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CardName: Six Low Notes Cost: 6B Type: Sorcery Pow/Tgh: / Rules Text: Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) Target player loses 3 life and you gain 3 life. Flavour Text: Set/Rarity: Melody Common

Six Low Notes
{6}{b}
 
 C 
Sorcery
Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
Target player loses 3 life and you gain 3 life.
Updated on 26 Mar 2012 by M_Houlding

Code: CB18

Active?: true

History: [-]

2011-08-03 03:23:37: M_Houlding created the card Six Low Notes
2011-08-03 03:34:39: M_Houlding edited Six Low Notes

Oh, good idea. It's still situational, but stands a much higher chance of hitting a creature they cared about; if you're lucky one with protection from black.

I'm worried it looks a bit too white with this form of restriction, but it's a good place to start.

It is a white effect (Reprisal, Intrepid Hero, Radiant's Judgment, Topple), but black got it in Planar Chaos with Big Game Hunter. It looks fine to me.

2011-12-26 03:18:15: M_Houlding edited Six Low Notes:

Is this an interesting way to incentivise Delve?

2011-12-26 03:19:34: M_Houlding edited Six Low Notes

That's an interesting take on it, yes. I don't think you'd want it on more than one or two cards.

I can't decide if I should incentivising Delve or if I should reward people who pay the full price.

I came to this design first just because of its similarity in function to Vendetta and the power of "destroy target creature" without any reservation. But I just don't know...

My instinct tells me that you should incentive full price. If a player pays delve to take less damage, then draws another, more important delve card, that player will be unhappy. I like stress in my design, but being forced to choose between two known things is not as frustrating as being forced to choose between an okay effect now, or a great effect that may never appear.

2011-12-31 22:30:25: M_Houlding edited Six Low Notes
2012-01-04 03:24:34: M_Houlding edited Six Low Notes
2012-01-04 03:50:39: M_Houlding edited Six Low Notes:

Simple.

Note: the comments in this thread actually belong to (((Soul Corruption))).

I was going to suggest something like this, but was afraid of sounding contradictory in my comments. I like where this and Soul Corruption are now... they read much better.

Yes, I think this is a good pair of cards to have now.

2012-03-26 14:00:58: M_Houlding edited Six Low Notes

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