[Assorted] Card Repository: Alternate Visual Spoiler (Red)
RED
NONE
noncreature | ||||
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Whenever a creature card is put into your graveyard, you may pay . If you do, you gain 2 life.
, Discard a card: Draw a card. |
COMMON
creature | ||||
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Spell Mastery – As long as there are two or more instant and/or sorcery cards in your graveyard, Bloodclaw Shaman gets +1/+1.
3/2
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Quickstrike Lycan has first strike during your turn.
3/1
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Reach (This creature can block creatures with flying.)
First strike (This creature deals combat damage before creatures without first strike.) 2/1
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At the beginning of combat during your turn, if you have four or more cards in hand, Renegade Spellblade gets +4/+0 until end of turn.
2/3
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When Drillspike Rigger enters the battlefield, put a +1/+1 counter on target Vehicle.
2/1
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Value (Exile as sorcery to get . Return to hand during upkeep for additional .)
When Hired Vandal enters the battlefield, destroy target artifact. 2/2
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Haste (This creature can attack and as soon as it comes under your control.)
As long as you control a Spirit, Spiritsworn Akki has first strike. 1/1
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Haste (This creature can attack and as soon as it comes under your control.)
Menace (This creature can't be blocked except by two or more creatures.) 1/1
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Whenever Spirespook attacks, it deals 3 damage to the defending player.
0/3
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Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.)
1/1
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3/1
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Flash (You may cast this spell any time you could cast an instant.)
Morbid — Prowling Dirtwolf enters the battlefield with a +1/+1 counter on it if a creature died this turn. 2/1
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Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Menace (This creature can't be blocked except by two or more creatures.) 1/1
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When Inspiring Warrior enters the battlefield, target creature gets +1/+0 until end of turn.
2/1
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Whenever Dwarven Coalminer produces labor at a Factory, add to your mana pool at the beginning of your next main phase.
1/1
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Blueprint (This Contraption can be assembled from your hand.)
Whenever you crank Steam Engine, you may discard a card. If you do, draw two cards. When Steam Rigger enters the battlefield, you may have it assemble a Contraption.
He keeps the machine powered. Others can worry about what it does.
4/3
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, Sacrifice a land: Bhoroxan Antlion gets +1/+0 and gains first strike until end of turn.
The larger species devastates whole countrysides while creating pits for their fleeting tactical advantage.
2/2
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Bloodrush — , Discard Bloodrush Fanatic: Target attacking creature gets +3/+1 until end of turn.
3/1
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When Rabid Cur enters the battlefield, if you control a Forest, target creature gets +3/+3 until end of turn.
2/2
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Sliver creatures you control can't be blocked by creatures with converted mana cost 1 or less.
1/1
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Sliver creatures you control have ": This creature deals 1 damage to target creature blocking it."
1/1
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Slivers you control have "Sacrifice this Sliver: Add to your mana pool."
1/1
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Reinforce 3 – (, Discard this card: Put three +1/+1 counters on target creature.)
3/3
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Kicker (You may pay an additional as you cast this spell.)
When Shivan Assassin enters the battlefield, if it was kicked, destroy target nonred creature. 3/1
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Kicker (You may pay an additional as you cast this spell.)
When Hurloon Hermit enters the battlefield, if it was kicked, create four 1/1 green Squirrel creature tokens. 4/2
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Resonance (When you cast this spell from your hand, you may cast a permanet card with the same mana cost from your graveyard. Pay its cost as well.)
3/2
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Haste (This creature can attack and as soon as it comes under your control.)
Doom Reckless Charger: Reckless Charger gets +2/+0 until end of turn. (A doomed permanent can't be doomed again. A doomed permanent is sacrificed at the beginning of its controller's end step.) 1/1
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Abandon (This can't have anything an opponent controls attached to it.)
"Your rules do not bind me."
3/1
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3/2
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Kicker (You may pay an additional as you cast this spell.)
When Pardic Manasmith enters the battlefield, if it was kicked, add to your mana pool. The traditional rituals of their kin allow the dwarves to forge superior creations.
1/1
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When Goblin Prophet enters the battlefield, exile the top card of your library. You may cast it this turn.
1/1
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Whenever Keiron's Raider attacks, discard a card. If you do, draw a card.
4/2
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Haste, trample
At the beginning of the end step, sacrifice Splitting Spark. Bifurcate (: Create a token that is a copy of this permanent.) 3/1
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When Clockwork Cruncher enters the battlefield, you may exile an artifact card from a graveyard. If you do, Clockwork Cruncher enters the battlefield with a +1/+1 counter on it.
2/3
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Whenever Mountain Trader attacks, you may put a currency counter on it.
, Remove a currency counter from a permanent you control: Gain . 1/1
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Ettara Raider can't attack unless you pay <1>. (<N> is the gold symbol. It can be paid with gold counters or the treasure value of permanents you control.)
3/2
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Haste
Whenever Kavu Sprinter enters the battlefield, target creature can't block it this turn. 3/2
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Haste
When Kavu Brute enters the battlefield, target creature you control can't attack this turn. Coordinated military maneuvers don't go well with the single-mindedness of a beast that has the natural instincts of an avalanche.
4/3
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: Sanguite Myr gains haste until end of turn.
, Sacrifice Sanguite Myr: Draw a card. 2/1
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Menace (This creature can't be blocked except by two or more creatures.)
Whenever a land is put into a player's graveyard Territorial Baboon deals 1 damage to that player. The destruction is its own reward, but also earns the respect of their neighbors in the rubbles.
2/1
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First strike
1/1
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Champion (When this creature enters the battlefield, you may exile another creature you control until this creature leaves the battlefield.)
Skewering Champion gets +2/+0 and has haste as long as it champions a creature. Two spears, two horns, and a whole lot of momentum.
3/3
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, Discard a card, Sacrifice Despised Mogg: Add . When you do, draw a card.
Some poor creatures look forward to the day they are promoted to foot stool.
1/1
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Pair (Exactly two of these can be your commander.)
Pact Brothers gets +1/+1 for each card named Pact Brothers you control. 3/2
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If Slab-Sized Stomper is in your library, effects from spells named Stomping Slabs count it as a card named Stomping Slabs.
Eventually it woke up in an unfamiliar spot- It was a few weeks after the landslide and rumors of a mysteriously vanished clachan made the rounds.
7/4
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Flying
Ramshackle Thopter can't block. Whenever Ramshackle Thopter attacks, target creature can't block Ramshackle Thopter. The drake snapped off part of the wing, but it continued to fly swaying and dipping along its path. After all it was a miracle that it's been flying before.
2/1
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Flying, haste
, Sacrifice Overcharged Triskelavite: Overcharged Triskelavite deals 4 damage to target creature. 1/1
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Whenever Lowland Wolverine attacks alone, it gets +2/+1 until end of turn.
2/2
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Mutate Human (If you cast this spell for its mutate cost, put it over or under target Human creature you own. They mutate into the creature on top plus all abilities from under it.)
First strike 3/2
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Attacking Elementals you control have first strike.
Attacking Wolverines you control get +1/+0. 2/2
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Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with one +1/+1 counters on it.)
When Moloran Brawler enters the battlefield, you may have it fight another target creature. 1/1
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: Emberwild Charmander gets +1/+0. Activate this ability no more than twice each turn.
2/1
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When Bombshell Koopa dies, it deals 2 damage to target creature.
2/2
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Whenever Brokebridge Ransacker attacks, you may discard a card. If you do, draw a card.
2/1
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Doom Chained Fanatic: Chained Fanatic gets +2/+0 until end of turn. (You can’t doom a doomed creature. At the beginning of its controller’s end step, that player sacrifices it.)
“Calling them reckless is an understatement when you consider their average survival time once they are unshackled.”
—Miron, Painstalker 1/1
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When Zhiff enters the battlefield, you may discard a card. If you do, draw a card.
2/1
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Haste
Burl the Brawn attacks each turn if able. 3/1
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Haste
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 2/2
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Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it. It doesn't enter the battlefield.)
When you cast Hooksword Rager from your graveyard, target creature gets +2/+1 until end of turn. 2/1
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As long as you have cast a noncreature spell this turn, Boltcharger gets +1/+1 and has haste.
2/1
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As an additional cost to cast Mogg Driver sacrifice an artifact or pay .
When Mogg Driver enters the battlefield, create two 1/1 red Goblin creature tokens. 2/2
|
As an additional cost to cast Pouncing Bloodpaw, return a Human you control to its owner's hand.
Haste 5/3
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When Fiery Spellslinger enters the battlefield, you may preload 2 a card. (Exile a card from your hand face-down with two mana counters on it. As long as it remains exiled you may cast that card paying less.)
2/2
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As long as you have discarded a card this turn, Irritable Oxen has haste and gets +2/+0.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 2/3
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Menace
: If defending player has no cards in their graveyard, they mill six cards. Otherwise, they exile six cards from their graveyard. 2/5
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Dominance Juggernaut attacks each turn if able.
Whenever Dominance Juggernaut and at least one other artifact creature attack, target creature can't block artifact creatures this turn. 4/3
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As long as it's your turn, Scrapper Hounds gets +3/+0.
4/4
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Haste
When Furnace Driver enters the battelfield, Phyrexians you control get +1/+1 until end of turn. 2/2
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: Exile the top card of your library.
, Sacrifice Flamekin Warlock: You may cast a card exiled with Flamekin Warlock this turn. 1/1
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Whenever Gnoll Raider attacks, it and up to one other attacking creature of your choice get +1/+0 until end of turn.
