Melody: Card List

Melody: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | White Commons | Blue Commons | Black Commons | Red Commons | Green Commons | Multicolor Commons | Artifact Commons

Show frames: W U B R G M A L

Show rarities: C U R M



Hide card text Hide code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 A Cry for Justice White Rare 3{1}{w}{w} Instant RW06 Until end of turn, whenever a creature you control is dealt damage, it deals that much damage to target creature an opponent controls. 19 1312567702 on 05 Aug 2011 by M_Houlding
2 Apothecary Guard White Common 1{w} Creature – Human Soldier 1 1 CW01 Lifelink 0
3 Aven Atheist White Common 3{2}{w} Creature – Bird Soldier 2 1 CW06 Flying, protection from multicolored 1 1345773454 on 24 Aug 2012 by hubatish
4 Aven Magistrate White Rare 5{4}{w} Creature – Bird Cleric 3 3 RW09 Flash
Flying
When Aven Magistrate enters the battlefield, you may destroy target tapped or attacking creature.
7 1332980248 on 29 Mar 2012 by M_Houlding
5 Aven Ruindiver White Common 4{3}{w} Creature – Bird Scout 2 2 CW09 Flying
When Aven Ruindiver enters the battlefield, you may return target artifact card from your graveyard to your hand.
0
6 Bard of Stoic Virtue White Common 2{1}{w} Creature – Human Spellshaper 1 1 CW03 {w}, {t}, Discard a card: Target creature gets +0/+4 until end of turn. 4 1331755970 on 14 Mar 2012 by Vitenka
7 Behrunese Boghunter White Common 4{3}{w} Creature – Hound 3 2 CW08 Swampwalk, islandwalk 0
8 Blessing of Knighthood White Uncommon 3{2}{w} Enchantment – Aura UW08 Enchant creature
Enchanted creature has first strike and protection from black and from red.
Enchanted creature is a Knight.
5 1312586768 on 05 Aug 2011 by Alex
9 Crowd Control White Rare 4{3}{w} Enchantment RW07 Tap an untapped Soldier creature you control: Target creature can't attack or block this turn. 0
10 Dün Paladin White Uncommon 1{w} Creature – Human Knight 1 1 UW01 As long as you control no untapped lands, Dün Paladin gets +1/+1 and has first strike. 0
11 Effervescent Aura White Common 4{3}{w} Enchantment – Aura CW16 Enchant permanent
Whenever enchanted permanent becomes untapped, you may gain 2 life.
1 1334032097 on 10 Apr 2012 by M_Houlding
12 Falconmaster of Behrun White Rare 1{w} Creature – Human Advisor 1 1 RW01 Whenever a Bird creature enters the battlefield under your control, you may search your library for a card that shares a name with that creature, reveal it, put it into your hand, then shuffle your library. 5 1339595775 on 13 Jun 2012 by M_Houlding
13 Flickershift White Uncommon 6{4}{w}{w} Instant UW09 Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
Exile target creature, then return it to the battlefield under its owner's control. If you paid six or more mana to cast Flickershift, put a token copy of that creature onto the battlefield under its owner's control.
5 1332873512 on 27 Mar 2012 by Link
14 Genma, Vastal Arbiter White Mythic 3{1}{w}{w} Legendary Creature – Human Cleric 2 1 MW01 Spells your opponents cast cost {1} more to cast.
Creatures can't attack you or planeswalkers you control unless their controller pays {2} for each of those creatures.
3 1311316534 on 22 Jul 2011 by Alex
15 Herald of the Urumaht White Rare 4{1}{w}{w}{w} Creature – Bird Angel 4 4 RW04 Flying
Whenever a creature you control is dealt damage, you gain that much life.
2 1312561521 on 05 Aug 2011 by Alex
16 Humbling Deity White Rare 8{6}{w}{w} Creature – Spirit Giant 7 7 RW05 Nonspirit creatures lose all abilities and are 1/1. 15 1324507696 on 21 Dec 2011 by M_Houlding
17 Imperial Arbitrage White Common 4{3}{w} Instant CW17 Prevent all combat damage that would be dealt by nonwhite creatures this turn. 6 1331607638 on 13 Mar 2012 by Link
18 Ivory Porthound White Common 3{2}{w} Creature – Hound 2 2 CW05 Sacrifice Ivory Porthound: Prevent the next 2 damage that would be dealt to target creature or player. 1 1311249197 on 21 Jul 2011 by Visitor
19 Magisterial Summons White Rare 5{3}{w}{w} Sorcery RW08 Put five 1/1 white Soldier creature tokens onto the battlefield.
Melody — If you’ve cast another spell this turn, you gain 2 life for each creature you control.
1 1312586903 on 05 Aug 2011 by Alex
20 Master of Ceremonies White Uncommon 4{3}{w} Creature – Human Cleric 2 2 UW03 At the beginning of each combat step, you may have another target creature get +2/+2 and gain lifelink until end of turn. 3 1341309271 on 03 Jul 2012 by Alex
21 Palanquin Escort White Common 2{w}{w} Creature – Human Soldier 2 3 CW04 0
22 Peasant's Paean White Common 2{1}{w} Instant CW14 Untap all creatures you control.
Melody — If you've cast another spell this turn, creatures you control gain first strike until end of turn.
0
23 Preempt White Uncommon 1{w} Instant UW06 Exile target attacking or blocking creature with power 3 or greater. 2 1312561481 on 05 Aug 2011 by Alex
24 Pulselight Wizard White Uncommon 3{2}{w} Creature – Human Wizard 0 1 UW02 Rhythm (Whenever you cast a spell, you may untap this creature.)
{t}: Tap target creature.
0
25 Punitive Measures White Uncommon 2{1}{w} Instant UW07 Tap all attacking creatures. Those creatures don’t untap during their controllers’ next untap step. 2 1324158335 on 17 Dec 2011 by dude1818
26 Refracting Pegasus White Rare 3{2}{w} Creature – Pegasus 2 1 RW02 Flying, Rhythm (Whenever you cast a spell, you may untap this creature.)
Whenever Refracting Pegasus becomes untapped, target creature gains protection from the color of your choice until end of turn.
0
27 Sanctity Charm White Common 1{w} Instant CW12 Choose one — Destroy target Aura; or destroy target Equipment; or prevent all combat damage that would be dealt to target creature this turn. 0
28 Shepard of Kulan White Uncommon 6{5}{w} Creature – Spirit Wizard 4 5 UW05 Whenever you cast a spell, you may pay {1}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield. 0
29 Singing Falcon White Common 2{1}{w} Creature – Bird 1 1 CW02 Flying
When Singing Falcon enters the battlefield, you may gain 2 life for each Bird creature you control.
0
30 Transcend Mortal Bounds White Common 5{4}{w} Instant CW18 Up to two target creatures get +2/+2 and are indestructible this turn. 1 1325703470 on 04 Jan 2012 by M_Houlding
31 Vastal Alchemist White Rare 3{1}{w}{w} Creature – Human Wizard 2 3 RW03 You may spend white mana as though it were mana of any color. 0
32 Vastal Destrier White Common 6{5}{w} Creature – Horse 4 4 CW11 Defender, trample
As long as you control a Soldier or Knight creature, Vastal Destrier loses defender.
1 1311075258 on 19 Jul 2011 by Alex
33 Vastal Reclamation White Common 3{2}{w} Sorcery CW15 Return target artifact and/or target enchantment card from your graveyard to your hand. 1 1311249451 on 21 Jul 2011 by Visitor
34 Vastal Riotguard White Common 3{2}{w} Creature – Human Soldier 0 3 CW07 Defender
Whenever Vastal Riotguard blocks a creature, that creature doesn't untap during its controller's next untap step.
1 1311075415 on 19 Jul 2011 by Alex
35 Warehouse Watchmen White Common 5{4}{w} Creature – Human Soldier 2 4 CW10 Vigilance
Warehouse Watchmen can block an additional creature.
1 1311075150 on 19 Jul 2011 by Alex
36 Watchmen's Agreement White Common 1{w} Enchantment – Aura CW13 Enchant creature
When enchanted creature's controller is dealt damage by a creature, exile enchanted creature.
