it during your next upkeep. If you do, put it onto the battlefield. |
Whenever you play a land, surveil 1.
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![]() ![]() ![]() ![]() ![]() ![]() |
[Cleave
![]() ![]() ![]() ![]() Surveil 4. You may reveal the top card of your library. If it's a creature card, put it onto the battlefield. [Cleavable Each opponent may repeat this process.] |
Create a token that's a copy of target creature you control except it isn't legendary. You may have another player create another one of those tokens.
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Whenever a creature deals combat damage to an opponent, that creature's controller puts a +1/+1 counter on it.
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This spell casts
![]() Target creature you control deals damage equal to its power to target creature you don't control. Create a Food token. |
When you cast a creature spell, if you control no creatures, sacrifice Need for the Pack. If you do, copy that spell. (The copies enters the battlefield as a token.)
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Choose target creature card and up to one target Aura card from the same graveyard with total mana value 8 or less. Return the creature to the battlefield. Then, if the Aura could enchant the creature, return it to the battlefield attached to that creature.
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You gain 7 life. You can't lose life this turn.
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This spell costs
![]() Target creature gets +10/+10 until end of turn. |
Surveil 3. You may return a land card from a graveyard to its owner's hand.
Awaken 4 – ![]() ![]() ![]() ![]() ![]() ![]() Ferocious — If you control a creature with power 4 or greater, you may return that land card to the battlefield under that player's control instead. |
Search your library for two cards with different names, where each of them is a basic land card or a card with doctor’s companion. Reveal them, put them into your hand, then shuffle.
"You're gonna see all sorts of things. Ghosts from the past. Aliens from the future. The day the Earth died in a ball of flame. It won't be quiet, it won't be safe, and it won't be calm."
—The Ninth Doctor |
Whenever a creature enters the battlefield under your control, draw a card if this is the first time this ability resolved this turn. Otherwise, you gain 3 life.
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RARE
creature | ||||
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Landfall – Whenever a land enters the battlefield under your control, create a 0/1 green Plant creature token.
"I like flowers."
2/1
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At the beginning of each player's upkeep,that player sacrifices an artifact or enchantment.
4/4
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Lands you control are every basic land type in addition to their other types.
3/3
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Whenever you cast a creature spell, add
![]() There is something strange about the fruits on this one...
3/3
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Relentless Hydra enters the battlefield with four +1/+1 counters on it.
Eternalize ![]() ![]() ![]() ![]() ![]() ![]() 0/0
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
As long as you control a Mountain and a Plains, creatures you control get +3/+0. 3/3
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Tribute 3 (As this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.)
When Bountiful Hydra enters the battlefield, if tribute was paid by an opponent, you and that player each draw two cards. 5/5
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Slivers you control have "When this creature dies, if it isn't a token, create X 1/1 colorless Sliver creature tokens, where X is this creature's power."
2/2
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At the beginning of your precombat main phase, add
![]() 1/1
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Haste (This creature can attack and
![]() Gaea's Force's power and toughness are each equal to the number of Forests you control. */*
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Plasmic Conglomerate enters the battlefield with a number of +1/+1 counters on it equal to the total number of +1/+1 counters on all creatures you control.
0/0
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![]() ![]() ![]() ![]() 2/4
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At the beginning of your upkeep, amass X plus 1 an Ooze prefering green, where X is the number of Oozes you control. (Put that +1/+1 counters on an Ooze you control. If you control none, create a 0/0 green Ooze creature token first.)
![]() ![]() 2/2
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Whenever a green 2/2 creature without abilities enters the battlefield, draw a card. Then, if you control ten or more green 2/2 creatures without abilities with different names, you win the game.
Primal ![]() ![]() 2/2
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![]() ![]() 5/5
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Whenever you cast a spell, you may put two +1/+1 counters on Gold Loreblade.
3/3
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Whenever Primal Taskmage deals combat damage to a player, draw a card.