2/1
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Haste, trample
1/1
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Flamebrand of Axeblade attacks each turn if able.
At the beginning of combat during your turn, clash with an opponent. If you win, Flamebrand of Axeblade gets +2/+2 until end of turn. 2/2
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Tap an untapped artifact you control: Barricade Fanatic gains haste until end of turn.
2/2
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Menace
When Imposing Foredwarf enters the battlefield, mill four cards. Put an Ore card milled this way into your hand. If you can't, create a tapped Treasure token. 2/2
|
Defender (This creature can't attack.)
, Sacrifice Firemoss Barricade: Firemoss Barricade deals 6 damage to each creature it is blocking. 2/3
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Alliance — Whenever another creature enters the battlefield under your control, you may exile an artifact card from a graveyard. If you do, create a Treasure token.
2/2
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Flying, haste
An ancient lineage of proud and mighty beasts, but each of them starts out hunting in a mother's shadow.
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Unscathed Puma can't be blocked except by creatures with flash, haste, vigilance and/or defender.
3/2
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As long as you activated abilities other than mana abilities of permanents you control this turn three or more times, Prowling Puma gets +2/+2.
2/2
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Undying
Blitz 3/1
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Sacrifice another artifact or Atog: Mechatog Cannibal gets +2/+2 until end of turn.
1/2
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When Rock Golem dies, create a Rock token. (It's an Equipment artifact named Rock with "Equipped creature has ', , Sacrifice Rock: This creature deals 2 damage to any target'" and equip .)
4/4
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When Jeweler Apprentice enters the battlefield, create a Gem Equipment token. (It's an artifact with equip and "Equipped creature has ': Add .'")
1/2
|
At the beginning of combat, you may pay . If you do, Balduvian Dreadbeards gets +2/+0 and menace until end of turn.
3/3
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, , Sacrifice a Food: Painted Sniper deals 2 damage to any target.
2/2
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Reach
Prototype – 2/4 4/2
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Raid — This spell costs less to cast if you attacked this turn.
3/2
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: Scuttleclaw gains haste until end of turn. Activate only during your turn.
: Scuttleclaw gains first strike until end of turn. Activate only during your turn. 3/1
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Wrathful Orgg attacks each combat if able.
6/6
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Trample
Whenever Highland Urbos attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 3/2
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[Toxic 1]
Whenever Furnace Mite attacks a player that is poisoned, Furnace Mite gets +1/+1 until end of turn. 1/1
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Menace
When Furnace Advocate enters the battlefield, seduce 3. (Exile the top three cards of your library. You may sacrifice a permanent to put one of them into your hand.) 1/1
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Menace
Slayer (Damage dealt by this also adds a finality counter if there is none.) Burns all evidence.
3/3
|
When Devil Offshoot enters the battlefield, it deals 1 damage to target opponent.
, Exile Devil Offshoot and a card from your hand: Draw a card. 1/1
|
Haste
At the beginning of your end step, sacrifice Passion Heartspark. Xenomorph (You may cast this card face down as a 2/2 creature for . If it dies face-down, exile it. You may cast it later from exile for its morph cost.) 3/1
|
Menace
When Torchdancer dies, it deals 1 damage to each of up to two target blocking creatures. 3/1
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noncreature | ||||
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Destroy target artifact.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) Destroy target enchantment.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Piercing Needles deals 1 damage to each creature your opponents control. Damage dealt this way cannot be prevented.
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Target player chooses a creature he or she controls. Unaimed Bolt deals 5 damage to that creature.
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Smoldering Bolt deals 3 damage to target creature.
Transmute (, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) |
Counter target spell with one or more targets.
Ever tried to concentrate on the fine intricacies of a spell during an apocalypse?
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Counter target spell that shares a name with a card in a graveyard.
Innovate or perish.
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Arena Contract deals 2 damage to target creature.
Signature (If you cast this spell paying its additional signature cost, exile it as it resolves.) Whenever a spell you control deals damage to a player, if Arena Contract is signed, you may cast Arena Contract without paying its mana cost. |
Twin Darts deals 1 damage to each of two target creatures.
Not exactly seven in one stroke, but not a bad start either.
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Fifth dawn (If you control a different permanent of each color, you get universal attunement for the rest of the game.)
You may discard a card. If you do or have universal attunement, draw two cards. |
Unwieldy Missile deals 4 damage to target creature with toughness 3 or more.
The hard part is the aiming, so better go for a big target.
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As an additional cost to cast Assisted Lightning, tap an untapped creature you control.
Assisted Lightning deals 3 damage to target creature or player. |
Destroy target artifact.
Add to your mana pool. |
Discard all the cards in your hand, then draw that many cards.
Add to your mana pool. |
Spark deals 1 damage to target creature or player.
Add to your mana pool. |
Add to your mana pool for each red mana in your mana pool.
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Resonance (When you cast this spell from your hand, you may cast a permanet card with the same mana cost from your graveyard. Pay its cost as well.)
Ignition Spark deals 3 damage to target player. |
Add to your mana pool for each Mountain you control.
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Add to your mana pool.
Add to your mana pool at the beginning of your next turn's precombat main phase. |
Target creature gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.) Whenever target creature deals combat damage to a player this turn, draw a card.
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Choose one —
• Target Vampire deals damage equal to its power to target player. • Creatures you control that are Wolves and/or Werewolves gain haste until end of turn. • Rage Charm deals 3 damage to target creature that entered the battlefield this turn. |
Search your library for a Mountain card. Put that card onto the battlefield under target player's control. If you do, Heave deals 4 damage to that player. Then shuffle your library.
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Feat 1 (You may cast this spell by tapping an untapped Archer creature you control.)
Fire Arrow deals 1 damage to target creature or player. |
Feat 1 (You may cast this spell by tapping an untapped Archer creature you control.)
Enchant creature Whenever enchanted creature becomes blocked by one or more creatures, Covered Advance deals 2 damage to each creature blocking enchanted creature. |
As an additional cost to cast Occult Research, discard two cards.
Draw two cards. Madness Cycling (When you discard this card, you may pay . If you do, draw a card.) |
Kicker (You may pay an additional as you cast this spell.)
Ring of Ashes deals 2 damage to target creature. If Ring of Ashes was kicked, it deals 2 damage to each other creature instead. |
Target player sacrifices an artifact.
(Then exile this card. You may cast the creature later from exile.) Mistakes, I made a few...
When Reformed Craftsman enters the battlefield, return up to one target artifact card from your graveyard to your hand.
... but what was broken can yet be mended.
2/3
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Add an amount of to your mana pool equal to your devotion to red.
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Harvest Fire deals 1 damage to target creature or player. Thrive 1. (Put a +1/+1 counter on up to one creature of your choice.)
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Exile the top card of your library. You may play it this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Exile the the top three cards of your library. You may play one of them this turn.
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Creatures you control get +1/+0.
At the beginning of your upkeep, sacrifice Gift of Ire. If you do, exile the top card of your library. You may play it this turn. |
Burn the Awful deals 4 damage to each white, blue and/or colorless creature.
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Kicker (You may pay an additional as you cast this spell.)
Target creature attacks this turn if able. If Drive Mad was kicked, that creature gets -4/-0 until end of turn. |
Lightning Arrow deals 3 damage to target creature or planeswalker.
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Twin Shards deals 2 damage divided as you choose among one or two target creatures and/or planeswalkers.
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Scorch deals 2 damage to target creature or planeswalker. If a permanent dealt damage this way would be buried this turn, exile it instead.
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Pierce deals 2 damage to target creature or planeswalker. If a permanent is dealt damage this way, it loses indestructible until end of turn.
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Twisting Embers deals 1 damage to each of up to one target creature, up to one target planeswalker and up to one target player. Damage dealt this way cannot be prevented or redirected.
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As an additional cost to cast Hurl a Rock, tap an untapped creature you control.
Hurl a Rock deals 3 damage to target creature or player. |
Aim High deals 4 damage to target creature with converted mana cost 4 or more.
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Whip deals 1 damage to target creature. That creature gains haste and attacks during its controller's next combat if able.
"Ouch."
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Thorn in the Paw deals 1 damage to target creature. Tap that creature.
"Ow."
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Choose one or both —
• Ambush the Cohort deals 2 damage to target creature. • Ambush the Cohort deals 2 damage to target planeswalker. |
As an additional cost to cast Follow Your Heart, discard a card.
Draw a card, then draw a card for each card named Follow Your Heart in your graveyard. |
Volatile Experiment deals damage to target creature or planewalker equal to 2 plus the number of cards named Fundamental Research and/or Volatile Experiment in your graveyard.
So far our research suggests the potential for an even larger crater.
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As an additional cost to cast Sell the Scrap, sacrifice an artifact and/or discard an artifact card.
Draw two cards. If you both sacrificed and discarded, draw three cards. |
Stunning Salvo deals 1 damage to each of up to two target creatures. If you control a Plains, tap those creatures.
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Doom target artifact or nonbasic land.
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This spell deals 3 damage to target creature.
, Exile Razorfield Slice from your graveyard: This card deals 3 damage to target creature. Activate this ability only if you control a permanent named Razorfield Thresher. |
As an additional cost to cast Splendid Firework, discard a card.
Target player draws two cards. Splendid Firework deals 3 damage to up to target creature or planeswalker. |
Erratic Missile deals 3 damage to target creature. It deals 6 damage to that creature instead if it is tapped or has defender.
"You'll need to get a good aim to get the full potential. Best used against static targets."
— Eton, explosives vendor |
You may discard a card. If you do, draw a card. Create a 1/1 red Goblin Shaman creature token with prowess.
