CardName: Save the Witch Cost: 4R Type: Tribal Sorcery - Devil Pow/Tgh: / Rules Text: Choose one or both — • Save the Witch deals 2 damage to each creature other than target creature. • Destroy target land. Flavour Text: Scattering the pyre before it was lit would have saved Magret all the same, but hailing down the fire on the assembled crowd was a welcome bonus. Set/Rarity: [Assorted] Card Repository Uncommon |
Code: History: |
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