Exile Primal Taskmage from your hand: Remove an unblocked creature you control from combat. If you do and that creature has dealt no combat damage this combat, you may cast Primal Taskmage without paying its mana cost. 2/2
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Imposing Tyrranax enters the battlefield with a number of +1/+1 counters on it equal to the total number of +1/+1 counters on other creatures you control.
5/5
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When Hydra of Headgrowth dies, you may search your library for a card named Additional Head and reveal it. If you do, return this card to the battlefield and attach that card and each card named Additional Head you control and from your graveyard to it, then shuffle your library.
4/4
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![]() ![]() ![]() Whenever Nessian Hydra is dealt 3 or more damage, if it is monstrous, put three +1/+1 counters on it and it becomes no longer monstrous. 3/3
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
![]() ![]() ![]() 1/1
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Sliver creatures you control have wanderlust. (Whenever one of them attacks, look at the top card of your library. You may put it on the bottom of your library. If it’s a land card, you may put it onto the battlefield tapped.)
2/2
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When Hunted Predator dies, create a 2/2 green Wolf creature token with "When this creature dies, create a 4/4 green Beast creature token with 'When this creature dies, create a 8/8 green Dinosaur creature token.'"
1/1
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Flash
If Slyness would die during the turn it entered the battlefield, return it to its owner's hand instead. 2/2
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As an additional cost to cast Saproling Clump exile four cards from your graveyard.
When Saproling Clump dies, create four 1/1 green Saproling creature tokens. Mold growing on unattended old spell scrolls would be the least of a spellscribes worries.
4/4
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Blackmarket Bandar enters the battlefield with a +1/+1 counter on it for each type of counter you have.
1/2
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Morph
![]() ![]() ![]() ![]() ![]() When Temur Volver is unmorphed with its ![]() ![]() When Temur Volver is unmorphed with its ![]() ![]() 4/2
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Primordial Soup enters the battlefield with a +1/+1 counter on it for each other creature you control.
![]() ![]() ![]() 1/1
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![]() ![]() 1/1
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As Bursting Saproling enters the battlefield, choose a permanent.
Bursting Saproling's base power and toughness are each equal to the number of counters on the chosen permanent. */*
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Fifth dawn (If you control a different permanent of each color, you get universal attunement for the rest of the game.)
Lands you control are each basic land type in addition to their other types. Sunbound Tyrranax can't attack or block unless you have universal attunement. 5/5
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Generational Sliver and other Sliver creatures you control have "When this creature dies, if it isn't a token, exile it. If you do, create a token that's a copy of it."
3/3
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At the beginning of each end step, if another creature you control died this turn, draw a card and put a +1/+1 counter on Alpha Survivor.
2/3
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Mutate
![]() ![]() If a creature mutating causes a triggered ability of this creature to trigger, that ability triggers an additional time. 3/2
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Vigilance, reach
Equipped creatures you control have vigilance and reach. 2/4
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Trample
When Gravetiller Centipede enters the battlefield, create a 2/2 black Zombie creature token for each Swamp you control. 6/6
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Whenever Eminent Elementalist or another Druid enters the battlefield, create an Elemental token with base power and toughness each equal to the number of Elemental cards in your graveyard.
3/4
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As an additional cost to cast Glistening Ooze, put a Gunk card on top of your library. (Gunk is a sorcery card without mana cost and with cycling
![]() Whenever you cycle a card, Glistening Ooze gets a +1/+1 counter. 4/3
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Mutate
![]() ![]() ![]() Whenever this creature mutates, if it is Human, draw two cards and put two +1/+1 counters on it. 2/2
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If another creature you control would be dealt damage, that damage is dealt to Daughter of Autumn instead.
![]() 2/4
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When Antlered Druid dies, create Voiceless Stag, a legendary 7/4 green Elk Avatar creature token.
