CardName: Wolfpack or Pachyderms Cost: 2GG Type: Instant Pow/Tgh: / Rules Text: Put two 2/2 green Wolf creature tokens onto the battlefield. *Melody* — If you've cast another spell this turn, put two 3/3 green Elephant creature tokens onto the battlefield instead. Flavour Text: Set/Rarity: Melody Common |
Code: CG18 Active?: true History: [-] Add your comments: |
I've made a card that I keep repeating by the name of 'Double Bear' in many of my sets. It's a simple card and goes:
Double Bear

Sorcery
Put two 2/2 green Bear tokens onto the battlefield.
The card is commonly picked 2-5, since it is very strong, especially for defensive decks who are happy to get the equivalent of a splashable 4/4 for 4 with some minor drawbacks, and possible benefits (all creatures get +1/+1, say).
I mention this, because the card doesn't seem that powerful when you look at it, but always satisfies when you play it. This card is considerably better than that, and, if this was in the draft environment of most sets, I would first pick it, even if I wasn't in Green in pack 3... because it seems to me to be as good as Fireball.
Suffice to say, every card in this set file is untested. Until I playtest anything, I have no idea how easy it will be to consistently satisfy melody, nor do I know if having this at instant-speed is completely degenerate.
That doesn't mean I can't appreciate developmental concerns about any of the designs, but for the moment I'm more concerned with outlining a skeleton that appears to have some coherency and positive mechanical identity.
That said, this card and its brethren ((((Militia or Mercenaries))) and (((Lackeys or Lightning)))) may be better suited to a simple doubling effect.
This name makes me giggle.
Fair enough. Melody itself seems tricky to gauge, since it depends highly on the other cards in your set. If there are a lot of cards like Thrill of the Hunt it would be very, very good, acting like a very cheap kicker cost. Few cheap spells, though, or poor quality cheap spells like Taste of Blood drops its value highly. Seems like they'll be a lot of arguing while playtesting. Wish I could be there. ;)
@ L2i0n0k7 - Mission accomplished.
@ jmgariepy - At the moment there's an absurd amount of Melody-facilitators, but few cantrips, so cards like this have been pushed pre-testing as a form of common card advantage to offset the presumed rapid depletion of each player's hand.
I'm hoping to get the first round of playtesting underway as soon as I have a full common run.

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