Melody: Virtual Booster

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Mechanics | Skeleton | White Commons | Blue Commons | Black Commons | Red Commons | Green Commons | Multicolor Commons | Artifact Commons
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
Creature – Dragon
When Spellswarm Dragon enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield for each other spell you've cast this turn.
Counter target spell an opponent controls. You can't cast spells during that player's next turn.
"You can do better than that, can't you?"
Creature – Elf Monk
{u}: Windsage of Kulan gains flying until end of turn.
{g}: Target creature with flying loses flying until end of turn.
Tap all attacking creatures. Those creatures don’t untap during their controllers’ next untap step.
Creature – Boar
Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
Draw two cards.
Melody — If you've cast another spell this turn, draw three cards instead.
Target creature gets +3/+3 until end of turn.
Melody — If you've cast another spell this turn, you may have that creature assign combat damage as if it weren't blocked this turn.
Creature – Elemental Beast
Rhythm (Whenever you cast a spell, you may untap this creature.)
Whenever Tremulous Aquamoeba becomes untapped, you may switch its power and toughness until end of turn.
Creature – Hound
Sacrifice Ivory Porthound: Prevent the next 2 damage that would be dealt to target creature or player.
Put two 2/2 green Wolf creature tokens onto the battlefield.
Melody — If you've cast another spell this turn, put two 3/3 green Elephant creature tokens onto the battlefield instead.
Target creature gets -2/-2 until end of turn.
Melody — If you've cast another spell this turn, that creature's controller discards a card at random.
{t}: Add {1} to your mana pool.
{3}, {t}, sacrifice Primal Faults: Search your library for two basic land cards, reveal those cards, and put one of those cards onto the battlefield tapped and the other into your hand. Then shuffle your library.
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks, it gets +1/+0 for each other attacking creature until end of turn.
Artifact – Equipment
Heratian Aeris can be attached only to a creature with power 2 or less.
Equipped creature has flying.
Equip {0}
Basic Land – Forest

Spellswarm Dragon (rare)
Hubris (uncommon)
Windsage of Kulan (uncommon)
Punitive Measures (uncommon)
Truffle Hog (common)
Concerto Revisions (common)
Behemoth's Might (common)
Tremulous Aquamoeba (common)
Ivory Porthound (common)
Wolfpack or Pachyderms (common)
Hymn to Hatred (common)
Primal Faults (common)
Flames of the Dawnblade (common)
Heratian Aeris (common)
Forest (basic)