Exile Antlered Druid from your graveyard: Tokens you control gain hexproof and indestructible until end of turn. 2/2
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When you cast Birthing Hydra, you may cast a permanent spell with converted mana cost X or less from your hand without paying its mana cost.
Birthing Hydra enters the battlefield with X +1/+1 counters on it. 0/0
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Vital Slime can't be blocked by creatures with power 2 or less.
Whenever you gain life, if your life total is greater than Vital Slime's power, put two +1/+1 counters on Vital Slime. 2/2
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Reach
Splinterheap gets +2/+2 for each creature with flying on the battlefield. At the beginning of your upkeep, create a 1/1 Splinter creature token with flying that can't attack or block. 2/2
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![]() ![]() ![]() 2/2
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When Multitudinous Rabbits enters the battlefield, create two 1/1 green Rabbit creature tokens.
At the beginning of your end step, if you control two or more Rabbits, return Multitudinous Rabbits from your graveyard to your hand. 3/2
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Canophyde enters the battlefield with a +1/+1 counter on it for each token you control.
![]() 0/0
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Trample
Whenever Moulting Wyrm attacks, defending player may put a shield counter on a creature they control. "Toss the shed wyrm skin over yourself. Better than any armour the men-kin will craft you."
—Reltho, shaper of scales 6/6
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Ravenous
If one or more creatures that weren't cast from hand would enter the battlefield, exile them instead and put that many +1/+1 counters on Growth Reaver. 2/2
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Whenever Elder Ooze or another nontoken creature enters the battlefield or dies, create a 2/2 green Ooze Spawn creature token.
Elder Ooze gets +2/+2 for each Ooze you control. 0/0
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Domain — Migrating Mammoths gets +X/+X, where X is equal to the number of basic lands you control.
Rimewind — ![]() ![]() 3/3
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noncreature | ||||
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Enchant creature
When Transfusion enters the battlefield, put X +1/+1 counters on enchanted creature. Remove a +1/+1 counter from enchanted creature: Add ![]() |
At the beginning of your upkeep, choose one that hasn't been chosen —
• Bear Cub • Forest Bear • Runeclaw Bear Then you may reveal a card with the chosen name you own from outside the game, and put it into your hand. |
Forests you control are 2/2 green Elemental creature's in addition to their other colors and types.
Sacrifice Gaea's Uprising: Return up to three target land cards from your graveyard to your hand. |
Whenever a Beast you control deals combat damage to an opponent, create a 1/1 green Insect creature token.
Whenever an Insect you control deals combat damage to an opponent, you may return target Beast card from your graveyard to your hand. |
Create two 1/1 green Squirrel creature tokens.
Draw a card for each creature you control. |
Enchant creature
At the beginning of each player's upkeep, if that player controls a creature with power greater than each creature each other player controls, that player gains control of enchanted creature and enchanted creature gains haste. |
Put a +1/+1 counter on each of five target creatures. Put an additional +1/+1 counter on each of those creatures that is black.
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Target creature gains haste and double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.) Target creature gains trample until end of turn. Whenever that creature deals combat damage to a player this turn, draw a card.
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When Transformation of Emrakul enters the battlefield, look at target player's hand, then name a nonland permanent card.
If a permanent with the chosen name would enter the battlefield, its controller exiles it instead and creates a 3/2 colorless Eldrazi Horror creature token. |
Search your library for a split card, reveal it and put it into your hand, then shuffle your library.
You lose 4 life. Search your library for two basic land cards and put them onto the battlefield. Then shuffle your library.
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Each player chooses friend or foe. Return a card from your graveyard to your hand for each friend. If you don't, choose a foe. Whenever a creature attacks that player this turn, put three +1/+1 counters on that creature and it gains trample until end of turn.
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Choose two or more. Each mode must target a different player.
