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Mechanics | Aerikal - The Veiled Lands | Skeleton |
CardName: Coral Outcrop Cost: Type: Land Pow/Tgh: / Rules Text: Coral Outcrop enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Add {U}{U} to your mana pool. Coral Outcrop doesn't untap during your next untap step. Flavour Text: Set/Rarity: Aerikal Common |
Code: CL02 History: [-] Add your comments: |
I've a bit of a soft-spot for these, as I'm planning something similar in Arcunda - lands which Chargeup 2 for double mana.
Yours are stronger (they have the colourless option too), but it's not clear to me which would be the correct power level.
The way I figured them is that you can get a slow, steady trickle of generic mana or you can wait for the land to 'charge up' (as your mechanic is named) and get stronger, colour specific mana every so often. I can always remove the colourless mana option but I feel that, without it, they would only ever see play in limited (probably true anyway).
Yeah, these look good as they are to me. The fact that their normal mana is
rather than
stops them obsoleting Svyelunite Temple and friends.
Thanks. It's really hard to design new lands, especially at common and have them new and playable, anyone else have the same feeling?
That semicolon should be a period.
I'm not a big fan of "Enters the battlefield tapped" if I can get away with it. They're probably too strong to come into play untapped, but have you thought about removing the etb, and the tap for colorless?
They already tap for colourless with the "temporary off-switch" of tapping for CC. ETB tapped is a very common power restriction. Losing it would mean you could get CC on T1 which is too strong.