[Assorted] Card Repository: Alternate Visual Spoiler (Green)

Printable
[Assorted] Card Repository: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Card Cycles | Related Cards | Tribes | Factions | Planeswalker Profiles | Color Combinations | Cardset Overview | Fragmented Permanents | Planeswalker's Guide | Three Changes | [Vision] Subtypes | Horde Notes | Assorted Notes | Checklist | Statistical Analysis | Retroactive Archetypes | Supplemental Card Type Cards vs Other Cards | On Color Combinations | Planeswalker Type Watch | Order of Mana Symbols | Attraction Notes | Alternate Visual Spoiler (White) | Alternate Visual Spoiler (Blue) | Alternate Visual Spoiler (Black) | Alternate Visual Spoiler (Red) | Alternate Visual Spoiler (Green) | Alternate Visual Spoiler (Colorless) | Alternate Visual Spoiler (Hybrid) | Alternate Visual Spoiler (Gold) | Alternate Visual Spoiler (Land) | Alternate Visual Spoiler (Token) | War of the Spark | Mechanic: Fealty | Enchantment Types

GREEN


NONE

creature
Creature – Wolf
Corrupt {w} ({w}: If this creature is not wihte, you may attach a Corruption you own from your hand, graveyard or outside the game to it.)
As the druid watched the wolf drive of his wild brethren guarding the flight of the sheep, he wondered: "Where have you lost your way, proud beast?"
2/2
Creature – Gorgon Druid
[Benevolence()] (When this creature dies and isn't an Aura, you may return it to the battlefield as an Aura with enchant creature.)
Verduran Gorgon and enchanted creature have deathtouch.
3/3

COMMON

creature
 C 
Creature – Naga Mystic
{3}{g}, Discard a card, Sacrifice Kin-Sai Heartwaker: Up to two target creatures each gets +3/+3 until end of turn.
2/3
 C 
Creature – Elf Scout
[Joint offense]
2/2
 C 
Creature – Mongoose
Prevent all damage that would be dealt to Ferocious Mongoose by sources with deathtouch or lifelink.
4/4
 C 
Creature – Badger Beast
Loam Badger can't be blocked as long as defending player has a land card in their graveyard.
{g}, Exile a land card from a graveyard: You gain 3 life.
3/3
 C 
Creature – Badger
Trample
Eternalize {4}{g}{g} ({4}{g}{g}, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a 4/4 black Zombie with no mana cost in addition to its types. Eternalize only as a sorcery.)
1/1
 C 
Enchantment Creature – Badger Spirit
Bestow {g} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +1/+1.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
1/1
 C 
Creature – Fungus
Heroic Reward – When Wandering Goomba leaves the battlefield, each player gains 1 life.
1/1
 C 
Creature – Elf Scout
When Green Explorer enters the battlefield, explore. (Reveal the top card of your library and draw a card. Discard a card unless the revealed card was a land.)
2/2
 C 
Creature – Elf Scout
Territory {g} (When this enters the battlefield, spawn a Territory land token with "{t}: Add {g} to your mana pool". The land leaves if its liege does.)
1/1
 C 
Artifact Creature – Food Boar
Roast Boar can't be blocked by creatures with power 2 or less.
{2}, {t}, Sacrifice Roast Boar: You gain 3 life.
2/2
 C 
Creature – Centaur Warrior
4/2
 C 
Dark Creature – Fungus Ooze
(A dark spells costs {1} less for each mana from a dark source you spend to cast it.)
Defender (This creature can't attack.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1/4
 C 
Creature – Snake Warrior
Reach (This creature can block creatures with flying.)
As long as you control a Spirit, Spiritsworn Orochi has vigilance.
2/3
 C 
Creature – Elf Warrior
When Gaea's Vanguard enters the battlefield, target creature gets +1/+1 until end of turn.
1/1
 C 
Creature – Plant Beast
Whenever a creature you control deals combat damage, you gain 1 life.
2/2
 C 
Creature – Human Shaman
Arcana 1 (When this enters the battlefield, look at and exile the top card of your library.)
Sorcerous—{1}, Unveil a creature arcana: Create a colorless 1/1 Spirit creature token.
2/2
 C 
Combo Creature – Beast
(This is not a creature as long as it's not your oldest combo permanent.)
Your combo creature gets +4/+4.
"Pick up your jaws already! You are looking at a hatchling."
—Mooro, behemoth breeder
0/0
 C 
Creature – Bird Beast
Vigilance (Attacking doesn't cause this creature to tap.)
1/1
 C 
Creature – Human
Obstinate Weakling can't be blocked by creatures with power 2 or less.
He sure talks big.
1/1
 C 
Creature – Bear Beast
When Dire Bear enters the battlefield, if you control a creature with power 4 or greater, put two +1/+1 counters on it.
2/2
 C 
Creature – Werewolf Warrior
As long as no creature has entered the battlefield since your last turn, Duskwood Prowler gets +1/+1 and has trample.
3/3
 C 
Creature – Badger
If Bristling Badger fights, it gets +2/+2 until end of turn before it fights.
2/2
 C 
Creature – Treefolk Druid
{t}: Add {r}.
"The rock is where stream springs clean, where the ivy clings. Honor the stone spirits and they'll provide."
—Tanner, Cragwalk elder
1/2
 C 
Creature – Human Shaman
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Morbid — Leprous Hermit enters the battlefield with a +1/+1 counter on it if a creature died this turn.
1/1
 C 
Creature – Badger
Morbid — Gravesite Badger enters the battlefield with a +1/+1 counter on it if a creature died this turn.
1/1
 C 
Creature – Wolf
Morbid — Whent Howling Dirtwolf enters the battlefield, if a creature died this turn, draw a card.
2/2
 C 
Creature – Elephant
Vigilance (Attacking doesn't cause this creature to tap.)
3/3
 C 
Creature – Beast
Trample
If Enormous Plowbeast would produce labor at a Farmland, it produces twice that much labor instead.
5/3
 C 
Creature – Centaur Barbarian
Bloodrush{g}, Discard Bloodrush Centaur: Target attacking creature gets +2/+2 until end of turn.
2/2
 C 
Creature – Centaur Warrior
Defender (This creature can't attack.)
Bloodrush{2}{r}, Discard Bloodrush Guardian: Target attacking creature gets +4/+2 until end of turn.
4/2
 C 
Creature – Human Settler
Settlement {1} ({1}: You may exile this card from your hand settling a land you control. It gains this card's abilities and “{t}: You may cast a card settling this land.”)
{t}: Add {g} to your mana pool.
1/2
 C 
Creature – Elephant
Trample
When Tremor Mammoth enters the battlefield, if you control a Plains, tap target creature.
3/3
 C 
Creature – Beast
When Yelping Bogle enters the battlefield, you may untap a creature you control.
1/1
 C 
Creature – Cockatrice
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
{u}{b}: Heavyweight Cockatrice gains flying until end of turn.
2/5
 C 
Creature – Elf Cleric
Kicker {2}{w} (You may pay an additional {2}{w} as you cast this spell.)
When Uktabi Elder enters the battlefield, if it was kicked, put a +1/+1 counter on each other creature you control.
2/2
 C 
Creature – Viashino Assassin
Kicker {2}{r} (You may pay an additional {2}{r} as you cast this spell.)
When Krosan Irecaller enters the battlefield, if it was kicked, creatures you control get +2/+0 and gain haste until end of turn.
3/2
 C 
Creature – Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Canopy Hatchling enters the battlefield, add {g} to your mana pool.
0/1
 C 
Creature – Lizard
Blackproof (This can't be the target of black spells or abilities your opponents control.)
Don't bother looking for it. At some point you'll step on it or it'll grow up and step on you.
2/2
 C 
Basic Creature – Centaur Warrior
2/3
 C 
Creature – Hydra Head
Hero's Reward — When Hydra Head leaves the battlefield, each player gains 2 life.
2/2
 C 
Creature – Elf Shaman
Kicker {g} (You may pay an additional {g} as you cast this spell.)
When Llanowar Forcemage enters the battlefield, if it was kicked, target creature gets +3/+3 until end of turn.
The once lost forest grows again beyond its former glory.
1/1
 C 
Creature – Centaur Archer
Reach (This creature can block creatures with flying.)
3/3
 C 
Creature – Centaur Shaman
When Mesean Seer enters the battlefield, scry 2.
2/2
 C 
Creature – Centaur Druid
When Allwood Druid enters the battlefield, reveal the top four cards of your library. You may put a land card revealed this way onto the battlefield tapped. Bury the remaining cards.
3/3
 C 
Creature – Insect
Incubate (When this dies, create a 1/1 green Insect creature token.)
1/1
 C 
Creature – Dryad
You may tap an untapped Treefolk you control rather than pay Entsprout Dryad's mana cost.
When Entsprout Dryad dies, create a 1/1 green Saproling creature token.
2/2
 C 
Creature – Elephant
When Mammoth Herd enters the battlefield, create a 3/3 green Elephant creature token.
4/4
 C 
Creature – Elk
Proud Stag enters the battlefield with a +1/+1 counter on it, if you control no other creature.
2/3
 C 
Creature – Cat
When Pouncing Jaguar enters the battlefield, you may have it assault target creature.(--reminder text missing--)
2/2
 C 
Creature – Human Merchant
Whenever Strength Peddler attacks, you may put a currency counter on it.
{g}, Remove a currency counter from a permanent you control: Target creature gets +1/+1 until end of turn.
1/1
 C 
Creature – Ferret
When Hoarding Ferret dies, create a Food.
1/1
 C 
Creature – Ferret Beast
Whenever Foraging Ferraloth attacks and isn't blocked, create a Food token.
0/4
 C 
Creature – Squirrel
When Suspicious Squirrel enters the battlefield, surveil 1.
When Suspicious Squirrel dies, you may return a Forest card from your graveyard to your hand.
1/1
 C 
Creature – Squirrel
Madness {1}{g} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When you cast Deranged Squirrel for its madness cost, create two 1/1 green Squirrel creature tokens.
1/1
 C 
Creature – Spider Mutant
When you cast Variachnid, add two reach counters and two +1/+1 counters to your gene pool.
Variachnid enters the battlefield with three random counters from your gene pool on it.
0/2
 C 
Artifact Creature – Myr
{2}: Osteorite Myr gains deathtouch until end of turn.
{2}, Sacrifice Osteorite Myr: Draw a card.
2/1
 C 
Creature – Splinter
{g}, Sacrifice Penetrating Splinter: Penetrating Splinter deals 1 damage to target creature with flying and 1 damage to its controller.
1/1
 C 
Creature – Splinter
Whenever Wiltwing Splinter attacks, if defending player controls a creature with flying, Wiltwing Splinter gains flying until end of combat.
Wither
2/2
 C 
Creature – Splinter
Reach (This creature can block creatures with flying.)
When Bursting Splinter dies, it deals 1 damage to each player and each creature with flying.
3/1
 C 
Creature – Cat Monkey
Whenever a token you control is put into a graveyard, you gain 1 life.
Arjun shared some fruits with the critter each dinner and in return found himself supplied with small rodent corpses. Next time he'd make sure do the trade the other way around.
1/1
 C 
Creature – Human Druid
{t}: Add {b}.
1/1
 C 
Creature – Mouse
When Rustcolored Tree-Mouse enters the battlefield, you may sacrifice a Forest. If you do, search your library for a Forest card and put it onto the battlefield tapped. Then shuffle your library.
1/1
 C 
Creature – Ouphe
When Orbbreaker Brownie enters the battlefield, destroy up to one target artifact.
As long as there is an artifact card in a graveyard, Orbbreaker Brownie gets +1/+1.
2/1
 C 
Creature – Pangolin Beast
When Bloodscale Tusker enters the battlefield, each opponent may have any number of creatures they control fight Bloodscale Tusker.
It does not concern itself with territorial borders of lesser, softer predators.
6/5
 C 
Artifact Creature – Scarecrow
{1}{g}, Sacrifice Threatening Scarecrow: Destroy target attacking creature with flying.
2/4
 C 
Creature – Giant Warrior
Champion (When this creature enters the battlefield, you may exile another creature you control until this creature leaves the battlefield.)
Mossbeard Champion gets +2/+2 as long as it champions a creature.
5/5
 C 
Creature – Worm
When a creature with flying enters the battlefield under your control, sacrifice Early Worm. If you do, put a +1/+1 counter on that creature and draw a card.
1/1
 C 
Creature – Spike
Spike Invaders enters the battlefield with a +1/+1 counter on it.
When Spike Invaders enters the battlefield, proliferate.
0/0
 C 
Creature – Spike
Flash (You may cast this spell any time you could cast an instant.)
Spike Ambusher enters the battlefield with two +1/+1 counters on it. If you cast it during your main phase, it enters with an additional +1/+1 counter on it.
0/0
 C 
Creature – Spike
Spike Aggressor enters the battlefield with two +1/+1 counter on it.
{g}: Move a counter from Spike Aggressor onto another creature you control.
2/0
 C 
Creature – Spike
Spike Nurse enters the battlefield with a +1/+1 counter on it.
Cycling {2} ({2}, Discard this card: Draw a card.)
When you cycle Spike Nurse, you may pay {g}. When you do, put a +1/+1 counter on target creature.
0/0
 C 
Creature – Spike Spider
Spike Arachnid enters the battlefield with two green Aura tokens attached to it that enchant creatures and grant +1/+1 and reach.
{g}: Attach an Aura enchanting Spike Arachnid to another creature you control.
0/2
 C 
Creature – Spike Worker
As Spike Tunneler enters the battlefield or is turned face up, put four +1/+1 counters on it.
Morph {2}{g}{g} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0/0
 C 
Creature – Spike Soldier
Relentless Akida enters the battlefield with three +1/+1 counters
Escape—{5}{g}, exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Relentless Akida escapes with two additional +1/+1 counters on it.
0/0
 C 
Creature – Human Druid
When Timberpack Druid enters the battlefield, create a 2/2 green Wolf creature token named Timberpack Wolf.
Some more poetically minded pathfinders call them "bipedal wolves".
2/2
 C 
Creature – Wolf
When Gathering Pack enters the battlefield, create a 2/2 green Wolf creature token for each card named Sound the Call, Timberpack Wolf or Howling Wolf in your graveyard.
4/4
 C 
Creature – Treefolk
Vigilance
Adamant — If at least three green mana was spent to cast this spell, Adamant Oak enters the battlefield with a +1/+1 counter on it.
3/5
 C 
Creature – Wombat Beast
Vigilance
As long as Shaggy Vombax is enchanted or mutated, it gets +2/+2.
2/2
 C 
Creature – Elephant
When Momentous Game dies, create two Food tokens. (They’re artifacts with “{2}, {t}, Sacrifice this artifact: You gain 3 life.”)
6/6
 C 
Creature – Monkey
You may pay {0} rather than pay the mana cost of spells named Monkey Crowd you cast.
3/3
 C 
Creature – Plant Beast
When Stunspore Bulbasaur enters the battlefield, paralyze target creature. (Tap that creature. If it’s already tapped, it doesn’t untap during its controller’s next untap step.)
2/2
 C 
Creature – Bear Farmer
Cultivate 3 (At the beginning of your upkeep, if this creature has less than three +1/+1 counters on it, put a +1/+1 counter on it.)
1/1
 C 
Creature – Turtle
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
1/3
 C 
Creature – Snake Shaman
When Hsitir Storyteller dies, draw a card.
2/1
 C 
Creature – Elf Druid Archer
Reach (This creature can block creatures with flying.)
As Oleo the Fletcher enters the battlefield, choose a color.
{t}: Add one mana of the chosen color.
1/3
{1}{g}
 