0
37 Will of the Urumaht White Mythic 10{9}{w} Sorcery MW02 Creatures you control become X/X white Avatar creatures, where X is your life total as you cast Will of the Urumaht. 1 1333161541 on 31 Mar 2012 by M_Houlding
38 Windshield Skyguard White Uncommon 5{4}{w} Creature – Bird Knight 3 3 UW04 Flying, Rhythm
{1}{w}, {t}: Remove Windshield Skyguard and another target creature you control from combat.
0
39 Adama Blue Uncommon 4{3}{u} Creature – Elemental 2 3 UU05 Hexproof
Whenever you cast a spell, Adama is unblockable until end of turn.
0
40 Appropriate Blue Common 3{2}{u} Instant CU14 Counter target spell unless its controller pays {2} for each spell they've cast this turn.
Melody — If you’ve cast another spell this turn, draw a card.
2 1332699977 on 25 Mar 2012 by Vitenka
41 Aven Philosopher Blue Rare 1{u} Creature – Bird Wizard 1 1 RU01 Flying
Whenever you cast a spell with converted mana cost 6 or greater, gets +6/+6 until end of turn.
6 1332802875 on 26 Mar 2012 by M_Houlding
42 Aven Retriever Blue Common 4{3}{u} Creature – Bird Scout 3 2 CU07 Flash
Flying
When Aven Retriever enters the battlefield, you may return a creature you control to its owner's hand.
0
43 Bard of Silent Passage Blue Common 2{1}{u} Creature – Human Spellshaper 2 1 CU03 {u}, {t}, Discard a card: Target creature is unblockable this turn. 0
44 Binding Tongue Blue Rare 2{1}{u} Sorcery RU07 Choose one — Tap all creatures target player controls; or tap all lands target player controls.
Melody — If you've cast another spell this turn, that player skips his or her next untap step.
4 1332970021 on 28 Mar 2012 by M_Houlding
45 Concerto Revisions Blue Common 3{1}{u}{u} Sorcery CU15 Draw two cards.
Melody — If you've cast another spell this turn, draw three cards instead.
0
46 Displaced Doppelgänger Blue Rare 3{2}{u} Creature – Shapeshifter 0 0 RU02 You may have Displaced Doppelgänger enter the battlefield as a copy of any face-up exiled creature card. 5 1332816854 on 27 Mar 2012 by M_Houlding
47 Dream Thrush Blue Common 2{1}{u} Creature – Bird 1 1 CU04 Flying
{t}: Target land becomes the basic land type of your choice until end of turn.
1 1326130800 on 09 Jan 2012 by M_Houlding
48 Drowsy Heron Blue Uncommon 3{2}{u} Creature – Bird 3 3 UU04 Flying, Rhythm (Whenever you cast a spell, you may untap this creature.)
Drowsy Heron doesn't untap during your untap step.
2 1311075931 on 19 Jul 2011 by Alex
49 Entrancing Echo Blue Rare 1{u} Instant RU06 Creatures you control gain Rhythm until end of turn. 0
50 Hubris Blue Uncommon 2{u}{u} Instant UU06 Counter target spell an opponent controls. You can't cast spells during that player's next turn. 8 1311093121 on 19 Jul 2011 by Alex
51 Karos, Regent of Themestria Blue Mythic 5{3}{u}{u} Legendary Creature – Human Wizard 2 3 MU01 Rhythm (Whenever you cast a spell, you may untap this creature.)
{4}{u}, {t}: Choose a permanent target player controls, then choose a permanent of the same type that another target player controls. Those players exchange control of those permanents.
10 1312531334 on 05 Aug 2011 by Alex
52 Keeper of the Sacred Mind Blue Rare 8{6}{u}{u} Creature – Spirit 3 3 RU05 Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
When Keeper of the Sacred Mind enters the battlefield, draw a card for each exiled card you own.
3 1332983663 on 29 Mar 2012 by M_Houlding
53 Machinations Blue Common 1{u} Sorcery CU10 Look at target opponent's hand, then look at the top five cards of your library and put them back in any order. 0
54 Magpie Handler Blue Uncommon 1{u} Creature – Human Rogue 1 1 UU01 {t}: Until end of turn, whenever target Bird creature you control deals damage to a player, draw a card. 0
55 Manifest Destiny Blue Rare 2{u}{u} Instant RU09 Target spell resolves. 7 1332981237 on 29 Mar 2012 by M_Houlding
56 Merchant's Urchin Blue Common 1{u} Creature – Merfolk Scout 0 2 CU01 When Merchant's Urchin enters the battlefield, draw a card then discard a card. 5 1311076029 on 19 Jul 2011 by Alex
57 Mists of Ith Blue Common 3{2}{u} Instant CU13 Untap up to three target attacking creatures and remove them from combat. 0
58 Remora of Finances Blue Uncommon 3{2}{u} Creature – Vedalken Advisor 1 2 UU03 At the beginning of your upkeep, each player returns a creature he or she controls to its owner's hand unless he or she pays {1}. 0
59 Remora of Immigration Blue Rare 4{3}{u} Creature – Vedalken Wizard 1 3 RU03 Rhythm (Whenever you cast a spell, you may untap this creature.)
{t}, tap two untapped creatures you control: Return target nonland permanent to its owner's hand.
1 1311093098 on 19 Jul 2011 by Alex
60 Revoke Visa Blue Common 5{4}{u} Instant CU18 Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
Return target permanent to its owner's hand.
0
61 Rule of Harmony Blue Rare 3{2}{u} Enchantment RU08 Players can't cast spells that don't share a color with the spell they've most recently cast this turn. 4 1332858107 on 27 Mar 2012 by M_Houlding
62 Sacred Sifting Blue Uncommon 6{4}{u}{u} Instant UU09 Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
Draw three cards, then discard two cards. If you paid six or more mana to cast Sacred Sifting, you may repeat this process one more time.
4 1311074417 on 19 Jul 2011 by Alex
63 Sea Merchant Blue Uncommon 2{u}{u} Creature – Merfolk Wizard 2 1 UU02 Islandwalk, Rhythm (Whenever you cast a spell, you may untap this creature.)
Whenever Sea Merchant becomes untapped, draw a card, then discard a card.
0
64 Sleepwalker's Curse Blue Common 2{1}{u} Enchantment – Aura CU12 Enchant creature
Enchanted creature has rhythm. (Whenever you cast a spell, you may untap this creature.)
Enchanted creature doesn't untap during its controller's untap step.
0
65 Song of Memory Blue Uncommon 5{3}{u}{u} Sorcery UU08 Return target instant or sorcery card from your graveyard to your hand.
Melody — If you've cast another spell this turn, put this card into your hand as it resolves.
1 1332970560 on 28 Mar 2012 by M_Houlding
66 Spiketail Hawk Blue Common 3{2}{u} Creature – Bird 2 2 CU05 Flying
Sacrifice Spiketail Hawk: Counter target spell unless its controller pays {1}.
0
67 Spiralseer Blue Common 5{3}{u}{u} Creature – Merfolk Wizard 3 3 CU09 Islandwalk
When Spiralseer enters the battlefield, shuffle your graveyard into your library, then draw a card.
0
68 Suspicion Blue Common 4{3}{u} Instant CU16 Choose one — Counter target noncreature spell; or return target creature an opponent controls to its owner's hand. 2 1311076130 on 19 Jul 2011 by Alex
69 Sway of Opinion Blue Mythic 10{7}{u}{u}{u} Instant MU02 Sway of Opinion costs {7} less to cast if you control at least three more creatures than each opponent.
Gain control of target permanent. (This effect lasts indefinitely.)
7 1332858535 on 27 Mar 2012 by M_Houlding
70 Symbol of the Sacred Mind Blue Uncommon 3{2}{u} Enchantment – Aura UU07 Enchant creature
Enchanted creature has "{u}, {t}: Draw a card."
3 1312453682 on 04 Aug 2011 by Alex
71 Terms of Engagement Blue Common 4{3}{u} Sorcery CU17 Each player puts the top ten cards of his or her library into his or her graveyard. 0
72 Tidal Charm Blue Common 1{u} Instant CU11 Choose one — Draw a card, then discard a card; or switch target creature's power and toughness until end of turn; or target player puts the top five cards of his or her library on the bottom of their library. 0
73 Tremulous Aquamoeba Blue Common 3{2}{u} Creature – Elemental Beast 1 4 CU06 Rhythm (Whenever you cast a spell, you may untap this creature.)
Whenever Tremulous Aquamoeba becomes untapped, you may switch its power and toughness until end of turn.
