Aerikal: Card List

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Mechanics | Aerikal - The Veiled Lands | Skeleton

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Abbot Alsander White Rare 5{3}{w}{w} Legendary Creature – Human Cleric 3 3 Vigilance
{w}{w}{t}: Put target Black or Red permanent on the bottom of its owner's library.
4 1363367269 on 15 Mar 2013 by Shiny_Umbreon
2 Acolyte of Retribution White Common 1{w} Creature – Human Cleric 1 1 {w},{t}: The next 1 combat damage that would be dealt to you is dealt to target attacking creature instead. 8 1294016800 on 03 Jan 2011 by Alex
3 Angel of Purity White Mythic 5{w}{w}{w}{w}{w} Creature – Angel 5 5 Flying
Angel of Purity can't be the target of nonwhite spells or abilities from nonwhite sources
6 1294410331 on 07 Jan 2011 by Alex
4 Angel of the Wastes White Uncommon 5{3}{w}{w} Creature – Angel 3 3 Flying
Whenever Angel of the Wastes attacks, you may tap target creature.
4 1293121497 on 23 Dec 2010 by Alex
5 Avatar of Valour White Rare 6{3}{w}{w}{w} Creature – Avatar 4 6 Flying; Vigilance
When Avatar of Valour enters the battlefield, creatures you control gain Vigilance until end of turn.
Attacking creatures get +2/+0.
5 1294564292 on 09 Jan 2011 by Alex
6 Caravan Beast White Common 4{3}{w} Creature – Camel Beast 1 5 Defender
When Caravan Beast enters the battlefield you gain 3 life.
2 1293094002 on 23 Dec 2010 by Chris
7 Corrupted Crusader White Uncommon 3{2}{w} Creature – Human Knight 2 2 Protection from White.
{b}: Corrupted Crusader gets +1/+1 until end of turn.
2 1297304045 on 10 Feb 2011 by Shiny_Umbreon
8 Courageous Stand White Uncommon 2{1}{w} Sorcery Creatures you control get +1/+0 until end of turn.
If any opponent controls more creatures than you, creatures you control get an additional +0/+2 until end of turn.
4 1297304176 on 10 Feb 2011 by Shiny_Umbreon
9 Dazzling Ray White Common 2{1}{w} Instant Prevent all damage that would be dealt by target creature this turn, tap that creature and it doesn’t untap during its controllers next untap step. 3 1297304267 on 10 Feb 2011 by Shiny_Umbreon
10 Disarmament White Common 1{w} Instant Destroy target Equipment; if it was attached to a creature, tap that creature. 2 1363367203 on 15 Mar 2013 by Shiny_Umbreon
11 Eternal Martyr White Rare 2{w}{w} Creature – Human Cleric 1 1 At the beginning of your upkeep, you may return Eternal Martyr from your graveyard to your hand.
{t}, Sacrifice Eternal Martyr: Prevent all damage that would be dealt to target creature this turn.
5 1363367356 on 15 Mar 2013 by Shiny_Umbreon
12 Flash of Brilliance White Rare 3{2}{w} Instant Tap all creatures.
For each creature tapped this way, you gain 2 life.
2 1294564348 on 09 Jan 2011 by Alex
13 Forced Conscription White Common 2{1}{w} Sorcery Put three 0/1 white Citizen Soldier creature tokens onto the battlefield under your control. 8 1293094263 on 23 Dec 2010 by Chris
14 Hazerider Falcon White Common 3{2}{w} Creature – Bird 2 2 Flying
Vigilance
1 1297368733 on 10 Feb 2011 by Shiny_Umbreon
15 Imperial Edict White Rare 6{4}{w}{w} Sorcery Destroy all non-creature permanents, they can't be regenerated. 2 1297998245 on 18 Feb 2011 by Shiny_Umbreon
16 Leonar Warrior White Common 2{1}{w} Creature – Cat Warrior 2 1 First Strike. 6 1293118219 on 23 Dec 2010 by Alex
17 Magistrate's Justice White Common 4{3}{w} Instant Exile target creature that dealt damage this turn; Gain life equal to its power. 1 1362978956 on 11 Mar 2013 by Shiny_Umbreon
18 Nomadic Knight White Uncommon 2{w}{w} Creature – Human Knight 2 2 First Strike
Plainswalk.
4 1297304669 on 10 Feb 2011 by Shiny_Umbreon
19 Overzealous Cadet White Common 3{2}{w} Creature – Minotaur Soldier 2 2 {r}: Overzealous Cadet gets +1/-1 and gains First Strike until end of turn. 5 1293094208 on 23 Dec 2010 by Chris
20 Peasant Agitator White Common 2{1}{w} Creature – Human Citizen 2 1 Other citizens you control get +1/+0.
{b}{b}: Destroy Peasant Agitator. Any player may activate this ability.
4 1293118329 on 23 Dec 2010 by Alex
21 Pulse of Purity White Uncommon 1{w} Instant Put target attacking Black or Red creature on the bottom of its owner's library. 2 1363367395 on 15 Mar 2013 by Shiny_Umbreon
22 Salidar the Crusader White Rare 5{2}{w}{w}{w} Legendary Creature – Human Knight 2 2 First Strike
Knights you control have Protection from Black and from Red.
1 1294474279 on 08 Jan 2011 by Camruth
23 Sandrunner Lion White Common 1{w} Creature – Cat 2 1 Whenever Sandrunner Lion becomes blocked by a creature, that creature gains first strike until end of turn. 8 1293204841 on 24 Dec 2010 by Alex
24 Sandtrapper Scout White Common 3{2}{w} Creature – Human Soldier Scout 2 1 {w}: Tap target creature. Activate this ability no more than once per turn. 5 1293205192 on 24 Dec 2010 by Alex
25 Seal of Courage White Common 1{w} Enchantment Sacrifice Seal of Courage: target creature gets +1/+2 and can block an additional creature this turn. 2 1293094396 on 23 Dec 2010 by Chris
26 Shackles of Bureaucracy White Common 1{w} Enchantment – Aura Enchant Creature
Enchanted creature can’t attack or block unless its controller pays {2}.
6 1293094452 on 23 Dec 2010 by Chris
27 Sigil of Courage White Uncommon 2{1}{w} Enchantment – Aura Enchant Creature
Enchanted creature gets +1/+2 and can block an additional creature.
