Melody: Virtual Booster

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Mechanics | Skeleton | White Commons | Blue Commons | Black Commons | Red Commons | Green Commons | Multicolor Commons | Artifact Commons
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Goblin Mercenary
When Goblin Infiltration Squad enters the battlefield, gain control of target land.
{1}{r}, Sacrifice a land: Put two 1/1 red Goblin creature tokens onto the battlefield.
3/3
 U 
Creature – Centaur Warrior
Whenever you cast a spell with converted mana cost 6 or greater, draw a card.
4/3
 U 
Artifact – Equipment
Whenever equipped creature becomes untapped, you may untap target creature you control.
Whenever equipped creature becomes tapped, you may tap target creature an opponent controls.
Equip {2}
 U 
Creature – Giant Warrior
Vigilance
Whenever you cast a spell, all creatures able to block Ward of the Wilds do so this turn.
5/5
 C 
Instant
Choose one — Counter target noncreature spell; or return target creature an opponent controls to its owner's hand.
"I care not what you think you've done, but rather what you think you're planning."
— Humair Jeet, Themestrian Inspector
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack and its activated abilities can't be activated.
 C 
Instant
Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
Creatures your opponents control lose flying until end of turn.
 C 
Instant
Choose a color of mana at random. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
 C 
Creature – Bird
Flying
When Singing Falcon enters the battlefield, you may gain 2 life for each Bird creature you control.
1/1
 C 
Artifact – Golem
As long as you control no untapped lands, creatures you control get +0/+2.
Guardians of Themestria’s underclass, they provide a shield when the public is at its weakest.
4/5
 C 
Sorcery
Return target artifact and/or target enchantment card from your graveyard to your hand.
 C 
Artifact Creature – Soldier
2/1
 C 
Enchantment – Aura
Enchant land
Enchanted land is a swamp.
Sacrifice enchanted land: Add {b}{b}{b}{b} to your mana pool. (You can only sacrifice permanents you control.)
 C 
Sorcery
Choose one — Two target creatures gain haste until end of turn; or up to two target creatures can't block this turn.
Island
 
 B 
Basic Land – Island

Goblin Infiltration Squad (rare)
Caravan Safekeeper (uncommon)
Manipulating Wires (uncommon)
Ward of the Wilds (uncommon)
Suspicion (common)
Ascetic Influence (common)
Pinning Gale (common)
Free Jazz (common)
Singing Falcon (common)
Pierwalker (common)
Vastal Reclamation (common)
Disposable Guards (common)
Corrupting Pool (common)
Howl of the Desert Wind (common)
Island (basic)