0
74 Vedalken Dockhand Blue Common 4{3}{u} Creature – Vedalken Soldier 2 5 CU08 5 1326090999 on 09 Jan 2012 by dude1818
75 Wandering Merna Blue Rare 7{5}{u}{u} Creature – Bird Spirit 5 5 RU04 Flying
Whenenever Wandering Merna enters the battlefield or attacks, creatures you control gain flying until end of turn.
3 1312424557 on 04 Aug 2011 by Camruth
76 Waverider Blue Common 1{u} Creature – Merfolk Scout 1 1 CU02 Rhythm (Whenever you cast a spell, you may untap this creature.) 0
77 Agent of Ahriman Black Uncommon 1{b} Creature – Devil Mercenary 1 1 UB01 {b}: Agent of Ahriman gains flying until end of turn.
Sacrifice a creature: Agent of Ahriman gets +2/+2 until end of turn.
1 1332968588 on 28 Mar 2012 by M_Houlding
78 Aven Assassin Black Common 4{3}{b} Creature – Bird Mercenary 3 1 CB09 Flying, deathtouch 1 1332362676 on 21 Mar 2012 by M_Houlding
79 Aven Mercenary Black Common 3{2}{b} Creature – Bird Mercenary 2 2 CB07 Flying, haste
When Aven Mercenary enters the battlefield, discard a card.
0
80 Band of Thieves Black Rare 4{2}{b}{b} Creature – Human Mercenary 3 3 RB03 Whenever a Mercenary creature you control deals combat damage to a player, that player discards a card. 0
81 Bard of Poison Tongues Black Common 2{1}{b} Creature – Human Spellshaper 1 1 CB04 {b}, {t}, Discard a card: Target creature gets +1/+0 and gains deathtouch until end of turn. 0
82 Blind Creeper Black Common 2{1}{b} Creature – Zombie Beast 3 3 CB03 Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn. 1 1332352707 on 21 Mar 2012 by M_Houlding
83 Cacophony Black Rare 1{b} Sorcery RB06 All creatures get -X/-X until end of turn, where X is equal to the number of spells cast this turn. 1 1332946813 on 28 Mar 2012 by M_Houlding
84 Cloudcrest Cadaver Black Common 5{4}{b} Creature – Zombie Giant 5 3 CB10 Cloudcrest Cadaver can't block. 0
85 Corpseroot Mozgul Black Uncommon 4{3}{b} Creature – Plant Horror 1 3 UB03 Corpseroot Mozgul can't be blocked by creatures with toughness greater than its power.
Corpseroot Mozgul gets +1/+0 for each creature card in your graveyard.
5 1332098746 on 18 Mar 2012 by Alex
86 Corrupting Pool Black Common 4{3}{b} Enchantment – Aura CB16 Enchant land
Enchanted land is a swamp.
Sacrifice enchanted land: Add {b}{b}{b}{b} to your mana pool. (You can only sacrifice permanents you control.)
4 1311249810 on 21 Jul 2011 by Visitor
87 Desperate Revelry Black Uncommon 1{b} Sorcery UB06 As an additional cost to cast Desperate Revelry, discard X cards.
Target creature gets +X/+0 and gains lifelink until end of turn.
0
88 Diabolic Ruse Black Rare 2{1}{b} Sorcery RB07 Reveal your hand. Each opponent chooses a card from it. Then search your library for a card that doesn't share a type with any of the chosen cards, reveal it, and put it into your hand. 3 1311162477 on 20 Jul 2011 by Alex
89 Dirty Deeds Black Uncommon 6{4}{b}{b} Instant UB09 Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
Destroy target creature. If you paid six or more mana to cast Dirty Deeds, draw a card.
2 1332615313 on 24 Mar 2012 by dude1818
90 Diseased Skulldigger Black Uncommon 5{4}{b} Creature – Zombie Mercenary 3 3 UB04 Deathtouch
Whenever you cast a spell, Diseased Skulldigger gains first strike until end of turn.
0
91 Filthy Degenerate Black Common 3{2}{b} Creature – Human Mercenary 2 1 CB05 Sacrifice Filthy Degenerate: Exile up to three target cards from a single graveyard. 0
92 Grave Manipulation Black Uncommon 4{3}{b} Instant UB08 As an additional cost to cast Grave Manipulation, sacrifice a creature.
Return target creature card from your graveyard to the battlefield under your control.
3 1312453264 on 04 Aug 2011 by Alex
93 Hollow Bones Black Common 4{3}{b} Creature – Skeleton 2 1 CB08 {b}: Regenerate Hollow Bones.
Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
0
94 Hymn to Hatred Black Common 3{2}{b} Instant CB14 Target creature gets -2/-2 until end of turn.
Melody — If you've cast another spell this turn, that creature's controller discards a card at random.
6 1311078850 on 19 Jul 2011 by Alex
95 Hymnal Horror Black Uncommon 6{4}{b}{b} Creature – Horror 3 2 UB05 Flying
Whenever you cast a spell with converted mana cost 6 or greater, target player discards a card at random.
8 1312453247 on 04 Aug 2011 by Alex
96 Immortal Ahriman Black Mythic 4{1}{b}{b}{b} Legendary Creature – Spirit Wizard 3 3 MB01 {b}, pay 2 life, exile Immortal Ahriman: Put target creature card from a graveyard onto the battlefield under your control with a soul counter on it.
Whenever a creature with a soul counter leaves the battlefield, if Immortal Ahriman is exiled, return Immortal Ahriman to the battlefield under its owner's control.
6 1311316709 on 22 Jul 2011 by Alex
97 Investment Banking Black Rare 5{3}{b}{b} Enchantment RB08 Skip your draw step.
{3}, Sacrifice a creature: Put a charge counter on Investment Banking.
At the beginning of your end step, draw a card for each charge counter on Investment Banking.
0
98 Muran Recruiter Black Rare 3{2}{b} Creature – Goblin Advisor 2 1 RB02 When Muran Recruiter enters the battlefield, you may search your library for a Mercenary card, reveal it, then put it into your hand.
Mercenary cards you cast cost {1} less to cast.
0
99 Necrophage Black Rare 7{5}{b}{b} Creature – Horror 4 4 RB04 First strike, deathtouch
Whenever another creature dies, you gain life equal to that creature's toughness.
0
100 Noxious Charm Black Common 1{b} Instant CB11 Choose one — Exile target card from a graveyard; or target creature gets -1/-1 until end of turn; or put target creature card in your graveyard on top of your library. 0
101 Ohgun Leech Black Rare 1{b} Creature – Leech 1 1 RB01 Whenever Ohgun Leech deals combat damage to a player, it doesn't untap during its controller's next untap step.
At the beginning of your upkeep, if Ohgun Leech is tapped, creatures you control get +1/+1 and gain lifelink until end of turn.
1 1333160339 on 31 Mar 2012 by M_Houlding
102 Omen of Unwound Coil Black Common 2{b}{b} Sorcery CB13 As an additional cost to cast Omen of Unwound Coil, sacrifice a creature.
Choose one — Target player discards two cards; or draw two cards.
1 1311078777 on 19 Jul 2011 by Alex
103 Poisonbelly Goza Black Uncommon 2{b}{b} Creature – Zombie Beast 2 2 UB02 When Poisonbelly Goza dies, creatures your opponents control get -1/-1 until end of turn. 0
104 Six Low Notes Black Common 7{6}{b} Sorcery CB18 Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
Target player loses 3 life and you gain 3 life.
9 1312358154 on 03 Aug 2011 by Jack V
105 Soultrap Mozgul Black Common 3{2}{b} Creature – Saproling Mutant 1 3 CB06 When Soultrap Mozgul dies, destroy target creature dealt damage this turn. 1 1346949986 on 06 Sep 2012 by M_Houlding
106 Spiritweaver Black Common 1{b} Creature – Human Druid 1 1 CB01 Exile a creature card from your graveyard, {t}: Add {b}, {g}, or {w} to your mana pool. 0
107 Suppression Collar Black Common 3{1}{b}{b} Enchantment – Aura CB15 Enchant creature
Whenever enchanted creature becomes untapped, Suppression Collar deals 2 damage to it and you gain 2 life.
0
108 Tempestuous Transformation Black Uncommon 2{1}{b} Enchantment – Aura UB07 Enchant creature
{b}, Discard a card: Enchanted creature becomes a 4/4 black Rabbit Beast with first strike until end of turn.