2 1297369015 on 10 Feb 2011 by Shiny_Umbreon
28 Soulshift White Uncommon 4{2}{w}{w} Instant Exile target attacking creature. You may return up to one target creature card with converted mana cost 3 or less from your graveyard to the battlefield. 10 1294399900 on 07 Jan 2011 by Alex
29 Spiritual Release White Rare 5{4}{w} Enchantment Whenever a nontoken creature dies, exile that card. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. 1 1363367499 on 15 Mar 2013 by Shiny_Umbreon
30 Symbol of Courage White Rare 4{2}{w}{w} Enchantment Creatures you control get +1/+2 and can block an additional creature. 2 1297369281 on 10 Feb 2011 by Shiny_Umbreon
31 Tren Battle Priest White Uncommon 3{1}{w}{w} Creature – Minotaur Cleric 2 3 Whenever Tren Battle Priest blocks a creature; exile that creature. Return that card to the battlefield tapped, under its owner's control at the beginning of the next end step. 4 1293094557 on 23 Dec 2010 by Chris
32 Tren Diplomat White Common 5{4}{w} Creature – Minotaur Advisor 2 4 {w}: Choose a colour. Tren Diplomat gains protection from the chosen colour until end of turn. Activate this ability no more than once per turn. 1 1293205150 on 24 Dec 2010 by Alex
33 Valurian Farmhand White Common 4{3}{w} Creature – Human Citizen 1 1 When Valurian Farmhand enters the battlefield, search your library for a Plains card and put that card onto the battlefield. Then shuffle your library. 4 1294620454 on 10 Jan 2011 by Camruth
34 Valurian Marshall White Rare 3{1}{w}{w} Creature – Human Soldier 2 2 {3}{w}: Target Soldier gets +X/+X until end of turn, where X is equal to the number of soldiers you control. 2 1329910019 on 22 Feb 2012 by Alan
35 Valurian Peasant White Common 1{w} Creature – Human Citizen 0 1 Lifelink 5 1293121601 on 23 Dec 2010 by Alex
36 Valurian Phalanx White Common 5{2}{w}{w}} Creature – Human Soldier 3 3 Valurian Phalanx gets +1/+1 for each other creature you control named Valurian Phalanx. 3 1294394636 on 07 Jan 2011 by Alex
37 Valurian Templar White Uncommon 4{2}{w}{w} Creature – Human Knight 2 2 First Strike
Valurian Templar gets +1/+1 for each other Knight you control.
2 1293205275 on 24 Dec 2010 by Alex
38 Apprentice Seer Blue Common 1{u} Creature – Human Wizard 1 1 When Apprentice Seer enters the battlefield you may look at the top two cards of your library, then put them back in any order. 1 1362979370 on 11 Mar 2013 by Shiny_Umbreon
39 Cerulean Drake Blue Uncommon 5{4}{u} Creature – Serpent 3 3 Flying
Protection from Red.
0
40 Dominant Doppelganger Blue Mythic 6{4}{u}{u} Creature – Shapeshifter 0 1 When Dominant Doppelganger enters the battlefield or at the start of your upkeep, you may have Dominant Doppelganger copy any creature on the battlefield, except it is still named Dominant Doppelganger and it gains this ability. Then gain control of that creature until you copy another creature or Dominant Doppelganger leaves the battlefield. 12 1294717783 on 11 Jan 2011 by Camruth
41 Entangling Kelp Blue Common 3{2}{u} Enchantment – Aura Enchant Creature
Enchanted creature doesn’t untap during its controller’s untap step.
{1}{u}: Return Entangling Kelp to its owner's hand. Play this ability as a sorcery.
4 1293107247 on 23 Dec 2010 by Chris
42 Foamspray Crab Blue Common 1{u} Creature – Crab 0 2 When Foamspray Crab enters the battlefield, target land becomes an Island until end of turn. 0
43 Forewarned is Forearmed Blue Common 4{3}{u} Sorcery Reveal the top four cards of target player's library. Put any creature cards revealed on the bottom of that player's library and the rest of the cards into their graveyard. 9 1293107357 on 23 Dec 2010 by Chris
44 Frostwing Falcon Blue Common 3{2}{u} Creature – Bird Elemental 1 2 Flying
Whenever Frostwing Falcon blocks or is blocked by a creature, tap that creature and it doesn’t untap during its controller’s next untap step.
0
45 Frozen Behemoth Blue Common 5{3}{u}{u} Creature – Leviathan 7 7 Whenever Frozen Behemoth becomes tapped, it doesn’t untap during its controller’s next untap step. 5 1294276692 on 06 Jan 2011 by MadtownLems
46 Glacial Wind Blue Common 3{2}{u} Instant Tap up to two target creatures, they don’t untap during their controllers’ next untap step. 0
47 Icetongue Familiar Blue Common 1{u} Creature – Lizard Elemental 1 1 When Icetongue Familiar enters the battlefield, you may tap or untap target permanent. 3 1293205333 on 24 Dec 2010 by Alex
48 Illusory Dragon Blue Rare 6{4}{u}{u} Creature – Dragon Illusion 6 6 Flying, Haste
Illusory Dragon has Shroud if it entered the battlefield this turn.
If Illusory Dragon becomes the target of a spell or ability, sacrifice it.
4 1294799055 on 12 Jan 2011 by Camruth
49 Mana Bleach Blue Rare 2{1}{u} Instant Counter target spell unless its controller pays {2} for each coloured mana symbol in that spell's casting cost. 3 1425284278 on 02 Mar 2015 by Camruth
50 Miscast Summons Blue Common 2{1}{u} Instant Counter target creature spell; its controller puts a 1/1 blue Remnant creature token onto the battlefield under his or her control.
Draw a card.
0
51 Mistshroud Drake Blue Common 4{3}{u} Creature – Drake 2 3 Flying
{1}{u}: Mistshroud Drake gains Shroud until end of turn.
2 1294276740 on 06 Jan 2011 by MadtownLems
52 Nature's Will Blue Uncommon 4{2}{u}{u} Instant Counter target spell.
If {g} was spent to cast Nature's Will Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library.
2 1293205443 on 24 Dec 2010 by Alex
53 Oracular Visions Blue Rare 4{3}{u} Sorcery Look at the top four cards of your library. Put one in your hand and the rest on top of your library in any order. Then return Oracular Visions to your hand if any player has more cards in hand than you. 4 1296467931 on 31 Jan 2011 by Calus Drakin
54 Price of Knowledge Blue Common 2{1}{u} Sorcery As an additional cost to cast Price of Knowledge return a permanent you control to your hand.
Draw two cards then put one card from your hand on the bottom of your library.
1 1362979607 on 11 Mar 2013 by Shiny_Umbreon
55 Seal of Mystery Blue Common 1{u} Enchantment Sacrifice Seal of Mystery: Target creature gets +1/+1 and Hexproof (This can't be the target of spells or abilities your opponents control.) until the end of turn 0
56 Seeker of Skybreath Blue Common 2{1}{u} Creature – Merfolk Scout 1 1 {u}: Seeker of Skybreath gains flying until end of turn.
Whenever Seeker of Skybreath deals combat damage to an opponent, you may draw a card and then discard a card.
1 1362979664 on 11 Mar 2013 by Shiny_Umbreon
57 Selachi Kelpfarmer Blue Common 3{2}{u} Creature – Merfolk Druid 1 2 {u}{t}: Target land becomes an Island until end of turn.