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When Altar of Calamity enters the battlefield, it deals damage equal to the number of Shrines you control to target creature or planeswalker.
, , Sacrifice Altar of Calamity: Altar of Calamity deals 5 damage to target creature or planeswalker. |
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
If that creature is a Dragon, create a Tresure token. The party came to slay the dragon, but the bard found a different approach.
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Enchant creature
Enchanted creature gets +2/+0 and has reach. |
Exile the top card of your library and a random card from your graveyard.
You may play a card exiled this way this turn. |
Target creature gets +4/+4 and gains trample until end of turn.
... if just for a day.
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Choose a different creature you control for each color. Fires of the Alliance deals damage equal to 2 plus the number of creatures chosen this way to target creature or planeswalker.
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Choose one —
• Destroy target artifact. • Return target artifact card from your graveyard to your hand. |
Destroy target artifact. When it is destroyed this way, up to one target creature gets +2/+2 until end of turn.
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Choose one or both —
• Dig the Teeth into It deals 3 damage to target creature. • Destroy target artifact. |
Sound the death knell. (Start the doomsday count, add an intensity counter to it, or remove a time counter from it.)
Ominous Thunder deals 4 damage to target creature. |
Exile the top card of your library. You may play that card. If you don't, draw a card.
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As an additional cost to cast this spell, discard a card.
Exile the top two cards of your library. You may play any number of those cards. If you don't play a card this way, draw two cards. |
As an additional cost to cast A Parent's Love, discard a card.
Target player draws two cards. "Don't you see? All these sacrifices they made gladly to see you prosper."
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Elemental casting (Reduces the cost of the next elemental spell you cast this turn by for each damage this deals.)
Firemaw Evacuation deals 2 damage to target creature or planeswalker. |
Target player discards a card. If they do, they draw a card.
Draw a card. |
Create two 1/1 red Satyr Reveler creature tokens that can't block. Revelers you control gain haste until end of turn.
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Casualty 1
You may discard a card. If you do, draw a card. Draw a card. Scry 1. |
Put a +1/+1 counter on each Goat you control. Target creature you control fights target creature you don't control.
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Target attacking creature you control gets +4/+2 until end of turn. Put a stun counter on it.
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Magma Maw deals 3 damage to any target.
You may cast Magma Maw from your graveyard as long as it's the third spell you cast this turn. |
For each name among tokens you control, create a 1/1 red Beeble creature token.
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Exile a card from the top of your library. Until the end of your next turn, you may cast that card.
If Vision Rite was cast from exile, exile two additional cards, then add . Draw a card. |
Axe Throw deals 3 damage to any target.
If you control a Dwarf and/or an Equipment, draw a card. |
Create a Treasure token.
Scry 2. |
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards. You may exile a Killbot card from your graveyard. When you do, Lethal Artificial Intelligence deals 2 damage to target creature. |
Screaming Projectile deals 3 damage to target creature or planeswalker. Creatures can't block this turn.
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As an additional cost to cast this spell, discard a card.
Draw two cards. You become the monarch. |
As an additional cost to cast this spell, sacrifice a creature.
Bloody Lunge deals damage equal to the sacrificed creature’s power to any target. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
Target creature gains double strike and haste until end of turn. At the beginning of your end step, sacrifice it.
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As an additional cost to cast Clown Around, discard a card.
Draw two cards. Creatures can't block this turn. |
Put a +1/+1 counter on target creature.
Put a first strike counter on target creature. Put a menace counter on target creature. Put a trample counter on target creature. |
Kicker – Exile a creature card from your graveyard.
Redeem by Fire deals 4 damage to target battle, creature or planeswalker. If this spell was kicked, Redeem by Fire deals an additional X damage to that permanent, where X is the power of the exiled card. |
Put a -1/-1 counter on target creature you don't control. Then that creature fights target creature you control.
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Scry 2. Exile the top card of your library. You may cast it this turn.
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Discard your hand. Draw two cards.
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Burning Grasp deals 2 damage to any target. If it is a creature, it loses flying.
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Scry 2, then draw a card.
If a source you control would deal noncombat damage this turn, it deals that much damage plus 1 instead. |
Choose three target creatures you control. Their base powers become the greatest base power among those creatures.
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Target attacking creature you control fights target creature you don't control.
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Target creature gets +3/+1 and gains haste until end of turn.
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Up to two target creatures each get +2/+0 and gains trample until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Add . You get 🎫🎫🎫 (three ticket counters). Proliferate.
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Target creature you control gains haste until end of turn. When it dies this turn, draw two cards.
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This spell costs less to cast, where X is the greatest power among creatures you control.
Molten Strike deals 6 damage to target creature or planeswalker. |
Up to two target creatures each get +X/+0 until end of turn, where X is equal to the number of instant and sorcery cards in your graveyard.
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Gain control of target permanent until end of turn if its power, toughness and/or mana value is exactly equal to 2. Untap it. It gains haste until end of turn.
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Creatures you control with man value 1 or less and creatures you control with mana value 6 or greater get +1/+0 and gain haste until end of turn.
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Goad target creature.
You may discard a card. If you do, draw a card. |
Flametongue Lick deals 4 damage to target creature. If you control a creature with power 4 or greater, draw a card.
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Target creature you control fights target creature you don't control. If the first creature is equipped or has first strike, it deals damage equal to its power to the other creature instead.
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Choose two or more target creatures that share a name. They get +2/+2 until end of turn.
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As an additional cost to cast this spell, discard a card.
Stray Spark deals damage to any target equal to the number of card types the discarded card has. Draw a card. |
Target creature gets +2/+0 and menace until end of turn.
Exile the top card of your library. You may play it this turn. |
Target creature gains first strike until end of turn. Creatures blocking it or blocked by it lose first strike until end of turn.
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Create two tapped Treasure tokens. Money and War deals damage to target battle, creature or planeswalker equal to the number of Treasures you control.
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Choose one —
• Target creature gets +2/+2 until end of turn. • Destroy target artifact. |
As an additional cost to cast this spell, sacrifice a creature.
Choose one — • Gastroacid Blast deals 5 damage to target creature. • Exile target artifact. |
Sparkling Yawns deals 1 damage to each blocking creature.
Cycling (, Discard this card: Draw a card.) |
Up to two target creatures gain haste until end of turn.
Up to two target creatures can't block this turn. |
Artifact creatures you control get +2/+0 until end of turn.
|
Change the target of target spell that targets only a creature you control to another creature you don't control.
|
Target creature gains your choice of haste, trample, first strike or menace until end of turn.
Draw a card. |
Enchant creature
When Bloodhaze enters the battlefield, you may discard a card. If you do, draw a card. Enchanted creature gets +2/+1. As long as you have drawn two or more cards this turn, it gets +3/+2 instead and has first strike. |
UNCOMMON
creature | ||||
---|---|---|---|---|
Merge (Exile this creature to pay for or a mana of its color as you cast a creature spell. Put it into your hand at the beginning of the end step.)
1/1
|
Artifact creatures you control have haste.
At the beginning of combat during your turn, if you have no cards in hand, create a 1/1 Servo artifact creature token. 1/2
|
When Raging Ontak enters the battlefield, destroy target artifact an opponent controls.
, Sacrifice Raging Ontak: Destroy target artifact an opponent controls. Exiled from Bandar Utan, she entertains herself by smashing any symbol of Kera Besar's reign.
3/2
|
: Burned Torchbearer deals 2 damage to target creature and 3 damage to itself.
What do these scars mean to someone who has abandoned fear of even the fires of hell?
2/2
|
When Boggart Pot-Thief enters the battlefield, gain control of target artifact until end of turn. If that artifact is an Equipment equip it to Boggart Pot-Thief instead and gain control of it for as long as it remains equipped to Boggart Pot-Thief.
1/1
|
(Elite creatures can be attacked directly.)
Whenever a creature attacks you or a permanent you control, you may pay . If you do, Birdo deals 1 damage to that creature. 3/3
|
When Goblin Assassin enters the battlefield, each player sacrifices a permanent.
When another Goblin creature dies, transform Goblin Assassin. 2/2
At the beginning of each end step, create a 1/1 red Goblin creature token for each permanent card in each graveyard that was put there from the battlefield this turn.
3/3
|
Haste (This creature can attack and as soon as it comes under your control.)
Whenever Crudeblade Carver attacks alone, it gains double strike until end of combat. 2/2
|
Haste, trample
At the beginning of the end step, sacrifice Splitting Spark. Bifurcate (: Create a token that is a copy of this permanent.) 3/1
|
Haste (This creature can attack and as soon as it comes under your control.)
First strike (This creature deals combat damage before creatures without first strike.) 2/1
|
Menace
Envoy — When Envoy of the Coalition enters the battlefield, reveal the top four cards of your library. Put all Pirate cards revealed this way into your hand and the rest on the bottom of your library in any order. 2/2
|
When Goblin Pickpocket enters the battlefield, gain control of target subtle permanent until end of turn. Untap that permanent. If it's a creature, it gains haste until end of turn. (Something is subtle if its converted mana cost, power or toughness is 1 or less.)
"Hey! That's my squirrel. Give it back!"
-- Yonda, lady of acorns 2/2
|
Flying
When Nesting Dragon enters the battlefield, reveal the top four cards of your library. You may put a Dragon Egg card from among those cards or from your hand onto the battlefield. Put the remaining revealed cards on the bottom of your library in any order. 4/4
|
When Wicked Trader enters the battlefield, discard a card at random.
