Aerikal by Camruth

256 cards in Multiverse

101 commons, 61 uncommons,
56 rares, 11 mythics, 20 basics, 7 tokens

1 token green, 1 token hybrid blackgreen, 1 token blue, 2 token white, 1 token black, 1 token red, 37 white, 37 blue,
37 black, 37 red, 37 green, 15 multicolour, 5 hybrid, 16 artifact, 28 land

569 comments total

When mana returns to a world where it has long been scarce, great events are set in motion

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Mechanics | Aerikal - The Veiled Lands | Skeleton

Cardset comments (7) | Add a comment on this cardset

Recently active cards: (all recent activity)

Creature – Merfolk Druid
When Selachi Naturalist enters the battlefield choose one:
● Counter target artifact or enchantment spell.
● destroy target artifact or enchantment.
last 2011-01-10 01:08:32 by Camruth
Creature – Insect Drone
{t}: Add {1} to your mana pool.
Creature – Human Cleric Minion
{b},sacrifice a Zombie: Target player loses 2 life.
last 2011-01-03 12:00:31 by Camruth
Creature – Leviathan
Whenever Frozen Behemoth becomes tapped, it doesn’t untap during its controller’s next untap step.
"Slow and Ponderous meets Large and Nasty."
- Tez, Tuoni Frostmage
last 2014-10-22 01:21:01 by Camruth
Creature – Human Knight
Protection from White.
{b}: Corrupted Crusader gets +1/+1 until end of turn.
The Knights of the Crown have fallen far in their unquestioning service to the emperor.
last 2011-02-10 03:01:30 by Camruth

Recent comments: (all recent activity)
On Contested Mine:

It would be a fun political card in multiplayer. Everyone pass the land around the table, except to that one guy; he knows what he did.

On Contested Mine:

Hm. Since returning the land to you is a choice of the opponent's, this card is technically worse than a land that tapped for colorless and said "Sacrifice ~: Add two mana of any color to your mana pool." I know it doesn't feel that way, but it's true. You know... barring cards like Brand.

It's an Ancient Spring that comes into play untapped, adds colorless, but the 'sacrifice' gives you the two mana you want, and your opponent's ability to use the land becomes a very big drawback. Seems fine to me.

On Contested Mine:

I have no idea how powerful this is. I do want to point out that you can't target in a mana ability, so this should be "Choose an opponent. That player gains control of ~."

On Mana Bleach:

Which is why I am testing it at {2}.

On Mana Bleach:

This looks very strong, yes. Not quite strictly better than Mana Leak, because this doesn't work on artifacts, but it's much better on most things, so I think either the {3} needs to come down or the {1}{u} cost needs to go up.

On Mana Bleach:

Just a Mana Leak early game basically but as the game goes on its potential ramps quickly. Testing this as is but also with controller paying {2} per coloured mana symbol as not sure if {3} per is TOO strong.

On Frozen Behemoth:

The image in mind is of a gigantic cross between a whale and an axolotl - a leviathan that can move on land.

On Frozen Behemoth:

A behemoth (at least in mythology) is a land creature, so typing this guy as a Leviathan seems weird.

On Frozen Behemoth:

Hm, perhaps simplify to "~ doesn't untap during your untap step" ?

On Eternal Martyr:

I just noticed that you can shorten the first ability by saying "At the beginning of your upkeep, you may return CARDNAME from your graveyard to your hand.", courtesy of rule 112.6k.

(All recent activity)
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