1 1312359365 on 03 Aug 2011 by Alex
109 Themestrian Mindreader Black Common 2{1}{b} Creature – Human Mercenary 1 1 CB02 When Themestrian Mindreader enters the battlefield, target player loses 3 life unless they reveal their hand. 2 1348063921 on 19 Sep 2012 by Vitenka
110 Thirst of the Necrophage Black Common 2{1}{b} Sorcery CB12 Target player reveals his or her hand. You may choose a creature card from it. That player discards that card and you gain life equal to its toughness. 0
111 Tombstalker Black Rare 8{6}{b}{b} Creature – Demon 5 5 RB05 Flying
Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
1 1333160856 on 31 Mar 2012 by M_Houlding
112 Transduction Black Common 5{4}{b} Sorcery CB17 Return up to two target creature cards from your graveyard to your hand.
Draw a card.
1 1334374305 on 14 Apr 2012 by M_Houlding
113 Transposition Black Mythic 10{9}{b} Sorcery MB02 Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
Lose 1 life for each exiled card you own, then return those cards to your hand.
3 1333159781 on 31 Mar 2012 by M_Houlding
114 Trepanation Black Rare 3{x}{b}{b}{b} Sorcery RB09 Search target player's library for up to X cards, exile them, then that player shuffles his or her library and draws X cards. 4 1312422575 on 04 Aug 2011 by Link
115 Birthed in Fire Red Rare 4{3}{r} Sorcery RR08 Until end of turn, whenever a creature enters the battlefield, you may have it deal damage equal to its power to target player.
Melody — If you've cast another spell this turn, you may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.
2 1311884507 on 28 Jul 2011 by M_Houlding
116 Bloodiron Bond Red Common 3{2}{r} Instant CR13 Attach target equipment to target creature you control. 1 1334610457 on 16 Apr 2012 by M_Houlding
117 Bolero of Fire Red Uncommon 1{r} Enchantment – Aura UR07 Enchant creature you control
Enchanted creature doesn't untap during your untap step.
Enchanted creature has “{r}, {t}: This creature deals 2 damage to target creature or player.”
6 1320148058 on 01 Nov 2011 by Alex
118 Caravan Intimidator Red Common 6{5}{r} Creature – Giant Mercenary 5 4 CR09 When Caravan Intimidator enters the battlefield, return target creature you don't control to its owner's hand. 1 1338001220 on 26 May 2012 by M_Houlding
119 Crematorium Red Rare 3{r}{r}{r} Enchantment RR07 Whenever a creature an opponent controls would die, exile it instead.
{2}{r}, Discard a card: Crematorium deals 3 damage to target creature.
2 1311875487 on 28 Jul 2011 by Alex
120 Dwarven Sappers Red Common 1{r} Creature – Dwarf Scout 1 1 CR01 {2}{r}, {t}, Sacrifice Dwarven Sappers: Dwarven Sappers deals damage equal to its power to target creature or player. 0
121 Electric Hum Red Common 4{3}{r} Sorcery CR17 Put a 3/1 Elemental creature token with haste onto the battlefield.
Melody — If you've cast another spell this turn, creatures you control get +1/+0 until end of turn.
0
122 Ferocity Charm Red Common 1{r} Instant CR10 Choose one — Target creature gains first strike until end of turn; or damage dealt by target creature can't be prevented this turn; or destroy target creature with power 1 or less. 2 1311078543 on 19 Jul 2011 by Alex
123 Flameborn Marauder Red Uncommon 2{r}{r} Creature – Viashino Berserker 1 1 UR01 Double strike
Whenever Flameborn Marauder deals combat damage, it gets +X/+0 until end of turn, where X is equal to the damage dealt.
0
124 Flameborn Ritualist Red Rare 1{r} Creature – Viashino Spellshaper 1 1 RR01 {r}, {t}, Discard a card: Add {r}{r} to your mana pool. Then add {r} to your mana for each card in your graveyard that shares a name with the discarded card. 1 1311634447 on 25 Jul 2011 by M_Houlding
125 Flames of the Dawnblade Red Common 2{1}{r} Enchantment – Aura CR18 Enchant creature
Whenever enchanted creature attacks, it gets +1/+0 for each other attacking creature until end of turn.
0
126 Forgemaster's Contract Red Rare 2{1}{r} Sorcery RR06 Search your library for an Artifact card with converted mana cost equal to the number of creatures you control and put it onto the battlefield. Then shuffle your library. 3 1311875338 on 28 Jul 2011 by Alex
127 Goblin Infiltration Squad Red Rare 5{4}{r} Creature – Goblin Mercenary 3 3 RR03 When Goblin Infiltration Squad enters the battlefield, gain control of target land.
{1}{r}, Sacrifice a land: Put two 1/1 red Goblin creature tokens onto the battlefield.
2 1333477231 on 03 Apr 2012 by M_Houlding
128 Howl of the Desert Wind Red Common 2{1}{r} Sorcery CR12 Choose one — Two target creatures gain haste until end of turn; or up to two target creatures can't block this turn. 0
129 Invert Waveform Red Uncommon 1{r} Instant UR06 Change the target of target activated or triggered ability with a single target. 2 1311162525 on 20 Jul 2011 by Alex
130 Magdar Insurgent Red Rare 3{1}{r}{r} Creature – Minotaur Warrior 3 1 RR02 Trample
As long as you control no untapped lands, Magdar Insurgent gets +3/+0 and has haste.
1 1335501263 on 27 Apr 2012 by M_Houlding
131 Magdar Stormsword Red Common 4{2}{r}{r} Creature – Minotaur Berserker 3 3 CR08 Haste
Whenever Magdar Stormsword becomes blocked by a creature, it deals 1 damage to that creature.
2 1335539828 on 27 Apr 2012 by Fighter
132 Magdar's Brand Red Common 1{r} Instant CR11 Magdar's Brand deals 2 damage to target creature. Creatures dealt damage by Magdar's Brand must attack this turn if able. 0
133 Mana Combustion Red Common 4{3}{r} Sorcery CR15 Destroy target land. Add one mana of any color that land could produce to your mana pool. 4 1324231077 on 18 Dec 2011 by Alex
134 Minotaur Kidnapper Red Uncommon 4{2}{r}{r} Creature – Minotaur Rogue 3 3 UR02 {2}{r}, {t}: Return Minotaur Kidnapper and target creature you don't control to their owners' hands. 3 1323496987 on 10 Dec 2011 by jmgariepy
135 Muran Hijackers Red Common 4{3}{r} Creature – Minotaur Mercenary 4 2 CR07 0
136 Nakhtathan's Fury Red Uncommon 6{4}{r}{r} Sorcery UR09 Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
Nakhtathan's Fury deals 3 damage to each creature. If you paid six or more mana to cast Nakhtathan's Fury, damage can't be prevented this turn.
1 1312057620 on 30 Jul 2011 by Alex
137 Obsolescence Red Mythic 10{8}{r}{r} Sorcery MR02 Obsolescence costs {1} less to cast for each creature your opponents control.
Destroy all noncreature permanents.
10 1329882411 on 22 Feb 2012 by M_Houlding
138 Ode to Ash Red Common 3{2}{r} Instant CR14 Ode to Ash deals 3 damage to target creature or player.
Melody — If you've cast another spell this turn, damage can't be prevented this turn.
0
139 Overwhelming Overtone Red Uncommon 3{2}{r} Sorcery UR08 Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Melody — If you've cast another spell this turn, that creature gets +3/+0 and gains first strike until end of turn.
0
140 Raider's Instinct Red Common 4{3}{r} Instant CR16 Target creature gets +1/+0 and gains double strike until end of turn. 0
141 Screeshred Red Uncommon 5{4}{r} Creature – Beast 4 3 UR04 Haste
Whenever you cast a spell, Screeshred gets +2/+0 until end of turn.
0
142 Song of Storms Red Rare 5{3}{r}{r} Instant RR09 Copy target spell for each spell you've cast this turn. You may choose new targets for the copies. 1 1332958542 on 28 Mar 2012 by M_Houlding
143 Spellswarm Dragon Red Rare 6{5}{r} Creature – Dragon 4 4 RR04 Flying
When Spellswarm Dragon enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield for each other spell you've cast this turn.