When Wicked Trader leaves the battlefield, draw a card. 3/1
|
Whenever Brutal Bandit becomes blocked, it deals 2 damage to the defending player and 2 damage to each creature blocking Brutal Bandit.
2/2
|
Haste (This creature can attack and as soon as it comes under your control.)
Lethargic Maniac doesn't untap during your untap step. 4/1
|
Your opponents can't cast spells during combat.
2/2
|
: Flamekin Sniper deals 1 damage to target creature or player.
1/1
|
, Discard a land card: Slag Slinger deals 3 damage to target player.
0/3
|
When Pyrepig dies, it deals 1 damage to target creature or player.
2/1
|
Menace (This creature can't be blocked except by two or more creatures.)
Screaming Maniac attacks each turn if able. 2/1
|
Whenever Firesea Diver attacks, it deals 1 damage to each player.
2/1
|
Target creature you control fights target creature you don't control.
(Then exile this card. You may cast the creature later from exile.) Whenever Unruly Convict fights, you may discard a card. If you do, draw a card.
Those who will not learn from the past are doomed to repeat it.
2/3
|
When Tunneling Mole attacks and isn't blocked, each creature attacking the same direction becomes unblocked. (Creatures blocking those creatures are no longer blocking them. A player or planeswalker can be a direction.)
2/2
|
When Gearburg Junker enters the battlefield, you may discard a card. If you do, draw a card.
Whenever you discard an artifact card, Gearburg Junker gains first strike and haste until end of turn. The junkers looked at the heap of shiny spare parts and then each other. The race to grab the best parts was on.
3/1
|
Whenever Rageshifter attacks, its base power becomes equal to the greatest power among attacking creatures.
1/1
|
When Skirk Anarchist dies, you may destroy target blocking creature.
1/1
|
Valley Champion can't attack or block if you control another creature.
3/3
|
As long as you have cast two or more spells this turn, Destructive Firelord has double srike and haste.
3/5
|
Haste, flying, menace
Lionheart Griffin can't attack unless you control only Griffin creatures. 3/2
|
Whenever Rattling Golemech attacks or blocks, it becomes a noncreature artifact at end of combat. (This effect lasts indefinitely.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 3/2
|
When Sick Pet enters the battlefield, sacrifice a permanent, then draw a card.
3/2
|
As an additional cost to cast Fever Fiend, discard two cards.
When you cast Fever Fiend, draw two cards. Fever Fiend enters the battlefield with a +1/+1 counter on it for each card you discarded this turn. 0/0
|
When Shaman's Familiar enters the battlefield, add to your mana pool for each spent to cast it.
3/1
|
Flying, haste
At the beginning of your end step, if Vicious Manticore entered the battlefield this turn, sacrifice a creature. 5/3
|
Equipment spells cost less to cast.
Whenever you cast an Equip spell, you may discard a card. If you do, draw a card. 2/1
|
, Sacrifice a creature and a Forest: Exile target artifact or enchantment.
, Sacrifice a creature and a snow Forest: Exile target noncreature, nonland permanent. 2/1
|
Haste
When you cast Pyroclasmic Orb, exile an an instant or sorcery card from your graveyard and put an orb counter on it. Pyroclasmic Orb's power and toughness are each equal to the number of orb counters on exiled cards you own. */*
|
Ironpoint Spearman attacks each combat if able.
, : Ironpoint Spearman fights target creature. You cannot keep them from fighting. Best you can hope for is aiming them the right direction.
2/3
|
Scrapeshot Nuisance attacks each combat if able.
Whenever a creature blocks, Scrapeshot Nuisance deals 1 damage to that creature. 0/4
|
If a another creature you control would fight, you may put a +1/+1 counter on Violent Hooligan. If you do, Violent Hooligan takes part in that fight instead.
2/2
|
Whenever a Vehicle creature dies, Sparkshot Drifter deals 1 damage to each opponent.
Think twice before taking a front row seat.
2/1
|
Haste
As Sparkgauntlet Maniac enters the battlefield, exile up to two artifact cards from your graveyard. Sparkgauntlet Maniac enters the battlefield with a +1/+1 counter on it for each card exiled this way. 3/1
|
Flying
, Discard two cards: Return Everyoung Phoenix from your graveyard to the battlefield. 3/2
|
Haste
When Rouser of Hearts dies, you may put a Rebel card with converted mana cost 1 or less from your hand onto the battlefield. 1/1
|
Champion (When this creature enters the battlefield, you may exile another creature you control until this creature leaves the battlefield.)
: Lifefire Supplicant deals 3 damage to any target. Activate this ability only if Lifefire Supplicant champions a Dragon or Phoenix. 3/3
|
Ruin Dweller costs less for each land card in a graveyard.
3/2
|
Enormous Whiptail has first strike during your turn.
8/4
|
Whenever Armored Electryte attacks a player or permanent, Armored Electryte deals 2 damage to that player or permanent.
0/4
|
Pytamun, Hazoret's Favored's toughness is equal to 5 minus the number of cards in your hand.
At the beginning of combat you may discard a card. If you do, creatures you control get +1/+0 until end of combat. 2/*
|
Whenever you cast a spell that targets a single creature, planeswalker or player, Inferno Acolyte deals 1 damage to that permanent or player.
1/3
|
Whenever you cast an enchantment spell, Shrine Maiden of Rage deals 1 damage to each opponent.
When a red Shrine enters the battlefield under your control, transform Shrine Maiden of Rage. 3/2
Whenever you cast an enchantment spell, Faceless Conqueror deals 2 damage to each opponent.
At the beginning of each end step, an opponent has been dealt 2 or more noncombat damage by sources you control this turn, exile the top card of your library. You may cast it. 4/3
|
Worgen Punisher has first strike during your turn.
Whenever a creature blocking Worgen Punisher dies, Worgen Punisher gains double strike and trample until end of turn. 3/3
|
Haste
Other creatures with haste you control get +1/+0. Partner with Basetha of Tah Crop "Setha and Basetha’s speed played to our favor, as they dashed across the grounds and retrieved Oketra’s arrow while the rest of our crop defended the obelisk."
2/2
|
Haste
Other creatures with haste you control get +1/+0. Partner with Setha of Tah Crop At a command from Djeru, Basetha dashed down the corridor, followed by her brother.
2/2
|
As additional cost to cast Shardaxe Warrior, discard a card.
When you cast, you may draw a card. If you don't, Shardaxe Warrior enters the battlefield with two +1/+1 counters on it. 2/2
|
Flash
: Target Vehicle creature is no longer a creature. It loses crew until end of turn. 2/2
|
WhenMaw of Visions enters the battlefeild, discard two cards, then draw two cards. Maw of Visions deals 2 damage to you for each card less than two you discarded this way.
Few dare to risk more than a glance into the swirling flames. Those that do, they say, receive prophetic insight and, usually, third degree burns.
4/3
|
Ravenous Orgg can't attack or block unless you discarded a card this turn.
Discard a card: Ravenous Orgg gains haste until end of turn. 6/6
|
Wizardry — You may tap an untapped Wizard you control rather than pay Flare Dancer's mana cost.
Haste, trample At the beginning of the end step, sacrifice Flare Dancer. 3/1
|
If Veilbreaker would die, exile it and the top card of your library instead. You may cast one of the cards exiled this way until the end of your next turn.
3/1
|
As long as you have cast a noncreature spell this turn, Warm-Hearted Flamekin gets +1/+1.
If you would exile one or more cards from the top of your library, exile twice that many cards instead. 2/1
|
When Pearlscale Shaman enters the battlefield, exile the top card of your library. Until the end of your next turn, you may play that card.
: Return Pearlscale Shaman to its owner's hand. 2/1
|
: Stormbringer deals 1 damage to any target.
Whenever you cast a spell from exile, untap Stormbringer. 1/2
|
Menace
At the beginning of combat, add . Whenever you activate an ability with converted mana cost of 6 or greater, Forceful Flamekin gets +4/+0 until end of turn. 2/4
|
Trample
Whenever Hammerfall Minotaur attacks, it gets +1/+0 for each tapped creature the defending player controls. 2/3
|
, , Mill three cards: Scry 3.
3/3
|
Whenever Rumbling Stormkin attacks, it gets +1/+0 until end of turn for each card you have discarded this turn.
2/1
|
When Brazier Oracle enters the battlefield, you may discard a card or sacrifice a permanent. If you do, draw a card.
They feed the fire in exchange for otherworldly visions.
3/2
|
Sacrifice an artifact: Slag Muncher gets +2/+2 until end of turn. Add .
2/2
|
, Sacrifice Seal of Fire: Seal of Fire deals 3 damage to any target.
2/1
|
Sesquipedalian Gleeman gets +1/+0 for each lore counter on a Saga you control.
Whenever you sacrifice a Saga, scry X, where X is the number of lore counters on it. "I don't think half of these words they're using in these stories even exist."
— Grumpy Pete 1/3
|
Haste
Other creatures you control that are Spirits and/or artifacts get +1/+1 and have haste. 2/3
|
: Cudgel Wielder gets +X/+0, where X is the number of times this ability has resolved this turn.
1/1
|
Elementals you control have haste and menace.
3/2
|
You must attack with two or more creatures each turn if able.
3/2
|
When Hoard Hauler enters the battlefield, create two Treasure tokens.
, Discard Hoard Hauler: Create a Treasure token. 5/4
|
When Cannonball Hurler enters the battlefield, you may sacrifice an artifact. When you do, Cannonball Hurler deals 4 damage to any target.
4/4
|
As an additional cost to cast Highstorm Shaman, sacrifice an enchantment.