• Target player creates a 4/4 green Elemental creature token. • Target player gains 10 life. • Target player returns a card from their graveyard to their hand. Exile Gift of Gaea. |
Put a +1/+1 counter on each creature you control. If you cast Primal Conclusion during your main phase, put two +1/+1 counters on each of them instead.
Each creature you control gets +1/+1 for each counter on it. Nature has developed many subtle techniques of survival, but once it comes down to fight few beat mere muscle.
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When this artifact enters, you may attach it to a creature you control. When you do, that creature fights up to one target creature you don't control.
If equipped creature would fight or assign combat damage, put a +1/+1 counter on it before it does. Equip ![]() ![]() |
Kicker
![]() ![]() Draw a number of cards equal to the greatest power among creatures you control. If this spell was kicked, put a +1/+1 counter on a creature of your choice first. |
Create two 4/4 green Rhino Beast creature tokens with trample.
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Search your library for any number of basic land cards with different names, reveal them, and put them into your hand, then shuffle.
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Enchant creature you control
When Cartouche of Hunger enters the battlefield, destroy target noncreature, non-Cartouche permanent. Enchanted creature gets +1/+1 and has vigilance and reach. |
Kicker
![]() Destroy all creatures with flying. Kicker ![]() Some winds raise you up, some tear you down.
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Draw a card for each enchantment you control.
|
Choose one —
• Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. • Put your commander into your hand from the command zone. If you would put a card with mana value less than or equal to the mana value of a legendary creature an opponent controls into your hand this way, you may put it onto the battlefield instead. |
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Casualty 4
You may put up to two creature cards with mana value 4 or less from your hand onto the battlefield. If you don't, search your library for two creature cards with power 4 or greater, reveal them, put them into your hand, then shuffle. |
Return target creature card and target noncreature card from your graveyard to your hand if both cards share a creature type. Exile Lore of Life.
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Kicker – Sacrifice a creature with power 4 or greater.
Mill four cards. You may put a creature card from your hand or from among the milled cards onto the battlefield if its mana value is 4 or less or if this spell was kicked. |
(Others can attack the battle. You are its protector.)
When Battle Royale enters the battlefield, create a number of 2/2 green Bear Warrior creature tokens equal to the number of opponents you have. Creatures get +2/+2. 4
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Whenever you cast a green spell, create a 3/3 green Beast creature token.
Whenever you cast a spell that is a color other than green, create a 3/3 green Beast creature token. |
Choose one —
• Draw cards equal to the number of +1/+1 counters on target creature. • Put three +1/+1 counters on target creature. |
Choose X. X is the number of other spells you've cast this turn.
• Create a 2/2 green Chimera creature token. • Put two +1/+1 counters on a creature you control. • Put a reach counter and a vigilance counter on a creature you control. • You gain life equal to the greatest power among creatures you control. |
Exile one or two target creature cards from your graveyard. Create a green Fungus creature token with base power and toughness equal to their combined base power and toughness.
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This spell costs
![]() You may put a creature card with mana value X or less from your graveyard or hand onto the battlefield. |
Whenever an opponent casts a spell, draw two cards.
Draw a card. |
Exile all artifacts, creatures with flying, and enchantments.
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As an additional cost to cast this spell, sacrifice a creature.
Seeds of Spring enters the battlefield tapped. ![]() ![]() ![]() |
If this spell was cast from your hand and you’ve cast another spell named Threatening Approach this game, you may put a creature card or planeswalker card from your hand onto the battlefield. Otherwise, put Threatening Approach into its owner’s library second from the top.
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Flash
When Subterranean Hibernation enters the battlefield, you may sacrifice a creature. At the beginning of your upkeep, if you have seven or more cards in your graveyard, sacrifice Subterranean Hibernation. When you do, return a card with the same name as the sacrificed creature from your graveyard to the battlefield, then put seven +1/+1 counters on it. |
As long as a creature entered the battlefield under an opponent's control this turn, you may cast creature spells as though they had flash and creature spells you cast cost
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If it’s neither day nor night, it becomes day as Midnight Might enters the battlefield.
