Melody: Virtual Booster

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Mechanics | Skeleton | White Commons | Blue Commons | Black Commons | Red Commons | Green Commons | Multicolor Commons | Artifact Commons
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Merfolk Wizard
Islandwalk, Rhythm (Whenever you cast a spell, you may untap this creature.)
Whenever Sea Merchant becomes untapped, draw a card, then discard a card.
2/1
 
 R 
Instant
Target spell resolves.
 U 
Artifact – Equipment
Equipped creature has haste.
Whenever you cast an instant or sorcery spell spell, equipped creature gets +2/+0 until end of turn.
Equip {2}
 U 
Instant
Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
Destroy target creature. If you paid six or more mana to cast Dirty Deeds, draw a card.
"We may not get it done right, but we'll get it done."
 U 
Creature – Zombie Beast
When Poisonbelly Goza dies, creatures your opponents control get -1/-1 until end of turn.
2/2
 C 
Instant
Up to two target creatures get +2/+2 and are indestructible this turn.
 C 
Creature – Skeleton
{b}: Regenerate Hollow Bones.
Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
2/1
 C 
Creature – Zombie Beast
Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn.
"In the tongue of Ohgun, 'Jun'gewek', or 'Waiting to Die'"
— Talbot Merryweather, Highland zoologist
3/3
 C 
Creature – Minotaur Mercenary
4/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/-2.
When enchanted creature dies, draw two cards.
 C 
Artifact – Golem
As long as you control no untapped lands, creatures you control get +0/+2.
Guardians of Themestria’s underclass, they provide a shield when the public is at its weakest.
4/5
 C 
Creature – Giant Druid
Enchanted creatures you control have trample.
4/4
 C 
Sorcery
Target player puts the top five cards of his or her library into his or her graveyard, then exiles all creature cards put into their graveyard this way.
 C 
Creature – Bird
Flying
{t}: Target land becomes the basic land type of your choice until end of turn.
1/1
Swamp
 
 B 
Basic Land – Swamp

Sea Merchant (uncommon, foil)
Manifest Destiny (rare)
Flame Greaves (uncommon)
Dirty Deeds (uncommon)
Poisonbelly Goza (uncommon)
Transcend Mortal Bounds (common)
Hollow Bones (common)
Blind Creeper (common)
Muran Hijackers (common)
Mozgul Fever (common)
Pierwalker (common)
Guardian of Cloudcrest (common)
Fall Into the Void (common)
Dream Thrush (common)
Swamp (basic)