Aerikal

Aerikal by Camruth

256 cards in Multiverse

101 commons, 61 uncommons,
56 rares, 11 mythics, 20 basics, 7 tokens

1 token black, 1 token red, 2 token white, 1 token blue, 1 token hybrid blackgreen, 1 token green, 37 white, 37 blue,
37 black, 37 red, 37 green, 15 multicolour, 5 hybrid, 16 artifact, 28 land

570 comments total

When mana returns to a world where it has long been scarce, great events are set in motion

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Mechanics | Aerikal - The Veiled Lands | Skeleton

Cardset comments (7) | Add a comment on this cardset

Recently active cards: (all recent activity)

 M 
Creature – Elemental
Forge Elemental gets +1/+1 for each Artifact you control.
{1}{u/r}{u/r}, Sacrifice an Artifact: Forge Elemental deals 2 damage to any target.
4/4
5 comments
last 2024-02-22 19:23:41 by SecretInfiltrator
 M 
Artifact
{5},{t}: Destroy target creature, put a charge counter on Soul Cauldron.
{t}, Remove X charge counters from Soul Cauldron: Put a creature card with mana value X from your hand onto the battlefield.
Illus. Nightshade
3 comments
last 2011-01-03 01:03:09 by Alex
 C 
Instant
Return target non-land permanent to its owner’s hand.
7 comments
last 2013-03-11 05:44:15 by Camruth
 R 
Enchantment
Whenever you would draw a card, instead put the top two cards of your library into your graveyard and then return a card from your graveyard to your hand.
 C 
Creature – Zombie Scout Minion
Menace
2/1

Recent comments: (all recent activity)
On Forge Elemental:

_Time Spiral_came out five years before this. That was the set that finally completed the removal of direct damage/ping from blue to red with Prodigal Pyromancer. Blue doesn't get the activated ability.

On Contested Mine:

It would be a fun political card in multiplayer. Everyone pass the land around the table, except to that one guy; he knows what he did.

On Contested Mine:

Hm. Since returning the land to you is a choice of the opponent's, this card is technically worse than a land that tapped for colorless and said "Sacrifice ~: Add two mana of any color to your mana pool." I know it doesn't feel that way, but it's true. You know... barring cards like Brand.

It's an Ancient Spring that comes into play untapped, adds colorless, but the 'sacrifice' gives you the two mana you want, and your opponent's ability to use the land becomes a very big drawback. Seems fine to me.

On Contested Mine:

I have no idea how powerful this is. I do want to point out that you can't target in a mana ability, so this should be "Choose an opponent. That player gains control of ~."

On Mana Bleach:

Which is why I am testing it at {2}.

On Mana Bleach:

This looks very strong, yes. Not quite strictly better than Mana Leak, because this doesn't work on artifacts, but it's much better on most things, so I think either the {3} needs to come down or the {1}{u} cost needs to go up.

On Mana Bleach:

Just a Mana Leak early game basically but as the game goes on its potential ramps quickly. Testing this as is but also with controller paying {2} per coloured mana symbol as not sure if {3} per is TOO strong.

On Frozen Behemoth:

The image in mind is of a gigantic cross between a whale and an axolotl - a leviathan that can move on land.

On Frozen Behemoth:

A behemoth (at least in mythology) is a land creature, so typing this guy as a Leviathan seems weird.

On Frozen Behemoth:

Hm, perhaps simplify to "~ doesn't untap during your untap step" ?

(All recent activity)
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