If {g} was spent to cast Selachi Kelpfarmer, when it enters the battlefield, target land becomes a Forest until end of turn.
2 1293205502 on 24 Dec 2010 by Alex
58 Selachi Waverider Blue Uncommon 3{1}{u}{u} Creature – Merfolk Warrior 2 2 Whenever Selachi Waverider deals combat damage to a player, target land that player controls becomes an Island for as long as you control Selachi Waverider. 0
59 Shiftscape Blue Rare 4{2}{u}{u} Instant All Lands on the battlefield become a copy of target non-legendary land until end of turn. 0
60 Shoalsinger Blue Rare 3{1}{u}{u} Creature – Merfolk Shaman 0 1 {t}: Gain control of target creature for as long as you control Shoalsinger and Shoalsinger remains tapped.
You may choose not to untap Shoalsinger during your untap step.
3 1294808648 on 12 Jan 2011 by Camruth
61 Sigil of Mystery Blue Uncommon 2{u}{u} Enchantment – Aura Enchant Creature
Enchanted creature gets +1/+1 and has Hexproof (This can't be the target of spells or abilities your opponents control.).
0
62 Stealthshape Blue Uncommon 3{2}{u} Enchantment – Aura Enchant Creature
Enchanted creature gets -1/-1 and is unblockable.
0
63 Stoneborn Tinkerer Blue Uncommon 2{1}{u} Creature – Dwarf Artificer 2 2 When Stoneborn Tinkerer enters the battlefield, sacrifice an artifact you control. Then search your library for an Artifact with converted mana cost equal to or less than that of the sacrificed artifact and put it onto the battlefield. 0
64 Symbol of Mystery Blue Rare 3{1}{u}{u} Enchantment Creatures you control have +1/+1 and Hexproof (This can't be the target of spells or abilities your opponents control.). 0
65 Temporal Hiccup Blue Common 4{2}{u}{u} Sorcery Put target nonland permanent on top of its owner’s library. 2 1294802155 on 12 Jan 2011 by Jack V
66 Temporal Vision Blue Common 1{u} Instant Look at the top card of target player's library. You may put that card on the top or bottom of that player's library. 2 1362979803 on 11 Mar 2013 by Shiny_Umbreon
67 Temporary Setback Blue Common 2{1}{u} Instant Return target non-land permanent to its owner’s hand. 7 1295116584 on 15 Jan 2011 by MadtownLems
68 Three Choices Blue Rare 3{u}{u}{u} Sorcery Search your library for three cards with different names. Target opponent chooses one card to put into your graveyard, one to shuffle into your library and one to put into your hand. 3 1294855043 on 12 Jan 2011 by Camruth
69 Tome Scourer Blue Uncommon 3{2}{u} Creature – Human Spellshaper 1 1 {u},{t}, Discard a card: Target player puts the top five cards of his or her library into his or her graveyard.
3 1294800279 on 12 Jan 2011 by Camruth
70 Twist of Fate Blue Uncommon 3{1}{u}{u} Sorcery Look at the top three cards of target player's library. Put any number of those cards on the bottom of his or her library and the rest on top of his or her library. 1 1294809892 on 12 Jan 2011 by Camruth
71 Typhos, Lord of the Deep Blue Rare 8{6}{u}{u} Legendary Creature – Kraken 8 8 When Typhos, Lord of the Deep enters the battlefield all lands become Islands until end of turn.
Blue creatures you control get +1/+1 and have Islandwalk.
Tap an Island you control: Target land becomes an Island until end of turn.
0
72 Zephyr Wings Blue Common 2{1}{u} Enchantment – Aura Enchant Creature
Enchanted creature gets +0/+2 and Flying.
1 1362979872 on 11 Mar 2013 by Shiny_Umbreon
73 Æther Mastery Blue Uncommon 4{2}{u}{u} Enchantment Artifacts and Enchantments your opponents play cost an additional {2} to cast.
0
74 Æther Tempest Blue Rare 5{4}{u} Enchantment Whenever a creature enters the battlefield, return it to its owner's hand.
Discard your hand: Exile Æther Tempest. Any player may activate this ability.
1 1294716820 on 11 Jan 2011 by Camruth
75 Child of Darkness Black Common 2{1}{b} Creature – Vampire 2 1 Deathtouch 2 1300184416 on 15 Mar 2011 by Alex
76 Chill of the Grave Black Common 2{1}{b} Sorcery Exile up to two creature cards from target player's graveyard. That player loses 1 life for each card exiled in this way. 2 1295029085 on 14 Jan 2011 by Alex
77 Corpseborn Demon Black Rare 6{4}{b}{b} Creature – Demon 6 6 Flying, Trample
At the start of your upkeep sacrifice a Zombie. If you can't, Corpseborn Demon gets -2/-2 until end of turn and you lose 2 life.
2 1302123424 on 06 Apr 2011 by PMega
78 Corpsefeeder Black Common 4{3}{b} Creature – Zombie Minion 3 2 Exile a creature card from your graveyard: Regenerate Corpsefeeder. 4 1293205815 on 24 Dec 2010 by Alex
79 Cry of the Damned Black Common 2{1}{b} Instant Target creature gains Shrivel (Damage is dealt to this creature in the form of -1/-1 counters.) until end of turn. 0
80 Death Dealer Black Mythic 6{3}{b}{b}{b} Creature – Avatar 5 5 First Strike
{b}{b}{b}: Each player sacrifices a creature.
5 1297072336 on 07 Feb 2011 by Alex
81 Despoiled Earth Black Common 4{2}{b}{b} Sorcery Destroy target land. If it is a non-basic land, its controller loses 2 life. 1 1362979951 on 11 Mar 2013 by Shiny_Umbreon
82 Dreadknight Black Uncommon 2{b}{b} Creature – Zombie Knight 2 2 Dreadknight has first strike and deathtouch as long as you control only black or colorless permanents. 4 1293205537 on 24 Dec 2010 by Alex
83 Endless Legion Black Rare 3{1}{b}{b} Creature – Zombie Soldier Minion 2 2 Gravecast 2 – {2}{b}{b} (You may play this card from your graveyard by paying {2}{b}{b} and exiling 2 cards from your graveyard)
Menace
1 1294801325 on 12 Jan 2011 by Camruth
84 Fiendish Tutor Black Uncommon 3{1}{b}{b} Sorcery Search your library for a card, reveal it and put that card into your hand unless any player discards two cards. Then shuffle your library.