1 1332964810 on 28 Mar 2012 by M_Houlding
144 Tremorwing Rukh Red Uncommon 7{6}{r} Creature – Bird 4 4 UR05 Flying
{3}{r}: Creatures without flying can't block this turn.
0
145 Tyrant of Herat Red Mythic 7{5}{r}{r} Legendary Creature – Dragon 5 5 MR01 Flying, double strike
Whenever a creature or player is dealt damage by a source you control, Tyrant of Herat gets +X/+0 until end of turn, where X is equal to the damage dealt.
11 1311162623 on 20 Jul 2011 by Alex
146 Valleyburner Red Common 3{2}{r} Creature – Elemental 2 2 CR05 Sacrifice Valleyburner: Valleyburner deals 1 damage to each creature without flying. 1 1311078403 on 19 Jul 2011 by Alex
147 Vastal Subverter Red Uncommon 3{2}{r} Creature – Human Mercenary 2 2 UR03 When Vastal Subverter enters the battlefield, target opponent gains control of it.
Creatures you control get +1/-1.
2 1312275584 on 02 Aug 2011 by Alex
148 Viashino Sandscout Red Common 2{1}{r} Creature – Viashino Scout 2 1 CR02 Haste
At the beginning of the end step, return Viashino Sandscout to its owner's hand.
3 1311078591 on 19 Jul 2011 by Alex
149 Voice of the Tyrant Red Common 4{3}{r} Creature – Viashino Shaman 3 1 CR06 When Voice of the Tyrant enters the battlefield, add {r} to your mana pool for each creature you control. 1 1335890372 on 01 May 2012 by M_Houlding
150 Wasteland Fiend Red Rare 7{5}{r}{r} Creature – Elemental 5 5 RR05 Whenever a creature you control becomes untapped, Wasteland Fiend deals 1 damage to target creature or player. 2 1312275855 on 02 Aug 2011 by Alex
151 Wasteland Jackal Red Common 2{1}{r} Creature – Hound 3 3 CR04 Wasteland Jackal can't attack or block unless you've cast an instant or sorcery spell this turn. 0
152 Youthful Brigand Red Common 2{1}{r} Creature – Human Mercenary 2 1 CR03 First strike 1 1332982458 on 29 Mar 2012 by M_Houlding
153 Ascetic Influence Green Common 2{1}{g} Enchantment – Aura CG14 Enchant creature
Enchanted creature can't attack and its activated abilities can't be activated.
3 1311078291 on 19 Jul 2011 by Alex
154 Barbtooth Wurm Green Common 6{5}{g} Creature – Wurm 6 4 CG10 0
155 Behemoth's Might Green Common 1{g} Sorcery CG11 Target creature gets +3/+3 until end of turn.
Melody — If you've cast another spell this turn, you may have that creature assign combat damage as if it weren't blocked this turn.
0
156 Berserk Rootwalla Green Uncommon 2{1}{g} Creature – Lizard 2 1 UG01 {g}, Discard a card: Berserk Rootwalla gains trample and gets +X/+0 until end of turn, where X is its power. Activate this ability only once each turn. 2 1311162653 on 20 Jul 2011 by Alex
157 Caravan Safekeeper Green Uncommon 4{3}{g} Creature – Centaur Warrior 4 3 UG03 Whenever you cast a spell with converted mana cost 6 or greater, draw a card. 3 1333573654 on 04 Apr 2012 by Alex
158 Ceremony Attagan Green Rare 1{g} Creature – Elf Shaman 0 1 RG01 Rhythm (Whenever you cast a spell, you may untap this creature.)
{t}: Add one mana of any color to your mana pool.
1 1311162788 on 20 Jul 2011 by Alex
159 Circadian Behemoth Green Rare 6{4}{g}{g} Creature – Beast 5 5 RG04 Trample, Rhythm (Whenever you cast a spell, you may untap this creature.)
Whenever Circadian Behemoth becomes untapped, it gets +3/+3 until end of turn.
2 1311395795 on 23 Jul 2011 by dude1818
160 Circadian Gift Green Uncommon 1{g} Enchantment – Aura UG06 Enchant creature
Whenever enchanted creature attacks, add {g} to your mana pool.
Whenever enchanted creature becomes untapped, it gets +2/+2 until end of turn.
0
161 Circadian Protector Green Uncommon 2{1}{g} Creature – Elf Warrior 2 2 UG02 Rhythm (Whenever you cast a spell, you may untap this creature.)
Whenever Circadian Protector becomes untapped, it gets +1/+1 until end of turn.
0
162 Deconstruct Green Common 3{2}{g} Sorcery CG16 Destroy target artifact. Add {g}{g}{g} to your mana pool. 1 1311074499 on 19 Jul 2011 by Alex
163 Dune Recluse Green Common 2{1}{g} Creature – Spider 1 3 CG03 {1}{g}, Sacrifice Dune Recluse: Destroy target creature with flying. 0
164 Goyfgoyf Green Rare 8{6}{g}{g} Creature – Lhurgoyf * * RG05 Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
Goyfgoyf's power and toughness are each equal to the number of exiled cards.
0
165 Greenhouse Caretaker Green Rare 5{4}{g} Creature – Elf Druid 1 1 RG03 When Greenhouse Caretaker enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield for each creature card in your graveyard.
Saproling creatures you control get +1/+1.
6 1346782361 on 04 Sep 2012 by M_Houlding
166 Guardian of Cloudcrest Green Common 5{4}{g} Creature – Giant Druid 4 4 CG08 Enchanted creatures you control have trample. 0
167 Harvest Charm Green Common 1{g} Instant CG12 Choose one — Return target land card from your graveyard to your hand; or add one mana of any color to your mana pool; or put a land from your hand onto the battlefield. 0
168 Leaf-song Shaman Green Rare 3{2}{g} Creature – Centaur Shaman 3 2 RG02 Whenever you cast a spell, if it's the second spell you've cast this turn, you may search your library for a land card and put it onto the battlefield. Then shuffle your library. 0
169 Mantle of the Yura Green Common 4{3}{g} Enchantment – Aura CG17 Enchant creature
Enchanted creature gets +3/+3 and has trample.
Enchanted creature must be blocked if able.
0
170 Molecular Reconstruction Green Rare 3{2}{g} Sorcery RG08 As an additional cost to cast Molecular Reconstruction, sacrifice a creature.
Choose one — Add {g} to your mana pool equal to the sacrificed creature’s power plus its toughness; or search your library for a creature with the same total power and toughness and put it onto the battlefield. Then shuffle your library.
0
171 Nourishing Mozgul Green Common 3{2}{g} Creature – Saproling Mutant 2 2 CG04 When Nourishing Mozgul is put into your graveyard from anywhere, you may add one mana of any color to your mana pool. 1 1311078243 on 19 Jul 2011 by Alex
172 Ohgun Naturalist Green Common 3{2}{g} Creature – Elf Druid 1 1 CG05 Sacrifice Ohgun Naturalist: Put two 1/1 green Saproling creature tokens onto the battlefield. 2 1329306665 on 15 Feb 2012 by Alex
173 Ostuman Green Common 2{1}{g} Creature – Elf Monk 2 2 CG02 0
174 Pelora's Blessing Green Common 1{g} Enchantment – Aura CG13 Enchant land
When Pelora's Blessing enters the battlefield, choose a color.
Whenever enchanted land is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool.
1 1311078140 on 19 Jul 2011 by Alex
175 Pelora's Leitmotif Green Mythic 6{4}{g}{g} Sorcery MG02 For each permanent type you control, you may put a card of the same type from your hand onto the battlefield.
Melody — If you’ve cast another spell this turn, you may repeat this process two more times.
3 1332706863 on 25 Mar 2012 by M_Houlding
176 Pelora's Rebellion Green Rare 2{1}{g} Instant RG07 Until end of turn, if a spell or ability an opponent controls causes you to discard a creature card, put that card onto the battlefield instead of putting it into your graveyard. 2 1311441066 on 23 Jul 2011 by Link
177 Pelora, Hand of Creation Green Mythic 5{3}{g}{g} Legendary Creature – Giant Druid 4 4 MG01 Whenever a nontoken creature you control dies, you may put a token onto the battlefield that is a copy of that creature. 1 1311746808 on 27 Jul 2011 by M_Houlding
178 Pinning Gale Green Common 3{2}{g} Instant CG15 Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
Creatures your opponents control lose flying until end of turn.
