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CardName: Reckless Charger Cost: R Type: Creature - Goblin Berserker Pow/Tgh: 1/1 Rules Text: Haste (This creature can attack and {T} as soon as it comes under your control.) Doom Reckless Charger: Reckless Charger gets +2/+0 until end of turn. (A doomed permanent can't be doomed again. A doomed permanent is sacrificed at the beginning of its controller's end step.) Flavour Text: Set/Rarity: [Assorted] Card Repository Common

Reckless Charger
{r}
 
 C 
Creature – Goblin Berserker
Haste (This creature can attack and {t} as soon as it comes under your control.)
Doom Reckless Charger: Reckless Charger gets +2/+0 until end of turn. (A doomed permanent can't be doomed again. A doomed permanent is sacrificed at the beginning of its controller's end step.)
1/1
Updated on 02 Dec 2017 by SecretInfiltrator

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2017-11-29 21:04:44: SecretInfiltrator created and commented on the card Reckless Charger

This mechanic is quite evocative. I might borrow this (if you don't mind) for the second Silmarillion set or so. It would be a pretty nice fit, especially as "doom" as used by Tolkien, has additional meanings.

> "That is the doom we must deem."

Feel free. I'd like to see whether it works well enough. It has quite limited design space, but you can probably squeeze a lot out of it if you are willing to go creative, which you clearly are.

Note also that the reminder text can be cut quite a bit by better templating decisions. This never really left vision stage.

As a personal philosophy I do not feel it appropriate to deny anyone using mechanical ideas of mine, where I'm using freely any and all mechanical ideas of Magic's many creators.

Cool.

There's a dark souls set in reddit with a similar, much more limited version of the mechanic that has been popping up recently. In the comments of that card/post, it's claimed that the said mechanic was supposedly tried for Amonkhet block, but dropped eventually. I vaguely remember reading about it on daily mtg...

Yep, there was an early version of exert, where exerted creatures just would go all the way and push themselves past their limits and die at end of turn.

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