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CardName: Flickershift Cost: 4WW Type: Instant Pow/Tgh: / Rules Text: Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) Exile target creature, then return it to the battlefield under its owner's control. If you paid six or more mana to cast Flickershift, put a token copy of that creature onto the battlefield under its owner's control. Flavour Text: Set/Rarity: Melody Uncommon

Flickershift
{4}{w}{w}
 
 U 
Instant
Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
Exile target creature, then return it to the battlefield under its owner's control. If you paid six or more mana to cast Flickershift, put a token copy of that creature onto the battlefield under its owner's control.
Updated on 27 Jun 2012 by M_Houlding

Code: UW09

Active?: true

History: [-]

2012-03-24 22:48:49: M_Houlding created the card Flickershift

I like the versatility of this, though I have to admit, it feels like it has a little blue in it.

Definitely a bit of blue. I was aiming for the idea that sometimes when a creature gets flickered, it results in a split timeline that results in a copy of that creature. Or however you want to think of that sci-fi/dimensional concept.

Hmm. I'm just trying to figure out, without the delve, if this was too cheap with the casting cost of {4}{u}{u}. Combat trick cloning is pretty good. That plus a potential flicker trigger, and an answer to Blatant Thievery and Pacifism... hmm... probably fair. But color shifted to white and a delve option? That's got to jump the card to 7, IMO.

Compare with Cackling Counterpart, which is just 3 mana and that's got flashback. Even counting this as Momentary Blink + Cackling Counterpart, I think 6 mana is plenty; might even be okay at 5. (Note that you really don't want to use this on an opponent's creature because they get the token; I guess you can use it as an odd Otherworldly Journey to fog an attacker for a turn.)

I do love the flavour, which I understood before you explained it.

I think that in a perfectly obedient world, this would cost {4}{w}{u} and no one would blink an eye. I don't think there's much in the way of unfair potential for this effect, as you can't duplicate another player's creature, and the double-white cost puts some amount of burden that your deck be base-white to cast this. So you're probably just countering a removal spell and getting a 2/3 for the low, low cost of {4}{w}{w}.

2012-03-29 01:27:49: M_Houlding edited Flickershift
2012-06-27 15:17:34: M_Houlding edited Flickershift

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