CardName: Primal Faults Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {3}, {T}, sacrifice Primal Faults: Search your library for two basic land cards, reveal those cards, and put one of those cards onto the battlefield tapped and the other into your hand. Then shuffle your library. Flavour Text: Set/Rarity: Melody Common |
Code: CL01 Active?: true History: [-] Add your comments: |
Whooaa. Cultivate on a colourless land? That's crazy good. Compare with Terminal Moraine or Krosan Verge. I think this is a bit strong, especially for common.
While it's probably better than Terminal Moraine by a good deal, I don't consider access to strong fixing problematic. Assuming a strong multicolor theme runs through the set, I wouldn't want to be faced with a redux of Alara, where most matches were a battle of who gets all their colors.
Nonetheless, it may be best to turn this into Terminal Moraine + Spoils of Victory
I agree with Alex that this is simply too good an effect on a land - the effect is too spell like and gives a lot of card advantage, especially for a common colorless land. Compare to Haunted Fengraf.
If both cards went to your hand it would be probably be fine, since it's a significant tempo loss in order to get some card advantage.