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CardName: Infusion Cost: XG Type: Sorcery Pow/Tgh: / Rules Text: Put X +1/+1 counters on target creature. Flavour Text: Set/Rarity: [Assorted] Card Repository Uncommon

Infusion
{x}{g}
 
 U 
Sorcery
Put X +1/+1 counters on target creature.
Updated on 26 Oct 2018 by SecretInfiltrator

Code:

History:

2018-10-25 18:30:06: SecretInfiltrator created the card Infusion

­Lifecraft Awakening and Soul's Might cut kinda close (Untamed Might?), but strangely enough this isn't a thing yet. It could easily grant some keyword, such as trample, UEOT as well IMO.

A weird idea to get rid of the X so one could try to justify it at common (if the wording wasn't so obscure):

> Sorcery {g}
> Pay any amount of mana, then put that many +1/+1 counters on target creature.

Multikicker xD:

> Sorcery {g}
> Multikicker {1}
> Put a +1/+1 counter on target creature for each time ~ was kicked.

I actually was going to make a much more complex card called Transfusion that did this plus some more and went to check my intuition on how this effect is cost - just to find the closest we got to this is a card with reinforce {x}{w}{w}.

Could grant a keyword until end of turn, but could also just put the counters on your evasive creature. I prefer the non prebuilt option.

Obscure wording = red flag. Heck, the fact that the obscure wording changes the timing of the spell entirely from what you would expect may actually make it more complex than {x}.

I do not see why you are so desperate to remove the X. I'd rather have it than a nonevergreen keyword ability. And I wouldn't even use kicker that way, because kicker is ideally supposed to be a kicker not the entirety of the effect.

If I want this at common, I can eat the red flag, but it's not bad as an effect, so maybe I don't want it at common anyway.

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