[Assorted] Card Repository: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Card Cycles | Related Cards | Tribes | Factions | Planeswalker Profiles | Color Combinations | Cardset Overview | Fragmented Permanents | Planeswalker's Guide | Three Changes | [Vision] Subtypes | Horde Notes | Assorted Notes | Checklist | Statistical Analysis | Retroactive Archetypes | Supplemental Card Type Cards vs Other Cards | On Color Combinations | Planeswalker Type Watch | Order of Mana Symbols | Attraction Notes | Alternate Visual Spoiler (White) | Alternate Visual Spoiler (Blue) | Alternate Visual Spoiler (Black) | Alternate Visual Spoiler (Red) | Alternate Visual Spoiler (Green) | Alternate Visual Spoiler (Colorless) | Alternate Visual Spoiler (Hybrid) | Alternate Visual Spoiler (Gold) | Alternate Visual Spoiler (Land) | Alternate Visual Spoiler (Token) | War of the Spark

CardName: Double Oak Madness Cost: 3R Type: Sorcery Pow/Tgh: / Rules Text: Each player discards a number of cards equal to the number of cards in your hand, then draws two cards. If no other player discarded as many cards this way as you discarded, draw two more cards. Flavour Text: Set/Rarity: [Assorted] Card Repository Rare

Double Oak Madness
{3}{r}
 
 R 
Sorcery
Each player discards a number of cards equal to the number of cards in your hand, then draws two cards. If no other player discarded as many cards this way as you discarded, draw two more cards.
Updated on 07 Jun 2017 by SecretInfiltrator

Code:

History: [-]

2017-06-05 11:51:49: SecretInfiltrator created and commented on the card Double Oak Madness

Source

  • added rarity: rare

This especially is really annoying to comprehend and parse quickly. In any case, maybe some kind of Windfall variant would be better..?

It's a slightly confusing, slightly differently balanced Wheel of Fortune. There you wanted to be hellbent, but everyone else to be high; here it's the other way around.

Confusing; sure - but in a genre of weird red cards that have surprising utility. I like it, though yes, I'd like to see if it can't get tighter wording somehow. (And also fear testing might show it to be overpowered. It feels like this will often be "Discard 1, draw 4; everyone else draws 2")

Complexity is an issue.

I didn't think a high power level of the provided example would be an issue: You invest four mana &two cards to draw four and each other player also draws two, so effectively this is a four mana investment to have each player gain two cards raw card advantage and cycle your own hand.

I'm also taking into consideration this is the specific "optimal" setup where you have exactly one card more than each other player.

For reference: How much would an always available straight "Discard one: You draw four; everyone else draws two" cost?

Only signed-in users are permitted to comment on this cardset. Would you like to sign in?