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Mechanics | Aerikal - The Veiled Lands | Skeleton |
CardName: Acolyte of Retribution Cost: {W} Type: Creature - Human Cleric Pow/Tgh: 1/1 Rules Text: {W},{T}: The next 1 combat damage that would be dealt to you is dealt to target attacking creature instead. Flavour Text: Set/Rarity: Aerikal Common |
Code: CW01 History: [-] Add your comments: |
This is a nifty little guy. Definitely a playable one-drop, which are always pleasing. I don't know whether he might be too good, but I think probably not - just good enough to be a good card.
Thanks, I like it a lot more now with the namechange, which I needed when I decided to bump the nomads to the second set of the block.
Great card! Costed well and great effect
Thanks
Cool card. But keep in mind that on-board tricks on commons, especially something as powerful as redirection, can create all sort of stalemates and hard-to-process situations.
But I would like to draft 5 of these and see my opponents cry.
I figured that as it was a
ability it would be ok at common.
One alone kills any X/1 that's threatening you, while "gaining you 1 life" from another attacker. It can also block and kill X/2's if there's another unblocked attacker. At the very least it prevents 1 damage from nonhexproof guys.
But in multiples it's all just very silly.
Combat
abilities stopped being in vogue because of the pileup they caused in Lorwyn-Shadowmoor block. It doesn't mean you can't have them in common, though. A good designer just needs to make sure the set only has a peppering of them, and none that are automatic first picks in draft. Otherwise, you lose a lot of casual players.
Of course, some rogue designers response to that has been "Ef the casual player! My set is expert level only." That seems like a legitimate choice, too. We aren't burdened by Wizards restraints after all, and few people will say "I don't like this card because it has a tap symbol for combat".