 C 
Creature – Plant
Defender (This creature can't attack.)
When Tree dies, create two Wood artifact tokens. They have “Sacrifice Wood: Add {g} to your mana pool.”
0/4
 C 
Creature – Monkey
When Young Monkey enters the battlefield, create a Food token.
{g}, Tap and sacrifice an untapped Food: Put a +1/+1 counter on Young Monkey.
1/2
 C 
Creature – Ape
At the beginning of combat during your turn, if you control a Food, Wild Primate gets +1/+1 and gains haste until end of turn.
3/2
 C 
Creature – Frog Lizard
{2}{g}{g}: Crocophibian gets +2/+2 until end of turn. Adapt 2. Activate this ability only once each turn.
2/2
 C 
Creature – Centaur Shaman
Partner with Smelt or Demystify (When this creature enters the battlefield, target player may put Smelt or Demystify into their hand from their library, then shuffle.)
2/4
 C 
Creature – Cat Horror
You may cast Worldscar Panther from your graveyard by sacrificing a land named Wastes in addition to paying its other costs.
3/2
 C 
Creature – Ooze
{1}{g}: Transform Symbiotic Ooze and attach it to target creature you control.
2/2
Ooze Symbiosis
 
 C 
Colour indicator G Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2.
As Ooze Symbiosis becomes unattached, transform it. When you do, search your library for a card named Symbiotic Ooze and put it onto the battlefield. Then shuffle your library.
 C 
Creature – Human Archer
Reach (This creature can block creatures with flying.)
Tap another untapped prowler you control: Lodge Huntsman gains deathtouch until end of turn. (Archers, Assassins and Rogues are prowlers.)
1/3
 C 
Creature – Shapeshifter
Changeling (This card is every creature type.)
When Masked Wanderer enters the battlefield, choose a creature card, then mill 4. You may return a card milled this way from your graveyard to your hand if it is a land card or a card of the chosen type.
2/2
 C 
Creature – Boar
When Dreamstuff Sniffer enters the battlefield, put up to one target enchantment card from your graveyard on top of your library.
3/4
 C 
Creature – Graveborn Druid
You may cast face-up cards named Everlasting Mulchborn from exile and from your graveyard.
When Everlasting Mulchborn dies, you gain 2 life.
3/2
 C 
Artifact Creature – Golem
Trample
Whenever Abundance Golem and at least one other artifact creature attack, you gain 4 life
4/5
 C 
Creature – Boar
When Druid's Vineboar enters the battlefield, return target land card from your graveyard to your hand.
3/2
 C 
Creature – Centaur Shaman
Vigilance
Whenever you draw a card, Autumn Shaman gets +1/+1 until end of turn.
2/2
 C 
Creature – Elf Warrior
Vigilance (Attacking doesn't cause this creature to tap.)
When Adored Immaculate dies, create a 2/2 black Elf Rogue creature token with deathtouch.
3/3
 C 
Creature – Kithkin Archer
Reach (This creature can block creatures with flying.)
When Pestsniper Squad dies, create two 1/2 green Kithkin Archer creature tokens with reach.
2/4
 C 
Creature – Brushwagg
{4}{P/G}{P/G}: Bramblefur Brushwagg gets +4/+4 until end of turn.
A nightmare of pricks and scratches.
2/2
 C 
Creature – Squirrel
{6}{g}{g}, Sacrifice Hoarding Scurrid: Draw two cards. You gain 8 life.
Tracking larger beasts makes for more impressive trophies, but scurrids hide most impressive prizes in their well-camouflaged nests.
2/2
 C 
Creature – Phyrexian Insect
{pg}: Predatory Warbeetles gets +1/+1 until end of turn. Activate this ability only once each turn.
1/1
 C 
Creature – Phyrexian Pest
When Phyrexian Plagueswarm dies, you gain life equal to its power.
{1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Plagueswarm.
No scraps of biomass is wasted in the Grand Scheme. Viona started to find appreciation for the resemblance of Phyrexia's ecology to that of her own home.
2/2
 C 
Creature – Phyrexian Ouphe
When Oil-Drenched Ouphe enters the battlefield, choose one —
• Destroy target artifact.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2/2
 C 
Creature – Wolf Beast
Lycaloth Predator enters the battlefield with a +1/+1 counter on it for each player that has gained life this turn.
3/2
 C 
Creature – Goblin Warrior
Sacrifice Food: Tap Feasting Spriggan. Any player may activate this ability.
4/5
 C 
Creature – Merfolk Druid
When Jungle Sage enters the battlefield, if you control no untapped lands and have no unspent mana, draw a card.
3/2
 C 
Creature – Beast
Channel{2}{g}, Discard Growing Baloth: Create a 3/3 green Beast creature token.
6/6
 C 
Creature – Elf Soldier
Backup (When this creature enters the battlefield, if you control another creature, put a +1/+1 counter on this.)
Vigilance (Attacking doesn't cause this creature to tap.)
3/2
 C 
Creature – Dinosaur
Vigilance
When Suburban Daggertooth enters the battlefield or dies, half-proliferate. (Choose up to half of permanents and/or players with counters on them, rounded down, then give each another counter of each kind already there.)
2/1
 C 
Creature – Raccoon
When Ranging Raccoon enters the battlefield, if a card was put into a graveyard this turn, you gain 3 life.
1/2
 C 
Creature – Goblin Squirrel
{g}, {t}, Mill a card: If you milled a land card to activate this ability, you may discard a card. If you do, return the milled card to your hand.
1/1
 C 
Creature – Cat Warrior
Jedit's Huntmate can't be blocked by creatures with power 2 or less.
2/2
 C 
Creature – Graveborn Warrior
Blitz {3}{g}
Scavenge {4}{g}
3/2
 C 
Creature – Bear Shapeshifter
Ursine Ubiquigor is all creature types except Brushwagg.
Prevent all damage Ursine Ubiquigor would be dealt by Brushwaggs.
2/2
 C 
Creature – Plant Zombie
Exile a creature card from your graveyard: Vinewreathed Puppet gains indestructible until end of turn.
3/2
 C 
Creature – Ooze Boar
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Sticky Swine must block if able.
This sow wasn't covered in mud at all.
3/3
 C 
Creature – Ferret Mount
Whenever Saddled Furon attacks, another target attacking creature gets +0/+2.
1/3
 C 
Creature – Ferret
Whenever Feral Furon attacks, it gets +0/+4 until end of turn.
2/2
 C 
Creature – Ferret
When Playful Furon enters the battlefield, you gain 4 life.
2/4
 C 
Creature – Frog Bard
Reach
{4}: Target creature with flying attacks this turn if able.
2/4
 C 
Creature – Beaver
When Stockpiling Beaver enters the battlefield, create a Wood token. (It's a 0/1 green Wall creature token with defender named Wood.)
1/1
 C 
Snow Creature – Wombat
As long as you have cast a snow spell this turn, Woolly Wombat gets +2/+2 and has trample.
1/2
 C 
Snow Creature – Aurochs Beast
Trample, ward {2}
Whenever Lone Rimehorn attacks, it gets +1/+0 until end of turn for each Aurochs and/or Ox card in your graveyard.
3/2
 C 
Creature – Pangolin
5/6
 C 
Creature – Phyrexian Walrus
When Copper Host Oiltusk enters the battlefield, seduce 2. (Exile the top three cards of your library. You may sacrifice a permanent to put one of them into your hand.)
{t}, Pay 1 life: Add one mana of any color.
2/2
 C 
Creature – Phyrexian Sable
When Copper Host Ermine enters the battlefield, you lose 1 life and mill a card.
2/1
 C 
Creature – Phyrexian Wombat
{1}{g}: Draw a card. Activate this ability only once and only if Rotted Wombat is modified.
2/2
 C 
Creature – Crocodile
{1}{b/r}: Horned Alligator gains menace until end of turn.
4/2
 C 
Creature – Alien Horror
Acid-Blood Xenomorph can't be blocked by creatures with power 2 or less.
When Acid-Blood Xenomorph dies, destroy target artifact or enchantment.
5/3
 C 
Creature – Halfling Peasant
When Greenfield Gardner enters the battlefield, mill four cards. You may put a land card milled this way onto the battlefield tapped. If you don't, you gain 1 life for each nonland card milled this way.
1/2
 C 
Creature – Halfling Druid
When Autumn Greeter enters the battlefield, support 2 twice.
Basic landcycling {1}{g} ({1}{g}, Discard this card: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library.)
3/2
 C 
Creature – Llama Beast
Basic landcycling {1}{g} ({1}{g}, Discard this card: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library.)
When you cycle Grazing Vicunax, draw a card.
6/5
 C 
Creature – Spider Performer
Reach (This creature can block creatures with flying.)
Whenever Acrobatic Arach attacks, if you control a Plains or Island, it gains flying until end of combat.
2/3
 C 
Creature – Bear Ooze
Xenomorph {3}{g} (You may cast this card face down as a 2/2 creature for {3}. If it dies face-down, exile it. You may cast it later from exile for its morph cost.)
2/2

noncreature
 C 
Tribal Sorcery – Aurochs
Create two 2/3 green Aurochs creature tokens with trample and "Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs."
 C 
Sorcery
Reveal the top five cards of your library. You may put a land card revealed this way onto the battlefield tapped and you may put a creature card revealed this way into your hand.
 C 
Instant
Target creature gets +2/+2 and gains trample until end of turn.
If your creature tech level is three or greater, that creature instead gets +6/+6 and gains trample until end of turn.
{1}{g}
 
