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CardName: Militia Recruiter Cost: 2WW Type: Creature - Human Soldier Settler Pow/Tgh: 3/3 Rules Text: Settlement {2}{W} ({2}{W}: You may exile this card from your hand settling a land you control. It gains this card's abilities and “{T}: You may cast a card settling this land.”) Vigilance {T}: Create a 1/1 white Soldier creature token. Flavour Text: Set/Rarity: [Assorted] Card Repository Uncommon

Militia Recruiter
{2}{w}{w}
 
 U 
Creature – Human Soldier Settler
Settlement {2}{w} ({2}{w}: You may exile this card from your hand settling a land you control. It gains this card's abilities and “{t}: You may cast a card settling this land.”)
Vigilance
{t}: Create a 1/1 white Soldier creature token.
3/3
Updated on 11 Nov 2017 by SecretInfiltrator

Code:

History: [-]

2017-11-10 21:12:14: SecretInfiltrator created and commented on the card Militia Recruiter

Huh. Is it intentional that settling bypasses summoning sickness?

I don't understand the question. Militia Recruiter is affected by summoning sickness after you cast it.

The settled land is affected by summoning sickness... if it is a creature as well for some reason. In this way this is not different from Squirrel Nest.

Speaking of which... this needs some cost increase. Maybe add a mana cost to the activated ability.

That was my question - you get a discount and to use it immediately if you settle. The downside being not getting the body and having to effectively give up 1 mana to use it each turn.

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