2 1296468839 on 31 Jan 2011 by Calus Drakin
85 From the Ashes Black Common 4{3}{b} Sorcery Return up to two target creature cards from your graveyard to your hand. 0
86 Ghul Assassin Black Rare 3{1}{b}{b} Creature – Zombie Assassin 0 1 {t}: Destroy target tapped creature, regenerate Ghul Assassin. 5 1293205633 on 24 Dec 2010 by Alex
87 Ghul Corpselooter Black Uncommon 4{2}{b}{b} Creature – Zombie Minion 2 2 When Ghul Corpselooter enters the battlefield; exile target creature card in a graveyard and put a 2/2 black Zombie Minion creature token onto the battlefield. 2 1363476484 on 16 Mar 2013 by Shiny_Umbreon
88 Ghul Frightcatser Black Uncommon 3{2}{b} Creature – Zombie Wizard 2 1 {2}{b}{t}: Target Minion gets +2/+2 and Menace as long as Ghul Frightcatser remains tapped.
You may choose not to untap Ghul Frightcatser during your untap phase.
2 1293205673 on 24 Dec 2010 by Alex
89 Ghul Scout Black Common 3{2}{b} Creature – Zombie Scout Minion 2 1 Menace 0
90 Graveborn Might Black Uncommon 2{1}{b} Instant Target creature gets +1/+1 for each creature card in your graveyard and has Deathtouch until end of turn. 0
91 Infernal Pact Black Rare 3{b}{b}{b} Sorcery Each player draws three cards and loses 3 life. 0
92 Intaki Deathwing Black Uncommon 4{3}{b} Creature – Insect 2 2 Flying
Drones you control have flying.
3 1293000601 on 22 Dec 2010 by Camruth
93 Intaki Scavenger Black Common 1{b} Creature – Insect Drone 1 1 Whenever another creature is put into a graveyard from the battlefield, you may gain 1 life. 2 1293205880 on 24 Dec 2010 by Alex
94 Knowledge from Beyond Black Rare 5{3}{b}{b} Enchantment Whenever you would draw a card, instead put the top two cards of your library into your graveyard and then return a card from your graveyard to your hand. 0
95 Koldrek, Madir Warlord Black Rare 5{3}{b}{b} Legendary Creature – Vampire Warrior 3 4 Other Vampire creatures you control get +1/+1.
Whenever a creature dealt damage by Koldrek, Madir Warlord this turn dies, put two +1/+1 counters on Koldrek.
4 1295514923 on 20 Jan 2011 by Alex
96 Life or Death Black Rare 4{b}{b}{b}{b} Instant Each players life total becomes 10. 2 1308323417 on 17 Jun 2011 by Alex
97 Madir Seeker Black Common 2{1}{b} Creature – Vampire Scout 2 2 Madir Seeker can't be blocked by White creatures. 1 1362980016 on 11 Mar 2013 by Shiny_Umbreon
98 Memory Fracture Black Common 2{b}{b} Instant Target player discards two cards and then draws a card . 2 1362980038 on 11 Mar 2013 by Shiny_Umbreon
99 Night Haunt Black Common 4{3}{b} Creature – Zombie Horror 4 3 Night Haunt can't block. 0
100 Rotting Baloth Black Common 5{3}{b}{b} Creature – Zombie Beast 4 4 Put a -1/-1 counter on Rotting Baloth: Regenerate Rotting Baloth. 2 1294277021 on 06 Jan 2011 by MadtownLems
101 Screaming Skull Black Common 1{b} Creature – Skeleton 1 1 {b}: Screaming Skull gains Flying until end of turn. At the start of the next end phase, sacrifice Screaming Skull. 1 1362980068 on 11 Mar 2013 by Shiny_Umbreon
102 Seal of Hatred Black Common 1{b} Enchantment Sacrifice Seal of Hatred: Target creature gets -2/-2 until end of turn. 0
103 Shatter the Soul Black Common 4{3}{b} Instant Target creature gets -X/-X until end of turn, where X is equal to the number of swamps you control. 1 1362980097 on 11 Mar 2013 by Shiny_Umbreon
104 Shrivel Soul Black Common 2{1}{b} Enchantment – Aura Enchant Creature
Enchanted creature has Shrivel (Damage is dealt to this creature in the form of -1/-1 counters.).
0
105 Sigil of Hatred Black Uncommon 2{1}{b} Enchantment – Aura Enchant Creature
Enchanted creature gets -2/-2.
When enchanted creature dies, you may pay {1}{b} to return Sigil of Hatred to your hand.
24 1293205917 on 24 Dec 2010 by Alex
106 Symbol of Hatred Black Rare 7{4}{b}{b}{b} Enchantment Creatures your opponents control get -2/-2. 14 1363367629 on 15 Mar 2013 by Shiny_Umbreon
107 Twisted Reflection Black Uncommon 4{3}{b} Instant Play Twisted Reflection only during combat.
Put a black Token creature that is a copy of target attacking creature onto the battlefield blocking that creature. Sacrifice it at the start of the next end step.
1 1295324325 on 18 Jan 2011 by Camruth
108 Unwilling Martyr Black Rare 3{1}{b}{b} Creature – Human Minion 2 2 {b}{b}: Remove target blocking or blocked creature from combat, replace it with Unwilling Martyr.
This ability can be used whilst Unwilling Martyr is in your hand.
2 1293206090 on 24 Dec 2010 by Alex
109 Valurian Cultist Black Uncommon 3{2}{b} Creature – Human Cleric Minion 2 2 {b},sacrifice a Zombie: Target player loses 2 life. 2 1294017081 on 03 Jan 2011 by Alex
110 Valurian Gravecaster Black Common 3{2}{b} Creature – Human Wizard 1 1 {t}, Exile a creature card in your graveyard: Add {b} to your mana pool. 0
111 Will of the Dreadlord Black Common 3{2}{b} Sorcery Target player discards a card at random from his or her hand unless he or she discards a creature card from his or her hand. 0
112 Ambush Tactics Red Uncommon 4{3}{r} Instant Play Ambush Tactics only during your combat phase.
Put a Goblin creature card from your hand onto the battlefield tapped and attacking. Sacrifice it at the start of the next end step.
7 1293206209 on 24 Dec 2010 by Alex
113 Apocalyptic Wave Red Rare 8{5}{r}{r}{r} Sorcery Destroy all permanents.
For each permanent that would be destroyed this way, its controller may pay 1 life to prevent that permanent from being destroyed.
0
114 Berserker Fury Red Common 2{1}{r} Enchantment – Aura Enchant Creature
Enchanted Creature has +2/-1 and attacks each turn if able.