 C 
Instant
Counter target noncreature spell.
The first step and last step to prevent the spread of your unnatural influence: Nip it in the bud.
{1}{g}
 
 C 
Instant
Counter target spell if you control more creatures than that spell's controller.
The people have spoken.
 C 
Instant
Destroy target artifact or enchantment. Its controller gains a poison counter.
 C 
Instant
Target creature gets +X/+X until end of turn, where X is equal to your devotion to green.
 C 
Enchantment – Aura
Enchant permanent
When enchanted permanent is put into a graveyard from the battlefield, draw two cards.
{g}
 
 C 
Instant
Kicker {g} (You may pay an additional {g} as you cast this spell.)
Put a +1/+1 counter on target creature. If Bolster was kicked, it gains hexproof and trample until end of turn.
 C 
Instant – Charm
Choose one —
• Transform target Werewolf.
• Target Human creature gets +2/+2 until end of turn.
• Put target creature card from a graveyard on the bottom of its owner's library.
 C 
Tribal Instant – Archer
[Feat 2()] (You may cast this spell by tapping two untapped Archer creatures you control.)
Untap all creatures you control.
 C 
Tribal Enchantment – Archer Aura
[Feat 1()] (You may cast this spell by tapping an untapped Archer creature you control.)
Enchant creature
Whenever enchanted creature deals damage to a creature, put a +1/+1 counter on enchanted creature.
 C 
Instant
Wizardry — You may tap two untapped Wizards you control rather than pay Rune Purge's mana cost.
Destroy target artifact or enchantment.
 C 
Tribal Sorcery – Elf
Amass 3 an Army preferring green Elves. (Put three +1/+1 counters on an Army you control. If you don't control one, create a 0/0 green Elf Army)
 C 
Sorcery
Kicker {3}{w} (You may pay an additional {3}{w} as you cast this spell.)
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. If Havenwood Expansion was kicked, create a 1/1 green Saproling creature token for each land you control.
 C 
Tribal Sorcery – Sliver
Create two 1/1 colorless Sliver creature tokens.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1. It can block an additional creature each combat and has menace.
{r}
 
 C 
Sorcery
Target creature gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Cunning
{g}
 
 C 
Sorcery
Whenever target creature deals combat damage to a player this turn, draw a card.
 C 
Sorcery
Target creature gets +X/+X until end of turn, where X is that creature's power.
 C 
Instant
Put two +1/+1 counters on target creature you control. If you do, that creatures fights target blue, black and/or colorless creature you don't control.
 C 
Instant
Kicker {1}{b} (You may pay an additional {1}{b} as you cast this spell.)
Target creature gets +1/+1 and gains trample until end of turn. If Ruthless Beating was kicked, it also gains deathtouch until end of turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1.
[Vestige]
 C 
World Enchantment – Era
(If you control more than one world permanent, sacrifice one.)
When Age of Savagery enters the battlefield or leaves the battlefield, create a 3/3 green Beast creature token.
 C 
Sorcery
Create three Food tokens. You may put a card named Colossal Dreadmaw from your hand onto the battlefield instead.
Draw a card.
 C 
Instant
Each opponent sacrifices an artifact, an enchantment or a creature with flying.
 C 
Enchantment – Aura
Enchant creature
Creatures enchanted or blessed by Words of Instinct get +2/+2 and have vigilance.
{1}{g}: Spread the word. (Note enchanted creature's name. This enchantment stops being an Aura and blesses each creature with that name you control.)
 C 
Tribal Sorcery – Beast
Put two +1/+1 counters on target creature. If that creature is a Beast, create a Food token.
 C 
Sorcery
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Scry 1.
Where do we go from here?
 C 
Sorcery
Choose one —
• Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
• If you control six or more lands, create a 5/5 green Beast creature token.
 C 
Enchantment
When Rotfarm Surplus enters the battlefield, create a 1/1 green Saproling creature token.
{2}, Sacrifice Rotfarm Surplus: You gain 3 life.
 C 
Artifact Enchantment – Shard
When Dreamshard of Growth enters the battlefield or leaves the battlefield, put a +1/+1 counter on a creature you control.
{2}, Sacrifice Dreamshard of Growth: Scry 1, then draw a card.
 C 
Sorcery
Search your library for a basic land card or an Elemental card, reveal that card and put it into your hand.
You may put a land card from your hand onto the battlefield tapped.
 C 
Instant
Target creature you control fights target creature you don't control. If the second creature has flying, the first creature gains deathtouch and gets +0/+3 before fighting.
 C 
Tribal Sorcery – Kithkin
As long as a blue or black creature is attacking you, you may cast Pestsniping as though it had flash.
Create two 1/2 green Kithkin Archer creature tokens with reach.
 C 
Artifact Enchantment – Shrine
When Altar of Awakening enters the battlefield, create a X/X green Elemental creature token, where X is the number of Shrines you control.
{5}{g}, {t}, Sacrifice Altar of Awakening: Create a 5/5 green Elemental creature token.
 C 
Instant
Bring Down deals 5 damage to target creature [with flying].
Cleave {3}{r}
 C 
Sorcery
Populate. Then, if you control four or more creatures that share a name, draw a card.
 C 
Sorcery
Germinate three times. (To germinate, you may create a 0/0 black Germ creature token. If you don't, your Germs enter the battlefield with an additional +1/+1 counter this turn.)
 C 
Sorcery
Target creature you control fights target creature you don't control. The creature you control gets +2/+2 before it fights if you control eight or more lands.
 C 
Sorcery
Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
Put a +1/+1 counter each of up to two Pests you control.
 C 
Tribal Sorcery – Ape
Draw a card. Draw another card if you have played a Forest this turn.
You gain life equal to the number of cards in your hand.
 C 
Tribal Sorcery – Human
Create two 1/1 white Human creature tokens, then put a +1/+1 counter on each Human you control.
 C 
Tribal Instant – Insect
Target creature you control deals damage equal to its power divided as you choose among one or two target creatures.
 C 
Tribal Instant – Turtle
Target creature you control it fights target creature you don't control. Your creature deals damage equal to its toughness rather than its power during that fight.
 C 
Tribal Instant – Aurochs
Attacking creatures get +2/+0 and gain trample until end of turn.
 C 
Tribal Instant – Avatar
Target creature you control gets +3/+3 until end of turn. It fights target creature an opponent controls.
 C 
Tribal Sorcery – Barbarian
Choose one or both —
• Remove any number of counters from target creature you control. Exile that many cards from the top of your library. Put one of them into your hand.
• Target creature gains undying until end of turn.
 C 
Tribal Instant – Badger
Target creature gains hexproof and indestructible until end of turn.
Draw a card.
Even if the scorpion stings or the snake bites it, the honey badger doesn't die as other animals might.
 C 
Tribal Instant – Bear
Each of up to two target creatures gets +2/+2 until end of turn.
 C 
Tribal Instant – Beeble
Exile target artifact or enchantment. Its controller creates a Shard token.
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks, create a Food token.
When enchanted creature dies, create three Food tokens.
Nap
{1}{w}
 
 C 
Tribal Instant – Cat
Tap target creature. You gain 3 life.
Fetch
{2}{g}
 
 C 
Tribal Sorcery – Dog
Search your library for a basic land card, and put it onto the battlefield tapped. Then shuffle.
 C 
Tribal Sorcery – Mole
Mill six cards. Return up to two basic land cards from your graveyard to your hand.
 C 
Tribal Sorcery – Hamster
Create two Food tokens.
One for each cheek.
 C 
Instant
Choose a party from among creatures you control, then untap them and put a +1/+1 counter on each of them.
 C 
Sorcery
Search your library for a basic land card or an artifact card with a mana ability, reveal that card and put it into your hand.
You may put a land card from your hand onto the battlefield tapped.
 C 
Legendary Enchantment – Background
Commander creatures you own have “When this creature enters or leaves the battlefield, create a 2/2 green Wolf creature token.”
 C 
Sorcery
Call the behemoth. (Add the top card of the behemoth deck to your behemoth traits. If you don't control your behemoth, create a 2/2 behemoth creature token.)
You may have your behemoth fight up to one target creature.
{1}{g}
 
