[Assorted] Card Repository: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Card Cycles | Related Cards | Tribes | Factions | Planeswalker Profiles | Color Combinations | Cardset Overview | Fragmented Permanents | Planeswalker's Guide | Three Changes | [Vision] Subtypes | Horde Notes | Assorted Notes | Checklist | Statistical Analysis | Retroactive Archetypes | Supplemental Card Type Cards vs Other Cards | On Color Combinations | Planeswalker Type Watch | Order of Mana Symbols | Attraction Notes | Alternate Visual Spoiler (White) | Alternate Visual Spoiler (Blue) | Alternate Visual Spoiler (Black) | Alternate Visual Spoiler (Red) | Alternate Visual Spoiler (Green) | Alternate Visual Spoiler (Colorless) | Alternate Visual Spoiler (Hybrid) | Alternate Visual Spoiler (Gold) | Alternate Visual Spoiler (Land) | Alternate Visual Spoiler (Token) | War of the Spark

CardName: Runeclaw Elder Cost: 2GG Type: Creature - Bear Shaman Pow/Tgh: 2/2 Rules Text: Whenever a green 2/2 creature without abilities enters the battlefield, draw a card. Then, if you control ten or more green 2/2 creatures without abilities with different names, you win the game. Primal {1}{G} (You may cast this spell for its primal cost. If you do, it has no abilities.) Flavour Text: Set/Rarity: [Assorted] Card Repository Rare

Runeclaw Elder
{2}{g}{g}
 
 R 
Creature – Bear Shaman
Whenever a green 2/2 creature without abilities enters the battlefield, draw a card. Then, if you control ten or more green 2/2 creatures without abilities with different names, you win the game.
Primal {1}{g} (You may cast this spell for its primal cost. If you do, it has no abilities.)
2/2
Updated on 12 Sep 2019 by SecretInfiltrator

Code:

History: [-]

2018-11-02 06:53:16: SecretInfiltrator created and commented on the card Runeclaw Elder

See Balduvian Bears, Barbary Apes, Bear Cub, Cylian Elf, Forest Bear, Grizzly Bears, Runeclaw Bear, Treetop Warden, Bear, Boar, Elemental, Lizard, Satyr, Voja, Wolf.

Reminder text not final. Primal comes with an overlay of an empty text box... maybe some flavor text. ;)

Uncommon? Alternative win con cards tend to be rare or mythic.

It also seems kinda boring. Personally I would be more interested in some enormous bonus that's essentially says "you win the game" but would be more fun. Preferably something that makes use of all those creatures.

Also, sorcery speed 'win the game' is not good. Opoonents are supposed to get a turn to respond to alt win conditions.

Gets a little more interesting once you realize you can see also: Grizzly Fate, Keeper of the Beasts, Curse of the Swine, Zendikar's Roil, Predatory Advantage, Monkey Cage, Fable of Wolf and Owl, Tolsimir Wolfsblood and others. That's because they provide green 2/2 creature tokens without abilities for Bears, Beasts, Boars, Elementals, Lizards, Monkeys, Wolves, and a white and green Legendary Wolf named Voja.

Well, the tokens Elemental, Bear, Boar, Lizard, Wolf, and Satyr were listed in the OP comment. It's notable that things like Grizzly Fate don't really work that well since the ability also has the "with different names" restriction. It admittedly seems quite easy to miss.

> "Uncommon? Alternative win con cards tend to be rare or mythic.

It also seems kinda boring."

Which is why it isn't rare or mythic. :)

Well, there's the Master of the Wild Hunt-option.

> "Also, sorcery speed 'win the game' is not good. Opoonents are supposed to get a turn to respond to alt win conditions."

Yeah, we can handle this... +{t}.