0
179 Presence of the Urumaht Green Rare 4{3}{g} Instant RG09 Until end of turn, creatures you control get +1/+1 for each color among permanents you control.
Melody — If you've cast another spell this turn, creatures you control are every color until end of turn.
3 1335860663 on 01 May 2012 by Pentad Prism
180 Primatology Green Rare 2{1}{g} Enchantment RG06 Tap an untapped creature you control: Target Forest becomes a 3/3 green Ape creature with trample until end of turn. 0
181 Release Tension Green Uncommon 6{4}{g}{g} Instant UG09 Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
Target creature gets +2/+2 and gains trample until end of turn. If you paid six or more mana to cast Release Tension, that creature gets an additional +2/+2 until end of turn for each creature blocking it.
0
182 Rootsetter Green Common 1{g} Creature – Elf Druid 1 1 CG01 When Rootsetter enters the battlefield, you may search your library for a Forest card, reveal it, then put it into your hand. If you do, shuffle your library. 0
183 Sensorsilk Spider Green Uncommon 5{4}{g} Creature – Spider 2 5 UG04 Reach, Rhythm (Whenever you cast a spell, you may untap this creature.)
0
184 Song of the Fieldborn Green Uncommon 2{g}{g} Sorcery UG07 Choose one — Target creature gets +1/+1 until end of turn for each Forest you control; or Forests you control become 1/1 green Dryad creatures until end of turn. 0
185 Truffle Hog Green Common 4{2}{g}{g} Creature – Boar 4 2 CG07 Trample
Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
0
186 Ward of the Wilds Green Uncommon 6{5}{g} Creature – Giant Warrior 5 5 UG05 Vigilance
Whenever you cast a spell, all creatures able to block Ward of the Wilds do so this turn.
1 1311162825 on 20 Jul 2011 by Alex
187 Wasteland Celebration Green Uncommon 5{4}{g} Sorcery UG08 Destroy target noncreature permanent.
Melody — If you’ve cast another spell this turn, draw two cards.
4 1311162764 on 20 Jul 2011 by Alex
188 Wasteland Soothsayer Green Common 4{3}{g} Creature – Centaur Druid 3 2 CG06 When Wasteland Soothsayer enters the battlefield, reveal the top three cards of your library. You may put a creature or land card revealed this way into your hand and the rest into your graveyard. 0
189 Wolfpack or Pachyderms Green Common 4{2}{g}{g} Instant CG18 Put two 2/2 green Wolf creature tokens onto the battlefield.
Melody — If you've cast another spell this turn, put two 3/3 green Elephant creature tokens onto the battlefield instead.
5 1313190348 on 12 Aug 2011 by jmgariepy
190 Yura Herder Green Common 5{4}{g} Creature – Centaur Druid 3 3 CG09 Whenever a creature you control becomes untapped, you may gain 1 life. 0
191 Aven Negotiator Multicolour Common 2{w}{u} Creature – Bird Scout 2 2 CZ01 Flying
{w}{u}, Sacrifice Aven Negotiator: Creatures can't attack this turn.
0
192 Levy Aggression Multicolour Uncommon 5{3}{w}{u} Instant UZ01 Draw a card for each attacking creature target opponent controls, then that player sacrifices an attacking creature. 0
193 Overrule Multicolour Common 2{x}{w}{u} Instant CZ02 Counter target spell unless its controller pays {x}. You gain X life. 0
194 Themestrian Illusionist Multicolour Rare 3{1}{w}{u} Creature – Human Wizard 1 1 RZ01 Flash
When Themestrian Illusionist enters the battlefield, change the target of target spell with a single target to Themestrian Illusionist.
{w}{u}, Discard a card: Return Themestrian Illusionist to its owner's hand.
3 1312046603 on 30 Jul 2011 by M_Houlding
195 Disrupting Specter Multicolour Common 5{3}{u}{b} Creature – Specter 2 3 CZ03 Flying
When Disrupting Specter enters the battlefield return target creature to its owner’s hand. Then that player discards a card.
0
196 Fall Into the Void Multicolour Common 2{u}{b} Sorcery CZ04 Target player puts the top five cards of his or her library into his or her graveyard, then exiles all creature cards put into their graveyard this way. 2 1312478058 on 04 Aug 2011 by dude1818
197 Kenning Banshee Multicolour Rare 5{3}{u}{b} Creature – Spirit 3 3 RZ02 Flying
Whenever Kenning Banshee attacks, put the top three cards of your library into your graveyard. You may cast an instant or sorcery card from among them without paying its mana cost, then exile that card.
1 1334976940 on 21 Apr 2012 by M_Houlding
198 Patronizing Embrace Multicolour Uncommon 4{2}{u}{b} Enchantment – Aura UZ02 Enchant creature
You control enchanted creature.
Enchanted creature is a 1/1 black Thrull with "Sacrifice this creature: Add {b} to your mana pool."
0
199 Cattle Ravager Multicolour Common 3{1}{b}{r} Creature – Devil Mercenary 2 2 CZ05 Haste
When Cattle Ravager enters the battlefield, Mercenary creatures you control get +1/-1 until end of turn.
0
200 Miasmal Blast Multicolour Common 2{b}{r} Instant CZ06 Choose one — Target creature gets -3/-3 until end of turn; or Miasmal Blast deals 3 damage to target player. 1 1311316740 on 22 Jul 2011 by Alex
201 Minion of Nakhtathan Multicolour Rare 7{5}{b}{r} Creature – Demon 6 6 RZ03 Flying
As an additional cost to cast monocolored spells, your opponents must sacrifice a creature or a land.
5 1332153266 on 19 Mar 2012 by Alex
202 Temple Desecrator Multicolour Uncommon 5{3}{b}{r} Creature – Devil 3 2 UZ03 Sacrifice a monocolored creature, {t}: Destroy target creature or nonbasic land. 0
203 Burnwillow Rondo Multicolour Uncommon 3{1}{r}{g} Sorcery UZ04 Add one mana of any color to your mana pool for each land you control. 0
204 Fiery Orb Weaver Multicolour Common 6{4}{r}{g} Creature – Spider 3 5 CZ07 Reach
{r}: Fiery Orb Weaver gets +1/+0 until end of turn.
0
205 Free Jazz Multicolour Common 2{r}{g} Instant CZ08 Choose a color of mana at random. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color. 1 1333741252 on 06 Apr 2012 by M_Houlding
206 Magdar Silencer Multicolour Rare 3{1}{r}{g} Creature – Minotaur Warrior Shaman 3 3 RZ04 Magdar Silencer can't be countered.
Haste
Your opponents can't cast spells or activate abilities during combat.
0
207 Cloudcrest Attendant Multicolour Common 5{3}{g}{w} Creature – Giant Soldier 5 4 CZ09 Aura spells you cast cost {1} less to cast. 1 1345774383 on 24 Aug 2012 by hubatish
208 Cloudcrest Commander Multicolour Rare 8{6}{g}{w} Creature – Giant Knight 6 6 RZ05 As long as Cloudcrest Commander is tapped, creatures you control get +1/+1 and have trample and lifelink.
As long as Cloudcrest Commander is untapped, creatures with power less than the number of creatures you control can't attack you.
0
209 Pelora's Circle Multicolour Uncommon 4{2}{g}{w} Enchantment UZ05 Aura you control are indestructible.
Sacrifice an Aura: Regenerate target creature.
0
210 Resonant Pulse Multicolour Common 3{1}{g}{w} Instant CZ10 Destroy target artifact or enchantment and all other cards with the same name as that card. 0
211 Excavate Multicolour Uncommon 2{w}{b} Sorcery UZ06 Put an artifact or creature card with converted mana cost 3 or less from your graveyard onto the battlefield. 0
212 Gogan, Dark Messenger Multicolour Mythic 5{3}{w}{b} Planeswalker – Gogan 3 MZ01 +1Name a card. Until your next turn, the named card can’t be played.
-1Name a nonland card. Target player reveals his or her hand, then sacrifices a permanent if he or she revealed a card with the chosen name.
-6Until end of turn, whenever you cast a spell, you may exile it. If you do, you may play a card you own from outside the game without paying its mana cost.
