CardName: Hubris Cost: UU Type: Instant Pow/Tgh: / Rules Text: Counter target spell an opponent controls. You can't cast spells during that player's next turn. Flavour Text: "You can do better than that, can't you?" Set/Rarity: Melody Uncommon |
Code: UU06 Active?: true History: [-] Add your comments: |
What is this meant to do in multiplayer?
That's a good point. I guess it needs to be formatted as "that spell's controller's next turn."
Hmmm...
Re-templated for multiplayer purposes. Awkward wording though.
Alternatively, how about: "Counter target spell an opponent controls. You can't cast spells during that player's next turn." Just simply mentioning the controller earlier lets you say "that player" in the clause that would otherwise be rather fiddly. It prevents you using it on your own or your teammates' spells, but, well, this would be a particularly bad counterspell to use on such spells anyway, so...
Much better wording, thanks!
Changed wording again.
Too many spells, so this was changed to the [Meditate] of [Counterspells]
Funny. This probably won't see much play, and when it does, it will probably be in combo decks that plan on winning this turn and need to protect the combo. I know that if I was playing mono-blue, I'd automatically play 4x Deprive over this, since a land drop is part of having a turn. This equals -1 land drop, -1 card, -1 attack step, -1 untap. Rough. At least Meditate gave you something for skipping all that. This card only gives you a guarantee of a hard counter, as opposed to a soft counter that probably would have got there anyway. I know it's (really) unfair to compare this to Force of Will, but, yeah. With FtW you only lost -1 card, it's effective cost was , and it still had an option to pay . That would make this card worse than FtW in 5 ways. I'm not saying that isn't right... because I honestly don't know. I do know that's rough.
Yeah, this is a serious desperation move. And would be a banner card for a few decks - format defining even. (I'm playing green - better put this in, what the heck, it's splashable)
And I guess if this was the only counterspell available, it makes for a great game of "Do you counter this? It's huge! NO? Thanks. Yes? Well, now I get to untap my mana and cast the one I really wanted..." even more than the usual games of coutnerspell bluff.
But many players would just say "Huh? Skip my turn? No." Because it's not the only counterspell ever printed.
Which is a shame. Give it a go, I says.
The earlier incarnation was:
Hubris
Instant
Counter target spell an opponent controls. You can't cast spells during that player's next turn.
Obviously the drawback was much less harsh, and I don't know that I needed to go THIS harsh with the current drawback, but I was never satisfied with the wording or memory issues.
Part of me wants to put this at , but seems significantly dangerous.
Ugh. Is this how far Counterspell has fallen? Yeah, I like the earlier version better. I don't think the memory issue is too bad, especially for an uncommon (except maybe in a huge multiplayer game). It still provides good suspense for a control player: "Do I counter his spell this turn? Can I afford letting him resolve a threat next turn?" It may be too good, but...
Reverted to prior form.