0
115 Cowardly Ogre Red Common 4{3}{r} Creature – Ogre Warrior 4 4 Cowardly Ogre can't attack or block alone. 2 1294277045 on 06 Jan 2011 by MadtownLems
116 Dazzling Burst Red Common 2{1}{r} Sorcery Up to two target creatures can't block this turn. 0
117 Divide and Conquer Red Uncommon 2{1}{r} Instant Until end of turn, attacking creatures cannot be blocked by more than one creature. 5 1294399826 on 07 Jan 2011 by Alex
118 Dragonskull Warrior Red Common 5{4}{r} Creature – Giant Warrior 4 3 Intimidate 1 1362980144 on 11 Mar 2013 by Shiny_Umbreon
119 Erratic Bolt Red Common 1{r} Instant Erratic Bolt deals 3 damage to target player unless he or she has it deal 3 damage to target creature they control. 4 1293206548 on 24 Dec 2010 by Alex
120 Flamespark Dragon Red Mythic 7{4}{r}{r}{r} Creature – Dragon 6 6 Flying
Whenever Flamespark Dragon deals combat damage to a player, add that much red mana to your mana pool, this mana doesn't empty from your mana pool until end of turn.
1 1295586065 on 21 Jan 2011 by Camruth
121 Flamestrike Red Uncommon 2{x}{r}{r} Sorcery Spend only red mana on X.
Flamestrike deals X damage divided as you choose between target player and any number of target creatures he or she controls.
2 1297468733 on 11 Feb 2011 by Camruth
122 Flamestrike Phoenix Red Rare 5{2}{r}{r}{r} Creature – Phoenix 3 3 Flying
When Flamestrike Phoenix enters the battlefield, it deals 3 damage to target creature or player.
At the start of your upkeep, if Flamestrike Phoenix is in your graveyard, you may pay {r}{r}{r} to return it to your hand.
0
123 Flaming Effigy Red Common 2{1}{r} Creature – Elemental 0 3 When Flaming Effigy dies, it deals 3 damage to target creature or player. 3 1292994450 on 22 Dec 2010 by Camruth
124 Goblin Sneak Red Common 2{1}{r} Creature – Goblin Rogue 1 1 Intimidate 0
125 Igneous Gargoyle Red Uncommon 3{2}{r} Artifact Creature – Gargoyle 2 2 Sacrifice a Mountain: Igneous Gargoyle gets +3/+0 and Trample until end of turn. Activate this ability no more than once per turn. 7 1294277096 on 06 Jan 2011 by MadtownLems
126 Lavaburst Red Common 4{3}{r} Sorcery Destroy target Artifact or Land unless its controller has Lavaburst deal 4 damage to him. 3 1297450343 on 11 Feb 2011 by Shiny_Umbreon
127 Leonar Avenger Red Common 3{2}{r} Creature – Cat Warrior 2 2 {w}: Leonar Avenger gains Vigilance until end of turn.
As long as you control a Plains, Leonar Avenger has Plainswalk

1 1299018898 on 01 Mar 2011 by dude1818
128 Manashock Red Rare 2{r}{r} Instant Until end of turn, whenever a player taps a land for mana, that land deals 1 damage to that player. 2 1295818669 on 23 Jan 2011 by Alex
129 Mine Runner Red Common 1{r} Creature – Dwarf Scout 1 1 {r}: Mine Runner has Mountainwalk until end of turn. 0
130 Mine Subsidence Red Uncommon 3{2}{r} Enchantment – Aura Enchant Land
Enchanted land is a Mountain in addition to its other types.
Whenever enchanted land is tapped for mana, Mine Subsidence deals 2 damage to that land's controller.
7 1294277121 on 06 Jan 2011 by MadtownLems
131 Mutual Destruction Red Common 3{2}{r} Sorcery Mutual Destruction deals 5 damage to target creature you don't control, and 5 damage to target creature you do control. This damage cannot be prevented or redirected in any way. 3 1293206746 on 24 Dec 2010 by Alex
132 Painful Lessons Red Rare 4{3}{r} Enchantment Whenever any player would draw a card, instead they draw a card and then discard a card unless they have Painful Lessons deal them 2 damage. 0
133 Rage Elemental Red Rare 5{r}{r}{r}{r}{r} Creature – Elemental * 1 Haste, Trample
Rage Elemental has power equal to the total power of all other creatures you control.
At the beginning of the end step, sacrifice Rage Elemental.
2 1295823641 on 23 Jan 2011 by Alex
134 Reckless Ogre Red Uncommon 2{r}{r} Creature – Ogre Berserker 3 3 Haste
Shrivel (Damage is dealt to this creature in the form of -1/-1 counters.)
0
135 Sandscour Red Common 1{x}{r} Instant Destroy target Artifact with converted mana cost X. Sandscour deals 1 damage to X target creatures. 5 1297370728 on 10 Feb 2011 by Shiny_Umbreon
136 Seal of Rage Red Common 1{r} Enchantment Sacrifice Seal of Rage: Target creature gets +2/-1 and First Strike until end of turn. 0
137 Sharakaan Raider Red Common 3{2}{r} Creature – Goblin Warrior 3 3 Sharakaan Raider attacks each turn if able. 0
138 Sharakaan Warlord Red Rare 3{1}{r}{r} Creature – Goblin Warrior 2 2 Attacking Goblin creatures you control get +1/+0 for each other attacking Goblin. 2 1295823859 on 23 Jan 2011 by Alex
139 Siege Miner Red Uncommon 3{2}{r} Creature – Dwarf Warrior 2 2 {2}{r}, {t}, Sacrifice a Land: Destroy target non-basic land. 1 1299582929 on 08 Mar 2011 by Alex
140 Sigil of Rage Red Uncommon 2{1}{r} Enchantment – Aura Enchant Creature
Enchanted creature gets +2/-1 and gains First Strike.
0
141 Skorri Stonefist, Deep King Red Rare 3{r}{r}{r} Legendary Creature – Dwarf Warrior 3 3 Other Dwarf creatures you control get +1/+1 and have Mountainwalk.
Sacrifice a Mountain: Dwarf creatures you control get +1/+0 until end of turn.
0
142 Steadfast Defence Red Common 3{2}{r} Instant Put two 1/2 red Dwarf Warrior creature tokens with Defender named Dwarf Guard onto the battlefield; sacrifice them at the start of the next end phase. 0
143 Stolid Hearthguard Red Common 2{1}{r} Creature – Dwarf Warrior 2 3 Defender
{1}{r}: Stolid Hearthguard loses Defender until end of turn.
0
144 Stoneborn Historian Red Common 3{2}{r} Creature – Dwarf Historian 2 2 As long as you control an Island, Stoneborn Historian has
{u},{t}: Draw a card and then discard a card.