15 1311367683 on 22 Jul 2011 by Alex
213 The Uncorrupted Multicolour Common 3{1}{w}{b} Creature – Zombie Cleric 2 1 CZ11 When The Uncorrupted enters the battlefield, you may return a creature that died this turn from your graveyard to your hand. 5 1311317095 on 22 Jul 2011 by Alex
214 Tomb of Absolution Multicolour Rare 5{3}{w}{b} Enchantment RZ06 Whenever a creature you control dies, if it didn’t deal combat damage this turn, return that creature from your graveyard to your hand. 0
215 Mozgul Fever Multicolour Common 2{b}{g} Enchantment – Aura CZ13 Enchant creature
Enchanted creature gets +2/-2.
When enchanted creature dies, draw two cards.
5 1311252671 on 21 Jul 2011 by Visitor
216 Mozgul Regurgitator Multicolour Rare 5{3}{b}{g} Creature – Saproling Horror 4 4 RZ08 Intimidate
Whenever another creature you control dies, Saproling creatures you control get +2/+2 until end of turn.
3 1332762655 on 26 Mar 2012 by Alex
217 Mudra Arbor Multicolour Mythic 5{3}{b}{g} Planeswalker – Mudra 4 MZ02 +1Each player sacrifices a creature.
-2Target Swamp or Forest becomes a black and green Plant Zombie creature with power and toughness each equal to the number of creatures in all graveyards. It’s still a land.
-5For each land card in your graveyard, destroy target permanent.
3 1311618424 on 25 Jul 2011 by M_Houlding
218 Siphonvine Multicolour Uncommon 2{b}{g} Creature – Plant Horror 2 2 UZ08 Whenever Siphonvine attacks, another target creature gets -1/-1 and Siphonvine gets +1/+1. 5 1341070216 on 30 Jun 2012 by M_Houlding
219 Concatenate Multicolour Rare 2{g}{u} Sorcery RZ10 Until end of turn, whenever you cast a creature spell, you may reveal X cards from the top of your library, where X is equal to that creature’s converted mana cost. If you do, put all creatures revealed this way into your hand and the rest into your graveyard. 1 1332118709 on 19 Mar 2012 by M_Houlding
220 Mistwalker Multicolour Common 2{g}{u} Creature – Elf Monk 2 2 CZ15 Flash
When Mistwalker enters the battlefield, you may untap up to two target lands.
6 1326784535 on 17 Jan 2012 by Vitenka
221 Sila Eoman Multicolour Mythic 4{2}{g}{u} Planeswalker – Sila 3 MZ03 +2Add one mana of any color to your mana pool for each spell you’ve cast this turn.
-2Draw a card for each spell you’ve cast this turn.
-8Until end of turn, whenever you cast a spell, you may untap up to three lands you control or draw two cards.
4 1311367734 on 22 Jul 2011 by Alex
222 Windsage of Kulan Multicolour Uncommon 3{1}{g}{u} Creature – Elf Monk 3 3 UZ10 {u}: Windsage of Kulan gains flying until end of turn.
{g}: Target creature with flying loses flying until end of turn.
0
223 Antipode Kalmia Multicolour Rare 2{u}{r} Creature – Shapeshifter 1 1 RZ07 First strike
Whenever another creature enters the battlefield, Antipode Kalmia’s power becomes that creature’s toughness plus one and its toughness becomes that creature’s power minus one.
6 1325675508 on 04 Jan 2012 by Alex
224 Force of Intellect Multicolour Uncommon 6{4}{u}{r} Sorcery UZ07 Draw three cards, then Force of Intellect deals damage equal to the number of cards in your hand to target player. 0
225 Wisdom of the Freemen Multicolour Common 2{u}{r} Enchantment – Aura CZ12 Enchant creature
Enchanted creature has flying.
Whenever you cast an instant or sorcery spell, enchanted creature gets +2/+0 until end of turn.
2 1332597244 on 24 Mar 2012 by Sorrow
226 Dawnblade Fencer Multicolour Common 4{2}{r}{w} Creature – Human Soldier 3 3 CZ14 First strike, vigilance 1 1312704729 on 07 Aug 2011 by Alex
227 Pact of the Dawnblade Multicolour Uncommon 5{3}{r}{w} Enchantment UZ09 Lifelink
{1}, Tap an untapped creature you control: Pact of the Dawnblade deals 1 damage to target player.
9 1335498693 on 27 Apr 2012 by M_Houlding
228 Vision of a Pure World Multicolour Rare 6{4}{r}{w} Sorcery RZ09 Exile all artifacts and creatures. 3 1311367564 on 22 Jul 2011 by Alex
229 Ahriman's Mirrorpool Artifact Mythic 4{4} Legendary Artifact MA01 Whenever a nonland permanent card is put into your opponent’s graveyard from anywhere, you may pay {u}{b}. If you do, Ahriman’s Mirrorpool becomes a copy of that card and gains this ability. It’s still an artifact. 9 1326907158 on 18 Jan 2012 by cmeister2
230 Captain's Cloak Artifact Common 4{4} Artifact – Equipment CA18 Equipped creature gets +1/+1 for each other Soldier or Knight creature you control.
Equip {3}
0
231 Chalice of the Urumaht Artifact Uncommon 3{3} Artifact UA07 {2}, {t}: Target creature gets +1/+1 until end of turn for each of its colors. 6 1345906468 on 25 Aug 2012 by hubatish
232 Closed Eye Cipher Artifact Rare 3{3} Artifact RA02 When Closed Eye Cipher enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, put a charge counter on Closed Eye Cipher, then each player draws cards equal to the number of charge counters on Closed Eye Cipher.
6 1324259790 on 19 Dec 2011 by M_Houlding
233 Crown of Gluttony Artifact Rare 3{3} Artifact RA04 If a spell would cause you to choose a single mode, you may choose every mode instead. 0
234 Disposable Guards Artifact Common 2{2} Artifact Creature – Soldier 2 1 CA02 3 1313404780 on 15 Aug 2011 by Alex
235 Dün Golem Artifact Uncommon 2{2} Artifact Creature – Golem 1 1 UA02 Dün Golem is indestructible.
Whenever you cast a spell, Dün Golem gets +1/+1 until end of turn.
2 1332773668 on 26 Mar 2012 by dude1818
236 Executioner's Deathmask Artifact Rare 3{3} Artifact – Equipment RA05 Equipped creature has deathtouch and “{b}{b}: Destroy target creature that was dealt damage this turn.”
Equip—Sacrifice a creature you control.
0
237 Eye of Nakhtathan Artifact Uncommon 5{5} Artifact Creature – Gargoyle 4 4 UA04 Flying, defender
As long as you control no untapped lands, Eye of Nakhtathan loses defender.
0
238 Flame Greaves Artifact Uncommon 3{3} Artifact – Equipment UA10 Equipped creature has haste.
Whenever you cast an instant or sorcery spell spell, equipped creature gets +2/+0 until end of turn.
Equip {2}
1 1334271407 on 12 Apr 2012 by M_Houlding
239 Hammer of the Attagan Artifact Rare 1{1} Artifact – Equipment RA06 Equipped creature has trample.
{g}{g}: Add one mana of any color to your mana pool for each damage dealt by equipped creature to a player this turn. Activate this ability only once each turn.
Equip {1}
0
240 Hellfire Gauntlets Artifact Rare 3{3} Artifact – Equipment RA07 Equipped creatures gets +2/+2 and has "{r}{r}, {t}: This creature fights another target creature." (Each creature deals damage equal to its power to the other.)
Equip {3}
0
241 Heptra Illuminad Artifact Uncommon 6{6} Artifact Creature – Construct 3 3 UA05 When Heptra Illuminad enters the battlefield, for each color of mana spent to cast it, add one mana of that color to your mana pool. 8 1326000494 on 08 Jan 2012 by jmgariepy
242 Heratian Aeris Artifact Common 1{1} Artifact – Equipment CA12 Heratian Aeris can be attached only to a creature with power 2 or less.
Equipped creature has flying.
Equip {0}
0
243 Heratian Dreadnought Artifact Rare 1{1} Artifact Creature – Dreadnought 12 12 RA01 Trample
You may cast Heratian Dreadnought from exile, but not from anywhere else.
Heratian Dreadnought cannot enter the battlefield unless it was cast from exile.
15 1329187571 on 14 Feb 2012 by M_Houlding
244 Heratian Synthesizer Artifact Mythic 3{3} Legendary Artifact MA02 Spells you cast cost {1} less to cast for each spell you have cast this turn.