 C 
Sorcery
You may put a land card you drafted that isn't in your deck from outside the game onto the battlefield.
Draw a card.
 C 
Tribal Sorcery – Goat
Destroy target artifact. If it wasn't a creature, create a Food token.
 C 
Tribal Artifact – Monkey
When Barrel of Monkeys enters the battlefield or leaves the battlefield, create two 1/1 green Monkey creature tokens with reach.
 C 
Tribal Sorcery – Fungus
Target creature gets +3/+3. It gets an additional +1/+1 for each counter on it.
 C 
Artifact
When Neutralizing Root enters the battlefield, destroy target artifact or enchantment.
{1}{r}, {t}, Sacrifice Neutralizing Root: Destroy target artifact.
{1}{w}, {t}, Sacrifice Neutralizing Root: Destroy target enchantment.
 C 
Snow Tribal Instant – Aurochs
Target creature gets +3/+2 and gains trample until end of turn.
 C 
Tribal Sorcery – Aurochs
Choose one —
• Search your library for an Aurochs and/or a basic land card, reveal them, put them into your hand, then shuffle.
• Create a 3/2 green Aurochs creature token with trample.
 C 
Tribal Artifact – Pangolin Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Tribal Sorcery – Pangolin
Destroy target land.
Create two Food tokens. They are 1/1 green Insect creature tokens that are still Food.
 C 
Tribal Enchantment – Crocodile
Whenever you sacrifice one or more permanents, put a +1/+1 counter on target creature. It gets +1/+1 until end of turn. This ability triggers only once each turn.
 C 
Tribal Sorcery – Plant
Create two 0/1 green Plant creature tokens.
Mill six cards. You may put a Plant or land card milled this way into your hand.
 C 
Tribal Sorcery – Ally
Target creature gets +3/+3 until end of turn. Put a +1/+1 counter on each of up to three target creatures.
 C 
Tribal Sorcery – Archer
You may cast this spell as though it had flash if it targets a creature with reach you control.
Target creature you control deals damage equal to its power to target creature or planeswalker you don’t control.
 C 
Tribal Instant – Badger
Destroy target artifact, enchantment or land.
Create two Food tokens.
 C 
Tribal Sorcery – Barbarian
Until end of turn, target creature gets +X/+X and gains trample, where X is the greatest power among creatures you control and creature cards in your graveyard.
 C 
Tribal Sorcery – Bear
Mill four cards, then return a creature card with no abilities from your graveyard to your hand. If you can't, draw a card.
 C 
Tribal Sorcery – Beast
Choose one or both —
• Destroy target artifact.
• Target creature gains indestructible until end of turn.
 C 
Tribal Sorcery – Beast
Target creature gets +4/+4 until end of turn. You gain 4 life.
 C 
Tribal Sorcery – Boar
When target creature you control dies this turn, you gain 4 life. It gets +2/+0 until end of turn, then fights target creature you don't control.
 C 
Tribal Sorcery – Boar
Search your library for a basic land card, reveal it, put it onto the battlefield tapped. Then shuffle.
You gain 4 life.
 C 
Tribal Instant – Brushwagg
Put a +1/+1 counter on target creature. It gets +2/+2 until end of turn.
 C 
Tribal Sorcery – Cat
Target creature you control fights target creature you don't control with mana value 2 or less.
 C 
Tribal Sorcery – Construct
Put three +1/+1 counters on target creature. If that creature is an artifact, draw a card.
 C 
Tribal Sorcery – Cleric
Put a +1/+1 counter on target creature. Another target creature you control gets +X/+X until end of turn, where X is the first creature's power.
 C 
Tribal Sorcery – Cleric
Create two Food tokens. If you already control two Food tokens, create four Food tokens instead.
 C 
Tribal Sorcery – Fungus
Put a +1/+1 counter on target creature.
Put a deathtouch counter on target creature.
 C 
Tribal Instant – Fox
Target creature gets +1/+1 and can't be blocked by creatures with power 2 or less.
When that creature deals combat damage to a player this turn, draw a card.
 C 
Tribal Instant – Fractal
Choose one —
• Put a +1/+1 counter on target creature.
• Target creature gets +X/+X, where X is the number of counters on it.
 C 
Tribal Sorcery – Dryad
Choose target creature. Search your library for a basic land card, put it onto the battlefield, then shuffle. The chosen creature gets +X/+X until end of turn, where X is the number of Forests you control.
 C 
Tribal Sorcery – Druid
For each color among permanents you control, create a tapped Treasure token.
Draw a card.
 C 
Tribal Instant – Cyclops
Single Out costs {2} less to casts if it targets a creature you don't control and that creature's controller controls no other creature.
Target creature you control deals damage equal to its power to target creature you don’t control.
 C 
Tribal Instant – Demon
As an additional cost to cast this spell, sacrifice a creature.
Put four +1/+1 counters on target creature.
 C 
Tribal Sorcery – Dinosaur
Target creature you control fights target creature you don't control except the creature you control deals additional damage equal to it toughness this way.
 C 
Tribal Enchantment – Dragon Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
When Emerald Scales enters the battlefield, untap enchanted creature. It gains hexproof until end of turn.
Enchanted creature gets +2/+2 and has vigilance.
 C 
Tribal Instant – Elk
Target creature gets +4/+2 and gains trample and indestructible until end of turn.
 C 
Tribal Sorcery – Elk
Mill four cards. Put any number of creature cards milled this way on top of your library, then draw two cards.
 C 
Tribal Instant – Employee
The next spell you cast this turn has convoke.
Draw a card.
 C 
Tribal Enchantment – Ferret Aura
Enchant creature
Enchanted creature gets +0/+4 and gains ward {4}.
{1}{g}, Sacrifice Stoat's Sturdiness: You gain 4 life and draw a card.
 C 
Tribal Sorcery – Ferret
Create two Food tokens.
{2}, Exile Seize Morsels from your graveyard, Sacrifice a Food: Draw a card.
 C 
Tribal Sorcery – Giant
Mill six cards. Put a land card milled this way onto the battlefield tapped. Put another land card milled this way into your hand.
 C 
Tribal Instant – Brushwagg
Target creature gets +3/+3 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
 C 
Tribal Instant – Brushwagg
Grow Mgihty costs {2} less to cast if it targets a creature with trample.
Target creature gets +3/+3 until end of turn.
Draw a card.
 C 
Tribal Sorcery – Graveborn
Target creature gets +6/+2 until end of turn.
 C 
Tribal Sorcery – Guest
Choose one or two —
• Put a +1/+1 counter and up to one sticker on target creature.
• Target creature gets +3/+3 until end of turn.
• If target creature you control is stickered, it fights target creature you don't control.
 C 
Tribal Sorcery – Hag
Up to two target creatures you control can't be blocked by creatures with power 2 or less this turn.
 C 
Tribal Sorcery – Halfling
Create two Food tokens and two Treasure tokens.
 C 
Tribal Instant – Insect
Creatures you control get +0/+4 and gain hexproof until end of turn. If you control a creature with a +1/+1 counter on it, draw a card.
 C 
Tribal Instant – Kavu
Put a +1/+1 counter on target creature. If it entered the battelfield this turn, put three +1/+1 counters on it instead.
 C 
Tribal Instant – Licid
Put a +1/+1 counter on target creature.
Put a trample counter on target creature.
Reclaim Gift{1}{g}, Remove two counters from among permanents you control: Exile Grafted Strength from your graveyard. At the beginning of your next end step, put that card into your hand.
 C 
Tribal Instant – Lizard
When target creature you control dies this turn, return that card from your graveyard to your hand and create a Food token.
 C 
Tribal Instant – Lizard
Support 2.
Create two Food tokens.
Mill two cards.
 C 
Tribal Instant – Mite
Destroy target noncreature artifact or noncreature enchantment.
Draw a card.
 C 
Tribal Instant – Mongoose
Target creature you control gets +2/+2 and gains hexproof until end of turn. If that creature already had hexproof or ward, draw a card.
 C 
Tribal Instant – Monk
If target creature you control has a counter on it, put a +1/+1 counter on it. It deals damage equal to its power to target creature creature you don't control.
 C 
Tribal Sorcery – Myr
Search your library for a land card or a creature card with a mana ability and mana value 3 or less. Reveal that card, then put it into your hand.
 C 
Tribal Sorcery – Nymph
Target creature gets +4/+4 and you gain 4 life.
 C 
Tribal Enchantment – Ox Aura
Enchant creature
Enchanted creature gets +1/+5 and must be blocked if able.
 C 
Tribal Sorcery – Peasant
Draw a card. If you control a Food, draw another card. Otherwise, create a Food token.
 C 
Tribal Sorcery – Peasant
Mill three cards, then you may return a land card or double-faced card from your graveyard to your hand.
{1}{g}
 
 C 
Tribal Sorcery – Plant
Choose a creature you control of each mana value. Put a +1/+1 counter on each of them. You gain 1 life for each of those creatures.
 C 
Tribal Sorcery – Rabbit
Put a +1/+1 counter on target creature. You gain 1 life.
 C 
Tribal Instant – Processor
As an additional cost to cast this spell, put a card an opponent owns from exile into their graveyard.
Mill four cards. You may put a land card milled this way onto the battlefield tapped. If you don't, you gain 6 life.
 C 
Tribal Enchantment – Ranger
When Wise of Nature enters the battlefield, draw a card.
{2}{g}, Sacrifice Wise of Nature: You may put a land card from your hand onto the battlefield.
 C 
Tribal Sorcery – Ranger
Target creature you control deals damage equal to its power to target creature you don't control. You gain life equal to the toughness of the creature you control.
 C 
Tribal Sorcery – Raccoon
Create two tapped Treasure tokens and two tapped Food tokens.
 C 
Tribal Instant – Reflection
Choose target creature you control. Another target creature you control gets +X/+Y, where X is the first creature's toughness and Y is its power.
 C 
Tribal Instant – Rhino
Put two +1/+1 counters on target creature. Untap it.
 C 
Sorcery
Target creature gets +3/+3 until end of turn. Cultivate. (Create a green Culture token. You may sacrifice two Cultures. If you do, draw a card.)
 C 
Tribal Sorcery – Satyr
Whenever you cast a spell that targets one or more creatures you control, you gain 2 life.
 C 
Tribal Sorcery – Scarecrow
Surveil 2, then draw a card.
You may put a land card from your hand or graveyard onto the battlefield tapped.
 C 
Tribal Sorcery – Scion
Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
 C 
Tribal Sorcery – Scout
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Scry 2.
 C 
Tribal Sorcery – Shark
Destroy target artifact. When a Vehicle is destroyed this way, target creature you control gets +X/+X until end of turn, where X is that Vehicle's power.
 C 
Tribal Sorcery – Sheep
Target creature you control gets +4/+2 and gains trample until end of turn. Target creature you don't control blocks it this turn if able.
 C 
Tribal Sorcery – Slith
Target creature you control explores, then proliferate.
 C 
Tribal Sorcery – Spider
As an additional cost to cast this spell, exile a creature card from your graveyard.
You gain 7 life.
Draw a card.
 C 
Tribal Sorcery – Sponge
Each player mills four cards. Each player may return a land card from their graveyard to their hand.
You may play an additional land this turn.
Draw a card.
 C 
Tribal Sorcery – Squirrel
Roll two six-sided dice. You gain life equal to the highest result. Mill a number of cards equal to the lowest result. You may return a creature or land card milled this way to your hand.
 C 
Tribal Sorcery – Survivor
Target creature you control fights target creature you don't control. When it does, put a +1/+1 counter on the first creature.
 C 
Tribal Sorcery – Treefolk
Domain — This spell costs {1} less to cast for each basic land type among lands you control.
Create three Food tokens. Distribute three +1/+1 counters among creatures you control.
 C 
Tribal Sorcery – Wolf
Target creature gets +3/+3 until end of turn. If you control no other creature it gets +5/+5 and gains vigilance until end of turn instead.
 C 
Tribal Instant – Wombat
Choose target creature.
It gets +2/+2 if it is enchanted.
It gets +2/+2 if it is equipped.
It gets +2/+2 if it has a counter on it.
 C 
Tribal Instant – Wombat
Put a +1/+1 counter on each creature you control with greater base toughness than base power.
 C 
Tribal Instant – Worm
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
 C 
Tribal Sorcery – Yeti
Draw a number of cards equal to the number of creatures with power 4 or greater you control. You may put a land card from your hand onto the battlefield.
 C 
Tribal Sorcery – Llama
For each creature you control of a different creature type, you gain 1 life. Create a Food token.
Draw a card.

UNCOMMON

creature
 U 
Creature – Beast
[Joint offense]
Trample
Banded creature has trample.
5/5
 U 
Creature – Phelddagrif
Trample
Whenever Woodland Phelddagrif attacks, put a +1/+1 counter on Woodland Phelddagrif and defending player creates a 1/1 green Hippo creature token.
3/3
 U 
Creature – Plant
Defender (This creature can't attack.)
{g}, Sacrifice a creature with defender: You gain 1 life. If that creature is double-faced, you may return it to the battlefield transformed.
0/3
Miraculous Forest
 
 U 
Land – Forest
 U 
Creature – Ox
Majestic Bull can't be blocked by creatures with power 2 or less.
Majestic Bull must be blocked each combat if able.
3/4
 U 
Creature – Weird
Vigilance (Attacking doesn't cause this creature to tap.)
{b}, Exile a creature or land card from your graveyard: Rotvine Weird gets +2/+2 until end of turn.
2/2
 U 
Creature – Zombie Badger
{2}{b}, Exile a creature card from your graveyard: Return Foul Badger to the battlefield tapped. Activate this ability only any time you could cast a sorcery.
2/2
 U 
Elite Creature – Fungus
(Must be the only card you cast this turn.)
As long as Goomboss is attacking or blocking, prevent all damage that would be dealt to other Fungus permanents you control.
5/5
 U 
Creature – Elf Druid
{2}{g}: You may put a land from your hand onto the battlefield tapped.
At the beginning of your end step, if you control seven or more lands, transform Gaea's Herald.
1/1
Gaea's Liege
 
