Melody: Green Commons

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 C 
Creature – Elf Druid
When Rootsetter enters the battlefield, you may search your library for a Forest card, reveal it, then put it into your hand. If you do, shuffle your library.
1/1
{1}{g}
 
 C 
Creature – Elf Monk
"Deep within the forest of Ohgun, beside a bubbling, burbling stream, lay a monk of the Ostuman order, wrapped in a curious dream..."
— Traditional opening of an Ohgun folk tale
2/2
 C 
Creature – Spider
{1}{g}, Sacrifice Dune Recluse: Destroy target creature with flying.
What it lacks in reach it makes up for with a vicious bite.
1/3
 C 
Creature – Saproling Mutant
When Nourishing Mozgul is put into your graveyard from anywhere, you may add one mana of any color to your mana pool.
2/2
 C 
Creature – Elf Druid
Sacrifice Ohgun Naturalist: Put two 1/1 green Saproling creature tokens onto the battlefield.
1/1
 C 
Creature – Centaur Druid
When Wasteland Soothsayer enters the battlefield, reveal the top three cards of your library. You may put a creature or land card revealed this way into your hand and the rest into your graveyard.
3/2
 C 
Creature – Boar
Trample
Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
4/2
 C 
Creature – Giant Druid
Enchanted creatures you control have trample.
4/4
 C 
Creature – Centaur Druid
Whenever a creature you control becomes untapped, you may gain 1 life.
3/3
 C 
Creature – Wurm
6/4
 C 
Sorcery
Target creature gets +3/+3 until end of turn.
Melody — If you've cast another spell this turn, you may have that creature assign combat damage as if it weren't blocked this turn.
 C 
Instant
Choose one — Return target land card from your graveyard to your hand; or add one mana of any color to your mana pool; or put a land from your hand onto the battlefield.
 C 
Enchantment – Aura
Enchant land
When Pelora's Blessing enters the battlefield, choose a color.
Whenever enchanted land is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack and its activated abilities can't be activated.
 C 
Instant
Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
Creatures your opponents control lose flying until end of turn.
 C 
Sorcery
Destroy target artifact. Add {g}{g}{g} to your mana pool.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+3 and has trample.
Enchanted creature must be blocked if able.
 C 
Instant
Put two 2/2 green Wolf creature tokens onto the battlefield.
Melody — If you've cast another spell this turn, put two 3/3 green Elephant creature tokens onto the battlefield instead.

Updated on 07 Apr 2012 by M_Houlding