When Midnight Might enters the battlefield during night and whenever day becomes night, target creature you control gets +2/+2. As long as it is night, creatures you control get +1/+1. |
Look at the top X cards of your library. You may put a permanent card with mana value X or less from among them onto the battlefield. Bury the rest.
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MYTHIC
creature | ||||
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Reach
Whenever Zkar, Penumbra Ancestor or another nontoken creature with reach dies, create a token that's a copy of that creature except it's black. ![]() ![]() ![]() 3/5
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Mutate
![]() ![]() ![]() ![]() Hexproof When Devouring Allosaur enters the battlefield, each opponent creates two 3/3 green Dinosaur creature tokens with trample. Whenever a creature dealt damage by this creature this turn dies, draw a card. 7/7
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At the beginning of your upkeep, Collossal Kong fights target creature an opponent you control. Tap both creatures.
7/7
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When Udh, the Glacial enters the battlefield, sacrifice any number of lands.
Udh gets +18/+18 as long as you control two or less lands. 2/2
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![]() ![]() 6/7
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noncreature | ||||
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+1: Target creature gets +3/+3 until end of turn.
-2: Whenever a land is tapped for mana this turn, you may add one mana of any color that land could produce to your mana pool. -5: Create three 8/8 green Elemental creature tokens with trample. 3
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+1: Reveal cards from the top of your library until you reveal a land card. Put it onto the battlefield and the remaining cards on the bottom of your library.
-2: Target creature gets +X/+X until end of turn, where X is the number of Forests you control. -4: You get an emblem with “Lands you control are indestructible 1/1 Elemental creatures that are still lands.” 3
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Double equipped creature's base power and toughness. It has trample.
Equip ![]() ![]() |
+2: Reveal cards from the top of your library until you reveal two land cards. Put the land cards revealed this way onto the battlefield and the remaining cards on the bottom of your library.
-1: Return target creature card or planeswalker card from your graveyard to your hand. -8: Your life total becomes twice your starting life total. 5
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+1: Add
![]() ![]() -3: Create a 3/3 green Beast creature token. Clash with an opponent. If you win, put three +1/+1 counters on it. -6: For each creature you control, it deals damage equal to its power to a creature or planeswalker you don't control of your choice. 4
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Landfall – Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa, Attuned.
+1: Put a +1/+1 counter on a creature and a +1/+1 counter on a land you control. -0: Double the number of +1/+1 counters on any number of target you control. They become 0/0 Elemental creatures with haste untile end of turn. They're still lands. -9: Create twenty 1/1 green Elf creature tokens. 4
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Nissa, Ley Cleanser enters the battlefield with a number of additional loyalty counters on it equal to the number of colors of mana spent to cast it.
+1: Add one mana of any color. You gain 1 life. -2: Mill three cards. You may return a land card from your graveyard to the battlefield. -8: Destroy any number of target artifacts and/or enchantments. Any number of target players create a 5/5 green Elemental creature token. 2
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For each color, search your library for a creature card with mana value X or less that is only that color, put it onto the battlefield. Then shuffle.
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You may cast Wolf, Werewolf and Warrior spells as though they had flash.
+1: Create a 2/2 green Wolf creature token. Wolves and Warriors you control gain indestructible until end of turn. -1: Each of up to two target creatures gets +2/+2 until end of turn. If two of the creatures are paired with each other, they get +4/+4 instead. -6: Draw two cards. Put up to two creature cards from your hand onto the battlefield. 4
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Each opponent must block with at least one creature each combat if able.
+1: Put a +1/+1 counter on up to one target creature. -1: Vivien, Arcbow Hunter deals 7 damage to target creature with flying. -7: Search your library for seven creature cards, reveal them, then put them into your hand. Then shuffle. Add ![]() ![]() ![]() ![]() ![]() ![]() ![]() 4
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Whenever a creature with power 4 or greater dies, you gain 4 life.
