Melody: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | White Commons | Blue Commons | Black Commons | Red Commons | Green Commons | Multicolor Commons | Artifact Commons

CardName: Raider's Gear Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: As long as you control no untapped lands, equipped creature gets +2/+0. Equip {2} Flavour Text: Set/Rarity: Melody Common

Raider's Gear
{1}
 
 C 
Artifact – Equipment
As long as you control no untapped lands, equipped creature gets +2/+0.
Equip {2}
Updated on 04 Jan 2012 by M_Houlding

Code: CA10

Active?: true

History: [-]

2011-08-17 21:43:23: M_Houlding created the card Raider's Gear

Ooh, that's interesting. It'll usually have it when blocking, since you'll use your combat tricks first - but for the same reason, would rarely have it when attacking, unless you really need it. I think it could even be made slightly stronger due to those limits. Maybe make it cheaper to equip?

Hm. Really not sure. In most decks, it will be fiddly to use, but in a beatdown deck, paying {1} and {1} on turn 2 to put this on a turn-1 creature would be ever so good, and then you would usually be tapping all your mana by the time you attack anyway. (And you can always tap all your mana in response if you really need to.) I'm not sure how this stacks up against Trusty Machete, but I'd like to try it.

I like it. It sets up a little minigame that an aggressive deck will want to play. Conditional +2/+2 is more suited to common than unconditional +2/+0 (see Adventuring Gear vs Trusty Machete).

To be fair, Adventuring Gear is only brokenly good if you cab repeatedly landfall in a single turn. This one you can't posisbly multiply the bonus (although Ley Druid can't be used to erase it, sadly - since you can always just retap the land...)

Now, have this also bring back manaburn and you're cooking on fun.

Glad this card is generating some discussion. I wasn't sure how appealing it would be to try and explore Prophecy's "untapped lands" theme under the new rules. But I feel that as long as it's exclusively based on your own state, it remains a proactive decision tree.

As the name should hopefully suggest, and Jack recognized, this is intended as an aggro card (like Copper Carapace) in a world with some decently pushed control elements. That may actually be further reason to perhaps make it more aggressive, but the Equip {2} is comfortable for the time being.

Copper Carapace is the obvious comparison, I didn't see it when I looked for similar cards. Given that, this seems the obvious pricing, but I agree it may change with testing. (I think people are only slowly getting a feel for how much equipment should cost.)

2012-01-04 19:01:28: M_Houlding edited Raider's Gear:

Removed the toughness bonus. It is an aggro card after all.

Add your comments:


(formatting help)
Enter mana symbols like this: {2}{U}{U/R}{PR}, {T} becomes {2}{u}{u/r}{pr}, {t}
You can use Markdown such as _italic_, **bold**, ## headings ##
Link to [[[Official Magic card]]] or (((Card in Multiverse)))
Include [[image of official card]] or ((image or mockup of card in Multiverse))
Make hyperlinks like this: [text to show](destination url)
How much damage does this card deal? Lightning Bolt
(Signed-in users don't get captchas and can edit their comments)