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CardName: Midnight Might Cost: 1GG Type: Tribal Enchantment - Werewolf Pow/Tgh: / Rules Text: If it’s neither day nor night, it becomes day as Midnight Might enters the battlefield. When Midnight Might enters the battlefield during night and whenever day becomes night, target creature you control gets +2/+2. As long as it is night, creatures you control get +1/+1. Flavour Text: Set/Rarity: ![Assorted] Kindred Rare

Midnight Might
{1}{g}{g}
 
 R 
Tribal Enchantment – Werewolf
If it’s neither day nor night, it becomes day as Midnight Might enters the battlefield.
When Midnight Might enters the battlefield during night and whenever day becomes night, target creature you control gets +2/+2.
As long as it is night, creatures you control get +1/+1.
Updated on 13 Nov 2024 by SecretInfiltrator

History:

2023-09-03 10:45:22: SecretInfiltrator created and commented on the card Midnight Might
2024-11-13 07:46:14: SecretInfiltrator moved the card Midnight Might from [Assorted] Card Repository into ![Assorted] Kindred

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