+1: Create a 2/2 green Boar creature token. -1: Put two +1/+1 counters on target creature. -7: Create an emblem with "Whenever you attack with a creature with power 4 or greater, draw a card." 4
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Delirium — As long as there are four or more card types among cards in your graveyard, creatures you control have haste and trample.
+1: Add ![]() ![]() -3: You may put a creature card from your hand onto the battlefield. -9: Create seven 3/2 colorless Eldrazi Horror creature tokens. 6
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Humans and Werewolves you control have vigilance.
+1: You may discard a card. If you do, create two 2/2 green Wolf creature token. 0: If you have dealt combat damage to a player this turn, draw a card. -2: Target creature you control fights target creature an opponent controls. (Melds with Arlinn, Goldnight Slayer.) 4
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When Nissa, Storm's Calm enters the battlefield, you may return a land you control to your hand. If you do, draw a card.
+1: You gain 2 life. If you played a land this turn, draw a card. -3: Mill four cards. You may return a permanent card from your graveyard to your hand. (Melds with Chandra, Storm's Turmoil.) 6
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+1: Create a 1/1 colorless Servo artifact creature token.
0: Scry 2. You gain 2 life. -2: Create a colorless Construct artifact creature tokens base power and toughness equal to the base power and toughness of target creature that entered the battlefield under your control this turn.. -3: Target artifact creature you control fights target creature you don't control. 5
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Whenever you tap a Desert for mana, add one mana of any color to your mana pool.
+1: Untap target land you control. You may have it become a 3/3 Elemental creature with trample and haste until end of turn. It’s still a land. -4: Reveal the top two cards of your library. Put all land cards from among them onto the battlefield and the rest into your hand. -7: Search your library for any number of Forest cards and/or Desert cards, put them onto the battlefield tapped, then shuffle. 5
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Elementals you control have vigilance.
+2: Choose up to one target creature and up to one other target Elemental creature. They each get +2/+2 until end of turn. -X: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It’s still a land. -9: Until end of turn, any number of target creatures have base power and toughness 9/9. 4
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+1: Create a 0/2 green Plant creature token with defender.
-1: Put a +1/+1 counter on target creature. It loses defender until end of turn. -2: Add ![]() -6: You get an emblem with "Whenever a creature you control attacks, it gets +1/+1 for each creature you control that isn't attacking." 3
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Kicker
![]() ![]() When Wrenn and Deathbloom enters the battlefield, if it was kicked, each player sacrifices a creature and a land. +1: You may sacrifice a creature or land. If you do, you gain 1 life and draw a card. -3: You gain 1 life and create a 1/1 green Saproling creature token for each creature and/or land card in your graveyard. 4
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Kicker
![]() ![]() When Vivien, Arcbow Summoner enters the battlefield, if it was kicked, search your library for up to X creature cards with total mana value X or less, reveal them, then put them into your hand. +2: Until end of turn, creatures you control gain " ![]() ![]() -X: You may put any number of creature cards with total mana value X or less from your hand onto the battlefield. You gain X life. 3
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Kicker
![]() ![]() When Ramaz, Seer of Riverspan enters the battlefield, if it was kicked, scry 2, then draw a card. +1: Untap up to one target creature or land. Put a +1/+1 counter on it. -1: You may put a land card from your hand onto the battlefield. If you do, draw a card. 3
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Kicker
![]() ![]() When Domri, Berserker of Krosa enters the battlefield, if it was kicked, target creature you control fights target creature you don't control. +1: Add ![]() ![]() -3: Return target card with kicker from your graveyard to your hand. 4
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Kicker
![]() ![]() When Freyalise of Olden Songs enters the battlefield, if it was kicked, untap all creatures you control. +1: Until your next turn, creatures and planeswalkers you control gain " ![]() -2: Put a +1/+1 counter on each creature you control. 5
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