Whenever you tap a land for mana, you lose 1 life.
21 1326776167 on 17 Jan 2012 by M_Houlding
245 Heratian Televask Artifact Uncommon 1{1} Artifact UA06 Whenever you cast a spell, you may put a charge counter on Heratian Televask.
Remove X charge counters from Heratian Televask, {t}: Put a creature card with converted mana cost X from your hand onto the battlefield.
1 1329188357 on 14 Feb 2012 by M_Houlding
246 Idol of the Closed Eye Artifact Common 3{3} Artifact CA14 {t}: Add {u}, {r}, or {g} to your mana pool. 0
247 Idol of the Inscrutable Artifact Common 3{3} Artifact CA15 {t}: Add {b}, {g}, or {w} to your mana pool. 0
248 Idol of the Revered Soul Artifact Common 3{3} Artifact CA16 {t}: Add {r}, {w}, or {u} to your mana pool. 0
249 Idol of the Sacred Mind Artifact Common 3{3} Artifact CA17 {t}: Add {g}, {u}, or {b} to your mana pool. 0
250 Idol of the Unknown Artifact Common 3{3} Artifact CA13 {t}: Add {w}, {b}, or {r} to your mana pool. 0
251 Mana Filter Artifact Common 1{1} Artifact CA09 {1}, {t}: Add to your mana pool one mana of any type that a land you control could produce.
{1}, Sacrifice Mana Filter: Draw a card.
4 1313661711 on 18 Aug 2011 by Alex
252 Manipulating Wires Artifact Uncommon 2{2} Artifact – Equipment UA09 Whenever equipped creature becomes untapped, you may untap target creature you control.
Whenever equipped creature becomes tapped, you may tap target creature an opponent controls.
Equip {2}
4 1332524566 on 23 Mar 2012 by Alex
253 Mechanized Hound Artifact Common 4{4} Artifact Creature – Hound Construct 3 2 CA05 0
254 Memory Sieve Artifact Common 1{1} Artifact CA08 When Memory Sieve enters the battlefield, draw a card.
{3}, exile Memory Sieve: Shuffle your graveyard into your library.
3 1311368131 on 22 Jul 2011 by Jack V
255 Messenger of Ifun Artifact Uncommon 3{3} Artifact Creature – Bird Construct 1 2 UA03 Flying
{t}:Target player reveals the top card of their library. If it’s a multicolored card, that player puts it into his or her hand. Otherwise, that player puts it into his or her graveyard and loses 2 life.
0
256 Mirrorcloak Artifact Rare 2{2} Artifact – Equipment RA08 Equipped creature is unblockable.
{u}{u}: Copy target instant or sorcery spell that targets the equipped creature. You may choose new targets for the copy.
Equip {2}
0
257 Pierwalker Artifact Common 7{7} Artifact – Golem 4 5 CA07 As long as you control no untapped lands, creatures you control get +0/+2. 0
258 Programmable Automaton Artifact Common 3{3} Artifact Creature – Construct 2 2 CA03 As long as you control a Knight, Programmable Automaton gets +1/+1 and is a Soldier in addition to any other type. 2 1313404859 on 15 Aug 2011 by Alex
259 Raider's Gear Artifact Common 1{1} Artifact – Equipment CA10 As long as you control no untapped lands, equipped creature gets +2/+0.
Equip {2}
6 1313656778 on 18 Aug 2011 by Vitenka
260 Raucana Artifact Uncommon 2{2} Artifact UA08 {t}: Put a basic land card from your graveyard onto the battlefield tapped. 3 1311367977 on 22 Jul 2011 by Jack V
261 Sacred Scripture Artifact Rare 5{5} Artifact RA03 {x}, {t}: Reveal the top X cards of your library. You may cast an instant or sorcery spell revealed this way that shares a name with a card in your graveyard without paying its mana cost, then exile the rest. 1 1311794303 on 27 Jul 2011 by M_Houlding
262 Stealth Glider Artifact Common 3{3} Artifact Creature – Bird 2 1 CA04 Flying
Discard a card: Stealth Glider can't be blocked except by creatures with reach until end of turn.
5 1313661669 on 18 Aug 2011 by Alex
263 Stolen Prototype Artifact Common 5{5} Artifact Creature – Golem 5 3 CA06 Stolen Prototype can’t block and must attack alone. 0
264 Sunblessed Shield Artifact Rare 3{3} Artifact – Equipment RA09 Equipped creature has vigilance.
{w}{w}: The next time combat damage would be dealt to equipped creature this turn, that damage is dealt to target creature or player instead.
Equip {1}
3 1311253139 on 21 Jul 2011 by Visitor
265 Tombstone Spider Artifact Uncommon 1{1} Artifact Creature – Construct 0 1 UA01 Whenever a nontoken creature not named Tombstone Spider dies, you may pay {1}. If you do, put a token that's a copy of Tombstone Spider onto the battlefield. 5 1324352874 on 20 Dec 2011 by dude1818
266 Vedalken Spyglass Artifact Common 3{3} Artifact CA11 {t}: Look at the top card of target opponent’s library. You may put that card on the bottom of that player’s library. 5 1334251864 on 12 Apr 2012 by Alex
267 Voidoid Artifact Common 1{1} Artifact Creature – Construct 1 1 CA01 When Voidoid dies, exile each player's graveyard. 2 1313404767 on 15 Aug 2011 by Alex
268 Emerald Sanctum Land Uncommon 0 Land UL07 Emerald Sanctum enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{t}: Until end of turn, green spells you cast cost {1} less to cast.
0
269 Encroaching Wastes Land Rare 0 Land – Swamp Mountain RL03 Encroaching Wastes enters the battlefield tapped unless you control a Plains.
({t}: Add {b} or {r} to your mana pool.)
0
270 Fertile Valley Land Rare 0 Land – Mountain Forest RL04 Fertile Valley enters the battlefield tapped unless you control a Island.
({t}: Add {r} or {g} to your mana pool.)
0
271 Imperial Watchtower Land Uncommon 0 Land UL01 {t}: Add {1} to your mana pool.
{t}, Tap an untapped creature you control: Target player reveals a card from his or her hand.
6 1311253583 on 21 Jul 2011 by Visitor
272 Jet Sanctum Land Uncommon 0 Land UL05 Jet Sanctum enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{t}: Until end of turn, black spells you cast cost {1} less to cast.
0
273 NEEDS NAME Land Rare 0 Land – Plains Island RL01 NEEDS NAME enters the battlefield tapped unless you control an Mountain.
({t}: Add {w} or {u} to your mana pool.)
3 1311377332 on 22 Jul 2011 by Alex
274 Pearl Sanctum Land Uncommon 0 Land UL03 Pearl Sanctum enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{t}: Until end of turn, white spells you cast cost {1} less to cast.
0
275 Primal Faults Land Common 0 Land CL01 {t}: Add {1} to your mana pool.
{3}, {t}, sacrifice Primal Faults: Search your library for two basic land cards, reveal those cards, and put one of those cards onto the battlefield tapped and the other into your hand. Then shuffle your library.
3 1311368173 on 22 Jul 2011 by Alex
276 Root-Wracked Mire Land Rare 0 Land – Island Swamp RL02 Cavernous Pool enters the battlefield tapped unless you control a Forest.
({t}: Add {u} or {b} to your mana pool.)
0
277 Ruby Sanctum Land Uncommon 0 Land UL06 Ruby Sanctum enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{t}: Until end of turn, red spells you cast cost {1} less to cast.
0
278 Ruins of Herat Land Uncommon 0 Land UL02 {t}: Add {1} to your mana pool
{3}, {t}, Sacrifice Ruins of Herat: Search your library for an Artifact card with converted mana cost 1 or less, reveal it, and put it into your hand.
0
279 Sapphire Sanctum Land Uncommon 0 Land UL04 Sapphire Sanctum enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{t}: Until end of turn, blue spells you cast cost {1} less to cast.
0
280 Shadowcast Canopy Land Rare 0 Land – Forest Plains RL05 Shadowcast Canopy enters the battlefield tapped unless you control a Swamp.
({t}: Add {g} or {w} to your mana pool.)
0
Melody: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | White Commons | Blue Commons | Black Commons | Red Commons | Green Commons | Multicolor Commons | Artifact Commons