Melody
Melody by M_Houlding
280 cards in Multiverse
124 commons, 72 uncommons, 69 rares, 15 mythics
38 white, 38 blue, 38 black, 38 red,
38 green, 38 multicolour, 39 artifact, 13 land
558 comments total
A set exploring the intersection of music and Magic.
Melody: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | White Commons | Blue Commons | Black Commons | Red Commons | Green Commons | Multicolor Commons | Artifact Commons |
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Whenever Ohgun Leech deals combat damage to a player, it doesn't untap during its controller's next untap step.
At the beginning of your upkeep, if Ohgun Leech is tapped, creatures you control get +1/+1 and gain lifelink until end of turn.
At the beginning of your upkeep, if Ohgun Leech is tapped, creatures you control get +1/+1 and gain lifelink until end of turn.
1/1
Intimidate
Whenever another creature you control dies, Saproling creatures you control get +2/+2 until end of turn.
Whenever another creature you control dies, Saproling creatures you control get +2/+2 until end of turn.
4/4
When Soultrap Mozgul dies, destroy target creature dealt damage this turn.
1/3
Flying
Whenenever Wandering Merna enters the battlefield or attacks, creatures you control gain flying until end of turn.
Whenenever Wandering Merna enters the battlefield or attacks, creatures you control gain flying until end of turn.
5/5
Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs
less to cast for each card exiled this way.)
Draw three cards, then discard two cards. If you paid six or more mana to cast Sacred Sifting, you may repeat this process one more time.

Draw three cards, then discard two cards. If you paid six or more mana to cast Sacred Sifting, you may repeat this process one more time.
Recent comments: (all recent activity)
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I'm pretty sure you can reveal an empty hand.
This is definitely meant to be a bad card; Lurking Informant's mongoloid sibling. It may be suited to being a 2/1 though, as that would still be awful and perhaps more indicative of a skeevy mercenary that carries a knife.
Hmmm. Tempted to suggest this could be even cheaper, since "Reveal your hand" isn't usually a huge downside. But it's already cheap enough, I guess. Or... is a player with no cards in hand allowed to reveal no cards? Or can they not make that choice, and have to take the 3 damage? Because that's certainly a valuable ability, if so.
I like the seriously icky images suggested in the flavour text; it'd be a worrisome magic show I fear.
Giant Scorpion variant that may not be worth the added complexity, but I don't quite like the way the Scorpion can clog the board so well.
Fair. I suppose the Golem makers in New Phyrexia are all 1/1s as well.
Well, the previous hermits are 1/1s, and it is a lot of value..
I find it strange that he's not a 2/2. You know... since he makes all your Saprolings 2/2s, I'd expect him to at least be just as large.
At a glance, it seems so much weaker. But I guess there's something to be said for the immediate reward of an ETB effect and the broader benefit of boosting a long-supported creature-type.
Nice. Reminiscent of Kessig Cagebreakers.
A graveyard-themed entry into the storied line of Deranged Hermit and Thelonite Hermit.
For better backwards compatibility and general refinement purposes, I'm going to experiment with changing all the Mozgul into Saprolings. I never realized that Saprolings had been isolated to a token-based existence.