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CardName: Renewed Fate Cost: 3R Type: Sorcery Pow/Tgh: / Rules Text: Return a creature card at random from your graveyard to the battlefield. Flavour Text: Lady luck is a fickle mistress. Sometimes she throws you into battle to lie with the corpses, yet still she wants you to survive. Set/Rarity: [Assorted] Card Repository Uncommon

Renewed Fate
{3}{r}
 
 U 
Sorcery
Return a creature card at random from your graveyard to the battlefield.
Lady luck is a fickle mistress. Sometimes she throws you into battle to lie with the corpses, yet still she wants you to survive.
Updated on 28 Apr 2021 by SecretInfiltrator

Code:

History: [-]

2017-11-08 17:00:19: SecretInfiltrator created and commented on the card Renewed Fate

So like Search for Survivors but not so janky? It's not that hard to control the outcome if you push for it in deck construction, in which case it just becomes a Zombify which is well rather "off" for red and a flavor miss as well. Following the trend of slapping "random" onto an existing card to make it red doesn't often sit well that well for me and this is no exception.

I recall seeing more convincing red reanimation spells - at least flavor wise - something with a name akin to "phoenix fire" referring to final fantasy but I can't find it.

The link to the original thread for this one fortunately works fine, so it was a blanked exercise in reanimation pushed into other colors.

­Search for Survivors is certainly an interesting reference. I probably would try some other stuff with this these days, and there are many options to consider:

  • Mill 6. Then, current text
  • If you have creature cards with three or more different names/mana values in your graveyard, current text
  • As an additional cost to cast ~ sacrifice a creature.

What Search for Survivors really needs and this card tries to make too easy is a better fail-case e. g. "Otherwise, return ~ to its owner's hand" or buyback, but the card gets exiled - even rebound/flashback at an up-cost just to give you a second chance.

I actually remember when you posted that thread since it was after I posted my "cycle" of experimenting with reanimation in other colors. The ones by me were a rather complex bunch and quite iffy from what I recall.

"Mill 6" made me have a knee-jerk reaction that it shouldn't be red, but in terms of gameplay I guess it would work with randomization.

Requiring a specific number of stuff in your grave to be active does make sense. It seems somehow unsatisfactory design wise.

Saccing a creature makes me think of Rescue from the Underworld and the commonly seen "sac-flicking" that has been proposed time to time. It feels off to me in red.

Could the effect be paired with an effect akin to Burning Inquiry? Hmm, milling would prolly do pretty much the same but in a cleaner way.

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