 U 
Colour indicator G Creature – Elemental
Hexproof, trample
Gaea's Liege's power and toughness are each equal to the number of lands you control.
*/*
 U 
Legendary Creature – Wolf
At the beginning of your upkeep, put a +1/+1 counter on each Wolf you control with power less than Ayana, Packmother's power.
{1}{g}: Ayana gets +2/+2 until end of turn. Activate this ability only once each turn.
A parent's love is nothing without a parent's example.
3/3
 U 
Creature – Fungus Lizard
Whenever Mycosaur is dealt damage, it gains indestructible until end of turn. (The damage is dealt before it gains indestructible.)
4/4
 U 
Creature – Human Archer
Reach
Envoy — When Envoy of Shepherd's Glen enters the battlefield, reveal the top four cards of your library. Put all Wolf cards revealed this way into your hand and the rest on the bottom of your library in any order.
1/4
 U 
Creature – Beast
Spells your opponents cast cost {1} less to cast.
6/6
 U 
Creature – Elf Ooze
Graft 1 (This creature enters the battlefield with one +1/+1 counters on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
When Experiment Two enters the battlefield, proliferate.
"Introducing Vigean cytoplasts into the specimen violates the [/i]Fathom Edict[i], but leads to promising results."
— Yara Estak, rogue biomancer
0/0
 U 
Creature – Human
Echo {r} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hotblooded Farmhand enters the battlefield, draw a card.
2/1
 U 
Combo Creature – Basilisk
(This is not a creature as long as it's not your oldest combo permanent.)
Your combo creature gets +3/+4 and has deathtotuch.
0/0
 U 
Creature – Elf Druid
{t}: Gain {g}.
{t}: Gain {g}{g}. Spend this mana only to cast monumental spells. (Something is monumental if its converted mana cost, power or toughness is 6 or more.)
1/2
 U 
Creature – Centaur Warrior
Trample
{g}{g}, Forestcycle a non-Forest card: Put a +1/+1 counter on Vine Spreader. (To forestcycle a card, discard a card, then tutor a forest to your hand.)
2/3
 U 
Creature – Human
{t}, Sacrifice a land: Return a basic land card from your graveyard to the battlefield.
1/1
 U 
Creature – Elemental Archer
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1/2
 U 
Creature – Kithkin Archer
Prevent all damage that would be dealt to Drillbolt Shooter by creatures fighting it.
When Drillbolt Shooter enters the battlefield, choose up to one target creature. Drillbolt Shooter and that creature fight each other.
2/2
 U 
Creature – Elf Warrior
When Kalonian Duelist enters the battlefield, you may have it fight target creature an opponent controls.
{1}{g}: Kalonian Duelist gains indestructible until end of turn.
"The Ineffable is not dead. We have seen him as well!"
2/1
 U 
Creature – Sheep
{2}{g}, Sacrifice Wildform Sheep: You may put a Wolf card with converted mana cost 6 or less from your hand onto the battlefield.
1/2
 U 
Creature – Sheep
Whenever Shadowed Flock attacks, create a 2/2 green Wolf creature token that's tapped and attacking.
0/7
 U 
Snow Creature – Human Wizard
When Verglace Enchanter enters the battlefield, you may sacrifice a nonsnow land. If you do, search your library for a snow land and put it onto the battlefield.
2/2
 U 
Creature – Elf Shaman
When Wurmherder enters the battlefield, create a 5/5 green Wurm creature token.
When Wurmherder dies, sacrifice a Wurm you control.
1/1
 U 
Creature – Anteater Beast
You can't spend nongreen mana.
6/5
 U 
Creature – Beast
Blessed – Blessed Beast enters the battlefield with an Aura token attached to it. It has enchant creature and "When enchanted creature becomes the target of a spell or ability an opponent controls, counter it. If you do, sacrifice this Aura."
5/5
 U 
Creature – Beast
Sublime (This enters the battlefield with a +1/+1 Aura token of all colors attached to it. It has enchant creature)
{g}: Counter target spell that targets an permanent you control enchanted by an Aura you control, then sacrifice that Aura.
4/4
 U 
Creature – Hag
Whenever you gain life, thrive X, where X is the amount of life gained this way. (Put a +1/+1 counter on each of up to X creatures of your choice.)
1/3
 U 
Creature – Fox
Absorb 1 (If a source would deal damage to a this creature, prevent 1 of that damage.)
Whenever Rabid Fox attacks, it fights target creature a defending player controls.
1/1
 U 
Creature – Hydra Head
Hero's Reward — When Ravenous Brute Head leaves the battlefield, each player gains 2 life and draws a card.
4/3
 U 
Creature – Elf Shaman
When Sylvan Seer enters the battlefield, scry 4. You may reveal a land card scried this way and put it into your hand.
2/2
 U 
Creature – Elf Worker
When Hydra Keeper dies, unleash the Hydra. (Reveal the top card of your Hydra's library and the Hydra casts that card.)
3/2
 U 
Creature – Centaur Shaman
{x}{g}: Put a +1/+1 counter on target creature with power X or less.
3/4
 U 
Creature – Crocodile
Flash
When Lurking Snapjaw dies, draw a card.
4/3
 U 
Creature – Fox Fungus
Whenever Vulpine Shambler deals combat damage to an opponent, put a +1/+1 counter on it.
{1}{g}, Remove a counter from Vulpine Shambler: Destroy target enchantment.
2/2
 U 
Creature – Ferret
Whenever Thief's Familiar deals combat damage to a player, if you control an Archer, Rogue or Scout, draw a card.
1/1
 U 
Creature – Plant Turtle
If an opponent would gain life from lifelink, they gain that many poison counters instead.
2/2
 U 
Creature – Hippo
When Territorial Hippopotamus enters the battlefield, it fights target tapped creature.
Wandering into hippo territory is foolish enough. Making camp next to their rivers is a mistake you only makes one.
4/4
 U 
Creature – Zubera Spirit
When Crawling-Bark Zubera dies, if 4 or more damage was dealt to it this turn, create three 1/1 colorless Spirit creature tokens.
Cut off from the kakuriyo by the destruction of their honden, the zubera sought out human battles to make their defeat complete.
3/3
 U 
Creature – Cat Monkey
Whenever a creature with fabricate enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo creature token.
2/2
 U 
Creature – Mouse Beast
If you control a creature with power 4 or greater, Untamable Pontix enters the battlefield with two +1/+1 counters on it.
1/1
 U 
Creature – Pest
Vigilance
Bothersome Frump must block or be blocked if able.
Spells must target Bothersome Frump if able.
0/5
 U 
Creature – Phelddagrif
Trample
When Antlered Phelddagrif enters the battlefield, each other player creates a 1/1 green Hippo creature token.
4/4
 U 
Creature – Plant
When Strangling Kudzu enters the battlefield, exile target land until Strangling Kudzu leaves the battlefield.
2/5
 U 
Creature – Rabbit
At the beginning of your upkeep, if Ravenous Rabbits's power is less than the number of lands you control, put a +1/+1 counter on Ravenous Rabbits.
2/2
 U 
Creature – Plant
Golden Tree is all colors.
Defender
When Golden Tree enters the battlefield, create a Food token and a Treasure token.
0/3
 U 
Creature – Saproling
If a Saproling, Fungus, Plant or Treefolk entered the battlefield this turn, you may put Epiphytic Saproling from your hand onto the battlefield.
1/1
 U 
Creature – Saproling
If you create any number of tokens, you may also put Migrating Saproling from your hand onto the battlefield. When you do, draw a card.
1/1
 U 
Enchantment Creature – Bear
Patronage {2}{g}{g} (You may pay the additional patronage cost. If you do this enters the battlefield paired with a 1/1 Spawn token.)
As long as Ursine Guardian is paired with a creature both creatures get +2/+2 and have trample.
2/2
 U 
Artifact Creature – Spike
Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
{1}{g}, Remove four +1/+1 counters from Arcspike Predator: Destroy target noncreature permanent.
0/0
 U 
Creature – Spike
Hunting Akida enters the battlefield with four +1/+1 counters on it.
{g}, Remove a +1/+1 counter from a creature you control: Target creature blocks this turn if able.
0/0
 U 
Creature – Spike
Defender
Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
When Spike Incubator dies, if it had no +1/+1 counters on it, draw two cards.
0/0
 U 
Creature – Splinter
When Splinterswarm enters the battlefield, distribute four -1/-1 counters among any number of target creatures with flying your opponents control.
4/4
 U 
Creature – Wurm
When Broodhunter Coil dies, create two 4/3 green Wurm creature tokens named Broodhunter Wurm.
8/6
 U 
Creature – Yeti
Hexproof from blue and from black
When this spell is countered or you discard this card, draw a card.
3/4
 U 
Creature – Elf Druid
At the beginning of your end step, you may put a card named Runeclaw Bear from your hand onto the battlefield.
1/2
 U 
Creature – Treefolk Advisor
When Oaken Storyteller enters the battlefield, draw a card for each creature you control with toughness 4 or greater.
3/4
 U 
Creature – Unicorn
Regal Quarry must be blocked if able.
2/3
 U 
Legendary Creature – Demigod
Khemses, Vestige of Rhonas's toughness is equal to the greatest power among creatures you control.
Creatures you control have trample.
4/*
 U 
Creature – Dog Archer
When Terrorbat Hunter enters the battlefield, create two Arrow tokens. They are Equipment artifacts with "Tap equipped creature, Sacrifice this artifact: Equipped creature deals damage equal to its power to target creature." and equip {2}.
3/2
 U 
Creature – Werewolf Shaman
{2}{g}, Sacrifice a creature: Investigate twice.
Sacrifice three Clues: Add {w}{u}{b}{r}{g}.
3/2
 U 
Creature – Fungus Processor
{t}, Sacrifice a creature and a Plains: Exile target attacking creature.
{t}, Sacrifice a creature and a snow Plains: Exile target attacking or blocking creature.
1/2
 U 
Creature – Lizard
{u}, Discard Tautentongue: Counter all abilities that have been triggered by a creature entering the battlefield.
1/2
 U 
Creature – Bear Farmer
Cultivate 2 (At the beginning of your upkeep, if this creature has less than two +1/+1 counters on it, put a +1/+1 counter on it.)
0/1
 U 
Legendary Creature – Human Scout
Reach, vigilance
Whenever Dedi of Tah Crop or another creature you control enters the battlefield or dies, you gain 1 life.
1/4
 U 
Legendary Creature – Human Archer
Whenever you draw your second card each turn, Tarik of Tah Crop deals damage equal to its power to target creature an opponent controls.
Cycling {3}
2/3
 U 
Creature – Snake Warrior
Glory 2 (When this creature deals damage to a creature, if this creature isn't glorious, put two +1/+1 counters on it and it becomes glorious.)
Whenever Sechiro's Elite deals combat damage to a player, you may draw a card.
2/2
 U 
Creature – Centaur Shaman
When Protected Shaman enters the battlefield, if you control no Centaur Warrior, create a 2/3 green Centaur Warrior creature token.
2/3
 U 
Creature – Plant
Defender
At the beginning of your end step, create a Food token.
{g}, Sacrifice an untapped Food: Banana Tree gets +1/+1 until end of turn.
0/6
 U 
Creature – Monkey Mystic
The first activated ability you activate each turn of each Food you control costs {2} less to activate.
3/4
 U 
Creature – Elk Beast
Regal Ilvesh can't be blocked by creatures with power 2 or less.
Whenever you draw a card, put a +1/+1 counter on Regal Ilvesh.
2/3
 U 
Creature – Dinosaur
When Ranging Carnosaurus enters the battlefield after it was cast, if you have four or more cards in hand, create a token that is a copy of Ranging Carnosaurus. Otherwise, draw a card.
3/3
 U 
Creature – Beast
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
{2}{g}{g}: If Carnassid Yearling has no +1/+1 counter on it, put three +1/+1 counters on Carnassid Yearling.
2/1
 U 
Creature – Ooze Beast
Bileheap Predator gets +1/+1 for each other Ooze you control.
Bileheap Predator gets +1/+1 for each other Beast you control.
3/3
 U 
Creature – Elemental Warrior
Monastery Guardian gets +1/+1 for each card in your hand beyond the fourth.
Monastery Guardian gets +1/+1 for each land you control beyond the fourth.
4/4
 U 
Creature – Horror
Whenever you draw your second card each turn, put a +1/+1 counter on Penumbra Lurker.
When Penumbra Lurker dies, put a number of +1/+1 counters equal to Penumbra Lurker's power onto target land you control. It becomes a 0/0 black Horror creature. It's still a land.
3/3
 U 
Creature – Plant Elephant
Trample
Whenever you discard a card, you may pay {3}{g}. If you do, create a 3/3 green Plant Elephant creature token.
4/4
 U 
Legendary Creature – Dog Demigod
Triggered abilities of creatures you control can't be countered and may target creatures as though they didn't have hexproof or shroud.
When Tia, Demidog of the Hunt enters the battlefield, it fights up to one target creature an opponent controls.
3/3
 U 
Creature – Squirrel
When Charitable Squirrels enters the battlefield, you may sacrifice a Food. If you do, put two +1/+1 counters on Charitable Squirrels. Otherwise, create a Food token.
3/3
 U 
Snow Creature – Wolf
Your opponents can't cast nonsnow spells during your turn.
Snow spells you cast targeting creatures you control cost {1} less.
4/3
 U 
Creature – Phyrexian Wolf
When Plague Wolf dies, each player sacrifices a noncreature, nonland permanent.
{pg}{pg}, Sacrifice Plague Wolf: Draw a card.
3/3
 U 
Creature – Elf Wizard
Kicker {g}—When Llanowar Battlemage enters the battlefield, if it was kicked with this cost, destroy up to one target artifact.
Kicker {g}—When Llanowar Battlemage enters the battlefield, if it was kicked with this cost, destroy up to one target enchantment.
2/2
 U 
Creature – Squirrel Beast
1/1
Vicious Bonecrusher
{6}{g}{g}
 