4/4
|
Haste
Whenever Broken Ring Marauder attacks, choose two target nonland permanents that share a controller. If one of the permanents is not an enchantment, that player sacrifices one of them. 4/5
|
Frenzied Mattermaw enters the battlefield with two +1/+1 counters on it.
, Discard an artifact card with mana value X: Remove all +1/+1 counters from Frenzied Mattermaw, then put X +1/+1 counters on Frenzied Mattermaw. Draw a card. 0/0
|
As long as you have cast an instant or sorcery spell this turn, Magecraft Poltergeist gets +1/+2 and has flying.
3/2
|
Whenever you discard an artifact card, create a Treasure token.
Channel – , Discard Field Scrapper: Create a Treasure token. 3/3
|
Whenever Blazing Raptor becomes blocked by a creature, Blazing Raptor fights that creature, then Blazing Raptor gains double strike.
3/3
|
Kunai Sniper enters the battlefield with an aim counter on it.
Whenever Kunai Sniper attacks, you may pay and remove an aim counter from Kunai Sniper. When you do, Kunai Sniper deals 3 damage to any target. 1/1
|
Trample
As you cast a Giant spell that is the first spell you cast this turn, you may reveal Lethargic Wargiant from your hand. If you do, that spell costs less to cast. 5/4
|
, Discard a card: Target creature gains haste until end of turn. Draw a card.
2/1
|
Trample
Whenever Boulder Golem attacks, put a +1/+1 counter on it, then you may pay . If you do, put another +1/+1 counter on it. 1/3
|
Flash
When you cast Mandible Lion, sacrifice land unless it's your turn. , Sacrifice a land: Mandible Lion gains first strike until end of turn. 6/1
|
, Sacrifice an artifact or another creature: Voracious Pyre deals 2 damage to any target.
, Sacrifice Voracious Pyre: Voracious Pyre deals damage equal to the number of times an ability of it has been activated this turn to any target. 2/2
|
At the beginning of your upkeep, sacrifice an artifact. If you can't, Oni of the Roaring Forge deals 2 damage to you.
Whenever you sacrifice an artifact, you may pay . When you do, Oni of the Roaring Forge deals 2 damage to any target. 5/4
|
Whenever Immersturm Skull-Drinker attacks, add and Immersturm Skull-Drinker deals 2 damage to you.
3/2
|
When you cast Rust Sludge, exile target artifact, then put a rust counter on it.
Rust Sludge's power and toughness are each equal to the greatest mana value among cards with rust counters on them that have been exiled by spells you control. */*
|
Flying, haste
At the beginning of the end step, sacrifice Firefly. A spectacular sight to behold, they are known to blaze through life in a single season.
4/1
|
, Discard a card, Sacrifice a creature, sacrifice a land: Draw three cards.
2/1
|
Whenever you discard a card, you may pay . If you do, draw a card. Do this only once each turn.
: Discard a card. 2/1
|
When Hoard Robber enters the battlefield, you may discard a card. If you do, Hoard Robber connives, then draw a card.
3/2
|
Flying
When Covetous Hatchling enters the battlefield, create a Treasure token. You may cast Covetous Hatchling from your graveyard. If you cast it this way, spend only mana from artifact sources to pay for its mana cost. 3/3
|
Whenever Voldaren Estate Patrol deals damage to one or more creatures, create a Blood token.
At the beginning of each end step, if you sacrificed three or more Blood this turn, you may cast an instant or sorcery spell from your hand without paying its mana cost. 3/3
|
When Savvy Cliffguide enters the battlefield, create a 1/1 blue Wizard creature token with flying.
: Target creature gains haste until end of turn. You don't need to be especially smart to realize the advantage of travelling in the company of a lullmage.
2/2
|
Alliance — Whenever another creature enters the battlefield under your control, the next spell you cast this turn has casualty 3.
3/2
|
As you cast Trash Elemental, you get six tickets, then put a name sticker, an art sticker, a power and toughness sticker and two ability stickers on it.
0/0
|
, , Sacrifice a Vehicle: Wave Crasher deals damage to any target equal to that Vehicle's power.
5/5
|
Haste
Escape , Remove two stickers on Gildhorn Veteran from the game. (They return to the sticker sheet after the game ends.) 3/2
|
When Tuskfang Predator enters the battlefield, it deals 2 damage to target creature. That creature can't block this turn.
4/2
|
When Generous Giant enters the battlefield, each other player may put an artifact card from their hand onto the battlefield.
6/6
|
When Misshapen Orgg enters the battlefield, it deals 6 damage to a creature or planeswalker you control.
6/6
|
: Create a Blood token.
, Discard your hand, Sacrifice two Blood: Draw two cards. 2/1
|
Menace (This creature can't be blocked except by two or more creatures.)
Whenever you cast a spell with mana value 5, put three +1/+1 counters on Violence Inititator. 2/2
|
Haste
Whenever Raging Pangolin attacks, put a +1/+1 counter on it. 2/2
|
When Trinket Thief enters the battlefield, you may put an artifact card with mana value 1 or less from your hand onto the battlefield. If you do, draw a card. Otherwise, create a Treasure token.
2/2
|
: Seduce 1. (Exile the top card of your library. You may sacrifice a permanent to put it into your hand.)
0/3
|
At the beginning of combat on your turn, each player may sacrifice an artifact. Until end of turn, Annihilatog gets +2/+2 for each player that sacrifices this way and Annihilatog can't attack that player.
2/1
|
When Chaos Elemental enters the battlefield, chaos ensues.
Whenever chaos ensues, put a +1/+1 counter on Chaos Elemental. 2/2
|
When Hellhole Gambler enters the battlefield, shuffle two cards from your hand into the top four cards of your library, then draw a card for each card shuffled in this way, then mill two cards, then surveil 2.
3/2
|
noncreature | ||||
---|---|---|---|---|
Affinity for Swamps (This cost less to cast for each permanent of that type you control.)
Enchant creature Enchanted creature has trample and lifelink and gets +2/+2.
Illus. Leos "Okita" Ng
|
Destroy target colorless permanent.
|
Revolt deals damage equal to the number of creatures target player controls to that player.
|
Each player may exile any number of cards from his or her graveyard. Then Cremation deals damage to each player equal to the number of cards in that player's graveyard.
Draw a card. |
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste.
Add to your mana pool. |
Exile all cards from your hand face down, then draw two cards. At the beginning of the next end step, discard your hand, then return the exiled cards to your hand.
|
Target player cycles two cards. (That player discards two cards, then draws a card for each discarded card.)
|
Each player creates a 3/2 red Ogre Barbarian creature token.
|
Target creature can't block this turn.
At the beginning of your end step, if a creature you control was blocked this turn, return Defiant Warcry from your graveyard to your hand. |
Return target creature card from your graveyard to the battlefield. It gains haste. Sacrifice that creature at the beginning of the next end step.
I like to relive fond memories. You weren't one of them.
|
Target player chooses a creature he or she controls. Unaimed Blast deals 5 damage to that creature.
|
Target player chooses a creature he or she controls. Unaimed Lightning deals 4 damage to that creature.
|
Target player chooses a creature he or she controls. Unaimed Thunder deals 5 damage to that creature.
|
Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.
|
Discard any number of cards, then draw that many cards.
|
(You may have this enter the battlefield fused with any number of creature fragments you control.)
<Creature – Elemental> Haste (A fusion uses exactly one fragment with toughness.) _/2
|
As an additional cost to cast Twisted Mind, exile a card chosen at random from your hand.
Draw two cards, then you may cast the exiled card. |
Choose one —
• Deploy an additional hero card from outside the game to the command zone. • You may deploy a legendary creature card from your hand to the command zone. If you do, it becomes an additional commander. |
Flames deals 4 damage to target creature.
Prepare this card. (Exile it.) You may cast Smoke only if it is perpared.
All creatures get -1/-1 until end of turn. |
Lightning Cascade deals 1 damage to any target and 2 damage to another target.
Upsurge (You may cast this card from your graveyard if you have cast another spell this turn. If you do, exile it.) |
Discard all cards in your hand, then investigate twice that many times.
Inadmissable in court, but just good enough for some vigilante justice.
|
Choose one —
• Dragon's Choice deals 6 damage to target creature. • Dragon's Choice deals 2 damage to each of three target creatures. Roasted rhox? Or rather more appetizers?
|
Enchant Equipment
Enchanted Equipment has equip and "Equipped creature has haste and double strike if it entered the battlefield this turn." |
As an additional cost to cast Inner Flame Revelation, discard a card.
Draw two cards. Inner Flame Revelation deals an amount of damage to each opponent equal to the number of cards you have drawn this turn. |
As an additional cost to cast Rock to Gemstone, discard a card and sacrifice a land.
Draw three cards and create three Treasures. |
You may sacrifice two Treasures. If you do, return two instant cards from your graveyard to your hand. Otherwise, create three Treasure tokens. (They’re artifacts with “, Sacrifice this artifact: Add one mana of any color.”)
|
Enchant creature
Whenever enchanted creature becomes tapped or an ability of enchanted creature triggers, Chains of Lightning deals 2 damage to that creature's controller. |
At the beginning of your upkeep, put two 3/1 red Elemental creature tokens with haste onto the battlefield. Exile those tokens at the beginning of the end step.
|
Kicker – , Discard two cards
Artful Arson deals 3 damage to target creature or planeswalker. Then, if Artful Arson was kicked, draw two cards. Every act of creation is an act of destruction; it is fair to say that Slobak is skilled in senseless creation.
|
Kicker – Discard two cards.