0
145 Stoneborn Prospector Red Uncommon 3{1}{r}{r} Creature – Dwarf Scout 2 1 Tap an untapped mountain you control: Stoneborn Prospector is unblockable until end of turn. 1 1311095645 on 19 Jul 2011 by dude1818
146 Symbol of Rage Red Rare 5{3}{r}{r} Enchantment Creatures you control get +2/-1 and have First Strike. 0
147 Traitorous Impulse Red Rare 4{3}{r} Sorcery Tap target creature, it deals damage equal to its power to its controller. 0
148 Wild Minotaur Red Common 4{3}{r} Creature – Minotaur Barbarian 3 2 First Strike 4 1295367330 on 18 Jan 2011 by Chris
149 Abundant Spring Green Rare 2{g}{g} Sorcery Until end of turn, whenever you would tap a land to produce mana, it produces an additional mana of the same type. 5 1295823789 on 23 Jan 2011 by Alex
150 Barren Nature Green Common 2{g}{g} Sorcery Until the start of your next turn, target land produces colourless mana only. 4 1293206819 on 24 Dec 2010 by Alex
151 Bonds of Nature Green Common 1{g} Enchantment – Aura Enchant Land you control.
When enchanted land leaves the battlefield, You may search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
2 1301651008 on 01 Apr 2011 by Alex
152 Call of the Pack Green Rare 4{3}{g} Sorcery Search your library for up to three creature cards that share a creature type with target creature, reveal them, and put them into your hand. Then shuffle your library.
0
153 Canopy Strike Green Common 3{2}{g} Instant Canopy Strike deals {x} damage to target creature with flying where X is equal to the number of Forests you control. 2 1293206858 on 24 Dec 2010 by Alex
154 Dryad's Favour Green Uncommon 3{2}{g} Instant Search your library for up to two forest cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. 5 1295775404 on 23 Jan 2011 by Alex
155 Feast of Burden Green Common 4{3}{g} Creature – Boar Beast 3 3 Sacrifice Feast of Burden: You gain 3 life. 0
156 Hivemight Green Uncommon 3{2}{g} Enchantment – Aura Enchant Creature
Enchanted creature gets +1/+1 for each Drone you control.
0
157 Infected Host Green Common 3{2}{g} Creature – Elf Warrior 2 3 When Infected Host is put into the graveyard from the battlefield, put a 1/1 Green and Black Insect Drone creature token onto the battlefield. 0
158 Intaki Commander Green Uncommon 3{2}{g} Creature – Insect Warrior 3 3 Sacrifice a Drone: Regenerate Intaki Commander. 0
159 Intaki Drone Green Common 1{g} Creature – Insect Drone 1 1 0
160 Intaki Gatherer Green Common 1{g} Creature – Insect Drone 0 1 {t}: Add {1} to your mana pool. 0
161 Intaki Worker Green Common 2{1}{g} Creature – Insect Drone 2 2 1 1293083913 on 23 Dec 2010 by Camruth
162 Lure of Prey Green Rare 4{2}{g}{g} Instant Cast Lure of Prey only if an opponent cast a creature spell this turn.
You may put a green creature card from your hand onto the battlefield.
1 1295776203 on 23 Jan 2011 by Camruth
163 Lushwood Elder Green Rare 3{1}{g}{g} Creature – Elf Elder 2 2 Vigilance
Other elves you control get +1/+1 and gain Vigilance.
3 1295775448 on 23 Jan 2011 by Alex
164 Lushwood Sentinel Green Common 2{1}{g} Creature – Elf Warrior 1 3 Vigilance 3 1294319774 on 06 Jan 2011 by MadtownLems
165 Lushwood Webspinner Green Uncommon 3{2}{g} Creature – Spider 1 3 Reach
{1}{g}: Regenerate Lushwood Webspinner.
0
166 Maddened Host Green Uncommon 4{2}{g}{g} Creature – Beast 4 4 Maddened Host enters the battlefield with three -1/-1 counters.
At the beginning of your upkeep, remove a -1/-1 counter from Maddened Host and put a 1/1 green and black Insect Drone creature token onto the battlefield.
5 1294269432 on 05 Jan 2011 by Camruth
167 Nature's Boon Green Common 3{2}{g} Sorcery Destroy target artifact or enchantment; search your library for a forest card, reveal it and put it in your hand. 0
168 Nature's Bounty Green Common 4{3}{g} Sorcery Look at the top four cards of your library. Reveal a creature or land card from among them and put the revealed card into your hand. Put the rest on top of your library in any order. 0
169 Nature's Call Green Rare 5{3}{g}{g} Sorcery As an additional cost to cast Nature's Call, sacrifice a forest you control.
Put a green Elemental creature token with power and toughness each equal to the number of forests you control, Trample and Vigilance named Nature's Guardian onto the battlefield.
0
170 Overgrown Baloth Green Rare 4{2}{g}{g} Creature – Beast 6 6 Trample
Shrivel (Damage is dealt to this creature in the form of -1/-1 counters.)
{g}{g}{g}: Remove a -1/-1 counter from Overgrown Baloth.
0
171 Reclaimed by Nature Green Uncommon 5{3}{g}{g} Sorcery Destroy target non-basic land.
You may search your library for a basic land card and put that card onto the battlefield tapped.
2 1293067764 on 23 Dec 2010 by Camruth
172 Reinvigorate Green Common 2{1}{g} Instant Regenerate target creature, it gets +1/+1 until end of turn. 0
173 Seal of Venom Green Common 1{g} Enchantment Sacrifice Seal of Venom: Target creature gets +1/+1 and Deathtouch until end of turn 0
174 Selachi Shaman Green Common 3{2}{g} Creature – Merfolk Shaman 2 3 As long as you control an Island, Selachi Shaman has Hexproof (This can't be the target of spells or abilities your opponents control.) 0
175 Selective Harvest Green Rare 4{2}{g}{g} Enchantment Play with the top card of your library revealed.
As long as the revealed card is a land, you may exile it to add one mana of any colour that land could produce to your mana pool.
0
176 Sigil of Venom Green Uncommon 3{1}{g}{g} Enchantment – Aura Enchant Creature
Enchanted creature gets +1/+1 and has Deathtouch.
0
177 Snarling Baloth Green Common 5{4}{g} Creature – Beast 3 4 Whenever Snarling Baloth attacks, it gets +2/+2 until end of turn. 0
178 Stirring Treefolk Green Uncommon 2{1}{g} Creature – Treefolk 0 3 Defender.
As long as Stirring Treefolk isn't on the battlefield, it is a Forest Land in addition to its other types.
7 1294622858 on 10 Jan 2011 by Camruth
179 Strength of the Hive Green Common 2{1}{g} Instant Target creature gets +1/+1 until end of turn for each creature you control that shares a type with it. 0
180 Symbol of Venom Green Rare 6{4}{g}{g} Enchantment Creatures you control get +1/+1 and have Deathtouch. 0
181 Tanglekelp Trellis Green Common 2{1}{g} Creature – Plant Wall 0 4 Defender
{t}: Add {u} to your mana pool.
