Melody: Red Commons
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1/1
Haste
At the beginning of the end step, return Viashino Sandscout to its owner's hand.
At the beginning of the end step, return Viashino Sandscout to its owner's hand.
2/1
First strike
2/1
Wasteland Jackal can't attack or block unless you've cast an instant or sorcery spell this turn.
3/3
Sacrifice Valleyburner: Valleyburner deals 1 damage to each creature without flying.
2/2
When Voice of the Tyrant enters the battlefield, add
to your mana pool for each creature you control.

3/1
4/2
Haste
Whenever Magdar Stormsword becomes blocked by a creature, it deals 1 damage to that creature.
Whenever Magdar Stormsword becomes blocked by a creature, it deals 1 damage to that creature.
3/3
When Caravan Intimidator enters the battlefield, return target creature you don't control to its owner's hand.
5/4
Choose one — Target creature gains first strike until end of turn; or damage dealt by target creature can't be prevented this turn; or destroy target creature with power 1 or less.
Magdar's Brand deals 2 damage to target creature. Creatures dealt damage by Magdar's Brand must attack this turn if able.
Choose one — Two target creatures gain haste until end of turn; or up to two target creatures can't block this turn.
Attach target equipment to target creature you control.
Ode to Ash deals 3 damage to target creature or player.
Melody — If you've cast another spell this turn, damage can't be prevented this turn.
Melody — If you've cast another spell this turn, damage can't be prevented this turn.
Destroy target land. Add one mana of any color that land could produce to your mana pool.
Target creature gets +1/+0 and gains double strike until end of turn.
Put a 3/1 Elemental creature token with haste onto the battlefield.
Melody — If you've cast another spell this turn, creatures you control get +1/+0 until end of turn.
Melody — If you've cast another spell this turn, creatures you control get +1/+0 until end of turn.
Enchant creature
Whenever enchanted creature attacks, it gets +1/+0 for each other attacking creature until end of turn.
Whenever enchanted creature attacks, it gets +1/+0 for each other attacking creature until end of turn.