CardName: Bard of Stoic Virtue
Cost: 1W
Type: Creature - Human Spellshaper
Pow/Tgh: 1/1
Rules Text: {W}, {T}, Discard a card: Target creature gets +0/+4 until
end of turn.
Flavour Text:
Set/Rarity: Melody Common
Bard of Stoic Virtue
C
Creature – Human Spellshaper
, , Discard a card: Target creature gets +0/+4 until end of turn.
Hmm, these are my thoughts as to its current form:
The ability is actually quite useful, though not as good as regeneration or something. Due to first strike, you can get the damage in, then put on the stone armor for maximum effect.
As this is in a set with Delve, discard outlets have secondary benefits.
While I don't believe the overall complexity of my commons is such that I need to be especially wary of a couple outliers, I do recognize that this isn't the most immediately friendly design.
Tireless Tribe but with a Llanowar Vanguard-style tap. Not a very good card, but every set needs some cards that aren't very good. And if someone gets some things they really want to discard, there are worse spellshapers, probably.
...Wait, it can hit any creature, not just itself? Ignore me, that's fine then. It's often going to be ", , Discard a card: Regenerate target creature" which is jolly useful.
Yeah, I'm doing many, rapid revisions as I run through some playtesting and statistical analysis, so previous comments don't really line up with the card as it exists.
But yeah, this is essentially Rushwood Herbalist, without the ability to disrupt (((Soul Corruption))) or (((Shrieking Mandrake))). It does stop damn near every other piece of removal in the set, so it's actually quite strong.
Added mana cost to the ability.
That's quite a high cost for a fairly rarely useful activation. And quite complex for a common, too.
Hmm, these are my thoughts as to its current form:
The ability is actually quite useful, though not as good as regeneration or something. Due to first strike, you can get the damage in, then put on the stone armor for maximum effect.
As this is in a set with Delve, discard outlets have secondary benefits.
While I don't believe the overall complexity of my commons is such that I need to be especially wary of a couple outliers, I do recognize that this isn't the most immediately friendly design.
Now a spellshaper! And a soldier!
Now just a spellshaper.
Tireless Tribe but with a Llanowar Vanguard-style tap. Not a very good card, but every set needs some cards that aren't very good. And if someone gets some things they really want to discard, there are worse spellshapers, probably.
...Wait, it can hit any creature, not just itself? Ignore me, that's fine then. It's often going to be "
,
, Discard a card: Regenerate target creature" which is jolly useful.
Yeah, I'm doing many, rapid revisions as I run through some playtesting and statistical analysis, so previous comments don't really line up with the card as it exists.
But yeah, this is essentially Rushwood Herbalist, without the ability to disrupt (((Soul Corruption))) or (((Shrieking Mandrake))). It does stop damn near every other piece of removal in the set, so it's actually quite strong.