1 1295332432 on 18 Jan 2011 by Camruth
182 Trailblazer Wurm Green Common 6{4}{g}{g} Creature – Wurm 5 4 Trample 0
183 Unstable Might Green Uncommon 1{g} Instant Target creature gets +5/+5 and has Shrivel (Damage is dealt to this creature in the form of -1/-1 counters.) until end of turn 0
184 Vitalising Fog Green Rare 2{g}{g} Instant Prevent all combat damage that would be dealt to you this turn. Gain 1 life for each point of damage prevented in this way. 2 1295823682 on 23 Jan 2011 by Alex
185 Wildwood Elemental Green Mythic 5{g}{g}{g}{g}{g} Creature – Elemental 5 5 {g}: Wildwood Elemental gets your choice of +1/+1, Trample, Reach, or Deathtouch until end of turn.
{g}: Regenerate Wildwood Elemental.
0
186 Grave Guardian Multicolour Uncommon 3{1}{w}{b} Creature – Human Cleric 2 3 Cards in graveyards lose all abilities and can't be the targets of spells or abilities. 10 1293862432 on 01 Jan 2011 by DrugsForRobots
187 Imperial Arbiter Multicolour Uncommon 4{2}{w}{b} Creature – Human Advisor 2 3 Protection from White and from Black. 0
188 Life is Suffering Multicolour Rare 5{3}{w}{b} Enchantment Whenever a source would cause you loss of life (damage is loss of life), instead that source causes you loss of life and its controller discards a card at random from his or her hand for every 2 life lost. 0
189 Corpsemulch Multicolour Uncommon 2{b}{g} Sorcery Exile target creature card from any graveyard, Search your library for a forest or swamp card and put that card onto the battlefield tapped. 5 1294115391 on 04 Jan 2011 by Camruth
190 Power is Life Multicolour Rare 4{2}{b}{g} Sorcery Destroy up to two target creatures. Gain life equal to the total power of all creatures destroyed in this way. 0
191 Venomous Intaki Multicolour Uncommon 3{1}{b}{g} Creature – Insect Rogue 2 1 Deathtouch
Drones you control have Deathtouch.
0
192 Knowledge is Power Multicolour Uncommon 3{1}{g}{u} Enchantment – Aura Enchant Creature
Enchanted creature gets +X/+X, where X is equal to the number of cards in your hand.
When Knowledge is Power enters the battlefield draw a card.
9 1294015703 on 03 Jan 2011 by Alex
193 Megalodon Multicolour Rare 6{4}{g}{u} Creature – Shark 9 9 Megalodon enters the battlefield with four -1/-1 counters on it.
At the start of your upkeep you may remove a -1/-1 counter from Megalodon.

5 1294226503 on 05 Jan 2011 by Alex
194 Selachi Naturalist Multicolour Uncommon 4{2}{g}{u} Creature – Merfolk Druid 2 2 Flash
When Selachi Naturalist enters the battlefield choose one:
â—Ź Counter target artifact or enchantment spell.
â—Ź destroy target artifact or enchantment.
4 1294226682 on 05 Jan 2011 by Alex
195 Manaburn Multicolour Uncommon 2{u}{r} Enchantment At the end of each phase, players lose 1 life for each unspent point of mana in their mana pool. 1 1297653121 on 14 Feb 2011 by Camruth
196 Pain is Knowledge Multicolour Uncommon 4{2}{u}{r} Instant Reveal the top card of your library. Pain is Knowledge deals X damage to target creature or player, where X is equal to the revealed card's converted mana cost +1. Then put the revealed card into your hand. 6 1294319933 on 06 Jan 2011 by MadtownLems
197 Reforger Multicolour Rare 2{u}{r} Creature – Dwarf Artisan 1 1 {1}{u}{r}{t}: Destroy target artifact, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library. 4 1294226439 on 05 Jan 2011 by Alex
198 Justifiable Anger Multicolour Uncommon 2{r}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and has First Strike. If enchanted creature is a Cat, it gets +1/+1 and Has Double Strike instead.
0
199 Leonar Champion Multicolour Rare 6{4}{r}{w} Creature – Cat Warrior 4 4 Double Strike
Lifelink
0
200 Suffering is Pain Multicolour Uncommon 4{2}{r}{w} Instant The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and that much damage to that source's controller. 0
201 Apocalypse Angel Hybrid Mythic 7{3}{w/b}{w/b}{w/b}{w/b} Creature – Angel 5 5 Flying
When Apocalypse Angel enters the battlefield, destroy all other creatures, they can't be regenerated.
4 1294016960 on 03 Jan 2011 by Alex
202 Avatar of the Hive Hybrid Mythic 7{4}{b/g}{b/g}{b/g} Creature – Insect Avatar 4 4 Avatar of the Hive gets +1/+1 for each other creature you control.
Other creatures you control get +2/+2.
2 1307454150 on 07 Jun 2011 by Alex
203 Spirit of the Sargasso Hybrid Mythic 5{2}{g/u}{g/u}{g/u} Creature – Spirit 4 4 Spirit of the Sargasso gets +1/+1 and Islandwalk as long as you control an Island; +1/+1 and Trample as long as you control a Forest; and +1/+1 and Hexproof as long as you control an Island and a Forest.
0
204 Forge Elemental Hybrid Mythic 9{3}{u/r}{u/r} Creature – Elemental 4 4 Forge Elemental gets +1/+1 for each Artifact you control.
{1}{u/r}{u/r}, Sacrifice an Artifact: Forge Elemental deals 2 damage to any target.
5 1295954467 on 25 Jan 2011 by Alex
205 Reckoning Hybrid Mythic 4{2}{r/w}{r/w} Creature – Incarnation 4 4 Whenever a creature deals damage to you, Reckoning deals the same amount of damage to that creature's controller. 2 1294226913 on 05 Jan 2011 by Alex
206 Clockworker Artifact Common 3{3} Artifact Creature – Construct 3 3 Whenever Clockworker attacks or blocks, put a -1/-1 counter on it at the end of the combat phase.
{3}{t}: remove a -1/-1 counter from Clockworker.
3 1293879065 on 01 Jan 2011 by Camruth
207 Deathspark Manastone Artifact Uncommon 2{2} Artifact Deathspark Manastone enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{t},Exile Deathspark Manastone: Add {b}{b} to your mana pool.
9 1293160257 on 24 Dec 2010 by Camruth
208 Flamespark Manastone Artifact Uncommon 2{2} Artifact Flamespark Manastone enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{t}, Exile Flamespark Manastone: Add
{r}{r} to your mana pool.
0
209 Guardian Golem Artifact Rare 4{4} Artifact Creature – Golem 4 4 First Strike
Defender
{2}: Regenerate Guardian Golem.
Whenever Guardian Golem blocks a creature, it loses Defender until the start of your next end phase.
10 1294319981 on 06 Jan 2011 by MadtownLems
210 Lifespark Manastone Artifact Uncommon 2{2} Artifact Lifespark Manastone enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{t}, Exile Lifespark Manastone: Add {w}{w} to your mana pool.
0
211 Mindspark Manastone Artifact Uncommon 2{2} Artifact Mindspark Manastone enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{t}, Exile Mindspark Manastone: Add {u}{u} to your mana pool.