As an additional cost to cast Flow of Imagination, discard a card. Draw two cards. If Flow of Imagination was kicked, draw four cards instead. |
Create two 1/1 red Dwarf creature tokens. Dwarves you control get +1/+1 and haste until end of turn.
Sacrifice two Treasures: At the beginning of next turn's upkeep, return this card from your graveyard to your hand. |
Destroy three target artifacts.
|
Draw two cards, then discard a card unless a creature died this turn.
Flashback As an additional cost to cast Despair's Whispers, discard a card or sacrifice a creature.
Draw two cards. Flashback |
Each player exiles the top card of their library and may play cards they own exiled this way until the end of their next turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Return a creature card at random from your graveyard to the battlefield.
Lady luck is a fickle mistress. Sometimes she throws you into battle to lie with the corpses, yet still she wants you to survive.
|
When Anxious Remnant enters the battlefield or leaves the battlefield, scry X, where X is the number of enchantments you sacrificed this turn.
, Sacrifice Anxious Remnant: Scry 1, then draw a card. |
Enchant player
Whenever a player other than enchanted player discards a card, enchanted player discards a card at random, then draws a card. Curse of Empathy loses this ability until end of turn. |
Enchant player
Whenever a player other than enchanted player sacrifices a nonland permanent, enchanted player chooses a permanent they control that shares a card type with the sacrificed permanent at random and sacrifices it. Then sacrifice Curse of Comprehension and draw a card. |
As an additional cost to cast Golden Opportunity, discard X land cards.
Draw X plus one cards and create that many Gold tokens. |
Return a random sorcery card from your graveyard to your hand. Create a 1/1 red Goblin Shaman creature token with prowess. Exile Inspiring Recount.
|
Create two 2/2 red Elemental Warrior creature tokens with menace. If an Elemental you control died this turn, create three of those tokens instead.
|
If an instant or sorcery spell you control would deal damage to an opponent or permanent an opponent controls, it deals that much damage plus 1 instead.
, Discard a land card: Draw a card. |
When Love's Turbulence enters the battlefield or leaves the battlefield, discard a card. If you do, draw two card.
Discard a card: Sacrifice Love's Turbulence. |
[I] Discard your hand.
[II][III] Exile the top two cards of your library. You may play those cards this turn. |
Split second
Untap target creature and gain control of it until end of turn. It gains haste until end of turn. Suspend 2 – "I think we should call it your grave!"
|
Create two Treasure tokens.
Whenever you sacrifice a Treasure, if Inspired Craft hasn't been buried this turn, return Inspired Craft from your graveyard to your hand. |
Creature spells with power 5 or greater cost less to cast.
At the beginning of combat during your turn, creatures with power 5 or greater you control gain haste until end of turn. |
When From Molten Ore enters the battlefield, create two Treasure tokens.
, Sacrifice From Molten Ore: From Molten Ore deals X damage to target creature or planeswalker. |
Twisting Flames deals 2 damage to each of any two targets.
Bicycling (, Discard Twisting Flames and another card: Draw two cards.) |
Ruby Focus enters the battlefield tapped.
When Ruby Focus enters the battlefield, add . You may discard a card. If you do, draw a card. , Sacrifice Ruby Focus: Add . , Discard a card, Sacrifice Ruby Focus: Add . When you do, draw a card. |
Exile two cards from your hand, two cards from your graveyard and the top two cards of your library in a face-down pile. Shuffle that pile. Put two of those cards into your graveyard and the rest into your hand.
|
Create three tapped 2/2 red Spirit creature tokens with menace and three tapped Treasure tokens.
|
You may discard a Goblin card rather than pay Goblin Posse's mana cost.
Goblin Posse gets +1/+1 for each other Goblin you control. 1/1
|
As an additional cost to cast Seismic Shift, sacrifice a land and discard a card.
Search your library for three basic land cards and reveal them. Put two of them onto the battlefield tapped and the rest into your hand. Then shuffle. |
For each Rogue you control, choose a permanent. Destroy each artifact chosen this way and goad each creature chosen this way.
|
Create two 1/1 red Pest creature tokens. They have "When this creature dies, it deals 1 damage to each opponent."
Create two 4/4 green Beast creature tokens with trample and vigilance.
|
Kicker
Rage of the Downtrodden deals 4 damage to target tapped creature. If this spell was kicked, you gain 4 life. Flashback |
Kicker (You may pay an additional as you cast this spell.)
Twisting Helix deals 2 damage to any target. If this spell was kicked, you gain 2 life. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
As an additional cost to cast Giant Tantrum, discard your hand.
Target creature gets +6/+6 and gains trample until end of turn. |
Choose one or both —
• Save the Witch deals 2 damage to each creature other than target creature. • Destroy target land. Scattering the pyre before it was lit would have saved Magret all the same, but hailing down the fire on the assembled crowd was a welcome bonus.
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Whenever a source deals damage to you, create a Blood token.
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, : Put a +1/+1 counter on target creature.
, , Discard three cards, Sacrifice Hellkite Blood: Draw three cards. |
Put a creature card with mana value 4 or less from your hand onto the battlefield. Return it to your hand at the beginning of the next end step.
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Dragon Belch deals 2 damage to each creature with mana value 2 or less.
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Return up to two target instant cards from your graveyard to your hand. Exile Simmering Chant.
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Exile three creature cards at random from your graveyard. If you exile at least three cards this way, until end of turn, you may play cards exiled this way.
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Create two 3/1 red Dinosaur creature tokens with menace.
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Vehicles get +1/+0 and have haste.
, Sacrifice an artifact: Draw a card. |
As an additional cost to cast Love to the Lost, discard four cards.
Draw five cards. Create five Treasure tokens. |
Equipped creature has menace.
, Sacrifice Flaring Torch: Flaring Torch deals 2 damage to each creature blocking equipped creature. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
At the beginning of combat on your turn, up to two target creatures you control get +1/+0 until end of turn.
, Discard a card, Sacrifice Combat Inspiration: Draw two cards. |
When Alchemical Kit enters the battlefield, you may discard a card. If you do, draw a card.
, : Each player loses 2 life. , : You gain 2 life. |
Choose one —
• Put up to one card each named Curious Killbot, Delighted Killbot, Despondent Killbot and Enraged Killbot from your hand onto the battlefield, then draw a card for each card put onto the battlefield this way. • Create a 2/1 colorless Killbot artifact creature token. You may put a name sticker on it. |
Butcher's Rampage deals X damage divided as you choose among any number of targets, where X is the greatest power among creatures you control as you cast this spell.
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Discard two cards: Draw a card.
Exile seven cards from your graveyard, Sacrifice Scavenger Mentality: Draw two card. |
Choose up to six target creatures, planeswalkers and/or players and assign each of them a different number from 1 to 6, then roll three six-sided dice. Scattered Debris deals damage to each permanent or player with a rolled result equal to that result.
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Each player may sacrifice a Treasure. If they do, they create a 3/3 red Golem artifact creature token with haste. Otherwise, they create a Treasure token.
Draw a card. |
Kicker – Discard two cards.
If this spell was kicked, draw two cards. Discard a card. If you do, draw two cards. |
(Others can attack the battle. You are its protector.)
When Blitz Attack enters the battlefield, it deals 4 damage to any target. When Blitz Attack leaves the battlefield, it deals 4 damage to you. The trick is to leave the enemy no opportunity for a counter attack.
1
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Whenever you attack, target attacking creature you control gets +X/+0 until end of turn, where X is the number of attacking creatures.
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Each player may discard a card. Each player that does, draws a card. Exile a number of cards equal to the number of cards discarded this way from the top of your library. Until the end of your next turn, you may play cards exiled this way.
Create a Treasure token. |
Flamearrow Barrage deals 2 damage to each of X target creatures.
X is three if you control a creature with first strike or reach as you cast this spell. Otherwise X is two. |
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
, Sacrifice Gift of Chaos: The next noncreature spell you cast this turn has cascade. |
, : Discard a card, then draw a card.
, : Goad target creature. Whenever you cast a creature spell, untap Fancy Lyre. |
Put a +1/+1 counter on target creature. It gets double strike until end of turn.
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Add a number of equal to the greatest mana value among artifacts you control.
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Whenever you discard a card, you may sacrifice Expectant Shape. When you do, choose one —
• Discard two cards, then draw three cards. • Create three Treasure tokens. |
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.
: Artifact creatures you control gain flying until end of turn. |
Choose one —
• Destroy target artifact. Nasty Trick deals 1 damage to its controller. • Nasty Trick deals 1 damage to each of two target creatures. |
Whenever you cast an spell that is an Elemental or Shard or you create a permanent that is an Elemental or Shard, Refraction Shard deals 1 damage to each opponent.
, Sacrifice Refraction Shard: Scry 1. Draw a card. |
Temple Flames deals 3 damage to each of up to two target battles, creatures and/or planeswalkers.
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Choose one —
• You may sacrifice a creature. When you do, Hurl deals damage equal to the sacrificed creature’s power to any target. • Target creature you control gets +3/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step. |
For each opponent, choose target creature that player controls and target land that player controls. Pack's Wake deals 3 damage to each of those creatures. Destroy each of those lands.
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Double target creatures power. It gains double strike until end of turn.
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, Discard a card, Exile an artifact card from your graveyard: Scry 1. Draw a card.
, Exile an artifact card from your graveyard, Sacrifice Taste for Trash: Scry 1. Draw a card. |
Whenever you exile one or more cards from your library, exile the op card of your library. You may play that card until the end of your next turn. This ability triggers only once each turn.