2018-11-03 19:14:40: SecretInfiltrator edited Runeclaw Elder:

+{t}; rarity: uncommon >> rare

Okay, now that it's rare, I feel I can play more with the trigger... maybe make it mythic...

was:

> When Runeclaw Elder enters the battlefield, draw a card.
{t}, Tap ten green 2/2 creatures without abilities with different names: You win the game.

becomes:

> Whenever a green 2/2 creature without abilities enters the battlefield, draw a card. Then, if you control ten or more green 2/2 creature's without abilities with different names, each of them deals damage equal to its power to any nonplayer target.

?

I liked the shorter text.

Just because you have a boring win con doesn't lower it's rarity. "You win the game" just isn't a text that you slap onto an uncommon as a side note. That win con having a boring requirement or leading to boring gameplay is completely separate issue.

Tap doesn't help that much with the win con being sorcery speed (though at least it ensures the creature needs haste or no longer have summoning sickness) since you can still activate the instant you meet the requirement. It's noteworthy that of the 25 cards that have the text "You win the game" 17 of those have tied that ability with the "at the beginning of your upkeep" trigger. That generally makes it sure the opponents have their turn to do something about you presenting a completed win-con on the board.

Anyway... I'm not really feeling the new suggestion. It essentially turns all your bears into Nekrataals or whatnot. Doesn't seem particularly green. That's way less powerful than the original card btw, which is kinda contradictory given you just moved it up in rarity. Something that I had in mind when talking about an "enormous bonus" was massive an Overrun effect. Big enough to end the game in most situations, but perhaps not in, say, multiplayer EDH.

@Tahazzar: I'm starting to think I'm the reigning champ of missing details. I saw a bunch of Grizzly Bears and just presumed the tokens weren't there. Actually, to be more precise, I presumed there must have been 10 2/2s for {1}{g} that were printed by now, so I never bothered to read through them all. Bad on me.

There are only eight cardnames by now (I think one is digital only and technically has not been "printed") - and I missed the Ape and Beast tokens. Apparently those two don't have official token cards yet.


> "Tap doesn't help that much with the win con being sorcery speed (though at least it ensures the creature needs haste or no longer have summoning sickness) since you can still activate the instant you meet the requirement."

Is sure good enough for Maze's End. And this is a 2/2 creature - relatively easy to deal with at both sorcery and instant speed compared to enchantments and lands.

Your opponent playing Balduvian Bears is the warning you get.

> "That's way less powerful than the original card btw, which is kinda contradictory given you just moved it up in rarity."

The uncommon card was a cantrip, the rare card turns the whole ethnical group into cantrips. That's more powerful.

The effect this has once you reach your ten bears is akin to trinket text.


Anyway, Overrun is not an interesting enough game ender. You get to use the local Overrun effect for this, which in EDH's Eternal card pool is... Overrun and probably a dozen variants thereof.

Maybe Biorhythm is a direction to take it, since ten bears are inherently ten creatures and it solves arbitrary high life totals the way Overrun doesn't.

> Is sure good enough for Maze's End.

xD Yes, you found an exception out of those 25. Are you gonna link Laboratory Maniac next? On the other hand, for Felidar Sovereign and Hellkite Tyrant it wasn't "enough" even though they have a CMC of 6.

I did miss that it granted cantrip to all of your Bear Cubs. That seems quite satisfactory to me.

> "xD Yes, you found an exception out of those 25. Are you gonna link Laboratory Maniac next?"

I chose the card from the 25 I directly styled my card design after. That's why both cards care about ten permanents with shared criteria but different names.

I just thought drawing cards is better than tutoring for creatures because the final card you need might be a token generation spell.

Yeah, let's go halfway...

2018-11-04 11:51:47: SecretInfiltrator edited Runeclaw Elder:

cantrip + activated ability >> triggered ability that draws and sometimes wins

­Runeclaw Elder was always meant to draw a card for itself and encourage playing 2/2 vanillas rather than discourage it in other players, so the slightly changed published wording will probably become canon once I get some feedback on the card as a whole.

Only signed-in users are permitted to comment on this cardset. Would you like to sign in?