0
212 Mistshroud Mantle Artifact Common 2{2} Artifact – Equipment Equipped creature has Hexproof (This can't be the target of spells or abilities your opponents control.)
Equip: {2}
7 1294127938 on 04 Jan 2011 by Camruth
213 Primordial Manastone Artifact Rare 3{3} Legendary Artifact Primordial Manastone enters the battlefield tapped.
{t}: Add one mana of any colour to your mana pool.
{t}, Exile Primordial Manastone: Add {w}{u}{b}{r}{g} to your mana pool.
0
214 Sharakaan Scimitar Artifact Common 2{2} Artifact – Equipment Equipped creature gets +1/+1
If equipped creature is a Goblin, it gets +2/-1 instead.
Equip: {1}
0
215 Sharktooth Spear Artifact Common 2{2} Artifact – Equipment Equipped creature gets +1/+1
If equipped creature is a Merfolk, it has Islandwalk.
Equip: {1}
0
216 Soul Cauldron Artifact Mythic 5{5} Artifact {5},{t}: Destroy target creature, put a charge counter on Soul Cauldron.
{t}, Remove X charge counters from Soul Cauldron: Put a creature card with mana value X from your hand onto the battlefield.
3 1293207154 on 24 Dec 2010 by Alex
217 Sword of Command Artifact Rare 4{4} Artifact – Equipment Equipped creature gets +2/+2.
Whenever a creature dealt damage by equipped creature goes to the graveyard this turn, return it to the battlefield under your control.
Equip: {5}
2 1294492336 on 08 Jan 2011 by Alex
218 Throne of Destiny Artifact Rare 5{5} Artifact At the beginning of your upkeep, you may put a charge counter on Throne of Destiny.
Remove 5 charge counters from Throne of Destiny: Take an extra turn after this one.
2 1295823919 on 23 Jan 2011 by Alex
219 Unstable Golem Artifact Rare 4{4} Artifact Creature – Golem 5 5 Shrivel (Damage is dealt to this creature in the form of -1/-1 counters.)
Sacrifice an Artifact you control: Remove a -1/-1 counter from Unstable Golem. Play this ability as a sorcery.
3 1297072187 on 07 Feb 2011 by Alex
220 Urughal Artifact Common 2{2} Artifact – Equipment Equipped creature gets +1/+1.
If equipped creature is a Minotaur, it has First Strike.
Equip: {1}
4 1294016524 on 03 Jan 2011 by Alex
221 Wildspark Manastone Artifact Uncommon 2{2} Artifact Wildspark Manastone enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}, Exile Wildspark Manastone: Add {g}{g} to your mana pool.
0
222 Bleak Fell Land Common 0 Land Bleak Fell enters the battlefield tapped.
{t}: add {1} to your mana pool.
{t}: Add {b}{b} to your mana pool. Bleak Fell doesn't untap during your next untap step.
0
223 Contested Mine Land Rare 0 Land Contested Mine enters the battlefield with three mining counters on it.
{t}: Add {1} to your mana pool.
{t}, remove a mining counter from Contested Mine: Add two mana of any one colour to your mana pool. Choose an opponent, that player gains control of Contested Mine.
8 1293160717 on 24 Dec 2010 by Camruth
224 Coral Outcrop Land Common 0 Land Coral Outcrop enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{t}: Add {u}{u} to your mana pool. Coral Outcrop doesn't untap during your next untap step.
7 1293094692 on 23 Dec 2010 by Chris
225 Forest Land Basic 0 Basic Land – Forest 0
226 Forest Land Basic 0 Basic Land – Forest 0
227 Forest Land Basic 0 Basic Land – Forest 0
228 Forest Land Basic 0 Basic Land – Forest 0
229 Geothermal Vent Land Common 0 Land Geothermal Vent enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{t}: Add {r}{r} to your mana pool. Geothermal Vent doesn't untap during your next untap step.
0
230 Island Land Basic 0 Basic Land – Island 0
231 Island Land Basic 0 Basic Land – Island 0
232 Island Land Basic 0 Basic Land – Island 4 1295884785 on 24 Jan 2011 by Alex
233 Island Land Basic 0 Basic Land – Island 0
234 Manastone Mine Land Uncommon 0 Land Manastone Mine enters the battlefield tapped with three mining counters on it.
{t}, Remove a mining counter: Add one mana of any colour to your mana pool.
2 1293022241 on 22 Dec 2010 by Chris
235 Mountain Land Basic 0 Basic Land – Mountain 0
236 Mountain Land Basic 0 Basic Land – Mountain 0
237 Mountain Land Basic 0 Basic Land – Mountain 0
238 Mountain Land Basic 0 Basic Land – Mountain 0
239 Plains Land Basic 0 Basic Land – Plains 0
240 Plains Land Basic 0 Basic Land – Plains 0
241 Plains Land Basic 0 Basic Land – Plains 0
242 Plains Land Basic 0 Basic Land – Plains 0
243 Played Out Mine Land Common 0 Land Played Out Mine enters the battlefield tapped.
{t}: Add {1} to your mana pool.
Sacrifice Played Out Mine: Put a mining counter on target land you control.
16 1293022343 on 22 Dec 2010 by Chris
244 Salt Sown Field Land Common 0 Land Salt Sown Field enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{t}: Add {w}{w} to your mana pool. Salt Sown Field doesn't untap during your next untap step.
3 1297369696 on 10 Feb 2011 by Shiny_Umbreon
245 Swamp Land Basic 0 Basic Land – Swamp 0
246 Swamp Land Basic 0 Basic Land – Swamp 0
247 Swamp Land Basic 0 Basic Land – Swamp 0
248 Swamp Land Basic 0 Basic Land – Swamp 0
249 Wilting Thicket Land Common 0 Land Wilting Thicket enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{t}: Add {g}{g} to your mana pool. Wilting Thicket doesn't untap during your next untap step.
0
250 ZOMBIE MINION token Black Token 0 Creature – Zombie Minion 2 2 0
251 DWARF GUARD token Red Token 0 Creature – Dwarf Warrior 1 2 Defender 3 1293206794 on 24 Dec 2010 by Alex
252 CITIZEN SOLDIER token White Token 0 Creature – Citizen Soldier 0 1 3 1294112963 on 04 Jan 2011 by Camruth
253 SPIRIT token White Token 0 Creature – Spirit 1 1 Flying 0
254 REMNANT token Blue Token 0 Creature – Remnant 1 1 2 1314705105 on 30 Aug 2011 by Alex
255 INSECT DRONE token Hybrid blackgreen Token 0 Creature – Insect Drone 1 1 2 1297130818 on 08 Feb 2011 by Alex
256 NATURE'S GUARDIAN token Green Token 0 Creature – Elemental * * Trample, Vigilance 0
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