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Mechanics | Aerikal - The Veiled Lands | Skeleton

CardName: Urughal Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1. If equipped creature is a Minotaur, it has First Strike. Equip: {1} Flavour Text: All Tren receive training with the Urughal as calves, regardless of their calling. Set/Rarity: Aerikal Common

Urughal
{2}
 
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
If equipped creature is a Minotaur, it has First Strike.
Equip: {1}
All Tren receive training with the Urughal as calves, regardless of their calling.
Illus. GravityArchangel at deviantART
Updated on 18 Feb 2016 by Camruth

Code: CA05

History: [-]

2011-01-01 02:10:04: Camruth edited Urughal

Awesome, Minotaurs :D I'm a bit surprised though, because I assumed this was a 5-card cycle with each card associated with a colour, but both Minotaurs and Golbins (as on Sharakaan Scimitar) are usually red.

Yeah, thought that might trick a few people :-) There will be more inthe later sets of the block to round them out, I just thought too many at one time was overkill.

2011-01-18 06:21:04: Camruth edited Urughal
2011-01-22 09:01:58: Camruth edited Urughal

Should these be {2} cost, Equip: {1} or

­{1} cost, Equip {2} ?

It's entirely up to you. At the risk of sounding obvious, if you want them to be moved around very easily, go for cost {2} equip {1}; if you'd rather that players feel more inclined to leave them in one place, go for cost {1} equip {2}. This is particularly relevant on things like this one, where first strike is something you'd love to have available both on an attacker and then on a defender.

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