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If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 1 to that permanent or player instead.
Feed the Ember Maw deals 2 damage to any target. |
Whenever a creature you control deals combat damage to an opponent, you may discard a card. If you do, you may draw a card. When you don't draw a card this way, that creature deals damage equal to its power to any target.
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Creatures with mana value 1 or less get +1/+1 and have menace.
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As an additional cost to cast this spell, discard two cards.
Look at the top six cards of your library, then put them back in any order. Mill three cards, then draw three cards. |
Target creature you control gains trample and haste, then deals damage equal to its power to target creature you don't control.
Tap all creatures other than those two. |
As an additional cost to cast this spell, exile three cards from your hand.
Draw four cards. Until your next end step, you may play cards exiled to cast this spell. |
Creatures target player controls attack this turn if able.
Whenever one of those creatures dies this turn, choose yourself or its controller. The chosen player discards a card, then draws a card. |
Gain control of target permanent until end of turn if its power, toughness and/or mana value exactly equal to 6. Untap it. It gains haste until end of turn.
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Whenever target creature you control is dealt damage by a creature this turn, it deals that much damage to that creature.
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Double the power of each of up to two target creatures. They gain haste until end of turn.
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, Sacrifice an artifact: Put a +1/+1 counter on target creature.
, Remove two +1/+1 counters from a creature you control: Target player sacrifices an artifact. |
As an additional cost to cast this spell, discard a card. When you discard a creature card this way, Magnivore Rend deals damage equal to that card's power to target creature or planeswalker.
Draw two cards. |
Gain control of up to two target creatures you don't control until end of turn. Untap those creatures. They gain haste until end of turn.
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Destroy target artifact or land. Burn the Bridge deals 1 damage to each creature. Creatures can't block this turn.
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Whenever a creature enters the battlefield under your control, if it entered from a graveyard or was cast from a graveyard, it gets +2/+0 and gains haste until end of turn.
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Discard your hand. Toss to the Blaze deals damage equal to the total mana value of cards discarded this way to target creature or planeswalker. Draw two cards.
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Dogfight deals damage to target battle, creature or planeswalker equal to the greatest power among Vehicles you control.
Draw a card. |
This spell costs less to cast for each creature token you control.
Unearthly Fire deals 4 damage to any target. |
As an additional cost to cast this spell, discard a card.
Create two tapped Shard tokens and two tapped Treasure tokens. |
Creatures you control gain haste.
Tap all creatures you don't control. |
Gain control of up to two target creature until end of turn. Untap them. They gain haste until end of turn.
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As an additional cost to cast this spell, sacrifice an artifact.
Create a number of Treasure tokens equal to the sacrificed artifact's mana value. If you sacrificed a Treasure, you may put an artifact card with mana value 4 or less from your hand onto the battlefield instead. Draw a card. |
Whenever you discard one or more cards, you may discard a card. You may do this only once each turn. When you discard a card this way, choose one —
• Draw a card. • Boiling Muck deals 2 damage to target battle, creature or planeswalker. |
Choose one —
• Target attacking creature gains double strike until end of turn if no other creature is attacking. • Target blocking creature gains double strike until end of turn if no other creature is blocking. |
You may out a creature card with mana value 3 or less from your hand onto the battlefield. If you do, it gains trample and haste until end of turn. At the beginning of your next end step, return it to your hand.
Cycling |
Whenever a creature you control dies, it deals 1 damage to target battle, creature or planeswalker an opponent controls.
At the beginning of your end step, if three or more creatures you control died this turn, sacrifice Gleeful Indifference and draw a card. |
Distribute a +1/+1 counter, a flying counter, a first strike counter and a trample counter among creatures you control.
At the beginning of your next end step, remove a counter of each kind you put on a creature this way from that creature. |
When Harmonic Bowl enters the battlefield, you may discard a card. If you do, draw a card.
, : Copy target activated or triggered ability with a Shaman source. You may choose new targets for the copy. |
Put a frenzy counter on target creature. Put two frenzy counters on another target creature. Put three frenzy counters on a third target creature. (Whenever a creature attacks and isn't blocked, it gets +1/+0 for each frenzy it has.)
Creatures you control gain menace until end of turn. |
Creatures you control have afflict 1.
, Sacrifice a blocked creature: Draw a card. |
Electrize Weaponry deals 4 damage to each blocking creature.
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Autonomous Airstrike deals X damage to target battle, creature or planeswalker, where X is 3 plus the number of artifacts you control.
If you control an artifact creature with flying, draw a card. |
You may sacrifice two Blood. If you do, exile the top seven cards of your library and you may play them until the end of your next turn. Otherwise, create three Blood tokens.
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Target creature you control deals damage equal to its power as you cast this spell divided as you choose among two target creatures you don't control. Each of those creatures deals damage equal to its power to the first creature.
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The next time target red source would deal noncombat damage this turn, it deals twice that much damage instead.
Draw a card. |
Creatures you control gain first strike until end of turn.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures instead gain double strike until end of turn. |
Double the power of target creature you control. It fights up to one target creature you don't control.
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Target creature you control fights target creature an opponent controls. Prevent all damage dealt this way by a creature that has already fought this turn.
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Be thankful most striders are solitary. You might fend it off one-on-one. Imagine getting jumped by a pack.
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Destruction from Kakuriyo deals 3 damage to any target. When you do, if it has been dealt 4 or more damage this turn, Destruction from Kakuriyo deals 3 damage to another target.
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RARE
creature | ||||
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Haste
: Target opponent gains control of a permanent you control of your choice. Draw a card. 2/2
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First strike (This creature deals combat damage before creatures without first strike.)
As long as you control a Swamp and a Forest, creatures you control have deathtouch. 3/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Territory (When this enters the battlefield, spawn a Territory land token with ": Add to your mana pool". The land leaves if its liege does.) : Red Guardian gets +2/+0 until end of turn. 4/4
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Slivers you control have "Whenever this creature attacks, target creature can't block this turn."
2/2
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Whenever Oram Stonefist attacks, you may have it deal damage equal to its power to target creature. If you do, Oram Stonefist's power becomes 0 until end of combat.
2/2
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Whenever Ashridge Evoker attacks, you may cast a card with converted mana cost 4 or less from your hand without paying its mana cost.
2/2
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When Blitzer Chief enters the battlefield, you may put a creature card with haste from you hand onto the battlefield. If you do, return that creature to your hand at the beginning of the next end step.
4/4
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Haste
Whenever you cast a sorcery spell targeting an opponent, you may return Ancestral Warspirit from your graveyard to the battlefield. If you do, sacrifice Ancestral Warspirit at the beginning of your next end step. 3/3
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, , Sacrifice an artifact: Draw a card.
He doesn't quite know yet how to turn lead into gold. Turning a construct into spare parts works quite well though.
1/1
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All Slivers have "When this permanent is buried, each player sacrifices a permanent."
2/2
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Whenever Warshifter attacks, reveal the top card of your library. If you reveal a creature card this way, put Warshifter on top of your library, then put the revealed card onto the battlefield tapped and attacking.
3/3
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Trample
At the beginning of your upkeep, discard a card at random. If you do, put two +1/+1 counters on Bubling Madmess. When Bubling Madmess dies, if you have less cards in hand than Bubling Madmess's power, you may draw a number of cards equal to the difference. 0/1
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Whenever a player casts an instant or sorcery spell, if that spell targets only Boldwyr Freespeaker, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.
3/3
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, Exile a Warrior card from your graveyard: Bloodfist Bully fights another target creature.
3/4
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Whenever you draw a card, you may discard a card. If you do, Keldon Channeler deals 2 damage to target creature or player.
2/2
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Amplify 1 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)
Feasting Goliath enters the battlefield tapped and attacks each turn if able. 2/2
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When Fireborn Titan enters the battlefield, it deals 6 damage to each other creature.
6/6
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First strike, trample
Whenever Riot Leader attacks a player, Riot Leader gets +1/+0 for each creature not controlled by that player. 1/1
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You may exile a red card from your hand rather than pay Speedy Rodent's mana cost.
Haste (This creature can attack and as soon as it comes under your control.) 2/1
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When Lithophage Hatchling enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Lithophage Hatchling and draw that many cards.
Feed it and it will grow.
2/2
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Sliver creatures you control have seethe. (Damage dealt by them also adds that much to your mana pool. That mana lasts until end of turn.)
2/2
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As long as Mohawk Mogwai has a +1/+1 counter on it, it is a Horror in addition to its other types and has haste and menace.
, Sacrifice an artifact: Mohawk Mogwai gets +2/+2 until end of turn. If the sacrificed artifact was a Food, put two +1/+1 counters on Mohawk Mogwai instead. Activate this ability only once each turn. 2/3
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As an additional cast to cast Molten-Frame Masticore, discard three cards.
Molten-Frame Masticore enters the battlefield with three +1/+1 counters on it. , Remove a +1/+1 counter from Molten-Frame Masticore: Molten-Frame Masticore deals 3 damage to target creature. Draw a card. 2/2
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: Adapt lifelink. (If this creature has no lifelink counters on it, put a lifelink counter on it.)
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) : Adapt hexproof. (If this creature has no hexproof counters on it, put a hexproof counter on it.) 2/2
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Defender (This creature can't attack.)
When Phoenix Egg dies, create a 3/3 red Phoenix creature token with flying and "When this creature dies, return a Phoenix Egg card from your graveyard to your hand." 0/2
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Attacking creatures you control get +2/+0 and have trample.
You would be excused to believe the most dangerous thing to come out of a volcano is lava, or maybe even toxic fumes, but the being forged in-midst those two is far more threatening.