 U 
Creature – Squirrel Beast
8/8
 U 
Creature – Squirrel Beast
1/1
Vicious Bonecrusher
{6}{g}{g}
 
 U 
Creature – Squirrel Beast
8/8
 U 
Creature – Plant
Reach
When Sniper Vine enters the battlefield, it deals 3 damage to target creature with flying an opponent controls.
1/3
 U 
Creature – Plant
When Strangler Vine enters the battlefield, it fights up to one target tapped creature an opponent controls.
3/4
 U 
Creature – Giant Druid
Reach
{t}: Add {g}{g}{g}.
3/5
 U 
Creature – Treefolk Shaman
Vigilance
When Adorned Altruist enters the battlefield, for each player choose Treasure of Food. That player creates three of those tokens.
{r}{g}{w}: Each player exiles the top card of their library and may play that card until the end of their next turn. Activate only as a sorcery and only once each turn.
2/4
 U 
Creature – Human Druid
Cumulative upkeep {g} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Tender of the Grove has three or more age counters on it, remove all age counters from it and transform it.
2/3
Guardian of the Grove
 
 U 
Creature – Treefolk
At the beginning of your precombat main phase, scry 1. If you scry a land card this way, you may put it onto the battlefield.
4/6
 U 
Creature – Bear Shaman
Flash (You may cast this spell any time you could cast an instant.)
You may cast Bear spells as though they had flash.
2/2
 U 
Creature – Fractal Pest
Echoing Croaker enters the battlefield with X +1/+1 counters on it.
When Echoing Croaker dies, you gain life equal to its power.
0/0
 U 
Creature – Treefolk Shaman
When Plum Rootrouser enters the battlefield, up to one target Forest you control becomes a 2/4 green Treefolk creature. It's still a land.
3/5
 U 
Creature – Kithkin Druid
{g}, Return a land card from your graveyard to the top of your library: Put a +1/+1 counter on Resentful Druid.
1/1
 U 
Creature – Cat Ooze
Absorb 2
When Viscous Pouncer enters the battlefield, it fights target creature you don't control.
When Viscous Pouncer enters the battlefield, it fights target creature you don't control.
2/2
 U 
Creature – Beast
When Broodmate Baloth enters the battlefield, if it was cast, copy it. (The copy is a token.)
4/4
 U 
Artifact Creature – Cat
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
When Brassclaw Predator enters the battlefield, it fights up to one target creature.
3/3
 U 
Creature – Treefolk Shaman
Cumulative upkeep {g} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{t}: Create a 1/1 green Squirrel creature token for each age counter on Hazelnut Treefolk.
2/5
 U 
Creature – Demon Beast
At the beginning of your upkeep, sacrifice a creature. You gain life equal to its power.
7/5
 U 
Creature – Cat Warrior
When Companionable Brawler enters the battlefield, put a shield counter on another target creature you control.
Blitz {2}{g}
2/1
 U 
Creature – Pangolin
When Razing Pangolin enters the battlefield, each opponent may sacrifice an artifact. Put a +1/+1 counter on Razing Pangolin for each opponent that didn't and controls an artifact. Repeat this process for enchantments and planeswalkers.
4/5
 U 
Creature – Orc Ranger
When Tuskwolf Companion enters he battlefield, create a 3/2 red Boar Wolf creature token. It gets +1/+1 and gains trample and haste until end of turn.
2/3
 U 
Creature – Spirit
As long as it's your turn, Autumn's Emissary has deathtouch.
When Autumn's Emissary dies, you may exile it. If you do, put a card from your graveyard on top of your library.
2/2
 U 
Enchantment Creature – Hydra Beast
Bestow {5}{g} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Whenever God-Favored Hydra or enchanted creature is bestowed Aura, put a +1/+1 counter on both.
Enchanted creature gets +3/+3.
3/3
 U 
Creature – Human Rogue
Sly Trespasser can't be blocked as long as an opponent controls an untapped land.
Whenever a land an opponent controls is tapped, you may remove Sly Trespasser from combat. If you do, untap Sly Trespasser.
2/1
 U 
Creature – Elf Druid Ally
Alliance — Whenever another creature enters the battlefield under your control, you may pay {8}. If you do, create a 4/4 green Elemental Ally creature token with vigilance.
3/5
 U 
Creature – Beast
Kicker {3}{g} (You may pay an additional {3}{g} as you cast this spell.)
When Nursing Baloth enters the battlefield, if it was kicked, any number of target players create a 4/4 green Beast creature token.
Assist
5/5
 U 
Creature – Cat Warrior
Whenever a Cat you control becomes blocked by one or more creatures, that cat deals damage equal to its power to one of those creatures.
2/2
 U 
Creature – Cat Beast
All Cats you control can't be blocked by a total of more than one creature.
4/3
 U 
Creature – Elf Soldier
Squad {1}{g} (As an additional cost to cast this spell, you may pay {1}{g} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
{2}{g}: Llanowar Phalanx and each other creature with the same name as it get +2/+2 until end of turn. Activate only once each turn
2/2
 U 
Creature – Elemental Dragon
Flying
When Canopy Hatchling enters the battlefield, put a trample counter on target creature.
When Canopy Hatchling enters the battelfied, return a card named Canopy Hatchling from your graveyard to your hand.
3/3
 U 
Creature – Spike Ooze
Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{g}, Remove a +1/+1 counter from Cytospike Colony: Create a 0/0 Spike Ooze creature token with a +1/+1 counter on it.
0/0
 U 
Creature – Orc Warrior
Champion (When this creature enters the battlefield, you may exile another creature you control until this creature leaves the battlefield.)
As long as Bear Rider champions a creature, it gets +X/+X, where X is the championed creature's size. (Size is power or toughness, whichever is greater.)
When Bear Rider champions a Bear, draw a card.
3/4
 U 
Creature – Human Druid
➊ ➁ ➂ ➍ ➎ ➅
Visit – Create a Food token. If you control a Wolf or Werewolf, investigate.
The order of the Grandmother's provides nourishment and rest to the weary traveler, and aid beyond that to the Woodland Hunter's.
1/4
 U 
Creature – Boar
{4}{w}, {t}, Sacrifice: Create five 1/1 white Wolf creature tokens with first strike.
{4}{r}, {t}, Sacrifice: Create a 5/5 red Dragon creature token with flying.
3/2
 U 
Creature – Oyster Druid
Each other mollusk you control gets +1/+1. (A ceature that's a Nautilus, Octopus, Oyster, Slug and/or Squid is a mollusk)
Tap two untapped mollusks you control: Add {b}{g}{u}.
2/2
 U 
Creature – Kangaroo
When Greater Kangaroo dies, create three 1/2 green Kangaroo creature tokens.
3/6
 U 
Creature – Ape
As an additional cost to cast Ruin Reclaimer, pay {3} or exile a basic land card from your graveyard.
3/3
 U 
Creature – Deer
Whenever you play a basic land, you gain 1 life.
1/1
 U 
Creature – Slug Coward
Crevice Craven can't be blocked except by land creatures.
2/2
 U 
Creature – Frog Warrior
Whenever Croakid Skyhunter attacks, if defending player controls a creature with flying, Croakid Skyhunter gains flying until end of turn.
Croakid Skyhunter must be blocked if able.
2/4
 U 
Creature – Beaver Beast
When Diligent Dinocastor enters the battlefield, Create two 0/3 green Wall artifact creature tokens with defender.
3/3
 U 
Artifact Creature – Dreadnought
You may sacrifice four permanents named Wood rather than pay this spells mana cost.
Wood Colossus can't be blocked by creatures with power 2 or less.
8/8
 U 
Creature – Wombat
Whenever a creature you control becomes the target of an Aura spell, draw a card.
2/2
 U 
Creature – Wombat
Starting intensity: 0
Whenever you cast an Aura spell, perpetually increase the intensity of all cards you own named Alchemic Wombat by 1.
Alchemic Wombat gets +X/+X, where X is its intensity.
2/2
 U 
Creature – Wombat
When Unstable Wombat enters the battlefield, roll three six-sided dice.
Whenever you roll a 1, Unstable Wombat fights up to one target creature.
Whenever you roll a 2, create a 2/2 green Wombat creature token.
Whenever you roll a 3, put a +1/+1 counter on Unstable Wombat.
2/2
 U 
Snow Creature – Elephant
When Mammoth Herd enters or leaves the battlefield, create a snow 3/3 green Elephant creature token.
5/5
 U 
Creature – Horror
Undergrowth{3}{g}: Farmland Bogeyman gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate only once each turn.
2/2
 U 
Creature – Lizard
Krosan Chameleon is all colors. This ability doesn’t affect its color identity.
Whenever you cast a noncreature spell, each creature you control that shares a color with it gets +1/+1 until end of turn.
2/2
 U 
Creature – Spirit Mole
When Soul Mole enters the battlefield, mill two cards.
When Soul Mole dies, you may return a creature card with mana value 6 or more from your graveyard to your hand.
2/2
 U 
Creature – Clamfolk Peasant
Whenever you sacrifice a Food, you gain 1 life.
{3}{g}: Create a Food token.
2/1
 U 
Creature – Hyena Horror
Vigilance
Whenever a creature dies, you may pay {1}. If you do, put a +1/+1 counter on Stalking Bonegnasher.
2/3
 U 
Creature – Human Cleric
Whenever you cast an enchantment spell, create a 1/1 colorless Spirit creature token.
When a green Shrine enters the battlefield under your control, transform Shrine Maiden of Life.
4/2
Faceless Weaver
 
 U 
Colour indicator G Creature – Zubera Spirit
Whenever you cast an enchantment spell, create two 1/1 colorless Spirit creature tokens.
At the beginning of each end step, if two or more creatures have entered the battlefield under your control this turn, put four +1/+1 counters on a creature you control.
5/3
 U 
Creature – Elf Warrior
{2}{g}: If you both own and control Runeclaw Rider and a creature named Runeclaw Bear, exile them, then meld them into Runeclaw Cavalry. It gains haste until end of turn. Activate only as a sorcery.
1/2
Runeclaw Cavalry
 
