Melody: Virtual Booster
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| Mechanics | Skeleton | White Commons | Blue Commons | Black Commons | Red Commons | Green Commons | Multicolor Commons | Artifact Commons |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Islandwalk, Rhythm (Whenever you cast a spell, you may untap this creature.)
Whenever Sea Merchant becomes untapped, draw a card, then discard a card. 2/1
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Target spell resolves.
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Equipped creature has haste.
Whenever you cast an instant or sorcery spell spell, equipped creature gets +2/+0 until end of turn. Equip ![]() |
Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs
less to cast for each card exiled this way.)
Destroy target creature. If you paid six or more mana to cast Dirty Deeds, draw a card. "We may not get it done right, but we'll get it done."
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When Poisonbelly Goza dies, creatures your opponents control get -1/-1 until end of turn.
2/2
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Up to two target creatures get +2/+2 and are indestructible this turn.
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: Regenerate Hollow Bones.
Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs less to cast for each card exiled this way.)2/1
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Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn.
"In the tongue of Ohgun, 'Jun'gewek', or 'Waiting to Die'"
— Talbot Merryweather, Highland zoologist 3/3
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4/2
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Enchant creature
Enchanted creature gets +2/-2. When enchanted creature dies, draw two cards. |
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As long as you control no untapped lands, creatures you control get +0/+2.
Guardians of Themestria’s underclass, they provide a shield when the public is at its weakest.
4/5
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Enchanted creatures you control have trample.
4/4
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Target player puts the top five cards of his or her library into his or her graveyard, then exiles all creature cards put into their graveyard this way.
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Flying
: Target land becomes the basic land type of your choice until end of turn.1/1
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Sea Merchant
(uncommon, foil)
Manifest Destiny
(rare)
Flame Greaves
(uncommon)
Dirty Deeds
(uncommon)
Poisonbelly Goza
(uncommon)
Transcend Mortal Bounds
(common)
Hollow Bones
(common)
Blind Creeper
(common)
Muran Hijackers
(common)
Mozgul Fever
(common)
Pierwalker
(common)
Guardian of Cloudcrest
(common)
Fall Into the Void
(common)
Dream Thrush
(common)
Swamp
(basic)




less to cast for each card exiled this way.)
: Target land becomes the basic land type of your choice until end of turn.