2/3
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You may have Splintersoul Image enter the battlefield as a copy of any creature on the battlefield. If you do, it gains haste and "Sacrifice this creature at the beginning of your end step. When you do, it deals damage equal to its power to any target."
0/0
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Dethrone
Unearth , Pay 3 life. 3/1
Surveil 1. Draw a card.
Flashback – , Pay 2 life. |
First strike
If a spell you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. 4/3
Thyr's Lightning deals 4 damage to each of any two targets and 1 damage to each other creature, other planeswalker and other player.
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Haste, trample
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Lightning Gravespawn dies, create two 3/1 black and red Graveborn creature tokens with haste. 6/2
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Futuresight (Your future is an additional card. You may look at that many cards from the top of your library.)
Whenever Tiefling Seer attacks, you may exile your future. If you do, you may play a card exiled this way this turn. 1/3
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: Sokenzan Whipmaster deals 1 damage to target creature. If that creature has already been dealt noncombat damage this turn, instead untap it and it gains haste until end of turn. You gain control of it until end of turn.
3/3
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Hanweir, Lurking Hamlet and other Eldrazi you control have haste.
As long as the number of other Eldrazi you control is three or less, Hanweir is a land. (It’s not a creature.) At the beginning of combat during your turn, you may pay . If you do, create a 3/2 Eldrazi Horror creature token. : Gain . 6/4
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Flying, haste
, Sacrifice Shard Phoenix: Scry 1, then draw a card. , Discard a card: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep. 2/2
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Double strike
, Discard a card: Regal Thunderbeast deals 3 damage to any target. Storm clouds gather at its command, lightning bolts strike to the roar of its battle cry.
3/6
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Flying, trample
At the beginning of your upkeep sacrifice an artifact. Sacrifice an artifact: Tap Smelting Strossus. It becomes indestructible until end of turn. 9/9
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When Maw of the Furnace enters the battlefield, each player exiles a card from their hand face down, then draws a card. Turn all cards exiled this way face up. If the total mana value of these cards is 10 or less, put that many +1/+1 counters on Maw of the Furnace. Otherwise, Maw of the Furnace deals damage to the owner of each of the cards equal to that cards mana value, then sacrifice Maw of the Furnace.
2/2
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When Shredding Warbeast dies, it deals 4 damage to you unless you control four or more Mountains.
4/3
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Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
Lands you control can be exploited as though they were creatures. When Stonebreak Overseer exploits, destroy up to two target lands. 6/6
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Haste
Encouraging Warg-Rider attacks each combat if able. Echo — Create a token that's a copy of Encouraging Warg-Rider. 2/2
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Flying, double strike
At the beginning of your upkeep, sacrifice a creature other than Pit Dragon. If you can't, an opponent of your choice gains control of Pit Dragon. You cannot shackle a dragon; you may appease it for a while – nothing more.
6/6
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Whenever a spell you control deals damage to an opponent, put a +1/+1 counter on Leashed Hellion.
Leashed Hellion attacks each combat if able. Leashed Hellion can't attack unless you remove a +1/+1 counter from it. 4/3
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Whenever you sacrifice one or more Blood, investigate. This ability triggers only once each turn.
2/1
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At the beginning of your upkeep, mill a card. If the mana value of the milled card is equal to or less than 2 plus Gray Matter's mana value and it is a permanent card, you may have Gray Matter become a copy of it. If you do, it gains this ability.
2/2
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Flying
When Shivan Undying One dies, create a 5/5 red Dragon Spirit creature token with flying. : Dragons you and your teammates control get +1/+0 until end of turn. Activate this ability only if Shivan Undying One is on the battlefield or in your graveyard. 5/5
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Whenever a creature you control attacks, create a 1/1 colorless Spirit creature token that's tapped an attacking.
, Sacrifice three attacking creatures other than Revered of Ashen Peak : Revered of Ashen Peak deals 3 damage to each opponent and each creature and/or planeswalker they control. 3/6
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At the beginning of each upkeep, create a Treasure token.
7/7
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When Ignimare Paladin enters the battlefield, tap all other creatures.
Dash—, Discard three cards. Evoke 5/5
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Devour permanent 3
Their dominion over dark and destructive forces twisted the oni into beings of pure malevolence.
0/0
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Haste
Whenever Avalanche Hound deals combat damage to a player, put two shield counters on it. At the beginning of your end step, Avalanche Hound deals damage equal to its power to itself. 5/2
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Flying, haste
Whenever you cast this spell or cast a Dragon spell while this is on the battlefield, exile the top four cards of your library. You may cast Dragon cards exiled this way until the end of your next turn. From a legacy of glory hunters to revered leaders.
5/4
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Devour Blood 1
, Remove a +1/+1 counter from Bloodrage Assailant: Bloodrage Assailant fights target creature. 2/3
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Haste
Whenever Unauthorized Time Traveller attacks a player, create a tapped token that's a copy of it for each battle that player defends and each planeswalker that player controls attacking that permanent. Exile them at the beginning of the next end step. 4/3
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noncreature | ||||
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Choose target instant spell or triggered ability. If that spell or ability targets only a single creature, copy it for each other creature it could target. Each copy targets a different one of those creatures.
Not muscles nor numbers can measure up to raw arcane powers unleashed.
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Copy target instant or sorcery spell if it's the target of a spell or ability other than Catalyze. You may choose new targets for the copy.
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Exile target artifact or creature an opponent controls. That player reveals the top X cards of their library, where X is the converted mana cost of the exiled permanent. They may put an artifact or creature card revealed this way onto the battlefield, then put the remaining card on the bottom of their library in a random order.
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Sacrifice a Goblin: Put a +1/+1 counter on each Dragon you control.
Sacrifice a Dragon: Put a +1/+1 counter on each Goblin you control. |
Each player discards a number of cards equal to the number of cards in your hand, then draws two cards. If no other player discarded as many cards this way as you discarded, draw two more cards.
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Each player chooses target permanent another player controls. Each player gains control of the permanent they have chosen this way.
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Whenever a creature attacks you or a planeswalker you control, put a 1/1 red Goblin creature token onto the battlefield tapped.
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Hidetsugu's Blood deals damage to target player equal to half that player's life total, rounded down.
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Target creature gains haste and double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.) Target creature gains trample until end of turn. Whenever that creature deals combat damage to a player this turn, draw a card.
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Whenever a creature you control attacks, if it has no abilities, exile the top card of your library. You may cast that card this turn.
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Discard your hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Draw three cards.
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All spells ignite. (--reminder text missing--)
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Search your library for a split card, reveal it and put it into your hand, then shuffle your library.
You lose 4 life. Put two +1/+1 counters on target creature. It gains double strike until end of turn.
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Each player chooses friend or foe. You may have a land become a 0/0 creature with haste and put two +1/+1 counters on it for each friend. If you don't, a foe of your choice sacrifices two permanents they control chosen at random.
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Exile all hands. Each player draws a card for each card exiled from their hand this way.
Until the end of your next turn you may play cards exiled with Fury of the Soul. |
Choose a color or colorless, then choose an opponent. You and that player reveal your hands, top card of the library and conspiracies in the command zone. Cards on the Table deals damage to target creature or planeswalker equal to the number of cards of the chosen kind revealed this way.
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Exile the top three cards of your library. You may cast Equipment cards exiled this way this turn.
You may cast Equipment cards this turn as though they had flash. When an Equipment enters the battlefield under your control this turn, choose a creature and attach that Equipment to that creature. |
You may reveal Underground Trade from your hand as you play a land. When you do, gain a currency counter unless you already gained a currency counter this turn.
Add for each currency counter you have, then lose all of them. |
First strike
If a spell you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. 4/3
Thyr's Lightning deals 4 damage to each of any two targets and 1 damage to each other creature, other planeswalker and other player.
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Inner-Flame Nova deals 4 damage to each creature and each planeswalker. Create two 2/2 red Elemental Warrior creature tokens with menace.
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Enchant creature you control
When Cartouche of Excess enters the battlefield, discard any number of cards, then draw that many cards plus one. Enchanted creature gets +1/+1 and has double strike. |
Destroy target land. Its controller exits the dungeon (The dungeon is not completed this way.)
Destroy all creatures.
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Create a 5/5 red Dragon creature token with flying.
Add to your mana pool.
Illus. Anna Podedworna
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Having a Blast deals X damage to each creature and each planeswalker.
Create X 1/1 red Goblin creature tokens. |
Whenever a creature you control dies or is put into the command zone this turn, exile your hand, then draw that many cards plus one.
At the beginning of the next end step, you lose the game. |
Multikicker – , Discard a card.
When you cast Lightning Storm of Inspiration, Lightning Storm of Inspiration deals 3 damage to each of up to one target for each time it was kicked. Discard any number of cards, then draw that many cards plus one. |
Ashes deals 2 damage to each of any two targets and to you.
Exile two target nonland permanents. For each of them its controller gains 4 life.
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You may cast target instant or sorcery card from your graveyard. Exile it as it resolves.
Fuse As an additional cost to cast this spell, discard a card.
You may cast target instant or sorcery card from your graveyard. |
Gain control of target creature until end of turn. Untap it. It gains haste.
When that creature deals combat damage to a player this turn, gain control of it. (This effect lasts indefinitely.) |
You can't cast Lycanthrope's Lunacy if you have cast another spell this turn.
As an additional cost to cast Lycanthrope's Lunacy, discard your hand. At the beginning of your next turn's upkeep, draw two cards plus one for each card discarded this way. |