 U 
Creature – Elf Warrior
Vigilance
When Runeclaw Cavalry enters the battlefield, it fights up to one target creature.
When Runeclaw Cavalry dies, return the melded Runeclaw Bear to the battlefield.
3/4
 U 
Creature – Halfling Scout
When Cottoncove Settler enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. You gain 1 life for each land you control that shares a land type with it.
1/2
 U 
Creature – Halfling Peasant
{2}, Sacrifice a land: Create two Food tokens.
{2}, Sacrifice a Food: Mill four cards. Put a land card milled this way from your graveyard onto the battlefield tapped.
2/4
 U 
Creature – Elf Ranger
When Eye of Gaea enters the battlefield, surveil 2. You may reveal the top card of your library. If you reveal a creature card this way, draw a card.
2/2
 U 
Creature – Hydra Head
(Both halves leave battlefield together.)
Hunter Head must be blocked if able.
⚔ 3
Hunter Head
{4}{g}{g}
 
 U 
Creature – Hydra Head
⛨ 6 (Both halves share toughness.)
Hunter Head must be blocked if able.
⚔ 3
 U 
Creature – Spider Clown
Reach (This creature can block creatures with flying.)
{2}{u}{b}: Snickering Arach becomes a 5/3 blue and black Spider Clown Horror. Put a menace counter on it.
{2}, Sacrifice a creature: Draw a card. Activate only as a sorcery and only if Snickering Arach is a Horror.
1/3
 U 
Creature – Spider Shaman
Reach (This creature can block creatures with flying.)
Whenever a creature with reach blocks, scry.
{1}{g}: Put a reach counter on target creature.
2/3
 U 
Creature – Mole Detective
Whenever one or more cards are buried in your graveyard, you may collect evidence 4. If you do, you gain 4 life. If all the collected evidence was from among the buried cards, draw a card. You may do this only once each turn.
"We have to dig deeper!"
3/3
 U 
Creature – Elemental Detective
Whenever Rootkin Investigator enters the battlefield, investigate.
{3}, Sacrifice a Clue: Scry 1, then draw a card.
3/2

noncreature
 U 
Sorcery
Put X +1/+1 counters on target creature.
 U 
Instant
Put a +1/+1 counter on each of up to two target creatures, then untap them.
Flashback {2}{w}
Haunting Breeze
{2}{u}
 
 U 
Instant
Tap up to two target creatures.
Flashback {2}{w}
 U 
Enchantment – Aura
Enchant permanent
Enchanted permanent is a 4/4 green Beast creature.
 U 
Sorcery
Look at the top five cards of your library. You may reveal up to two cards from among them with converted mana cost 4 or greater and put them into your hand. Put the rest on the bottom of your library in any order.
 U 
Enchantment – Aura
Enchant land
Enchanted land is a 3/4 Elemental creature. It's still a land.
As long as enchanted land is a Plains, it has lifelink.
As long as enchanted land is a Mountain, it has trample.
 U 
Instant
Affinity for Mountains (This cost {1} less to cast for each permanent of that type you control.)
Destroy target noncreature permanent. Toxic Mold deals damage to that permanent's controller equal to its converted mana cost.
 U 
Instant
Reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.
 U 
Sorcery
Target creature gets +1/+1 for each Forest you control and gains trample and indestructible until end of turn.
 U 
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Remove an age counter from Promised Strength: Target creature gets +X/+X until end of turn, where X is th number of age counters on Promised Strength.
 U 
Sorcery
Search your library for any number of creature cards that each share a name with a creature on the battlefield, reveal them, shuffle your library and put the revealed cards on top of it in any order.
 U 
Sorcery
Wizardry — You may tap three untapped Wizards you control rather than pay Acid Spray's mana cost.
Destroy target noncreature permament.
 U 
Structure – Workshop
[2}: You gain 2 life.
[3}: Create a 0/1 green Plant creature token.
##
 U 
Sorcery – Past
Target creature you control fights target creature you don't control.
(Then exile this card. You may cast the creature later from exile.)
Unruly Convict
{2}{r}
 
 U 
Creature – Human Warrior
Whenever Unruly Convict fights, you may discard a card. If you do, draw a card.
Those who will not learn from the past are doomed to repeat it.
2/3
 U 
Sorcery
Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
There is always another thragtusk.
 U 
Sorcery
Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
A baloth this size doesn't die easily. Give it a day cycle. Maybe it's just sleeping.
 U 
Fragment
(You may have this enter the battlefield fused with any number of creature fragments you control.)
<Creature – Wurm>
Hexproof
(A fusion uses exactly one fragment with power.)
6/_
 U 
Fragment
(You may have this enter the battlefield fused with any number of fragments you control of any of this fragments compatible types.)
When Seed-Blessing Fragment enters the battlefield defused, create a 1/1 green Squirrel creature token.
<Artifact | Creature | Enchantment>
At the beginning of you upkeep, if this is a fusion of at least two fragments, create a 1/1 green Squirrel creature token.
 U 
Enchantment
Whenever an opponent draws a card, create a 0/1 green Plant creature token.
{3}{g}{g}
 
 U 
Sorcery
Create a token you drafted from outside the game. (The same token object cannot be created this way again. Undefined numerical values are 0.)
If you control another token with the same name, create a token that's a copy of either token.
 U 
Enchantment – Aura
Enchant creature
When Shape of the Ursoth enters the battlefield, put three +1/+1 counters on enchanted creature.
Enchanted creature loses all abilities and is a green Bear Beast with base power and toughness 2/2.
 U 
Sorcery
Fifth dawn (If you control a different permanent of each color, you get universal attunement for the rest of the game.)
You may play an additional land this turn.
Search the top five cards for a land card, reveal it and put it into your hand. If you have universal attunement, you may search for any card instead. Put the remaining cards on the bottom of your library in any order.
 U 
Artifact – Equipment
Equipped creatures base power and toughness are 4/4.
Equip {1}{g}
 U 
Artifact – Fortification
Whenever fortified land becomes tapped, you mill 2. Then, you may return a Forest card milled this way from your graveyard to your hand.
Fortify {2}{g} ({2}{g}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 U 
Instant
Creatures you control gain hexproof from blue and from black until end of turn.
Cycling {2}
 U 
Sorcery
Destroy up to one target enchantment.
Return up to one target enchantment card from your graveyard to your hand.
 U 
Sorcery
Search your library for three basic land cards with different names, reveal them, and put them onto the battlefield tapped. Then shuffle your library.
Untap each of those lands that has the same name as another land you control.
 U 
Instant
Devouring Earth deals 4 damage to target creature without flying.
Flashback {5}{r}
Swallowing Sky
{2}{g}
 
 U 
Instant
Swallowing Sky deals 4 damage to target creature with flying.
Flashback {5}{r}
 U 
Sorcery
Put a +1/+1 counter on each of three target creatures.
One for All
{2}{g}
 
 U 
Sorcery
Put three +1/+1 counters on target creature.
 U 
Enchantment
When Rotfarm Cultivation enters the battlefield, create a 1/1 green Saproling creature token.
Saprolings you control get +1/+1.
 U 
Instant
As an additional cost to cast this spell, sacrifice a creature.
Return target card from your graveyard to your hand.
 U 
Instant
As an additional cost to cast this spell, sacrifice a creature.
Put three +1/+1 counters on target creature.
 U 
Sorcery
Choose one —
• Create a 5/3 green Elemental creature token.
• If you control a creature with power 5 or greater, draw five cards.
 U 
Enchantment
Whenever a land enters the battlefield under your control, create a Food token.
At the beginning of your end step, if you gained 3 or more life this turn, put a +1/+1 counter on target creature.
 U 
Sorcery
Search your library for a creature card with the same name as target creature. Put that card onto the battlefield, then shuffle your library.
 U 
Sorcery
Create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature tokens.
Dual flashback {5}{g}{u} (You may cast this card and a copy of its other face from your graveyard for this cost. Then exile them.)
Arithmancer's Lost Theorem
{2}{g}
 
 U 
Sorcery
Create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the greatest toughness among creatures you control.
 U 
Enchantment
At the beginning of your upkeep, exile target artifact or creature card from a graveyard. If you do, create a 1/1 green Saproling creature token. Otherwise, sacrifice Rise from the Rot.
 U 
Enchantment
Whenever you cast a spell with kicker unkicked, create a tapped Treasure token.
Bottled the perfume is prized among metropolitan druids for its subtle hints at potential bloom.
 U 
Tribal Sorcery – Shapeshifter
Changeling (This card is every creature type.)
Mill seven cards. You may return any number of Elk card milled this way with total mana value 5 or less to the battlefield. If you return no card to the battelfield this way, return any number of Elk cards milled this way to your hand.
 U 
Tribal Enchantment – Treefolk
Creature spells with toughness 5 or greater cost {1} less to cast.
Whenever a creature with toughness 5 or greater enters the battlefield, it fights target creature.
 U 
Tribal Sorcery – Treefolk
Choose two —
• Acorn Hail deals X damage to each creature with flying.
• Create X Food tokens.
• Create X 1/1 green Squirrel creature tokens.
• Mill X cards. Return a Treefolk card milled this way to your hand. If its mana value is X or less, put it onto the battlefield instead.
 U 
Tribal Sorcery – Ape
Return target card from your graveyard to your hand. Put a face-up exiled card into its owner's graveyard. Exile Ruin's Reclamation face down.
 U 
Tribal Enchantment – Antelope
You may return a green creature you control to its owner's hand rather than pay Serow's Presence's mana cost.
Creatures you control have vigilance and trample.
 U 
Tribal Sorcery – Beast
If you control a creature with power 5 or greater, draw a card.
If you control two or more creatures with power 3 or greater, draw a card.
If you control four or more creatures, draw a card.
 U 
Tribal Sorcery – Antelope
If you control a creature with trample or vigilance, draw a card.
If you control a creature with power 5 or greater, draw a card.
If you control a creature with toughness 5 or greater, draw a card.
 U 
Tribal Sorcery – Ape
Reveal the top four cards of your library. Put a creature card and land card revealed this way into your hand. Mill four cards.
A patronizing praise from the colonists, and a devastating disparagement by the natives.
 U 
Tribal Sorcery – Bear
Create a 2/2 green Bear creature token. You may choose a creature you control and a creature an opponent controls. If you do, they fight each other.
 U 
Tribal Instant – Monk
You can’t cast this spell unless you have cast another spell this turn.
Target creature you control deals damage equal to its power to another target creature.
 U 
Tribal Sorcery
(As you cast this spell a permanent you control or two cards revealed from your hand enable a skill.)
Cleric or Wizard skill – Destroy target artifact or enchantment.
Archer or Rogue skill – Destroy target creature with flying.
 U 
Tribal Sorcery – Devil
Create two 1/1 red Pest creature tokens. They have "When this creature dies, it deals 1 damage to each opponent."
Disaster
{6}{g}{g}
 
