CardName: Raider's Gear
Cost: 1
Type: Artifact - Equipment
Pow/Tgh: /
Rules Text: As long as you control no untapped lands, equipped creature
gets +2/+0.
Equip {2}
Flavour Text:
Set/Rarity: Melody Common
Raider's Gear
C
Artifact – Equipment
As long as you control no untapped lands, equipped creature gets +2/+0.
Equip
Ooh, that's interesting. It'll usually have it when blocking, since you'll use your combat tricks first - but for the same reason, would rarely have it when attacking, unless you really need it. I think it could even be made slightly stronger due to those limits. Maybe make it cheaper to equip?
Hm. Really not sure. In most decks, it will be fiddly to use, but in a beatdown deck, paying and on turn 2 to put this on a turn-1 creature would be ever so good, and then you would usually be tapping all your mana by the time you attack anyway. (And you can always tap all your mana in response if you really need to.) I'm not sure how this stacks up against Trusty Machete, but I'd like to try it.
I like it. It sets up a little minigame that an aggressive deck will want to play. Conditional +2/+2 is more suited to common than unconditional +2/+0 (see Adventuring Gear vs Trusty Machete).
To be fair, Adventuring Gear is only brokenly good if you cab repeatedly landfall in a single turn. This one you can't posisbly multiply the bonus (although Ley Druid can't be used to erase it, sadly - since you can always just retap the land...)
Now, have this also bring back manaburn and you're cooking on fun.
Glad this card is generating some discussion. I wasn't sure how appealing it would be to try and explore Prophecy's "untapped lands" theme under the new rules. But I feel that as long as it's exclusively based on your own state, it remains a proactive decision tree.
As the name should hopefully suggest, and Jack recognized, this is intended as an aggro card (like Copper Carapace) in a world with some decently pushed control elements. That may actually be further reason to perhaps make it more aggressive, but the Equip is comfortable for the time being.
Copper Carapace is the obvious comparison, I didn't see it when I looked for similar cards. Given that, this seems the obvious pricing, but I agree it may change with testing. (I think people are only slowly getting a feel for how much equipment should cost.)
Ooh, that's interesting. It'll usually have it when blocking, since you'll use your combat tricks first - but for the same reason, would rarely have it when attacking, unless you really need it. I think it could even be made slightly stronger due to those limits. Maybe make it cheaper to equip?
Hm. Really not sure. In most decks, it will be fiddly to use, but in a beatdown deck, paying and on turn 2 to put this on a turn-1 creature would be ever so good, and then you would usually be tapping all your mana by the time you attack anyway. (And you can always tap all your mana in response if you really need to.) I'm not sure how this stacks up against Trusty Machete, but I'd like to try it.
I like it. It sets up a little minigame that an aggressive deck will want to play. Conditional +2/+2 is more suited to common than unconditional +2/+0 (see Adventuring Gear vs Trusty Machete).
To be fair, Adventuring Gear is only brokenly good if you cab repeatedly landfall in a single turn. This one you can't posisbly multiply the bonus (although Ley Druid can't be used to erase it, sadly - since you can always just retap the land...)
Now, have this also bring back manaburn and you're cooking on fun.
Glad this card is generating some discussion. I wasn't sure how appealing it would be to try and explore Prophecy's "untapped lands" theme under the new rules. But I feel that as long as it's exclusively based on your own state, it remains a proactive decision tree.
As the name should hopefully suggest, and Jack recognized, this is intended as an aggro card (like Copper Carapace) in a world with some decently pushed control elements. That may actually be further reason to perhaps make it more aggressive, but the Equip is comfortable for the time being.
Copper Carapace is the obvious comparison, I didn't see it when I looked for similar cards. Given that, this seems the obvious pricing, but I agree it may change with testing. (I think people are only slowly getting a feel for how much equipment should cost.)
Removed the toughness bonus. It is an aggro card after all.