Melody: Green Commons
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When Rootsetter enters the battlefield, you may search your library for a Forest card, reveal it, then put it into your hand. If you do, shuffle your library.
1/1
"Deep within the forest of Ohgun, beside a bubbling, burbling stream, lay a monk of the Ostuman order, wrapped in a curious dream..."
— Traditional opening of an Ohgun folk tale
— Traditional opening of an Ohgun folk tale
2/2


What it lacks in reach it makes up for with a vicious bite.
1/3
When Nourishing Mozgul is put into your graveyard from anywhere, you may add one mana of any color to your mana pool.
2/2
Sacrifice Ohgun Naturalist: Put two 1/1 green Saproling creature tokens onto the battlefield.
1/1
When Wasteland Soothsayer enters the battlefield, reveal the top three cards of your library. You may put a creature or land card revealed this way into your hand and the rest into your graveyard.
3/2
Trample
Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs
less to cast for each card exiled this way.)
Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs

4/2
Enchanted creatures you control have trample.
4/4
Whenever a creature you control becomes untapped, you may gain 1 life.
3/3
6/4
Target creature gets +3/+3 until end of turn.
Melody — If you've cast another spell this turn, you may have that creature assign combat damage as if it weren't blocked this turn.
Melody — If you've cast another spell this turn, you may have that creature assign combat damage as if it weren't blocked this turn.
Choose one — Return target land card from your graveyard to your hand; or add one mana of any color to your mana pool; or put a land from your hand onto the battlefield.
Enchant land
When Pelora's Blessing enters the battlefield, choose a color.
Whenever enchanted land is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool.
When Pelora's Blessing enters the battlefield, choose a color.
Whenever enchanted land is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool.
Enchant creature
Enchanted creature can't attack and its activated abilities can't be activated.
Enchanted creature can't attack and its activated abilities can't be activated.
Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs
less to cast for each card exiled this way.)
Creatures your opponents control lose flying until end of turn.

Creatures your opponents control lose flying until end of turn.
Destroy target artifact. Add 

to your mana pool.



Enchant creature
Enchanted creature gets +3/+3 and has trample.
Enchanted creature must be blocked if able.
Enchanted creature gets +3/+3 and has trample.
Enchanted creature must be blocked if able.
Put two 2/2 green Wolf creature tokens onto the battlefield.
Melody — If you've cast another spell this turn, put two 3/3 green Elephant creature tokens onto the battlefield instead.
Melody — If you've cast another spell this turn, put two 3/3 green Elephant creature tokens onto the battlefield instead.