Melody: Virtual Booster
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| Mechanics | Skeleton | White Commons | Blue Commons | Black Commons | Red Commons | Green Commons | Multicolor Commons | Artifact Commons |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature has trample.
![]() : Add one mana of any color to your mana pool for each damage dealt by equipped creature to a player this turn. Activate this ability only once each turn.
Equip ![]() |
Enchant creature
Enchanted creature has first strike and protection from black and from red. Enchanted creature is a Knight. |
Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs
less to cast for each card exiled this way.)
Destroy target creature. If you paid six or more mana to cast Dirty Deeds, draw a card. "We may not get it done right, but we'll get it done."
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: Add to your mana pool.
, Tap an untapped creature you control: Target player reveals a card from his or her hand. |
Flying
When Singing Falcon enters the battlefield, you may gain 2 life for each Bird creature you control. 1/1
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Rhythm (Whenever you cast a spell, you may untap this creature.)
Whenever Tremulous Aquamoeba becomes untapped, you may switch its power and toughness until end of turn. 1/4
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As long as you control no untapped lands, equipped creature gets +2/+0.
Equip ![]() |
Choose one — Exile target card from a graveyard; or target creature gets -1/-1 until end of turn; or put target creature card in your graveyard on top of your library.
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4/2
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Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs
less to cast for each card exiled this way.)
Creatures your opponents control lose flying until end of turn. |
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Counter target spell unless its controller pays
for each spell they've cast this turn.
Melody — If you’ve cast another spell this turn, draw a card. "Nice tune; let me see what I can do with it."
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Target player puts the top five cards of his or her library into his or her graveyard, then exiles all creature cards put into their graveyard this way.
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When The Uncorrupted enters the battlefield, you may return a creature that died this turn from your graveyard to your hand.
2/1
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Target player reveals his or her hand. You may choose a creature card from it. That player discards that card and you gain life equal to its toughness.
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Hammer of the Attagan
(rare)
Blessing of Knighthood
(uncommon)
Dirty Deeds
(uncommon)
Imperial Watchtower
(uncommon)
Singing Falcon
(common)
Tremulous Aquamoeba
(common)
Raider's Gear
(common)
Noxious Charm
(common)
Muran Hijackers
(common)
Pinning Gale
(common)
Appropriate
(common)
Fall Into the Void
(common)
The Uncorrupted
(common)
Thirst of the Necrophage
(common)
Swamp
(basic)




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