 U 
Tribal Sorcery – Beast
Create two 4/4 green Beast creature tokens with trample and vigilance.
 U 
Sorcery
Create two 2/2 green Phyrexian Bear creature tokens. When you do, target creature you control fights target creature an opponent controls.
 U 
Sorcery
Kicker {1}{w}
For each counter on target creature, put one of those counters on another target creature. If this spell was kicked, put a +1/+1 counter on each of those creatures first.
Flashback {3}{u}
 U 
Sorcery
Target creature you control connives, then you gain life equal to its power.
You may play an additional land this turn.
 U 
Sorcery
Search target player's library for up to three cards with scavenge and put them into that player's graveyard. Then the player shuffles their library.
 U 
Tribal Sorcery – Werewolf
Target creature deals damage equal to its power to target creature. If it is night as you cast this spell, it deals that much damage divided as you choose between any number of target creatures instead.
 U 
Instant
Target creature [you control] fights another target creature [an opponent controls].
Cleave {4}{r}{r}
 U 
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Put a creature card with mana value 6 or less from your hand onto the battlefield.
 U 
Tribal Sorcery – Phelddagrif
Choose an opponent. You and that player each create three 1/1 green Hippo creature tokens.
Choose an opponent. You and that player each create a 3/3 green Hippo creature tokens.
 U 
Tribal Sorcery – Sheep
Flip X coins. For each coin that comes up heads, create a 2/2 green Sheep creature token. For each coin that comes up tails, create a Food token.
 U 
Tribal Enchantment – Brushwagg
{2}{g}: Target creature gets +2/+2 until end of turn. Activate only once each turn.
 U 
Tribal Enchantment – Demigod
Whenever a creature enters the battlefield under your control, you may pay {1}{g}. When you do, that creature fights target creature an opponent controls.
 U 
Tribal Enchantment – Wombat Aura
Enchant creature
Enchanted creature gets +2/+2 for each Aura attached to it.
 U 
Tribal Sorcery – Antelope
Search your library for a creature card with trample and a creature card with vigilance, reveal them, put them into your hand, then shuffle.
 U 
Tribal Artifact – Ape Food
Pile of Bananas enters the battlefield with 🍌 (a fruit counter) for each creature you control.
Whenever a creature enters the battlefield under your control, Pile of Bananas gets 🍌.
{t}, 🍌 or {t}, Sacrifice Pile of Bananas: Add one mana of any color.
{2}, {t}, 🍌 or {2}, {t}, Sacrifice Pile of Bananas: You gain 3 life.
 U 
Tribal Enchantment – Alien Aura
Enchant creature
When Xenoform enters the battlefield, put two +1/+1 counters on enchanted creature.
{g}, Remove a counter from enchanted creature: Put a +1/+1 counter, deathtouch counter, reach counter, trample counter, or vigilance counter onto enchanted creature.
 U 
Tribal Enchantment – Bear
Whenever one or more creatures you control with no abilities deal combat damage to a player, draw a card. This ability triggers only once each turn.
 U 
Tribal Sorcery – Bear
Choose one —
• Put two +1/+1 counters on target creature.
• Target creature you control fights target creature you don’t control.
 U 
Tribal Sorcery – Golem
Put four +1/+1 counters on each of up to two target artifact creatures.
 U 
Tribal Enchantment – Cockatrice
When Foul Scales enters the battlefield, put a +1/+1 counter and a deathtouch counter on each of up to two target creatures.
{3}{u}, Remove two counters from among creatures you control: Draw two cards.
 U 
Tribal Sorcery – Child
Mill a card for each creature you control, then return a permanent card from your graveyard to your hand.
 U 
Tribal Instant – Fox
Target creature you control with mana value 3 or less fights target creature an opponent controls with mana value 3 or less.
Draw a card.
 U 
Tribal Sorcery – Druid
Whenever a creature with power 5 or greater enters the battlefield under your control this turn, draw a card.
Draw a card.
 U 
Tribal Sorcery – Druid
Put X +1/+1 counters on each of two target lands. They become 0/0 green Elemental creatures with haste until end of turn. They are still lands.
{2}{g}
 
 U 
Tribal Sorcery – Dog
Choose one —
• Return target card from your graveyard to your hand.
• Target creature you control fights target creature you don't control.
Exile Fetch.
{2}{g}
 
 U 
Tribal Sorcery – Egg
Populate twice.
 U 
Tribal Sorcery – Fractal
Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it.
Create another 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the greatest number of +1/+1 counters on a Fractal you control.
 U 
Tribal Instant – Elemental
Put a +1/+1 counter on target creature.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
 U 
Tribal Sorcery – Elemental
Create a 5/3 green Elemental creature token. If there are four or more land cards in you graveyard, create two of those tokens instead.
 U 
Tribal Sorcery – Elephant
Up to two target creatures each get +3/+3 until end of turn.
 U 
Tribal Sorcery – Elephant
Mill six cards. Put up to three cards milled this way with defense, power, toughness, loyalty and/or mana value equal to 3 into your hand.
 U 
Tribal Enchantment – Elf
Creatures with mana abilities you control get +1/+1 and have vigilance.
 U 
Tribal Enchantment – Elf
At the beginning of your precombat main phase, you gain 2 life and add {g}{g}.
 U 
Tribal Enchantment – Elf
Whenever you create one or more tokens, draw a card. This ability triggers only once each turn.
 U 
Tribal Enchantment – Frog
Creatures you control have reach and ward {2}.
At the beginning of combat during your turn, target creature you control gets +2/+4 until end of turn.
 U 
Tribal Sorcery – Gnome
Search your library for an artifact or land card with a mana ability and mana value 2 or less. Put it onto the battlefield tapped. Then shuffle.
 U 
Tribal Instant – Brushwagg
Put three +1/+1 counters on target creature.
 U 
Tribal Sorcery – Halfling
Create two Food tokens, then trigger the second chapter ability of each Saga you control.
 U 
Tribal Sorcery – Hippo
Put two +1/+1 counters on target creature you control. It deals damage equal to its power to target creature you don't control.
 U 
Tribal Sorcery – Hydra
Target creature you control deals damage equal to twice its power as you cast this spell distributed as you choose among three target creatures and/or planeswalkers you don't control.
 U 
Tribal Sorcery – Insect
Mill three cards. You may cast up to three creature cards from your graveyard.
 U 
Tribal Enchantment – Leviathan
When Unconstrained Size enters the battlefield, you gain 4 life.
Each creature you control with mana value 7 or greater enters the battlefield with two additional +1/+1 counters on it.
 U 
Tribal Enchantment – Lizard
{2}{g}: Target creature you control gets +2/+2 until end of turn. Activate only once each turn.
 U 
Tribal Enchantment – Mercenary
Whenever Live by the Mark enters the battlefield or you pay a mana cost of a triggered ability, you gain 2 life and create a tapped Treasure token.
 U 
Tribal Enchantment – Monger
Treasures you control have "{t}, Sacrifice this Treasure: Add {2}."
At the beginning of your end step, you may pay {4}. If you do, draw a card
 U 
Tribal Instant – Mole
You gain 3 life and mill three cards.
 U 
Tribal Sorcery – Mongoose
Mill seven cards. You may return a creature card with hexproof, shroud and/or ward from your graveyard to your hand.
 U 
Tribal Artifact – Monkey Food
Indestructible
{3}, {t}, Sacrifice Unbreakable Coconut: You gain 4 life. Create two Food tokens.
 U 
Tribal Sorcery – Mutant
Choose one —
• Put a +1/+1 counter on each creature you control with a counter on it.
• Put a +1/+1 counter on each creature you control with no counter on it.
 U 
Tribal Enchantment – Nomad
At the beginning of your upkeep, surveil 1.
{2}{g}, Sacrifice Wander the Wilds: Return target land card from your graveyard to the battlefield tapped.
 U 
Tribal Sorcery – Ooze
Put two +1/+1 counters on target creature, then double the number of +1/+1 counters on that creature.
 U 
Tribal Enchantment – Ooze
At the beginning of your end step, put a +1/+1 counter on a creature you control.
{2}{g/u}{g/u}, Sacrifice Pooling Plasm: Draw a card for each creature you control with a +1/+1 counter on it.
 U 
Tribal Enchantment – Otter
Whenever you create a Food token, you gain 1 life and scry 1.
{1}, Tap an untapped creature you control: Create a Food token. Activate only once each turn.
 U 
Tribal Enchantment – Pangolin
Whenever you attack, put a +1/+1 counter on target attacking creature.
 U 
Tribal Enchantment – Peasant
Whenever you create one or more tokens, draw a card. Triggers only once each turn.
 U 
Tribal Enchantment – Prism
When Rays of Starlight enters the battlefield, create a Shard token.
At the beginning of your precombat main phase, add one mana of a color of your choice.
 U 
Tribal Artifact – Snake Equipment
Equipped creature gets +1/+1.
As long as you control another creature that is modified, equipped creature has vigilance and ward {2}.
Equip {2}
 U 
Tribal Enchantment – Saproling
Whenever a token creature dies, you gain 1 life.
{2}{b}{g}{u}: Populate, then sacrifice a creature.
 U 
Tribal Sorcery – Scarecrow
Until your next turn, you can't be attacked by creatures with flying and creatures you control can't be blocked by creatures with flying.
Draw a card.
 U 
Tribal Sorcery – Shapeshifter
Populate four times.
 U 
Tribal Artifact – Snake Equipment
Equipped creature gets +1/+3.
Whenever equipped creature attacks, create a Lotus Petal token.
Equip {2}
 U 
Tribal Enchantment – Spike
Whenever one or more creatures you control with +1/+1 counters on them deal combat damage to an opponent, draw a card. This ability triggers only once each turn.
{2}, Discard a card: Put two +1/+1 counters on target creature. Activate only as a sorcery.
 U 
Tribal Instant – Splinter
Pin to the Sky deals 1 damage to target creature with flying.
Pin to the Sky deals 2 damage to target creature with flying.
Pin to the Sky deals 3 damage to target creature with flying.
 U 
Tribal Sorcery – Squirrel
Look at the top card of your library, then exile it face down. It becomes foretold. Its foretell cost is its mana cost reduced by {2}. (On a later turn, you may cast it for its foretell cost.)
If the foretold card is a land card you may reveal it during your next upkeep. If you do, put it onto the battlefield.
 U 
Tribal Enchantment – Thopter
Whenever you play a land, surveil 1.
{3}, Sacrifice Kite's Eye View: Return target land card from your graveyard to your hand. You may play an additional land this turn.
 U 
Tribal Artifact – Tyranid
{t}: Add {c}{c}.
{4}{g}, {t}, Sacrifice Spore Chimney: Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
 U 
Tribal Sorcery – Volver
[Cleave {2}{b}{g}{u}]
Surveil 4. You may reveal the top card of your library. If it's a creature card, put it onto the battlefield. [Cleavable Each opponent may repeat this process.]
 U 
Tribal Sorcery – Warrior
Create a token that's a copy of target creature you control except it isn't legendary. You may have another player create another one of those tokens.
 U 
Tribal Enchantment – Warrior
Whenever a creature deals combat damage to an opponent, that creature's controller puts a +1/+1 counter on it.
 U 
Tribal Instant – Werewolf
This spell casts {2} less to cast if you have attacked this turn.
Target creature you control deals damage equal to its power to target creature you don't control. Create a Food token.
 U 
Tribal Enchantment – Wolf
When you cast a creature spell, if you control no creatures, sacrifice Need for the Pack. If you do, copy that spell. (The copies enters the battlefield as a token.)
 U 
Tribal Sorcery – Wombat
Choose target creature card and up to one target Aura card from the same graveyard with total mana value 8 or less. Return the creature to the battlefield. Then, if the Aura could enchant the creature, return it to the battlefield attached to that creature.
 U 
Tribal Instant – Wurm
You gain 7 life. You can't lose life this turn.
 U 
Tribal Sorcery – Zombie
This spell costs {1} less to cast for each creature card in your graveyard.
Target creature gets +10/+10 until end of turn.
 U 
Sorcery
Surveil 3. You may return a land card from a graveyard to its owner's hand.
Awaken 4 – {4}{g}{g} (If you cast this spell for {4}{g}{g}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Ferocious — If you control a creature with power 4 or greater, you may return that land card to the battlefield under that player's control instead.
 U 
Kindred Sorcery – Time Lord
Search your library for two cards with different names, where each of them is a basic land card or a card with doctor’s companion. Reveal them, put them into your hand, then shuffle.
"You're gonna see all sorts of things. Ghosts from the past. Aliens from the future. The day the Earth died in a ball of flame. It won't be quiet, it won't be safe, and it won't be calm."
—The Ninth Doctor
 U 
Tribal Enchantment – Capybara
Whenever a creature enters the battlefield under your control, draw a card if this is the first time this ability resolved this turn. Otherwise, you gain 3 life.

RARE

creature
 R 
Creature – Human Druid
Landfall – Whenever a land enters the battlefield under your control, create a 0/1 green Plant creature token.
"I like flowers."
2/1
 R 
Creature – Ouphe
At the beginning of each player's upkeep,that player sacrifices an artifact or enchantment.
4/4
 R 
Artifact Creature – Prism Golem
Lands you control are every basic land type in addition to their other types.